CN108022135A - A kind of preferential measure and electric terminal for online game - Google Patents

A kind of preferential measure and electric terminal for online game Download PDF

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Publication number
CN108022135A
CN108022135A CN201711432529.0A CN201711432529A CN108022135A CN 108022135 A CN108022135 A CN 108022135A CN 201711432529 A CN201711432529 A CN 201711432529A CN 108022135 A CN108022135 A CN 108022135A
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China
Prior art keywords
login user
game
web game
party
web
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Inventor
郭壮飞
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Beijing Qihoo Technology Co Ltd
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Beijing Qihoo Technology Co Ltd
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Priority to CN201711432529.0A priority Critical patent/CN108022135A/en
Publication of CN108022135A publication Critical patent/CN108022135A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0224Discounts or incentives, e.g. coupons or rebates based on user history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Development Economics (AREA)
  • Multimedia (AREA)
  • Finance (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Computer Security & Cryptography (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A kind of preferential measure and electric terminal for online game.The present invention provides a kind of preferential tactful offer method and electric terminal, to login user displayed web page game center login interface;The account information that user is inputted by the web game central login interface is received, the account information is sent to web game center and is verified;After being verified, to the login user displayed web page game center platform;And when providing preferential policy, need first to monitor the behavioral data that the login user produces on the web game central platform, then corresponding preferential strategy is determined for the specific behavioral data of the login user, since the present invention is to determine corresponding preferential strategy according to the behavioral data of login user, can be directed to different login users behavior provide it is different preferential, more targeted granting is preferential, and then improve effective rate of utilization of the user to the reward voucher of push and the utilization rate of preferential policy, thus raising system resource.

Description

A kind of preferential measure and electric terminal for online game
Technical field
This application involves field of communication technology, more particularly to a kind of preferential measure and electric terminal for online game.
Background technology
Web game (Webgame) is also known as Web game, the trip of abbreviation page.It is that more people are mutual online for the network based on Web browser Dynamic game.This game user need not download client, after netpage registration and login, you can enter game.
Select in order to facilitate user, can be enumerated in a game center of web browser displaying or the interface of gaming platform Go out many third party's web games, after game enthusiasts log in game center with the account information registered, game center All third party's web games can be loaded out to select for user.In addition, in order to improve the enthusiasm of user, game center can not also Some reward vouchers or preferential policy are periodically pushed to game enthusiasts.
System, which releases reward voucher or preferential policy, needs to consume all kinds of resources such as computing, the storage of many systems, but from Actual effect sees that user is very low to the reward voucher of push and the utilization rate of preferential policy, causes the effective rate of utilization of system resource It is relatively low.
The content of the invention
Invention provides a kind of preferential measure and electric terminal for online game, to solve or partly solve Current preferential policy is without targetedly technical problem.
In order to solve the above technical problems, the present invention provides a kind of preferential measure for online game, the method bag Include:
To login user displayed web page game center login interface;
The account information that user is inputted by the web game central login interface is received, the account information is sent Verified to web game center;
After being verified, to the login user displayed web page game center platform;
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines corresponding preferential strategy;
By in the corresponding preferential personal account being issued to where the login user of the corresponding preferential strategy.
Preferably, the behavioral data that the monitoring login user produces on the web game central platform, and Corresponding preferential strategy is determined for the behavioral data of the login user, is specifically included:
N number of third party's web game that the login user operates on the web game central platform is monitored, is determined Go out to be directed to the preferential strategy of N number of third party's web game, N is positive integer.
Preferably, N number of third party's net that the monitoring login user operates on the web game central platform Page game, determines the preferential strategy for N number of third party's web game, specifically includes:
Determine that the login user operates the operation duration of each third party's web game;
The operation duration of each third party's web game is operated based on the login user, determines to be directed to each third party's webpage The preferential strategy of game.
Preferably, N number of third party's net that the monitoring login user operates on the web game central platform Page game, determines the preferential strategy for N number of third party's web game, specifically includes:
Determine that the login user operates the game ratings of each third party's web game;
The game ratings of each third party's web game are operated based on the login user, determine to be directed to each third party's webpage The preferential strategy of game.
Preferably, N number of third party's net that the monitoring login user operates on the web game central platform Page game, determines the preferential strategy for N number of third party's web game, specifically includes:
Judge whether the login user has N number of third party's webpage to being operated on the web game central platform Behavioral data is supplemented in game with money;
If supplementing with money, count the login user and supplement total value with money for N number of third party's web game;Based on described Login user supplements total value with money for N number of third party's web game, determines for the excellent of N number of third party's web game Favour strategy;
If not supplementing with money, each operation duration of N number of third party's web game of the login user operation is determined;It is based on Each operation duration of N number of third party's web game of the login user operation, determines to swim for each third party's webpage The preferential strategy of play.
Preferably, the behavioral data that the monitoring login user produces on the web game central platform, and Corresponding preferential strategy is determined for the behavioral data of the login user, is specifically included:
Judge whether the login user is to first log into the web game central platform;
If the login user is to first log into the web game central platform, based on stating login user in the webpage Behavioral data is first logged on game center platform, it is excellent on the web game central platform to monitor the login user Favour strategy;
If the login user is not to first log into the web game central platform, judge the login user described Whether have on web game central platform and supplement behavioral data with money;If the login user is on the web game central platform With behavioral data is supplemented with money, monitor the login user and supplement total value with money on the web game central platform;Based on described Login user supplements total value with money web game central platform, determines corresponding preferential strategy.
Preferably, the behavioral data that the monitoring login user produces on the web game central platform, and Corresponding preferential strategy is determined for the behavioral data of the login user, is specifically included:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly.
8th, the method as described in claim 1, it is characterised in that the behavioral data for the login user determines Go out corresponding preferential strategy, specifically include:
Matched based on the correspondence prestored determined with the behavioral data of the login user it is corresponding preferential Strategy, wherein, the correspondence prestored is behavioral data and preferential tactful correspondence.
The invention discloses a kind of electric terminal, including:
First display module, for login user displayed web page game center login interface;
Authentication module, the account information inputted for receiving user by the web game central login interface, by institute State account information and be sent to web game center and verified;
Second display module, after being verified, to the login user displayed web page game center platform;
Determining module, the behavioral data produced for monitoring the login user on the web game central platform, And determine corresponding preferential strategy for the behavioral data of the login user;
Provide module, for by the corresponding preferential strategy it is corresponding it is preferential be issued to it is a where the login user In people's account.
Preferably, the determining module, specifically for monitoring the login user on the web game central platform N number of third party's web game of operation, determines the preferential strategy for N number of third party's web game, N is positive integer.
Preferably, the determining module, specifically for determining that the login user operates the behaviour of each third party's web game Make duration;It is additionally operable to operate the operation duration of each third party's web game based on the login user, determines to be directed to each 3rd The preferential strategy of square web game.
Preferably, the determining module, specifically for determining that the login user operates the trip of each third party's web game Play grade;It is additionally operable to operate the game ratings of each third party's web game based on the login user, determines to be directed to each 3rd The preferential strategy of square web game.
Preferably, the determining module, specifically includes:
First judgment module, for judging whether the login user has to being grasped on the web game central platform The N number of third party's web game made supplements behavioral data with money;
First determination sub-module, if for supplementing with money, it is N number of third party's web game to count the login user Supplement total value with money;Total value is supplemented with money for N number of third party's web game based on the login user, determines to be directed to the N The preferential strategy of a third party's web game;If not supplementing with money, N number of third party's webpage trip of the login user operation is determined Each operation duration of play;Each operation duration of N number of third party's web game based on login user operation, is determined For the preferential strategy of each third party's web game.
Preferably, the determining module, specifically includes:
Second judgment module, for judging whether the login user is to first log into the web game central platform;
Second determination sub-module, if being to first log into the web game central platform for the login user, is based on State login user and first log into behavioral data on the web game central platform, monitor the login user in the net Preferential strategy on page game center platform;If the login user is not to first log into the web game central platform, sentence Whether the login user that breaks has on the web game central platform is supplemented behavioral data with money;If the login user is in institute State to have on web game central platform and supplement behavioral data with money, monitor the login user on the web game central platform Supplement total value with money;Total value is supplemented with money in web game central platform based on the login user, determines corresponding preferential strategy.
Preferably, the determining module, is specifically used for:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly.
Preferably, the determining module, is additionally operable to match and the login user based on the correspondence prestored Behavioral data determine corresponding preferential strategy, wherein, the correspondence prestored is behavioral data and preferential plan Correspondence slightly.
The invention discloses a kind of computer-readable recording medium, computer program is stored thereon with, which is processed The step of device realizes the above method when performing.
The invention discloses a kind of computer equipment, including memory, processor and storage on a memory and can located The step of computer program run on reason device, the processor realizes the above method when performing described program.
By one or more technical solution of the present invention, the invention has the advantages that or advantage:
The present invention provides a kind of preferential tactful offer method and electric terminal, to login user displayed web page game center Login interface;The account information that user is inputted by the web game central login interface is received, the account information is sent out Web game center is given to be verified;After being verified, to the login user displayed web page game center platform;And sending out , it is necessary to first monitor the behavioral data that the login user produces on the web game central platform, so when putting preferential policy Corresponding preferential strategy is determined for the specific behavioral data of the login user, since the present invention is used according to login afterwards The behavioral data at family determines corresponding preferential strategy, can be directed to different login users behavior provide it is different preferential, more Targetedly provide it is preferential, and then improve user to the reward voucher of push and the utilization rate of preferential policy, thus improve system The effective rate of utilization of resource.
Brief description of the drawings
Fig. 1 is a kind of implementation process figure of preferential measure for online game in the embodiment of the present invention;
Fig. 2 is a kind of schematic diagram of electric terminal in the embodiment of the present invention.
Embodiment
In order to make the application the technical staff in the technical field be more clearly understood that the application, below in conjunction with the accompanying drawings, Technical scheme is described in detail by specific embodiment.
The main object of the present invention, is the corresponding preferential strategy of behavioral data combination granting for login user, improves Thus user improves the effective rate of utilization of system resource, and can make to the reward voucher of push and the utilization rate of preferential policy Coupon utilization rate maximizes, lifting platform income.
In specific implementation process, the invention discloses a kind of preferential measure for online game.
Referring to Fig. 1, this method includes:
Step 11, to login user displayed web page game center login interface.
Specifically, web game central login interface, is to be presented to login user in the form of a web page, sieve on the interface Account input frame and Password Input frame are shown, so that user inputs the account information such as account and password.In order to further be pacified Full verification, can also enumerate identifying code frame and supply user's input validation code.
Step 12, the account information that user is inputted by the web game central login interface is received, by the account Information is sent to web game center and is verified.
Step 13, after being verified, to the login user displayed web page game center platform.
On the web game center interface multiple third party's web games, its number are provided for all login users ≥N.In addition, being disposed with a level-one game object on the display interface of the web game center, level-one game object is can For the login user directly in the game object of web game center display interface operation, such as BOSS.Level-one is played Object has two parameters:Vital values and operating value.Vital values refer to that level-one game object can bear before being destroyed Maximum attack, usually presented in a manner of haemal strand.Operating value refers to that login user impacts a level-one game object pair Its injury values produced.For example, the vital values 50 of BOSS, the login user that an injury values are 1 needs to attack his 50 ability Him is killed, the login user that injury values are 5 needs attack to kill him 10 times, that is, needs to cause the injuries of 50 units just can be with Eliminate the unit.Certainly, injury values reach 50 times for the general offensive of 1 all login users can just kill him.And third party's net Page game has corresponding third party's web game server, and the login that login user can click on third party's web game enters Mouthful, enter in third party's web game.
Specifically, a level-one game object and the multiple 3rd are disposed with the display interface of the web game center The logentry of square web game.For example, being disposed with a BOSS on display interface, but it is provided with 3 third party's webpages The logentry of game, the logentry are actually also to be presented in the form of icon on interface, such as king's honor, are opened The heart disappears happy, monument paddy etc..
Step 14, the behavioral data that the login user produces on the web game central platform is monitored, and is directed to The behavioral data of the login user determines corresponding preferential strategy.
In specific implementation process, the login that multiple third party's web games are provided with web game central platform enters Mouthful, login user can be asked to enter arbitrary N number of third party's web game, net after log-on webpage game center platform Page game center platform can the request based on login user, loading third-party web game shows login user.
Further, web game central platform can monitor login user in real time and be produced on the web game central platform Raw behavioral data, for example, log in game, operation game, exit game, switching game, supplement with money for game, landing platform, flat Platform supplements etc. behavioral data with money.
For third party's web game, third party's web game server can be corresponding with, in user in web game On central platform request log in third party's web game when, web game central platform can the operation based on user, send correspond to Log on request give third party's web game server, contain account information in the log on request, this account information can make The account information used with login user in log-on webpage game center platform, avoids the secondary input of user.Third party's webpage Game server can then load the corresponding scene of game exhibition of the login user after receiving the logging request and being verified Show to login user.Certainly, when login user is playing game on third party's web game server, web game central platform It can communicate in real time with third party's web game server, and then obtain the behavioral data of the login user in real time.
And during supplementing with money, being divided into two kinds supplements with money, and one kind is supplemented with money on web game central platform, webpage Game center platform can monitor the behavior of supplementing with money of login user in real time, such as recharge amount, supplement number with money, supplement total amount etc. with money Deng.One kind is supplemented with money for third party's web game, and being supplemented with money for third party's web game can be at web game center Supplemented with money, can also be supplemented with money in supplementing with money for third party's web game server offer on interface on platform.If the 3rd Square supplementing with money for web game server offer is supplemented with money on interface, and web game central platform can be swum with third party's webpage in real time Play server communicates, the behavioral data supplemented with money using obtaining login user as third party's web game.
Either which kind of is supplemented with money, and the page for paying and completing, web game central platform meeting can be all shown after the completion of supplementing with money Whether the page completed according to paying is shown as the preferential tactful one of which criterion of granting.Namely:In display interface Upper displaying pays the page completed and means that login user successful recharging, and web game central platform, which can obtain, supplements number with money, fills The value amount of money and what is calculated supplement total amount etc. behavioral data with money.
And the preferential strategy of the embodiment of the present invention, including but not limited to having:For the preferential strategy of level-one game object, pin To the preferential strategy of third party's game, for the preferential strategy of platform.
And for platform preferential strategy include but not limited to be:Platform, which is supplemented with money, completely send strategy (such as to supplement full 300 with money and send 20, that is, supplement full 300 with money and actually obtain the amount of money 320), platform supplement with money it is full subtract strategy (such as supplement full 300 with money and subtract 20, that is, Actual recharge amount 280), platform supplements discounted policy (such as the discount of 9 foldings, then supplement with money and actually supplement gold with money after 300 discounts with money 270) volume is.
The preferential strategy played for third party includes but not limited to:Game, which is supplemented with money, completely subtracts strategy, and game, which is supplemented with money, completely to be sent Discounted policy etc. is supplemented in strategy, game with money.
For level-one game object preferential strategy include but not limited to be:Provide the preferential strategy of operating value.
So monitoring the behavioral data that the login user produces on the web game central platform, and it is directed to institute The behavioral data for stating login user determines corresponding preferential strategy, specifically includes:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and and is stepped on for described The behavioral data for employing family determines the corresponding preferential strategy that operating value is provided for the granting of level-one game object.
When the behavioral data for user provides preferential strategy, difference can be provided according to the different behavioral data of user Preferential strategy.It is specifically described below.
As a kind of optional embodiment, the monitoring login user produces on the web game central platform Behavioral data, and determine corresponding preferential strategy for the behavioral data of the login user, specifically include:Described in monitoring N number of third party's web game that login user operates on the web game central platform, determines to be directed to the described N number of 3rd The preferential strategy of square web game, N are positive integer.Alternatively, the login user is monitored on the web game central platform N number of third party's web game of operation, determines the preferential strategy for level-one game object.Further, stepped on according to described The behavioral parameters for N number of third party's web game that family operates on the web game central platform are employed, are dynamically adapted pin To the preferential strategy of level-one game object.
As a kind of optional embodiment, behavioral data and preferential strategy have correspondence, different behavioral datas pair Answer different preferential strategies.Behavioral data and preferential tactful correspondence can be prestored in the embodiment of the present invention.When for When the behavioral data of the login user determines corresponding preferential strategy, then matched based on the correspondence prestored and The behavioral data of the login user determines corresponding preferential strategy.
In specific implementation process, the behavioral data of operation generation of the login user for third party's web game can To be the behavioral data logged in, the behavioral data supplemented with money, experience behavioral data played etc. online.And when experiencing game, The online hours that login user experiences game online, and the trip in third party plays can be counted on web game central platform Grade of playing etc..So in the preferential tactful specific implementation process for N number of third party's web game is determined, With following implementation processes.
As a kind of optional embodiment, the preferential tactful reality for N number of third party's web game is being determined During applying, determine that the login user operates the operation duration of each third party's web game;It is then based on the login user The operation duration of each third party's web game is operated, determines the preferential strategy for each third party's web game.For example, Login user operates 2 third party's game, is king's honor and the happy pleasure that disappears respectively.A length of 6 during the operation of king's honor Hour, happily disappear happy operation when it is a length of 3 it is small when, then then determined according to the operation duration of king's honor to login user Provide the preferential strategy supplemented with money for king's honor and completely subtracted, according to happily disappear happy operation when a length of login user granting be king Honor supplements the preferential strategy completely subtracted with money.Preferential tactful preferential dynamics can be adjusted according to online hours into Mobile state.Such as king Person's honor supplements full 100 with money and subtracts 20, happily disappears and happy supplement full 300 with money and subtract 20 etc..
In addition, as a kind of optional embodiment, N number of third party's web game can also be operated according to login user Operation duration, determine the preferential strategy for login user.If such as when operating total operation of N number of third party's web game It is long reached 250 it is small when, then then provide the preferential strategy of platform coupons., can be according to login as a kind of optional embodiment The operation duration of the N number of third party's web game of user's operation, is determined corresponding for level-one game for the login user The preferential strategy of object, wherein, the preferential strategy for the level-one game object specifically includes:Provide first trip The preferential strategy of the operating value of play object.For example, it is small to reach 6 for the operation duration of login user operation operation king's honor When, then to provide 60 operating values to login user, for impacting level-one game object.It is of course also possible to according to login user Total operation duration of N number of third party's web game is operated, is determined for the login user corresponding for level-one game pair The preferential strategy of elephant.
Further, the operation duration of N number of third party's web game can be operated according to login user, dynamic adjustment is directed to The preferential strategy of level-one game object.
As a kind of optional embodiment, the preferential tactful reality for N number of third party's web game is being determined During applying, determine that the login user operates the game ratings of each third party's web game;Operated based on the login user The game ratings of each third party's web game, determine the preferential strategy for each third party's web game.For example, login user Grade in king's honor is 30 grades, then then determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy Or discounted policy is supplemented in game with money.
Further, the game ratings of N number of third party's web game can also be operated according to login user, are stepped on for described Employ family and determine the corresponding preferential strategy for level-one game object.For example, grade of the login user in king's honor For 30 grades, then then determine to provide the preferential strategy of 60 operating values for level-one game object.
Further, the game ratings of N number of third party's web game can be operated according to login user, dynamic adjustment is directed to The preferential strategy of level-one game object.
And a kind of optional embodiment is used as, monitor what the login user operated on the web game central platform N number of third party's web game, determines the preferential strategy for N number of third party's web game, specifically includes:
Judge whether the login user has N number of third party's webpage to being operated on the web game central platform Behavioral data is supplemented in game with money;
If supplementing with money, count the login user and supplement total value with money for N number of third party's web game;Based on described Login user supplements total value with money for N number of third party's web game, determines for the excellent of N number of third party's web game Favour strategy.For example, 500 are reached to the total value of supplementing with money of king's honor if counting on, then then determine the folding for game Detain preferential, 8 foldings are made a call to when next time supplements with money.
If not supplementing with money, each operation duration of N number of third party's web game of the login user operation is determined;It is based on Each operation duration of N number of third party's web game of the login user operation, determines to swim for each third party's webpage The preferential strategy of play.If do not supplement with money, then then corresponded to according to the operation duration of each game and provide preferential strategy.
Above is for third party's game and/or the preferential embodiment of level-one game object, it is described below for platform Preferential strategy.
As a kind of optional embodiment, the row that the login user produces on the web game central platform is monitored For data, and corresponding preferential strategy is determined for the behavioral data of the login user, specifically included:
Judge whether the login user is to first log into the web game central platform;
If the login user is to first log into the web game central platform, based on stating login user in the webpage Behavioral data is first logged on game center platform, it is excellent on the web game central platform to monitor the login user Favour strategy.The preferential strategy can be the preferential strategy for level-one game object, for the preferential strategy of third party's game, pin Preferential strategy to platform etc..
If the login user is not to first log into the web game central platform, judge the login user described Whether have on web game central platform and supplement behavioral data with money;If the login user is on the web game central platform With behavioral data is supplemented with money, monitor the login user and supplement total value with money on the web game central platform;Based on described Login user supplements total value with money web game central platform, determines corresponding preferential strategy.The preferential strategy can be pin To the preferential strategy of level-one game object, for the preferential strategy of third party's game, for preferential strategy of platform etc..
And after corresponding preferential strategy is determined, then it can carry out following step.
Step 15, by the corresponding preferential personal account being issued to where the login user of the corresponding preferential strategy In.
On web game central platform, each login user has corresponding personal account, so determining Go out after corresponding preferential strategy, web game central platform preferential can be issued to login user by corresponding in preferential strategy In personal account.
It is the preferential measure for being used for online game in the embodiment of the present invention above, and is based on same inventive concept, below Embodiment introduce a kind of electric terminal.
Referring to Fig. 2, a kind of electric terminal is disclosed, including:
First display module 21, for login user displayed web page game center login interface;
Authentication module 22, the account information inputted for receiving user by the web game central login interface will The account information is sent to web game center and is verified;
Second display module 23, after being verified, to the login user displayed web page game center platform;
Determining module 24, the behavior number produced for monitoring the login user on the web game central platform According to, and determine corresponding preferential strategy for the behavioral data of the login user;
Module 25 is provided, for preferential being issued to the corresponding preferential strategy is corresponding where the login user In personal account.
As a kind of optional embodiment, the determining module 24, specifically for monitoring the login user in the net The N number of third party's web game operated on page game center platform, is determined for the preferential of N number of third party's web game Strategy, N are positive integer.
As a kind of optional embodiment, the determining module 24, specifically for determining login user operation each the The operation duration of tripartite's web game;It is additionally operable to operate the operation duration of each third party's web game based on the login user, Determine the preferential strategy for each third party's web game.
As a kind of optional embodiment, the determining module 24, specifically for determining login user operation each the The game ratings of tripartite's web game;It is additionally operable to operate the game ratings of each third party's web game based on the login user, Determine the preferential strategy for each third party's web game.
As a kind of optional embodiment, the determining module 24, specifically includes:
First judgment module, for judging whether the login user has to being grasped on the web game central platform The N number of third party's web game made supplements behavioral data with money;
First determination sub-module, if for supplementing with money, it is N number of third party's web game to count the login user Supplement total value with money;Total value is supplemented with money for N number of third party's web game based on the login user, determines to be directed to the N The preferential strategy of a third party's web game;If not supplementing with money, N number of third party's webpage trip of the login user operation is determined Each operation duration of play;Each operation duration of N number of third party's web game based on login user operation, is determined For the preferential strategy of each third party's web game.
As a kind of optional embodiment, the determining module 24, specifically includes:
Second judgment module, for judging whether the login user is to first log into the web game central platform;
Second determination sub-module, if being to first log into the web game central platform for the login user, is based on State login user and first log into behavioral data on the web game central platform, monitor the login user in the net Preferential strategy on page game center platform;If the login user is not to first log into the web game central platform, sentence Whether the login user that breaks has on the web game central platform is supplemented behavioral data with money;If the login user is in institute State to have on web game central platform and supplement behavioral data with money, monitor the login user on the web game central platform Supplement total value with money;Total value is supplemented with money in web game central platform based on the login user, determines corresponding preferential strategy.
As a kind of optional embodiment, the determining module 24, is specifically used for:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly.
As a kind of optional embodiment, the determining module 24, is additionally operable to based on the correspondence matching prestored Go out and determine corresponding preferential strategy with the behavioral data of the login user, wherein, the correspondence that prestores is Behavioral data and preferential tactful correspondence.
Based on inventive concept same in previous embodiment, the present invention also provides a kind of computer-readable recording medium, The step of being stored thereon with computer program, any the method above realized when which is executed by processor.
Based on inventive concept same in previous embodiment, the present invention also provides a kind of computer equipment, including storage Device, processor and storage on a memory and the computer program that can run on a processor, the processor execution journey The step of any the method above is realized during sequence.
By one or more embodiment of the present invention, the invention has the advantages that or advantage:
The present invention provides a kind of preferential tactful offer method and electric terminal, to login user displayed web page game center Login interface;The account information that user is inputted by the web game central login interface is received, the account information is sent out Web game center is given to be verified;After being verified, to the login user displayed web page game center platform;And sending out , it is necessary to first monitor the behavioral data that the login user produces on the web game central platform, so when putting preferential policy Corresponding preferential strategy is determined for the specific behavioral data of the login user, since the present invention is used according to login afterwards The behavioral data at family determines corresponding preferential strategy, can be directed to different login users behavior provide it is different preferential, more Targetedly provide it is preferential, and then improve user to the reward voucher of push and the utilization rate of preferential policy, thus improve system The effective rate of utilization of resource.
Although having been described for the preferred embodiment of the application, one of ordinary skilled in the art once knows substantially Creative concept, then can make these embodiments other change and modification.So appended claims are intended to be construed to wrap Include preferred embodiment and fall into all change and modification of the application scope.
Obviously, those skilled in the art can carry out the application essence of the various modification and variations without departing from the application God and scope.In this way, if these modifications and variations of the application belong to the scope of the application claim and its equivalent technologies Within, then the application is also intended to comprising including these modification and variations.
The invention discloses A1, a kind of preferential measure for online game, it is characterised in that the described method includes:
To login user displayed web page game center login interface;
The account information that user is inputted by the web game central login interface is received, the account information is sent Verified to web game center;
After being verified, to the login user displayed web page game center platform;
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines corresponding preferential strategy;
By in the corresponding preferential personal account being issued to where the login user of the corresponding preferential strategy.
A2, the method as described in A1, it is characterised in that the monitoring login user is put down at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specifically include:
N number of third party's web game that the login user operates on the web game central platform is monitored, is determined Go out to be directed to the preferential strategy of N number of third party's web game, N is positive integer.
A3, the method as described in claim A2, it is characterised in that the monitoring login user is swum in the webpage The N number of third party's web game operated on play central platform, determines the preferential plan for N number of third party's web game Slightly, specifically include:
Determine that the login user operates the operation duration of each third party's web game;
The operation duration of each third party's web game is operated based on the login user, determines to be directed to each third party's webpage The preferential strategy of game.
A4, the method as described in claim A2, it is characterised in that the monitoring login user is swum in the webpage The N number of third party's web game operated on play central platform, determines the preferential plan for N number of third party's web game Slightly, specifically include:
Determine that the login user operates the game ratings of each third party's web game;
The game ratings of each third party's web game are operated based on the login user, determine to be directed to each third party's webpage The preferential strategy of game.
A5, the method as described in claim A2, it is characterised in that the monitoring login user is swum in the webpage The N number of third party's web game operated on play central platform, determines the preferential plan for N number of third party's web game Slightly, specifically include:
Judge whether the login user has N number of third party's webpage to being operated on the web game central platform Behavioral data is supplemented in game with money;
If supplementing with money, count the login user and supplement total value with money for N number of third party's web game;Based on described Login user supplements total value with money for N number of third party's web game, determines for the excellent of N number of third party's web game Favour strategy;
If not supplementing with money, each operation duration of N number of third party's web game of the login user operation is determined;It is based on Each operation duration of N number of third party's web game of the login user operation, determines to swim for each third party's webpage The preferential strategy of play.
A6, the method as described in A1, it is characterised in that the monitoring login user is put down at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specifically include:
Judge whether the login user is to first log into the web game central platform;
If the login user is to first log into the web game central platform, based on stating login user in the webpage Behavioral data is first logged on game center platform, it is excellent on the web game central platform to monitor the login user Favour strategy;
If the login user is not to first log into the web game central platform, judge the login user described Whether have on web game central platform and supplement behavioral data with money;If the login user is on the web game central platform With behavioral data is supplemented with money, monitor the login user and supplement total value with money on the web game central platform;Based on described Login user supplements total value with money web game central platform, determines corresponding preferential strategy.
A7, the method as described in A1, it is characterised in that the monitoring login user is put down at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specifically include:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly.
A8, the method as described in claim A1, it is characterised in that the behavioral data for the login user is true Corresponding preferential strategy is made, is specifically included:
Matched based on the correspondence prestored determined with the behavioral data of the login user it is corresponding preferential Strategy, wherein, the correspondence prestored is behavioral data and preferential tactful correspondence.
B9, a kind of electric terminal, it is characterised in that including:
First display module, for login user displayed web page game center login interface;
Authentication module, the account information inputted for receiving user by the web game central login interface, by institute State account information and be sent to web game center and verified;
Second display module, after being verified, to the login user displayed web page game center platform;
Determining module, the behavioral data produced for monitoring the login user on the web game central platform, And determine corresponding preferential strategy for the behavioral data of the login user;
Provide module, for by the corresponding preferential strategy it is corresponding it is preferential be issued to it is a where the login user In people's account.
B10, the electric terminal as described in B9, it is characterised in that the determining module, is used specifically for monitoring described log in N number of third party's web game that family operates on the web game central platform, determines to be directed to N number of third party's webpage The preferential strategy of game, N is positive integer.
B11, the electric terminal as described in B10, it is characterised in that the determining module, specifically for determining the login The operation duration of each third party's web game of user's operation;It is additionally operable to operate each third party's web game based on the login user Operation duration, determine the preferential strategy for each third party's web game.
B12, the electric terminal as described in B10, it is characterised in that the determining module, specifically for determining the login The game ratings of each third party's web game of user's operation;It is additionally operable to operate each third party's web game based on the login user Game ratings, determine the preferential strategy for each third party's web game.
B13, the electric terminal as described in B10, it is characterised in that the determining module, specifically includes:
First judgment module, for judging whether the login user has to being grasped on the web game central platform The N number of third party's web game made supplements behavioral data with money;
First determination sub-module, if for supplementing with money, it is N number of third party's web game to count the login user Supplement total value with money;Total value is supplemented with money for N number of third party's web game based on the login user, determines to be directed to the N The preferential strategy of a third party's web game;If not supplementing with money, N number of third party's webpage trip of the login user operation is determined Each operation duration of play;Each operation duration of N number of third party's web game based on login user operation, is determined For the preferential strategy of each third party's web game.
B14, the electric terminal as described in B8, it is characterised in that the determining module, specifically includes:
Second judgment module, for judging whether the login user is to first log into the web game central platform;
Second determination sub-module, if being to first log into the web game central platform for the login user, is based on State login user and first log into behavioral data on the web game central platform, monitor the login user in the net Preferential strategy on page game center platform;If the login user is not to first log into the web game central platform, sentence Whether the login user that breaks has on the web game central platform is supplemented behavioral data with money;If the login user is in institute State to have on web game central platform and supplement behavioral data with money, monitor the login user on the web game central platform Supplement total value with money;Total value is supplemented with money in web game central platform based on the login user, determines corresponding preferential strategy.
B15, the electric terminal as described in B8, it is characterised in that the determining module, is specifically used for:
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discount plan with money Slightly;Or
The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login The behavioral data of user determines that corresponding game supplements with money completely to subtract strategy or play to supplement with money and completely send strategy or game to supplement discount plan with money Slightly.
B16, the electric terminal as described in B8, it is characterised in that the determining module, is additionally operable to based on pair prestored Answer relationship match to go out and determine corresponding preferential strategy with the behavioral data of the login user, wherein, it is described to prestore Correspondence is behavioral data and preferential tactful correspondence.
C17, a kind of computer-readable recording medium, are stored thereon with computer program, it is characterised in that the program is located The step of reason device realizes any one of claim A1-A8 the method when performing.
D18, a kind of computer equipment, including memory, processor and storage can transport on a memory and on a processor Capable computer program, it is characterised in that the processor is realized described in claim any one of A1-A8 when performing described program The step of method.

Claims (10)

  1. A kind of 1. preferential measure for online game, it is characterised in that the described method includes:
    To login user displayed web page game center login interface;
    The account information that user is inputted by the web game central login interface is received, the account information is sent to net Page game center is verified;
    After being verified, to the login user displayed web page game center platform;
    The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login user Behavioral data determine corresponding preferential strategy;
    By in the corresponding preferential personal account being issued to where the login user of the corresponding preferential strategy.
  2. 2. the method as described in claim 1, it is characterised in that the monitoring login user is at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specific bag Include:
    N number of third party's web game that the login user operates on the web game central platform is monitored, determines pin To the preferential strategy of N number of third party's web game, N is positive integer.
  3. 3. method as claimed in claim 2, it is characterised in that the monitoring login user is at the web game center The N number of third party's web game operated on platform, determines the preferential strategy for N number of third party's web game, specifically Including:
    Determine that the login user operates the operation duration of each third party's web game;
    The operation duration of each third party's web game is operated based on the login user, determines to be directed to each third party's web game Preferential strategy.
  4. 4. method as claimed in claim 2, it is characterised in that the monitoring login user is at the web game center The N number of third party's web game operated on platform, determines the preferential strategy for N number of third party's web game, specifically Including:
    Determine that the login user operates the game ratings of each third party's web game;
    The game ratings of each third party's web game are operated based on the login user, determine to be directed to each third party's web game Preferential strategy.
  5. 5. method as claimed in claim 2, it is characterised in that the monitoring login user is at the web game center The N number of third party's web game operated on platform, determines the preferential strategy for N number of third party's web game, specifically Including:
    Judge whether the login user has N number of third party's web game to being operated on the web game central platform Supplement behavioral data with money;
    If supplementing with money, count the login user and supplement total value with money for N number of third party's web game;Based on the login User supplements total value with money for N number of third party's web game, determines the preferential plan for N number of third party's web game Slightly;
    If not supplementing with money, each operation duration of N number of third party's web game of the login user operation is determined;Based on described Each operation duration of N number of third party's web game of login user operation, is determined for each third party's web game Preferential strategy.
  6. 6. the method as described in claim 1, it is characterised in that the monitoring login user is at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specific bag Include:
    Judge whether the login user is to first log into the web game central platform;
    If the login user is to first log into the web game central platform, based on stating login user in the web game Behavioral data is first logged on central platform, monitors preferential plan of the login user on the web game central platform Slightly;
    If the login user is not to first log into the web game central platform, judge the login user in the webpage Whether have on game center platform and supplement behavioral data with money;If the login user has on the web game central platform Supplement behavioral data with money, monitor the login user and supplement total value with money on the web game central platform;Based on the login User supplements total value with money web game central platform, determines corresponding preferential strategy.
  7. 7. the method as described in claim 1, it is characterised in that the monitoring login user is at the web game center The behavioral data produced on platform, and determine corresponding preferential strategy for the behavioral data of the login user, specific bag Include:
    The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login user Behavioral data determine that corresponding platform is supplemented with money and completely send strategy or platform supplements with money and full subtracts strategy or platform supplements discounted policy with money;Or
    The behavioral data that the login user produces on the web game central platform is monitored, and is directed to the login user Behavioral data determine that corresponding game is supplemented with money and full subtract strategy or game supplements with money and completely send strategy or game to supplement discounted policy with money.
  8. A kind of 8. electric terminal, it is characterised in that including:
    First display module, for login user displayed web page game center login interface;
    Authentication module, the account information inputted for receiving user by the web game central login interface, by the account Number information is sent to web game center and is verified;
    Second display module, after being verified, to the login user displayed web page game center platform;
    Determining module, the behavioral data produced for monitoring the login user on the web game central platform, and pin Corresponding preferential strategy is determined to the behavioral data of the login user;
    Provide module, for by the corresponding preferential strategy it is corresponding it is preferential be issued to where the login user a acknowledge a debt In family.
  9. 9. a kind of computer-readable recording medium, is stored thereon with computer program, it is characterised in that the program is held by processor The step of any one of claim 1-7 the method is realized during row.
  10. 10. a kind of computer equipment, including memory, processor and storage are on a memory and the meter that can run on a processor Calculation machine program, it is characterised in that the processor realizes the step of any one of claim 1-7 the method when performing described program Suddenly.
CN201711432529.0A 2017-12-26 2017-12-26 A kind of preferential measure and electric terminal for online game Pending CN108022135A (en)

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Application Number Priority Date Filing Date Title
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Application publication date: 20180511