CN109408877B - Intelligent shooting decision-making method for anti-tank missile teams - Google Patents
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Abstract
The invention relates to the technical field of modeling simulation, and provides an intelligent shooting decision method for an antitank missile team. The method is suitable for the autonomous shooting decision modeling of the anti-tank missile teams for the 'people-out-of-the-loop' combat simulation, basically accords with the general combat using principle and flow of the anti-tank missile teams, has higher simulation confidence coefficient, can effectively make up the defect that combat scenarios can only set the combat tasks of a plurality of key time-saving combat entities according to combat decisions of fighters, does not need to plan the shooting actions of the anti-tank missile teams in the whole combat process in advance, reduces the planning difficulty of the combat scenarios, is simple in calculation and easy to program, and has good application prospect in the 'people-out-of-the-loop' combat simulation, particularly in the large-scale combat simulation.
Description
Technical Field
The invention relates to the technical field of modeling simulation, in particular to an intelligent shooting decision method for an antitank missile squad.
Background
Combat simulation is the technique, method and activity of simulation analysis of the combat environment and the combat process according to known or assumed conditions. With the rapid increase in computer technology, combat simulation has become an effective means of examining combat plans, evaluating weapons and equipment effectiveness, and studying new combat theories. For most combat simulations, especially large-scale combat simulations, the combat simulation process is long, and the combat simulation process needs to be repeated for many times to obtain statistical results, so that a simulation mode of 'people are not in a ring' is generally adopted. The disadvantage of this model is that the actions of each fighting unit entity in the simulation system are too dependent on the fighting plans input in advance, and various behavior models are called according to the plan strictly, which is obviously different from the actual fighting. In order to ensure the credibility of simulation, the contents of the aspects of the battle planning design need to be considered, the workload is large, and the operation is difficult to realize in fact, so that military concept modeling of the combat entity with certain autonomous decision-making capability becomes a key technology to be urgently broken through in the field of battle simulation.
The scale of the anti-tank missile teams is usually not more than one, portable or vehicle-mounted emission is adopted, the anti-tank missile teams can be used as anti-tank preparation teams and deployed in key areas where enemies can implement armor assault, and can also be used for firepower support or firepower suppression along with infantry and armored soldier combat, and the anti-tank missile teams are important contents for simulating army battles and tactical combat under the combined combat background. When the antitank missiles are in the first battle line in the separate battle, the direct aiming shooting mode is adopted, and the hitting task is flexibly determined according to the battlefield situation. Due to the uncontrollable property of the combat simulation process and the randomness of the situation development of a battlefield, the shooting action of the antitank missile teams in the whole combat process is difficult to plan for the combat scenario, so that the shooting scheme is often required to be independently decided by depending on a simulation model. The modeling of the autonomous shooting decision of the antitank missile teams needs to meet two conditions: firstly, the general operational use principle and the flow of an antitank missile weapon system must be met to ensure the confidence coefficient of simulation, and secondly, the constructed model needs to be calculated simply and is easy to be programmed and realized so as to meet the operational efficiency requirement of operational simulation, particularly large-scale operational simulation.
Disclosure of Invention
The invention aims to solve the technical problem of providing an intelligent shooting decision method for the sub-teams of the anti-tank missiles, which is suitable for the autonomous shooting decision modeling of the sub-teams of the anti-tank missiles for the operation simulation of the people-out-of-the-loop and meets the requirements of simulation confidence and operation efficiency.
The technical scheme of the invention is as follows:
an intelligent shooting decision method for anti-tank missile teams comprises the steps of sequencing targets to be shot, selecting missile types, determining the total missile launching amount, determining shooting units and the missile using amount.
Furthermore, the intelligent shooting decision method also comprises the steps of receiving enemy information, determining a target to be shot and judging whether shooting conditions are met.
Further, the targets to be shot are sorted, specifically, the targets to be shot are sorted according to the shooting value of the targets to be shot, and the targets to be shot MiShooting value of CiThe method comprises the following steps:
wherein n is the number of the target factors; cijTaking the value of the jth factor in a preset target sorting factor value taking table; wjThe weight of the jth factor, i takes the values of 1-n.
Further, the target ranking factors are 7, specifically: target properties, target distance from the attack axis, target hazard level, target destructiveness, target mobility, target system independence, and target location reliability; wherein, the target property, the distance between the target and the attack axis and the target hazard degree are target property measurement indexes; the target destructiveness, the target mobility, the target system independence and the target position are shooting profitability measurement indexes.
Further, the bullet seeds are selected according to the bullet seed shooting efficiency, the combat weather conditions and the target to be shot, and the method comprises the following steps:
during the day combat, when a television seeker missile exists, the television seeker missile is preferentially selected;
during the night battle, only the infrared imaging seeker missile can be selected;
when the target to be shot is an armored target, a low-altitude airplane target and a vehicle target, only the infrared imaging seeker missile can be selected.
Further, the total missile launching amount is calculated according to the following formula:
the total missile launching amount is min { the surplus of the selected missile seeds in the squad, the number of point targets is multiplied by the number of missiles distributed by a single target };
the method for determining the shooting unit and the shot consumption thereof comprises the following steps:
the method comprises the following steps that firstly, shooting units of firepower units capable of shooting are sorted according to the remaining quantity of selected ammunition types, and the remaining quantity of the ammunition types is higher than that of the ammunition types;
step two, sequentially distributing 1 missile to the firepower units capable of shooting according to the priority order determined in the step one;
if the total number of the firepower units capable of shooting is larger than the total number of the missile launching, the firepower units capable of shooting with higher priority carry out shooting, and the rest firepower units continuously keep a shooting standby state;
if the total number of the firepower units capable of being shot is less than the total missile launching amount, performing the sequencing of the shooting units again after 1 round of distribution, (some firepower units may have no residual missile seeds), sequentially and continuously distributing 1 missile to the firepower units according to the priority order, and repeatedly circulating until the shooting purpose is achieved or the total missile launching amount is achieved;
and 5, counting firepower units participating in shooting and the corresponding missile launching number.
Further, the received enemy information comprises the enemy information obtained by superior and friend reports and the enemy information detected by the anti-tank missile team;
the method for determining the target to be shot and filtering the target which is not suitable for the anti-tank missile to strike from the existing enemy information specifically comprises the following steps: targets of relevant types which are not suitable for anti-tank missile striking, targets which do not meet the range of the anti-tank missile, targets which exceed the limit of the high-low bound of the anti-tank missile and targets of which the motion speed exceeds the use upper limit of the anti-tank missile.
The conditions for firing are satisfied, including simultaneously: the fire unit is not destroyed and is in a shooting standby state, the ammunition reserve amount of the fire unit is not zero, and the wind speed does not exceed the maximum wind speed normally used by the antitank missile.
The present invention also provides a computer program for implementing the above-mentioned intelligent shooting decision method, an information processing terminal implementing the above-mentioned intelligent shooting decision method, and a computer-readable storage medium containing instructions which, when run on a computer, cause the computer to execute the above-mentioned intelligent shooting decision method.
The invention has the beneficial effects that: the intelligent decision method provided by the invention conforms to the general operation use principle and flow of an anti-tank missile weapon system, has higher simulation confidence, can effectively make up the defect that operation plans can only set operation tasks of a plurality of key time-saving operation entities according to operation decisions of a party of war through a model algorithm, does not need to plan shooting actions of an anti-tank missile team in the whole operation process in advance, reduces the planning difficulty of operation plans, is simple in calculation and easy to program, and has a good application prospect in operation simulation of 'people is not in the loop', particularly large-scale operation simulation.
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Fig. 1 is a schematic flow chart of an intelligent shooting decision method for an anti-tank missile team according to an embodiment of the invention.
Detailed Description
Specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings. It should be noted that technical features or combinations of technical features described in the following embodiments should not be considered as being isolated, and they may be combined with each other to achieve better technical effects. In the drawings of the embodiments described below, the same reference numerals appearing in the respective drawings denote the same features or components, and may be applied to different embodiments.
As shown in fig. 1, an intelligent shooting decision method for an anti-tank missile squad in the embodiment of the present invention is suitable for an anti-tank missile squad autonomous shooting decision modeling of "people are not around" combat simulation, and the method includes receiving hostile information and determining an object to be shot (hostile information judgment), judging whether a shooting condition is satisfied, sequencing the objects to be shot, selecting a missile seed, determining a total missile launching amount, and determining a shooting unit and a missile using amount; and issuing a shooting instruction on the basis of the steps.
Preferably, the specific steps are as follows:
1. receiving enemy information and determining target to be shot
The received enemy information comprises enemy target information reported by superior and friend teams and enemy target information discovered by scouting of the anti-tank missile teams, but the received enemy information is used for filtering out targets which are not suitable for being hit by the anti-tank missiles, and the method specifically comprises the following steps:
(ii) targets of a type not suitable for anti-tank missile attack;
the target does not meet the anti-tank missile range;
the target exceeds the limit of the anti-tank missile high-low shooting range;
and fourthly, the moving speed exceeds the target of the anti-tank missile using upper limit.
Regarding the determination of the high-low shooting limit system, let the shot distance be d, the relative shot height difference be delta, the high shooting range for the target be h, the low shooting range for the target be l, and the high shooting range for the lower limit of the missile range be h1The low range of the lower limit of the missile range is l1The high bound of the upper limit of the missile range is h2The low range of the upper limit of the missile range is l2The lower limit of the missile range is d1The upper limit of the missile range is d2Then the objective to satisfy the high-low impact limit requires the following equation:
l≤△≤h
wherein
2. Judging whether the shootable condition is satisfied
Antitank missile teams usually consist of a number of fire units, and the conditions that can be fired include:
firstly, an undamaged fire unit exists;
the firepower unit is in a shooting standby state;
the ammunition reserve of the fire unit is not zero;
and fourthly, the wind speed does not exceed the maximum wind speed normally used by the antitank missile.
For the fire units that meet the firing conditions, their identification needs to be included in the list of firepower units that can be fired to facilitate subsequent fire distribution.
3. Ordering of targets to be fired
And (3) sequencing the targets according to the obtained enemy information, and preferentially selecting the target with higher shooting value each time to carry out fire distribution: setting m targets to be shot, wherein the shooting value is represented by a target value coefficient CiAnd (i-1, 2, …, m), sorting according to the size of the target value coefficient, taking the target corresponding to the maximum value as a primary attack target, and recurrently.
The target value coefficient C is measured by target importance and shooting profitability, wherein the target importance comprises target properties, target distance from an attack axis and target hazard degree, and the target harmfulness comprises target destructibility, target maneuverability, target system independence and target position reliability, and 7 factors are total (it needs to be explained that the number of the factors can be determined according to actual war statistics, battle simulation results and expert experience, and in the embodiment, the number of the factors is 7); therefore to the target MiThe value C of the relevant factor can be obtained according to a preset target sorting factor value taking tableijThen according to the weight W of each factorjThe corresponding target value coefficient can be calculated:
the target ranking factor value list and the weight of each factor are obtained according to the data statistics of the actual war, the battle simulation result, and the expert experience and the opinion.
4. Selecting the seeds of the bullet
The antitank missile is mainly provided with two guidance heads of a television and an infrared imaging, can fight under different weather conditions, and the hit probability of the common television guidance head is superior to that of the infrared imaging guidance head, so the missile seeds need to be selected according to the shooting efficiency of the missile seeds and the battlefield environment:
firstly, a television seeker missile is preferentially selected during daytime operation;
secondly, only the infrared imaging seeker missile can be selected for fighting at night;
and the infrared imaging seeker missile is only used for hitting the targets such as armor, low-altitude helicopters and vehicles.
5. Determining total missile firing amount
The antitank missile belongs to a point target accurate hitting weapon system, and is mainly a direct aiming shooting mode, the hit probability of each missile is basically more than 0.6, so that 1-2 missiles are distributed to a single point target (target to be shot) and the hit probability of 0.6-0.9 can be at least ensured, therefore, from the aspect of combat effectiveness-cost ratio, the number of the missiles distributed to each point target is not too large, the value can be preset and flexibly adjusted, usually is 1 or 2, and the total missile launching amount is as follows:
and (4) the total missile launching amount is min { the surplus of the selected missile seeds in the squad, the number of point targets is multiplied by the number of missiles distributed by a single target }.
6. Determining shooting units and their ammunition usage
The selection principle of the shooting unit is as follows: the firepower unit is not idle as much as possible; the determination principle of the bullet quantity for the shooting unit is as follows: the number of missiles launched by each shooting unit is as average as possible, and the shooting is preferentially carried out when the number of the residual missiles is larger.
The specific process is as follows:
the method comprises the following steps of firstly, carrying out shooting unit sequencing on firepower units capable of shooting according to the residual quantity (not zero) of selected ammunition types, wherein the residual quantity of the ammunition types is higher than that of the ammunition types;
step two, sequentially distributing 1 missile to the firepower units according to the priority order;
if the total number of the firepower units is larger than the total number of the missile launches, the firepower units with higher priority carry out shooting, and the rest firepower units continue to keep a shooting standby state;
if the total number of the firepower units is less than the total missile launching amount, performing 1 round of distribution, then performing shooting unit sequencing again (some firepower units may have no residual missile seeds), sequentially and continuously distributing 1 missile to the firepower units according to the priority order, and repeatedly circulating until the total missile launching amount is reached;
and step five, counting firepower units participating in shooting and the corresponding missile launching number.
7. Give a shooting instruction
On the basis of the above steps, the command post of the squad sends out shooting instructions to each shooting unit, the shooting instructions comprise target information, used bullet types and bullet consumption, and when the shooting unit and the target to be shot still exist, the next target is shifted to continue to carry out firepower distribution.
The method of the present invention can be realized mainly by a computer program, and the realization of the method of the present invention by the computer program is within the protection scope of the present invention.
The following is one of the computer program implementations (and is not limited to only that mode):
the enemy information and target unit to be shot is used for receiving the enemy information found by the superior, friend and anti-tank missile teams, filtering out targets which are not suitable for being hit by the anti-tank missiles and determining the target to be shot;
a shooting-available condition judging unit for judging whether a shooting condition is met;
the target to be shot sequencing unit is used for sequencing the targets to be shot and determining the shooting priority;
the shooting unit and missile consumption determining unit is used for calculating the total missile launching amount and determining the shooting unit and missile consumption thereof;
and the shooting instruction output unit is used for sending a shooting instruction to the shooting unit.
The enemy information and the target unit to be shot take the enemy information as input, the target to be shot is output to the shooting condition judging unit, when the shooting condition is met, the target information to be shot is output to the target to be shot sequencing unit, the shooting unit and the shot consumption determining unit receive the output information of the target to be shot sequencing unit, the total launching amount of the missile, the shooting unit and the shot consumption thereof are determined, and the information is output to the shooting instruction output unit.
Information processing terminals that utilize the methods of the present invention, as well as computer-readable storage media that include instructions that, when executed on a computer, cause the computer to perform the methods of the present invention, are intended to be included within the scope of the present invention.
While several embodiments of the present invention have been presented herein, it will be appreciated by those skilled in the art that changes may be made to the embodiments herein without departing from the spirit of the invention. The above examples are merely illustrative and should not be taken as limiting the scope of the invention.
Claims (8)
1. An intelligent shooting decision method for anti-tank missile teams is characterized by comprising the steps of sequencing targets to be shot, selecting missile seeds, determining the total missile launching amount, determining shooting units and the missile using amount;
the total missile launching amount is calculated according to the following formula:
the total missile launching amount is min { the surplus of the selected missile seeds in the squad, the number of point targets is multiplied by the number of missiles distributed by a single target };
the method for determining the shooting unit and the shot using amount comprises the following steps:
the method comprises the following steps that firstly, shooting units of firepower units capable of shooting are sorted according to the remaining quantity of selected ammunition types, and the remaining quantity of the ammunition types is higher than that of the ammunition types;
step two, sequentially distributing 1 missile to the firepower units capable of shooting according to the priority order determined in the step one;
if the total number of the firepower units capable of shooting is larger than the total number of the missile launching, the firepower units capable of shooting with higher priority carry out shooting, and the rest firepower units continuously keep a shooting standby state;
if the total number of the firepower units capable of being shot is less than the total missile launching amount, the firepower units are subjected to one round of distribution, the firepower units are subjected to sequencing again, 1 missile is continuously distributed to the firepower units in sequence according to the priority order, and the operation is repeatedly circulated until the purpose of shooting is achieved or the total missile launching amount is achieved;
and step five, counting firepower units participating in shooting and the corresponding missile launching number.
2. The intelligent shooting decision method of claim 1 further comprising receiving hostile information and determining targets to be shot, determining whether shootable conditions are met.
3. The intelligent shooting decision method of claim 1, wherein the targets to be shot are ranked according to their shooting value, and the targets to be shot are MiShooting value of CiThe method comprises the following steps:
wherein n is the number of the target factors; cijTaking the value of the jth factor in a preset target sorting factor value taking table; wjThe weight of the jth factor, i takes the values of 1-n.
4. An intelligent fire decision method as claimed in claim 3, wherein the target ranking factors are 7, in particular: target properties, target distance from the attack axis, target hazard level, target destructiveness, target mobility, target system independence, and target location reliability; wherein, the target property, the distance between the target and the attack axis and the target hazard degree are target property measurement indexes; the target destructiveness, the target mobility, the target system independence and the target position are shooting profitability measurement indexes.
5. The intelligent shooting decision method of any one of claims 1-3, wherein the selection of the bullet type is selected according to the shooting efficiency of the bullet type, the fighting weather conditions and the target to be shot, and according to the following methods:
during the day combat, when a television seeker missile exists, the television seeker missile is preferentially selected;
during the night battle, only the infrared imaging seeker missile can be selected;
when the target to be shot is an armored target, a low-altitude airplane target and a vehicle target, only the infrared imaging seeker missile can be selected.
6. The intelligent fire decision method of claim 2,
the received enemy information comprises the enemy information obtained from superior and friend reports and the enemy information detected by the self detection of the anti-tank missile teams;
the method for determining the target to be shot and filtering the target which is not suitable for the anti-tank missile to strike from the existing enemy information specifically comprises the following steps: targets which are not suitable for the anti-tank missile to strike and are of relevant types, targets which do not meet the range of the anti-tank missile, targets which exceed the limit of the anti-tank missile high-low range and targets of which the motion speed exceeds the use upper limit of the anti-tank missile;
the conditions for firing are satisfied, including simultaneously: the fire unit is not destroyed and is in a shooting standby state, the ammunition reserve amount of the fire unit is not zero, and the wind speed does not exceed the maximum wind speed normally used by the antitank missile.
7. An information processing terminal implementing the intelligent fire decision method of any one of claims 1-6.
8. A computer-readable storage medium comprising instructions that, when executed on a computer, cause the computer to perform the intelligent fire decision method of any of claims 1-6.
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Effective date of registration: 20231223 Address after: 406, 4th Floor, Building 3, No. 9 Jiubin Road, Xiejiawan Street, Jiulongpo District, Chongqing, 404100 Patentee after: Chongqing Pingrong Technology Co.,Ltd. Address before: 102299 6th floor, building 5, No.1, Chaoqian Road, science and Technology Park, Changping District, Beijing Patentee before: BEIJING JINGPIN MIRROR TECHNOLOGY Co.,Ltd. |
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