CN109582146B - Virtual object processing method and device, computer equipment and storage medium - Google Patents

Virtual object processing method and device, computer equipment and storage medium Download PDF

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Publication number
CN109582146B
CN109582146B CN201811536907.4A CN201811536907A CN109582146B CN 109582146 B CN109582146 B CN 109582146B CN 201811536907 A CN201811536907 A CN 201811536907A CN 109582146 B CN109582146 B CN 109582146B
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virtual
anchor
scene
anchor support
user
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CN109582146A (en
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徐世炎
陈运强
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Guangzhou Huya Information Technology Co Ltd
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Guangzhou Huya Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Abstract

The embodiment of the invention discloses a method and a device for processing a virtual object, computer equipment and a storage medium, wherein the method comprises the following steps: determining an anchor user participating in a virtual activity; configuring a virtual object for the anchor user in a virtual scene; converting the interaction behavior data between the audience users and the anchor user into the anchor support degree of the anchor user in the virtual activity; and moving the virtual object in the virtual scene according to the anchor support degree. Therefore, audience users can interact with a plurality of anchor users, the interaction range is enlarged, and the interaction forms are diversified.

Description

Virtual object processing method and device, computer equipment and storage medium
Technical Field
The present invention relates to computer processing technologies, and in particular, to a method and an apparatus for processing a virtual object, a computer device, and a storage medium.
Background
With the development of network technology, especially the popularization of mobile terminals, users like to set up a live broadcast room on a live broadcast platform to live their own or nearby things, such users can be called anchor users, other users can enter the live broadcast room to watch and interact, and such users can be called audience users.
At present, audience users enter a live broadcast room of a certain anchor user, most of the audience users interact with the anchor user through chat information, the interaction range is small, and the interaction form is single.
Disclosure of Invention
The embodiment of the invention provides a method and a device for processing a virtual object, computer equipment and a storage medium, which aim to solve the problems that the interaction range between audience users and anchor users is small and the interaction form is single.
In a first aspect, an embodiment of the present invention provides a method for processing a virtual object, including:
determining an anchor user participating in a virtual activity;
configuring a virtual object for the anchor user in a virtual scene;
converting the interaction behavior data between the audience users and the anchor user into the anchor support degree of the anchor user in the virtual activity;
and moving the virtual object in the virtual scene according to the anchor support degree.
In a second aspect, an embodiment of the present invention further provides a method for processing a virtual object, including:
displaying a virtual scene corresponding to a virtual activity, wherein the virtual activity is participated in by a main broadcasting user;
displaying a virtual object configured for the anchor user in the virtual scene;
and moving the virtual object in the virtual scene according to anchor support, wherein the anchor support is converted by interactive behavior data between audience users and the anchor users.
In a third aspect, an embodiment of the present invention further provides a device for processing a virtual object, including:
the anchor user determining module is used for determining anchor users participating in the virtual activity;
the virtual object configuration module is used for configuring a virtual object for the anchor user in a virtual scene;
the anchor support degree conversion module is used for converting the interaction behavior data between audience users and the anchor users into the anchor support degree of the anchor users in the virtual activities;
and the virtual object moving module is used for moving the virtual object in the virtual scene according to the anchor support degree.
In a fourth aspect, an embodiment of the present invention further provides a device for processing a virtual object, including:
the virtual scene display module is used for displaying a virtual scene corresponding to a virtual activity, and the virtual activity is participated in by a main broadcasting user;
a virtual object display module, configured to display a virtual object configured for the anchor user in the virtual scene;
and the mobile display module is used for moving the virtual object in the virtual scene according to the anchor support degree, and the anchor support degree is converted by the interactive behavior data between the audience users and the anchor users.
In a fifth aspect, an embodiment of the present invention further provides a computer device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, where the processor implements the processing method for the virtual object according to the first aspect or the second aspect when executing the program.
In a sixth aspect, an embodiment of the present invention further provides a computer-readable storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the processing method of the virtual object according to the first aspect or the second aspect.
The embodiment of the invention determines the anchor users participating in the virtual activity, configures the virtual objects for the anchor users in the virtual scene, converts the interaction behavior data between the audience users and the anchor users into the anchor support degree of the anchor users in the virtual activity, moves the virtual objects in the virtual scene according to the anchor support degree, uses the virtual objects to represent the anchor users in the virtual scene, and drives the virtual objects to move through the interaction behavior by the audience users, thereby realizing comparison among the anchor users, leading the audience users to be capable of interacting with a plurality of anchor users, increasing the interaction range and diversifying the interaction forms.
Drawings
Fig. 1 is a flowchart of a processing method for a virtual object according to an embodiment of the present invention;
FIG. 2 is a diagram illustrating an example of inviting a host user to participate in a virtual activity according to an embodiment of the present invention;
fig. 3A and fig. 3B are exemplary diagrams of a virtual scene and a virtual object according to an embodiment of the invention;
FIGS. 4A and 4B are diagrams illustrating an exemplary complimentary virtual item according to an embodiment of the present invention;
fig. 5 is a flowchart of a processing method for a virtual object according to a second embodiment of the present invention;
fig. 6 is a flowchart of a processing method for a virtual object according to a third embodiment of the present invention;
fig. 7 is a flowchart of a processing method for a virtual object according to a fourth embodiment of the present invention;
fig. 8 is a schematic structural diagram of a processing apparatus for a virtual object according to a fifth embodiment of the present invention;
fig. 9 is a schematic structural diagram of a virtual object processing apparatus according to a sixth embodiment of the present invention;
fig. 10 is a schematic structural diagram of a computer device according to a seventh embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not to be construed as limiting the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a processing method for a virtual object according to an embodiment of the present invention, where the present embodiment is applicable to a situation where an audience user interacts with multiple anchor broadcasters in a live platform, and the method may be executed by a processing apparatus for the virtual object, where the processing apparatus for the virtual object may be implemented by hardware and/or software and configured in a computing device, such as a server, a mobile terminal, a personal computer, and the like, and the method specifically includes the following steps:
and S110, determining the anchor users participating in the virtual activity.
In this embodiment, the live broadcast platform may divide the anchor user into a plurality of anchor groups according to factors such as the live broadcast type and the region.
Over a longer period of time (e.g., 1 week), anchor users in different anchor packets may independently make comparisons to determine the packet ordering of the anchor users in the anchor packets.
The live broadcast platform can select m (m is a positive integer) anchor users with the highest sequencing in each anchor group, subdivide the anchor users into a new anchor group, and uniformly compare the anchor users, so that the final sequencing of the anchor users is determined.
Within a short period of time (e.g., 15 minutes), the live platform may organize two or more anchor users to participate in a virtual activity, such as a racing activity, running activity, flying race activity, and the like.
In a specific implementation, a certain anchor user may invite other anchor users to participate in a virtual activity actively, audience users may vote to decide that two or more anchor users participate in the virtual activity, an operation and maintenance person of the live broadcast platform may invite two or more anchor users to participate in the virtual activity, and the like, which is not limited in this embodiment.
It should be noted that the anchor users participating in the virtual activity may be in the same anchor group or in different anchor groups, which is not limited in this embodiment.
In this embodiment, an example is described in which a certain anchor user may actively invite other anchor users to participate in a virtual activity.
In this example, the live broadcast platform may push information of other anchor users to the anchor user who initiated the invitation, and the anchor user who initiated the invitation may select the anchor user to invite, and after the invited anchor user agrees, the virtual activity may be performed.
Further, as shown in fig. 2, the live platform may actively push information (such as an avatar, a nickname, anchor support, etc.) of other anchor users to the anchor user who initiated the invitation, and the anchor user who initiated the invitation also searches for other anchor users through the keyword.
If the anchor user is participating in other virtual activities, status prompts such as "in the game" and the like may be displayed, if the anchor user has just finished other virtual activities, status prompts such as "in the guard" and the like may be displayed, and if other anchor users have invited the current anchor user to participate in the virtual activities, prompt information such as "counterclick" and the like may be displayed.
Wherein an anchor user that is participating in, has just finished, other virtual activities may not be invited to participate in the current virtual activity.
Of course, the anchor user who initiated the invitation may also change a new set of anchor users by clicking the control "change over".
Furthermore, to improve the competitiveness of the virtual activity, the anchor support of the anchor users participating in the virtual activity in the anchor group is within a certain range, e.g., the anchor support of the anchor user initiating the invitation is higher than 1/4, and lower than 4 times the anchor support of the anchor user being invited.
And S120, configuring a virtual object for the anchor user in a virtual scene.
For a virtual activity, the live platform may configure a corresponding virtual scene, configure a corresponding virtual object for an anchor user participating in the virtual activity, and send the virtual object to each client (e.g., a browser, a live application, etc.) for display, so as to indicate that the virtual object (i.e., the anchor user) competes in the virtual scene.
In addition, the live platform may also send the activity time (e.g., 15 minutes) of the virtual activity to each client, and each client displays the activity time in a countdown or the like.
For example, as shown in FIG. 3A, assuming the virtual activity is a racing activity, the virtual scene may be a virtual racing scene 300 and the virtual object may be a virtual vehicle.
For another example, assuming that the virtual activity is a running activity, the virtual scene may be a virtual racetrack scene (e.g., a stadium), and the virtual object may be a live anchor cartoonized virtual character.
For another example, assuming that the virtual activity is a flight match activity, the virtual scene may be a virtual sky scene and the virtual object may be a virtual aircraft.
Of course, the virtual scene and the virtual object are only examples, and when the embodiment is implemented, other virtual scenes and virtual objects may be set according to actual situations, which is not limited in the embodiment. In addition, besides the virtual scenes and the virtual objects, those skilled in the art may also adopt other virtual scenes and virtual objects according to actual needs, which is not limited in this embodiment.
In this embodiment, to distinguish the states of different anchor users, such as gender, group order in the anchor group, rank (such as champion number), etc., different virtual objects may be configured for the anchor users according to the states.
In one example, the packet ordering may be pre-divided into a plurality of ordering levels, each of which may set a corresponding virtual object.
Generally, the ranking level of the grouping ranking is positively correlated with the ranking of the virtual objects, i.e. the higher the grouping ranking, the higher the ranking level, and the higher the ranking of the configured virtual objects, whereas the lower the grouping ranking, the lower the ranking level, and the lower the ranking of the configured virtual objects.
Taking a virtual vehicle as an example of a virtual object, the configured virtual object is shown in the following table:
rank ordering Packet ordering Virtual object
1 1 Luxurious sports car
2 2~10 High-grade smallCar (R.C.)
3 11~50 Common car
4 51~150 Microbus
5 151~500 Motorcycle with a motorcycle body
6 501~+∞ Bicycle with a wheel
In this example, the packet rank of the anchor user in the anchor packet may be queried, the rank at which the packet rank is located may be determined, and the virtual object corresponding to the rank may be configured for the anchor user.
It should be noted that, the packet ordering of the anchor user in the anchor packet may be an ordering in a longer time period (e.g. 1 week), or an ordering in a time period (e.g. every 1 hour) in the longer time period (e.g. 1 week), which is not limited in this embodiment.
S130, converting the interaction behavior data between the audience users and the anchor users into the anchor support degree of the anchor users in the virtual activities.
During the virtual activity, the live broadcast user can set up a live broadcast room, and the audience user can interact with the supported anchor user in the live broadcast room to generate interactive behavior data.
Of course, the anchor user may also directly interact with the supported anchor user in the virtual scene to generate the interaction behavior data, which is not limited in this embodiment.
In this embodiment, the interaction behavior data includes, but is not limited to, at least one of the following:
audience users watch live watching behavior data (such as online average number of people, watching duration and the like) in a live broadcasting room, the audience users make comments in the live broadcasting room, the audience users make barrages in the live broadcasting room, the audience users express forward emotion (such as like, love, support and the like) to anchor users, and the audience users give virtual goods (also called virtual gifts) to the anchor users.
Taking the example that the audience user presents the virtual item to the anchor user, as shown in fig. 4A, if the audience user supports the anchor user who initiates the invitation (i.e., the attacking party), the anchor user who initiates the invitation (i.e., the attacking party) can be selected, the number of presented virtual items is input, and "send out" is clicked, so that the virtual item is presented to the anchor user who initiates the invitation (i.e., the attacking party) quickly; as shown in fig. 4B, if the audience user supports the invited anchor user (i.e., the guardian), the invited anchor user (i.e., the guardian) may be selected, the number of the gifted virtual items is input, and "send" is clicked, thereby quickly gifting the virtual items to the invited anchor user (i.e., the guardian).
For the interactive behavior data of each anchor user, the interactive behavior data can be converted into the anchor support degree of the anchor user in the virtual activity according to a certain conversion mode, and the anchor support degree is sent to each client (such as a browser, a live broadcast application and the like) to be displayed.
Taking the example that the audience user gives the virtual article to the anchor user, if the audience user gives a common virtual article to the anchor user, the supporting degree is converted into the anchor supporting degree of 1, and if the audience user gives a virtual article representing the image of the live platform to the anchor user, the supporting degree is converted into the anchor supporting degree of 5000.
In addition, in order to improve the interaction enthusiasm between the anchor user and the audience user, the anchor support degree can be added on the basis of the original value when the preset addition condition is met.
For example, the anchor user may be at a time when the anchor packet is ordered first, and may be a time period (e.g., 20 minutes) thereafter, and the anchor support may be multiplied by 1.2 times on the basis of the original value as the final anchor support.
For another example, the audience user gives a common virtual item to the anchor user for the first time, which translates to 3 anchor support.
It should be noted that, during the virtual activity, the anchor user may independently convert the interaction behavior data between the audience user and the anchor user into the anchor support degree of the anchor user in the virtual activity, and the anchor support degree of the virtual activity may also be added to the anchor support degree of the anchor user in the anchor group, which is not limited in this embodiment.
And S140, moving the virtual object in the virtual scene according to the anchor support degree.
During the virtual event, the audience users continuously interact with the anchor user, so that the anchor support of the anchor user is continuously updated, the moving position can be determined according to the anchor support, and the moving position can be sent to each client (such as a browser, a live application and the like) to display the animation moving from the previous position to the current position.
In order to sort the virtual objects, the starting points of the virtual objects are the same in the virtual scene, and the virtual objects are moved in the same direction.
In an embodiment of the present invention, the virtual object includes a first object and a second object, and in this embodiment, S140 includes the following steps:
s141, determining a first position of the first object in the virtual scene based on the anchor support degree of the first object.
In this embodiment, the anchor support of the first object may be converted into a first position of the first object in the virtual scene according to a conversion rule set in advance.
In general, the first position is positively correlated with the anchor support degree, i.e. the higher the anchor support degree, the larger the first position (the farther from the starting point), whereas the lower the anchor support degree, the smaller the first position (the closer to the starting point).
In one embodiment, the division into a plurality of support degree ranges may be performed in advance, and a corresponding position may be set for each support degree range.
In one example, assuming that the total length of the virtual scene is 100, the range of support and its corresponding position are shown in the following table:
anchor support Position of
Anchor support degree < 1000 20
The supporting degree of the anchor is more than or equal to 1000 and less than 100000 30
Anchor support degree not less than 100000 40
In this embodiment, a support degree range in which the anchor support degree of the first object is located may be determined, and a position corresponding to the support degree range is set as a first position of the first object in the virtual scene according to a preset mapping relationship.
And S142, calculating the object distance between the first object and the second object based on the anchor support degree of the first object and the anchor support degree of the second object.
In this embodiment, the anchor support of the first object and the anchor support of the second object may be converted into an object distance between the first object and the second object according to a preset conversion rule.
In general, the object distance between the first object and the second object is positively correlated to the difference between the first object's anchor support and the second object's anchor support, that is, the larger the difference between the first object's anchor support and the second object's anchor support, the larger the object distance between the first object and the second object, and conversely, the smaller the difference between the first object's anchor support and the second object's anchor support, the smaller the object distance between the first object and the second object.
It should be noted that, if the anchor support of the first object is less than the anchor support of the second object, the object distance is a positive value, so that the second object is ordered before the first object.
Of course, if the first object's anchor support is greater than the second object's anchor support, then the object distance is negative, such that the second object is ordered after the first object.
In one embodiment, a support factor is determined, the support factor being a difference between one and a live ratio, the live ratio being a ratio between the anchor support of the first object and the anchor support of the second object.
And determining a reserved distance which is a difference value between a preset safe distance (the safe distance is less than the total length of the virtual scene) and the starting distance corresponding to the first position.
The product between the support coefficient and the reserved distance is set as the object distance between the first object and the second object.
Assuming that the anchor support degree of the first object is a, the anchor support degree of the second object is B, the total length of the virtual scene is 100, the safety distance is 80, and the first distance is X, the object distance Y between the first object and the second object is:
Figure BDA0001907103270000111
s143, adding the object distance on the basis of the first position to obtain a second position of the second object in the virtual scene.
And adding the first position and the object distance to obtain a second position of the second object in the virtual scene.
Assuming that the first distance is X and the object distance is Y, the second position L is:
L=X+Y
in general, the second position is less than the total length of the virtual scene, i.e. to avoid that the second object reaches the end of the virtual scene during the virtual activity.
S144, moving the first object to the first position, and moving the second object to the second position.
And the live broadcast platform sends a moving instruction to each client, and the client displays the animation for moving the first object to the first position and moving the second object to the second position after receiving the moving instruction.
The embodiment of the invention determines the anchor users participating in the virtual activity, configures the virtual objects for the anchor users in the virtual scene, converts the interaction behavior data between the audience users and the anchor users into the anchor support degree of the anchor users in the virtual activity, moves the virtual objects in the virtual scene according to the anchor support degree, uses the virtual objects to represent the anchor users in the virtual scene, and drives the virtual objects to move through the interaction behavior by the audience users, thereby realizing comparison among the anchor users, leading the audience users to be capable of interacting with a plurality of anchor users, increasing the interaction range and diversifying the interaction forms.
Example two
Fig. 5 is a flowchart of a processing method for a virtual object according to a second embodiment of the present invention, where the present embodiment further adds a processing operation for ending a virtual activity based on the foregoing embodiment, and the method specifically includes the following steps:
and S510, determining the anchor user participating in the virtual activity.
S520, configuring a virtual object for the anchor user in a virtual scene.
S530, converting the interaction behavior data between the audience users and the anchor user into the anchor support degree of the anchor user in the virtual activity.
And S540, moving the virtual object in the virtual scene according to the anchor support degree.
And S550, when a preset ending condition is met, determining scene sequencing of the virtual objects in the virtual scene.
And S560, setting the scene sequence as the activity sequence of the anchor user in the virtual activity.
In this embodiment, an ending condition may be preset, and if the ending condition is satisfied, the virtual activity is ended, the scene sequence of the virtual object in the virtual scene at this time is determined, and the scene sequence is set as the activity sequence of the anchor user in the virtual activity.
In a specific implementation, the termination condition includes at least one of:
1. a preset timed time, such as 20 minutes, is reached.
In the present termination condition, the activity time of the virtual activity reaches the timer time, and the virtual activity is terminated normally.
2. The interactive behavior data of the second object is greater than or equal to a preset number threshold (e.g. 1000) within a preset time period (e.g. 3 minutes), and the anchor support of the second object is greater than n times the anchor support of the first object (n is a positive number greater than 1, e.g. 3).
The virtual object comprises a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object.
In the present termination condition, the activity time of the virtual activity is less than the timer time, and the virtual activity is terminated in advance.
Of course, the above ending conditions are only examples, and when the embodiment is implemented, other ending conditions may be set according to actual situations, which is not limited in the embodiment. In addition to the above ending conditions, those skilled in the art may also adopt other ending conditions according to actual needs, and this embodiment is not limited to this.
After the virtual activity ends, the inviting anchor user will refrain for a period of time (e.g., 3 minutes) from initiating the virtual activity again to other anchor users, while the invited anchor user will refrain for a period of time (e.g., 15 minutes) from initiating the virtual activity again by other anchor users.
To increase the enthusiasm of the live users to participate in the virtual activity, the inviting anchor user wins the virtual activity (with the highest ranking of the activities), and can obtain part of the anchor support of the invited anchor user in the live packet (such as the anchor support of 1/4), and the anchor support of the live user in the live packet is not deducted if the activity ranking is equal or the activity ranking is not the highest.
Of course, in order to ensure fairness of the virtual activities, the live broadcast platform may limit the number of times that the anchor user actively invites other anchors to participate in the virtual activities in a certain period of time (e.g., 1 day), and after the number of times, the anchor user cannot actively invite other anchors to participate in the virtual activities.
EXAMPLE III
Fig. 6 is a flowchart of a processing method for a virtual object according to a third embodiment of the present invention, where the method is applicable to a case where an audience user interacts with multiple anchor broadcasters in a live platform, and the method may be executed by a processing device for the virtual object, where the processing device for the virtual object may be implemented by hardware and/or software and configured in a computing device, such as a server, a mobile terminal, a personal computer, and the like, and the method specifically includes the following steps:
and S610, displaying a virtual scene corresponding to the virtual activity.
In a specific implementation, the electronic device applied in this embodiment may be a mobile terminal, such as a mobile phone, a tablet computer, an intelligent wearable device, and the like, and the electronic device applied in this embodiment may also be a non-mobile terminal, such as a smart television, a personal computer, and the like, which is not limited in this embodiment.
In these electronic devices, various applications may be installed, such as a browser, a live application, a short video application, a music player, etc., which may load pages of a live platform.
In this embodiment, in a page of the live broadcast platform, a virtual scene corresponding to a virtual activity may be displayed, where the virtual activity is participated in by a host user.
S620, displaying the virtual object configured for the anchor user in the virtual scene.
In the client, the virtual object configured by the live broadcast platform for the anchor user can be received and displayed in the virtual scene.
S630, moving the virtual object in the virtual scene according to the anchor support degree.
Wherein the anchor support is transformed by the interactive behavior data between the audience users and the anchor users.
In the client, the position set by the live broadcast platform for the virtual object can be received, and the animation for moving the virtual object to the position is displayed in the virtual scene.
In one embodiment, the virtual scene includes a virtual background and a virtual reference.
The virtual background is an image related to the background, the virtual reference object is an image which is mutually referenced to the virtual object, and the virtual object is located in the virtual reference object.
The virtual reference objects are different for different virtual scenes, such as virtual lanes, virtual clouds, virtual runways, virtual water areas, and the like.
For example, as shown in fig. 3A and 3B, assuming that the virtual activity is a racing activity, the virtual scene may be a virtual racing scene 300, the virtual object may be a virtual vehicle, a virtual background 310 and a virtual reference object 320 are provided in the virtual racing scene 300, the activity time (remaining time), the number and anchor support of the anchor user, the decorative elements, and the like are displayed in the virtual background 310, and the virtual reference object 320 is a virtual lane, and one virtual vehicle is placed on each virtual lane.
In this embodiment, the virtual reference object is moved while maintaining the position of the virtual object at the virtual reference object, and the moving direction of the virtual reference object is opposite to the advancing direction of the virtual object, creating a feeling that the virtual object is advancing.
Further, when the virtual object changes the scene ordering, a trace of movement is displayed for the virtual object.
Among them, the virtual object with the lowered scene rank displays the moving trace in front of the virtual object, creating the overtaking feeling.
The virtual objects with the improved scene sequence display moving traces at the rear of the virtual objects, and create an overtaking feeling.
For example, as shown in fig. 3B, if the scene ranking of the virtual vehicle is lowered, the moving trace is displayed in front of the virtual vehicle, and if the scene ranking of the virtual vehicle is raised, the moving trace is displayed behind the virtual vehicle, and the moving trace can create the effect of afterimage streamer on the virtual vehicle.
In the present embodiment, since the applications of S610 to S630 are substantially the same as the applications of S110 to S140 in the first embodiment, reference may be made to the descriptions of S110 to S140 in the first embodiment, which will not be described in detail in the present embodiment.
The embodiment of the invention displays a virtual scene corresponding to virtual activities, the virtual activities are participated by anchor users, virtual objects configured for the anchor users are displayed in the virtual scene, the virtual objects are moved in the virtual scene according to anchor support degree, the anchor support degree is converted by interaction behavior data between audience users and the anchor users, the anchor users are represented by the virtual objects in the virtual scene, and the audience users drive the virtual objects to move through the interaction behaviors, so that comparison among the anchor users is realized, the audience users can interact with a plurality of anchor users, the interaction range is increased, and the interaction forms are diversified.
Example four
Fig. 7 is a flowchart of a processing method for a virtual object according to a fourth embodiment of the present invention, where the present embodiment further adds a processing operation for ending a virtual activity based on the foregoing embodiment, and the method specifically includes the following steps:
and S710, displaying a virtual scene corresponding to the virtual activity.
Wherein the virtual activity is engaged in by the anchor user.
S720, displaying the virtual object configured for the anchor user in the virtual scene.
And S730, moving the virtual object in the virtual scene according to the anchor support degree.
Wherein the anchor support is transformed by interactive behavior data between the audience users and the anchor users.
And S740, displaying the scene sequence of the virtual objects in the virtual scene when the preset end condition is met.
And S750, displaying the activity sequence of the anchor user in the virtual activity.
In this embodiment, the live broadcast platform may preset an end condition, and if the end condition is satisfied, end the virtual activity, at this time, the client displays a scene sequence of the virtual object in the virtual scene, and displays an activity sequence of the anchor user in the virtual activity, where the activity sequence is the same as the scene sequence.
The virtual object comprises a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object;
the termination condition includes at least one of:
reaching the preset timing time;
and in a preset time period, the interactive behavior data of the second object is greater than or equal to a preset number threshold, and the anchor support degree of the second object is greater than n times of the anchor support degree of the first object.
In one embodiment of the invention, the virtual scene comprises a virtual background and a virtual reference object, and the virtual object is positioned in the virtual reference object.
In general, the virtual reference object is moved, the position of the virtual object in the virtual reference object is maintained, and when a preset termination condition is satisfied, the speed of moving the virtual reference object is increased, thereby creating an effect of termination.
In this embodiment, since the applications of S710 to S750 are substantially the same as the applications of S510 to S560 in the second embodiment, reference may be made to the descriptions of S510 to S560 in the second embodiment, which will not be described in detail in this embodiment.
EXAMPLE five
Fig. 8 is a schematic structural diagram of a virtual object processing apparatus according to a fifth embodiment of the present invention, where the apparatus may specifically include the following modules:
an anchor user determination module 810 for determining an anchor user participating in a virtual activity;
a virtual object configuration module 820 for configuring virtual objects for the anchor user in a virtual scene;
an anchor support degree conversion module 830, configured to convert interaction behavior data between an audience user and the anchor user into an anchor support degree of the anchor user in the virtual activity;
a virtual object moving module 840, configured to move the virtual object in the virtual scene according to the anchor support degree.
In one embodiment of the present invention, further comprising:
the scene sequencing determining module is used for determining the scene sequencing of the virtual objects in the virtual scene when a preset finishing condition is met;
and the activity sequencing setting module is used for setting the scene sequencing as the activity sequencing of the anchor user in the virtual activity.
In a specific implementation, the virtual object includes a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object;
the end condition includes at least one of:
reaching the preset timing time;
in a preset time period, the interactive behavior data of the second object is greater than or equal to a preset number threshold, and the anchor support degree of the second object is greater than n times of the anchor support degree of the first object.
In one embodiment of the present invention, the virtual object configuration module 820 includes:
the grouping sequencing inquiry submodule is used for inquiring the grouping sequencing of the anchor user in the anchor grouping;
a sorting level determining submodule for determining a sorting level at which the packet is sorted;
and the sequencing level configuration submodule is used for configuring the virtual object corresponding to the sequencing level for the anchor user.
In one embodiment of the invention, the virtual object comprises a first object and a second object;
the virtual object moving module 840 includes:
a first position determination submodule, configured to determine a first position of the first object in the virtual scene based on the anchor support of the first object;
an object distance calculation sub-module for calculating an object distance between the first object and the second object based on the anchor support of the first object and the anchor support of the second object;
a second position determining submodule, configured to add the object distance to the first position to obtain a second position of the second object in the virtual scene;
an object moving sub-module to move the first object to the first position and to move the second object to the second position.
In one example of embodiment of the present invention, the first position determination sub-module comprises:
the supporting degree range determining unit is used for determining a supporting degree range in which the anchor supporting degree of the first object is located;
and the first position setting unit is used for setting the position corresponding to the support degree range as the first position of the first object in the virtual scene.
In one example of the embodiment of the present invention, the object distance calculation sub-module includes:
a support coefficient determining unit, configured to determine a support coefficient, where the support coefficient is a difference between one and a live broadcast ratio, and the live broadcast ratio is a ratio between the anchor support of the first object and the anchor support of the second object;
a reserved distance determining unit, configured to determine a reserved distance, where the reserved distance is a difference between a preset safe distance and an initial distance corresponding to the first position;
an object distance setting unit configured to set a product between the support coefficient and the reserved distance as an object distance between the first object and the second object.
EXAMPLE six
Fig. 9 is a schematic structural diagram of a processing apparatus for a virtual object according to a sixth embodiment of the present invention, where the apparatus may specifically include the following modules:
a virtual scene display module 910, configured to display a virtual scene corresponding to a virtual activity, where the virtual activity is participated in by an anchor user;
a virtual object display module 920, configured to display a virtual object configured for the anchor user in the virtual scene;
a moving display module 930, configured to move the virtual object in the virtual scene according to a anchor support degree, where the anchor support degree is converted by interaction behavior data between the audience users and the anchor user.
In one embodiment of the invention, the virtual scene comprises a virtual background and a virtual reference object, and the virtual object is positioned in the virtual reference object;
the mobile display module 930 includes:
the road moving sub-module is used for moving the virtual reference object and keeping the position of the virtual object at the virtual reference object;
and the moving trace display sub-module is used for displaying the moving trace on the virtual object when the virtual object changes the scene sequencing.
In one embodiment of the present invention, further comprising:
the scene sequencing display module is used for displaying the scene sequencing of the virtual object in the virtual scene when a preset ending condition is met;
and the activity sequencing display module is used for displaying the activity sequencing of the anchor user in the virtual activity, and the activity sequencing is the same as the scene sequencing.
In a specific implementation, the virtual object includes a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object;
the ending condition includes at least one of:
reaching the preset timing time;
in a preset time period, the interactive behavior data of the second object is greater than or equal to a preset number threshold, and the anchor support degree of the second object is greater than n times of the anchor support degree of the first object.
In an embodiment of the present invention, the scene ranking display module includes:
and the speed increasing submodule is used for increasing the speed of the moving virtual reference object when a preset finishing condition is met.
The processing device of the virtual object provided by the embodiment of the invention can execute the processing method of the virtual object provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
EXAMPLE seven
Fig. 10 is a schematic structural diagram of a computer apparatus according to a seventh embodiment of the present invention, as shown in fig. 10, the computer apparatus includes a processor 1000, a memory 1010, an input device 1020, and an output device 1030; the number of the processors 1000 in the computer device may be one or more, and one processor 1000 is taken as an example in fig. 10; the processor 1000, the memory 1010, the input device 1020, and the output device 1030 in the computer apparatus may be connected by a bus or other means, and the connection by the bus is exemplified in fig. 10.
The memory 1010 is used as a computer-readable storage medium for storing software programs, computer-executable programs, and modules, such as program instructions/modules corresponding to the processing method of the virtual object in the embodiment of the present invention (for example, the anchor user determination module 810, the virtual object configuration module 820, the anchor support degree conversion module 830, and the virtual object movement module 840 shown in fig. 8, or the virtual scene display module 910, the virtual object display module 920, and the virtual object movement module 930 shown in fig. 9). The processor 1000 executes various functional applications and data processing of the computer device, i.e., implements the processing method of the virtual object described above, by executing the software programs, instructions, and modules stored in the memory 1010.
The memory 1010 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal, and the like. Further, the memory 1010 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 1010 may further include memory located remotely from the processor 1000, which may be connected to a computer device over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The input device 1020 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function controls of the computer apparatus. The output device 1030 may include a display device such as a display screen.
Example eight
An eighth embodiment of the present invention further provides a computer-readable storage medium on which a computer program is stored, where the computer program, when executed by a processor, implements a processing method for a virtual object.
In one embodiment, the method comprises:
determining an anchor user participating in a virtual activity;
configuring a virtual object for the anchor user in a virtual scene;
converting the interaction behavior data between the audience user and the anchor user into the anchor support degree of the anchor user in the virtual activity;
and moving the virtual object in the virtual scene according to the anchor support degree.
In another embodiment, the method comprises:
displaying a virtual scene corresponding to a virtual activity, wherein the virtual activity is participated in by a main broadcasting user;
displaying a virtual object configured for the anchor user in the virtual scene;
and moving the virtual object in the virtual scene according to anchor support, wherein the anchor support is converted by interactive behavior data between audience users and the anchor users.
Of course, the storage medium containing the computer-executable instructions provided by the embodiments of the present invention is not limited to the method operations described above, and may also perform related operations in the processing method of the virtual object provided by any embodiments of the present invention.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly, can also be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which can be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute the methods according to the embodiments of the present invention.
It should be noted that, in the embodiment of the processing apparatus for virtual objects, the units and modules included in the processing apparatus are merely divided according to functional logic, but are not limited to the above division as long as the corresponding functions can be implemented; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It is to be noted that the foregoing description is only exemplary of the invention and that the principles of the technology may be employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (13)

1. A method for processing a virtual object, comprising:
determining an anchor user participating in a virtual activity;
configuring a virtual object for the anchor user in a virtual scene, wherein the virtual object comprises a first object and a second object;
converting the interaction behavior data between the audience users and the anchor user into the anchor support degree of the anchor user in the virtual activity;
moving the virtual object in the virtual scene according to the anchor support degree, determining a first position of the first object in the virtual scene based on the anchor support degree of the first object, and moving the first object to the first position;
calculating an object distance between the first object and the second object based on the anchor support of the first object and the anchor support of the second object;
adding the object distance on the basis of the first position to obtain a second position of the second object in the virtual scene;
moving the second object to the second position.
2. The method of claim 1, further comprising:
when a preset ending condition is met, determining scene sequencing of the virtual objects in the virtual scene;
setting the scene ordering to an activity ordering of the anchor user in the virtual activity;
the virtual object comprises a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object;
the end condition includes at least one of:
reaching the preset timing time;
in a preset time period, the interactive behavior data of the second object is greater than or equal to a preset number threshold, and the anchor support degree of the second object is greater than n times of the anchor support degree of the first object.
3. The method according to claim 1 or 2, wherein said configuring virtual objects for said anchor user in a virtual scene comprises:
querying the packet ordering of the anchor user in an anchor packet;
determining a ranking level at which the packets are ranked;
and configuring the virtual object corresponding to the sorting level for the anchor user.
4. The method of claim 1, wherein determining the first position of the first object in the virtual scene based on the first object's anchor support comprises:
determining a support degree range where the anchor support degree of the first object is located;
and setting the position corresponding to the support degree range as the first position of the first object in the virtual scene.
5. The method of claim 1, wherein the calculating an object distance between the first object and the second object based on the first object's anchor support and the second object's anchor support comprises:
determining a support coefficient, wherein the support coefficient is a difference value between one and a live broadcast proportion, and the live broadcast proportion is a ratio between the anchor support degree of the first object and the anchor support degree of the second object;
determining a reserved distance, wherein the reserved distance is a difference value between a preset safe distance and an initial distance corresponding to the first position;
setting a product between the support coefficient and the reserved distance as an object distance between the first object and the second object.
6. A method for processing a virtual object, comprising:
displaying a virtual scene corresponding to a virtual activity, wherein the virtual activity is participated in by a main broadcasting user;
displaying a virtual object configured for the anchor user in the virtual scene, the virtual object comprising a first object and a second object;
moving the virtual object in the virtual scene according to a anchor support degree, wherein the anchor support degree is converted by interactive behavior data between audience users and the anchor users, determining a first position of the first object in the virtual scene based on the anchor support degree of the first object, and moving the first object to the first position;
calculating an object distance between the first object and the second object based on the first object's anchor support and the second object's anchor support;
adding the object distance on the basis of the first position to obtain a second position of the second object in the virtual scene;
moving the second object to the second position.
7. The method of claim 6, wherein the virtual scene comprises a virtual background and a virtual reference object, the virtual object being located in the virtual reference object;
the moving the virtual object in the virtual scene according to the anchor support degree comprises:
moving the virtual reference object, and keeping the position of the virtual object at the virtual reference object;
displaying a movement trace for the virtual object when the virtual object changes scene ordering.
8. The method of claim 6 or 7, further comprising:
when a preset ending condition is met, displaying scene sequencing of the virtual objects in the virtual scene;
displaying an activity ranking of the anchor user in the virtual activity, the activity ranking being the same as the scene ranking;
the virtual object comprises a first object and a second object, and the anchor support degree of the first object is smaller than that of the second object;
the ending condition includes at least one of:
reaching the preset timing time;
in a preset time period, the interaction behavior data of the second object is greater than or equal to a preset number threshold, and the anchor support degree of the second object is greater than n times of the anchor support degree of the first object.
9. The method according to claim 8, wherein displaying the scene ordering of the virtual objects in the virtual scene when a preset end condition is met comprises:
and when the preset end condition is met, increasing the speed of moving the virtual reference object.
10. An apparatus for processing a virtual object, comprising:
the anchor user determining module is used for determining anchor users participating in the virtual activity;
the virtual object configuration module is used for configuring a virtual object for the anchor user in a virtual scene, wherein the virtual object comprises a first object and a second object;
the anchor support degree conversion module is used for converting the interaction behavior data between audience users and the anchor users into the anchor support degree of the anchor users in the virtual activities;
a virtual object moving module, configured to move the virtual object in the virtual scene according to the anchor support degree, determine a first position of the first object in the virtual scene based on the anchor support degree of the first object, and move the first object to the first position;
calculating an object distance between the first object and the second object based on the first object's anchor support and the second object's anchor support;
adding the object distance on the basis of the first position to obtain a second position of the second object in the virtual scene;
moving the second object to the second position.
11. An apparatus for processing a virtual object, comprising:
the virtual scene display module is used for displaying a virtual scene corresponding to a virtual activity, and the virtual activity is participated in by a main broadcasting user;
a virtual object display module, configured to display a virtual object configured for the anchor user in the virtual scene, where the virtual object includes a first object and a second object;
a mobile display module, configured to move the virtual object in the virtual scene according to anchor support, where the anchor support is converted from interaction behavior data between an audience user and the anchor user, determine a first position of the first object in the virtual scene based on the anchor support of the first object, and move the first object to the first position;
calculating an object distance between the first object and the second object based on the first object's anchor support and the second object's anchor support;
adding the object distance on the basis of the first position to obtain a second position of the second object in the virtual scene;
moving the second object to the second position.
12. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the method of processing a virtual object according to any of claims 1-7 when executing the program.
13. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a method for processing a virtual object according to any one of claims 1 to 7.
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