CN112057877A - Account synchronous management system and method - Google Patents

Account synchronous management system and method Download PDF

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Publication number
CN112057877A
CN112057877A CN202010948319.2A CN202010948319A CN112057877A CN 112057877 A CN112057877 A CN 112057877A CN 202010948319 A CN202010948319 A CN 202010948319A CN 112057877 A CN112057877 A CN 112057877A
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game
information
account
player
online
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覃松
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Chongqing 5a Technology Co ltd
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Chongqing 5a Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to the technical field of game account management, in particular to an account synchronous management system and a method, wherein the system comprises a server, the server is used for receiving a game account and an account password, sending online game authority when receiving the game account and the account password, acquiring online game information and generating online settlement information according to the online game information; the server is also used for receiving the game account number, the account number password and the identification information obtained by scanning the identifier, sending offline game permission during receiving, receiving data storage signals, and obtaining offline game information and offline settlement information for storage during receiving; the server is further used for acquiring the state information of the off-line friends and pushing the off-line friends according to the state information when the on-line game authority is sent. By adopting the scheme, the technical problems that different accounts are needed for online games and offline games in the prior art, and suitable game friends cannot be matched for players during games are solved.

Description

Account synchronous management system and method
Technical Field
The invention relates to the technical field of game account management, in particular to an account synchronous management system and method.
Background
The chess and card game is a common leisure entertainment mode in daily life, in particular to a mahjong game, integrates entertainment and strategic properties, and is popular among people of all ages of young, middle and old people. The traditional mahjong game is an online game, each game is started by a player to manually shuffle, build and the like, a long time is needed in the game preparation stage, and the game efficiency is relatively low. Along with the appearance of the intelligent mahjong table, two mahjong pieces are alternately used in the mahjong game, in the game process, one mahjong piece is arranged on the table top and is used for a player to play, meanwhile, the other mahjong piece is automatically shuffled and laid, when the current game is finished, the laid mahjong pieces automatically replace the mahjong pieces in the table top game, the player does not need to shuffle, lay and the like, and the game efficiency is greatly improved.
Meanwhile, along with the development of science and technology, mahjong games are not limited to off-line games, but are changed into on-line games, and the intelligent mobile phone can play games anytime and anywhere, so that the intelligent mobile phone is greatly convenient for players to use. Since online games can be played at any time and anywhere, and online game players can communicate with each other, and experience is better, players generally prefer online games during fragmented time, and offline games for long rest time, for example, online games during fragmented time of weekdays, and offline games during holidays or holidays.
Because the playing methods of the offline mahjong are various, the scoring rules are different, and meanwhile, the players of different ages have differences in the speed and accuracy of scoring, so that the conditions of miscalculation, miscalculation and the like are easy to occur, the conflict among the players is caused, and the continuity and the experience of the game of the players are influenced. Therefore, the prior art develops an intelligent settlement system for offline mahjong, identifies the actions of card collision, bang and the like in the game process by recording the video of a mahjong table, and automatically settles the account according to the identification result when each game is finished.
Since one local offline mahjong usually includes a plurality of mahjong games, the settlement of each mahjong game needs to be accumulated, and therefore, the players are required to log in through account numbers. The online mahjong usually needs account numbers to log in, so that the player needs to have two account numbers of the online mahjong and the offline mahjong, and the online mahjong is inconvenient to use. Meanwhile, due to the difference of the two account numbers, the mahjong friends playing in the online mahjong and the offline mahjong are different, and particularly when online playing is carried out, because the game speed and the game habits of players are different, contradictions among the players are easily caused, and the experience and the game atmosphere of the players are influenced.
Disclosure of Invention
One of the objectives of the present invention is to provide an account synchronization management system, so as to solve the technical problems that different accounts are required for online games and offline games in the prior art, and a player cannot be matched with a suitable game friend during a game.
The present invention provides the following basic scheme:
the account synchronous management system comprises a server, a server and a server, wherein the server is used for receiving a game account and an account password, sending online game authority when receiving the game account and the account password, acquiring online game information and generating online settlement information according to the online game information;
the server is also used for receiving the game account number, the account number password and the identification information obtained by scanning the identifier, sending offline game permission during receiving, receiving data storage signals, and obtaining offline game information and offline settlement information for storage during receiving;
the server is further used for acquiring the state information of the off-line friends and pushing the off-line friends according to the state information when the on-line game authority is sent.
The beneficial effects of the first basic scheme are as follows: when a player plays online games, the player logs in through a game account and an account password so as to acquire online game permission and realize online games and automatic settlement in the game process. When a player plays an offline game, the player logs in through the same game account number and account number password, identification information is obtained during logging in, and the identification information is obtained by scanning an identifier on the mahjong table by the player, so that online game permission is obtained, acquisition of a table top image of the mahjong table for offline game is realized, offline game information is obtained, and offline settlement information is generated through automatic settlement. Because the off-line game can collect images in the game process, in order to avoid privacy problems, the off-line game information and the off-line settlement information are stored when the data storage signals are received. The online game and the offline game adopt the same account, so that the player does not need to record a plurality of game accounts and account passwords, and the online game and the offline game are convenient to use.
The online friends are friends of the player during online game playing, the online friends are in more real contact with the player, the game speed and the game habits of the online friends are clear, and the game speed and the game habits of the online friends are similar to those of strangers. Therefore, when a player carries out online games, the state information of online friends is obtained, the online friends are pushed according to the state information, and the player is matched with the appropriate online friends in a friend pushing mode, so that the more appropriate game friends are matched for the player, the contradiction among the players is reduced, and the experience feeling and the game atmosphere of the player are improved.
Further, the server comprises a recommendation permission module, the recommendation permission module is used for sending recommendation inquiry information and obtaining friend recommendation information fed back according to the recommendation inquiry information when the online game permission is sent, the friend recommendation information comprises permission recommendation and rejection recommendation, and the state information of the offline friend is obtained when the friend recommendation information is permission recommendation. Has the advantages that: the recommendation permission module is arranged to inquire whether a player recommends game friends or not when the player plays games online, and only acquire the state information of the online friends of the player when the player allows, so that the selection of the player is fully respected, and the experience of the player is improved.
Further, the server comprises a friend recommendation module, the state information comprises that the player is idle and the player is busy, and the friend recommendation module is used for judging whether the state information of the offline friend is idle or not, generating a friend recommendation list according to the offline friend of the player in idle and pushing the friend recommendation list. Has the advantages that: when the state information is that the player is idle, the player is in a login state and does not play a game, or the player is in the login state and plays an online game; the status information represents that the player is in a non-login status or in a login status and plays an offline game when the player is busy. The screening state information is recommended for the game friends of the player who are idle, and the game matching rate is improved, so that the player can quickly match the appropriate game friends and quickly enter the game.
The mahjong table further comprises a data acquisition terminal, wherein the data acquisition terminal is used for receiving online game permission, acquiring image data of the mahjong table when receiving the online game permission and storing the image data; the online settlement system is also used for identifying game events according to the image data, acquiring online game rules of the current game, generating score change records according to the game events and the online game rules, and generating offline settlement information according to the score change records. Has the advantages that: the identification of each game event in the game process, such as the identification of the events of card collision, bang and moustache during the game process, is realized by collecting the image data of the mahjong table. And judging the influence of each game event on the change of the scores of the players according to the identified game event and the online game rule, thereby generating a score change record, and further generating offline settlement information, namely the scores of the players at the end of the current game according to the score change record. By collecting the image data of the mahjong table, the automatic settlement of the online games is realized, the accuracy is high, the continuity of the games is guaranteed, and the game experience of the players is effectively improved.
The mahjong table further comprises a player terminal, wherein the player terminal is used for scanning the marker of the mahjong table to obtain the identification information and uploading the identification information to the server, and the marker is a graphic code. Has the advantages that: the identification information is obtained by scanning the marker, the player terminal is associated with the mahjong table, so that the player terminal is associated with the data acquisition terminal, the acquisition of the image data of the mahjong table top of the offline game of the player is realized, and the automatic settlement is realized.
Further, the server is also used for receiving the guest login information and randomly distributing ID numbers to the players during receiving; and the data acquisition terminal is also used for receiving the data clearing signal and sending the data clearing signal to the data acquisition terminal when receiving the data clearing signal, and the data acquisition terminal is also used for receiving the data clearing signal and clearing the image data, the game event, the score change record and the offline settlement information when receiving the data clearing signal. Has the advantages that: in order to ensure normal use by a player who pays particular attention to privacy and does not want to register through personal information, an ID number is randomly assigned for the player to use when the player does not want to register. The arrangement ensures that the player does not need to provide the private information, the private information is effectively protected for special groups and common groups which pay great attention to the private information, and the problems that the private information is illegally leaked, stolen or damaged and the like can not be caused even if the player faces network security attacks. When the player finishes the game, the image data, the game event, the score change record and the offline settlement information generated by the offline game are cleared according to the data clearing signal, namely after the player finishes the game, the server does not store any game data of the player.
Further, the server is also used for acquiring the game account number or the registration information when acquiring the offline game information and the offline settlement information, storing the offline game information and the offline settlement information according to the game account number when acquiring the game account number, and converting the ID number into the game account number according to the registration information when acquiring the registration information. Has the advantages that: when the player thinks that the experience sense is better in the game process and is willing to provide the registration information for registration, the online game information and the offline settlement information of the player are not cleared, the ID number is directly converted into the game account number, the game data of the player is completely stored, the player can conveniently check the game data, and the experience sense of the player is improved.
Further, the image data comprises image data and video data, and the data acquisition terminal is used for acquiring the image data of the mahjong table according to a preset time interval and acquiring the video data of the mahjong table in real time when acquiring the image data; and the game system is also used for identifying the game event according to the image data when identifying the game event according to the image data, carrying out secondary identification on the game event according to the video data, and verifying, correcting and supplementing the game event according to a secondary identification result. Has the advantages that: because image data shoots the resolution ratio height, can more accurate reflection data nature content, and video continuity is good, can more accurate reaction action relevant condition, consequently discerns the game event based on image data, and video data verifies, supplements or revises, through combining the two, improves the degree of accuracy of discernment, promotes player's experience sense.
The second objective of the present invention is to provide a method for managing account synchronization.
The invention provides a second basic scheme: the account synchronous management method uses the account synchronous management system.
The second basic scheme has the beneficial effects that: when a player plays online games, the player logs in through a game account and an account password so as to obtain online game permission and realize online games and automatic settlement in the game process. When the player plays the offline game, the player logs in through the same game account number and account number password, identification information is obtained during logging in, and the identification information is obtained by scanning the identifier on the mahjong table by the player, so that online game permission is obtained, and the online game and the offline game are automatically settled. The online game and the offline game adopt the same account, so that the player does not need to record a plurality of game accounts and account passwords, and the online game and the offline game are convenient to use. When a player carries out online games, the state information of online friends is obtained, the online friends are pushed according to the state information, and the player is matched with the appropriate online friends in a friend pushing mode, so that the more appropriate game friends are matched for the player, the contradiction among the players is reduced, and the experience feeling and the game atmosphere of the player are improved.
Drawings
Fig. 1 is a logic block diagram of a first embodiment of an account synchronization management system according to the present invention.
Detailed Description
The following is further detailed by way of specific embodiments:
example one
The account synchronization management system, as shown in fig. 1, includes a data collection terminal, a player terminal, and a server. The data acquisition terminal comprises an image acquisition module, a storage module, an image recognition module, a score change recording module, an offline settlement module, a signal judgment module and a display module, and the hardware structure of the data acquisition terminal is a data acquisition device arranged above the mahjong table and used for collecting image data of the mahjong table top in the offline game process, so that the offline game can be automatically settled. The player terminal is a smart device, such as a cell phone, that the player uses personally. The server comprises a login verification module, a permission granting module, an online settlement module, a recommendation permission module, a friend recommendation module, an account number distribution module and a database.
When a player wants to play an online game, the player terminal is used for acquiring a game account number and an account password which are unique to the player and uploading the game account number and the account password to the server. The login verification module is used for receiving the game account and the account password, verifying whether the game account and the account password are correct or not, and sending the game account and the account password to the permission granting module when the game account and the account password are correct. The permission granting module is used for receiving the game account number and the account number password, judging whether the identification information is received or not during receiving, and if not, acquiring the online game permission and sending the online game permission to the player terminal.
The player terminal is also used for the player to play the online game when receiving the online game right, acquiring online game information in the online game process and sending the online game information to the server. The online settlement module is used for receiving online game information and generating online settlement information according to the online game information, specifically, online game rules are stored in the database, a player can select the online game rules corresponding to the existing playing method from the database according to the online game rules, and the player can also select playing rules such as playing cards, lever cards and the like in a self-defined mode. The online settlement module is used for generating online settlement information according to the online game information and the online game rules, and the online settlement information is the current winning or losing points of each player when the current online game is settled.
When the player wants to play offline games, the player terminal is further configured to enable the player to scan the identifier on the mahjong table top or the mahjong table body to obtain identification information, and upload the identification information to the server when uploading the game account number and the account password, where the identifier is a graphic code, such as a barcode, a two-dimensional code, a three-dimensional code, and the like, and in this embodiment, the identifier is a two-dimensional code.
The login verification module is used for receiving the game account number, the account number password and the identification information, verifying whether the game account number and the account number password are correct or not, and sending the game account number, the account number password and the identification information to the permission granting module when the game account number and the account number password are correct. The permission granting module is used for receiving the game account number, the account number password and the identification information, judging whether the identification information is received or not during receiving, and if so, acquiring the offline game permission and sending the offline game permission to the data acquisition terminal.
The image acquisition module is used for receiving online game permission, acquiring image data of the mahjong table surface when receiving the online game permission, and sending the image data to the storage module for storage. Specifically, the image acquisition module comprises an image acquisition submodule and a video acquisition submodule, the image data comprises image data and video data, the image acquisition submodule is used for acquiring photographing image data of the mahjong table top according to a preset time interval, and the video acquisition submodule is used for acquiring video recording generation video data of the mahjong table top in real time.
The image identification module is used for acquiring the image data from the storage module, identifying the game event according to the image data and storing the identified game event, during identification, identifying the game event according to the image data, secondarily identifying the game event according to the video data, and verifying, correcting and supplementing the game event according to a secondary identification result. The game event includes an event type, an event execution subject, event-related data, and an event parameter. In this embodiment, the event types include game opening, dice shaking, card raising, card touching, card drawing, card eating, card hitting, bar card, card shuffling, game ending, and shuffle, and the event related data includes cause and effect related events and related subjects.
Specifically, the image recognition module comprises an event type recognition submodule, an event execution main body analysis submodule, an event associated data analysis submodule, an event parameter recognition submodule and a supplementary recognition submodule, the event type recognition module is used for recognizing image data or video data and recognizing the change situation of game content and the actions of players on the mahjong table according to the recognition result among a plurality of image data or multi-frame video data, and the event type recognition submodule is also used for recognizing the event type according to the change situation of the game content and the actions of the players; in this embodiment, an existing image recognition algorithm, such as an intelligent recognition algorithm based on a neural network, is first used to recognize an article in a frame image of an image or video, and then a game event is determined by comparing differences in a picture, where if there are no three cards in a previous card and three cards in a next picture, a card-playing event is indicated. The event execution main body analysis submodule is used for identifying an event execution main body according to the event type, the online game rule and the player action; the actions of each player can be identified by comparing the positions of hands, so that the player can be judged to play the cards, and meanwhile, auxiliary judgment can be carried out on the basis of the record of the game event, for example, if the player A is touched at the last time, the execution main body of the game event is judged to be the player A; the event correlation data analysis submodule is used for searching and correlating the game event related to the current game event according to the online game rule; the event correlation data analysis submodule is used for searching a cause and effect correlation event having a cause and effect relationship with the current game event according to the event type and the online game rule, and acquiring a correlation subject related to the current event according to the event type, the online game rule and the cause and effect correlation event. The causal association event of the above events is a card-touching event of player a, which is played because of the card-touching event, and the event has no associated main body, while other events such as a card-touching event, a card-eating event, etc., the related causal association event may be that the player touches the card or plays the card by other players, the corresponding associated main body is the whole player or the player who played the corresponding card, and the determination of the associated main body can be adjusted according to the online game rule. The event parameter identification submodule is used for identifying the event parameters of the game event according to the image data or the video data, and the number of the event parameters corresponding to the game event is three in the above example. The supplement identification submodule is used for carrying out secondary identification on game events according to the video data, namely adding game events or verifying, correcting or supplementing the event types, event execution subjects, event associated data and event parameters of the game events identified according to the image data, if it is detected that the table has two cards added between the two image data, it may be that the player has made an error or that the player has turned two players too soon, and the image acquisition sub-module does not acquire the relevant image, or can not determine the execution subject through the image data, a secondary recognition can be performed by the video data, using existing recognition algorithms based on the video data, such as LSTM-based action recognition algorithms to recognize player actions to verify or refine various attributes of the game event (event type, event execution subject, event correlation data, and event parameters).
The online game rules can be selected by the player from the database, or the player can self-define and select the playing rules such as playing cards, banners and the like. And the server is used for acquiring the offline game rules from the database and sending the offline game rules to the data acquisition terminal when sending the offline game authority to the data acquisition terminal. The data acquisition terminal is used for receiving the online game rules and storing the online game rules in the storage module during receiving.
The score change recording module is used for acquiring the offline game rule from the storage module, generating a score change record according to the game event and the online game rule, and storing the score change record. Specifically, the score change recording module is used for matching the scoring rule of the current game event from the online game rules according to the online game rules and the event types, calculating score change values of the event execution main body and the associated main body according to the scoring rule, the event type, the event parameters and the event associated data corresponding to the current game event, and generating score change records according to the score change values of all the main bodies.
And the offline settlement module is used for generating offline settlement information according to the score change record and storing the offline settlement information, wherein the offline settlement information is the current winning or losing scores of each player when the current offline game is settled. In other embodiments, the offline settlement module is further configured to accumulate the offline settlement information for each game to generate an offline statistic.
When the player wants to end the off-line game, the player terminal is also used for acquiring a data storage signal or a data clearing signal and sending the data storage signal or the data clearing signal to the server. The player terminal acquires the data clearing signal when the player finishes the offline game and does not want to store the game situation in the current offline game, and acquires the data storage signal when the player finishes the offline game and wants to store the game situation in the current offline game. The server is used for receiving the data storage signal or the data clearing signal and sending the data storage signal or the data clearing signal to the data acquisition terminal when receiving the data storage signal or the data clearing signal.
The signal judging module is used for receiving the data storage signal or the data clearing signal and judging the received signal, when the received signal is the data clearing signal, offline settlement information is obtained from the storage module and sent to the display module, the display module is used for displaying the offline settlement information, and the storage module is used for clearing the stored image data, game events, score change records, online game rules and offline settlement information when the display module displays the offline settlement information. The signal judgment module is also used for acquiring offline game information and offline settlement information from the storage module and sending the offline game information and the offline settlement information to the server when the received signal is a data storage signal, and the image data, the game event and the score change are recorded as offline game information. The database is used for receiving the online game information and the offline settlement information, acquiring the game account number when receiving the online game information and the offline settlement information, and storing the offline game information and the offline settlement information according to the game account number.
The recommendation permission module is used for sending recommendation inquiry information to online friends during the online game sending process when the permission granting module sends the online game permission, obtaining friend recommendation information fed back according to the recommendation inquiry information, wherein the friend recommendation information comprises permission recommendation and rejection recommendation, and obtaining the state information of the online friends when the friend recommendation information is permission recommendation. The friend recommendation module is used for judging whether the off-line friend state information is that the player is idle or not, generating a friend recommendation list according to the off-line friend of the player, and pushing the friend recommendation list to the player terminal. When the state information is that the player is idle, the player is in a login state and does not play a game, or the player is in the login state and plays an online game; the status information represents that the player is in a non-login status or in a login status and plays an offline game when the player is busy.
In order to avoid the situation that personal information is leaked due to network security attack, part of players do not want to use the personal information to register accounts, and therefore tourists are logged in aiming at the group which particularly pays attention to privacy protection. And the player terminal is also used for acquiring the visitor login information and sending the visitor login information to the server. The account number distribution module is used for receiving the login information of the tourists, randomly distributing ID numbers for the players during receiving, and using the ID numbers as game account numbers and corresponding account number passwords.
When the trust degree of the group which particularly pays attention to privacy protection is improved or the game experience is better, the player can generate the idea of registration for obtaining more and better services, and at the moment, the player terminal is also used for acquiring the registration information and sending the registration information to the server. The server is used for acquiring the registration information when receiving the online game information and the offline settlement information, converting the ID number into a game account number according to the registration information, feeding back the game account number to the player terminal, and acquiring the account password fed back by the player terminal according to the game account number.
The account synchronous management method uses the account synchronous management system.
Example two
The difference between the present embodiment and the first embodiment is: the server also comprises an IP recording module, an IP matching module, a new guide module, a mark judging module, a number acquiring module, a storage pre-judging module and a group judging module. The database is also pre-stored with new direction information that is used by the player to learn about the use of the network application.
In this embodiment, when the player uses the network application for the first time, the player needs to download the corresponding network application, and the player terminal is further configured to acquire the IP address and the time and send the IP address and the IP acquisition time to the server when the player finishes installing the network application.
The IP recording module is used for receiving the IP address and the IP obtaining time and registering the IP address and the IP obtaining time in the recording list, and the IP recording module is also used for regularly obtaining the current time, comparing the current time with the IP obtaining time in sequence and clearing the IP obtaining time and the corresponding IP address when the time difference is larger than the time threshold value. The time threshold can be set according to requirements, and in the embodiment, the time threshold is set to be 2 hours. By regularly clearing the IP acquisition time and the IP address, the privacy information of the player is not stored in the server, and the privacy security of the player is ensured.
The player terminal is used for acquiring game intention of a player who wants to play a game, uploading the game intention to the server, and uploading the IP address to the server when uploading the game intention to the server. In this embodiment, the game account number and the account number password are used as the game intention. The game intention is request information input by the player to play the game.
And the IP matching module is used for receiving the IP address, matching the IP address with the IP address recorded on the record list according to the IP address, generating an ID number corresponding to the game intention marked by the new hand signal when a matching item exists, and generating an ID number corresponding to the game intention marked by the old hand signal when the matching item does not exist.
And the new hand guiding module is used for acquiring new hand guiding information and sending the information to the player terminal when the IP matching module generates a new hand signal. The player terminal is also used for receiving the new guide information and displaying the new guide information. The arrangement of the new hand-guiding information is convenient for a player who uses the network application for the first time to quickly master how to use the network application.
In this embodiment, when the player wants to end the game, the player terminal is configured to acquire an end intention that the player wants to end the game and upload the end intention to the server, and at this time, the player terminal does not acquire the data clearing signal or the data storage signal. The game intention means request information input by the player to end the game.
The mark judging module is used for acquiring a mark corresponding to the ID number when receiving the ending intention, generating a data clearing signal when the mark is a old-hand signal, and sending the data clearing signal to the signal judging module. When the signal is marked as a new hand signal, a prejudged signal is generated. When the signal is marked as a old-hand signal, the player is a special group which pays great attention to privacy, so that the game data of the player is automatically cleaned, the operation flow of the player is reduced, and the experience of the user is improved.
The number obtaining module is used for obtaining the number information of the fellow of the table game of the player when the mark judging module generates the pre-judging signal, and sending the number information to the storage pre-judging module, wherein the number information comprises the number type and the corresponding number, and in the embodiment, the number type comprises an ID number and a formal number.
The storage pre-judging module is used for receiving the number information and generating a pre-judging result according to the number information, wherein the pre-judging result comprises a special group and a normal group. Specifically, the ratio of the number corresponding to the ID number to the number corresponding to the official number is calculated, when the ratio is greater than 1, the prejudgment result of the special population is generated, and when the ratio is less than 1, the prejudgment result of the normal population is generated. Taking a mahjong game as an example, when the number of ID numbers in the peers playing with a player is more than 1, the pre-judgment result of a special group is generated, and when the number of formal numbers is more than 1, the pre-judgment result of a normal group is generated. People gather together, people with the same habit often attract each other, so the situation of the peers of the table game of the player is obtained, when most of the peers are special groups, the probability that the player is the special group is very high, the game data of the player is automatically cleared, the operation flow of the player is reduced, and the experience of customers is improved.
The group judgment module is used for generating a data clearing signal and sending the data clearing signal to the signal judgment module when the storage pre-judgment module generates a special group, and generating an inquiry signal and sending the inquiry signal to the player terminal when the storage pre-judgment module generates a normal group. The player terminal is also used for acquiring a data clearing signal or a data storage signal of the player and uploading the data clearing signal or the data storage signal to the server when receiving the inquiry signal.
The account synchronous management method uses the account synchronous management system.
The foregoing is merely an example of the present invention, and common general knowledge in the field of known specific structures and characteristics is not described herein in any greater extent than that known in the art at the filing date or prior to the priority date of the application, so that those skilled in the art can now appreciate that all of the above-described techniques in this field and have the ability to apply routine experimentation before this date can be combined with one or more of the present teachings to complete and implement the present invention, and that certain typical known structures or known methods do not pose any impediments to the implementation of the present invention by those skilled in the art. It should be noted that, for those skilled in the art, without departing from the structure of the present invention, several changes and modifications can be made, which should also be regarded as the protection scope of the present invention, and these will not affect the effect of the implementation of the present invention and the practicability of the patent. The scope of the claims of the present application shall be determined by the contents of the claims, and the description of the embodiments and the like in the specification shall be used to explain the contents of the claims.

Claims (9)

1. The account synchronous management system comprises a server, a server and a server, wherein the server is used for receiving a game account and an account password, sending online game authority when receiving the game account and the account password, acquiring online game information and generating online settlement information according to the online game information;
the method is characterized in that: the server is also used for receiving the game account number, the account number password and the identification information obtained by scanning the identifier, sending offline game permission during receiving, receiving data storage signals, and obtaining offline game information and offline settlement information for storage during receiving;
the server is further used for acquiring the state information of the off-line friends and pushing the off-line friends according to the state information when the on-line game authority is sent.
2. The account synchronization management system according to claim 1, wherein: the server comprises a recommendation permission module, wherein the recommendation permission module is used for sending recommendation inquiry information and obtaining friend recommendation information fed back according to the recommendation inquiry information when sending the online game permission, the friend recommendation information comprises permission recommendation and rejection recommendation, and the state information of online friends is obtained when the friend recommendation information is permission recommendation.
3. The account synchronization management system according to claim 1 or 2, wherein: the server comprises a friend recommendation module, the state information comprises that a player is idle and the player is busy, and the friend recommendation module is used for judging whether the state information of off-line friends is idle or not, generating a friend recommendation list according to the off-line friends of the player, and pushing the friend recommendation list.
4. The account synchronization management system according to claim 1, wherein: the mahjong table also comprises a data acquisition terminal, wherein the data acquisition terminal is used for receiving online game permission, acquiring image data of the mahjong table surface when receiving the online game permission and storing the image data; the online settlement system is also used for identifying game events according to the image data, acquiring online game rules of the current game, generating score change records according to the game events and the online game rules, and generating offline settlement information according to the score change records.
5. The account synchronization management system according to claim 4, wherein: the mahjong table further comprises a player terminal, the player terminal is used for scanning the marker of the mahjong table top to obtain the identification information and uploading the identification information to the server, and the marker is a graphic code.
6. The account synchronization management system according to claim 4, wherein: the server is also used for receiving the visitor login information and randomly distributing ID numbers to the players during receiving; and the data acquisition terminal is also used for receiving the data clearing signal and sending the data clearing signal to the data acquisition terminal when receiving the data clearing signal, and the data acquisition terminal is also used for receiving the data clearing signal and clearing the image data, the game event, the score change record and the offline settlement information when receiving the data clearing signal.
7. The account synchronization management system according to claim 1, wherein: the server is also used for acquiring the game account number or the registration information when acquiring the offline game information and the offline settlement information, storing the offline game information and the offline settlement information according to the game account number when acquiring the game account number, and converting the ID number into the game account number according to the registration information when acquiring the registration information.
8. The account synchronization management system according to claim 4, wherein: the image data comprises image data and video data, and the data acquisition terminal is used for acquiring the image data of the mahjong table according to a preset time interval and acquiring the video data of the mahjong table in real time when acquiring the image data; and the game system is also used for identifying the game event according to the image data when identifying the game event according to the image data, carrying out secondary identification on the game event according to the video data, and verifying, correcting and supplementing the game event according to a secondary identification result.
9. The account synchronous management method is characterized in that: use of the account synchronization management system according to any of claims 1 to 8.
CN202010948319.2A 2020-09-10 2020-09-10 Account synchronous management system and method Pending CN112057877A (en)

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