CN106445163B - VR assault at arms based on visual programming makes experiencing system - Google Patents

VR assault at arms based on visual programming makes experiencing system Download PDF

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Publication number
CN106445163B
CN106445163B CN201610890813.1A CN201610890813A CN106445163B CN 106445163 B CN106445163 B CN 106445163B CN 201610890813 A CN201610890813 A CN 201610890813A CN 106445163 B CN106445163 B CN 106445163B
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fistfight
user
virtual
assault
sword
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CN106445163A (en
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童培诚
段会锋
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Fast Creation Technology (dalian) Co Ltd
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Fast Creation Technology (dalian) Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Toys (AREA)

Abstract

The invention discloses a kind of, and the VR assault at arms based on visual programming makes experiencing system, comprising: visualizes fistfight Objects scene edit cell, main control unit and for user's wearing, the operation feedback unit of progress scenery control and programming information correction based on HTML5 language;Visualization fistfight Objects scene edit cell includes: Virtual Space editing area;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;Graphics logic block library;The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic figure block, is formed by certain rule combination and control the dynamic element graph block sequence that camera position, visual field distance, dynamic element and fitting spatiality change in virtual scene;Operation display module;Graphics logic block is moved to the interface zone of the unit by way of dragging by graphics logic block editing combination zone and Virtual Space editing area, user from the interface in the graphics logic library, and combination forms the graph block sequence.

Description

VR assault at arms based on visual programming makes experiencing system
Technical field
The present invention relates to a kind of VR scene system, is especially made convenient for users to voluntarily visual edit and participate in experiencing Virtual driving class scene setting work and experiencing system.
Background technique
With the fast development of VR technology, VR virtual reality technology be will be used wider and wider, in each technical field Using expansion all like a raging fire, especially with the development for the software technology that surrounding hardware technology and kernel are developed, so that VR display technology is more mature and perfect, and software and hardware technology has no longer been the restriction condition of VR technology, the single ability in content It is the biggest obstacle of VR development.
The development of present VR application is still limited to several specific areas.For example, receiving user in the fortune of entity space Dynamic limitation, VR scene is currently still based on the scene for stake design of standing.Likewise, in sightseeing field, it also can not basis The wish of user moves freely, can only be according to the mobile progress of video camera passively view, the big discounting of real experiences sense Button.
Likewise, due to lacking innovation and corresponding hardware device in content, leading to professional instruction in training field It is high to practice equipment cost, can not really popularize.
Summary of the invention
The it is proposed of the present invention in view of the above problems, and a kind of VR assault at arms based on visual programming developed makes body Check system, comprising:
Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, into The operation feedback unit of row scenery control and programming information correction;
Visualizing fistfight Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Graphics logic block library;
The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic figure Block is formed by certain rule combination and controls the dynamic element camera position, visual field distance, dynamic element in virtual scene And the graph block sequence that fitting spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from described Graphics logic library interface in graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence Column;
Operating feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front mask and is integrated with the training sword of action sensor;The lattice Struggle against helmat belt position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, Vibrating motor is equipped at training sword handle;
During setting work, the user training place current by the visualization fistfight Objects scene edit cell Scape at least has a virtual fistfight opponent in scene, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual fistfight opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes current visibleization fistfight Objects scene Editor;
During assault at arms, user wears the fistfight helmet and training sword;According to lattice in panorama display screen The movement/or positive action of bucket object, the main control unit record the spatial position of the trained sword, dynamic as attack defence Make the trigger point of sequence, control the movement of virtual fistfight object, completes fistfight assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit The prompt at position;Meanwhile vibrating motor works, and is prompted by tactile to user.
It further include hit somatosensory device as preferred embodiment, in the operation feedback unit;
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
Further analysis is controlled the hit somatosensory device and issues corresponding stimulation, accused by the relative position of user Know current user by virtually fistfight object hit.
Further, the hit somatosensory device is that electrostatic stimulates vest;The vest includes densely covered independent quiet Electro photoluminescence patch;Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, Determine that the relative position of currently used person is corresponding according to the position sensor and three-axis gyroscope of user's fistfight helmet and vest Electrostatic stimulate patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As preferred embodiment, the training sword belt has acceleration transducer;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines future time section Interior, whether instrument reaches the spatial position as trigger point.
As preferred embodiment, hollow out below the radiator grille of the fistfight helmet.
As preferred embodiment, also reside in video record unit;
It records in training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
Detailed description of the invention
For the clearer technical solution for illustrating the embodiment of the present invention or the prior art, to embodiment or will show below There is attached drawing needed in technical description to do one simply to introduce, it should be apparent that, the accompanying drawings in the following description is only Some embodiments of the present invention without creative efforts, may be used also for those of ordinary skill in the art To obtain other drawings based on these drawings.
Fig. 1 is system module figure of the invention
Fig. 2 is helmet schematic diagram of the invention
Specific embodiment
To keep the purposes, technical schemes and advantages of the embodiment of the present invention clearer, below with reference to the embodiment of the present invention In attached drawing, technical solution in the embodiment of the present invention carries out clear and complete description:
A kind of VR assault at arms based on visual programming makes experiencing system as shown in Figure 1:, and main includes such as lower die Block;Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, carry out field The operation feedback unit of scape control and programming information correction;Visualization fistfight Objects scene edit cell includes: that Virtual Space is compiled Collect region;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space; Graphics logic block library;The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic Graph block is formed by certain rule combination and controls the dynamic element camera position, visual field distance, dynamic in virtual scene The graph block sequence that element and fitting spatiality change;Operation display module;Graphics logic block editing combination zone and virtual Space editing area, user are moved to graphics logic block from the interface in the graphics logic library by way of dragging The interface zone of the unit, combination form the graph block sequence;Operation feedback unit includes: to be integrated in fistfight helmet front The panorama display screen of mask and the training sword for being integrated with action sensor;The fistfight helmat belt position sensor and three axis Gyroscope.
During setting work, the user training place current by the visualization fistfight Objects scene edit cell Scape at least has a virtual fistfight opponent in scene, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual fistfight opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent; It is incorporated in the virtual environment generated in the environment fitting space, completes the editor of current visibleization fistfight Objects scene;Sword In art training process, user wears the fistfight helmet and training sword;According to the dynamic of object of grappling in panorama display screen Work/or positive action, the main control unit record the spatial position of the trained sword, the touching as attack defensive action sequence Point is sent out, the movement of virtual fistfight object is controlled, completes fistfight assault at arms with the use of person.
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit The prompt at position, convenient for users to understanding current action effect in real time.Meanwhile vibrating motor works, by tactile to use Person's prompt.
Increase the sense of reality of fistfight as preferred embodiment in order to increase the actual body experience of user, it is described Operation feedback unit in further include hit somatosensory device.
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
After determining virtual fistfight object attack success, main control unit further analyzes the relative position by user, The control hit somatosensory device issues corresponding stimulation, informs current user by virtually fistfight object hit.
In order to increase real experiences, while in order to control cost, as preferred embodiment, the hit body-sensing is set It is standby to stimulate vest for electrostatic;The vest includes densely covered independent electrostatic stimulation patch, and each stimulation patch has independent supply lines Road is powered by modular power is unified.Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest.
The vest in use, is close to user's skin, so as to directly adopt effect to user.When described Main control unit determine user when being hit, grappled the position sensor and three-axis gyroscope of the helmet and vest according to user Determine the corresponding electrostatic stimulation patch in the relative position of currently used person;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As other optional embodiments, multistage current strength may also set up, according to the difference of attack movements in martial arts, provide not Same stimulation levels, for example abrade and stab and respectively correspond lower and higher stimulation levels.
In order to enhance the real-time of experience, the possible delayed impact user impression of equipment is reduced, as preferred Embodiment, the training sword belt have acceleration transducer;During assault at arms, main control unit perception user waves device The acceleration that tool generates determines in future time section whether instrument reaches the spatial position as trigger point.
It is considered that user in experience of the process, needs to move back and forth, biggish movement is made, it is preferred real for pretending Mode is applied, the lower section of cover display screen in front is arranged, in assault at arms mistake in hollow out below the radiator grille of the fistfight helmet Cheng Zhong, user's normal visual field head-up, observes the virtual fistfight opponent in display screen and environment of virtually grappling, and is making movement When returning to home position, actual scene is observed by the hollow out of lower section, avoids falling down generation injury gained in sports.
Training process is introspected for the convenience of the users, as preferred embodiment, is also resided in video record unit;Record In training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
Meanwhile as optional embodiment, system can also be provided for a certain suitable reasonable response of attack movements in martial arts, For example provide slow motion and explain, it is shown in the display screen of the fistfight helmet.
The foregoing is only a preferred embodiment of the present invention, but scope of protection of the present invention is not limited thereto, Anyone skilled in the art in the technical scope disclosed by the present invention, according to the technique and scheme of the present invention and its Inventive concept is subject to equivalent substitution or change, should be covered by the protection scope of the present invention.

Claims (7)

1. a kind of VR assault at arms based on visual programming makes experiencing system, characterized by comprising:
Based on HTML5 language visualization fistfight Objects scene edit cell, main control unit and for user wear, carry out field The operation feedback unit of scape control and programming information correction;
Visualizing fistfight Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Graphics logic block library;
The graphics logic block that dynamic element movement in control virtual scene is stored in the library is pressed by dragging graphics logic block Certain rule combination, which is formed, controls the dynamic element camera position, visual field distance, dynamic element and quasi- in virtual scene Close the graph block sequence that spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from the figure Graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence in the interface in shape logical block library;
Operating feedback unit includes:
It is integrated in the panorama display screen of fistfight helmet front mask and is integrated with the training sword of action sensor;The fistfight head Chin strap position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, in training Vibrating motor is equipped at sword handle;
During setting work, user's Training scene current by the visualization fistfight Objects scene edit cell, At least there is a virtual fistfight opponent to be edited described in being formed in scene by each logical block in the graphics logic block library Virtual fistfight opponent has the attack defensive action sequence of time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual fistfight opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes the volume of current visibleization fistfight Objects scene Volume;
During assault at arms, user wears the fistfight helmet and training sword;According to fistfight pair in panorama display screen The movement/or positive action of elephant, the main control unit record the spatial position of the trained sword, as attack defensive action sequence The trigger point of column, controls the movement of virtual fistfight object, completes fistfight assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword concentrates mesh Mark, record current hit-count and position, by fistfight the helmet in display screen and loudspeaker provide present score, hit portion The prompt of position;Meanwhile vibrating motor works, and is prompted by tactile to user.
2. the VR assault at arms according to claim 1 based on visual programming makes experiencing system, it is further characterized in that It further include hit somatosensory device in the operation feedback unit;
During assault at arms, the main control unit records the spatial position for the training sword that currently used person uses in real time, sentences The fixed next movement whether triggered in attack defensive action sequence if training sword does not make movement within the time limit, or does not go out Now when spatial position corresponding as current action trigger point, current virtual fistfight object attack success is determined;
Further analysis controls the hit somatosensory device and issues corresponding stimulation, informing is worked as by the relative position of user Preceding user is by virtually fistfight object hit.
3. the VR assault at arms according to claim 2 based on visual programming makes experiencing system, it is further characterized in that The hit somatosensory device is that electrostatic stimulates vest;The vest includes densely covered independent electrostatic stimulation patch;The two of vest Shoulder is respectively equipped with position sensor and three-axis gyroscope;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, according to The position sensor and three-axis gyroscope of user's fistfight helmet and vest determine that the relative position of currently used person is corresponding quiet Electro photoluminescence patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
4. the VR assault at arms according to claim 3 based on visual programming makes experiencing system, it is further characterized in that Electrostatic in the vest stimulates patch, equipped with different stimulation levels;
When work, the main control unit is according to the class that attack acts in the attack defensive action sequence of current virtual fistfight opponent Type provides corresponding stimulation levels;
Modular power in vest adjusted according to stimulation levels the electrostatic stimulation patch currently powered for electric strength.
5. the VR assault at arms according to claim 1 based on visual programming makes experiencing system, it is further characterized in that The training sword belt has acceleration transducer;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines in future time section, device Whether tool reaches the spatial position as trigger point.
6. the VR assault at arms according to claim 1 based on visual programming makes experiencing system, it is further characterized in that Hollow out below the radiator grille of the fistfight helmet.
7. the VR assault at arms according to claim 1 based on visual programming makes experiencing system, it is further characterized in that With video record unit;
It records in training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
CN201610890813.1A 2016-10-12 2016-10-12 VR assault at arms based on visual programming makes experiencing system Active CN106445163B (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060032779A (en) * 2004-10-13 2006-04-18 한광록 Equipment on-line education system through a synchronization of video and vrml data
CN104850670A (en) * 2014-02-17 2015-08-19 职康康 Medical equipment demonstration system based on virtual reality
CN105511860A (en) * 2015-11-30 2016-04-20 大连文森特软件科技有限公司 On-line graphical programming system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20060032779A (en) * 2004-10-13 2006-04-18 한광록 Equipment on-line education system through a synchronization of video and vrml data
CN104850670A (en) * 2014-02-17 2015-08-19 职康康 Medical equipment demonstration system based on virtual reality
CN105511860A (en) * 2015-11-30 2016-04-20 大连文森特软件科技有限公司 On-line graphical programming system

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Address after: 116023 No. 11, B block, 32 Torch Road, Dalian high tech Industrial Park, Liaoning, China.

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