CN106669141A - Mahjong system with combination of network and reality and playing method thereof - Google Patents

Mahjong system with combination of network and reality and playing method thereof Download PDF

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Publication number
CN106669141A
CN106669141A CN201611003399.4A CN201611003399A CN106669141A CN 106669141 A CN106669141 A CN 106669141A CN 201611003399 A CN201611003399 A CN 201611003399A CN 106669141 A CN106669141 A CN 106669141A
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CN
China
Prior art keywords
mahjong
player
game
network
server
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201611003399.4A
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Chinese (zh)
Inventor
何峰
马敬奇
钟震宇
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Guangdong Institute of Intelligent Manufacturing
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Guangdong Institute of Intelligent Manufacturing
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Filing date
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Application filed by Guangdong Institute of Intelligent Manufacturing filed Critical Guangdong Institute of Intelligent Manufacturing
Priority to CN201611003399.4A priority Critical patent/CN106669141A/en
Publication of CN106669141A publication Critical patent/CN106669141A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a mahjong system with a combination of a network and reality and a playing method thereof. The mahjong system with the combination of the network and the reality comprises a player client side and a server, wherein a game database is installed in the server, the player client side comprises a substantive mahjong operation platform and a PC (personal computer) with a built-in mahjong game system, a virtual game platform is arranged on the PC, the PC communicates with the server through the network, the mahjong game system of the PC has a network mahjong game mode and a one-machine mahjong game mode, the substantive mahjong operation platform is connected with the PC, the PC is provided with a display system, the substantive mahjong operation platform is filled with substantive mahjong, the substantive mahjong operation platform is provided with a mahjong spitting port, a mahjong collecting port and a mahjong showing area, a mechanical arm used for shuffling and spitting the mahjong is arranged in the substantive mahjong operation platform, the mechanical arm communicates with the server through the network, and the mahjong showing area is provided with a scanner which communicates with the server through the network. The mahjong system with the combination of the network and the reality enriches playing methods of mahjong games, and increases reality sense of the games.

Description

Mah-jong system and its playing method that a kind of network is combined with reality
Technical field
The present invention relates to chess/card game field, the mah-jong system that specifically a kind of network is combined with reality.
Background technology
Tengxun's big data shows, in past 20 years, internet is in explosive growth, and the entertainment way of people is rapidly spread to Online game, wherein chess/card game occupy first place in online game.Data display, network chess/card game player broken through 2.4 hundred million, its scale is well imagined.Mahjong, the Chinese chess and card quintessence of Chinese culture, gradually develops into the amusement game of the people of the world, every year all There are associated mechanisms to organize world-class mahjong match, China player to build good result repeatly in the match of every mahjong.Due to the amusement of mahjong Degree is high, and chess and card games the most popular are always for a long time, and players number flow control is equally occupied in network chess/card game One position.
But due to mahjong playing method rule a lot, player's skewness, this results in mahjong playing method compatibility issue.Other root According to the feature of playing cards of mahjong player, the gambler for playing cards more fixes, but due to reasons such as time, place, work, old brand friend gather It is by no means easy that skill is learned from each other by exchanging views together.These reasons result in the sharp increase of network mahjong number of players.
Although existing network mahjong is solved to a certain extent needed for mahjong player, of network mahjong is fatal Shortcoming is both the virtual of it, board, playing mode in player's hand, touches board mode etc. and is all virtually so that player cannot enjoy Board is touched, board is recognized with finger, is touched the enjoyment such as board with hand, greatly reduce the recreational of mahjong, far from the need for meeting entertainer Ask, in addition the real-time communication between deskmate player is also undesirable, it is impossible to experience environment of really playing cards.
In addition, application has been put at present or the mah-jong system of conceptual phase is in network schemer is not only supported, otherwise Single cpu mode is only supported, real participant in game is not only supported.These single, bad adaptability games systems and equipment, Largely constrain the hobby of mahjong fan.
The content of the invention
The technical problem to be solved in the present invention is to provide mah-jong system and its playing method that a kind of network is combined with reality, enriches The playing method of Random Factor Mahjong, increased real feeling of game, meet the actual experience requirement of game player, promote chess and card industry draw in chess The sound development of board entertainment.
In order to solve above-mentioned technical problem, the present invention takes below scheme:
The mah-jong system that a kind of network is combined with reality, including player's client and server, the server is built-in with game number According to storehouse, player's client includes entity mahjong operating platform and is built-in with the PC of mahjong game system, and PC is provided with Virtual game platform, PC has network Random Factor Mahjong mould by internet and server communication, the mahjong game system of PC Formula and unit Random Factor Mahjong pattern, entity mahjong operating platform is connected with PC, has display system on PC;
Entity mahjong is filled with entity mahjong operating platform, the entity mahjong platform is provided with mahjong Tu Paikou, mahjong and receives board Mouth and region of playing a card, are provided with the manipulator for shuffling and telling board in entity mahjong operating platform, the manipulator passes through internet With server communication, region of playing a card is provided with the scanner by internet and server communication.
The PC of player's client is also interior to be provided with individual multi-player gaming server, the individual multi-player gaming server with Server is not in communication with each other.
Server, individual multi-player gaming server include player information, game rule, deal out the cards and rule of shuffling, and play Rule includes self-defined game rule and current game rule.
Display system on the PC is used to show video, information of playing a card and the game creditses of each player.
A kind of network and the playing method of the mah-jong system of solid combination, comprise the following steps:
S1, player logs in the virtual game platform on PC, selects game mode, the game mode to have network Random Factor Mahjong mould Formula and unit Random Factor Mahjong pattern, the network Random Factor Mahjong pattern and unit Random Factor Mahjong pattern are respectively provided with entity mahjong playing method mould Formula and virtual mahjong play mode;
S2, if player selects unit Random Factor Mahjong pattern, other deskmates game player is computer virtual player, if player selects Network Random Factor Mahjong pattern, then other deskmates game player is network reality player and/or computer virtual player;
S3, under the unit Random Factor Mahjong pattern or network Random Factor Mahjong pattern, if player selects virtual mahjong play mode, The operation of mahjong is then completed on PC;If player selects entity mahjong play mode, complete on entity mahjong operating platform Into the operation of mahjong, the information of playing a card of whole players shows in the display system of PC.
Entity mahjong play mode in step S3 is specifically included:
S3.1, according to the instruction of dealing out the cards that server or individual multi-player gaming server send, from Tu Paikou discharge specified quantities Initial mahjong, and stacked using manipulator and embark on journey;
S3.2, region of playing a card is pushed to when player plays a card by mahjong, and scanner scans the board surface information of current mahjong and in PC Display system in show;
S3.3, the mahjong after region of playing a card is scanned through reading is pushed to mahjong and receives board mouth and enter entity mahjong operating platform It is interior;
S3.4, when player's thick stick board or when touching board, Tu Paikou discharge players touch or institute's thick stick mahjong, and the mahjong of the discharge Board surface information shows in the display system of PC.
The invention has the advantages that:
1st, the present invention has two kinds of game modes, and every kind of trip pattern all supports that the two kinds of game of true mahjong and virtual mahjong are played Method, specific dependency is not in a certain playing method, strong adaptability.
2nd, the present invention supports networking and two kinds of game modes of unit, and in the case of without internet player experience also is available for The enjoyment of mahjong.
Even if the 3, when other player's networking amusements in network, it is also possible to carry out entity mahjong operation, including object for appreciation Family touches board, touches the physical operation that board, thick stick board etc. embody mahjong, increased the sense of reality of network chess/card game.
4th, independent game room functions, the game room that player creates can only allow the player for specifying to enter, and can make With the game play enjoyed alone, that is, improve the specificity that internet security also increases game.
5th, player can make game play variation using the self-defined chess/card game rule of individual multi-player gaming server, appoint What player can experience game play known to oneself.
6th, player's client independence is strong, and whether other players for being independent of deskmate are entity mahjong client.
7th, the gaming platform that the method is built is made up of a mahjong physical operation platform and a complete PC, according to By public internet, financial cost is low.
Description of the drawings
Accompanying drawing 1 is connection diagram of the present invention;
The schematic diagram that accompanying drawing 2 is entertained for the present invention using individual multi-player gaming server.
Specific embodiment
For the ease of the understanding of those skilled in the art, below in conjunction with the accompanying drawings the invention will be further described.
As shown in figure 1 and 2, present invention is disclosed a kind of mah-jong system that combines with reality of network, including player client End and server, the server is built-in with game database, and player's client includes entity mahjong operating platform and built-in There is the PC of mahjong game system, PC is provided with virtual game platform, and PC passes through internet and server communication, PC Mahjong game system has network Random Factor Mahjong pattern and unit Random Factor Mahjong pattern, and entity mahjong operating platform connects with PC Connect, there is display system on PC, the display system is used to show video, information of playing a card and the game creditses of each player, or Person's other information, such as player are currently located ground.Entity mahjong is filled with entity mahjong operating platform, the entity mahjong platform It is provided with mahjong Tu Paikou, mahjong and receives board mouth and region of playing a card, is provided with entity mahjong operating platform for shuffling and telling board Manipulator, by internet and server communication, region of playing a card is provided with sweeping by internet and server communication to the manipulator Retouch device.Manipulator can be used for showdown and receive board.The PC is the complete PC for including the various functions such as mouse, keyboard.
The PC of player's client is also interior to be provided with individual multi-player gaming server, the individual multi-player gaming server with Server is not in communication with each other.Server, individual multi-player gaming server include player information, game rule, deal out the cards and shuffle Rule, game rule includes self-defined game rule and current game rule.Player can create according to individual multi-player gaming server Self-defined playing method is built, the playing method can't be communicated with network, a specific room can also be created, only allow particular player Into.
Send instructions under server, the manipulator of entity mahjong operating platform is pushed out referring to according to the instruction for obtaining from Tu Paikou The initial mahjong of fixed number amount.When current player touches board, the instruction of dealing out the cards that Tu Paikou is issued according to server, spue a mahjong Board, player touches board, the board surface information can only player oneself check.When player's thick stick board or when touching board, according to sending out that server is issued Board instruction discharge player touch or institute's thick stick board, touches or institute's thick stick board face deskmate player can check.Playing a card, domain scanning player goes out Board, and the information of reading is uploaded into server, the mahjong after region of playing a card is read data is pushed into mahjong and receives board mouth.It is real Body mahjong operating platform is shuffled automatically.
For board is told, there can be various ways, here is not particularly limited.Such as can be:Set up a coordinate system, player Client is obtained from game server and taken after board data, and judgement should take the coordinate and height of board, such as " 10,000 " the top one Coordinate is(1,1,4), the board is placed on and is told memorial tablet and is put, then tell board.
The shuffling method of described mah-jong pieces can be:All mahjong are divided into points 4 row, the pier of each column 9, and per 4 layers of pier, 4 layers are all The board in same board face.First row " 10,000 " to " 90,000 ", secondary series " " to " nine ", the 3rd arranges " one " to " nine ", 4th row are word boards, and so each mahjong tile surface has fixed coordinates, such as " 10,000 "(1,1), " nine "(3,9).By recognizing fiber crops By board surface information, by the stacking coordinate and floor height of the stacking rule judgment of the game database in server this board, board is put Put in relevant position.Often throw into one card when playing card to put immediately, gambling party terminates simultaneously to finish complete decks stacking.Certainly, also Board can be told for other and mode of shuffling, here will not enumerate, it is only necessary to meets and normally plays a card and tell board.
In addition, present invention further teaches a kind of network and the playing method of the mah-jong system of solid combination, comprise the following steps:
S1, player logs in the virtual game platform on PC, selects game mode, the game mode to have network Random Factor Mahjong mould Formula and unit Random Factor Mahjong pattern, the network Random Factor Mahjong pattern and unit Random Factor Mahjong pattern are respectively provided with entity mahjong playing method mould Formula and virtual mahjong play mode.
S2, if player select unit Random Factor Mahjong pattern, other deskmates game player be computer virtual player, Wan Jiaruo Network Random Factor Mahjong pattern is selected, then other deskmates game player is network reality player and/or computer virtual player.Such as, When player select network Random Factor Mahjong pattern when, other three game players, can with one of them as computer virtual player, and its He two be network reality player, or all networks reality player, or all computer virtual players.
S3, under the unit Random Factor Mahjong pattern or network Random Factor Mahjong pattern, if player selects virtual mahjong playing method Pattern, then complete the operation of mahjong on PC;If player selects entity mahjong play mode, in entity mahjong operating platform On complete the operation of mahjong, the information of playing a card of whole players shows in the display system of PC.
Entity mahjong play mode in step S3 is specifically included:
S3.1, according to the instruction of dealing out the cards that server or individual multi-player gaming server send, from Tu Paikou discharge specified quantities Initial mahjong, and stacked using manipulator and embark on journey.
S3.2, region of playing a card is pushed to when player plays a card by mahjong, scanner scan the board surface information of current mahjong and Show in the display system of PC.
S3.3, the mahjong after region of playing a card is scanned through reading is pushed to mahjong and receives board mouth and into the operation of entity mahjong In platform.
S3.4, when player's thick stick board or when touching board, Tu Paikou discharge players touch or institute's thick stick mahjong, and fiber crops of the discharge By board surface information show in the display system of PC.
After the game over of current office, then mahjong automatic card shuffling, waits and entertaining next time.
By network entity mahjong play mode, realize being carried out on the internet together with other people while entity mahjong is played When entertain.
It should be noted that the above is not limited to the present invention, in the creation design without departing from the present invention Under the premise of, any obvious replacement is within protection scope of the present invention.

Claims (6)

1. the mah-jong system that a kind of network is combined with reality, including player's client and server, the server is built-in with game Database, it is characterised in that player's client includes entity mahjong operating platform and is built-in with the PC of mahjong game system Machine, PC is provided with virtual game platform, and PC has net by internet and server communication, the mahjong game system of PC Network Random Factor Mahjong pattern and unit Random Factor Mahjong pattern, entity mahjong operating platform is connected with PC, has on PC and shows system System;
Entity mahjong is filled with entity mahjong operating platform, the entity mahjong platform is provided with mahjong Tu Paikou, mahjong and receives board Mouth and region of playing a card, are provided with the manipulator for shuffling and telling board in entity mahjong operating platform, the manipulator passes through internet With server communication, region of playing a card is provided with the scanner by internet and server communication.
2. the mah-jong system that network according to claim 1 is combined with reality, base is characterised by, player's client PC is also interior to be provided with individual multi-player gaming server, and the individual multi-player gaming server is not in communication with each other with server.
3. the mah-jong system that network according to claim 2 is combined with reality, it is characterised in that server, individual player Game server include player information, game rule, deal out the cards and rule of shuffling, game rule include self-defined game rule and Current game rule.
4. the mah-jong system that network according to claim 3 is combined with reality, it is characterised in that the display on the PC System is used to show video, information of playing a card and the game creditses of each player.
5. the playing method of a kind of network according to any one of claim 1-4 and the mah-jong system of solid combination, including with Lower step:
S1, player logs in the virtual game platform on PC, selects game mode, the game mode to have network Random Factor Mahjong mould Formula and unit Random Factor Mahjong pattern, the network Random Factor Mahjong pattern and unit Random Factor Mahjong pattern are respectively provided with entity mahjong playing method mould Formula and virtual mahjong play mode;
S2, if player selects unit Random Factor Mahjong pattern, other deskmates game player is computer virtual player, if player selects Network Random Factor Mahjong pattern, then other deskmates game player is network reality player and/or computer virtual player;
S3, under the unit Random Factor Mahjong pattern or network Random Factor Mahjong pattern, if player selects virtual mahjong play mode, The operation of mahjong is then completed on PC;If player selects entity mahjong play mode, complete on entity mahjong operating platform Into the operation of mahjong, the information of playing a card of whole players shows in the display system of PC.
6. the mahjong playing method that network according to claim 5 is combined with reality, it is characterised in that the reality in step S3 Body mahjong play mode is specifically included:
S3.1, according to the instruction of dealing out the cards that server or individual multi-player gaming server send, from Tu Paikou discharge specified quantities Initial mahjong, and stacked using manipulator and embark on journey;
S3.2, region of playing a card is pushed to when player plays a card by mahjong, and scanner scans the board surface information of current mahjong and in PC Display system in show;
S3.3, the mahjong after region of playing a card is scanned through reading is pushed to mahjong and receives board mouth and enter entity mahjong operating platform It is interior;
S3.4, when player's thick stick board or when touching board, Tu Paikou discharge players touch or institute's thick stick mahjong, and the mahjong of the discharge Board surface information shows in the display system of PC.
CN201611003399.4A 2016-11-15 2016-11-15 Mahjong system with combination of network and reality and playing method thereof Pending CN106669141A (en)

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CN107812380A (en) * 2017-10-24 2018-03-20 湖北交通职业技术学院 A kind of mahjong machine locally fought based on real-time performance with long-range mahjong
CN108126339A (en) * 2017-12-27 2018-06-08 武汉卓讯互动信息科技有限公司 A kind of intelligence Random Factor Mahjong device, control method and system
CN108768922A (en) * 2018-03-28 2018-11-06 成都博煜科技有限公司 A kind of chess and card information processing system and method
CN111744165A (en) * 2020-06-29 2020-10-09 黄华 Virtual reality mahjong system and networked playing method
CN112057877A (en) * 2020-09-10 2020-12-11 重庆五诶科技有限公司 Account synchronous management system and method

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CN107812380A (en) * 2017-10-24 2018-03-20 湖北交通职业技术学院 A kind of mahjong machine locally fought based on real-time performance with long-range mahjong
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CN111744165A (en) * 2020-06-29 2020-10-09 黄华 Virtual reality mahjong system and networked playing method
CN111744165B (en) * 2020-06-29 2024-01-19 黄华 Virtual reality mahjong system and application method thereof
CN112057877A (en) * 2020-09-10 2020-12-11 重庆五诶科技有限公司 Account synchronous management system and method

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Application publication date: 20170517