CN109621429A - A kind of trivial games based on social platform supplement based reminding method, device, server with money - Google Patents
A kind of trivial games based on social platform supplement based reminding method, device, server with money Download PDFInfo
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- CN109621429A CN109621429A CN201811537029.8A CN201811537029A CN109621429A CN 109621429 A CN109621429 A CN 109621429A CN 201811537029 A CN201811537029 A CN 201811537029A CN 109621429 A CN109621429 A CN 109621429A
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- 239000013589 supplement Substances 0.000 title abstract 5
- 230000007704 transition Effects 0.000 claims abstract description 21
- 230000008859 change Effects 0.000 claims abstract description 7
- 235000010627 Phaseolus vulgaris Nutrition 0.000 description 12
- 244000046052 Phaseolus vulgaris Species 0.000 description 12
- 238000010586 diagram Methods 0.000 description 2
- 230000006870 function Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000000694 effects Effects 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5513—Details of game data or player data management involving billing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
The present embodiments relate to mobile phone games technical fields, and in particular to a kind of trivial games based on social platform supplement based reminding method, device, server with money.It includes: the game asset transition information and user's current account game asset remaining sum obtained in the multiple historical game play operation of user that the trivial games, which supplement based reminding method with money,;Game asset change value of the user next time in game operation is predicted according to the game asset transition information in the user multiple historical game play operation;When user's current account game asset remaining sum is not able to satisfy user game asset change value in game operation next time, Xiang Suoshu user sends and supplements prompting message with money.Advantage of the embodiment of the present invention are as follows: predict user needs how many assets expended in next game operation based on the game asset transition information in user's history game operation;When user's current account game asset, which is unable to satisfy, to be expended in next game operation, is sent to user and supplement prompting with money.
Description
Technical Field
The embodiment of the invention relates to the technical field of mobile games, in particular to a method, a device and a server for reminding a mini game recharge based on a social platform.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone are more and more powerful, which is comparable to the web games of computer games.
People generally download and install mobile game applications in order to play mobile games. Downloading too many applications not only occupies the desktop space of the mobile phone, but also occupies resources such as the memory of the mobile phone, and causes the mobile phone to be stuck.
Social platform based mini-games can be played without the need to specifically download a gaming application. For example, a mini game in WeChat belongs to a WeChat applet, is an application which can be used without downloading and installing, and can be opened by scanning or searching by a user, so that the concept of 'walking after use' is embodied, and the user does not need to care about whether too many applications are installed.
For a better gaming experience, many users play paid games, such as purchasing a happy bean of "happy fighting landlord", so that a gaming effect can be better experienced. However, in the prior art, the user is reminded to recharge only when the assets in the account are used up and the game cannot be continued, and the user is required to recharge at the moment when the playing performance of the user is strong, so that the user is disturbed, and the user experience is reduced.
Disclosure of Invention
Therefore, the embodiment of the invention provides a method, a device and a server for reminding a mini game of recharging based on a social platform, and aims to solve the problem of poor user experience caused by a method for reminding recharging in the prior art.
In order to achieve the above object, an embodiment of the present invention provides the following:
in a first aspect of embodiments of the present invention, a social platform-based mini-game top-up reminding method is provided, including: acquiring game asset change information in multiple historical game operations of a user and the balance of the game asset of the current account of the user; predicting the game asset variation value of the user in the next game operation according to the game asset variation information of the user in the plurality of times of historical game operations; and when the balance of the game asset of the current account of the user cannot meet the game asset variation value in the next game operation of the user, sending recharging reminding information to the user.
In one embodiment of the invention, when the current account game asset balance of the user cannot meet the game asset variation value in the next game operation of the user, and before the user operates the game, recharging reminding information is sent to the user.
In another embodiment of the present invention, the obtaining of game asset transition information of a user in a plurality of historical game operations includes: game asset transition information in a plurality of historical game operations within a predetermined period of time is acquired.
In another embodiment of the invention, the recharge reminding information comprises a recharge amount prompt; and the recharge amount prompt is determined according to the balance of the game asset of the current account of the user and the game asset variation value in the next game operation of the user.
In a further embodiment of the present invention, the recharge reminding information is text information.
In yet another embodiment of the present invention, the recharge reminder information includes a recharge page link.
In a further embodiment of the present invention, the recharge reminding message is a voice message.
In yet another embodiment of the invention, the social platform is WeChat and the mini-game is a WeChat applet.
In a second aspect of the embodiments of the present invention, there is provided a social platform-based mini-game recharge reminding device, including: the system comprises an acquisition unit, a processing unit and a control unit, wherein the acquisition unit is used for acquiring game asset change information in multiple times of historical game operations of a user and the balance of a game asset of a current account of the user; the prediction unit is used for predicting the game asset variation value in the next game operation of the user according to the game asset variation information in the plurality of times of historical game operations of the user; and the sending unit is used for sending recharging reminding information to the user when the balance of the current account game asset of the user cannot meet the game asset variation value in the next game operation of the user.
In a third aspect of embodiments of the present invention, there is provided a social platform server comprising a processor and a memory; wherein the memory stores code; the processor executes the code for executing the mini-game recharge reminding method of the first aspect.
According to the embodiment of the invention, the mini-game recharging reminding method, device and server based on the social platform have the following advantages: predicting how much assets a user needs to consume in the next game operation based on game asset variation information in the historical game operation of the user; when the current account game assets of the user cannot meet the consumption in the next game operation, the charging reminding is sent to the user, so that the user does not need to wait until the account balance is zero to charge, and the user experience is improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It should be apparent that the drawings in the following description are merely exemplary, and that other embodiments can be derived from the drawings provided by those of ordinary skill in the art without inventive effort.
Fig. 1 is a flowchart of a social platform-based mini-game recharge reminding method according to an embodiment of the present invention;
fig. 2 is a schematic structural diagram of a social platform-based mini-game recharge reminding device according to another embodiment of the present invention;
fig. 3 is a schematic structural diagram of a social platform server according to another embodiment of the present invention.
In the figure: 21. the device comprises an acquisition unit, 22 a prediction unit, 23 a sending unit, 31 a processor and 32 a memory.
Detailed Description
The present invention is described in terms of particular embodiments, other advantages and features of the invention will become apparent to those skilled in the art from the following disclosure, and it is to be understood that the described embodiments are merely exemplary of the invention and that it is not intended to limit the invention to the particular embodiments disclosed. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
People are increasingly relying on network socialization, e.g. playing small games, etc. through WeChat, etc. The idea of the embodiment of the invention is to predict the assets possibly consumed by the user playing the mini-game next time according to the assets consumed by the user playing the mini-game for a plurality of times in the past, and compare the assets with the current account game asset balance of the user. And if the current account game asset balance cannot cover the asset consumption of playing the mini game next time, sending a recharge prompt.
Example 1
The embodiment provides a mini-game recharging reminding method based on a social platform, and an execution subject of the mini-game recharging reminding method can be a server of the social platform. The social platform may specifically be WeChat (WeChat), and accordingly, the mini-game may be a WeChat applet.
As shown in fig. 1, the mini-game recharge reminding method includes the following steps.
And 11, acquiring game asset change information in multiple historical game operations of the user and the balance of the game asset of the current account of the user.
One game play refers to a game play generated by a user continuously actively operating a game, and does not refer to a game play of a single game. Taking the "happy fighting landowner" as an example, suppose that one user continues to play the "happy fighting landowner" for 2 hours, the two hours play a plurality of games, and the 2-hour play of the "happy fighting landowner" means one game operation.
The game asset transition information for a game play refers to how many assets are consumed or how many assets are earned during the game play. Taking "happy fighting landowner" as an example, one user plays for two hours, and happy beans are game assets for "happy fighting landowner". In two hours, the user may consume 1 million cheerfpea, and the game asset transition information for this game play includes information indicating "1 million cheerfpea consumed".
In one example, the obtaining game asset transition information of a plurality of times of historical game operations of a user comprises: game asset transition information in a plurality of historical game operations within a predetermined period of time is acquired.
It is easy to understand that the game asset transition information in the historical game operation which is too long in time may not be of great value for future prediction, and if the information is also used for prediction, the calculation amount is increased, the calculation resources are consumed, and the prediction accuracy is also reduced. Therefore, a time period, for example, one month before the current time may be set in advance, so that the game asset transition information in the historical game operation within one month before the current time may be acquired.
And step 12, predicting the game asset variation value in the next game operation of the user according to the game asset variation information in the plurality of times of historical game operations of the user.
The predicted game asset transition value in the next game play may be a game asset transition average value of a single game play calculated from game asset transition information in a plurality of historical game plays.
Taking "happy fighting landowner" as an example, assuming that 10 times of historical game operations of one user are acquired, the total number of happy beans consumed by the 10 times of historical game operations is calculated based on the game asset transition information of the 10 times of historical game operations, and then divided by 10 to obtain the game asset transition average value of the single game operation. The obtained game asset variation average value of a single game play is used as a game asset variation value in the next game play.
And step 13, when the balance of the current account game asset of the user cannot meet the game asset variation value in the next game operation of the user, sending recharging reminding information to the user.
Taking "happy fighting landowner" as an example, assume that the game asset variation value in the next game operation is-10000 happy beans (consumed happy beans are represented by negative values, earned happy beans are represented by positive values). And if the balance of the current account game asset is only 5000 joy beans or only 5000 joy beans can be exchanged, sending recharging reminding information.
In one example, when the current account game asset balance of the user cannot meet the game asset variation value in the next game operation of the user, charging reminding information is sent to the user before the user operates the game. In this example, the recharge reminding can occur when the user opens the mini-game program but does not enter the game, so that the user can be reminded of recharging in time, and information disturbance can not be formed on the user.
In one example, the recharge reminder information includes a recharge amount prompt; and the recharge amount prompt is determined according to the balance of the game asset of the current account of the user and the game asset variation value in the next game operation of the user.
Taking "happy fighting landowner" as an example, assume that the game asset variation value in the next game operation is-10000 happy beans. Assuming that the current account game asset balance is only 5000 joy beans or 5000 joy beans can be redeemed, the recharge amount is prompted to indicate that the amount of recommended recharge can be redeemed for at least 5000 joy beans.
In one example, the recharge reminding message is a text message. When the user opens the mini-game program, the recharging reminding information is sent, and the recharging reminding information can be displayed on the user interaction interface of the mini-game program. In one example of this example, the load reminder information includes a load page link. The user can click the link to enter the recharge page for recharging.
In one example, the recharge reminder information is voice information. When the user opens the mini-game program, the recharging reminding information is sent, and when the terminal used by the user receives the recharging reminding information, the recharging reminding information can be automatically played.
The small game recharging reminding method based on the social platform provided by the embodiment of the invention has the following advantages that: predicting how much assets a user needs to consume in the next game operation based on game asset variation information in the historical game operation of the user; when the current account game assets of the user cannot meet the consumption in the next game operation, the charging reminding is sent to the user, so that the user does not need to wait until the account balance is zero to charge, and the user experience is improved.
Example 2
The embodiment provides a mini game recharge reminding device based on a social platform, as shown in fig. 2, including:
an obtaining unit 21, configured to obtain game asset transition information in multiple historical game operations of a user and a game asset balance of a current account of the user;
a prediction unit 22, configured to predict a game asset transition value in the next game operation of the user according to the game asset transition information in the plurality of times of historical game operations of the user;
and the sending unit 23 is configured to send a recharge reminding message to the user when the current account game asset balance of the user cannot meet the game asset variation value in the next game operation of the user.
The functions of each functional unit of the social platform-based mini-game recharge reminding device provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and are not described herein again.
The social platform-based mini-game recharge reminding device provided by the embodiment has the following advantages: predicting how much assets a user needs to consume in the next game operation based on game asset variation information in the historical game operation of the user; when the current account game assets of the user cannot meet the consumption in the next game operation, the charging reminding is sent to the user, so that the user does not need to wait until the account balance is zero to charge, and the user experience is improved.
Example 3
The embodiment provides a social platform server, as shown in fig. 3, including a processor 31 and a memory 32; wherein,
the memory 32 stores code;
the processor 31 executes the code to execute the mini-game recharge reminding method described in embodiment 1.
The server provided by the embodiment has the following advantages: predicting how much assets a user needs to consume in the next game operation based on game asset variation information in the historical game operation of the user; when the current account game assets of the user cannot meet the consumption in the next game operation, the charging reminding is sent to the user, so that the user does not need to wait until the account balance is zero to charge, and the user experience is improved.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.
Claims (10)
1. A mini game recharging reminding method based on a social platform is characterized by comprising the following steps:
acquiring game asset change information in multiple historical game operations of a user and the balance of the game asset of the current account of the user;
predicting the game asset variation value of the user in the next game operation according to the game asset variation information of the user in the plurality of times of historical game operations;
and when the balance of the game asset of the current account of the user cannot meet the game asset variation value in the next game operation of the user, sending recharging reminding information to the user.
2. The mini game recharge reminding method of claim 1, wherein when the current account game asset balance of the user cannot meet the game asset variation value in the next game operation of the user, and before the user operates the game, recharge reminding information is sent to the user.
3. The mini game recharge reminding method of claim 1, wherein the obtaining of the game asset transition information of the user in a plurality of historical game operations comprises:
game asset transition information in a plurality of historical game operations within a predetermined period of time is acquired.
4. The mini game recharge prompting method of claim 1, wherein the recharge prompting information comprises a recharge amount prompt; and the recharge amount prompt is determined according to the balance of the game asset of the current account of the user and the game asset variation value in the next game operation of the user.
5. The mini game recharge prompting method of claim 1, wherein the recharge prompting information is text information.
6. The mini game recharge prompting method of claim 5, wherein the recharge prompting information comprises a recharge page link.
7. The mini game recharge prompting method of claim 1, wherein the recharge prompting information is voice information.
8. The mini-game value-adding reminding method as claimed in claim 1, wherein the social platform is WeChat, and the mini-game is a WeChat applet.
9. The utility model provides a minigame adds value reminding device based on social platform which characterized in that includes:
the system comprises an acquisition unit, a processing unit and a control unit, wherein the acquisition unit is used for acquiring game asset change information in multiple times of historical game operations of a user and the balance of a game asset of a current account of the user;
the prediction unit is used for predicting the game asset variation value in the next game operation of the user according to the game asset variation information in the plurality of times of historical game operations of the user;
and the sending unit is used for sending recharging reminding information to the user when the balance of the current account game asset of the user cannot meet the game asset variation value in the next game operation of the user.
10. A social platform server comprising a processor and a memory; wherein,
the memory stores code;
the processor executes the code for performing the mini-game top-up reminder method of any of claims 1-8.
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CN111202980A (en) * | 2019-12-31 | 2020-05-29 | 咪咕互动娱乐有限公司 | Information transmission method, streaming media cloud platform and computer readable storage medium |
CN111582850A (en) * | 2020-04-27 | 2020-08-25 | 中国银行股份有限公司 | Electricity charge recharging method and device based on mobile phone bank |
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Application publication date: 20190416 |