CN112351289B - Live broadcast interaction method and device, computer equipment and storage medium - Google Patents

Live broadcast interaction method and device, computer equipment and storage medium Download PDF

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Publication number
CN112351289B
CN112351289B CN201910730059.9A CN201910730059A CN112351289B CN 112351289 B CN112351289 B CN 112351289B CN 201910730059 A CN201910730059 A CN 201910730059A CN 112351289 B CN112351289 B CN 112351289B
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live broadcast
broadcast room
animation
room
live
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CN112351289A (en
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符德恩
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Abstract

The application provides a live broadcast interaction method and device, computer equipment and a storage medium. The method comprises the following steps: establishing a matching relation between a first live broadcast room and a second live broadcast room; receiving an article presentation request sent by a target audience client; generating a first animation display instruction according to the item presentation request; and sending a first animation display instruction to the audience client side of the second live broadcast room, wherein the first animation display instruction is used for indicating the audience client side of the second live broadcast room to display the first atmosphere animation. Compared with the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching needs to be performed between the two live broadcast rooms, and therefore processing overhead of the server is large. The technical scheme provided by the embodiment of the application realizes that the virtual article information received by the anchor in another live broadcast room can be checked in one live broadcast room, does not need to be switched among different live broadcast rooms, and reduces the processing overhead of the server.

Description

Live broadcast interaction method and device, computer equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of communication, in particular to a live broadcast interaction method and device, computer equipment and a storage medium.
Background
An online live broadcast system is an internet system which transmits live video streams generated by a main broadcast client to a plurality of audience clients for playing. Online live systems are typically divided by a live room. The same live room typically includes one main and multiple viewers.
In the live broadcasting process, two different live broadcasting rooms (such as a first live broadcasting room and a second live broadcasting room) can be used for competition, and the competition result can be judged according to the total amount of virtual articles received by a main broadcasting of the live broadcasting rooms. For example, which live room's anchor receives more total amount of virtual items, which live room wins. Because the audience of each live broadcast room can only see the virtual articles received by the anchor in the live broadcast room, when the audience A of the first live broadcast room wants to know the total amount of the virtual articles received by the anchor in the second live broadcast room, the audience A needs to exit the first live broadcast room and enter the second live broadcast room for checking; then, when the audience a wants to know the total amount of the virtual items received by the anchor in the current first live broadcast room again, the audience a needs to exit the second live broadcast room and re-enter the first live broadcast room for viewing.
In the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching between the two live broadcast rooms is required, which may frequently send requests to enter and exit the live broadcast rooms to the server, resulting in a large processing overhead of the server.
Disclosure of Invention
The embodiment of the application provides a live broadcast interaction method and device, computer equipment and a storage medium, which can be used for solving the problem that the processing overhead of a server is high in the related art. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a live broadcast interaction method, where the method includes:
establishing a matching relation between a first live broadcast room and a second live broadcast room;
receiving an item presentation request sent by a target audience client, wherein the item presentation request is used for requesting presentation of a virtual item to a main broadcasting client of the first live broadcasting room;
generating a first animation display instruction according to the item presentation request;
and sending the first animation display instruction to a spectator client side of the second live broadcast room, wherein the first animation display instruction is used for indicating the spectator client side of the second live broadcast room to display the first atmosphere animation.
On the other hand, an embodiment of the present application provides a live broadcast interaction method, where the method includes:
displaying a live broadcast interface of a second live broadcast room;
receiving a first animation display instruction sent by a server;
and displaying a first atmosphere animation in the live broadcast interface according to the first animation display instruction, wherein the first atmosphere animation is used for indicating an anchor client side of a first live broadcast room to receive the virtual article.
In yet another aspect, an embodiment of the present application provides a computer device, which includes a processor and a memory, where at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to implement the above-mentioned live broadcast interaction method.
In yet another aspect, an embodiment of the present application provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the computer-readable storage medium, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by a processor to implement the above live broadcast interaction method.
In still another aspect, an embodiment of the present application provides a computer program product, where the computer program product is used, when executed by a processor, to implement the live broadcast interaction method.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
the first live broadcast room and the second live broadcast room have a matching relationship, and when the audience client side of the first live broadcast room presents virtual goods to the main broadcast client side of the live broadcast room, the audience client side of the second live broadcast room can display the first atmosphere animation. Compared with the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching needs to be performed between the two live broadcast rooms, and therefore processing overhead of the server is large. The technical scheme provided by the embodiment of the application realizes that the virtual article information received by the anchor in another live broadcast room can be checked in one live broadcast room, does not need to be switched among different live broadcast rooms, and reduces the processing overhead of the server.
Drawings
FIG. 1 is a schematic illustration of an implementation environment provided by an embodiment of the present application;
fig. 2 is a flowchart of a live interaction method according to an embodiment of the present application;
FIG. 3 is a diagram illustrating a live start interface;
FIG. 4 illustrates an example diagram of a preset matching rule;
FIG. 5 illustrates an example diagram of another preset matching rule;
FIG. 6 is an exemplary diagram illustrating yet another preset matching rule;
FIGS. 7-12 are diagrams illustrating six types of atmosphere animations;
FIG. 13 illustrates a flow diagram of a method of live interaction;
FIG. 14 is a flow chart illustrating yet another live interaction method;
fig. 15 is a block diagram of a live interaction device according to an embodiment of the present application;
fig. 16 is a block diagram of a live interaction device according to another embodiment of the present application;
FIG. 17 is a block diagram of a server according to an embodiment of the present application;
fig. 18 is a block diagram of a terminal according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
Referring to fig. 1, a schematic diagram of an implementation environment provided by an embodiment of the application is shown. The implementation environment may include: a first anchor terminal 10, a first viewer terminal 20, a second anchor terminal 30, a second viewer terminal 40, and a server 50.
The first anchor terminal 10 is installed and operated with a first anchor client, the second anchor terminal 30 is installed and operated with a second anchor client, the first audience terminal 20 is installed and operated with a first audience client, and the second audience terminal 40 is installed and operated with a second audience client.
The first anchor client and the second anchor client are clients of the same application program, and the clients are clients with video capture capability, and are used for recording live videos in a live broadcast room by an anchor and sending the live videos to the server 50. The first viewer client and the second viewer client may be clients of an easy application, and the clients are clients with video playing capability for playing live videos recorded in a live broadcast room by a main broadcast. The first viewer client and the second viewer client may be a social-type application client, an instant messaging-type application client, a live-type application client, and the like.
There is only one anchor client in each live broadcast room, and there may be one or m audience clients, where m is an integer greater than or equal to 2. The anchor client (first anchor client) in the first anchor terminal 10 and the viewer client (first viewer client) in the first viewer terminal belong to a first live room, and the anchor client (second anchor client) in the second anchor terminal 30 and the viewer client (second viewer client) in the second viewer terminal 40 belong to a second live room.
The first anchor terminal 10, the first viewer terminal 20, the second anchor terminal 30, and the second viewer terminal 40 may be electronic devices such as a mobile phone, a tablet PC, a PC (Personal Computer), an MP3 player (Moving Picture Experts Group Audio Layer iii, motion Picture Experts compression standard Audio Layer 3), an MP4 player (Moving Picture Experts Group Audio Layer iv, motion Picture Experts compression standard Audio Layer 4), and the like.
The server 50 may be a single server, a server cluster composed of multiple servers, or a cloud computing service center. The server 50 may communicate with the first anchor terminal 10, the first viewer terminal 20, the second anchor terminal 30, and the second viewer terminal 40, respectively, through a wired or wireless network for processing and relaying information between the respective terminals.
The technical solution of the present application will be described below by means of several embodiments.
Please refer to fig. 2, which illustrates a flowchart of a live interaction method according to an embodiment of the present application. In the present embodiment, the method is mainly exemplified by being applied to the implementation environment described above. The method may include the steps of:
step 201, the server establishes a matching relationship between the first live broadcast room and the second live broadcast room.
The first live broadcast room and the second live broadcast room are two different live broadcast rooms. Each live room may include a live client and a plurality of viewer clients.
Optionally, when the live client of the first live broadcast room sends a live broadcast starting request to the server, correspondingly, when the server receives the live broadcast starting request, the server searches for a second live broadcast room matched with the first live broadcast room, and establishes a matching relationship between the first live broadcast room and the second live broadcast room. And the live broadcast starting request is used for indicating the first live broadcast room to start live broadcast to the server.
Referring to fig. 3 in combination, a anchor user may run a first live client installed in a first anchor terminal, the first live client displaying a live start interface 31, the live start interface 31 for instructing the anchor user to start live. The live broadcast starting interface 31 comprises a live broadcast starting control 32, an avatar 33 set by the anchor user, and basic information 34 of the anchor user. When the anchor user clicks the start live broadcast control 32, a live broadcast room matching information popup window 35 is displayed, and live broadcast room matching information, such as "the background is matching the live broadcast room", can be displayed in the information popup window 35, and the live broadcast room matching information is used for indicating that the server is establishing a matching relationship between the first live broadcast room and the second live broadcast room.
At step 202, the target viewer client sends an item gifting request to the server.
The target viewer client may be any one of the first viewer clients, which refers to the viewer client of the first live room. The item gifting request is for requesting gifting of the virtual item to an anchor client of the first live broadcast room. The virtual article is presented to the anchor client side of the first live broadcast room, and the virtual article is presented to the anchor user account of the first live broadcast room. The anchor user account refers to a user account that the anchor user logs in the anchor client.
The spectator client may present the virtual item to the anchor client of the live room to which it belongs. The virtual article corresponds to an article type and an article quantity. The article type includes, but is not limited to, at least one of: virtual roses, virtual cakes, virtual sports cars, virtual airplanes, virtual stars, virtual lights, virtual rings, virtual watches, virtual high-heeled shoes, virtual love, and the like. Alternatively, the number of items is calculated in terms of numbers, or in terms of converted virtual unit values.
For example, the target viewer client sends a virtual item "nineteen roses", the item type of which is "virtual roses", the number of which is 99, which the target viewer client is given to the anchor client of the first live broadcast room. As another example, the target viewer client sends a virtual item "one sports car", the item type of the virtual item is "virtual sports car", and the number of items is 1. If the virtual unit value is a score, one rose equals two points, and one sports car equals fifty, then the quantity of items may also be calculated as a converted score.
In step 203, the server generates a first animation display instruction according to the item presentation request.
The server may generate the first animation display command according to the item presentation request after receiving the item presentation request.
Optionally, the item presentation request includes an identifier of the virtual item, an identifier of the anchor client, and an identifier of the live broadcast room. The identifier of the virtual article is used for uniquely identifying the virtual article, the identifier of the anchor client is used for uniquely identifying the anchor client, and the identifier of the live broadcast room is used for uniquely identifying the live broadcast room. Additionally, the identity of the anchor client may be an anchor user account that logs into the anchor client.
The first animation display instruction is used for indicating the audience client side of the second live broadcast room to display the first atmosphere animation. Optionally, the first animation display instruction includes an identifier of the first atmosphere animation.
Optionally, the server may further generate a second animation display instruction, the second animation display instruction including an identification of the second ambience animation. The second animation display instruction is used for indicating the anchor client side of the second live broadcast room to display the second atmosphere animation. The second atmosphere animation may be the same as or different from the first atmosphere animation.
It should be noted that, in the second live broadcast room, only the viewer client may display the first ambience animation; the second atmosphere animation may be displayed only by the anchor client, the first atmosphere animation may be displayed by the audience client, and the second atmosphere animation may be displayed by the anchor client.
Step 204, the server sends a first animation display instruction to the viewer client of the second live broadcast room.
After the server generates the first animation display instruction, the server may send the first animation display instruction to the viewer client of the second live broadcast room.
After receiving the item presentation request, the server sends display control information to the anchor client of the first live broadcast room, wherein the display control information is used for controlling the anchor client of the first live broadcast room to display the virtual item; and the anchor client of the first live broadcast room displays the virtual goods in the live broadcast interface according to the display control information.
And step 205, the second audience client displays a first atmosphere animation in the live broadcast interface according to the first animation display instruction, wherein the first atmosphere animation is used for indicating that the anchor client of the first live broadcast room receives the virtual article.
The second viewer client refers to a viewer client in the second live room. And the second audience client displays a live broadcast interface of the second live broadcast room, and can display the first atmosphere animation in the live broadcast interface of the second live broadcast room in an overlapping manner according to the first animation display instruction after receiving the first animation display instruction.
Optionally, the first ambience animation includes content elements related to the rating to which the virtual item belongs. The virtual items may be divided into at least two different classes, and the virtual items of the same class may include at least one virtual item. For example, the virtual items include a first level and a second level, the first level of virtual items including virtual roses, virtual cakes, virtual lights, and the like, and the second level of virtual items including virtual airplanes, virtual sports cars, virtual rockets, and the like. In addition, the grade of the virtual article can be divided according to the attribute value of the exchange resource corresponding to the virtual article.
The first atmosphere animation includes at least one of the following content elements: the system comprises light effect atmosphere elements positioned at the edge of a live broadcast interface, dynamic effect particle elements positioned at the edge of the live broadcast interface and virtual article elements positioned in the live broadcast interface.
The virtual article may include the following three grades: primary items, intermediate items, and premium items. In some other embodiments, the virtual object may be further divided into finer-grained levels, which is not limited in this application.
Wherein the first ambience animation comprises different content elements for different levels of the virtual item. For example, when the virtual item is a primary item, the first ambience animation may comprise light effect ambience elements; when the virtual article is a medium-grade article, the first atmosphere animation can comprise light effect atmosphere elements and motion effect particle elements; when the virtual item is a premium item, the first atmosphere animation may include light effect atmosphere elements, animation effect particle elements, and virtual item elements.
In the following, the content elements of the first ambience animation are described in detail:
the light effect atmosphere element is a content element for representing the atmosphere of the gift by the dynamically changed light effect. For example, the light effect atmosphere elements may represent a gift atmosphere by dynamic variation of light effects of different display styles. Wherein the display pattern of the light effect includes, but is not limited to, at least one of: color, saturation, frequency of change, transparency, and the like.
The light effect atmosphere elements may be related to virtual articles, i.e. different virtual articles correspond to different light effect atmosphere elements. Taking a certain virtual article as an example, the display style of the light effect in the light effect atmosphere element of the virtual article may be related to the virtual article, for example, if the virtual article is purple, then the display style of the light effect is also purple, and if the virtual article is red, then the display style of the light effect is also red.
The dynamic particle element is a content element that represents the gift atmosphere by a dynamically changing particle special effect. For example, the dynamic effect particle element can represent the gift atmosphere through the dynamic change of particles with different display patterns. Wherein the display style of the particles includes but is not limited to at least one of the following: color, number, size, shape, frequency of change, etc.
The kinetic effect particle elements may be related to virtual objects, i.e. different virtual objects correspond to different light effect atmosphere elements. Taking a certain virtual article as an example, the display pattern of the particles of the dynamic effect particle elements of the virtual article may be related to the virtual article, for example, if the virtual article is a diamond ring, the display pattern of the particles is a radial starlight; also for example, if the virtual object is a star, then the displayed pattern of the particle is a pentagram.
The virtual article element is a content element that represents a gift atmosphere by a dynamically changing virtual article. For example, the virtual article element can represent the gift atmosphere through the animation effects of the virtual article such as sliding, floating, fading and the like in the live broadcast interface. Wherein the dynamic effect of the virtual article includes but is not limited to at least one of the following: stroking, floating, bursting, jumping, flashing, and the like. For example, the virtual item is an airplane, then the dynamic effect of the virtual item may be that the airplane is stroked over the live interface; for another example, if the virtual item is love, then the dynamic effect of the virtual item may be jumping.
The first atmosphere animation corresponds to a gift-offering behavior in which a virtual item is offered to the anchor client.
Alternatively, different first ambience animations may be corresponding for different item gifting behaviors.
In one example, when the types of virtual items gifted by the item gifting behavior are different, corresponding to different first ambience animations. For example, when the virtual article gifted by the act of gifting the article is a rose, the first atmosphere animation may be that the rose blooms; when the virtual item gifted by the item gifting action is an airplane, the first ambience animation may be an airplane-pass.
In another example, when the levels of virtual items donated by the item donation activities are different, the same level of virtual items may include at least one virtual item corresponding to different first atmosphere animations. For example, when the virtual item gifted by the item gifting action is a primary item, the first ambience animation may be a light effect ambience element; when the virtual article given by the article giving behavior is a medium-grade article, the first atmosphere animation can be a light effect atmosphere element and a dynamic effect particle element; when the virtual item donated by the item donation action is an advanced item, the first atmosphere animation may be a light effect atmosphere element, a motion effect particle element, and a virtual item element.
In another example, when the presenter of the item gifting action is different, corresponding to a different first ambience animation. For example, when the virtual article is a rose, when the presenter of the article presenting behavior is the audience client, the first atmosphere animation blooms the rose; when the presenter of the item presentation behavior is the audience client A, the first atmosphere animation is that the rose petals fall off.
In another example, when the recipient of the item gifting behavior is different, corresponding to a different first ambience animation. For example, when the virtual article is a rose, when the recipient of the gift-giving behavior is anchor client a, the first atmosphere animation blooms the rose; when the recipient of the item presenting behavior is the anchor client B, the first atmosphere animation is the rosette drifting.
Of course, in other examples, the same first ambience animation may also correspond to different item gifting behaviors. For example, when the types of virtual items gifted by the item gifting behavior are different, the same first atmosphere animation is corresponding. For another example, when the levels of the virtual items gifted by the item gifting behavior are different, the same first atmosphere animation is corresponding. For another example, when the donor or recipient of the item-giving action is different, the same first ambience animation is corresponding. The correspondence between the item presenting action and the first atmosphere animation is merely exemplary and explanatory, and is not intended to limit the technical solution of the present application.
And when the audience user corresponding to the second audience client side sees the first atmosphere animation displayed in the live broadcast interface, the fact that the anchor client side of the first live broadcast room receives the virtual object can be known.
Optionally, when the first atmosphere animation is displayed in the live interface of the second live broadcast room, the attribute values of the first live broadcast room, such as the score value, the income value, the consumption value and the like, may also be displayed synchronously.
Optionally, the live interface of the second live broadcast room further includes a cross-live broadcast room presentation control, where the cross-live broadcast room presentation control is used for enabling the audience client in the second live broadcast room to present the virtual item to the anchor client in the first live broadcast room. For example, the second live broadcast interface includes an avatar of the anchor client in the first live broadcast room, and the audience user corresponding to the second audience client clicks the avatar to display a virtual article selection interface, where the virtual article selection interface includes at least one virtual article; after acquiring a selection signal of a user for a target virtual article in an article selection interface, a second audience client sends a cross-live broadcast room presentation request to a server, wherein the cross-live broadcast room presentation request is used for requesting presentation of the virtual article to a main broadcast client of a first live broadcast room; and then gifting the virtual item to the anchor client of the first live broadcast room through the server.
To sum up, the technical scheme provided by the embodiment of the application has the first live broadcast room and the second live broadcast room which are in matching relation, and when the audience client side of the first live broadcast room presents virtual articles to the anchor client side of the live broadcast room, the audience client side of the second live broadcast room can display the first atmosphere animation. Compared with the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching needs to be performed between the two live broadcast rooms, and therefore processing overhead of the server is large. The technical scheme provided by the embodiment of the application realizes that the virtual article information received by the anchor in another live broadcast room can be checked in one live broadcast room, does not need to be switched among different live broadcast rooms, and reduces the processing overhead of the server.
In addition, the embodiment of the application provides a new virtual article presenting method, so that audiences can present virtual articles across live broadcast rooms without exiting one live broadcast room and then entering another live broadcast room, the processing overhead of a server is reduced, the user operation is simplified, and the virtual article presenting efficiency is improved. In addition, the technical scheme provided by the embodiment of the application realizes interactive display among different live broadcast rooms, and enriches the interactive function of a live broadcast system.
Based on the live broadcast interaction method provided in the embodiment of fig. 2, this embodiment introduces details of establishing, by the server, a matching relationship between the first live broadcast room and the second live broadcast room.
In the live broadcasting process, in order to improve the interaction between the live broadcasting rooms, a live broadcasting room competition function is provided in each live broadcasting client, and if a first live broadcasting room initiates a competition to a second live broadcasting room. And for the first live broadcast room in a match state and a non-match state, the matching mode is different. Two different matching modes are described below:
the first method comprises the following steps: when the first live broadcast room is in a competition state, the live broadcast room competing with the first live broadcast room is determined as a second live broadcast room matched with the first live broadcast room.
The first live broadcast room can initiate a match to the second live broadcast room, and if the second live broadcast room receives the match, the first live broadcast room enters a match state. Or the second live broadcast room initiates a match to the first live broadcast room, and if the first live broadcast room receives the match, the first live broadcast room also enters a match state.
When the first live room is in a competition state, the server can determine the live room competing with the first live room as a second live room matching the first live room.
Optionally, when the live room of the match with the first live room includes one live room, the live room is directly determined as a second live room matching the first live room. When the live broadcast room competing with the first live broadcast room includes two or more live broadcast rooms, any one of the live broadcast rooms may be determined as a second live broadcast room matching the first live broadcast room.
And the second method comprises the following steps: and when the first live broadcast room is in a non-competition state, determining a second live broadcast room matched with the first live broadcast room according to the attribute value of the first live broadcast room and a preset matching rule.
When the first live broadcast room is in a non-competition state, the server can acquire the attribute value of the first live broadcast room and determine a second live broadcast room matched with the first live broadcast room according to a preset matching rule stored in advance.
The attribute values are used to characterize the level of the live room. The attribute value may be a point value, a revenue value, or a consumption value. Of course, the attribute value may be other values capable of characterizing the live-air rating.
For different attribute values, the server may also store preset matching rules corresponding to various attribute values, such as a score value and preset score matching rule, an income value and preset income matching rule, and a consumption value and preset consumption matching rule.
In the following, the detailed description of determining the second live broadcast room matched with the first live broadcast room according to the attribute value of the first live broadcast room and the preset matching rule mainly includes the following three conditions:
1. the attribute value is a score value, and the preset matching rule is a preset score matching rule.
In this case, the determining, according to the attribute value of the first live broadcast and the preset matching rule, the second live broadcast having a matching relationship with the first live broadcast includes: acquiring a score value between the first broadcasts; if the score value of the first live broadcast room belongs to the first value interval, selecting a second live broadcast room from at least one live broadcast room of which the score value belongs to the second value interval; if the score value of the first live broadcast room belongs to the second value interval, selecting a second live broadcast room from at least one live broadcast room of which the score value belongs to the third value interval; and if the score value of the first live broadcast room belongs to the third value interval, selecting a second live broadcast room from at least one live broadcast room of which the score value belongs to the third value interval. Wherein the first value interval is smaller than the second value interval, and the second value interval is smaller than the third value interval.
Exemplarily, referring to fig. 4 in combination, the first span is also referred to as a low segment, the second span is also referred to as a middle segment, and the third span is also referred to as a high segment. After obtaining the score value of the first live broadcast room, the server may determine which value interval, that is, which score segment, the score value is in. When the score value of the first live broadcast room is in the low segment, one live broadcast room can be selected from at least one live broadcast room in the medium segment as a second live broadcast room matched with the first live broadcast room. When the score value of a first live broadcast room is in the middle segment, one live broadcast room can be selected from at least one live broadcast room in the high segment as a second live broadcast room matched with the first live broadcast room. When the score value of the first live broadcast room is in the high section, one live broadcast room can be selected from at least one live broadcast room in the high section as a second live broadcast room matched with the first live broadcast room.
2. The attribute value is an income value, and the preset matching rule is a preset income matching rule.
In this case, the determining, according to the attribute value of the first live broadcast and the preset matching rule, the second live broadcast having a matching relationship with the first live broadcast includes: acquiring a revenue value of the first direct broadcasting; if the income value of the first live broadcast room belongs to the fourth value range, selecting a second live broadcast room from at least one live broadcast room of which the income value belongs to the fifth value range; if the income value of the first live broadcast room belongs to the fifth value interval, selecting a second live broadcast room from at least one live broadcast room of which the income value belongs to the sixth value interval; and if the income value of the first live broadcast room belongs to a sixth value range, selecting a second live broadcast room from at least one live broadcast room of which the income value belongs to the sixth value range. Wherein, the fourth value interval is smaller than the fifth value interval, and the fifth value interval is smaller than the sixth value interval.
Illustratively, with combined reference to fig. 5, the fourth interval is also referred to as low revenue, the fifth interval is also referred to as medium revenue, and the sixth interval is also referred to as high revenue. After the server acquires the income value of the first live broadcast room, the server can judge which value interval the consumption value is in, namely which income level. When the income value of the first live broadcast room is in low income, one live broadcast room can be selected from at least one live broadcast room in medium income to serve as a second live broadcast room matched with the first live broadcast room. When the revenue value of a first live broadcast room is in mid-revenue, one live broadcast room may be selected from at least one live broadcast room in high-revenue as a second live broadcast room matched to the first live broadcast room. When the revenue value of the first live broadcast room is at a high revenue, one live broadcast room can be selected from at least one live broadcast room at a high revenue as a second live broadcast room matched with the first live broadcast room.
3. The attribute value is a consumption value, and the preset matching rule is a preset consumption matching rule.
In this case, the determining, according to the attribute value of the first live broadcast and the preset matching rule, the second live broadcast having a matching relationship with the first live broadcast includes: acquiring a consumption value of the first direct broadcasting; if the consumption value of the first live broadcast room belongs to the seventh value interval, selecting a second live broadcast room from at least one live broadcast room of which the consumption value belongs to the eighth value interval; if the consumption value of the first live broadcast room belongs to the eighth value interval, selecting a second live broadcast room from at least one live broadcast room of which the consumption value belongs to the ninth value interval; and if the consumption value of the first live broadcast room belongs to the ninth value interval, selecting a second live broadcast room from at least one live broadcast room of which the consumption value belongs to the ninth value interval. Wherein, the seventh value interval is smaller than the eighth value interval, and the eighth value interval is smaller than the ninth value interval.
Exemplarily, referring to fig. 6 in combination, the fourth value interval is also referred to as low consumption, the fifth value interval is also referred to as medium consumption, and the sixth value interval is also referred to as high consumption. After obtaining the consumption value of the first live broadcast room, the server may determine which value interval, that is, which consumption segment, the consumption value is in. When the consumption value of the first live broadcast room is in low consumption, one live broadcast room can be selected from at least one live broadcast room in medium consumption to serve as a second live broadcast room matched with the first live broadcast room. When the consumption value of the first live broadcast is in consumption, one live broadcast can be selected from at least one live broadcast in high consumption as a second live broadcast matched with the first live broadcast. When the consumption value of the first live broadcast room is in high consumption, one live broadcast room can be selected from at least one live broadcast room in high consumption to serve as a second live broadcast room matched with the first live broadcast room.
To sum up, the technical scheme that this application embodiment provided provides the matching mode of multiple different live broadcast rooms: directly taking a live broadcast room competing with the live broadcast room as a matched live broadcast room in a competition state; in a non-match state, live broadcast room matching is carried out according to scores, income, consumption and the like of the live broadcast rooms, and the competitive feeling among different live broadcast rooms is improved.
Based on the live broadcast interaction method provided by the embodiment of fig. 2, after receiving the item presentation request sent by the target viewer client, the server may further perform the following steps:
in one embodiment, the server sends first animation display instructions to the viewer client of the second live broadcast room, the first animation display instructions being for instructing the viewer client of the second live broadcast room to display the first ambience animation.
In another embodiment, the server sends a second animation display instruction to the anchor client of the second live broadcast room, the second animation display instruction being used to instruct the anchor client of the second live broadcast room to display the second atmosphere animation.
In yet another embodiment, the server sends third animation display instructions to the viewer client of the first live room, the third animation display instructions for instructing the viewer client of the first live room to display a third ambience animation.
In yet another embodiment, the server sends a fourth animation display instruction to the anchor client of the first live broadcast room, the fourth animation display instruction being for instructing the anchor client of the first live broadcast room to display a fourth ambience animation.
The first atmosphere animation and the second atmosphere animation can be the same or different; the first atmosphere animation and the third atmosphere animation can be the same or different; the third atmosphere animation and the fourth atmosphere animation may be the same or different.
In one example, the first ambience animation is the same as the second ambience animation, the third ambience animation is the same as the fourth ambience animation, and the first ambience animation is different from the third ambience animation.
For an introduction description of the first atmosphere animation, please refer to the above embodiments, which are not described herein again.
Optionally, the second ambience animation includes at least one of: the system comprises light effect atmosphere elements positioned at the edge of a live broadcast interface, dynamic effect particle elements positioned at the edge of the live broadcast interface and virtual article elements positioned in the live broadcast interface.
Optionally, the third atmosphere animation may include, in addition to the elements of the first atmosphere animation and/or the second atmosphere animation, an environment element for representing a virtual environment in which the virtual article element is located, a text element, a pattern element, and the like. In addition, the third ambience animation may also include other element content. The fourth ambience animation may be the same as or different from the third ambience animation, the fourth ambience animation also having a richer content of elements than the first ambience animation and the second ambience animation.
It should be noted that, the manner of sending the second animation display instruction, the third animation display instruction, and the fourth animation display instruction by the server is similar to the manner of sending the first animation display instruction, and is not described herein again.
It should be noted that the first ambience animation, the second ambience animation, the third ambience animation and the fourth ambience animation correspond to the item presentation behavior and the presentation behavior of the same virtual item.
The four embodiments described above may be implemented individually or in combination, and the embodiments of the present application are not limited to this.
The content elements included in the first atmosphere animation are related to the grade to which the virtual object belongs; wherein the first ambience animation comprises different content elements for different levels of the virtual item.
Wherein the first ambience animation includes at least one of the following content elements: the system comprises light effect atmosphere elements positioned at the edge of a live broadcast interface, dynamic effect particle elements positioned at the edge of the live broadcast interface and virtual article elements positioned in the live broadcast interface.
The virtual article may include the following three grades: primary items, intermediate items, and premium items. The content elements comprised by the first ambience animation may be different for different levels of virtual items, as follows:
(1) When the virtual item belongs to the primary item, the first ambience animation comprises light effect ambience elements.
Exemplary, referring to FIG. 7 in conjunction, a schematic diagram of an ambience animation is illustrated. When the audience client of the first live broadcast room presents the primary item to the anchor client of the live broadcast room, the primary item 72 is displayed on the live broadcast interface 71 of the first live broadcast room, and the light effect atmosphere element 74 is displayed on the live broadcast interface 73 of the second live broadcast room.
Illustratively, referring to FIG. 8 in conjunction, a schematic diagram of another ambience animation is illustratively shown. When the audience client of the second live broadcast room presents the primary item to the anchor client of the live broadcast room, the primary item 72 is displayed on the live broadcast interface 73 of the second live broadcast room, and the light effect atmosphere element 74 is displayed on the live broadcast interface 71 of the first live broadcast room.
(2) When the virtual item belongs to a medium-grade item, the first atmosphere animation comprises light effect atmosphere elements and motion effect particle elements.
Illustratively, referring collectively to FIG. 9, a schematic diagram of yet another ambience animation is illustratively shown. When the audience client of the first live broadcast room presents the medium-grade item to the anchor client of the live broadcast room, the medium-grade item 72 is displayed on the live broadcast interface 71 of the first live broadcast room, and the light effect atmosphere element 74 and the dynamic effect particle element 75 are displayed on the live broadcast interface 73 of the second live broadcast room.
Referring illustratively to FIG. 10 in conjunction therewith, a schematic diagram of yet another ambience animation is illustratively shown. When the audience client in the second live broadcast room presents the medium-grade item to the anchor client in the live broadcast room, the medium-grade item 72 is displayed on the live broadcast interface 73 in the second live broadcast room, and the light effect atmosphere element 74 and the dynamic effect particle element 75 are displayed on the live broadcast interface 71 in the first live broadcast room.
(3) When the virtual item belongs to a high-level item, the first atmosphere animation includes light effect atmosphere elements, motion effect particle elements, and virtual item elements.
Illustratively, referring collectively to FIG. 11, a schematic diagram of yet another ambience animation is illustratively shown. When the audience client of the first live broadcast room presents the advanced goods to the main broadcast client of the live broadcast room, the advanced goods 72 are displayed on the live broadcast interface 71 of the first live broadcast room, and the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements 76 are displayed on the live broadcast interface 73 of the second live broadcast room.
Illustratively, referring collectively to FIG. 12, a schematic diagram of yet another ambience animation is illustratively shown. When the audience client of the second live broadcast room presents the advanced goods to the main broadcast client of the live broadcast room, the advanced goods 72 are displayed on the live broadcast interface 73 of the second live broadcast room, and the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements 76 are displayed on the live broadcast interface 71 of the first live broadcast room.
To sum up, the technical scheme that this application embodiment provided, the virtual article of different grades received to the anchor client of first live broadcast room, can correspond on the audience client of second live broadcast room and show different atmosphere animations, thereby make the audience user of second live broadcast room can learn the grade of the virtual article that the anchor client of first live broadcast room received, and then make the atmosphere of giving between the different live broadcast rooms can influence each other, increase the competitive feeling between the different live broadcast rooms, promote audience user consumption wish, finally can promote the live broadcast room atmosphere, the reinforcing interest, bring more incomes for the live broadcast platform.
Referring to fig. 13 and 14 in combination, flow charts of two live interaction methods are exemplarily shown. In the embodiment of the present application, the method is applied to the first anchor client, the first viewer client, the second anchor client, the second viewer client and the server described above for illustration. The first anchor client and the first audience client belong to a first live broadcast room, and the second anchor client and the second audience client belong to a second live broadcast room.
As shown in fig. 13, when the first viewer client presents the primary item to the first anchor client, the first anchor client displays the primary item, the second anchor client displays the light effect atmosphere element, and the second viewer client displays the light effect atmosphere element. When the first audience client presents the middle-level article to the first anchor client, the first anchor client displays the middle-level article, the second anchor client displays the light effect atmosphere elements and the dynamic effect particle elements, and the second audience client displays the light effect atmosphere elements and the dynamic effect particle elements. When the first audience client presents the advanced goods to the first anchor client, the first anchor client displays the advanced goods, the second anchor client displays the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements, and the second audience client displays the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements.
As shown in fig. 14, when the second viewer client presents the primary item to the second anchor client, the second anchor client displays the primary item, the first anchor client displays the light effect atmosphere element, and the first viewer client displays the light effect atmosphere element. When the second audience client gives a middle-grade item to the second anchor client, the second anchor client displays the middle-grade item, the first anchor client displays the light effect atmosphere elements and the dynamic effect particle elements, and the first audience client displays the light effect atmosphere elements and the dynamic effect particle elements. When the second audience client presents the advanced goods to the second anchor client, the second anchor client displays the advanced goods, the first anchor client displays the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements, and the first audience client displays the light effect atmosphere elements, the dynamic effect particle elements and the virtual goods elements.
Please refer to fig. 15, which illustrates a block diagram of a live interactive apparatus according to an embodiment of the present application. The device has the functions of realizing the method examples, and the functions can be realized by hardware or by hardware executing corresponding software. The device may be the server described above, or may be provided on the server. The apparatus 1500 may include: a relationship establishing module 1510, a request receiving module 1520, an instruction generating module 1530, and an instruction transmitting module 1540.
A relationship establishing module 1510, configured to establish a matching relationship between the first live broadcast room and the second live broadcast room;
a request receiving module 1520, configured to receive an item gifting request sent by a target viewer client, where the item gifting request is used to request a virtual item to be gifted to an anchor client of the first live broadcast room;
the instruction generating module 1530 is configured to generate a first animation display instruction according to the item presentation request;
an instruction sending module 1540, configured to send the first animation display instruction to the viewer client in the second live broadcast room, where the first animation display instruction is used to instruct the viewer client in the second live broadcast room to display a first atmosphere animation.
To sum up, the technical scheme provided by the embodiment of the application has the first live broadcast room and the second live broadcast room which are in matching relation, and when the audience client side of the first live broadcast room presents virtual articles to the anchor client side of the live broadcast room, the audience client side of the second live broadcast room can display the first atmosphere animation. Compared with the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching needs to be performed between the two live broadcast rooms, and therefore processing overhead of the server is large. The technical scheme provided by the embodiment of the application realizes that the virtual article information received by the anchor in another live broadcast room can be checked in one live broadcast room, does not need to be switched among different live broadcast rooms, and reduces the processing overhead of the server.
In some possible designs, the first ambience animation includes content elements related to a level to which the virtual item belongs; wherein the first ambience animation comprises different content elements for different levels of virtual items.
In some possible designs, the first ambience animation includes at least one of the following content elements: the system comprises light effect atmosphere elements positioned at the edge of a live broadcast interface, dynamic effect particle elements positioned at the edge of the live broadcast interface and virtual article elements positioned in the live broadcast interface.
In some possible designs, the first ambience animation comprises the light effect ambience element when the virtual item belongs to a primary item; when the virtual article belongs to a middle-level article, the first atmosphere animation comprises the light effect atmosphere elements and the dynamic effect particle elements; when the virtual article belongs to a high-grade article, the first atmosphere animation comprises the light effect atmosphere elements, the dynamic effect particle elements and the virtual article elements.
In some possible designs, the relationship establishing module 1510 is configured to determine a live room competing with the first live room as the second live room having the matching relationship with the first live room when the first live room is in a competition state.
In some possible designs, the relationship establishing module 1510 is configured to determine, when the first live broadcast room is in a non-competition state, the second live broadcast room having the matching relationship with the first live broadcast room according to the attribute value of the first live broadcast room and a preset matching rule.
In some possible designs, the attribute value is a score value, and the preset matching rule is a preset score matching rule;
the relationship establishing module 1510 is configured to obtain a score value of the first live broadcast room; when the score value of the first live broadcast room belongs to a first value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to a second value interval; when the score value of the first live broadcast room belongs to the second value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to a third value interval; when the score value of the first live broadcast room belongs to the third value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to the third value interval; the first value interval is smaller than the second value interval, and the second value interval is smaller than the third value interval.
In some possible designs, the attribute value is an income value, and the preset matching rule is a preset income matching rule;
the relationship establishing module 1510 is configured to obtain a revenue value of the first direct broadcasting; when the income value of the first live broadcast room belongs to a fourth value range, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to a fifth value range; when the income value of the first live broadcast room belongs to the fifth value interval, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to a sixth value interval; when the income value of the first live broadcast room belongs to the sixth value range, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to the sixth value range; the fourth value interval is smaller than the fifth value interval, and the fifth value interval is smaller than the sixth value interval.
In some possible designs, the instruction sending module 1540 is further configured to send a second animation display instruction to the anchor client in the second live broadcast room, where the second animation display instruction is used to instruct the anchor client in the second live broadcast room to display a second atmosphere animation.
In some possible designs, the instruction sending module 1540 is further configured to send a third animation display instruction to the viewer client in the first live broadcast room, where the third animation display instruction is used to instruct the viewer client in the first live broadcast room to display a third atmosphere animation.
Referring to fig. 16, a block diagram of a live interactive device according to an embodiment of the present application is shown. The device has the functions of realizing the method examples, and the functions can be realized by hardware or by hardware executing corresponding software. The apparatus may be the second viewer terminal described above, or may be provided on the second viewer terminal. The apparatus 1600 may include: an interface display module 1610, an instruction receiving module 1620, and an animation display module 1630.
An interface display module 1610, configured to display a live interface of a second live broadcast room;
an instruction receiving module 1620, configured to receive a first animation display instruction sent by a server;
and an animation display module 1630, configured to display a first atmosphere animation in the live broadcast interface according to the first animation display instruction, where the first atmosphere animation is used to indicate that an anchor client in the first live broadcast room receives a virtual item.
To sum up, the technical scheme provided by the embodiment of the application has the first live broadcast room and the second live broadcast room which are in matching relation, and when the audience client side of the first live broadcast room presents virtual articles to the anchor client side of the live broadcast room, the audience client side of the second live broadcast room can display the first atmosphere animation. Compared with the related art, if the virtual item information received by the anchor broadcasts of the two live broadcast rooms needs to be known in real time, frequent switching needs to be performed between the two live broadcast rooms, and therefore processing overhead of the server is large. The technical scheme provided by the embodiment of the application realizes that the virtual article information received by the anchor in another live broadcast room can be checked in one live broadcast room, does not need to be switched among different live broadcast rooms, and reduces the processing overhead of the server.
In some possible designs, the first ambience animation includes at least one of: the live broadcast system comprises light effect atmosphere elements located on the edge of the live broadcast interface, dynamic effect particle elements located on the edge of the live broadcast interface and virtual article elements located in the live broadcast interface.
It should be noted that, when the apparatus provided in the foregoing embodiment implements the functions thereof, only the division of the functional modules is illustrated, and in practical applications, the functions may be distributed by different functional modules according to needs, that is, the internal structure of the apparatus may be divided into different functional modules to implement all or part of the functions described above. In addition, the apparatus and method embodiments provided by the above embodiments belong to the same concept, and specific implementation processes thereof are described in the method embodiments for details, which are not described herein again.
Referring to fig. 17, a schematic structural diagram of a server according to an embodiment of the present application is shown. Specifically, the method comprises the following steps:
the server 1700 includes a Central Processing Unit (CPU)1701, a system memory 1704 including a Random Access Memory (RAM)1702 and a Read Only Memory (ROM)1703, and a system bus 1705 connecting the system memory 1704 and the central processing unit 1701. The server 1700 also includes a basic input/output system (I/O system) 1706 for facilitating the transfer of information between devices within the computer, and a mass storage device 1707 for storing an operating system 1713, application programs 1714, and other program modules 1715.
The basic input/output system 1706 includes a display 1708 for displaying information and an input device 1709 such as a mouse, keyboard, etc. for a user to input information. Wherein the display 1708 and the input device 1709 are connected to the central processing unit 1701 via an input-output controller 1710 connected to the system bus 1705. The basic input/output system 1706 may also include an input/output controller 1710 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, the input-output controller 1710 may also provide output to a display screen, a printer, or other type of output device.
The mass storage device 1707 is connected to the central processing unit 1701 through a mass storage controller (not shown) connected to the system bus 1705. The mass storage device 1707 and its associated computer-readable media provide non-volatile storage for the server 1700. That is, the mass storage device 1707 may include a computer-readable medium (not shown), such as a hard disk or CD-ROM drive.
Without loss of generality, the computer-readable media may comprise computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data. Computer storage media includes RAM, ROM, EPROM, EEPROM, flash memory or other solid state memory technology, CD-ROM, DVD, or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer storage media is not limited to the foregoing. The system memory 1704 and mass storage device 1707 described above may be collectively referred to as memory.
The server 1700 may also operate in conjunction with remote computers connected to a network via a network, such as the internet, according to various embodiments of the present application. That is, the computer 1700 may be connected to the network 1712 through the network interface unit 1711 connected to the system bus 1705, or may be connected to other types of networks or remote computer systems (not shown) using the network interface unit 1711.
The memory also includes at least one instruction, at least one program, set of codes, or set of instructions stored in the memory and configured to be executed by one or more processors to implement the above-described live interaction method.
Referring to fig. 18, a block diagram of a terminal according to an embodiment of the present application is shown. Generally, the terminal 1800 includes: a processor 1801 and a memory 1802.
The processor 1801 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and so on. The processor 1801 may be implemented in at least one hardware form of a DSP (Digital Signal Processing), an FPGA (Field Programmable Gate Array), and a PLA (Programmable Logic Array). The processor 1801 may also include a main processor and a coprocessor, where the main processor is a processor for Processing data in an awake state, and is also called a Central Processing Unit (CPU); a coprocessor is a low power processor for processing data in a standby state. In some embodiments, the processor 1801 may be integrated with a GPU (Graphics Processing Unit), which is responsible for rendering and drawing content required to be displayed on the display screen. In some embodiments, the processor 1801 may further include an AI (Artificial Intelligence) processor for processing computing operations related to machine learning.
Memory 1802 may include one or more computer-readable storage media, which may be non-transitory. Memory 1802 can also include high speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in the memory 1802 is used to store at least one instruction, at least one program, set of codes, or set of instructions for execution by the processor 1801 to implement the live interaction method provided by the method embodiments herein.
In some embodiments, the terminal 1800 may further optionally include: a peripheral interface 1803 and at least one peripheral. The processor 1801, memory 1802, and peripheral interface 1803 may be connected by buses or signal lines. Each peripheral device may be connected to the peripheral device interface 1803 by a bus, signal line, or circuit board. Specifically, the peripheral device may include: at least one of a communication interface 1804, a display screen 1805, audio circuitry 1806, a camera assembly 1807, a positioning assembly 1808, and a power supply 1809.
Those skilled in the art will appreciate that the configuration shown in fig. 18 is not limiting of terminal 2100 and may include more or fewer components than shown, or some components may be combined, or a different arrangement of components may be used.
In an exemplary embodiment, a computer device is also provided. The computer device comprises a processor and a memory, wherein at least one instruction, at least one program, a set of codes, or a set of instructions is stored in the memory, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by the processor to realize the above live interaction method.
In an exemplary embodiment, a computer readable storage medium is also provided, in which at least one instruction, at least one program, a set of codes, or a set of instructions is stored, which when executed by a processor, implements the above-mentioned live interaction method.
In an exemplary embodiment, a computer program product is also provided for implementing the live interaction method described above when executed by a processor.
It should be understood that reference to "a plurality" herein means two or more. "and/or" describes the association relationship of the associated objects, meaning that there may be three relationships, e.g., a and/or B, which may mean: a exists alone, A and B exist simultaneously, and B exists alone. The character "/" generally indicates that the former and latter associated objects are in an "or" relationship.
The above description is only exemplary of the present application and should not be taken as limiting the present application, and any modifications, equivalents, improvements and the like that are made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (15)

1. A live interaction method, comprising:
establishing a matching relation between a first live broadcast room and a second live broadcast room;
receiving an item presentation request sent by a target audience client, wherein the item presentation request is used for requesting presentation of a virtual item to a main broadcasting client of the first direct broadcasting room, and the target audience client is the audience client of the first direct broadcasting room;
generating a first animation display instruction according to the item presentation request;
and sending the first animation display instruction to a spectator client side of the second live broadcast room, wherein the first animation display instruction is used for indicating the spectator client side of the second live broadcast room to display the first atmosphere animation.
2. The method of claim 1, wherein the first ambience animation comprises content elements related to a level to which the virtual item belongs;
wherein the first ambience animation comprises different content elements for different levels of virtual items.
3. The method of claim 2, wherein the first ambience animation comprises at least one of the following content elements: the system comprises light effect atmosphere elements positioned at the edge of a live broadcast interface, dynamic effect particle elements positioned at the edge of the live broadcast interface and virtual article elements positioned in the live broadcast interface.
4. The method as claimed in any one of claims 1 to 3, wherein the establishing a matching relationship between the first live room and the second live room comprises:
when the first live broadcast room is in a competition state, determining the live broadcast room in the competition with the first live broadcast room as the second live broadcast room having the matching relation with the first live broadcast room.
5. The method of any one of claims 1 to 3, wherein establishing a matching relationship between the first live broadcast room and the second live broadcast room comprises:
and when the first live broadcast room is in a non-competition state, determining a second live broadcast room having the matching relation with the first live broadcast room according to the attribute value of the first live broadcast room and a preset matching rule.
6. The method according to claim 5, wherein the attribute value is a score value, and the preset matching rule is a preset score matching rule;
the determining the second live broadcast room having the matching relationship with the first live broadcast room according to the attribute value of the first live broadcast room and a preset matching rule includes:
acquiring a score value of the first live broadcast room;
if the score value of the first live broadcast room belongs to the first value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to the second value interval;
if the score value of the first live broadcast room belongs to the second value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to a third value interval;
if the score value of the first live broadcast room belongs to the third value interval, selecting the second live broadcast room from at least one live broadcast room of which the score value belongs to the third value interval;
the first value interval is smaller than the second value interval, and the second value interval is smaller than the third value interval.
7. The method of claim 5, wherein the attribute value is an income value and the predetermined matching rule is a predetermined income matching rule;
The determining the second live broadcast room having the matching relationship with the first live broadcast room according to the attribute value of the first live broadcast room and a preset matching rule includes:
acquiring a revenue value of the first direct broadcasting;
if the income value of the first live broadcast room belongs to a fourth value range, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to a fifth value range;
if the income value of the first live broadcast room belongs to the fifth value range, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to a sixth value range;
if the income value of the first live broadcast room belongs to the sixth value range, selecting the second live broadcast room from at least one live broadcast room of which the income value belongs to the sixth value range;
the fourth value interval is smaller than the fifth value interval, and the fifth value interval is smaller than the sixth value interval.
8. The method according to any one of claims 1 to 3, wherein after receiving the item-giving request sent by the target viewer client, the method further comprises:
and sending a second animation display instruction to the anchor client side of the second live broadcast room, wherein the second animation display instruction is used for indicating the anchor client side of the second live broadcast room to display a second atmosphere animation.
9. The method according to any one of claims 1 to 3, wherein after receiving the item-giving request sent by the target viewer client, the method further comprises:
and sending a third animation display instruction to the audience client side of the first live broadcast room, wherein the third animation display instruction is used for indicating the audience client side of the first live broadcast room to display a third atmosphere animation.
10. A live interaction method for use at a viewer client of a second live room, the method comprising:
displaying a live broadcast interface of the second live broadcast room;
receiving a first animation display instruction sent by a server;
displaying a first atmosphere animation in the live broadcast interface according to the first animation display instruction, wherein the first atmosphere animation is used for indicating a main broadcast client side of a first live broadcast room to receive a virtual article, and the virtual article is presented according to an article presentation request sent by an audience client side of the first live broadcast room;
and establishing a matching relation between the first live broadcast room and the second live broadcast room by the server.
11. The method of claim 10, wherein the first ambience animation comprises at least one of: the live broadcast system comprises light effect atmosphere elements located on the edge of the live broadcast interface, dynamic effect particle elements located on the edge of the live broadcast interface and virtual article elements located in the live broadcast interface.
12. A live interaction device, the device comprising:
the relation establishing module is used for establishing a matching relation between the first live broadcast room and the second live broadcast room;
a request receiving module, configured to receive an item presentation request sent by a target audience client, where the item presentation request is used to request that a virtual item be presented to a main broadcast client of the first live broadcast room, and the target audience client is an audience client of the first live broadcast room;
the instruction generating module is used for generating a first animation display instruction according to the item presentation request;
and the instruction sending module is used for sending the first animation display instruction to the audience client side of the second live broadcast room, and the first animation display instruction is used for indicating the audience client side of the second live broadcast room to display the first atmosphere animation.
13. A live interactive device for use at a viewer client of a second live room, the device comprising:
the interface display module is used for displaying a live broadcast interface of the second live broadcast room;
the instruction receiving module is used for receiving a first animation display instruction sent by the server;
the animation display module is used for displaying a first atmosphere animation in the live broadcast interface according to the first animation display instruction, wherein the first atmosphere animation is used for indicating an anchor client side of a first live broadcast room to receive a virtual article, and the virtual article is presented according to an article presentation request sent by an audience client side of the first live broadcast room;
And establishing a matching relation between the first live broadcast room and the second live broadcast room by the server.
14. A computer device comprising a processor and a memory, the memory having stored therein at least one program which is loaded and executed by the processor to implement the method of any one of claims 1 to 9 or the method of claim 10 or 11.
15. A computer-readable storage medium, in which at least one program is stored, which is loaded and executed by a processor to implement the method of any one of claims 1 to 9, or to implement the method of claim 10 or 11.
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