CN108367195A - Battle game equipment, system - Google Patents

Battle game equipment, system Download PDF

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Publication number
CN108367195A
CN108367195A CN201780003682.3A CN201780003682A CN108367195A CN 108367195 A CN108367195 A CN 108367195A CN 201780003682 A CN201780003682 A CN 201780003682A CN 108367195 A CN108367195 A CN 108367195A
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CN
China
Prior art keywords
module
match
processing module
signal
preset
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CN201780003682.3A
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Chinese (zh)
Inventor
陈逸奇
匡正
侯奕鹏
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Shenzhen Dajiang Innovations Technology Co Ltd
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Shenzhen Dajiang Innovations Technology Co Ltd
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Publication of CN108367195A publication Critical patent/CN108367195A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0252Shooting devices therefor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A kind of battle game equipment, system.The equipment includes processing module, receiving module and effects module;The processing module is electrically connected with the receiving module and the effects module respectively;The receiving module is for receiving the default technical ability signal in preset range and being sent to the processing module;The processing module is used to be acted according to the corresponding effect of the default technical ability signal acquisition, and is acted according to the effect and to generate action command and be sent to the effects module;The effects module after receiving the action command for discharging corresponding technical ability effect.The embodiment of the present invention discharges corresponding technical ability effect according to different default technical ability signals, since default technical ability signal can be by User Defined, therefore there can be more colourful technical ability effect, and then persistently attract the attention of user, to promote the experience of user.

Description

Fighting game device and system
Technical Field
The invention relates to the technical field of information processing, in particular to a fighting game device and a fighting game system.
Background
In the existing fighting game, two parties in the fighting release different skills to the enemy in the process of attack and defense, however, after the skills hit a target, only simple sound and light are fed back to the two parties in the fighting game to play a role in prompting the two parties in the fighting. Because the sound and the light form are simple, the fighting mode is single, the interests of both parties cannot be attracted for a long time, and the experience of both parties is reduced.
Disclosure of Invention
The invention provides a fighting game device and a system.
According to a first aspect of the present invention, there is provided a battle game apparatus comprising a processing module, a receiving module and an effect module; the processing module is electrically connected with the receiving module and the effect module respectively; the transmitting equipment is used for transmitting a preset skill signal to other fighting game equipment;
the battle game equipment is used for receiving the preset skill signals sent by other transmitting equipment and releasing corresponding skill effects.
According to a second aspect of the present invention, there is provided a match-up game system, the apparatus comprising: a match-up game device and a transmitting device; the transmitting equipment is electrically connected with the fighting game equipment;
the transmitting equipment is used for receiving a preset trigger signal and transmitting the preset trigger signal to the processing module of the fighting game equipment;
the processing module is used for encoding a preset skill code corresponding to the preset trigger signal, the identification code of the fighting game equipment and the timestamp according to the preset trigger signal to form a preset skill signal and sending the preset skill signal to the transmitting equipment;
the transmitting equipment is also used for shooting to other equipment, and the shooting content comprises the preset skill signal.
According to the technical scheme provided by the embodiment of the invention, the receiving module receives the preset skill signal in the preset range, and then the preset skill signal is sent to the processing module; the processing module acquires corresponding effect actions according to the preset skill signals, generates action instructions according to the effect actions and sends the action instructions to the effect module; and the effect module releases the corresponding skill effect according to the action command. Therefore, the embodiment of the invention releases the corresponding skill effect according to different preset skill signals, and the preset skill signals can be customized by the user, so that the invention has more colorful skill effect, and further continuously attracts the attention of the user, thereby improving the experience of the user.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without inventive labor.
FIG. 1 is a block diagram showing a configuration of a battle game apparatus according to an embodiment of the present invention;
FIG. 2 is a block diagram showing the construction of a battle game apparatus according to still another embodiment of the present invention;
FIG. 3 is a block diagram of an effect module according to an embodiment of the present invention;
FIG. 4 is a block diagram showing the construction of a battle game apparatus according to still another embodiment of the present invention;
FIG. 5 is a schematic view of a mobile chariot combat game scenario provided in accordance with an embodiment of the present invention;
fig. 6 is a schematic illustration of the release skill effect of the mobile chariot of fig. 5;
FIG. 7 is a schematic structural diagram of a battle game apparatus according to still another embodiment of the present invention;
FIG. 8 is a schematic structural diagram of a battle game system according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of the transmission range of a transmitting device provided by an embodiment of the present invention;
FIG. 10 is a schematic structural diagram of a match-up game system according to another embodiment of the present invention;
FIG. 11 is a schematic structural diagram of a match-up game system according to still another embodiment of the present invention;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The unmanned aerial vehicle return control method provided by the embodiment of the invention is explained in detail below with reference to the accompanying drawings. The features of the following examples and embodiments may be combined with each other without conflict.
Fig. 1 is a block diagram showing a configuration of a battle game device according to an embodiment of the present invention. As shown in fig. 1, the match-up game apparatus 100 may include: a receiving module 101, a processing module 102 and an effects module 103. The processing module 102 is electrically connected with the receiving module 101 and the effect module 103 respectively; wherein,
the receiving module 101 is configured to receive a preset skill signal within a preset range and send the preset skill signal to the processing module 102;
the processing module 102 is configured to obtain a corresponding effect action according to the preset skill signal, generate an action instruction according to the effect action, and send the action instruction to the effect module 103;
the effect module 103 is used for releasing the corresponding skill effect after receiving the action instruction.
It should be noted that, in the embodiment of the present invention, the preset skill signal includes one or more of an identification code, a timestamp, and a preset skill code. The identification code is used to indicate one of the competing game apparatuses, for example, a competing game apparatus of an opponent in competing two teams, or a competing game apparatus of the own. Further, each of the competing game apparatuses may include a different identification code, which can distinguish friend or foe from foe, and can acquire the identification code of the apparatus shooting when hitting the opponent, for counting the hit result of each of the competing game apparatuses. The time stamp is the transmission time of the preset skill signal from a certain fighting game device. The preset skill code is a skill type corresponding to the preset skill signal. The preset skill code may be user-defined.
It should be noted that, in the embodiment of the present invention, the preset range of the receiving module 101 may be a directional range or an omnidirectional range, the directional range may be a cylindrical shape, a conical shape or another irregular shape, and the omnidirectional range may be a spherical area of 360 degrees. For example, in an omnidirectional range, the receiving module 101 may be formed by splicing a plurality of devices to obtain an annular region; in the orientation range, the receiving module 101 may be formed by splicing a single device or multiple devices into a plane, an arc surface, or the like, and receives the preset skill signal from the right front of the receiving module 101 and within a preset angle. The preset range may be adjusted according to a specific scenario and a hardware device of the receiving module 101, and is not limited herein.
According to the technical scheme provided by the embodiment of the invention, the receiving module receives the preset skill signal in the preset range, and then the preset skill signal is sent to the processing module; the processing module acquires corresponding effect actions according to the preset skill signals, generates action instructions according to the effect actions and sends the action instructions to the effect module; and the effect module releases the corresponding skill effect according to the action command. Therefore, the embodiment of the invention releases the corresponding skill effect according to different preset skill signals, and the preset skill signals can be customized by the user, so that the invention has more colorful skill effect, and further continuously attracts the attention of the user, thereby improving the experience of the user.
In an embodiment of the present invention, the receiving module 101 employs one or more communication modes of infrared rays, microwaves and lasers, and correspondingly, the receiving module 101 employs one or more communication modes of infrared ray equipment, microwave equipment and laser equipment. In practical applications, the preset range may be adjusted according to the device function and the communication mode adopted by the receiving module 101. For example, when the receiving module 101 is an infrared device, since the infrared has a certain reflection function, the predetermined area thereof may be set as the orientation range. For another example, when the receiving module 101 uses a microwave device, since the directivity of the microwave is good, the receiving module 101 may be set to be in an omnidirectional range in order to avoid missing the preset skill signals in other directions. For another example, when the receiving module 101 uses a laser device, the receiving module 101 may be set to an omnidirectional range in order to avoid missing the preset skill signals in other directions because the directivity of the laser is good.
In an embodiment of the present invention, the battle game device further includes a sensing module. As shown in fig. 2, the sensing module 104 is electrically connected to the processing module 102, and is used for generating an electrical signal to be transmitted to the processing module 102 when the sensor in the sensing module 104 is hit. Accordingly, the processing module 102 controls the receiving module 101 to receive the preset skill signal within the preset range after receiving the electric signal sent by the sensor.
In practical applications, the sensor in the sensing module 104 may include one or more of a resistive screen, a capacitive screen, a pressure sensor, an acceleration sensor, or a sound sensor. The selection can be made by those skilled in the art according to specific scenarios, and is not limited herein.
It will be appreciated that when the sensing module 104 selects a different sensor, it may be hit by a projectile, a laser signal, an infrared signal, a sonic signal, a microwave signal, and other types of electrical signals. To improve the appreciation and the wonderful degree of the battle game, the embodiment of the present invention is described by using the shot sensing module 104 visible to the user.
In an embodiment of the present invention, when the sensing module 104 is not hit by a projectile, the receiving module 101 is in a closed state, and in this closed state, the receiving module 101 does not receive the preset skill signal or does not send the preset skill signal to the processing module 102 after receiving the preset skill signal, so as to reduce the data processing amount of the processing module 102. It can be understood that a certain time interval and direction need to be kept between the shot launching and the preset skill signal of other fighting game devices, so as to ensure that the shot of the sensor in the striking sensing module 104 and the preset skill signal received by the receiving module 101 are unified. That is, the competing game apparatuses can determine from which competing game apparatus a projectile comes from, based on a preset skill signal.
For example, the sensing module 104 remains on, is ready to receive a projectile from another competing gaming device, and generates an electrical signal to the processing module 102 when the projectile is received. The processing module 102 controls the receiving module 101 to receive the preset skill signal according to the electric signal. The receiving module 101 is in an on state, and in this on state, the receiving module 101 receives the preset skill signal and feeds back the preset skill signal to the processing module 102. The processing module 102 performs subsequent processing on the preset skill signal.
In an embodiment of the present invention, the sensing module 104 may be electrically connected to the receiving module 101, generate an electrical signal when the sensor is hit, and transmit the electrical signal to the receiving module 101, and then the receiving module 101 transmits the received skill preset signal to the processing module 102 together with the electrical signal. The solution of the invention can be implemented as well. For example, the sensor module 104 is kept in an on state, is ready to receive a shot of another competing game device at any time, and generates an electric signal to transmit to the receiving module 101 when receiving the shot. If the receiving module 101 is in the off state and is turned on after receiving the electrical signal, it receives a preset skill signal within a preset range and sends the preset skill signal to the processing module 102. The processing module 102 receives the preset skill signal output from the receiving module 101 for processing. If the receiving module 101 is in the on state, the preset skill signal in the preset range is received and sent to the processing module 102. The processing module 102 determines which battle game device the projectile comes from according to the preset skill signal, then obtains the corresponding effect action and generates an action instruction according to the effect action and sends the action instruction to the effect module 103.
In an embodiment of the present invention, a skill table is configured in the processing module 102, and the processing module 102 is configured to obtain effect information corresponding to a preset skill from the skill table according to a preset skill signal, and analyze an effect action according to the effect information. It should be noted that the skill table includes a preset skill code and effect information customized by the user. The skill table may be downloaded to the processing module 102 of the match-up game device by the user, or may be generated based on various previous skills selected by the user. The skill table may be in the form of a data table, or may be in the form of text, and is not limited herein.
In an embodiment of the present invention, the effect module 103 includes a display unit, and the display unit is configured to display when receiving the action instruction sent by the processing module 102. For example, the display unit may display preset content, preset images, preset characters, or preset periodic flashes, and may also display parameters such as a life value of the battle game device, and may be set according to a specific scene, which is not limited herein.
In practical applications, the display unit may be one or more of one or more LED lamps, one or more OLED lamps, fluorescent lamps, infrared rays, and AR devices. In an embodiment of the present invention, the effect module 103 further includes a speaker. The speaker is electrically connected to the processing module 102, and is configured to send out an audio signal according to the action command. For example, the audio signal may be a periodic "ticker" sound, or a simulated sound (gunshot sound, bomb sound), etc., and parameters such as an enemy fighting game device hitting the fighting game device, a preset skill type, and a life value of the fighting game device may be read, and may be set according to a specific scene, which is not limited herein.
In one embodiment of the present invention, the effects module 103 further comprises a power unit. The power unit is electrically connected to the processing module 102 for providing power upon receipt of an action command. The power unit may be one or more of an electric motor, a mechanical device and a resilient device. When the fighting game equipment is a mobile fighting vehicle, for example, the power unit is a motor, the power unit can provide power to enable the mobile fighting vehicle to perform preset actions such as in-situ rotation, braking, vibration and the like; if the power unit is a mechanical device, the power unit can enable the moving chariot to perform preset actions such as raising the head, tilting the tail and the like; if the power unit is an elastic device, the power unit can enable the moving chariot to rotate, roll and other preset actions. The skilled person can select the appropriate power unit and preset action according to the specific scenario, and is not limited herein.
In an embodiment of the present invention, the effect module 103 further includes a camera, and the camera is configured to obtain a live image when receiving the action instruction, and send the live image to the terminal or the server. For example, the camera may adjust its orientation when receiving the motion instruction, and photograph the enemy competitive game apparatus and its environment that shot a shot and a preset skill signal to the competitive game apparatus. Of course, the camera can also be used as the eyes of the fighting game equipment for identifying the route, the surrounding environment, the fighting game equipment of both the friend and the foe and the like. The setting can be performed by a person skilled in the art according to a specific scenario, and is not limited herein.
In an embodiment of the present invention, the effect module 103 further includes a cradle head, and the cradle head is configured to adjust the posture when receiving the motion instruction. The holder can be provided with a camera, a receiving module, a display unit and the like, and can be set according to specific scenes, and is not limited herein.
In the above embodiments of the present invention, each part (for example, a display module, a speaker, a camera, a pan-tilt head, etc.) in the effect module 103 may be connected to the processing module 102, and of course, the effect module 103 may also include an effect processing module, and the effect processing module decomposes the action instruction sent by the processing module 102 into sub-instructions corresponding to each part, and then distributes the sub-instructions to each unit. The solution of the invention can be implemented as well. The selection can be made by those skilled in the art according to specific scenarios, and is not limited herein.
In one embodiment of the present invention, the fighting game device includes a positioning module 105, as shown in fig. 4, the positioning module 105 is electrically connected to the processing module 102 for positioning the fighting game device. The positioning module 105 may adopt one or more of a GNSS (Global Navigation Satellite System) module, a GPS (Global positioning System) module, a BeiDou Navigation Satellite System module, and a Galileo positioning System module. Under normal conditions, this orientation module configuration can provide accurate positional information for fighting game device on unmanned aerial vehicle. In some cases, the positioning module may also include a measurement unit, a vision sensor, a radar, and the like. The selection can be made by those skilled in the art according to specific scenarios, and is not limited herein.
In an embodiment of the present invention, the fighting game device includes a communication module 106, as shown in fig. 4, the communication module 106 is electrically connected to the processing module 102 in a wired or wireless manner, and is used for transceiving data between the processing module and a remote server or terminal. The communication module 106 may include, but is not limited to, one or more of a bluetooth module, a GPRS module, a microwave module, and a WIFI module. The selection can be made by those skilled in the art according to specific scenarios, and is not limited herein.
In an embodiment of the present invention, the match-up game device is further provided with a transmitting device, and the transmitting device is used for shooting other match-up game devices. The content transmitted by the transmitting device includes the preset skill signal.
In practical applications, the fighting game device provided by the embodiment of the invention can be a movable device, such as a mobile chariot, a real person CS vest, etc. For example, when the mobile device is a mobile chariot, one or more of a display unit, a speaker, a power unit, a camera, and a pan-tilt may be disposed on the mobile chariot, and the specific position may be set according to a specific scene, which is not limited herein.
The operation principle of the above-mentioned fighting game device will be described below by taking a mobile chariot as an example. During the battle, the mobile chariot 20 is the party for launching the projectile and the mobile chariot 21 is the party to be hit.
As shown in fig. 5, the mobile chariot 20 includes a transmitting device 201 and a competing game device 202. When the mobile chariot 20 receives a control signal from a user or a camera thereof detects that the mobile chariot 21 exists in a viewfinder image, it launches a projectile and a preset skill signal to the mobile chariot 21, wherein the flight path of the projectile is 203, the path of the preset skill signal is 204, and both reach an area a on the mobile chariot 21.
It is understood that in the embodiment, the pill and the skill signal reaching the area a of the mobile chariot 21 are described, and in the specific implementation, the end points of the two routes may not be in one area, and need to be determined according to the positions of the detection devices and sensors on the mobile chariot 21. For example, since the preset skill signal flight path is a straight line and the projectile flight path is a parabola, the detection device is disposed in the area 213 of the competing game device 212 of the mobile chariot 21, and the sensor is disposed in the area 214 of the competing game device 212, it can be seen that the above-mentioned arrangement is reasonable as the distance of the mobile chariot 20 and 21 increases.
When a sensor in the sensing module of the mobile chariot 21 is hit, the sensor generates an electrical signal to be sent to the processing module. The processing module receives the preset skill signal from the receiving module according to the electric signal. The receiving module sends the preset skill signal to the processing module when receiving the preset skill signal, or the processing module directly receives the preset skill signal without controlling the receiving module. The processing module acquires effect information corresponding to the preset skill from the skill table according to the preset skill signal, analyzes effect actions according to the effect information, generates action instructions according to the effect actions and sends the action instructions to the effect module. And the effect module releases the corresponding skill effect according to the action instruction. As shown in fig. 6, in the present embodiment, the skill effect released by the effect module in the mobile chariot 21 includes mobile chariot vibration 301, preset audio 302 and display preset content 303.
Therefore, in the embodiment, by releasing various skill effects, the combined skill effect is richer, and the attention of the user and the appreciation of the battle game are attracted.
Fig. 7 is a block diagram showing a configuration of a battle game device according to an embodiment of the present invention. As shown in fig. 7, the battle game device 400 may include: a receiving module 401, a processing module 402, an effects module 403 and a main control board 404. The processing module 402 is electrically connected to the receiving module 401, the effect module 403 and the main control board 404 respectively; wherein,
the receiving module 401 is configured to receive a preset skill signal within a preset range and send the preset skill signal to the processing module 102;
the processing module 402 is configured to send the received preset skill signal to the main control board 404;
the main control board 404 is configured to analyze the preset skill signal to obtain effect information corresponding to the preset skill signal, and feed back the effect information to the processing module 402;
the processing module 402 is further configured to generate an action instruction according to the effect information and send the action instruction to the effect module 403;
the effect module 403 is configured to release the corresponding skill effect after receiving the action command.
In an embodiment of the present invention, a skill table is configured in the main control board 404. The main control board 404 analyzes the preset skill signal according to the skill table to obtain effect information. The configuration manner of the skill table may refer to the manner of configuring the processing module 102 in the previous embodiment, and is not described herein again.
In this embodiment, only the differences from the previous embodiment are described, and other similar parts are referred to the previous embodiment and will not be described herein again.
The operation principle of the battle game device shown in fig. 7 will be described by taking the mobile war chariot battle shown in fig. 5 as an example. During the battle, the mobile chariot 20 is the party for launching the projectile and the mobile chariot 21 is the party to be hit.
As shown in fig. 5, the mobile chariot 20 includes a transmitting device 201 and a competing game device 202. When the mobile chariot 20 receives a control signal from a user or a camera thereof detects that the mobile chariot 21 exists in a viewfinder image, it launches a projectile and a preset skill signal to the mobile chariot 21, wherein the flight path of the projectile is 203, the path of the preset skill signal is 204, and both reach an area a on the mobile chariot 21.
It is understood that in the embodiment, the pill and the skill signal reaching the area a of the mobile chariot 21 are described, and in the specific implementation, the end points of the two routes may not be in one area, and need to be determined according to the positions of the detection devices and sensors on the mobile chariot 21. For example, since the preset skill signal flight path is a straight line and the projectile flight path is a parabola, the detection device is disposed in the area 213 of the competing game device 212 of the mobile chariot 21, and the sensor is disposed in the area 214 of the competing game device 212, it can be seen that the above-mentioned arrangement is reasonable as the distance of the mobile chariot 20 and 21 increases.
When a sensor in the sensing module of the mobile chariot 21 is hit, the sensor generates an electrical signal to be sent to the processing module. The processing module controls the receiving module to receive the preset skill signal according to the electric signal. The receiving module sends the preset skill signal to the processing module when receiving the preset skill signal, or the processing module can directly receive the preset skill signal without controlling the receiving module. And the processing module sends the received preset skill signal to the main control board. The main control board analyzes the preset skill signal to obtain effect information corresponding to the preset skill signal and feeds the effect information back to the processing module. Then, the processing module analyzes the effect action according to the effect information, generates an action instruction according to the effect action and sends the action instruction to the effect module. And the effect module releases the corresponding skill effect according to the action instruction. As shown in fig. 6, in the present embodiment, the skill effect released by the effect module in the mobile chariot 21 includes mobile chariot vibration 301, preset audio 302 and display preset content 303.
Therefore, in the embodiment, by releasing various skill effects, the combined skill effect is richer, and the attention of the user and the appreciation of the battle game are attracted. In addition, through increasing the main control board, can set up the skill table on this main control board, conveniently change this main control board, be favorable to designing modular removal war chariot. And when the main control board finishes analyzing the preset skill signal, the processing module can pay more attention to the interaction with other modules, and the flexibility of moving the chariot is improved.
Fig. 8 is a block diagram showing a configuration of a battle game system according to an embodiment of the present invention. As shown in fig. 8, the competing game system 500 may include: a transmitting device 501 and a competing game device 502. The transmitting device 501 is electrically connected with the battle game device 502;
the transmitting device 501 is used for transmitting a preset skill signal to other fighting game devices;
the battle game equipment 502 is used for receiving the preset skill signals sent by other transmitting equipment and releasing corresponding skill effects.
It should be noted that, in the same match-up game system, the transmitting device 501 may also transmit the transmitted preset skill signal to the match-up game device 502. The match-up gaming device 502 may query which match-up gaming system was hit. The competing game device 502 may control the launching device 501 to launch the projectile and preset skill signals.
Please refer to fig. 1 to 7 for the functions and structures of the fighting game device 502 in the embodiment of the present invention, which are not described herein again.
The transmitting device 501 in the embodiment of the present invention has a transmitting range of a preset shape. The predetermined shape includes one or more of a cone, a fan, and a cylinder. For example, when the shot volume of the launching device 501 is small and the launching head of the launching device 501 is fixed, the preset shape of the launching range of the launching device 501 at this time can be understood as a straight line. When the launching head is adjustable, the preset shape of the launching range is a cone 601 shown in fig. 6 by adjusting the launching direction of the projectile. As another example, when the emitting head of the emitting device 501 is a long bar and can emit a plurality of shots at the same time, the preset shape may be implemented as a sector 602 as shown in fig. 6 by rotating clockwise or counterclockwise. For another example, when the launching head of the launching device 501 is in a cylindrical state and is provided with a plurality of projectile outlets, the preset shape may be cylindrical at this time. The present embodiment illustrates several cases, and those skilled in the art can adjust the structure of the transmitting device 501 according to the specific scenario and adjust the transmitting range according to the above structure.
In an embodiment of the present invention, the emitting device 501 further includes a lens, and the lens can adjust the emitting range of the skill signal. For example, when the lens is a convex lens, the direction of the preset skill signal can be focused to be farther away. For another example, when the lens is a concave lens, the direction of the preset skill signal can be emitted, so that the coverage range is wider. In another embodiment of the present invention, in order to fit the emission range of the lens, the emission device 501 further includes a power adjustment unit, and the power adjustment unit can adjust the emission distance of the preset skill signal. The person skilled in the art can match the lens according to the type of the lens and the performance parameters of the power adjusting unit, and is not limited herein.
In one embodiment of the present invention, as shown in FIG. 9, the tournament game system 500 further comprises a server 503. In one embodiment, the server 503 is also configured with a skill table. The server 503 is electrically connected to a processing module in the competing game device 502. The processing module is configured to send the received preset skill signal to the server 503. The server 503 analyzes the preset skill signal according to the skill table to obtain effect information corresponding to the preset skill signal, and feeds the effect signal back to the processing module.
It should be noted that, in this embodiment, the server 503 may further store the fighting information of each fighting game system, for example, the number of shots launched by each launching device, the number and time of skill signals preset, the number of times each fighting game device is put into the field, the life value, and other device parameters, so as to facilitate the game administrator to adjust the game process. Accordingly, the parsing function of the server in fig. 9 may be provided in the main control board or the processing module. The specific functions of the server can be adjusted by those skilled in the art according to specific scenarios, which are not limited herein.
In this embodiment, the server 503 may be a remote server or a local server.
For example, when the server 503 is a remote server, in which case the competing game device includes a communication module, the competing game device 502 establishes an uplink and downlink data link with the remote server through the communication module, and the competing game device 502 transmits a preset skill signal to the remote server through the uplink data link. The remote server feeds back the effect information to the competing game device 502 through the downlink data link. Of course, when the competing game device 502 and the remote server are connected by wire, the preset skill signal and the effect information are transmitted by a cable, which is not described herein. It is understood that, according to a specific scenario, a person skilled in the art may select a type, a communication method, and the like of the remote server, which are not described herein again.
For another example, when the server 503 is a local server, in this case, the battle game device includes a communication module, the battle game device 502 establishes an uplink and downlink data link with the local server through the communication module, and the battle game device 502 transmits the preset skill signal to the local server through the uplink data link. The local server feeds back the effect information to the competing game device 502 through the downlink data link. Of course, when the competing game device 502 and the local server are connected by wire, the preset skill signal and the effect information are transmitted by a cable, which is not described herein. It is understood that, a person skilled in the art may select the type of the local server, the communication method, and the like according to a specific scenario, and details thereof are not described herein.
It is understood that in one embodiment of the present invention, the transmitting device 501, the competing game device 502, and the server 503 may form a local area network. By adding a plurality of the match-up game systems 500 to the local area network, the number of people or equipment in the match-up game can be increased, thereby improving the enjoyment of the match-up game.
In one embodiment of the present invention, as shown in fig. 10, the fighting game device 500 further includes a terminal 504 configured with an APP database and a communication module. The terminal 504 is electrically connected to a processing module in the competing game device 502 through a communication module in a wired or wireless manner. In this embodiment, the skill table is configured in the APP database. The processing module in the battle game device 502 is configured to send the received preset skill signal to the terminal 504. The terminal 504 analyzes the preset skill signal according to the skill table to obtain effect information corresponding to the preset skill signal, and feeds the effect information back to the processing module.
Finally, it should be noted that, in the above-mentioned shooting method, the processing operation of the processor in the unmanned aerial vehicle according to the embodiment of the present invention is described in detail with reference to the method embodiment. In addition, the processing operations processed in the mobile terminal have been described in detail in relation to the above-described image processing method with reference to method embodiments. In addition, with the change of the use scene, the shooting method or the image processing method also changes, and accordingly, the processing operation of the processor in the unmanned aerial vehicle or the mobile terminal is also adjusted accordingly. And will not be described in detail herein.
It is noted that, herein, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. The terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The unmanned aerial vehicle return control method provided by the embodiment of the invention is described in detail, a specific example is applied in the invention to explain the principle and the implementation mode of the invention, and the description of the embodiment is only used for helping to understand the method and the core idea of the invention; to sum up, the present disclosure should not be construed as limiting the invention, which will be described in the following description but will be modified within the scope of the invention by the spirit of the present disclosure.

Claims (52)

1. A match-up game apparatus, comprising a processing module, a receiving module and an effect module; the processing module is electrically connected with the receiving module and the effect module respectively;
the receiving module is used for receiving a preset skill signal in a preset range and sending the preset skill signal to the processing module;
the processing module is used for acquiring corresponding effect actions according to the preset skill signals, generating action instructions according to the effect actions and sending the action instructions to the effect module;
the effect module is used for releasing the corresponding skill effect after receiving the action instruction.
2. The match-up game apparatus according to claim 1, wherein the receiving module employs one or more of infrared, microwave and laser communication.
3. The match-up gaming device of claim 1, wherein the preset skill signal comprises one or more of an identification code, a timestamp, and a preset skill code.
4. The match-up gaming device of claim 1, wherein a skill table is configured in the processing module; the processing module is used for acquiring effect information corresponding to the preset skill signal from the skill table according to the preset skill signal and analyzing the effect action according to the effect information.
5. The match-up gaming device of claim 1, wherein the device further comprises a master control board; the main control board is electrically connected with the processing module;
the processing module is used for sending the received preset skill signal to the main control board; the preset skill signal is received by a receiving module in the fighting game equipment;
the main control board is used for analyzing the preset skill signal to obtain effect information corresponding to the preset skill signal and feeding back the effect information to the processing module.
6. The match game apparatus according to claim 5, wherein a skill table is provided in the main control board; and the main control board analyzes the preset skill signal according to the skill table to obtain the effect information.
7. The match-up gaming device of claim 1, wherein the device further comprises a sensing module; the sensing module is electrically connected with the processing module and used for generating an electric signal and sending the electric signal to the processing module when a sensor in the sensing module is struck;
the processing module is also used for receiving the preset skill signal received by the receiving module when the electric signal is received.
8. The match game apparatus of claim 7, wherein the sensor comprises one or more of a resistive screen, a capacitive screen, a pressure sensor, an acceleration sensor, or a sound sensor.
9. The match-up game apparatus according to claim 1, wherein the effect module includes a display unit for displaying when the action instruction is received.
10. The match game apparatus according to claim 9, wherein the display unit includes at least one of: one or more LED lamps, one or more OLED lamps, fluorescent lamps, infrared, AR devices.
11. The match game apparatus according to claim 1, wherein the effect module includes a speaker; the loudspeaker is electrically connected with the processing module and used for sending out an audio signal according to the action instruction.
12. The match-up gaming apparatus of claim 1, wherein the effects module includes a power unit for providing power upon receipt of the action command.
13. The match game apparatus of claim 12, wherein the power unit is one or more of a motor, a mechanical device, and a resilient device.
14. The match-up game device according to claim 1, wherein a transmitting device for shooting to other devices is provided on the match-up game device, and the content shot by the transmitting device includes the preset skill signal.
15. The match-up gaming device of claim 1, wherein the effects module includes a pan-tilt for adjusting a pose upon receipt of the action instruction.
16. The match game apparatus according to claim 1, wherein the effect module includes a camera; the camera is used for acquiring a field image and sending the field image to a terminal or a server when the action instruction is received.
17. The match-up gaming device of claim 1, further comprising a positioning module electrically connected to the processing module for positioning the match-up gaming device.
18. The match-up gaming device of claim 1, wherein the device further comprises a communication module; the communication module is electrically connected with the processing module in a wired or wireless mode and is used for receiving and transmitting data between the processing module and a remote server or a terminal.
19. The match-up gaming device of claim 1, wherein the device is a mobile device.
20. The match game apparatus of claim 19, wherein the movable apparatus is a mobile chariot;
the mobile chariot is provided with one or more of a display unit, a loudspeaker, a power unit, a camera and a holder.
21. A match-up game system, characterized in that the apparatus comprises: a match-up game device and a transmitting device; the transmitting equipment is electrically connected with the fighting game equipment; the transmitting equipment is used for transmitting a preset skill signal to other fighting game equipment;
the battle game equipment is used for receiving the preset skill signals sent by other transmitting equipment and releasing corresponding skill effects.
22. The match-up gaming system of claim 21, wherein the match-up gaming device comprises a processing module, a receiving module, and an effects module; the processing module is electrically connected with the receiving module and the effect module respectively;
the receiving module is used for receiving a preset skill signal in a preset range and sending the preset skill signal to the processing module;
the processing module is used for acquiring the effect action of the preset skill signal, generating an action instruction according to the effect action and sending the action instruction to the effect module;
the effect module is used for releasing the corresponding skill effect after receiving the action instruction.
23. The match game system of claim 22, wherein the receiving module communicates using one or more of infrared, microwave, and laser.
24. The match game system of claim 22, wherein the preset skill signal comprises one or more of an identification code, a timestamp, and a preset skill code.
25. The match game system of claim 22, wherein the processing module is configured with a skill table; the processing module is used for acquiring effect information corresponding to the preset skill signal from the skill table according to the preset skill signal and analyzing the effect action according to the effect information.
26. The match up gaming system of claim 22, wherein the match up gaming device further comprises a master control board; the main control board is electrically connected with the processing module;
the processing module is used for sending the received preset skill signal to the main control board; the preset skill signal is received by a receiving module in the fighting game equipment;
the main control board is used for analyzing the preset skill signal to obtain effect information corresponding to the preset skill signal and feeding back the effect information to the processing module.
27. The match game system according to claim 26, wherein a skill table is provided in the main control board; and the main control board analyzes the preset skill signal according to the skill table to obtain the effect information.
28. The match up gaming system of claim 22, wherein the match up gaming device further comprises a sensing module; the sensing module is electrically connected with the processing module and used for sensing a shot hitting a sensor in the sensing module and sending a sensed electric signal to the processing module;
the processing module is also used for controlling the preset skill signal received by the receiving module after receiving the electric signal.
29. The match game system of claim 28, wherein the sensor comprises one or more of a resistive screen, a capacitive screen, a pressure sensor, an acceleration sensor, or a sound sensor.
30. The match game apparatus according to claim 22, wherein the effect module includes a display unit for displaying when the action instruction is received.
31. The match game system of claim 30, wherein the display unit comprises at least one of: one or more LED lamps, one or more OLED lamps, fluorescent lamps, infrared, AR devices.
32. The match game system of claim 22, wherein the effects module includes a speaker; the loudspeaker is electrically connected with the processing module and used for sending out an audio signal according to the action instruction.
33. The match game system of claim 22, wherein the effects module includes a power unit for providing power upon receipt of the action command.
34. The match game system of claim 33, wherein the power unit is one or more of an electric motor, a mechanical device, and a spring.
35. The match game system of claim 22, wherein the effects module comprises a pan-tilt for adjusting a pose upon receipt of the action command.
36. The match game system of claim 22, wherein the effects module comprises a camera; the camera is used for acquiring a field image and sending the field image to a terminal or a server when the action instruction is received.
37. The match-up gaming system of claim 22, wherein the match-up gaming device further comprises a positioning module electrically connected to the processing module for positioning the match-up gaming device.
38. The match up gaming system of claim 22, wherein the match up gaming device further comprises a communication module; the communication module is electrically connected with the processing module in a wired or wireless mode and is used for receiving and transmitting data between the processing module and a remote server or a terminal.
39. The match-up gaming system of any one of claims 22-38, wherein the transmitting device is disposed on top of the match-up gaming device.
40. The match-up gaming system of claim 22, wherein the match-up gaming device is a mobile device.
41. The match game system according to any one of claims 20 to 30, wherein the movable device is a mobile combat vehicle;
the mobile chariot is provided with one or more of a display unit, a loudspeaker, a power unit, a camera and a holder.
42. The match game system of claim 21, further comprising a remote server electrically connected to the processing module;
the processing module is used for sending the received preset skill signal to the remote server; the preset skill signal is received by a receiving module in the fighting game equipment;
the remote server is used for analyzing the preset skill signal to obtain effect information corresponding to the preset skill signal and feeding back the effect information to the processing module.
43. The match game system of claim 21, wherein the system further comprises a local server; the local server is electrically connected with the processing module;
the processing module is used for sending the received preset skill signal to the local server; the preset skill signal is received by a receiving module in the fighting game equipment;
the local server is used for analyzing the preset skill signal to obtain effect information corresponding to the preset skill signal and feeding back the effect information to the processing module.
44. A match game system according to claim 42 or 43, wherein a skill table is provided in the remote server and/or the local server; the remote server and/or the local server are/is used for acquiring effect information corresponding to the preset skill signal from the skill table according to the preset skill signal.
45. The match game system of claim 21, wherein the system further comprises a terminal configured with an APP database and a communication module; the terminal is electrically connected with the processing module in a wired or wireless mode through the communication module;
the processing module is used for sending the received preset skill signal to the terminal; the preset skill signal is received by a receiving module in the fighting game equipment;
the terminal is used for analyzing the preset skill signal to obtain effect information corresponding to the preset skill signal and feeding back the effect information to the processing module.
46. The match game system of claim 21, wherein a skill table is configured in the APP database; and the terminal is used for acquiring effect information corresponding to the preset skill signal from the skill table according to the preset skill signal.
47. The match game system of claim 21, wherein the transmitting device has a transmitting range of a preset shape.
48. The match game system of claim 47, wherein the preset shape comprises one or more of a cone, a sector, and a cylinder.
49. The match game system of claim 21, wherein the transmitting device comprises a lens; the lens is used for adjusting the emission range of the preset skill signal.
50. The match game system of claim 21, wherein the transmitting device comprises a power adjustment unit; the power adjusting unit is used for adjusting the transmitting distance of the preset skill signal.
51. The match game system of claim 21, wherein the transmitting device communicates using one or more of infrared, microwave, and laser.
52. The match-up gaming system of claim 43 or 45, wherein the match-up gaming device, the transmitting device, a local server and/or a terminal form a local area network.
CN201780003682.3A 2017-06-29 2017-06-29 Battle game equipment, system Pending CN108367195A (en)

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