CN107153582A - The quick charging system of one kind game and method - Google Patents
The quick charging system of one kind game and method Download PDFInfo
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- CN107153582A CN107153582A CN201710274296.XA CN201710274296A CN107153582A CN 107153582 A CN107153582 A CN 107153582A CN 201710274296 A CN201710274296 A CN 201710274296A CN 107153582 A CN107153582 A CN 107153582A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogram communication
- G06F9/547—Remote procedure calls [RPC]; Web services
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/08—Payment architectures
- G06Q20/085—Payment architectures involving remote charge determination or related payment systems
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
- G06Q30/0601—Electronic shopping [e-shopping]
- G06Q30/0633—Lists, e.g. purchase orders, compilation or processing
- G06Q30/0635—Processing of requisition or of purchase orders
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2209/00—Indexing scheme relating to G06F9/00
- G06F2209/54—Indexing scheme relating to G06F9/54
- G06F2209/541—Client-server
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2209/00—Indexing scheme relating to G06F9/00
- G06F2209/54—Indexing scheme relating to G06F9/54
- G06F2209/549—Remote execution
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Abstract
The invention discloses the quick charging system of one kind game, including client and server end, server end includes game server, SDK servers and paying server;Client includes game client and SDK clients, wherein, SDK clients are built in game client and communicated to connect with game server, game client and game server communicate to connect to obtain updating the data and carrying out man-machine interaction with user for game process, SDK clients receive the charging request of game client, call and the progress generation order processing of SDK servers is utilized while supplementing interface display resource with money, supplement process with money separately positioned with game process, game process is avoided to be affected, and use SDK clients and SDK servers, it is very easy to the extension of game peripheral function, later stage upgrade maintenance is strong.
Description
Technical field
The present invention relates to web game technical field, more specifically, it relates to a kind of quick charging system of game and side
Method.
Background technology
SDK(software development kit)That is " SDK ", refer to be carried by the third party service provider
The kit for realizing a certain function of software product supplied.Typically occur in the form of set kpi and document, example, instrument.Generally
SDK is the set that professional service is provided by the company of technicality.
Web game refers to operate in the game among browser, it is not necessary to special to install and download.Existing webpage
Game is supplemented the module of supplementing with money usually carried by backstage game server with money and completed, and reception and the verification of recharge amount need to take
The time of game background server.The process for interrupting game is usually may require that when calling above-mentioned module, what is such as often occurred fills
Be worth pop-up, after above-mentioned pop-up process starts, game process can automatically stop, and supplement with money process game server to
The order at family end sends occupancy game user many times that process and payment link process will be in vain, causes user to play
The decline of experience.
And the module of supplementing with money in game server, generally program code are built in the prior art, above-mentioned module
Access property is very poor, when the later stage of development of games needing to upgrade to game, it is necessary to which the module of supplementing with money to game is carried out again
Coding, for example, need to increase or rewrite payment link again, the example called in process is supplemented in modification with money, or even redefines son
The interface and function of module, these upgradings and extension for all being played for the later stage bring great inconvenience.
The content of the invention
Supplement process holding time with money for being played in practice long, this problem of interruption game process, the object of the invention
It is to propose a kind of quick charging system of game and method, concrete scheme is as follows:
The quick charging system of one kind game, including for providing the client of human-computer interaction function and being connected with the client
Server end, the server end include provide game process service game server, provide game peripheral function extension
And assistant service SDK servers, provide and supplement the paying servers of payment services with money;The client include game client with
And SDK clients, wherein, the SDK clients be built in the game client and with the game server communication link
Connect, the game client is communicated to connect with game server, obtain updating the data and being carried out with user man-machine for game process
Interaction;The game client receives updating the data for the game server, if the account balance of user exceeds preset range,
Then game server Recharge Promotion information is to game client;The SDK clients receive the Recharge Promotion information simultaneously
Call request information is sent to game client, the mutual resource of the game client is called;Set in the SDK servers
Supplement service module with money, the SDK clients are connected with the SDK server communications, send the order placement information of game client
To the SDK servers, order number of the SDK server feedbacks with channel of disbursement information to SDK clients;It is described to pay
Server is connected with the SDK servers and SDK client communications, is received the order number and is paid, and is taken to the SDK
Business device and the SDK client feedbacks payment result;The SDK servers are communicated to connect with the game server, response
Confirmation signal is supplemented with money to game server recharging result information in the game server, and the game server is received
The recharging result information controls game process.
Further, the SDK clients include being used to call supplement the interface calling module of interface display component with money, be used for
Show the successful recharging imformosome parsing module of recharge amount after successful recharging, supplement unsuccessfully rear conditional code and intention with money for showing
Recharge amount supplement with money failure information body and for the SDK servers send order order sending module, it is described to order
Single sending module sends corresponding sequence information according to the game settings of user to the SDK servers.
Further, be provided with the game server memory cell for storing individual subscriber accounts information and
For the prewarning unit of account balance, the memory cell detects the account balance of user and sent to the prewarning unit in real time
Remaining sum detection information, above-mentioned prewarning unit includes comparison module and preset cost range set module, the remaining sum detection letter
Breath is compared with the preset cost scope of the setting, output remaining sum warning information to game client.
Further, the determination module for judging individual subscriber accounts information, institute are additionally provided with the SDK clients
Stating determination module includes historical account information enquiry module, game role enquiry module and order pre-generatmg module, described to order
Single pre-generatmg module is communicated to connect with the historical account information enquiry module and game role enquiry module, receives user's
Historical account information and game role information, export the sequence information.
Further, the paying server is connected with the SDK clients and SDK server communications takes there is provided payment
The URL of Wu Qi operators is given to SDK clients, and the SDK clients initiate request, and the paying server is asked in response to above-mentioned
Ask carry out payment services.
Further, the game client includes human-computer interaction hardware and located at mutually right with the SDK clients
The software module connect.
In above-mentioned technical proposal, in the game process that game server is promoted, not only interface can update, can also be real
The personal account information of Shi Gengxin user, when the personal account remaining sum of user exceedes preset cost scope, then by game services
Device sends pre-warning signal, and above-mentioned pre-warning signal is given to game client, is converted into above- mentioned information after game client processing and fills
Value signal is given to SDK clients, and order placement information is given to SDK servers by SDK clients, while calling the human body of game client
Mutual resource, for supplementing interface with money to user's displaying.In above process, the recharge amount for being given to user passes through and user's history
Accounts information combines user's game role compared to so that the amount of money to be supplemented with money can more meet the demand of user, be subtracted with this
The frequency that few user supplements with money;Also, while calling game client to carry out human-computer interaction, complete the generation of order and order
The foundation of odd numbers and channel of disbursement, above-mentioned process of supplementing with money is carried out due to being independently of game server and game client, because
This, background server end can complete the generation of order and order number in the case where not disturbing game process, save the time, carry
Game experiencing is risen, and the above-mentioned later stage for supplementing process with money pays the bill and confirms that link also transfers paying server via SDK clients
Corresponding program is confirmed so that is confirmed that link also more efficiently, is on the whole lifted and is supplemented efficiency with money.
The quick recharge method of one kind game, based on the system described in claim 1, comprises the following steps,
Prewarning unit in detecting step, game server detects the account balance information of user in real time, and above-mentioned remaining sum is believed
Cease the value range generated with preset cost range set module to make comparisons, the corresponding remaining sum early warning letter containing recharge amount of generation
Breath;
Order generation step, game client receives the game data that game server updates, and detects what is included in above-mentioned data
Remaining sum warning information, generation is given to the order of SDK servers, in the above order generating process, with reference to user's history account letter
Breath and the game role setting output order amount of money, while the display program of supplementing with money of SDK client call game clients is carried out
Human-computer interaction;
Supplement step with money, SDK servers receive the order that SDK clients are sent, call corresponding program module generation to be ordered with described
Single-phase corresponding order number and channel of disbursement information, SDK servers receive above- mentioned information and call paying server;Pay clothes
Device be engaged in by SDK client calls, pre-paid processing is carried out to the above order number;
Supplement verification step with money, paying server completes payment process according to order number, and payment result is sent to SDK servers
And SDK clients, above-mentioned SDK servers are in response to the request signal of the game server, transmission recharging result to game
Server, game server receives above-mentioned recharging result;If confirming recharging result, continue game process, if recharging result
Do not confirm, then request SDK servers carry out recharging result feedback again, and so on set after number of times, if still unconfirmed supplement with money
As a result, then come back to order generation step and start execution.
Further, the Flash of the game process including interface update, the renewal of individual subscriber accounts information with
And the interaction of user and game client.
Above-mentioned technical proposal, it is first that the process supplemented with money and game process is complete compared with existing game recharge method
Keep apart so that the process supplemented with money do not produced with the process of game it is excessive conflict, the feelings to game process can reduced
Realize that game is supplemented with money under condition;Secondly, checking in the process of supplementing with money, place an order and link of paying the bill, by SDK servers and SDK
Client is completed, by calling substantial amounts of example and software module, and completion is above-mentioned to supplement process with money, also, due to SDK servers
Reserved Interface Expanding is very strong, the later stage when game upgrading needs to change the operator that supplements with money or supplement checking routine with money, only
Need the peripheral routine module of change SDK server calls.In the above-mentioned methods, in order to reduce the process-time supplemented with money,
Personal account information that can be in advance to user is compared so that user's amount of money to be supplemented with money can meet the actual need of user
Ask, the frequency that user supplements with money is reduced to greatest extent.
Compared with prior art, beneficial effects of the present invention are as follows:
(1)Separated by the process for supplementing game with money with game process, complete to supplement with money using SDK servers and SDK clients
Every process so that will not drag the progress played slowly while supplementing with money, lift the experience of game;
(2)Realize that the automatic of game peripheral routine is transferred by using SDK servers and SDK clients, game server is only
The progress of more new game is needed, the function such as supplements with money and is then realized by peripheral routine so that peripheral function autgmentability is stronger, the efficiency supplemented with money
Also it is higher.
Brief description of the drawings
Fig. 1 is general frame schematic diagram of the invention;
Fig. 2 is the schematic flow sheet of recharge method of the present invention.
Accompanying drawing mark:1st, client;2nd, server end;3rd, SDK clients;4th, SDK servers;5th, paying server;6、
Game server;7th, game client.
Embodiment
With reference to embodiment and figure, the present invention is described in further detail, but embodiments of the present invention are not only limited
In this.
As shown in figure 1, a kind of quick charging system of game, the main client 1 for including being used to provide human-computer interaction function
And the server end 2 being connected with client 1.Traditional major function of game server 6 has cashier's functional module(Supplement with money
Functional module), privilege feature module, the data file function module for storing individual subscriber accounts information and communication work(
Energy module etc., each above-mentioned functional module is built in game server 6, when one of functional module is operated, usually
Can mutually it conflict with other functional modules, such as when running charging function module, usually take interface calls refresh module,
Even paused so that game is slack-off, this all brings bad game experiencing to game user.
As described in Figure 1, the server end 2 in the present invention includes providing the game server 6 of game process service, provides trip
The SDK servers 4 of the extension of play peripheral function and assistant service, offer supplement the paying server 5 of payment services with money.For play into
Journey, not only includes interface Flash renewal, includes the renewal of individual subscriber accounts information, such as account balance, angle
Color equips useful life and expense etc..Because SDK servers 4 are to realize a certain work(of software product by what the third party service provider provided
Can kit, therefore, the peripheral functional modules such as the supplementing with money of game, authorization check can be transferred by SDK servers 4, without
With being built into game server 6, so that game server 6 will not conflict with the process supplemented with money of playing.
Corresponding, client 1 includes game client 7 and SDK clients 3, and game client 7 includes and user interaction
PC, the network communication module being built in PC, processor, display etc..SDK clients 3 are built in game client 7
In and communicated to connect with game server 6, it is above-mentioned for example, SDK clients 3 are mainly made up of the various software tool packs called
Software tool pack is built in game host.Game client 7 is communicated to connect with game server 6, obtains game process more
New data simultaneously carries out man-machine interaction with user.
Game client 7 receives updating the data for game server 6, if the account balance of user exceeds preset range,
Game server 6 sends Recharge Promotion information to game client 7.Monitoring program is needed to monitor user's in real time in said process
Account balance information, above-mentioned preset range includes normal range (NR), early warning range and overdraw scope in practice.SDK clients 3
Receive Recharge Promotion information and send call request information to game client 7, call the mutual resource of game client 7, on
State display resource and part audio resource of the mutual resource including display.
It is provided with SDK servers 4 and supplements service module with money, SDK clients 3 and SDK servers 4 are communicated to connect, sends trip
The order placement information for client 7 of playing is to SDK servers 4, and order number of the feedback of SDK servers 4 with channel of disbursement information is objective to SDK
Family end 3, is then sent to game client 7 by SDK clients 3 by the above-mentioned order number with channel of disbursement.Paying server 5
Communicated to connect with SDK servers 4 and SDK clients 3, receive order number and paid, and to SDK servers 4 and SDK client
Feed back payment result in end 3.SDK servers 4 are communicated to connect with game server 6, and confirmation letter is supplemented with money in response to game server 6
Number recharging result information is sent to game server 6, game server 6 receives recharging result information control game process.
In order to realize it is above-mentioned supplement process with money, SDK clients 3 include being used to call the interface for supplementing interface display component with money to call
Module, the successful recharging imformosome parsing module for showing recharge amount after successful recharging, for show supplement with money unsuccessfully after shape
State code and be intended to recharge amount supplement with money failure information body and for SDK servers 4 send order order send mould
Block, order sending module sends corresponding sequence information according to the game settings of user to SDK servers 4.
Memory cell for storing individual subscriber accounts information is provided with game server 6 and for account balance
Prewarning unit, memory cell detect in real time the account balance of user and to prewarning unit send remaining sum detection information.It is specific and
Speech, above-mentioned prewarning unit includes comparison module and preset cost range set module, and remaining sum detection information is default with setting
Amount of money scope compares, output remaining sum warning information to game client 7.
Because the game role of each user is different, the speed that it supplements rear remaining sum consumption with money is also and different, and respectively
Individual user's supplements custom with money also and differs, and therefore, in SDK clients 3 also calls and is provided with for judging individual subscriber account
The determination module of information, determination module includes historical account information enquiry module, game role enquiry module and the pre- life of order
Into module, order pre-generatmg module is communicated to connect with historical account information enquiry module and game role enquiry module, is received
The historical account information and game role information of user, exports sequence information.User's charging information after comparison is more easy to
In being easily accepted by a user, and the frequency that user supplements with money can be reduced, for example, when the historical account information of user shows that user is each
The amount of money supplemented with money is all a fixed value, then it is then above-mentioned gold that what SDK clients 3 were called, which supplements the corresponding order amount of money in module with money,
Volume, and according to the setting of user role, because the remaining sum depletion rate of each role is different, therefore, specific role couple
The frequency that amount supplements effective reduction user with money should specifically be supplemented with money.
Paying server 5 and SDK clients 3 and SDK servers 4 communicate to connect that there is provided the operator of paying server 5
URL is given to SDK clients 3, and SDK clients 3 initiate request, and paying server 5 carries out payment services in response to above-mentioned request.
In above-mentioned technical proposal, in the game process that game server 6 is promoted, not only interface can update, and can also
The personal account information of real-time update user, when the personal account remaining sum of user exceedes preset cost scope, then by game garment
Business device 6 sends pre-warning signal, and above-mentioned pre-warning signal is given to game client 7, converts above- mentioned information after the processing of game client 7
SDK clients 3 are given to supplement signal with money, order placement information is given to SDK servers 4 by SDK clients 3, while calling game client
The human body mutual resource at end 7, for supplementing interface with money to user's displaying.In above process, the recharge amount for being given to user passes through
Compared with user's history accounts information pair, and combine user's game role so that the amount of money to be supplemented with money can more meet user's
Demand, the frequency that user supplements with money is reduced with this;Also, while calling game client 7 to carry out human-computer interaction, complete order
Generation and order number and channel of disbursement foundation, it is above-mentioned supplement with money process due to be independently of game server 6 and game
Client 7 is carried out, therefore, and background server end 2 can complete order and order number in the case where not disturbing game process
Generation, saves the time, lifts game experiencing, and the above-mentioned later stage for supplementing process with money pays the bill confirmation link also via SDK client
Transfer the corresponding program of paying server 5 and confirmed in end 3 so that confirm that link also more efficiently, is on the whole lifted and supplement with money
Efficiency.
The system supplemented with money based on above-mentioned game, the invention also provides the quick recharge method of one kind game, as shown in Fig. 2
Comprise the following steps:
Prewarning unit in detecting step, game server 6 detects the account balance information of user in real time, and above-mentioned remaining sum is believed
Cease the value range generated with preset cost range set module to make comparisons, the corresponding remaining sum early warning letter containing recharge amount of generation
Breath;
Order generation step, game client 7 receives the game data that game server 6 updates, and detects and is included in above-mentioned data
Remaining sum warning information, generation is given to the orders of SDK servers 4, in the above order generating process, with reference to user's history account
Information and the game role setting output order amount of money, at the same SDK clients 3 call game client 7 supplement display program with money
Carry out human-computer interaction;
Supplement step with money, SDK servers 4 receive the order that SDK clients 3 are sent, and call corresponding program module to generate and order
Corresponding order number and channel of disbursement information, SDK servers 4 receive above- mentioned information and call paying server 5;Pay clothes
Business device 5 is called by SDK clients 3, and pre-paid processing is carried out to the above order number;
Supplement verification step with money, paying server 5 completes payment process according to order number, and payment result is sent to SDK services
Device 4 and SDK clients 3, above-mentioned SDK servers 4 send recharging result to trip in response to the request signal of game server 6
Play server 6, game server 6 receives above-mentioned recharging result;If confirming recharging result, continue game process, if supplementing with money
As a result do not confirm, then request SDK servers 4 carry out recharging result feedback again, and so on set after number of times, if still unconfirmed
Recharging result, then come back to order generation step and start execution.
Above-mentioned technical proposal, it is first that the process supplemented with money and game process is complete compared with existing game recharge method
Keep apart so that the process supplemented with money do not produced with the process of game it is excessive conflict, the feelings to game process can reduced
Realize that game is supplemented with money under condition;Secondly, checking in the process of supplementing with money, place an order and link of paying the bill, by SDK servers 4 and SDK
Client 3 is completed, by calling substantial amounts of example and software module, and completion is above-mentioned to supplement process with money, also, due to SDK services
The reserved Interface Expanding of device 4 is very strong, the later stage when game upgrading needs to change the operator supplemented with money or supplement checking routine with money,
Only need to change the peripheral routine module that SDK servers 4 are called.In the above-mentioned methods, in order to reduce during the process supplemented with money
Between, personal account information that can be in advance to user is compared so that user's amount of money to be supplemented with money can meet the reality of user
Demand, reduces the frequency that user supplements with money to greatest extent.
Described above is only the preferred embodiment of the present invention, and protection scope of the present invention is not limited merely to above-mentioned implementation
Example, all technical schemes belonged under thinking of the present invention belong to protection scope of the present invention.It should be pointed out that for the art
Those of ordinary skill for, some improvements and modifications without departing from the principles of the present invention, these improvements and modifications
It should be regarded as protection scope of the present invention.
Claims (8)
1. the quick charging system of one kind game, including for provide human-computer interaction function client (1) and with the client
Hold the server end (2) of (1) connection, it is characterised in that
The server end (2) include provide game process service game server (6), provide game peripheral function extension and
The SDK servers (4) of assistant service, offer supplement the paying server (5) of payment services with money;
The client (1) includes game client (7) and SDK clients (3), wherein, the SDK clients (3) are built-in
Communicated to connect in the game client (7) and with the game server (6), the game client (7) and game garment
Business device (6) communication connection, obtains updating the data and carrying out man-machine interaction with user for game process;The game client (7)
Updating the data for the game server (6) is received, if the account balance of user exceeds preset range, game server (6)
Recharge Promotion information is sent to game client (7);The SDK clients (3) receive the Recharge Promotion information and to game
Client (7) sends call request information, calls the mutual resource of the game client (7);
It is provided with the SDK servers (4) and supplements service module with money, the SDK clients (3) is led to the SDK servers (4)
Letter connection, sends the order placement information of game client (7) to the SDK servers (4), SDK servers (4) feedback is carried
The order number of channel of disbursement information is to SDK clients (3);
The paying server (5) communicates to connect with the SDK servers (4) and SDK clients (3), receives the order number
Paid, and payment result is fed back to the SDK servers (4) and the SDK clients (3);
The SDK servers (4) communicate to connect with the game server (6), in response to supplementing with money for the game server (6)
Confirmation signal sends recharging result information to game server (6), and the game server (6) receives the recharging result information
Control game process.
2. the quick charging system of game according to claim 1, it is characterised in that the SDK clients (3) include being used for
Call and supplement the interface calling module of interface display component, the successful recharging imformosome for showing recharge amount after successful recharging with money
Parsing module, for show supplement with money unsuccessfully after conditional code and be intended to recharge amount supplement failure information body with money and for institute
State the order sending module that SDK servers (4) send order, the order sending module is according to the game settings of user to described
SDK servers (4) send corresponding sequence information.
3. the quick charging system of game according to claim 1, it is characterised in that set in the game server (6)
There are the memory cell for storing individual subscriber accounts information and the prewarning unit for account balance, the memory cell is real
When detection user account balance and to the prewarning unit send remaining sum detection information, above-mentioned prewarning unit include comparison module
And preset cost range set module, the remaining sum detection information is compared with the preset cost scope of the setting, more than output
Volume warning information is to game client (7).
4. the quick charging system of game according to claim 2, it is characterised in that also set up in the SDK clients (3)
There is the determination module for judging individual subscriber accounts information, the determination module includes historical account information enquiry module, trip
Role inquiry module of playing and order pre-generatmg module, the order pre-generatmg module inquire about mould with the historical account information
Block and the communication connection of game role enquiry module, receive the historical account information and game role information of user, export institute
State sequence information.
5. the quick charging system of game according to claim 1, it is characterised in that the paying server (5) with it is described
SDK clients (3) and SDK servers (4) communication connection are given to SDK clients there is provided the URL of paying server (5) operator
(3), the SDK clients (3) initiate request, and the paying server (5) carries out payment services in response to above-mentioned request.
6. the quick recharge method of game according to claim 1, it is characterised in that the game client (7) includes people
Machine interaction hardware and located at the software module being mutually butted with the SDK clients (3).
7. the quick recharge method of one kind game, it is characterised in that based on the system described in claim 1, comprise the following steps,
Prewarning unit in detecting step, game server (6) detects the account balance information of user in real time, and by above-mentioned remaining sum
The value range that information is generated with preset cost range set module is made comparisons, the corresponding remaining sum early warning containing recharge amount of generation
Information;
Order generation step, game client (7) receives the game data that game server (6) updates, and detects in above-mentioned data
Comprising remaining sum warning information, generation is given to the orders of SDK servers (4), in the above order generating process, gone through with reference to user
History accounts information and the game role setting output order amount of money, while SDK clients (3) call filling for game client (7)
It is worth display program and carries out human-computer interaction;
Supplement step with money, SDK servers (4) receive the order that SDK clients (3) are sent, call corresponding program module generation with
The corresponding order number of the order and channel of disbursement information, SDK servers (4) receive above- mentioned information and call payment services
Device (5);Paying server (5) is called by SDK clients (3), and pre-paid processing is carried out to the above order number;
Supplement verification step with money, paying server (5) completes payment process according to order number, and payment result is sent to SDK clothes
Business device (4) and SDK clients (3), above-mentioned SDK servers (4) are in response to the request signal of the game server (6), hair
Send recharging result to game server (6), game server (6) receives above-mentioned recharging result;If confirming recharging result, after
Continuous game process, if recharging result does not confirm, asks SDK servers (4) to carry out recharging result feedback, and so on sets again
Determine after number of times, if recharging result still unconfirmed, come back to order generation step and start execution.
8. the quick recharge method of game according to claim 7, it is characterised in that the game process includes interface
Flash update, the renewal of individual subscriber accounts information and the interaction of user and game client (7).
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CN201710274296.XA CN107153582A (en) | 2017-04-25 | 2017-04-25 | The quick charging system of one kind game and method |
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CN201710274296.XA CN107153582A (en) | 2017-04-25 | 2017-04-25 | The quick charging system of one kind game and method |
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Cited By (6)
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CN108400929A (en) * | 2018-02-08 | 2018-08-14 | 网易乐得科技有限公司 | Data processing method, device, computing device and medium |
CN109299932A (en) * | 2018-06-06 | 2019-02-01 | 苏州炫网信息科技有限公司 | It is a kind of to apply interior payment system and method |
CN109409898A (en) * | 2018-11-13 | 2019-03-01 | 爱宝达科技(深圳)有限公司 | A method of game is carried out by earphone and is supplemented with money |
CN109621429A (en) * | 2018-12-14 | 2019-04-16 | 北京智明星通科技股份有限公司 | A kind of trivial games based on social platform supplement based reminding method, device, server with money |
CN110559666A (en) * | 2019-09-19 | 2019-12-13 | 上海二三四五网络科技有限公司 | Control method and control device for recharging game role |
CN111773730A (en) * | 2020-07-03 | 2020-10-16 | 珠海金山网络游戏科技有限公司 | Data processing method and device |
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CN103440574A (en) * | 2013-07-29 | 2013-12-11 | 广州九游信息技术有限公司 | Method, client terminal and system for processing game payment |
CN104683966A (en) * | 2013-11-26 | 2015-06-03 | 中国移动通信集团浙江有限公司 | Payment service processing method and system |
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CN103440574A (en) * | 2013-07-29 | 2013-12-11 | 广州九游信息技术有限公司 | Method, client terminal and system for processing game payment |
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Publication number | Priority date | Publication date | Assignee | Title |
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CN108400929A (en) * | 2018-02-08 | 2018-08-14 | 网易乐得科技有限公司 | Data processing method, device, computing device and medium |
CN108400929B (en) * | 2018-02-08 | 2021-06-08 | 网易乐得科技有限公司 | Data processing method, device, computing equipment and medium |
CN109299932A (en) * | 2018-06-06 | 2019-02-01 | 苏州炫网信息科技有限公司 | It is a kind of to apply interior payment system and method |
CN109409898A (en) * | 2018-11-13 | 2019-03-01 | 爱宝达科技(深圳)有限公司 | A method of game is carried out by earphone and is supplemented with money |
CN109621429A (en) * | 2018-12-14 | 2019-04-16 | 北京智明星通科技股份有限公司 | A kind of trivial games based on social platform supplement based reminding method, device, server with money |
CN110559666A (en) * | 2019-09-19 | 2019-12-13 | 上海二三四五网络科技有限公司 | Control method and control device for recharging game role |
CN111773730A (en) * | 2020-07-03 | 2020-10-16 | 珠海金山网络游戏科技有限公司 | Data processing method and device |
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