CN105915849A - Virtual reality sports event play method and system - Google Patents
Virtual reality sports event play method and system Download PDFInfo
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- CN105915849A CN105915849A CN201610301376.5A CN201610301376A CN105915849A CN 105915849 A CN105915849 A CN 105915849A CN 201610301376 A CN201610301376 A CN 201610301376A CN 105915849 A CN105915849 A CN 105915849A
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- panoramic video
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/18—Closed-circuit television [CCTV] systems, i.e. systems in which the video signal is not broadcast
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/234—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs
- H04N21/23412—Processing of video elementary streams, e.g. splicing of video streams, manipulating MPEG-4 scene graphs for generating or manipulating the scene composition of objects, e.g. MPEG-4 objects
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/472—End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
Abstract
The present invention discloses a virtual reality sports event play method and system. The system comprises a remote acquisition system configured to employ the on-site panorama video of the sports event and send the on-site panorama video of the sports event to a remote server; the remote server configured to receive the on-site panorama video, generate the visual three-dimensional scene in real time according to the on-site panorama video and send the visual three-dimensional scene to a display system; and the display system configured to receive and display the visual three-dimensional scene, employ the user's motion information and send the motion information to the remote server. The virtual reality sports event play method and system allow users to cognate the real feeling of watching sport events in a short distance on site and satisfy the family entertainment through visual reality of a real playing sports event.
Description
Technical field
The present invention relates to technical field of information communication, particularly to a kind of virtual reality competitive sports player method and system.
Background technology
Virtual reality technology is that an important directions of emulation technology is emulation technology and the set of the multiple technologies such as computer graphics human-machine interface technology multimedia technology sensing technology network technology is a challenging interleaving techniques front subject and research field, and virtual reality technology (VR) mainly includes that simulated environment, perception, natural technical ability and sensing set the aspects such as each.Simulated environment is generated by computer, the 3 D stereo photorealism of Real-time and Dynamic.Perception refers to that preferable VR should have the perception that all people are had, in addition to the visually-perceptible that computer graphics techniques is generated, and the perception such as also audition, sense of touch, power feel, motion, the most also include olfactory sensation and the sense of taste etc., the most perception.
At present, virtual reality device is generally applied to the fields such as game, scientific research, industry.And current, being mainly characterized by of the entertainment applications of family: multimedia service etc..If that virtual reality is attached in the entertainment applications of family brings sense of reality become focus of concern.The competitive sports that particularly corresponding people like, if people go on-the-spot viewing, it not only needs high expense, and also is difficult to in-plant watch the performance and the surging enthusiasm of audience that players is excellent.The viewing if people are in, then can only be by equipment viewing two dimension impacts such as TVs, it does not has real presence.
Thus prior art could be improved and improve.
Summary of the invention
The technical problem to be solved in the present invention is, for the deficiencies in the prior art, it is provided that virtual reality competitive sports player method and system, can realize the on-the-spot sense of reality closely watching competitive sports when watching competitive sports realizing people.
In order to solve above-mentioned technical problem, the technical solution adopted in the present invention is as follows:
A kind of virtual reality competitive sports Play System, comprising:
Remote gathering system, for using the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server;
Remote server, is used for receiving described on-the-spot panoramic video, and described on-the-spot panoramic video is generated virtual three-dimensional scene, then send described virtual three-dimensional scene to display system
Display system, is used for receiving and showing described virtual three-dimensional scene, and the action message of collection user, sends described action message to remote server.
Described virtual reality competitive sports Play System, wherein, described remote gathering system includes:
Photographic head, for gathering the on-the-spot panoramic video of competitive sports;
Transport module, for sending the panoramic video of camera collection to remote server.
Described virtual reality competitive sports Play System, wherein, described remote server includes:
Processing module, for according to panoramic video, generates virtual 3-D view;
Synthesis module, for judging direction and the visual field of user's correspondence in virtual three-dimensional view according to the action message of user, and extracts the described orientation of synthesis and the due content in the visual field;
Rendering module, for the direction according to active user and the visual field, renders the corresponding three-dimensional scenic of generation to the content of synthesis;
First communication module, for communicating with remote gathering system and display system.
Described virtual reality competitive sports Play System, wherein, described display system includes:
Data processing module, the data after the three-dimensional scenic received is carried out data process, and process send display module to;
Display module, for being shown to user by the content of three-dimensional scenic;
Trapping module, for capturing the action message of user;
Second communication module, for communicating with remote server, receives the three-dimensional scenic that remote server sends, and sends the action message of capture user to remote server.
Described virtual reality competitive sports Play System, wherein, described display module is VR equipment.
A kind of virtual reality competitive sports player method, comprising:
Remote gathering system obtains the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server;
Described remote server receives described on-the-spot panoramic video, generates virtual three-dimensional view according to described on-the-spot panoramic video, and sends described virtual three-dimensional view to display system;
Display system receives and shows described virtual three-dimensional view.
Described virtual reality competitive sports player method, wherein, described display system also includes after receiving and showing described virtual three-dimensional view:
Described display system gathers the action message of user, and sends described action message to remote server;
The content of virtual three-dimensional view, according to described action message, is adjusted by remote server;And the virtual three-dimensional view after adjusting sends to display system.
Described virtual reality competitive sports player method, wherein, the content of virtual three-dimensional view, according to described action message, is adjusted by described remote server, and the virtual three-dimensional view after adjusting sends to display system and specifically includes:
Described remote server determines direction and the visual field of user's correspondence in virtual three-dimensional view according to action message;
The content that the direction in virtual three-dimensional view is corresponding with the visual field is rendered with the visual field according to described direction;
Virtual three-dimensional view after rendering sends to display system.
Described virtual reality competitive sports player method, wherein, described remote server receives described on-the-spot panoramic video, and specifically includes according to described on-the-spot panoramic video generation virtual three-dimensional view:
Described remote server receives described on-the-spot panoramic video, generates virtual three-dimensional environment view according to described present panoramic video;
Described virtual three-dimensional environment view is rendered generation three-dimensional view.
Described virtual reality competitive sports player method, wherein, described display system is VR display device.
Beneficial effect: compared with prior art, the invention provides a kind of virtual reality competitive sports player method and system, described system includes remote gathering system, for using the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server;Remote server, is used for receiving described on-the-spot panoramic video, and described on-the-spot panoramic video is generated virtual three-dimensional scene in real time, then send described virtual three-dimensional scene to display system;Display system, is used for receiving and showing described virtual three-dimensional scene, and the action message of employing user, and sends described action message to remote server.Present invention achieves and play competitive sports by virtual reality really so that virtual reality system adds the virtual playing function of competitive sports, and native system simple in construction, it is achieved low cost etc..
Accompanying drawing explanation
The structure principle chart of the virtual reality competitive sports Play System that Fig. 1 provides for the present invention.
The flow chart that Fig. 2 preferably implements for the virtual reality competitive sports Play System that the present invention provides.
Detailed description of the invention
The present invention provides a kind of virtual reality competitive sports player method and system, and for making the purpose of the present invention, technical scheme and effect clearer, clear and definite, the present invention is described in more detail for the embodiment that develops simultaneously referring to the drawings.Should be appreciated that specific embodiment described herein, only in order to explain the present invention, is not intended to limit the present invention.
Below in conjunction with the accompanying drawings, by the description to embodiment, summary of the invention is described further.
Refer to Fig. 1, Fig. 1 and the structure principle chart of a kind of virtual reality competitive sports Play System is provided for the present invention.Described system includes: remote gathering system 100, remote server 200 and display system 300;Described long-range employing system 100, remote server 200 and display system 300 are connected by network.Described remote gathering system 100 is for using the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server 200.Described remote server 200 is used for receiving described on-the-spot panoramic video, and described on-the-spot panoramic video is generated virtual three-dimensional scene in real time, then sends described virtual three-dimensional scene to display system 300.Described display system 300 is used for receiving and showing described virtual three-dimensional scene, and the action message of employing user, and sends described action message to remote server.Present invention achieves and play competitive sports by virtual reality really so that user can realize the on-the-spot sense of reality closely watching competitive sports, meets the demand of home entertaining.
In the present embodiment, described remote gathering system 100 includes that photographic head 101 and transport module 102, described photographic head 101 shoot the on-the-spot panoramic video of competitive sports and record life match race.Described photographic head 101 preferably employs the photographic head that can shoot 3D video, so can more preferably embody the field condition of competitive sports, when user watches in virtual reality, can more real physical culture to the effect of on-the-spot viewing.The panoramic video of collection is stored in memorizer by described photographic head 101, and is sent to remote server by transport module.In actual applications, in order to improve the effect of photographic head shooting, described remote gathering system can also include sensor, as, for strengthening the capture effect of on-the-spot sound, sound transducer can be increased income, for the ambient temperature and humidity that properer impression is on-the-spot, temperature sensor and humidity sensor can be set up, for the action message of capture movement person more accurately, infrared sensor etc. can be set up.At transport module, the parameter sensing of sensor acquisition is also sent jointly to remote server while remote server by panoramic video transmission, so that remote server can more preferably embody the field condition of competitive sports, when user watches in virtual reality, can more real physical culture to the effect of on-the-spot viewing.In the variant embodiment of the present embodiment, described remote gathering system can also include A/D modular converter, the signal that the sensors such as described sound transducer, temperature sensor and humidity sensor are collected can be sent in described remote server by transport module after described A/D modular converter.
At the present embodiment, described remote server 200 includes: processing module 201, synthesis module 202, rendering module 203 and first communication module 204, the panoramic video and the sensed parameter that are received by first communication module 204 are arranged by described processing module 201, and generate virtual three-dimensional environment view.
Described synthesis module 202 obtains the virtual three-dimensional view generated from processing module, and direction and the visual field of active user's correspondence in virtual three-dimensional view is judged according to local user's action message of data input/output module input, extract in virtual three-dimensional view simultaneously and synthesize this orientation and the due spot effect in the visual field, and the data after synthesis are sent to rendering module.
Described rendering module 203 is used for angle and the visual field of the video focus according to active user, and the content of synthesis is rendered the corresponding three-dimensional scenic of generation.In actual applications, described rendering module includes that audio frequency renders unit and Video Rendering unit, described audio frequency rendering unit is used for angle and the visual field of the video focus according to active user, judge the distance of user's current distance sound source, thus the definition and sound size to current superposition audio frequency is overlapped rendering, picture in the visual field, for according to current visual angle, is rendered by described Video Rendering unit.
Described first communication module 204 is for communicating with remote gathering system and display system.Receiving panoramic video and sensed parameter that remote gathering system sends, the three-dimensional scenic that rendering module renders generation is sent to display system, and the action message of the local user of receiving and displaying system collection.Wherein, described action message can include the action of user, the data such as action message, sound.
In the present embodiment, the virtual unit that described display system 300 uses for user, for displaying and the acquisition of local user data of virtual three-dimensional scene.Described local user data can include the information such as user action, sound.Described display system 300 includes second communication module 301, data processing module 302, display module 303 and trapping module 304.Described second communication module 301, for communicating with remote server, receives the three-dimensional scenic that remote server sends, and the user action information that this locality obtains is sent to remote center's server.It is noted that the communication module that described first communication module, second communication module and transport module are equivalent, say, that transport module can be with first communication module communication, and first communication module can be with second communication module communication.In actual applications, described transport module, first communication module and second communication module can be wireless communication module.
Described in ü, data processing module 302 processes for the scene data receiving second communication module, is separated with audio files by vedio data and is sent respectively to display module.In actual applications, send vedio data to video display apparatus, the audio files of superposition is sent to audio output apparatus, such as ear speaker device, speaker etc..
Described in ü, display module 303 is used for showing three-dimensional scenic.Described display module can include video display apparatus and audio output apparatus.Virtual three-dimensional scene is presented to user by described video display apparatus, and audio output apparatus is for playing the sound that virtual three-dimensional scene is corresponding.Wherein, described video display apparatus is the VR equipment that can show virtual three-dimensional scene, such as VR glasses or wear-type VR equipment.Described audio output apparatus can be earphone, speaker etc..
Described in ü, trapping module 304 is for obtaining the action message of user, such as sound, action, action message etc..Described trapping module can be made up of multiple motion capture induction apparatuss, and multiple motion capture induction apparatuss are suitable to be arranged in multiple positions on user's body, for being respectively induced the action at multiple positions on user's body.By arranging that multiple motion capture induction apparatuss just can obtain the action message at each position of user's body, the action message in reality scene of user accurately can be shown in virtual scene, realizing real action and the perfect adaptation of virtual scene of user, the interactive physical culture improving user is experienced.In this example, described trapping module includes angular transducer and mike, and angular transducer catches the action message of user for capturing the header data of user, and mike is for capturing the acoustic information of user.Then the user action information of capture is sent to remote server, for generating, according to this action message, the three-dimensional scenic that user is current.
Present invention also offers a kind of virtual reality competitive sports player method, as in figure 2 it is shown, comprising:
S100, remote gathering system obtain the on-the-spot panoramic video of competitive sports, and send described on-the-spot panoramic video to remote server;
S200, described remote server receive described on-the-spot panoramic video, generate virtual three-dimensional view according to described on-the-spot panoramic video, and send described virtual three-dimensional view to display system;
S300, display system receive and show described virtual three-dimensional view.
Described virtual reality competitive sports player method, wherein, described display system also includes after receiving and showing described virtual three-dimensional view:
Described display system gathers the action message of user, and sends described action message to remote server;
The content of virtual three-dimensional view, according to described action message, is adjusted by remote server;And the virtual three-dimensional view after adjusting sends to display system.
Described virtual reality competitive sports player method, wherein, the content of virtual three-dimensional view, according to described action message, is adjusted by described remote server, and the virtual three-dimensional view after adjusting sends to display system and specifically includes:
Described remote server determines direction and the visual field of user's correspondence in virtual three-dimensional view according to action message;
The content that the direction in virtual three-dimensional view is corresponding with the visual field is rendered with the visual field according to described direction;
Virtual three-dimensional view after rendering sends to display system.
Described virtual reality competitive sports player method, wherein, described remote server receives described on-the-spot panoramic video, and specifically includes according to described on-the-spot panoramic video generation virtual three-dimensional view:
Described remote server receives described on-the-spot panoramic video, generates virtual three-dimensional environment view according to described present panoramic video;
Described virtual three-dimensional environment view is rendered generation three-dimensional view.
In embodiment provided by the present invention, it should be understood that disclosed system and method, can realize by another way.Such as, device embodiment described above is only schematically, such as, the division of described module, be only a kind of logic function to divide, actual can have when realizing other dividing mode, the most multiple unit or assembly can in conjunction with or be desirably integrated into another system, or some features can ignore, or do not perform.Another point, shown or discussed coupling each other or direct-coupling or communication connection can be the INDIRECT COUPLING by some interfaces, device or unit or communication connection, can be electrical, machinery or other form.
The described unit illustrated as separating component can be or may not be physically separate, and the parts shown as unit can be or may not be physical location, i.e. may be located at a place, or can also be distributed on multiple NE.Some or all of unit therein can be selected according to the actual needs to realize the purpose of the present embodiment scheme.
It addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, it is also possible to be that unit is individually physically present, it is also possible to two or more unit are integrated in a unit.Above-mentioned integrated unit both can realize to use the form of hardware, it would however also be possible to employ hardware adds the form of SFU software functional unit and realizes.
The above-mentioned integrated unit realized with the form of SFU software functional unit, can be stored in a computer read/write memory medium.Above-mentioned SFU software functional unit is stored in a storage medium, including some instructions with so that a computer equipment (can be personal computer, server, or the network equipment etc.) or processor (processor) perform the part steps of method described in each embodiment of the present invention.And aforesaid storage medium includes: USB flash disk, portable hard drive, read only memory (Read-Only
Memory, ROM), random access memory (Random
Access Memory, RAM), the various media that can store program code such as magnetic disc or CD.
Last it is noted that above example is only in order to illustrate technical scheme, it is not intended to limit;Although the present invention being described in detail with reference to previous embodiment, it will be understood by those within the art that: the technical scheme described in foregoing embodiments still can be modified by it, or wherein portion of techniques feature is carried out equivalent;And these amendments or replacement, do not make the essence of appropriate technical solution depart from the spirit and scope of various embodiments of the present invention technical scheme.
Claims (10)
1. a virtual reality competitive sports Play System, it is characterised in that comprising:
Remote gathering system, for using the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server;
Described remote server, is used for receiving described on-the-spot panoramic video, and described on-the-spot panoramic video is generated virtual three-dimensional scene, then send described virtual three-dimensional scene to display system;
Described display system, is used for receiving and showing described virtual three-dimensional scene, and the action message of collection user, sends described action message to described remote server.
Virtual reality competitive sports Play System the most according to claim 1, it is characterised in that described remote gathering system includes:
Photographic head, for gathering the on-the-spot panoramic video of competitive sports;
Transport module, for sending the panoramic video of camera collection to described remote server.
Virtual reality competitive sports Play System the most according to claim 1, it is characterised in that described remote server includes:
Processing module, for according to panoramic video, generates virtual 3-D view;
Synthesis module, for judging direction and the visual field of user's correspondence in virtual three-dimensional view according to the action message of user, and extracts the described orientation of synthesis and the due content in the visual field;
Rendering module, for the direction according to active user and the visual field, renders the corresponding three-dimensional scenic of generation to the content of synthesis;
First communication module, for communicating with remote gathering system and display system.
Virtual reality competitive sports Play System the most according to claim 1, it is characterised in that described display system includes:
Data processing module, the data after the three-dimensional scenic received is carried out data process, and process send display module to;
Display module, for being shown to user by the content of three-dimensional scenic;
Trapping module, for capturing the action message of user;
Second communication module, for communicating with remote server, receives the three-dimensional scenic that remote server sends, and sends the action message of capture user to remote server.
Virtual reality competitive sports Play System the most according to claim 4, it is characterised in that described display module is VR equipment.
6. a virtual reality competitive sports player method, it is characterised in that comprising:
Remote gathering system obtains the on-the-spot panoramic video of competitive sports, and sends described on-the-spot panoramic video to remote server;
Described remote server receives described on-the-spot panoramic video, generates virtual three-dimensional view according to described on-the-spot panoramic video, and sends described virtual three-dimensional view to display system;
Display system receives and shows described virtual three-dimensional view.
Virtual reality competitive sports player method the most according to claim 6, it is characterised in that described display system also includes after receiving and showing described virtual three-dimensional view:
Described display system gathers the action message of user, and sends described action message to remote server;
The content of virtual three-dimensional view, according to described action message, is adjusted by remote server;And the virtual three-dimensional view after adjusting sends to display system.
Virtual reality competitive sports player method the most according to claim 7, it is characterized in that, the content of virtual three-dimensional view, according to described action message, is adjusted by described remote server, and the virtual three-dimensional view after adjusting sends to display system and specifically includes:
Described remote server determines direction and the visual field of user's correspondence in virtual three-dimensional view according to action message;
The content that the direction in virtual three-dimensional view is corresponding with the visual field is rendered with the visual field according to described direction;
Virtual three-dimensional view after rendering sends to display system.
Virtual reality competitive sports player method the most according to claim 6, it is characterised in that described remote server receives described on-the-spot panoramic video, and specifically includes according to described on-the-spot panoramic video generation virtual three-dimensional view:
Described remote server receives described on-the-spot panoramic video, generates virtual three-dimensional environment view according to described present panoramic video;
Described virtual three-dimensional environment view is rendered generation three-dimensional view.
Virtual reality competitive sports player method the most according to claim 6, it is characterised in that described display system is VR display device.
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