CN109313484A - Virtual reality interactive system, method and computer storage medium - Google Patents

Virtual reality interactive system, method and computer storage medium Download PDF

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Publication number
CN109313484A
CN109313484A CN201780000973.7A CN201780000973A CN109313484A CN 109313484 A CN109313484 A CN 109313484A CN 201780000973 A CN201780000973 A CN 201780000973A CN 109313484 A CN109313484 A CN 109313484A
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China
Prior art keywords
dynamic
virtual scene
data
server
catch
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CN201780000973.7A
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CN109313484B (en
Inventor
崔永太
谢冰
肖乐天
陈明洋
许秋子
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Shenzhen Ruili Visual Multimedia Technology Co Ltd
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Shenzhen Ruili Visual Multimedia Technology Co Ltd
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Priority to CN202210083807.0A priority Critical patent/CN114527872B/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality

Abstract

A kind of virtual reality interactive system, method and server.The described method includes: virtual scene server receive it is each it is dynamic catch that data collection system sends dynamic catch data, and the operational order from each virtual scene client;The dynamic data collection system of catching includes at least two and each dynamic virtual scene client for catching at least corresponding local of data collection system;Virtual scene server according to receive it is described it is dynamic catch data the operational order responded, and response results are synchronized to each virtual scene client;So as to the virtual scene client can according to the response results, it is local it is dynamic catch data collection system acquisition it is dynamic catch data and local it is dynamic catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch data, corresponding virtual scene is adjusted, and by virtual scene display adjusted to user.The present invention can be realized interaction of the different user in strange land scene in same virtual scene.

Description

Virtual reality interactive system, method and computer storage medium
Technical field
The invention belongs to virtual reality interaction technique field more particularly to a kind of virtual interacting systems for strange land scene System, method and computer storage medium.
Background technique
Currently, the process of virtual reality interaction is usually: obtaining the dynamic of user and catches data (three-dimensional space position), then will It is dynamic to catch the server that data are transferred to virtual scene.Server determines that position of the user in virtual scene is believed according to dynamic data of catching Breath, to carry out corresponding interaction response, and by response results simultaneous display to user.In virtual reality interactive process, move Catch data acquisition mode can there are many, such as inertia it is dynamic catch, laser is dynamic catches or optics is dynamic catches.
In the virtual reality interaction for catching technology dynamic based on optics, it can use dynamic multiple move caught in system of optics and catch phase Machine identifies the optical markings point adhered on observed object, calculates mark point by the dynamic image capturing system processing for catching camera Co-ordinate position information (i.e. dynamic catch data), be then transferred to the dynamic server for catching camera through network (wired, wirelessly, USB etc.). Camera server receives the co-ordinate position information for catching camera automatically, identifies observed object according to the location coordinate information, obtains Location information of the family in physics scene is taken, then the location information in the physics scene is sent to the service of virtual scene Device and client.The server of virtual scene maps to the location information in virtual scene, so that it is determined that user is virtual Location information in scene, and user is shown to by the client of virtual scene.
Currently, in above-mentioned virtual reality interaction flow, as shown in figure 3, the dynamic trend for catching data specifically: virtual scene Server 31 and virtual scene client 32 can from optics it is dynamic catch obtained in system 33 it is corresponding it is dynamic catch data, due to virtual The server 31 of scene, client 32 are all based on local area network and open with the dynamic communication mode for catching system 33 of optics and the method for synchronization Hair, therefore the communication mode of current system can be realized the interaction of the virtual reality in same physical space.
With the further application of virtual reality interaction technique, there is the user in strange land in the same virtual scene It realizes the demand of virtual reality interaction, however there is no very good solution method but at present.
Summary of the invention
In consideration of it, the present invention provides a kind of synchronous virtual reality interactive system, the difference in strange land scene can be realized Interaction of the user in same virtual scene.
The first aspect of the embodiment of the present invention provides a kind of virtual reality interactive system, the system comprises: at least two Interactive subsystem and virtual scene server;The virtual scene server runs on wide area network;The interactive subsystem packet It includes: dynamic to catch data collection system and at least one virtual scene client;
It is described it is dynamic catch data collection system, for acquire it is local it is dynamic catch data, and the dynamic data of catching are sent to this Dynamic in the virtual scene client on ground, the virtual scene server and other interactive subsystems catches data acquisition system System;
The virtual scene client for receiving the operational order of local corresponding user, and the operational order is passed To the virtual scene server;And receive it is local it is described it is dynamic catch that data collection system sends it is dynamic catch data, and it is local It is described it is dynamic catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch data;
The virtual scene server, operational order for being transmitted according to all virtual scene clients for receiving and It is all it is dynamic catch that data collection system transmits it is dynamic catch data, responded accordingly, and by response results be synchronized to it is each described in Virtual scene client;
The virtual scene client, for result according to response, local dynamic dynamic the catching for catching data collection system acquisition Data and local it is dynamic catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch data, adjustment Corresponding virtual scene, and by virtual scene display adjusted to user.
The second aspect of the embodiment of the present invention provides a kind of virtual reality exchange method, which comprises
Virtual scene server receive it is each it is dynamic catch that data collection system sends it is dynamic catch data, and from each virtual The operational order of scene client;The dynamic data collection system of catching includes at least two and each described dynamic catches data acquisition system At least corresponding local virtual scene client of system;
Virtual scene server according to receive it is described it is dynamic catch data the operational order responded, and will response As a result it is synchronized to each virtual scene client;So as to the virtual scene client can according to the response results, It is local it is dynamic catch data collection system acquisition it is dynamic catch data and local it is dynamic catch that data collection system transmits from other It is dynamic to catch the dynamic of data collection system and catch data, corresponding virtual scene is adjusted, and by virtual scene display adjusted to user.
The third aspect of the embodiment of the present invention provides a kind of server, including memory, processor and is stored in described In memory and the computer program that can run on the processor, which is characterized in that the processor executes the calculating The step of virtual reality exchange method described in any of the above embodiments is realized when machine program.
The fourth aspect of the embodiment of the present invention provides a kind of computer readable storage medium, is stored with computer journey The step of sequence, the computer program realizes virtual reality exchange method described in any of the above embodiments when being executed by processor.
Existing beneficial effect is the present invention compared with prior art:
Technical solution provided by the invention will be grasped in virtual scene client after receiving the operational order of user It orders and is uploaded to virtual scene server.Virtual scene server is as control axis, according to all users received Operational order and all users location information (dynamic catch data), the operational order of user is carried out corresponding and by response results It is issued to each virtual scene client.Each virtual scene client is according to the response results received, each user And the corresponding user of client Viewing-angle information, the rendering of corresponding virtual scene is carried out, and be shown to user, thus real Virtual reality interaction of the multi-user of existing strange land scene in same virtual scene.
Detailed description of the invention
It to describe the technical solutions in the embodiments of the present invention more clearly, below will be to embodiment or description of the prior art Needed in attached drawing be briefly described.
Fig. 1 is the flow diagram of the first embodiment of virtual reality interactive system provided by the invention;
Fig. 2 is the flow diagram of the second embodiment of virtual reality interactive system provided by the invention;
Fig. 3 be moved in virtual reality in the prior art interaction catch data flow to schematic diagram;
Fig. 4 is the flow diagram of the first embodiment of virtual reality exchange method provided by the invention;
Fig. 5 is the flow diagram of the second embodiment of virtual reality exchange method provided by the invention;
Fig. 6 is the schematic block diagram of the embodiment of server provided by the invention.
Specific embodiment
In being described below, for illustration and not for limitation, the tool of such as particular system structure, technology etc is proposed Body details, to understand thoroughly the embodiment of the present invention.However, it will be clear to one skilled in the art that there is no these specific The present invention also may be implemented in the other embodiments of details.In other situations, it omits to well-known system, device, electricity The detailed description of road and method, in case unnecessary details interferes description of the invention.
It should be appreciated that ought use in this specification and in the appended claims, term " includes " instruction is described special Sign, entirety, step, operation, the presence of element and/or component, but be not precluded one or more of the other feature, entirety, step, Operation, the presence or addition of element, component and/or its set.
It is also understood that mesh of the term used in this description of the invention merely for the sake of description specific embodiment And be not intended to limit the present invention.As description of the invention and it is used in the attached claims, unless on Other situations are hereafter clearly indicated, otherwise " one " of singular, "one" and "the" are intended to include plural form.
It will be further appreciated that the term "and/or" used in description of the invention and the appended claims is Refer to any combination and all possible combinations of one or more of associated item listed, and including these combinations.
As used in this specification and in the appended claims, term " if " can be according to context quilt Be construed to " when ... " or " once " or " in response to determination " or " in response to detecting ".Similarly, phrase " if it is determined that " or " if detecting [described condition or event] " can be interpreted to mean according to context " once it is determined that " or " in response to true It is fixed " or " once detecting [described condition or event] " or " in response to detecting [described condition or event] ".
In order to illustrate technical solutions according to the invention, the following is a description of specific embodiments.
The virtual reality interaction schemes of the embodiment of the present invention are suitable for the virtual reality interaction of strange land scene, i.e., in difference The user of physical region can realize interaction in same virtual scene.The user of different physical regions is also known as herein are as follows: Strange land user, the user of strange land scene or the dynamic user caught under system of difference.In the following, will be carried out by specific embodiment in detail Thin description.
Virtual reality interactive system provided by the invention is for realizing being located at the user of different physical regions same virtual Interaction in scene, comprising: at least two interactive subsystems and virtual scene server.Each interactive subsystem includes: dynamic Catch data collection system and at least one virtual scene client.In the following, will include two interactive subsystems with interactive system 100 It unites, including being described in detail for a virtual scene client in each interactive subsystem.Wherein, a virtual scene visitor Family end corresponds to a user, and virtual scene client can receive the operation life that the virtual scene client corresponds to user's input It enables.
As shown in Figure 1, being the structural block diagram of the first embodiment of virtual reality interactive system provided by the invention, the friendship Interaction of the mutual system 100 for realizing the user positioned at different physical regions in same virtual scene, comprising: be located at the firstth area The dynamic of domain 11 catches data collection system 1011, and the virtual scene caught data collection system 1011 and be located at the same area is moved with this Client 1012.Dynamic positioned at second area 12 catches data collection system 1021, and moves with this and catch data collection system 1021 It positioned at the virtual scene client 1022 of the same area, and further include the virtual scene server 103 for running on wide area network.Its In, first area 11 and second area 12 are different physical regions.
Wherein, it moves and catches data collection system 1011 and acquire local target object (target object includes user or other objects Such as plinker is described so that target object is specially user as an example later) first it is dynamic catch data, and by this first Dynamic data of catching are synchronized to virtual scene client 1012, while dynamic data collection system 1011 of catching also dynamic catches number for the first of acquisition Data collection system 1021 and virtual scene server 103 are caught according to being sent to move.Similarly, it moves and catches data collection system 1021 Acquiring local target object, (target object includes user or other objects such as plinker etc., specific with target object later To be described for user) second it is dynamic catch data, and the second dynamic data of catching are synchronized to client 1022, while dynamic catching Data collection system 1021 also dynamic catch the second of acquisition data transmission and catches data collection system 1011 and virtual scene to dynamic Server 103.
Wherein, it moves and catches data and can specifically include: rigid body title, rigid body data and rigid body identification number.Receive dynamic catch The terminal device of data can identify rigid body according to rigid body title and rigid body identification number, determine use belonging to the rigid body Family, while the location information of the user can also be determined according to rigid body data.
Wherein, virtual scene server 103 dynamic catch the first of the acquisition of data collection system 1011 and dynamic catches data receiving And it is dynamic catch the acquisition of data collection system 1021 second it is dynamic catch data after, it is possible thereby to obtain all users in virtual scene Location information.
For virtual scene client 1012, one side receives local dynamic catch that data collection system 1011 transmits the One it is dynamic catch data, while can also receive it is local it is dynamic catch that data collection system 1011 transmits to catch data collection system automatically The second of 1021 is dynamic to catch data.I other words virtual scene client 1012 can know that the institute in different physical regions is useful The location information at family.For virtual scene client 1022, one side receives local dynamic data collection system 1021 of catching and passes Second come is dynamic to catch data, at the same can also receive it is local it is dynamic catch that data collection system 1021 transmits to catch data automatically and adopt The first of collecting system 1011 is dynamic to catch data.I other words virtual scene client 1022 can be known in different physical regions The location information of all users.That is, even if user is in different physical regions, each of virtual scene client It can know the location information of all users in the virtual scene.
It can be seen that it is dynamic catch data collection system by the user of acquisition it is dynamic catch data be synchronized to local client, other The dynamic of region catches data collection system and the purpose of virtual scene server is: realizing and catches data to dynamic and share, so that not With dynamic catch between data collection system, dynamic catch data collection system and virtual scene server and can share institute in virtual scene There is the dynamic of user to catch data, reaches the similar data sharing effect in same local area network.The shared of data is caught by dynamic, it can be true Determine location information of each user in virtual scene in virtual interacting, guarantees the normal logic of strange land virtual reality interaction, it is real The feeling of immersion of existing virtual reality interaction.It catches data collection system due to dynamic the dynamic of acquisition is caught into data using parallel form simultaneously Be synchronized to local virtual scene client, other it is dynamic catch data collection system and virtual scene server, therefore can contract Subtract synchronization time, promote data sharing efficiency, and then reduce interaction delay, promotes interactive experience.
Wherein, move catch data collection system 1011 and it is dynamic catch between data collection system 1021 when being communicated, can be with Select P2P communication mode.Data collection system 1011 and the dynamic P2P communication caught between data collection system 1021 are caught establishing to move When, dynamic data collection system 1011 and the dynamic difference of data collection system 1021 of catching of catching actively is sent to virtual scene server 103 Linking request, and carry in linking request the IP information of itself.Virtual scene server 103 receive linking request it Afterwards, it can extract IP information therein, and all IP synchronizing informations of extraction online dynamic are caught data collection system to current (1011,1021).Each move catches data collection system after receiving all IP information, can move with others and catch data Acquisition system establishes P2P communication connection.
It is understood that the dynamic data collection system of catching of the embodiment of the present invention can be that inertia is dynamic to catch data acquisition system System, laser is dynamic to catch that data collection system, optics are dynamic to catch data collection system or other kinds of dynamic catch data collection system.
It is dynamic catch data collection system to it is dynamic catch data carried out acquisition, it is synchronous after, that is, enter the interaction of next stage Process.
Virtual scene client 1012 can also receive local corresponding user's (i.e. corresponding use of virtual scene client 1012 Family) input operational order, and the operational order is transmitted to virtual scene server 103.Likewise, virtual scene client 1022 can also receive the operational order of local corresponding user (the corresponding user of virtual scene client 1022) input, and should Operational order is transmitted to virtual scene server 103.Wherein, operational order is operation of the user to people or object in virtual scene Instruction.
Specifically, user can input operational order to virtual scene client by way of handle or inertial attitude.Often The operational order can be converted into virtual field server 103 after receiving the operational order by one virtual scene client The form that can identify simultaneously is transferred to virtual scene server 103.I other words virtual scene server 103 can know the void The operational order of all users in different physical regions in quasi- scene.
The main function of virtual scene server 103 is: controlling being normally carried out for interaction logic.To realize in not jljl Normal interaction of the user in region in same virtual scene is managed, virtual scene server 103 needs to obtain all users in void The operational order of location information and all users in quasi- scene.It is real in description above in view of the two conditions It is existing, therefore virtual scene server 103 can be according to the operational order and all users of all users received virtual Location information in scene is responded accordingly.And response results are synchronized to each virtual scene client, it is such as synchronous To virtual scene client 1012 and virtual scene client 1022.
After response results to be synchronized to virtual scene client 1012 and virtual scene client 1022, for receiving To each virtual scene client of response results, the adjustment of result progress respective virtual scene according to response is needed.Tool Body adjustment mode is: the location information of result and all users in virtual scene is (i.e. according to response for virtual scene client First dynamic data and second of catching dynamic catch data) and local user (user corresponding with the client) Viewing-angle information to void Quasi- scene is adjusted, and by virtual scene display adjusted to user.For example, virtual scene adjusted can be passed through The helmet that user is worn is shown to user.So far, the user in different physical regions is completed under same virtual scene Interaction.
It is understood that the dynamic type for catching data collection system is more, for example, laser, inertia or optics etc., with In lower embodiment, will by it is dynamic catch data collection system to be that optics is dynamic catch data collection system for be described in detail.
Fig. 2 is referred to, is the structural block diagram of the second embodiment of virtual reality interactive system provided by the invention, the present invention The difference of embodiment and embodiment shown in FIG. 1 is: the embodiment of the present invention carries out the dynamic structure for catching data collection system It embodies.The dynamic of the embodiment of the present invention catches data collection system, and specially optics is dynamic catches acquisition system, and dynamic catch of each optics is adopted Collecting system includes: that camera server and multiple move catch camera.In the following, will be described in detail.
Specifically include as shown in Fig. 2, moving and catching data collection system 1011: multiple move catches camera 1011a and camera server 1011b.Specifically include likewise, moving and catching data collection system 1021: multiple move catches camera 1021a and camera server 1021b.
Wherein, moving and catching the effect of camera is that acquisition the dynamic of local user catches data and be transmitted to corresponding camera server. Specifically, multiple move catches camera 1011a, and first for acquiring local user is dynamic to be caught data and be transmitted to camera server 1011b.Multiple move catches camera 1021a, and second for acquiring local user is dynamic to be caught data and be transmitted to camera server 1021b。
Wherein, the effect of camera server has: it is logical to establish P2P with other dynamic camera servers for catching data collection system Letter dynamic catch local data sharing to local virtual scene client, virtual scene server and other dynamic catches data Camera server in acquisition system.Specifically, camera server 1011b, for establishing P2P with camera server 1021b Communication, while dynamic the first dynamic data of catching for catching camera 1011a acquisition are also transmitted to local virtual scene client 1012, void Quasi- scene server 103 and camera server 1021b.Likewise, camera server 1021b, is used for and camera server 1011b P2P communication is established, while dynamic will also catch the second of camera 1021a acquisition and dynamic catch data and be transmitted to local virtual scene client 1022, virtual scene server 103 and camera server 1011b.
It can it should be noted that establishing mode that P2P is communicated between camera server 1021b and camera server 1011b To be:
Camera server 1021b sends linking request to the virtual scene server 103, carries in the linking request The IP information of the camera server 1021b;Camera server 1011b also sends to the virtual scene server 103 and links It requests, the IP information of the camera server 1011b is carried in the linking request.Virtual scene server 103 will receive The IP information of camera server 1021b, the IP information of camera server 1011b be synchronized to the line camera service in network Device (i.e. camera server 1021b and camera server 1011b).
For camera server 1021b, in the IP information and camera server 1011b for receiving camera server 1021b IP information after, request is initiated the connection to camera server 1011b according to the IP information of camera server 1011b, with establish P2P communication.Similarly, for camera server 1011b, in IP information and the camera clothes for receiving camera server 1021b It is engaged in after the IP information of device 1011b, is initiated the connection and asked to camera server 1021b according to the IP information of camera server 1021b It asks, to establish P2P communication.
It is established between camera server after P2P communication, can realize to move and catch the dynamic of camera (1011a, 1021a) acquisition It is shared between camera server to catch data, such camera server 1021b can know that the dynamic of camera server 1011b catches Data, and local virtual scene client 1022 is synchronized to when interaction has demand;Likewise, camera server 1011b can To know that the dynamic of camera server 1021b catches data, and local virtual scene client is synchronized to when interaction has demand 1012.In this way, can be guaranteed at each virtual scene client of different physical regions can obtain virtual scene interaction In the dynamic of all users catch data.
The virtual reality interactive system of the embodiment of the present invention, using multiple dynamic sides catching camera and being combined with camera server Formula catches data to acquire the dynamic of user, and by virtual scene server as transfer, the P2P established between camera server is logical Letter catches the shared of data to realize to move, can guarantee that the dynamic transmission for catching data not will receive the interference of extraneous network in this way.Together When, in virtual scene client after receiving the operational order of user, operational order is uploaded to virtual scene service Device.Virtual scene server is as interactive controlling maincenter, according to the operational order of all users received and all users Location information (dynamic to catch data) responds the operational order of user and response results is issued to each virtual scene visitor Family end.Each virtual scene client is according to the response results received, the location information and client pair of each user The Viewing-angle information of the user answered, carries out the rendering of corresponding virtual scene, and is shown to user, is in strange land scene to realize Multi-user same virtual scene virtual reality interaction.
It is understood that user is mobile in real time in virtual reality interactive process, then dynamic catch data acquisition system The dynamic data of catching of system acquisition are also that continuously, that is, moving and catching data includes that the dynamic of multiple moment catches data.It is dynamic to catch data collection system Collect it is dynamic catch data after, it usually needs the dynamic data of catching at collected multiple moment are synchronized, to guarantee dynamic to catch number According to integrality.
Exception is, if it is dynamic catch data acquisition it is dynamic catch data data volume it is larger when, whole numbers of shared acquisition According to can then bring serious load to network bandwidth, when network environment is bad, it will cause responses to be delayed, and then is unsatisfactory for virtual The real-time, interactive effect of reality.It can be considered to shared without total data, i.e., only share partially to move and catch data, for example, By acquire multiple moment it is dynamic catch data and according to prefixed time interval pick out a part share.At this point, due to virtual Scene server and camera server receive it is dynamic catch data all and be incomplete, will cause again during interaction response Interactive picture wink moves or Caton.For this purpose, being caught in the work of the interactive system of first embodiment of the invention or second embodiment when dynamic When the data volume of data is too big, when should not all share, the dynamic sharing mode for catching data can be optimized, be optimized at this time It is not only able to mitigate network load later, while can be avoided and picture wink in virtual reality interactive process moving or Caton shows again As.In the following, optimal way will be described in detail.
Specifically, move catch data collection system carry out it is dynamic catch data sharing when, as camera server (1011b, Between 1021b) carry out it is dynamic catch data sharing when and camera server (1011b, 1021b) will move catch data sharing to When virtual scene server 103, not by it is dynamic catch camera acquisition it is all it is dynamic catch data and share, i.e., only share a part.Example Such as, move catch camera T1, T2, T3, T4, T5 moment acquire have 5 move catch data.So it is contemplated that according to prefixed time interval Pick out 5 it is dynamic catch in data a part (such as T2 moment it is dynamic catch data, the dynamic of T5 moment catches data) and only shared choose Elect it is dynamic catch data, network load can be alleviated in this way.Preset time interval can be equal, can also be unequal.
Only shared part is dynamic catches data and although alleviates network burden, but brings interactive picture Caton therewith or wink moves The problem of.To solve this problem, it may be considered that dynamic catch data to what is received at virtual scene server and camera server end Carry out linear interpolation processing, with simulate do not upload the moment it is dynamic catch data and according to simulate it is dynamic catch data carry out picture wash with watercolours Dye, and then avoid the problem that the interactive picture Caton in interactive process or wink are moved.
Virtual scene server 103 needs to carry out linear when the select part for receiving upload is moved and catches data Difference processing, specific linear difference processing method specifically:
For example, virtual scene server 103 receive the T2 moment it is dynamic catch data when, dynamic according to the T2 moment catches number According to, determine location information of the user in virtual scene be B point.Meanwhile virtual scene server also checks being somebody's turn to do for self record Currently the location information in virtual scene is A point to user.Then, according to A point and B point, acquisition interpolation time interval and Prefixed time interval (time difference between T2 and T5) carries out linear interpolation processing, when guaranteeing that user is moved to B point from A point, Virtual scene server 103 can just receive the dynamic of T5 moment and catch data.
Specifically, virtual scene server 103 is according to A point and B point, the interpolation time interval of acquisition and preset time The mode that interval (time difference between T2 and T5) carries out linear interpolation processing may is that
Using A point as start position, B point as final position, time difference between T2 and T5 as prefixed time interval, And the interpolation time interval obtained calculates the interpolated data between A point and B point according to following formula, that is, the user's simulated Location information:
xn=xn-1+(XTo×Tn-1,n)/T0
yn=yn-1+(YTo×Tn-1,n)/T0
zn=zn-1+(ZTo×Tn-1,n)/T0
Wherein, (xn, yn, zn) coordinate of n-th of the location of interpolation of expression under three-dimensional system of coordinate, n=1,2,3 ... ...;Work as n When=1, (x0, y0, z0) indicate start position coordinate;(XTo, YTo, ZTo) indicate that the three-dimensional from start position A to final position B is sat Vector under mark system;Tn-1,nIt indicates from the time needed for (n-1)th location of interpolation to n-th of location of interpolation (interpolation time Every), which can set or be obtained based on operation platform;T0Indicate prefixed time interval.(XTo, YTo, ZTo) can according to rise The coordinate position of point position A, the coordinate position of B obtain.
It simulates between A point and B point after the location information of user, can be simulated according to this using above-mentioned formula Location information carries out respective response.
In the same manner, camera server (1011b, 1021b) can also be carried out according to the identical mode of virtual scene server The simulation of customer position information, and by the obtained location information synchronizing of simulation to local virtual scene client (1011, 1012), so that virtual scene client (1011,1012) can carry out respective virtual scene according to the location information simulated Rendering, and then can guarantee the fluency of interactive picture.
The virtual reality interactive system of strange land scene is described in detail in above-mentioned Fig. 1 to Fig. 2, below in conjunction with attached Figure carries out the virtual reality exchange method of strange land scene to the above-mentioned interactive system of application, computer readable storage medium carries out in detail Thin description.To avoid repeating, the term having been described above hereinafter may no longer do repeated explanation.
As shown in figure 4, being the first of the virtual reality exchange method provided in an embodiment of the present invention applied to strange land scene The flow diagram of embodiment.The virtual reality exchange method can run on Fig. 1, in interactive system shown in Fig. 2, this hair In bright embodiment, virtual reality exchange method is described from virtual scene server side.The virtual reality exchange method packet Include following steps:
Step 401, virtual scene server receive it is each it is dynamic catch that data collection system sends it is dynamic catch data, and come from The operational order of each virtual scene client.
Since the virtual reality exchange method runs on Fig. 1, in interactive system shown in Fig. 2.Therefore, virtual scene service Device can receive at least two it is dynamic catch that data collection system sends dynamic catch data.This at least two dynamic catches data collection system Positioned at it is different it is dynamic catch data collection zone domain, i.e., at least two dynamic data collection systems of catching are located at different physical regions or positioned at different Ground, and each dynamic virtual scene client for catching at least corresponding local of data collection system.Wherein, it moves and catches data and be to catch The dynamic of local user of data collection system acquisition catches data.Data collection system is caught for each move, in the dynamic of acquisition local After catching data, need by this it is dynamic catch data and be synchronized to local virtual scene client, while the dynamic of acquisition is also caught into data It is sent to move and catches data collection system and virtual scene server.
Wherein, it moves and catches data and can specifically include: rigid body title, rigid body data and rigid body identification number.Receive dynamic catch The terminal device of data can identify rigid body according to rigid body title and rigid body identification number, determine use belonging to the rigid body Family, while the location information of the user can also be determined according to rigid body data.
Wherein, virtual scene server receive two it is dynamic catch data collection system acquisition it is dynamic catch data after, by The location information of all users in this available virtual scene.
For each virtual scene client, one side receive it is local it is dynamic catch that data collection system transmits dynamic catch number According to, at the same can also receive it is local it is dynamic catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch number According to.I other words virtual scene client can know the location information of all users in different physical regions.Namely It says, even if user is in different physical regions, each of virtual scene client can know institute in the virtual scene There is the location information of user.
It can be seen that it is dynamic catch data collection system by acquisition it is local it is dynamic catch data be synchronized to local client, other The dynamic of region catches data collection system and the purpose of virtual scene server is: realizing and catches data to dynamic and share, so that not Together dynamic catches between data collection system, and the dynamic data collection system and virtual scene server of catching can share virtual scene In the dynamic of all users catch data, reach the similar data sharing effect in same local area network.The shared of data, energy are caught by dynamic It enough determines location information of each user in virtual scene in virtual interacting, guarantees normally patrolling for strange land virtual reality interaction Volume, realize the feeling of immersion of virtual reality interaction.Data collection system is caught by the dynamic data of catching of acquisition using parallel side due to dynamic Formula, at the same be synchronized to local virtual scene client, other it is dynamic catch data collection system and virtual scene server, in this way Synchronization time can be reduced, promote data sharing efficiency, and then reduce interaction delay, promote interactive experience.
Both wherein, it moves and catches between data collection system when being communicated, can be established by virtual scene server Between P2P communication.I other words can be established by virtual scene server before reception is moved and catches data and operational order The dynamic P2P communication caught between data collection system.Also, the dynamic of the embodiment of the present invention catches data collection system to can be inertia dynamic Catch that data collection system, laser are dynamic to catch that data collection system, optics are dynamic to catch data collection system or other kinds of dynamic catch number According to acquisition system.
Step 402, virtual scene server according to receive it is described it is dynamic catch data the operational order responded, And response results are synchronized to each virtual scene client.
It is dynamic catch data collection system to it is dynamic catch data carried out acquisition, it is synchronous after, that is, enter the interaction of next stage Process.
Wherein, each virtual scene client can also receive local corresponding user (i.e. virtual scene client is corresponding User) input operational order, and the operational order is transmitted to virtual scene server.Wherein, operational order is user couple The operational order of people or object in virtual scene.Specifically, user can be by way of handle or inertial attitude to virtual scene Client inputs operational order.Each virtual scene client, can be by the operational order after receiving the operational order It is converted into the form that virtual field server can identify and is transferred to virtual scene server.I other words virtual scene server It can know the operational order of all users in the virtual scene in different physical regions.
The main function of virtual scene server is: controlling being normally carried out for interaction logic.Different physics are in realize Normal interaction of the user in region in same virtual scene, virtual scene server need to obtain all users in virtual scene In location information and all users operational order.In view of being had been carried out in description of the two conditions above, therefore Virtual scene server can be according to position of the operational order and all users of all users received in virtual scene Confidence breath is responded accordingly.And response results are synchronized to each virtual scene client.
After response results to be synchronized to each virtual scene client, for receiving each void of response results Quasi- scene client needs the adjustment of result progress respective virtual scene according to response.Specific adjustment mode is: virtual scene Client according to response the location information and local user of result and all users in virtual scene (with the client Corresponding user) Viewing-angle information virtual scene is adjusted, and by virtual scene display adjusted to user.For example, Virtual scene adjusted can be shown to user by the helmet that user is worn.So far, it completes in different physical areas Interaction of the user in domain under same virtual scene.
It is understood that the dynamic type for catching data collection system is more, for example, laser, inertia or optics etc., with In lower embodiment, will by it is dynamic catch data collection system to be that optics is dynamic catch data collection system for be described in detail.
As shown in figure 5, being the second of the virtual reality exchange method provided in an embodiment of the present invention applied to strange land scene The flow diagram of embodiment.The virtual reality exchange method can run on Fig. 1, in interactive system shown in Fig. 2.This hair In bright embodiment, virtual reality exchange method is described from virtual scene server side.Shown in the embodiment of the present invention and Fig. 4 The difference of embodiment be: it is described dynamic to catch data collection system to be that optics is dynamic catch acquisition system, comprising: it is multiple it is dynamic catch camera and Camera server.Therefore in this step, in such a way that virtual scene server establishes P2P communication, and dynamic catch is received The mode of data has been described in detail, and is described more detail below.
Step 501, virtual scene server receives the linking request that each camera server is sent.
Step 502, virtual scene server extracts the IP information of the camera server from the linking request.
Step 503, virtual scene server is every into network by the IP synchronizing information of all camera servers of extraction One camera server;So that each camera server can be according to the IP information received, with other camera services Device establishes P2P communication.
Step 504, virtual scene server receive it is each it is dynamic catch that data collection system sends it is dynamic catch data, and come from The operational order of each virtual scene client.
Step 505, virtual scene server according to receive it is described it is dynamic catch data the operational order responded, And response results are synchronized to each virtual scene client.
Moving it can be seen from above step and catching the effect of camera is that acquisition the dynamic of local user catches data and be transmitted to phase The camera server answered.And the effect of camera server has: establishing P2P with other dynamic camera servers for catching data collection system Communication dynamic catch local data sharing to local virtual scene client, virtual scene server and other dynamic catches number According to the camera server in acquisition system.
It should be noted that establishing the mode of P2P communication between camera server may is that
Each camera server sends linking request to the virtual scene server, carries in the linking request State the IP information of camera server.Virtual scene server extracts the IP letter of camera server from the linking request received Breath, and each line camera server by the IP synchronizing information of all camera servers of extraction into network.
For each camera server, in the IP information for receiving all camera servers from virtual scene server Later, according to the IP information received, linking request is sent to other camera servers, to establish P2P communication.
It is established between camera server after P2P communication, the dynamic dynamic data of catching for catching camera acquisition can be realized in camera Shared between server, such camera server can know that the dynamic of remaining camera server catches data, and having in interaction need to Local virtual scene client is synchronized to when asking;In this way, each virtual scene visitor of different physical regions can be guaranteed at Family end can obtain the dynamic of all users in virtual scene interaction and catch data.
The virtual reality exchange method of the embodiment of the present invention, using multiple dynamic sides catching camera and being combined with camera server Formula catches data to acquire the dynamic of user, and by virtual scene server as transfer, the P2P established between camera server is logical Letter catches the shared of data to realize to move, can guarantee that the dynamic transmission for catching data not will receive the interference of extraneous network in this way.Together When, in virtual scene client after receiving the operational order of user, operational order is uploaded to virtual scene service Device.Virtual scene server is as interactive controlling maincenter, according to the operational order of all users received and all users Location information (dynamic to catch data) responds the operational order of user and response results is issued to each virtual scene visitor Family end.Each virtual scene client is according to the response results received, the location information and client pair of each user The Viewing-angle information of the user answered, carries out the rendering of corresponding virtual scene, and is shown to user, is in strange land scene to realize Multi-user same virtual scene virtual reality interaction.
As shown in fig. 6, the schematic block diagram of server provided in an embodiment of the present invention.As shown in fig. 6, the service of the embodiment Device 6 includes: one or more processors 60, memory 61 and is stored in the memory 61 and can be in the processor 60 The computer program 62 of upper operation.The processor 60 realizes what above-mentioned each data synchronized when executing the computer program 62 Step in embodiment of the method, such as step S401 to S402 shown in fig. 5 or step S501 to S505.
Illustratively, the computer program 62 can be divided into one or more module/units, it is one or Multiple module/units are stored in the memory 61, and are executed by the processor 60, to complete the present invention.Described one A or multiple module/units can be the series of computation machine program instruction section that can complete specific function, which is used for Implementation procedure of the computer program 62 in the server 6 is described.
The server includes but are not limited to processor 60, memory 61.It will be understood by those skilled in the art that Fig. 6 An only example of server 6, does not constitute the restriction to server 6, may include than illustrating more or fewer portions Part, perhaps combines certain components or different components, for example, the server can also include input equipment, output equipment, Network access equipment, bus etc..
The processor 60 can be central processing unit (Central Processing Unit, CPU), can also be Other general processors, digital signal processor (Digital Signal Processor, DSP), specific integrated circuit (Application Specific Integrated Circuit, ASIC), ready-made programmable gate array (Field- Programmable Gate Array, FPGA) either other programmable logic device, discrete gate or transistor logic, Discrete hardware components etc..General processor can be microprocessor or the processor is also possible to any conventional processor Deng.
The memory 61 can be the internal storage unit of the server 6, such as the hard disk or memory of server 4. The memory 61 is also possible to the External memory equipment of the server 6, such as the plug-in type being equipped on the server 6 is hard Disk, intelligent memory card (Smart Media Card, SMC), secure digital (Secure Digital, SD) card, flash card (Flash Card) etc..Further, the memory 61 can also both include the internal storage unit of the server 6 or wrap Include External memory equipment.The memory 61 is for other programs needed for storing the computer program and the server And data.The memory 61 can be also used for temporarily storing the data that has exported or will export.
In the above-described embodiments, it all emphasizes particularly on different fields to the description of each embodiment, is not described in detail or remembers in some embodiment The part of load may refer to the associated description of other embodiments.
Those of ordinary skill in the art may be aware that list described in conjunction with the examples disclosed in the embodiments of the present disclosure Member and algorithm steps can be realized with the combination of electronic hardware or computer software and electronic hardware.These functions are actually It is implemented in hardware or software, the specific application and design constraint depending on technical solution.Professional technician Each specific application can be used different methods to achieve the described function, but this realization is it is not considered that exceed The scope of the present invention.
The unit as illustrated by the separation member may or may not be physically separated, aobvious as unit The component shown may or may not be physical unit, it can and it is in one place, or may be distributed over multiple In network unit.It can select some or all of unit therein according to the actual needs to realize the mesh of this embodiment scheme 's.
The technical solution of the embodiment of the present invention substantially the part that contributes to existing technology or the technology in other words The all or part of scheme can be embodied in the form of software products, which is stored in a storage and is situated between In matter, including some instructions are used so that a computer equipment or processor execute described in each embodiment of the embodiment of the present invention The all or part of the steps of method.
Embodiment described above is merely illustrative of the technical solution of the present invention, rather than its limitations;Although referring to aforementioned reality Applying example, invention is explained in detail, those skilled in the art should understand that: it still can be to aforementioned each Technical solution documented by embodiment is modified or equivalent replacement of some of the technical features;And these are modified Or replacement, the spirit and model of each embodiment technical solution of the embodiment of the present invention that it does not separate the essence of the corresponding technical solution It encloses.

Claims (14)

1. virtual reality interactive system, which is characterized in that the system comprises: at least two interactive subsystems and virtual field Scape server;The virtual scene server runs on wide area network;The interactive subsystem include: it is dynamic catch data collection system with And at least one virtual scene client;
Described move catches data collection system, catches data for acquiring the dynamic of local target object, and the dynamic data of catching are sent Dynamic data of catching into the local virtual scene client, the virtual scene server and other interactive subsystems acquire System;
The operational order for receiving the operational order of local corresponding user, and is transmitted to institute by the virtual scene client State virtual scene server;And receive it is local it is described it is dynamic catch that data collection system sends dynamic catch data, and local institute State catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch data;
The virtual scene server, operational order for being transmitted according to all virtual scene clients for receiving and all It is dynamic catch that data collection system transmits it is dynamic catch data, responded accordingly, and by response results be synchronized to it is each it is described virtually Scene client;
The virtual scene client, for according to the response results, local dynamic dynamic the catching for catching data collection system acquisition Data and local it is dynamic catch that data collection system transmits dynamic catch the dynamic of data collection system from other and catch data, adjustment Corresponding virtual scene, and by virtual scene display adjusted to user.
2. virtual reality interactive system according to claim 1, which is characterized in that described dynamic to catch data collection system and also use It is communicated in catching data collection system with dynamic in other interactive subsystems and establishing P2P.
It is described dynamic to catch data collection system to be that optics is dynamic catch acquisition 3. virtual reality interactive system according to claim 2 System, comprising: multiple move catches camera and camera server;
The dynamic camera of catching catches data and is transmitted to the camera server for acquiring the dynamic of local target object;
The camera server is communicated specifically for establishing P2P with other dynamic camera servers caught in data collection system, will The dynamic data of catching are synchronized to local virtual scene client, and also dynamic catch data by described and be uploaded to the virtual scene Server and other dynamic camera servers caught in data collection system.
4. virtual reality interactive system according to claim 3, which is characterized in that the camera server and other interactions When camera server in subsystem establishes P2P communication, the camera server is specifically used for:
Linking request is sent to the virtual scene server;The IP letter of the camera server is carried in the linking request Breath;Each institute so as to the virtual scene server by the IP synchronizing information of all camera servers received into network State camera server;
The camera server is also used to receive the IP information for all camera servers that the virtual scene server transmits, and According to the IP information, P2P is established with other camera servers and is communicated.
5. according to claim the 1 virtual reality interactive system stated, which is characterized in that it is described that dynamic to catch data include: rigid body name Title, rigid body data and rigid body identification number.
6. virtual reality interactive system according to claim 1, which is characterized in that described dynamic to catch data include multiple moment It is dynamic catch data, it is described dynamic to catch data collection system and be specifically used for:
The dynamic data of catching that timesharing in the middle part of the multiple moment is carved are sent to the virtual scene service according to prefixed time interval Dynamic in device and other interactive subsystems catches data collection system.
7. virtual reality interactive system according to claim 6, which is characterized in that the virtual scene server, specifically For according to current time receive it is dynamic catch data, determine location information of the user in virtual scene, and the position is believed Breath is used as endpoint information;And believe the location information of the user recorded in the virtual scene server as starting point Breath;According to the start position, final position, the interpolation time interval of acquisition and the prefixed time interval, carry out linear Interpolation processing, to simulate other positions information of the user between the start position and final position, to carry out phase The response answered;
The camera server, specifically for according to current time receive it is dynamic catch data, determine user in virtual scene Location information, and using the location information as endpoint information;And the use that will be recorded in the virtual scene server The current location information in family is as origin information;According to the start position, final position, acquisition interpolation time interval and The prefixed time interval carries out linear interpolation processing, with simulate the user the start position and final position it Between other positions information, and be synchronized to local virtual scene client.
8. virtual reality exchange method, which is characterized in that the described method includes:
Virtual scene server receive it is each it is dynamic catch that data collection system sends it is dynamic catch data, and come from each virtual scene The operational order of client;The dynamic data collection system of catching includes at least two and each described dynamic catches data collection system extremely A few corresponding local virtual scene client;
Virtual scene server according to receive it is described it is dynamic catch data the operational order responded, and by response results It is synchronized to each virtual scene client;So that the virtual scene client can be according to the response results, local It is dynamic catch data collection system acquisition it is dynamic catch data and local it is dynamic catch that data collection system transmits dynamic caught from other The dynamic of data collection system catches data, adjusts corresponding virtual scene, and by virtual scene display adjusted to user.
9. virtual reality exchange method according to claim 8, which is characterized in that received in the virtual scene server It is each it is described it is dynamic catch that data collection system sends it is dynamic catch data before, the method also includes:
The virtual scene server establishes the dynamic P2P communication caught between data collection system.
10. virtual reality exchange method according to claim 9, which is characterized in that described dynamic to catch data collection system and be Optics is dynamic to catch acquisition system, comprising: multiple move catches camera and camera server;The virtual scene server is received from each It is dynamic to catch the dynamic of data collection system and catch data, it specifically includes:
The virtual scene server, which is received, catches data from the dynamic of the camera server;The dynamic data of catching are that described move is caught The dynamic of local target object of camera acquisition catches data.
11. virtual reality exchange method according to claim 10, which is characterized in that the virtual scene server is established The dynamic P2P communication caught between data collection system, specifically includes:
The virtual scene server receives the linking request that each camera server is sent;
The virtual scene server extracts the IP information of the camera server from the linking request;
The each phase of the virtual scene server by the IP synchronizing information of all camera servers of extraction into network Machine server, so that each camera server can establish P2P with other camera servers according to the IP information received Communication.
12. virtual reality exchange method according to claim 8, which is characterized in that described dynamic to catch data include: rigid body name Title, rigid body data and rigid body identification number.
13. a kind of computer readable storage medium, the computer-readable recording medium storage has computer program, and feature exists In when the computer program is executed by processor the step of any one of such as claim 8 to 12 of realization the method.
14. a kind of server, including memory, processor and storage can transport in the memory and on the processor Capable computer program, which is characterized in that the processor realizes such as claim 8 to 12 times when executing the computer program The step of one the method.
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