CN111796670A - Large-space multi-person virtual reality interaction system and method - Google Patents

Large-space multi-person virtual reality interaction system and method Download PDF

Info

Publication number
CN111796670A
CN111796670A CN202010423927.1A CN202010423927A CN111796670A CN 111796670 A CN111796670 A CN 111796670A CN 202010423927 A CN202010423927 A CN 202010423927A CN 111796670 A CN111796670 A CN 111796670A
Authority
CN
China
Prior art keywords
data
equipment
laser
virtual reality
dynamic
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010423927.1A
Other languages
Chinese (zh)
Inventor
吴志群
吴霄
卿照
史建宁
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Beijianda Technology Co ltd
Original Assignee
Beijing Beijianda Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Beijianda Technology Co ltd filed Critical Beijing Beijianda Technology Co ltd
Priority to CN202010423927.1A priority Critical patent/CN111796670A/en
Publication of CN111796670A publication Critical patent/CN111796670A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention is suitable for the technical field of virtual reality, and provides a large-space multi-person virtual reality interaction system, which comprises: the laser dynamic capturing device is used for acquiring data through the optical camera and positioning; a motion capture device for capturing human motion data by a trackable tool; the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving the laser data and the action data and performing calculation processing; the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information; and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment. The invention also correspondingly provides an interaction method. Therefore, the interactive experience of the user is greatly improved through data acquisition in multiple aspects.

Description

Large-space multi-person virtual reality interaction system and method
Technical Field
The invention relates to the technical field of large-space multi-person virtual reality interaction, in particular to a large-space multi-person virtual reality interaction system and method.
Background
Virtual Reality, called Virtual Reality (VR) in english, is a Virtual boundary constructed by high-tech means in computer development, so that participants can feel the same as real Reality. Virtual reality is a subject of great interest internationally today. If the virtual reality is really realized, the life and development of the whole human can be greatly changed. The biggest feature of a virtual reality system is its direct interactivity with the user. In the system, the user can directly control various parameters of the object, such as: direction of motion, speed, etc., and the system may also feed back information to the user, such as: when two vehicles collide in the simulated driving system, a user feels trembling, and the vehicles shake. When the automobile passes through the uneven road surface, the automobile jolts. This interactive carelessness is a technical change, but after it appeared, the "computer-based" opinion was gradually abandoned by people, and most people began to accept the idea that "people are the subject of the information environment".
Disclosure of Invention
In view of the above drawbacks, the present invention provides a large-space multi-user virtual reality interaction system and method, which greatly improve the interaction experience of users through multi-aspect data acquisition.
In order to achieve the above object, the present invention provides a large-space multi-person virtual reality interaction system, which comprises:
the laser dynamic capturing device is used for acquiring data through the optical camera and positioning;
a motion capture device for capturing human motion data by a trackable tool;
the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving optical data and action data and performing calculation processing;
the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information;
and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment.
According to the large-space multi-person virtual reality interaction system, the laser dynamic capturing device comprises at least four optical cameras.
According to the large-space multi-person virtual reality interaction system, the motion capture device comprises at least four trackable tools arranged on a human body.
The invention also provides a large-space multi-person virtual reality interaction method, which comprises the following steps:
collecting data through an optical camera and positioning;
capturing human motion data by a trackable tool;
receiving laser data and action data from the laser dynamic capturing equipment and the dynamic capturing equipment, and performing calculation processing;
acquiring data from the hybrid kinetic capture server and processing the data into 3D data information;
and receiving and displaying the 3D data information transmitted by the backpack computer equipment.
According to the large-space multi-person virtual reality interaction method, the laser dynamic capturing device comprises at least four optical cameras.
According to the large-space multi-person virtual reality interaction method, the dynamic capture equipment comprises at least four trackable tools arranged on a human body.
The invention is suitable for the technical field of virtual reality, and provides a large-space multi-person virtual reality interaction system, which comprises: the laser dynamic capturing device is used for acquiring data through the optical camera and positioning; a motion capture device for capturing human motion data by a trackable tool; the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving the laser data and the action data and performing calculation processing; the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information; and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment. The invention also correspondingly provides an interaction method. Therefore, the interactive experience of the user is greatly improved through data acquisition in multiple aspects.
Drawings
FIG. 1 is a schematic diagram of the system architecture of the present invention;
fig. 2 is a system configuration diagram of an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is described in further detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
Referring to fig. 1, the present invention provides a large-space multi-person virtual reality interaction system, which comprises:
the laser dynamic capturing device is used for acquiring data through the optical camera and positioning;
a motion capture device for capturing human motion data by a trackable tool;
the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving the laser data and the action data and performing calculation processing;
the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information;
and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment.
The large-space multi-person VR solution is a complete commercial virtual reality solution, and is matched with a head display, a laser positioning system and a backpack computer, so that the fully integrated virtual reality system can unprecedentedly bring an immersive virtual reality experience to an experiencer.
Big many people of space VR solution adopts "laser + moves and catches" whole hardware technology solution, and laser positioning can carry out accurate, absolute location, but is sheltered from easily. The motion capture is not afraid of blocking, and provides data after light is blocked. The accuracy of the mixed form cannot be achieved by relying only on motion capture. Therefore, the solution of the hybrid algorithm of 'laser + kinetic capture' has the characteristics of high precision and low delay. The experiencer can interact with objects or people in the space like in the real world, and the tracking precision is high.
The equipment of the invention consists of 360-degree panoramic glasses, an interactive cabin seat and a content resource library, and comprises a single seat, two seats and three seats. In the game, the 360-degree panoramic glasses are worn to be as if the panoramic glasses are really placed in the game, the head is rotated to aim at a target, the rocker is controlled to operate, and the played people are not shocked by the stimulation experience of the head.
Referring to fig. 2, in an embodiment, the laser dynamic capturing device includes at least four optical cameras, and the dynamic capturing device includes at least four trackable tools disposed on a human body.
The invention also provides a large-space multi-person virtual reality interaction method, which comprises the following steps:
collecting data through an optical camera and positioning;
capturing human motion data by a trackable tool;
receiving optical data and motion data from the laser dynamic capture equipment and the dynamic capture equipment, and performing calculation processing;
acquiring data from the hybrid kinetic capture server and processing the data into 3D data information;
and receiving and displaying the 3D data information transmitted by the backpack computer equipment.
According to the large-space multi-person virtual reality interaction method, the laser dynamic capturing device comprises at least four optical cameras.
According to the large-space multi-person virtual reality interaction method, the dynamic capture equipment comprises at least four trackable tools arranged on a human body.
In summary, the present invention is applicable to the technical field of virtual reality, and provides a large-space multi-user virtual reality interaction system, which includes: the laser dynamic capturing device is used for acquiring data through the optical camera and positioning; a motion capture device for capturing human motion data by a trackable tool; the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving optical data and action data and performing calculation processing; the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information; and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment. The invention also correspondingly provides an interaction method. Therefore, the interactive experience of the user is greatly improved through data acquisition in multiple aspects.
The present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof, and it should be understood that various changes and modifications can be effected therein by one skilled in the art without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (6)

1. A large-space multi-person virtual reality interaction system, the system comprising:
the laser dynamic capturing device is used for acquiring data through the optical camera and positioning;
a motion capture device for capturing human motion data by a trackable tool;
the hybrid dynamic capture server is respectively connected with the laser dynamic capture equipment and the dynamic capture equipment through network equipment, and is used for receiving the laser data and the action data and performing calculation processing;
the backpack computer equipment is connected with the hybrid dynamic capture server through a preset system and a network, and is used for acquiring data from the hybrid dynamic capture server and processing the data into 3D data information;
and the head-mounted display equipment is used for receiving and displaying the 3D data information transmitted by the backpack computer equipment.
2. The large space multi-person virtual reality interaction system according to claim 1, wherein the laser kinetic capture device comprises at least four optical cameras.
3. The large-space multi-person virtual reality interaction system according to claim 1, wherein the motion capture device comprises at least four trackable tools disposed on the human body.
4. A large-space multi-person virtual reality interaction method is characterized by comprising the following steps:
collecting data through an optical camera and positioning;
capturing human motion data by a trackable tool;
receiving laser data and action data from the laser dynamic capturing equipment and the dynamic capturing equipment, and performing calculation processing;
acquiring data from the hybrid kinetic capture server and processing the data into 3D data information;
and receiving and displaying the 3D data information transmitted by the backpack computer equipment.
5. The method of claim 1, wherein the laser-kinetic capturing device comprises at least four optical cameras.
6. The method for interaction in virtual reality among multiple persons in large space according to claim 1, wherein said kinetic capture device comprises at least four trackable tools disposed on the human body.
CN202010423927.1A 2020-05-19 2020-05-19 Large-space multi-person virtual reality interaction system and method Pending CN111796670A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010423927.1A CN111796670A (en) 2020-05-19 2020-05-19 Large-space multi-person virtual reality interaction system and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010423927.1A CN111796670A (en) 2020-05-19 2020-05-19 Large-space multi-person virtual reality interaction system and method

Publications (1)

Publication Number Publication Date
CN111796670A true CN111796670A (en) 2020-10-20

Family

ID=72806481

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010423927.1A Pending CN111796670A (en) 2020-05-19 2020-05-19 Large-space multi-person virtual reality interaction system and method

Country Status (1)

Country Link
CN (1) CN111796670A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113110746A (en) * 2021-05-08 2021-07-13 北京幻威科技有限公司 Light field scanning type optical-inertial combined motion capture system
CN114844934A (en) * 2022-04-28 2022-08-02 北京北建大科技有限公司 Multi-person large-space VR interactive scene building method based on cloud rendering

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20140011688A (en) * 2012-07-18 2014-01-29 주식회사 도담시스템스 Virtual reality simulation apparatus and method using motion capture technology and
CN106843507A (en) * 2017-03-24 2017-06-13 苏州创捷传媒展览股份有限公司 A kind of method and system of virtual reality multi-person interactive
CN107479699A (en) * 2017-07-28 2017-12-15 深圳市瑞立视多媒体科技有限公司 Virtual reality exchange method, apparatus and system
CN109313484A (en) * 2017-08-25 2019-02-05 深圳市瑞立视多媒体科技有限公司 Virtual reality interactive system, method and computer storage medium
CN110108159A (en) * 2019-06-03 2019-08-09 武汉灏存科技有限公司 The analogue simulation system and method for the more people's interactions of large space

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20140011688A (en) * 2012-07-18 2014-01-29 주식회사 도담시스템스 Virtual reality simulation apparatus and method using motion capture technology and
CN106843507A (en) * 2017-03-24 2017-06-13 苏州创捷传媒展览股份有限公司 A kind of method and system of virtual reality multi-person interactive
CN107479699A (en) * 2017-07-28 2017-12-15 深圳市瑞立视多媒体科技有限公司 Virtual reality exchange method, apparatus and system
CN109313484A (en) * 2017-08-25 2019-02-05 深圳市瑞立视多媒体科技有限公司 Virtual reality interactive system, method and computer storage medium
WO2019037074A1 (en) * 2017-08-25 2019-02-28 深圳市瑞立视多媒体科技有限公司 Virtual reality interaction system and method, and computer storage medium
CN110108159A (en) * 2019-06-03 2019-08-09 武汉灏存科技有限公司 The analogue simulation system and method for the more people's interactions of large space

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
戚玉强等: "《传感器与检测技术》", vol. 4, 31 August 2018, 北京航空航天大学出版社, pages: 165 - 166 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113110746A (en) * 2021-05-08 2021-07-13 北京幻威科技有限公司 Light field scanning type optical-inertial combined motion capture system
CN114844934A (en) * 2022-04-28 2022-08-02 北京北建大科技有限公司 Multi-person large-space VR interactive scene building method based on cloud rendering

Similar Documents

Publication Publication Date Title
US12039680B2 (en) Method of rendering using a display device
EP3404894B1 (en) System and method for augmented and virtual reality
US9210413B2 (en) System worn by a moving user for fully augmenting reality by anchoring virtual objects
Rekimoto A vision-based head tracker for fish tank virtual reality-VR without head gear
CN106373198A (en) Method for realizing augmented reality
WO2013171731A1 (en) A system worn by a moving user for fully augmenting reality by anchoring virtual objects
CN111796670A (en) Large-space multi-person virtual reality interaction system and method
CN104516492A (en) Man-machine interaction technology based on 3D (three dimensional) holographic projection
EP3141985A1 (en) A gazed virtual object identification module, a system for implementing gaze translucency, and a related method
RU2695053C1 (en) Method and device for control of three-dimensional objects in virtual space
Yu et al. A two-view VR shooting theater system
Treskunov et al. Range Camera for Simple behind Display Interaction.
CN114296540A (en) Human body positioning and tracking system and method based on space matrix
US20240078767A1 (en) Information processing apparatus and information processing method
CN114281193A (en) Virtual reality interaction device based on gesture recognition under circular screen scene
CN117242492A (en) Scene understanding using occupancy grid
Madritsch Correct spatial visualisation using optical tracking
Strauch A mobile device for user-centered augmented reality

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination