CN108764980A - The load value data processing method and processing device of gaming platform - Google Patents

The load value data processing method and processing device of gaming platform Download PDF

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Publication number
CN108764980A
CN108764980A CN201810467791.7A CN201810467791A CN108764980A CN 108764980 A CN108764980 A CN 108764980A CN 201810467791 A CN201810467791 A CN 201810467791A CN 108764980 A CN108764980 A CN 108764980A
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game
game user
user
virtual objects
load value
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刘宗艳
郭壮飞
柳英丽
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Beijing Qihoo Technology Co Ltd
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Beijing Qihoo Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0213Consumer transaction fees
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0208Trade or exchange of goods or services in exchange for incentives or rewards

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  • Game Theory and Decision Science (AREA)
  • Entrepreneurship & Innovation (AREA)
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  • General Business, Economics & Management (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
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Abstract

The invention discloses a kind of load value data processing method and processing devices of gaming platform.Wherein, method includes:The game user that monitoring gaming platform generates supplements order with money, and supplementing extraction in order with money from game user obtains game user load value data;When receiving the consumer requests of the virtual objects of specified quantity of game user initiation, judge whether game user load value data meets consumption condition;If so, response consumer requests, update the quantity and game user load value data of the virtual objects of game user cumulative consumption;According to the quantity of the virtual objects of game user cumulative consumption and the quantity of the virtual objects of current all game user cumulative consumptions, corresponding rebating data are distributed for game user.Using this programme, the game that user can be improved participates in interest, promotes user experience, improves the user activity and retention ratio of gaming platform, improves gaming platform income.

Description

The load value data processing method and processing device of gaming platform
Technical field
The present invention relates to computer information technology fields, and in particular to a kind of load value data processing method of gaming platform and Device.
Background technology
Have benefited from the high speed development of Internet technology, network game industry is grown rapidly, gaming platform and game number Rapid growth is also presented in amount.In gaming platform operational process, to improve gaming platform or game income, it is usually provided with corresponding Payment project, to which game is supplemented with money and also come into being.
Currently, gaming platform after receiving the charging request of user, usually is completed to correspond to according only to the charging request Recharging service.It is reduced so as to cause user's participation, reduces the user activity and user's retention ratio of gaming platform.
Invention content
In view of the above problems, it is proposed that the present invention overcoming the above problem in order to provide one kind or solves at least partly State the load value data processing method and processing device of the gaming platform of problem.
According to an aspect of the invention, there is provided a kind of load value data processing method of gaming platform, including:
The game user that monitoring gaming platform generates supplements order with money, supplements extraction in order with money from the game user and is swum Play user's load value data;
When receiving the consumer requests of the virtual objects of specified quantity of game user initiation, judge that game user is supplemented with money Whether data meet consumption condition;
If so, responding the consumer requests, quantity and the update of the virtual objects of game user cumulative consumption are updated The game user load value data;
According to the quantity of the virtual objects of game user cumulative consumption and the void of current all game user cumulative consumptions The quantity of quasi- article distributes corresponding rebating data for the game user.
According to another aspect of the present invention, a kind of load value data processing unit of gaming platform is provided, including:
Monitoring modular supplements order with money suitable for monitoring the game user that gaming platform generates;
Extraction module obtains game user load value data suitable for supplementing extraction in order with money from the game user;
Judgment module, suitable for when receiving the consumer requests of the virtual objects of specified quantity of game user initiation, sentencing Whether disconnected game user load value data meets consumption condition;
Update module responds the consumer requests if being yes suitable for judgment module judging result, and update game user is tired Count the quantity and the update game user load value data of the virtual objects of consumption;
Distribution module is suitable for the quantity according to the virtual objects of game user cumulative consumption and current all game users The quantity of the virtual objects of cumulative consumption distributes corresponding rebating data for the game user.
According to another aspect of the invention, a kind of computing device is provided, including:Processor, memory, communication interface and Communication bus, the processor, the memory and the communication interface complete mutual communication by the communication bus;
For the memory for storing an at least executable instruction, it is above-mentioned that the executable instruction makes the processor execute The corresponding operation of load value data processing method of gaming platform.
In accordance with a further aspect of the present invention, provide a kind of computer storage media, be stored in the storage medium to A few executable instruction, the executable instruction make processor execute the corresponding behaviour of load value data processing method such as gaming platform Make.
According to the load value data processing method and processing device of gaming platform provided by the invention.Monitoring gaming platform first generates Game user supplement order with money, supplementing in order extraction with money from game user obtains game user load value data;It plays when receiving When the consumer requests of the virtual objects of Client-initiated specified quantity, judge whether game user load value data meets consumption item Part;If so, response consumer requests, the quantity and game user for updating the virtual objects of game user cumulative consumption supplement number with money According to;According to the quantity of the virtual objects of game user cumulative consumption and the virtual objects of current all game user cumulative consumptions Quantity, distribute corresponding rebating data for game user.Using this programme, the game that user can be improved participates in interest, is promoted User experience improves the user activity and user's retention ratio of gaming platform, improves gaming platform income.
Above description is only the general introduction of technical solution of the present invention, in order to better understand the technical means of the present invention, And can be implemented in accordance with the contents of the specification, and in order to allow above and other objects of the present invention, feature and advantage can It is clearer and more comprehensible, below the special specific implementation mode for lifting the present invention.
Description of the drawings
By reading the detailed description of hereafter preferred embodiment, various other advantages and benefit are common for this field Technical staff will become clear.Attached drawing only for the purpose of illustrating preferred embodiments, and is not considered as to the present invention Limitation.And throughout the drawings, the same reference numbers will be used to refer to the same parts.In the accompanying drawings:
Fig. 1 shows that the flow of the load value data processing method of the gaming platform provided according to an embodiment of the present invention is shown It is intended to;
Fig. 2 shows the flows of the load value data processing method of the gaming platform provided according to a further embodiment of the invention Schematic diagram;
Fig. 3 shows that the structure of the load value data processing unit of the gaming platform provided according to an embodiment of the present invention is shown It is intended to;
Fig. 4 shows a kind of structural schematic diagram of the computing device provided according to an embodiment of the present invention.
Specific implementation mode
The exemplary embodiment of the disclosure is more fully described below with reference to accompanying drawings.Although showing the disclosure in attached drawing Exemplary embodiment, it being understood, however, that may be realized in various forms the disclosure without should be by embodiments set forth here It is limited.On the contrary, these embodiments are provided to facilitate a more thoroughly understanding of the present invention, and can be by the scope of the present disclosure Completely it is communicated to those skilled in the art.
Fig. 1 shows that the flow of the load value data processing method of the gaming platform provided according to an embodiment of the present invention is shown It is intended to.As shown in Figure 1, this method includes:
Step S110, the game user that monitoring gaming platform generates supplement order with money, supplement with money in order and extract from game user Obtain game user load value data.
Wherein, a or more money game are may include in gaming platform, then can be monitored in this step for institute in gaming platform Have game supplements order with money, can also monitor in gaming platform certain money or a few money particular games supplement order with money.
Further, it after the game user generated in gaming platform supplements order with money, supplements with money in order and extracts from game user Obtain game user load value data.Wherein, game user load value data specifically includes game user recharge amount etc..
Step S120 judges to swim when receiving the consumer requests of the virtual objects of specified quantity of game user initiation Whether play user's load value data meets consumption condition, if so, thening follow the steps S130.
Wherein, the present invention does not limit the concrete form of virtual objects.Optionally, the virtual objects in this step can root Presented automatically according to different times it is different show form, for example, during the eighth day of the twelfth lunar month, which can be virtual match shape Formula;During the Dragon Boat Festival, which can be the forms such as virtual Zongzi.
In specific implementation process, it is preset with the correspondence of virtual objects number and user's load value data.When Receive game user initiation specified quantity virtual objects consumer requests when, can according to preset virtual objects number with The correspondence of user's load value data determines the highest number for the virtual objects for being currently available for game user consumption, according to this The magnitude relationship of highest number and specified quantity, determines whether active user's load value data meets consumption condition.For example, game is used Every 100 yuan of recharge amounts correspond to a virtual objects in the load value data of family, and game user user1 going game users supplement number with money According to being 600 yuan, then the highest number for being currently available for the virtual objects of game user user1 consumption is 6, if what game user was initiated The consumer requests of 4 virtual objects are directed to, then meet consumption condition;If what game user was initiated is directed to 7 virtual objects Consumer requests, then be unsatisfactory for consumption condition.
Further, when game user load value data meets consumption condition, step S130 is executed.Optionally, work as game When user's load value data is unsatisfactory for consumption condition, corresponding prompt message is presented, such as prompts the current highest of game user that can consume Virtual objects quantity etc..
Step S130 responds consumer requests, updates quantity and the update trip of the virtual objects of game user cumulative consumption Play user's load value data.
If going game user's load value data meets consumption condition, the consumer requests are responded, and it is tired to update game user Count the quantity of the virtual objects of consumption.Specifically, by the quantity and step of the virtual objects of going game user's cumulative consumption Specified quantity in S120 adds up, and obtains the quantity of the virtual objects of updated game user cumulative consumption.Further Ground updates game user load value data, i.e., subtracts going game user's load value data corresponding with the virtual objects of specified quantity Load value data obtain updated game user load value data.
For example, if going game user's load value data is 600 yuan, the number of the virtual objects of active user's cumulative consumption Amount is 2, and the consumer requests that the game user initiates to be directed to 4 virtual objects in step S120 are (every 100 in user's load value data First recharge amount corresponds to a virtual objects), meet consumption condition, then responds the consumer requests in this step, and simultaneously will The quantity of the virtual objects of user's cumulative consumption is updated to 6, and game user load value data is updated to 200 yuan.
Step S140, it is accumulative according to the quantity of the virtual objects of game user cumulative consumption and current all game users The quantity of the virtual objects of consumption distributes corresponding rebating data for game user.
To further increase user's participation, the behavior of supplementing with money of user is encouraged, gaming platform income is improved, basis can be integrated The quantity of the virtual objects of the quantity of the virtual objects of user's cumulative consumption and current all user's cumulative consumptions, for user point With corresponding rebating data.Wherein, specific distribution method those skilled in the art can voluntarily set according to actual business demand Fixed, the present embodiment does not limit herein.
According to the load value data processing method of gaming platform provided in this embodiment, the trip that gaming platform generates is monitored first Play user supplements order with money, and supplementing extraction in order with money from game user obtains game user load value data;When receiving game user When the consumer requests of the virtual objects of the specified quantity of initiation, judge whether game user load value data meets consumption condition;If It is then to respond consumer requests, updates the quantity and game user load value data of the virtual objects of game user cumulative consumption;Root According to the number of the virtual objects of the quantity and current all game user cumulative consumptions of the virtual objects of game user cumulative consumption Amount distributes corresponding rebating data for game user.Using this programme, the game that user can be improved participates in interest, encourages user Supplement behavior with money, promote user experience, improve the user activity and user's retention ratio of gaming platform, improve gaming platform and receive Benefit.
Fig. 2 shows the flows of the load value data processing method of the gaming platform provided according to a further embodiment of the invention Schematic diagram.As shown in Fig. 2, this method includes:
Step S210, the game user that monitoring gaming platform generates supplement order with money, supplement with money in order and extract from game user Obtain game user load value data.
Wherein, a or more money game are may include in gaming platform, then can be monitored in this step for institute in gaming platform Have game supplements order with money, can also monitor in gaming platform certain money or a few money particular games supplement order with money.It can Choosing, the game user in this step supplements the game user that order is specially successful recharging with money and supplements order with money, in monitoring process, The order of supplementing with money generated in gaming platform can be directed to be screened, the invalid order supplemented with money in order is filtered out.And further Extraction in order is supplemented with money from game user obtains game user load value data.
In a kind of optional embodiment (i.e. embodiment one), game user load value data can be corresponding to game The load value data of all game in platform, if for example, initial game user's load value data is 0, game user user1 is flat in game It is directed to game A in platform and supplements 200 yuan with money, is directed to game B and supplements 100 yuan with money, then supplement with money in order and extracted accordingly from this two Recharge amount, obtained game user load value data are specially 300 yuan (the tired of recharge amount in order is supplemented in i.e. two game with money Add).
In another optional embodiment (i.e. embodiment two), for ease of being directed to different game in subsequent step Or different classes of game uses different rebating data allocation strategies, the game load value data in this step is specially each game Or the corresponding load value data of various types of games.For example, if game user user1 initial game user's load value datas are 0, monitor 200 yuan are supplemented with money to for game A;And game user user2 game user load value datas are 0, monitor to supplement with money for game B 300 yuan, then obtain game user user1 is directed to 200 yuan of game A game users load value data, and game user user2 is for trip 300 yuan of the game user load value data of play B.
Step S220 judges to swim when receiving the consumer requests of the virtual objects of specified quantity of game user initiation Whether play user's load value data meets consumption condition, if so, thening follow the steps S230.
In specific implementation process, it is preset with the correspondence of virtual objects number and user's load value data.When Receive game user initiation specified quantity virtual objects consumer requests when, can according to preset virtual objects number with The correspondence of user's load value data determines the maximum amount for the virtual objects for being currently available for game user consumption, if specified Quantity is more than the maximum amount, it is determined that and game user load value data is unsatisfactory for consumption condition, then corresponding prompt message is presented, Such as prompt the quantity of the consumable virtual objects of the current highest of game user;If specified quantity is less than or equal to the maximum number Volume, it is determined that game user load value data meets consumption condition, executes step S230.
By taking the above embodiment one as an example, the correspondence of user's load value data and virtual objects number is preset.If Every 100 yuan of recharge amounts correspond to a virtual objects in game user load value data, and going game user's load value data is 600 Member, then the virtual objects number for game user consumption is 6, if game user initiate be directed to 4 virtual objects Consumer requests then meet consumption condition;If the consumer requests for being directed to 7 virtual objects that game user is initiated, are unsatisfactory for Consumption condition.
By taking the above embodiment two as an example, each game or the corresponding user's load value data of various types of games and void are preset The correspondence of quasi- number of articles.For example, can set game A game user load value data in every 100 yuan correspond to a void Quasi- article, and in the game user load value data for the B that plays every 200 yuan correspond to a virtual objects.If game user user1 needles Game user load value data to the A that plays is 200 yuan, and game user user2 is for the game user load value data of game B 200 yuan.Then the virtual objects number for game user user1 consumption is 2, for the virtual object of game user user2 consumption Product number is 1, if the consumer requests for being directed to 2 virtual objects that game user user1 is initiated, meet consumption condition;And Game user user2 initiates the consumer requests for being directed to 2 virtual objects, then is unsatisfactory for consumption condition.
Step S230 responds consumer requests, updates quantity and the update trip of the virtual objects of game user cumulative consumption Play user's load value data.
If going game user's load value data meets consumption condition, the consumer requests are responded, and it is tired to update game user Count the quantity of the virtual objects of consumption.Specifically, by the quantity and step of the virtual objects of going game user's cumulative consumption Specified quantity in S220 adds up, and obtains the quantity of the virtual objects of updated game user cumulative consumption.Further Ground updates game user load value data, i.e., subtracts going game user's load value data corresponding with the virtual objects of specified quantity Load value data obtain updated game user load value data.
For example, if going game user's load value data is 600 yuan, the number of the virtual objects of active user's cumulative consumption Amount is 2, and the consumer requests that the game user initiates to be directed to 4 virtual objects in step S220 are (every 100 in user's load value data First recharge amount corresponds to a virtual objects), meet consumption condition, then responds the consumer requests in this step, and simultaneously will The quantity of the virtual objects of user's cumulative consumption is updated to 6, and game user load value data is updated to 200 yuan.
Step S240 distributes corresponding first kind rebating data, according to second according to the first allocation rule for game user Allocation rule distributes corresponding second class rebating data for all game users, and, according to third allocation rule, for game User distributes corresponding third class rebating data.
The quantity with first kind rebating data of virtual objects comprising game user cumulative consumption in first allocation rule Correspondence.Then according to the first allocation rule, distributes corresponding first kind rebating data for game user and work as trip as shown in table 1 Can be that the game user distributes 20 yuan of virtual coins when the quantity of the virtual objects of play user's cumulative consumption is equal to 6.
Table 1
The quantity (a) of the virtual objects of cumulative consumption 6 12 30 50 100
First kind rebating data (virtual coin/member) 20 60 200 300 800
The quantity of virtual objects comprising the accumulative consumption of current all game users in second allocation rule is returned with the second class The correspondence of sharp data distributes corresponding second class rebating data then according to the second allocation rule for all game users.Tool Body, the quantity of the virtual objects comprising the accumulative consumption of current all game users in the second allocation rule accounts for the ratio of preset quantity The correspondence of value and the second class rebating data.For example, when the number of the virtual objects of the accumulative contribution of current all users When with the accounting of preset quantity being 50%, the game user of having consumed virtual objects " match " for every distributes the of the first number Two class rebating data;If the number of virtual objects and the accounting of preset quantity of the current accumulative contribution of all users are 100%, The second class rebating data of the second number are distributed for every game user for having consumed virtual objects, wherein in actual implementation In the process, the first number is less than the second number.
The quantity ranking of virtual objects comprising game user cumulative consumption and third class rebating number in third allocation rule According to correspondence distribute corresponding third class rebating data then according to third allocation rule for game user.As shown in table 2, Game user user1 is located at the 10th in consumption virtual objects quantity ranking list, then distributes 100 yuan for game user user1 Virtual coin.
Optionally, it is that more money game configurations in gaming platform are corresponding in gaming platform when including more money game First allocation rule, the second allocation rule and third allocation rule.For example, life cycle, user group that can be according to game Body, usage amount, and/or history supplement with money shift structure be gaming platform in corresponding first allocation rule of more money game configurations, Second allocation rule and third allocation rule.To be distributed in rebating data procedures for game user, game is obtained first Subscriber identity information determines target game corresponding with the game user identity information, and according to corresponding with target game First allocation rule distributes corresponding first kind rebating data, according to second point corresponding with target game for the game user With rule, corresponding second class rebating data are distributed for all game users, and according to third corresponding with the target game Allocation rule distributes corresponding third class rebating data for the game user, so as to according to the concrete condition of different game reality Existing differentiation rebating, further increases user experience and gaming platform user activity and income.
Table 2
According to the load value data processing method of gaming platform provided in this embodiment, the trip that gaming platform generates is monitored first Play user supplements order with money, and supplementing extraction in order with money from game user obtains game user load value data;When receiving game user When the consumer requests of the virtual objects of the specified quantity of initiation, judge whether game user load value data meets consumption condition;If It is then to respond consumer requests, updates the quantity and game user load value data of the virtual objects of game user cumulative consumption;Root According to the first allocation rule, corresponding first kind rebating data are distributed for game user, according to the second allocation rule, for all trips The user that plays distributes corresponding second class rebating data, and, according to third allocation rule, corresponding third is distributed for game user Class rebating data.Using this programme, the game that user can be improved participates in interest, promotes user experience, improve the use of gaming platform Family liveness and user's retention ratio improve gaming platform income;Also, it can be corresponding for more money game configurations in gaming platform First allocation rule, the second allocation rule and third allocation rule, to realize for the differentiation rebating specifically played, Further promote user's participation and gaming platform income.
Fig. 3 shows that the structure of the load value data processing unit of the gaming platform provided according to an embodiment of the present invention is shown It is intended to.As shown in figure 3, the device includes:Monitoring modular 31, extraction module 32, judgment module 33, update module 34, Yi Jifen With module 35.
Monitoring modular 31 supplements order with money suitable for monitoring the game user that gaming platform generates.
Extraction module 32 obtains game user load value data suitable for supplementing extraction in order with money from the game user.
Judgment module 33, suitable for when receive game user initiation specified quantity virtual objects consumer requests when, Judge whether game user load value data meets consumption condition.
Update module 34 responds the consumer requests if being yes suitable for judgment module judging result, updates game user The quantity and the update game user load value data of the virtual objects of cumulative consumption.
Distribution module 35 is suitable for being used according to the quantity and current all game of the virtual objects of game user cumulative consumption The quantity of the virtual objects of family cumulative consumption distributes corresponding rebating data for the game user.
Optionally, distribution module 35 is further adapted for:It is corresponding for game user distribution according to the first allocation rule First kind rebating data, wherein in first allocation rule comprising game user cumulative consumption virtual objects quantity with The correspondence of first kind rebating data;According to the second allocation rule, corresponding second class rebating is distributed for all game users Data, wherein the quantity of the virtual objects comprising current all game user cumulative consumptions in second allocation rule and the The correspondence of two class rebating data;According to third allocation rule, corresponding third class rebating number is distributed for the game user According to, wherein the quantity ranking of the virtual objects comprising game user cumulative consumption is returned with third class in the third allocation rule The correspondence of sharp data.
Optionally, which further includes configuration module (not shown), and the more moneys game being suitable in gaming platform is matched Set corresponding first allocation rule, the second allocation rule and third allocation rule.
Optionally, which further includes determining module (not shown), is suitable for obtaining subscriber identity information, determining and institute State the corresponding target game of subscriber identity information.
Then distribution module 35 is further adapted for:It is the trip according to the first allocation rule corresponding with the target game The user that plays distributes corresponding first kind rebating data;According to the second allocation rule corresponding with the target game, for all trips The user that plays distributes corresponding second class rebating data;It is the trip according to third allocation rule corresponding with the target game The user that plays distributes corresponding third class rebating data.
Optionally, configuration module further comprises:According to the life cycle of game, user group, usage amount, and/or go through History supplement with money shift structure be gaming platform in corresponding first allocation rule of more money game configurations, the second allocation rule and Third allocation rule.
According to the load value data processing unit of gaming platform provided in this embodiment, the trip that gaming platform generates is monitored first Play user supplements order with money, and supplementing extraction in order with money from game user obtains game user load value data;When receiving game user When the consumer requests of the virtual objects of the specified quantity of initiation, judge whether game user load value data meets consumption condition;If It is then to respond consumer requests, updates the quantity and game user load value data of the virtual objects of game user cumulative consumption;Root According to the number of the virtual objects of the quantity and current all game user cumulative consumptions of the virtual objects of game user cumulative consumption Amount distributes corresponding rebating data for game user.Using this programme, the game that user can be improved participates in interest, promotes user Experience improves the user activity and user's retention ratio of gaming platform, improves gaming platform income.
A kind of nonvolatile computer storage media is provided according to an embodiment of the present invention, and the computer storage is situated between Matter is stored with an at least executable instruction, and it is flat which can perform the game in above-mentioned any means embodiment The load value data processing method of platform.
Fig. 4 shows a kind of structural schematic diagram of the computing device provided according to an embodiment of the present invention, present invention tool Body embodiment does not limit the specific implementation of computing device.
As shown in figure 4, the terminal may include:Processor (processor) 402, communication interface (Communications Interface) 404, memory (memory) 406 and communication bus 408.
Wherein:
Processor 402, communication interface 404 and memory 406 complete mutual communication by communication bus 408.
Communication interface 404, for being communicated with the network element of miscellaneous equipment such as client or other servers etc..
Processor 402 can specifically execute the load value data processing method of above-mentioned gaming platform for executing program 410 Correlation step in embodiment.
Specifically, program 410 may include program code, which includes computer-managed instruction.
Processor 402 may be central processor CPU or specific integrated circuit ASIC (Application Specific Integrated Circuit), or be arranged to implement the integrated electricity of one or more of the embodiment of the present invention Road.The one or more processors that computing device includes can be same type of processor, such as one or more CPU;Also may be used To be different types of processor, such as one or more CPU and one or more ASIC.
Memory 406, for storing program 410.Memory 406 may include high-speed RAM memory, it is also possible to further include Nonvolatile memory (non-volatile memory), for example, at least a magnetic disk storage.
Program 410 specifically can be used for so that processor 402 executes following operation:
The game user that monitoring gaming platform generates supplements order with money, supplements extraction in order with money from the game user and is swum Play user's load value data;
When receiving the consumer requests of the virtual objects of specified quantity of game user initiation, judge that game user is supplemented with money Whether data meet consumption condition;
If so, responding the consumer requests, quantity and the update of the virtual objects of game user cumulative consumption are updated The game user load value data;
According to the quantity of the virtual objects of game user cumulative consumption and the void of current all game user cumulative consumptions The quantity of quasi- article distributes corresponding rebating data for the game user.
Optionally, program 410 specifically can be used for so that processor 402 executes following operation:
According to the first allocation rule, corresponding first kind rebating data are distributed for the game user, wherein described first The correspondence of the quantity and first kind rebating data of virtual objects comprising game user cumulative consumption in allocation rule;According to Second allocation rule distributes corresponding second class rebating data, wherein wrapped in second allocation rule for all game users The correspondence of the quantity and the second class rebating data of virtual objects containing current all game user cumulative consumptions;According to third Allocation rule distributes corresponding third class rebating data, wherein include trip in the third allocation rule for the game user The correspondence of the quantity ranking and third class rebating data of the virtual objects of play user's cumulative consumption.
Optionally, program 410 specifically can be used for so that processor 402 executes following operation:
For corresponding first allocation rule of more money game configurations, the second allocation rule and the third in gaming platform point With rule.
Optionally, program 410 specifically can be used for so that processor 402 executes following operation:
Game user identity information is obtained, determines target game corresponding with the game user identity information;
According to the first allocation rule corresponding with the target game, distributes the corresponding first kind for the game user and return Sharp data;
According to the second allocation rule corresponding with the target game, distributes corresponding second class for all game users and return Sharp data;
According to third allocation rule corresponding with the target game, distributes corresponding third class for the game user and return Sharp data.
Optionally, program 410 specifically can be used for so that processor 402 executes following operation:
It is in gaming platform to supplement shift structure with money according to the life cycle of game, user group, usage amount, and/or history Corresponding first allocation rule of more money game configurations, the second allocation rule and third allocation rule.
Algorithm and display be not inherently related to any certain computer, virtual system or miscellaneous equipment provided herein. Various general-purpose systems can also be used together with teaching based on this.As described above, it constructs required by this kind of system Structure be obvious.In addition, the present invention is not also directed to any certain programmed language.It should be understood that can utilize various Programming language realizes the content of invention described herein, and the description done above to language-specific is to disclose this hair Bright preferred forms.
In the instructions provided here, numerous specific details are set forth.It is to be appreciated, however, that the implementation of the present invention Example can be put into practice without these specific details.In some instances, well known method, structure is not been shown in detail And technology, so as not to obscure the understanding of this description.
Similarly, it should be understood that in order to simplify the disclosure and help to understand one or more of each inventive aspect, Above in the description of exemplary embodiment of the present invention, each feature of the invention is grouped together into single implementation sometimes In example, figure or descriptions thereof.However, the method for the disclosure should be construed to reflect following intention:It is i.e. required to protect Shield the present invention claims the more features of feature than being expressly recited in each claim.More precisely, as following Claims reflect as, inventive aspect is all features less than single embodiment disclosed above.Therefore, Thus the claims for following specific implementation mode are expressly incorporated in the specific implementation mode, wherein each claim itself All as a separate embodiment of the present invention.
Those skilled in the art, which are appreciated that, to carry out adaptively the module in the equipment in embodiment Change and they are arranged in the one or more equipment different from the embodiment.It can be the module or list in embodiment Member or component be combined into a module or unit or component, and can be divided into addition multiple submodule or subelement or Sub-component.Other than such feature and/or at least some of process or unit exclude each other, it may be used any Combination is disclosed to all features disclosed in this specification (including adjoint claim, abstract and attached drawing) and so to appoint Where all processes or unit of method or equipment are combined.Unless expressly stated otherwise, this specification (including adjoint power Profit requires, abstract and attached drawing) disclosed in each feature can be by providing the alternative features of identical, equivalent or similar purpose come generation It replaces.
In addition, it will be appreciated by those of skill in the art that although some embodiments described herein include other embodiments In included certain features rather than other feature, but the combination of the feature of different embodiments means in of the invention Within the scope of and form different embodiments.For example, in the following claims, embodiment claimed is appointed One of meaning mode can use in any combination.
The all parts embodiment of the present invention can be with hardware realization, or to run on one or more processors Software module realize, or realized with combination thereof.It will be understood by those of skill in the art that can use in practice Microprocessor or digital signal processor (DSP) realize the load value data processing of gaming platform according to the ... of the embodiment of the present invention The some or all functions of some or all components in device.The present invention is also implemented as being retouched here for executing The some or all equipment or program of device (for example, computer program and computer program product) for the method stated. It is such to realize that the program of the present invention may be stored on the computer-readable medium, or can have one or more signal Form.Such signal can be downloaded from internet website and be obtained, either provide on carrier signal or with it is any its He provides form.
It should be noted that the present invention will be described rather than limits the invention for above-described embodiment, and ability Field technique personnel can design alternative embodiment without departing from the scope of the appended claims.In the claims, Any reference mark between bracket should not be configured to limitations on claims.Word "comprising" does not exclude the presence of not Element or step listed in the claims.Word "a" or "an" before element does not exclude the presence of multiple such Element.The present invention can be by means of including the hardware of several different elements and being come by means of properly programmed computer real It is existing.In the unit claims listing several devices, several in these devices can be by the same hardware branch To embody.The use of word first, second, and third does not indicate that any sequence.These words can be explained and be run after fame Claim.
The invention discloses:A1. the load value data processing method of a kind of gaming platform, including:
The game user that monitoring gaming platform generates supplements order with money, supplements extraction in order with money from the game user and is swum Play user's load value data;
When receiving the consumer requests of the virtual objects of specified quantity of game user initiation, judge that game user is supplemented with money Whether data meet consumption condition;
If so, responding the consumer requests, quantity and the update of the virtual objects of game user cumulative consumption are updated The game user load value data;
According to the quantity of the virtual objects of game user cumulative consumption and the void of current all game user cumulative consumptions The quantity of quasi- article distributes corresponding rebating data for the game user.
A2. the method according to A1, wherein the quantity of the virtual objects according to game user cumulative consumption and The quantity of the virtual objects of current all game user cumulative consumptions distributes corresponding rebating data into one for the game user Step includes:
According to the first allocation rule, corresponding first kind rebating data are distributed for the game user, wherein described first The correspondence of the quantity and first kind rebating data of virtual objects comprising game user cumulative consumption in allocation rule;
According to the second allocation rule, corresponding second class rebating data are distributed for all game users, wherein described second The quantity of virtual objects comprising current all game user cumulative consumptions in allocation rule is corresponding with the second class rebating data Relationship;
According to third allocation rule, corresponding third class rebating data are distributed for the game user, wherein the third The correspondence of the quantity ranking and third class rebating data of virtual objects comprising game user cumulative consumption in allocation rule.
A3. the method according to A2, wherein the method further includes:For more money game configurations pair in gaming platform The first allocation rule, the second allocation rule and the third allocation rule answered.
A4. the method according to A3, wherein the method further includes:
Game user identity information is obtained, determines target game corresponding with the game user identity information;
Then the quantity of the virtual objects according to game user cumulative consumption and all users of going game add up to disappear The quantity of the virtual objects taken is distributed corresponding rebating data for the game user and is further comprised:
According to the first allocation rule corresponding with the target game, distributes the corresponding first kind for the game user and return Sharp data;
According to the second allocation rule corresponding with the target game, distributes corresponding second class for all game users and return Sharp data;
According to third allocation rule corresponding with the target game, distributes corresponding third class for the game user and return Sharp data.
A5. the method according to A3 or A4, wherein more money game configurations corresponding first in gaming platform Allocation rule, the second allocation rule and third allocation rule further comprise:
It is in gaming platform to supplement shift structure with money according to the life cycle of game, user group, usage amount, and/or history Corresponding first allocation rule of more money game configurations, the second allocation rule and third allocation rule.
The invention also discloses:B6. the load value data processing unit of a kind of gaming platform, including:
Monitoring modular supplements order with money suitable for monitoring the game user that gaming platform generates;
Extraction module obtains game user load value data suitable for supplementing extraction in order with money from the game user;
Judgment module, suitable for when receiving the consumer requests of the virtual objects of specified quantity of game user initiation, sentencing Whether disconnected game user load value data meets consumption condition;
Update module responds the consumer requests if being yes suitable for judgment module judging result, and update game user is tired Count the quantity and the update game user load value data of the virtual objects of consumption;
Distribution module is suitable for the quantity according to the virtual objects of game user cumulative consumption and current all game users The quantity of the virtual objects of cumulative consumption distributes corresponding rebating data for the game user.
B7. the device according to B6, wherein the distribution module is further adapted for:
According to the first allocation rule, corresponding first kind rebating data are distributed for the game user, wherein described first The correspondence of the quantity and first kind rebating data of virtual objects comprising game user cumulative consumption in allocation rule;
According to the second allocation rule, corresponding second class rebating data are distributed for all game users, wherein described second The quantity of virtual objects comprising current all game user cumulative consumptions in allocation rule is corresponding with the second class rebating data Relationship;
According to third allocation rule, corresponding third class rebating data are distributed for the game user, wherein the third The correspondence of the quantity ranking and third class rebating data of virtual objects comprising game user cumulative consumption in allocation rule.
B8. the device according to B7, wherein described device further includes:
Configuration module.It is suitable for corresponding first allocation rule of more money game configurations in gaming platform, the second distribution rule Then and third allocation rule.
B9. the device according to B8, wherein described device further includes:Determining module is suitable for obtaining user identity letter Breath determines target game corresponding with the subscriber identity information;
The distribution module is further adapted for:It is the trip according to the first allocation rule corresponding with the target game The user that plays distributes corresponding first kind rebating data;
According to the second allocation rule corresponding with the target game, distributes corresponding second class for all game users and return Sharp data;
According to third allocation rule corresponding with the target game, distributes corresponding third class for the game user and return Sharp data.
B10. the device according to B8 or B9, wherein the configuration module further comprises:
It is in gaming platform to supplement shift structure with money according to the life cycle of game, user group, usage amount, and/or history Corresponding first allocation rule of more money game configurations, the second allocation rule and third allocation rule.
The invention also discloses:C11. a kind of computing device, including:Processor, memory, communication interface and communication are total Line, the processor, the memory and the communication interface complete mutual communication by the communication bus;
The memory makes the processor execute such as storing an at least executable instruction, the executable instruction The corresponding operation of load value data processing method of gaming platform described in any one of A1-A5.
The invention also discloses:D12. a kind of computer storage media, being stored at least one in the storage medium can hold Row instruction, the load value data that the executable instruction makes processor execute the gaming platform as described in any one of A1-A5 are handled The corresponding operation of method.

Claims (10)

1. a kind of load value data processing method of gaming platform, including:
The game user that monitoring gaming platform generates supplements order with money, and supplementing extraction in order with money from the game user obtains game use Family load value data;
When receiving the consumer requests of the virtual objects of specified quantity of game user initiation, game user load value data is judged Whether consumption condition is met;
If so, responding the consumer requests, update described in quantity and the update of the virtual objects of game user cumulative consumption Game user load value data;
According to the quantity of the virtual objects of game user cumulative consumption and the virtual object of current all game user cumulative consumptions The quantity of product distributes corresponding rebating data for the game user.
2. according to the method described in claim 1, wherein, the quantity of the virtual objects according to game user cumulative consumption with And the quantity of the virtual objects of current all game user cumulative consumptions, for the game user distribute corresponding rebating data into One step includes:
According to the first allocation rule, corresponding first kind rebating data are distributed for the game user, wherein first distribution The correspondence of the quantity and first kind rebating data of virtual objects comprising game user cumulative consumption in rule;
According to the second allocation rule, corresponding second class rebating data are distributed for all game users, wherein second distribution The correspondence of the quantity and the second class rebating data of virtual objects comprising current all game user cumulative consumptions in rule;
According to third allocation rule, corresponding third class rebating data are distributed for the game user, wherein the third distribution The correspondence of the quantity ranking and third class rebating data of virtual objects comprising game user cumulative consumption in rule.
3. according to the method described in claim 2, wherein, the method further includes:For more money game configurations in gaming platform Corresponding first allocation rule, the second allocation rule and third allocation rule.
4. according to the method described in claim 3, wherein, the method further includes:
Game user identity information is obtained, determines target game corresponding with the game user identity information;
The then quantity of the virtual objects according to game user cumulative consumption and all user's cumulative consumptions of going game The quantity of virtual objects is distributed corresponding rebating data for the game user and is further comprised:
According to the first allocation rule corresponding with the target game, corresponding first kind rebating number is distributed for the game user According to;
According to the second allocation rule corresponding with the target game, corresponding second class rebating number is distributed for all game users According to;
According to third allocation rule corresponding with the target game, corresponding third class rebating number is distributed for the game user According to.
5. method according to claim 3 or 4, wherein described for more money game configurations in gaming platform corresponding the One allocation rule, the second allocation rule and third allocation rule further comprise:
It is more in gaming platform to supplement shift structure with money according to the life cycle of game, user group, usage amount, and/or history Corresponding first allocation rule of money game configuration, the second allocation rule and third allocation rule.
6. a kind of load value data processing unit of gaming platform, including:
Monitoring modular supplements order with money suitable for monitoring the game user that gaming platform generates;
Extraction module obtains game user load value data suitable for supplementing extraction in order with money from the game user;
Judgment module, suitable for when receiving the consumer requests of the virtual objects of specified quantity of game user initiation, judging to swim Whether play user's load value data meets consumption condition;
Update module responds the consumer requests if being yes suitable for judgment module judging result, and update game user is accumulative to disappear The quantity and the update game user load value data of the virtual objects taken;
Distribution module is suitable for accumulative according to the quantity of the virtual objects of game user cumulative consumption and current all game users The quantity of the virtual objects of consumption distributes corresponding rebating data for the game user.
7. device according to claim 6, wherein the distribution module is further adapted for:
According to the first allocation rule, corresponding first kind rebating data are distributed for the game user, wherein first distribution The correspondence of the quantity and first kind rebating data of virtual objects comprising game user cumulative consumption in rule;
According to the second allocation rule, corresponding second class rebating data are distributed for all game users, wherein second distribution The correspondence of the quantity and the second class rebating data of virtual objects comprising current all game user cumulative consumptions in rule;
According to third allocation rule, corresponding third class rebating data are distributed for the game user, wherein the third distribution The correspondence of the quantity ranking and third class rebating data of virtual objects comprising game user cumulative consumption in rule.
8. device according to claim 7, wherein described device further includes:
Configuration module.Be suitable for corresponding first allocation rule of more money game configurations in gaming platform, the second allocation rule, with And third allocation rule.
9. a kind of computing device, including:Processor, memory, communication interface and communication bus, the processor, the storage Device and the communication interface complete mutual communication by the communication bus;
The memory makes the processor execute as right is wanted for storing an at least executable instruction, the executable instruction Ask the corresponding operation of load value data processing method of the gaming platform described in any one of 1-5.
10. a kind of computer storage media, an at least executable instruction, the executable instruction are stored in the storage medium Make the corresponding operation of load value data processing method of gaming platform of the processor execution as described in any one of claim 1-5.
CN201810467791.7A 2018-05-16 2018-05-16 The load value data processing method and processing device of gaming platform Pending CN108764980A (en)

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Application publication date: 20181106