CN108525302A - Control method, device, processor and the terminal of game background music - Google Patents

Control method, device, processor and the terminal of game background music Download PDF

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Publication number
CN108525302A
CN108525302A CN201810312064.3A CN201810312064A CN108525302A CN 108525302 A CN108525302 A CN 108525302A CN 201810312064 A CN201810312064 A CN 201810312064A CN 108525302 A CN108525302 A CN 108525302A
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China
Prior art keywords
game
background music
attribute
attribute value
sampling time
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CN201810312064.3A
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Chinese (zh)
Inventor
杨鹏
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201810312064.3A priority Critical patent/CN108525302A/en
Publication of CN108525302A publication Critical patent/CN108525302A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

The invention discloses a kind of control method, device, processor and the terminals of game background music.This method includes:Obtain the changing rule of the reference attribute of virtual game object, wherein changing rule is adapted with game progress;Generate game background music compatible with changing rule;Game replaying background music.It is typically to be added after selected song into playing, but the customization of background music, personalized the technical issues of adjusting can not be realized according to race process that the present invention, which solves the game class background music configuration mode provided in the relevant technologies,.

Description

Control method, device, processor and the terminal of game background music
Technical field
The present invention relates to artificial intelligence field, in particular to a kind of control method of game background music, device, Processor and terminal.
Background technology
Currently, flourishing with Game Market, is increasingly enhanced user interface customization, personalized demand. Especially in the game of racing class, it usually needs equipped with background music more distinctness and compatible with scene of game. Overall performance power similar with film or animation works, that background music can render atmosphere, enhance picture, so as to quiet nothing Sound game player is brought into scene of game, so that game player feels that game is interactive art and experience deeply The perfect adaptation of art.
In the game of racing class, it will usually be heightened in spirits by allegro background music to drive game player to be in Competitive state, so that game rhythm reaches more constant severity, it is sufficient to make game player tight during racing Taut nerve, and spiritual greatly release is obtained after breaking through terminal.However, the game class background sound provided in the relevant technologies Happy configuration mode is typically to be added after selected song into playing, but can not realize background music according to race process It customizes, personalized adjustment.
For above-mentioned problem, currently no effective solution has been proposed.
Invention content
The present invention at least partly embodiment provides a kind of control method, device, processor and the end of game background music End, at least solve game class background music configuration mode provided in the relevant technologies be typically be added after selected song to In game, but the customization of background music, personalized the technical issues of adjusting can not be realized according to race process.
According to a wherein embodiment of the invention, a kind of control method of game background music is provided, including:
Obtain the changing rule of the reference attribute of virtual game object, wherein changing rule is adapted with game progress;It is raw At game background music compatible with changing rule;Game replaying background music.
Optionally, the changing rule of the reference attribute of acquisition virtual game object includes:The conjunction of the first configuration parameter set is obtained, Wherein, the first configuration parameter set, which is closed, includes:With reference to the attribute value of attribute sampling time interval and with sampling time interval pair The attribute value interval answered;According to sampling time interval and attribute value interval, first is established between game progress and with reference to attribute Correspondence;By the first correspondence, often undergoes sampling time interval and record corresponding attribute value, obtain changing rule.
Optionally, generating game background music compatible with changing rule includes:The conjunction of the second configuration parameter set is obtained, In, the conjunction of the second configuration parameter set includes:The pitch interval of game background music corresponding with attribute value interval and with game carry on the back The broadcasting opportunity corresponding initial attribute value of scape music;It is being played according to sampling time interval, pitch interval and initial attribute value The second correspondence is established between progress and game background music;By the second correspondence, in every experience sampling time interval High pitch value is determined on the corresponding position of record attribute value, generates game background music.
Optionally, before obtaining the changing rule of reference attribute of virtual game object, further include:Determine game background The configuration mode of music, wherein configuration mode includes following one:Hybrid background music, User Defined background music;When When configuration mode is hybrid background music, hybrid background music passes through the game of will play interior default background music and generation Background music carries out synthesis and handles to obtain;When configuration mode is User Defined background music, User Defined background music It is determined by the game background music generated.
Optionally, following one is included at least with reference to attribute:In the game of racing class, the movement velocity conduct of racing car is chosen With reference to attribute;In shooting game, the firing rate for choosing firearms is used as with reference to attribute;In adventure game, trip is chosen The brightness of play bias light, which is used as, refers to attribute;In battle class game, technical ability releasing degree is chosen or apart from as with reference to attribute.
According to a wherein embodiment of the invention, a kind of control device of game background music is additionally provided, including:
Acquisition module, the changing rule of the reference attribute for obtaining virtual game object, wherein changing rule and game Progress is adapted;Generation module, for generating game background music compatible with changing rule;Processing module, for playing Game background music.
Optionally, acquisition module includes:First acquisition unit is closed, wherein first matches for obtaining the first configuration parameter set Setting parameter sets includes:Between sampling time interval and attribute value corresponding with sampling time interval with reference to the attribute value of attribute Every;First establishing unit, for according to sampling time interval and attribute value interval, being established between game progress and with reference to attribute First correspondence;First processing units record corresponding category for by the first correspondence, often undergoing sampling time interval Property value, obtains changing rule.
Optionally, generation module includes:Second acquisition unit closes, wherein second matches for obtaining the second configuration parameter set Setting parameter sets includes:It the pitch interval of game background music corresponding with attribute value interval and is broadcast with game background music Put opportunity corresponding initial attribute value;Second establishes unit, for according to sampling time interval, pitch interval and initial attribute value The second correspondence is established between game progress and game background music;Second processing unit is closed for being corresponded to by second System determines high pitch value on the corresponding position of every experience sampling time interval record attribute value, generates game background music.
Optionally, above-mentioned apparatus further includes:Determining module, the configuration mode for determining game background music, wherein match The mode of setting includes following one:Hybrid background music, User Defined background music;When configuration mode is hybrid background sound When happy, hybrid background music is by carrying out synthesis and handling default background music in game and the game background music of generation It arrives;When configuration mode is User Defined background music, User Defined background music is true by the game background music generated It is fixed.
According to a wherein embodiment of the invention, a kind of storage medium is additionally provided, storage medium includes the program of storage, In, equipment where controlling storage medium when program is run executes the control method of above-mentioned game background music.
According to a wherein embodiment of the invention, a kind of processor is additionally provided, processor is for running program, wherein journey The control method of above-mentioned game background music is executed when sort run.
According to a wherein embodiment of the invention, a kind of terminal is additionally provided, including:One or more processors, memory, Display device and one or more program, wherein one or more programs are stored in memory, and be configured as by One or more processors execute, and one or more programs are used to execute the control method of above-mentioned game background music.
It, should using the changing rule for the reference attribute for obtaining virtual game object in the present invention at least partly embodiment Then changing rule mode compatible with game progress is broadcast by generating game background music compatible with changing rule Game background music is put, has reached by time shaft that the point of virtual game object instantaneous velocity is corresponding with pitch, in turn It is converted into corresponding change in pitch rule immediately according to velocity variations rule, the purpose that velocity variations and change in pitch are linked, To realize behavior and the game cadence synchronization of virtual game object, enhances feedback effects, brought for game player stronger Sense is substituted into, while can also be the technique effect of personalized, customization the background music of Game Setting, and then solves related skill Game class background music configuration mode provided in art is typically added after selected song into playing, but can not root The technical issues of customization of background music, personalized adjustment being realized according to race process.
Description of the drawings
Attached drawing described herein is used to provide further understanding of the present invention, and is constituted part of this application, this hair Bright illustrative embodiments and their description are not constituted improper limitations of the present invention for explaining the present invention.In the accompanying drawings:
Fig. 1 is the flow chart according to the control method of the game background music of a wherein embodiment of the invention;
Fig. 2 is turned with pitch according to the control method medium velocity of the game background music of a wherein preferred embodiment of the invention Change process schematic;
Fig. 3 is the structure diagram according to the control device of the game background music of a wherein embodiment of the invention;
Fig. 4 is the structure diagram according to the control device of the game background music of a wherein preferred embodiment of the invention.
Specific implementation mode
In order to enable those skilled in the art to better understand the solution of the present invention, below in conjunction in the embodiment of the present invention Attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people The every other embodiment that member is obtained without making creative work should all belong to the model that the present invention protects It encloses.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, " Two " etc. be for distinguishing similar object, without being used to describe specific sequence or precedence.It should be appreciated that using in this way Data can be interchanged in the appropriate case, so as to the embodiment of the present invention described herein can in addition to illustrating herein or Sequence other than those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover It includes to be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment to cover non-exclusive Those of clearly list step or unit, but may include not listing clearly or for these processes, method, product Or the other steps or unit that equipment is intrinsic.
According to a wherein embodiment of the invention, a kind of embodiment of the control method of game background music is provided, is needed Illustrate, step shown in the flowchart of the accompanying drawings can be in the computer system of such as a group of computer-executable instructions It executes, although also, logical order is shown in flow charts, and it in some cases, can be with suitable different from herein Sequence executes shown or described step.
Fig. 1 is according to the flow chart of the control method of the game background music of a wherein embodiment of the invention, such as Fig. 1 institutes Show, this method comprises the following steps:
Step S12 obtains the changing rule of the reference attribute of virtual game object, wherein changing rule and game progress It is adapted;
Step S14 generates game background music compatible with changing rule;
Step S16, game replaying background music.
Through the above steps, the changing rule for the reference attribute for obtaining virtual game object, the changing rule may be used Mode compatible with game progress, by generating game background music compatible with changing rule, then game replaying is carried on the back Scape music has reached by time shaft that the point of virtual game object instantaneous velocity is corresponding with pitch, and then according to speed Changing rule is converted into corresponding change in pitch rule immediately, by the purpose of velocity variations and change in pitch linkage, to realize The behavior of virtual game object and game cadence synchronization, enhance feedback effects, bring stronger substitutions sense for game player, together When can also be that Game Setting is personalized, the technique effect of background music that customizes, and then solves and carried in the related technology The game class background music configuration mode of confession be typically be added after selected song into playing, but can not according to race into The technical issues of customization of Cheng Shixian background musics, personalized adjustment.
Optionally, in step s 12, the changing rule for obtaining the reference attribute of virtual game object may include following holds Row step:
Step S121 obtains the first configuration parameter set and closes, wherein the first configuration parameter set, which is closed, includes:With reference to the category of attribute The sampling time interval of property value and attribute value corresponding with sampling time interval interval;
Step S122 establishes the according to sampling time interval and attribute value interval between game progress and with reference to attribute One correspondence;
Step S123 is often undergone sampling time interval and records corresponding attribute value, changed by the first correspondence Rule.
Artificial intelligence (AI) is the software and hardware of appliance computer to simulate basic theories, the method for mankind's specific intelligence behavior And technology.The artificial intelligence in game is refered in particular in the present invention, typically refers to be used for simulating mankind's specific intelligence in gaming The model of behavior.By the AI that will play (i.e. above-mentioned virtual game object, such as:Game role, carrier) reference attribute with it is pre- If the pitch numerical value of range corresponds, the change curve of corresponding pitch then will be converted into immediately with reference to attribute curve again, and It is automatic to play to form compatible background music.
It is above-mentioned to be chosen according to type of play with reference to attribute.Such as:In the game of racing class, racing car can be chosen Movement velocity, which is used as, refers to attribute;In shooting game, the firing rate that can choose firearms is used as with reference to attribute;It is taking a risk In class game, the brightness that can choose game background light is used as with reference to attribute;In battle class game, technical ability release can be chosen Degree or apart from as with reference to attribute.
It will be illustrated below using the movement velocity of racing car as with reference to attribute.
The sampling time interval of the above-mentioned attribute value with reference to attribute indicate every preset duration (such as:In 0.1 second to 1 second Arbitrary value) it is once sampled and records an instantaneous velocity value.The corresponding attribute value spacing sheet of above-mentioned sampling time interval Show velocity amplitude corresponding with sampling time interval interval, such as:Speed between adjacent data point differs 20km/s, for follow-up Correspondence between setting speed value interval and high pitch interval, such as:Speed differs 20km/s and corresponds to a pitch interval.So Afterwards, a plane right-angle coordinate is established further according to sampling time interval and velocity amplitude interval, wherein X-axis indicates that game carries out Time (i.e. game progress), Y-axis indicate velocity amplitude.By according to above-mentioned sampling time interval it is continuous recording with each sampling when Carve corresponding attribute value (such as:Velocity amplitude) constitute rate curve.
Optionally, in step S14, it may include performed below to generate game background music compatible with changing rule Step:
Step S141 obtains the second configuration parameter set and closes, wherein the second configuration parameter set, which is closed, includes:With attribute value interval The pitch interval of corresponding game background music and initial attribute value corresponding with the broadcasting opportunity of game background music;
Step S142, according to sampling time interval, pitch interval and initial attribute value in game progress and game background sound The second correspondence is established between pleasure;
Step S143, by the second correspondence, on the corresponding position of every experience sampling time interval record attribute value It determines high pitch value, generates game background music.
The height of pitch, that is, sound refers to the sound of various different height, be sound essential characteristic in one kind.The height of sound Low determined by vibration frequency.The two is positively correlated relationship:Frequency (i.e. the number of unit interval internal vibration number) Gao Zeyin "high";The low then sound " low " of frequency.Pitch generally use world spectrum, numbered musical notation etc. remember spectral method to record.
Fig. 2 is turned with pitch according to the control method medium velocity of the game background music of a wherein preferred embodiment of the invention Change process schematic, as shown in Fig. 2, need simultaneously safeguard two two dimensional surface rectangular coordinate systems, one be used for describe speed and The correspondence of time, secondly for describing pitch and the correspondence of time.The two two-dimensional coordinates have same horizontal axis, That is time shaft.And the longitudinal axis shows the instantaneous velocity and pitch of AI respectively.
Every preset duration (such as:1 second) it is once sampled and records an instantaneous velocity, and generated in speed axis One point.At the same time, also the same location in pitch axis generates a point, and generates in real time and play the sound. In addition, according to current point in the time interval before obtaining next point to sampling after obtaining current point by sampling The corresponding high pitch numerical value in position persistently plays.
With the lasting variation of AI speed, real-time change can also occur for pitch, to link up into one section of music.Speed and sound High correspondence ratio, adjacent point time interval, the triggering speed of the mechanism can be by User Defineds.Such as it is self-defined in figure Following mechanism:Speed differs 20km/s and corresponds to a pitch interval;Adjacent point interval is 1 second;When speed reaches 40km/s Start to trigger music.
Optionally, before step S12, the changing rule for obtaining the reference attribute of virtual game object, can also include Step performed below:
Step S10 determines the configuration mode of game background music, wherein configuration mode includes following one:The hybrid back of the body Scape music, User Defined background music;
Step S11, when configuration mode is hybrid background music, hybrid background music passes through the default back of the body in playing Scape music and the game background music of generation carry out synthesis and handle to obtain;When configuration mode is User Defined background music, User Defined background music is determined by the game background music generated.
Before the game starts, game background music configuration item, example can be provided to game player by Game Setting item Such as:By the form of drop-down menu or tick boxes hybrid background music option and User Defined background are provided to game player Music option.Game player can both select in game and be pre-configured with the background music of completion to play, and can also select User Defined background music.At this point, game player is closed to above-mentioned first configuration parameter set by preset interface and the second configuration Parameter sets carry out parameter configuration.In game player's configuration process, the recommendation of each parameter can also be provided to game player Value and audition function carry out auxiliary game player and complete configuration operation.During a game running process, if game player's selection is mixed Box-like background music option, then can also be played according to above-mentioned variation other than playing preset game music in game The game background music of law generation can handle to obtain hybrid background sound by carrying out synthesis to both music at this time It is happy.If game player selects User Defined background music, any default background music will not be played in game And it can only play the game background music generated according to above-mentioned changing rule.
According to a wherein embodiment of the invention, a kind of embodiment of the control device of game background music is provided, Fig. 3 is According to the structure diagram of the control device of the game background music of a wherein embodiment of the invention, as shown in figure 3, the device packet It includes:Acquisition module 10, the changing rule of the reference attribute for obtaining virtual game object, wherein changing rule and play into Degree is adapted;Generation module 20, for generating game background music compatible with changing rule;Processing module 30, for broadcasting Put game background music.
Optionally, acquisition module 10 includes:First acquisition unit (not shown), for obtaining the first configuration parameter set It closes, wherein the first configuration parameter set, which is closed, includes:With reference to the sampling time interval and and sampling time interval of the attribute value of attribute Corresponding attribute value interval;First establishing unit (not shown), for according to sampling time interval and attribute value interval, The first correspondence is established between game progress and reference attribute;First processing units (not shown), for passing through first Correspondence often undergoes sampling time interval and records corresponding attribute value, obtains changing rule.
Optionally, generation module 20 includes:Second acquisition unit (not shown), for obtaining the second configuration parameter set It closes, wherein the second configuration parameter set, which is closed, includes:The pitch interval of game background music corresponding with attribute value interval and with trip The broadcasting opportunity corresponding initial attribute value of play background music;Second establishes unit (not shown), when for according to sampling Between interval, pitch interval and initial attribute value the second correspondence is established between game progress and game background music;Second Processing unit (not shown), for passing through the second correspondence, in pair of every experience sampling time interval record attribute value It answers and determines high pitch value on position, generate game background music.
Optionally, Fig. 4 is the structure according to the control device of the game background music of a wherein preferred embodiment of the invention Block diagram, as shown in figure 4, above-mentioned apparatus further includes:Determining module 40, the configuration mode for determining game background music, wherein Configuration mode includes following one:Hybrid background music, User Defined background music;When configuration mode is hybrid background When music, hybrid background music by default background music in game and the game background music of generation by carrying out synthesis processing It obtains;When configuration mode is User Defined background music, User Defined background music is by the game background music that generates It determines.
According to a wherein embodiment of the invention, a kind of storage medium is additionally provided, storage medium includes the program of storage, In, equipment where controlling storage medium when program is run executes the control method of above-mentioned game background music.Above-mentioned storage is situated between Matter can include but is not limited to:USB flash disk, read-only memory (ROM), random access memory (RAM), mobile hard disk, magnetic disc or The various media that can store program code such as CD.
According to a wherein embodiment of the invention, a kind of processor is additionally provided, processor is for running program, wherein journey The control method of above-mentioned game background music is executed when sort run.Above-mentioned processor can include but is not limited to:Microprocessor (MCU) or the processing unit of programmable logic device (FPGA) etc..
According to a wherein embodiment of the invention, a kind of terminal is additionally provided, including:One or more processors, memory, Display device and one or more program, wherein one or more programs are stored in memory, and be configured as by One or more processors execute, and one or more programs are used to execute the control method of above-mentioned game background music.At some In embodiment, above-mentioned terminal can be smart mobile phone (such as:Android phone, iOS mobile phones etc.), tablet computer, palm PC And the terminal devices such as mobile internet device (Mobile Internet Devices, referred to as MID), PAD.Above-mentioned display Device can be the liquid crystal display (LCD) of touch-screen type, which may make user can be with user circle of terminal Face interacts.In addition, above-mentioned terminal can also include:Input/output interface (I/O interfaces), universal serial bus (USB) end Mouth, network interface, power supply and/or camera.
The embodiments of the present invention are for illustration only, can not represent the quality of embodiment.
In the above embodiment of the present invention, all emphasizes particularly on different fields to the description of each embodiment, do not have in some embodiment The part of detailed description may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed technology contents can pass through others Mode is realized.Wherein, the apparatus embodiments described above are merely exemplary, for example, the unit division, Ke Yiwei A kind of division of logic function, formula that in actual implementation, there may be another division manner, such as multiple units or component can combine or Person is desirably integrated into another system, or some features can be ignored or not executed.Another point, shown or discussed is mutual Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module It connects, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, you can be located at a place, or may be distributed over multiple On unit.Some or all of unit therein can be selected according to the actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it can also It is that each unit physically exists alone, it can also be during two or more units be integrated in one unit.Above-mentioned integrated list The form that hardware had both may be used in member is realized, can also be realized in the form of SFU software functional unit.
If the integrated unit is realized in the form of SFU software functional unit and sells or use as independent product When, it can be stored in a computer read/write memory medium.Based on this understanding, technical scheme of the present invention is substantially The all or part of the part that contributes to existing technology or the technical solution can be in the form of software products in other words It embodies, which is stored in a storage medium, including some instructions are used so that a computer Equipment (can be personal computer, server or network equipment etc.) execute each embodiment the method for the present invention whole or Part steps.And storage medium above-mentioned includes:USB flash disk, read-only memory (ROM, Read-Only Memory), arbitrary access are deposited Reservoir (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. are various can to store program code Medium.
The above is only a preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also answered It is considered as protection scope of the present invention.

Claims (12)

1. a kind of control method of game background music, which is characterized in that including:
Obtain the changing rule of the reference attribute of virtual game object, wherein the changing rule is adapted with game progress;
Generate game background music compatible with the changing rule;
Play the game background music.
2. according to the method described in claim 1, it is characterized in that, obtaining the described with reference to attribute of the virtual game object The changing rule includes:
Obtain the conjunction of the first configuration parameter set, wherein first configuration parameter set, which is closed, includes:The attribute value with reference to attribute Sampling time interval and attribute value corresponding with sampling time interval interval;
According to the sampling time interval and the attribute value interval, established between the game progress and the reference attribute First correspondence;
By first correspondence, often undergoes the sampling time interval and record corresponding attribute value, obtain the variation Rule.
3. according to the method described in claim 2, it is characterized in that, generating the game back of the body compatible with the changing rule Scape music includes:
Obtain the conjunction of the second configuration parameter set, wherein second configuration parameter set, which is closed, includes:It is corresponding with the attribute value interval The pitch interval of the game background music and initial attribute value corresponding with the broadcasting opportunity of game background music;
According to the sampling time interval, the pitch interval and the initial attribute value in the game progress and the game The second correspondence is established between background music;
By second correspondence, determined on the corresponding position of every experience sampling time interval record attribute value high Sound value generates the game background music.
4. according to the method described in claim 3, it is characterized in that, in the variation rule for obtaining the reference attribute of virtual game object Before rule, further include:
Determine the configuration mode of the game background music, wherein the configuration mode includes following one:Hybrid background sound Happy, User Defined background music;
When the configuration mode is hybrid background music, hybrid background music by default background music in play and The game background music generated carries out synthesis and handles to obtain;
When the configuration mode is User Defined background music, User Defined background music is carried on the back by the game generated Scape music determines.
5. according to the method described in claim 1, it is characterized in that, described include at least following one with reference to attribute:
In the game of racing class, the movement velocity for choosing racing car refers to attribute as described;
In shooting game, the firing rate for choosing firearms refers to attribute as described;
In adventure game, the brightness for choosing game background light refers to attribute as described;
In battle class game, chooses technical ability releasing degree or refer to attribute apart from as described.
6. a kind of control device of game background music, which is characterized in that including:
Acquisition module, the changing rule of the reference attribute for obtaining virtual game object, wherein the changing rule and game Progress is adapted;
Generation module, for generating game background music compatible with the changing rule;
Processing module, for playing the game background music.
7. device according to claim 6, which is characterized in that the acquisition module includes:
First acquisition unit is closed for obtaining the first configuration parameter set, wherein first configuration parameter set, which is closed, includes:It is described Sampling time interval with reference to the attribute value of attribute and attribute value corresponding with sampling time interval interval;
First establishing unit is used for according to the sampling time interval and the attribute value interval, in the game progress and institute It states and establishes the first correspondence between referring to attribute;
First processing units, for by first correspondence, often undergoing the sampling time interval and recording corresponding category Property value, obtains the changing rule.
8. device according to claim 7, which is characterized in that the generation module includes:
Second acquisition unit is closed for obtaining the second configuration parameter set, wherein second configuration parameter set, which is closed, includes:With institute State the pitch interval of the corresponding game background music in attribute value interval and the broadcasting opportunity with the game background music Corresponding initial attribute value;
Second establishes unit, is used for according to the sampling time interval, the pitch interval and the initial attribute value described The second correspondence is established between game progress and the game background music;
Second processing unit, for by second correspondence, undergoing the sampling time interval record attribute value every Corresponding position on determine high pitch value, generate the game background music.
9. device according to claim 8, which is characterized in that described device further includes:
Determining module, the configuration mode for determining the game background music, wherein the configuration mode include it is following it One:Hybrid background music, User Defined background music;
When the configuration mode is hybrid background music, hybrid background music by default background music in play and The game background music generated carries out synthesis and handles to obtain;
When the configuration mode is User Defined background music, User Defined background music is carried on the back by the game generated Scape music determines.
10. a kind of storage medium, which is characterized in that the storage medium includes the program of storage, wherein run in described program When control the storage medium where equipment perform claim require the control of the game background music described in any one of 1 to 5 Method.
11. a kind of processor, which is characterized in that the processor is for running program, wherein right of execution when described program is run Profit requires the control method of the game background music described in any one of 1 to 5.
12. a kind of terminal, which is characterized in that including:One or more processors, memory, display device and one or more A program, wherein one or more of programs are stored in the memory, and are configured as by one or more A processor executes, and one or more of programs require the game background sound described in any one of 1 to 5 for perform claim Happy control method.
CN201810312064.3A 2018-04-09 2018-04-09 Control method, device, processor and the terminal of game background music Pending CN108525302A (en)

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Cited By (9)

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CN109582146A (en) * 2018-12-14 2019-04-05 广州虎牙信息科技有限公司 A kind of processing method of virtual objects, device, computer equipment and storage medium
CN109582146B (en) * 2018-12-14 2022-09-09 广州虎牙信息科技有限公司 Virtual object processing method and device, computer equipment and storage medium
CN109529354A (en) * 2018-12-21 2019-03-29 咪咕互动娱乐有限公司 The determination method, apparatus and storage medium of game background music
CN110371051B (en) * 2019-07-22 2021-06-04 广州小鹏汽车科技有限公司 Prompt tone playing method and device for vehicle-mounted entertainment
CN110371051A (en) * 2019-07-22 2019-10-25 广州小鹏汽车科技有限公司 A kind of prompt tone playing method and device of car entertainment
CN110559648A (en) * 2019-09-05 2019-12-13 腾讯科技(深圳)有限公司 Network game control method and device
CN111135572A (en) * 2019-12-24 2020-05-12 北京像素软件科技股份有限公司 Game sound effect management method and device, storage medium and electronic equipment
CN112044053A (en) * 2020-09-03 2020-12-08 腾讯科技(深圳)有限公司 Information processing method, device, equipment and storage medium in virtual scene
CN112295228A (en) * 2020-11-25 2021-02-02 腾讯科技(深圳)有限公司 Virtual object control method and device, electronic equipment and storage medium
CN112295228B (en) * 2020-11-25 2022-05-27 腾讯科技(深圳)有限公司 Virtual object control method and device, electronic equipment and storage medium
CN112494944A (en) * 2020-11-26 2021-03-16 北京达佳互联信息技术有限公司 Game control method, device, electronic equipment and medium
CN112494944B (en) * 2020-11-26 2023-12-05 北京达佳互联信息技术有限公司 Game control method, game control device, electronic equipment, medium and product
CN114917585A (en) * 2022-06-24 2022-08-19 四川省商投信息技术有限责任公司 Sound effect generation method and system

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Application publication date: 20180914