CN106621264B - Online visual programming and the VR assault at arms of editor make experiencing system - Google Patents

Online visual programming and the VR assault at arms of editor make experiencing system Download PDF

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Publication number
CN106621264B
CN106621264B CN201610890769.4A CN201610890769A CN106621264B CN 106621264 B CN106621264 B CN 106621264B CN 201610890769 A CN201610890769 A CN 201610890769A CN 106621264 B CN106621264 B CN 106621264B
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Prior art keywords
sword
play
virtual
arms
assault
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Active
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CN201610890769.4A
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CN106621264A (en
Inventor
童培诚
段会锋
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Fast Creation Technology (dalian) Co Ltd
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Fast Creation Technology (dalian) Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/02Training appliances or apparatus for special sports for fencing, e.g. means for indicating hits
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/803Motion sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/83Special sensors, transducers or devices therefor characterised by the position of the sensor
    • A63B2220/836Sensors arranged on the body of the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of online visual programmings and the VR assault at arms of editor to make experiencing system, mainly includes following module;Visualization fistfight Objects scene edit cell, main control unit and the operation feedback unit corrected for user's wearing, progress scenery control and programming information based on HTML5 language;Visualization fistfight Objects scene edit cell includes: Virtual Space editing area;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;Graphics logic block library;The logic figure block of dynamic element movement in control virtual scene is stored in the library, by dragging logic figure block, is formed by certain rule combination and control the dynamic element graph block sequence that camera position, visual field distance, dynamic element and fitting spatiality change in virtual scene;Operation display module;Graphics logic block editing combination zone and Virtual Space editing area.

Description

Online visual programming and the VR assault at arms of editor make experiencing system
Technical field
The present invention relates to a kind of VR scene system, is especially made convenient for users to voluntarily visual edit and participate in experiencing Fencing class scene setting work and experiencing system.
Background technique
With the fast development of VR technology, VR virtual reality technology be will be used wider and wider, in each technical field Using expansion all like a raging fire, especially with the development for the software technology that surrounding hardware technology and kernel are developed, so that VR display technology is more mature and perfect, and software and hardware technology has no longer been the restriction condition of VR technology, the single ability in content It is the biggest obstacle of VR development.
The development of present VR application is still limited to several specific areas.For example, receiving user in the fortune of entity space Dynamic limitation, VR scene is currently still based on the scene for stake design of standing.Likewise, in sightseeing field, it also can not basis The wish of user moves freely, can only be according to the mobile progress of video camera passively view, the big discounting of real experiences sense Button.
Likewise, due to lacking innovation and corresponding hardware device in content, leading to professional instruction in training field It is high to practice equipment cost, can not really popularize.
Summary of the invention
The it is proposed of the present invention in view of the above problems, and the VR assault at arms for a kind of online visual programming and editor developed Make experiencing system, comprising:
Visualization sword-play Objects scene edit cell, main control unit based on HTML5 language and worn for user, into The operation feedback unit of row scenery control and programming information correction;
Visualizing sword-play Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Graphics logic block library;
The graphics logic block of dynamic element movement in control virtual scene is stored in the library, by dragging graphics logic Block is formed by certain rule combination and controls the dynamic element camera position, visual field distance, dynamic element in virtual scene And the graph block sequence that fitting spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from described Graphics logic block library interface in graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence Column;
Operating feedback unit includes:
It is integrated in the panorama display screen of sword-play helmet front mask and is integrated with the training sword of action sensor;The sword Art helmat belt position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, Vibrating motor is equipped at training sword handle;
In scene generating process, in scene generating process, main control unit records the movement of the helmet, training sword, generates virtual The movement of sword-play object generates virtual sword-play opponent, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual sword-play opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual sword-play opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes current visible sword-play Objects scene Editor;
During assault at arms, user wears the sword-play helmet and training sword;According to sword in panorama display screen The movement/or positive action of art object, the main control unit record the spatial position of the trained sword, dynamic as attack defence The trigger point for making sequence controls the movement of virtual sword-play object, completes sword-play assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, provides present score, hit by display screen in the sword-play helmet and loudspeaker The prompt at position;Meanwhile vibrating motor works, and is prompted by tactile to user.
It further include hit somatosensory device as preferred embodiment, in the operation feedback unit;
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual sword-play object attack success is determined;
Further analysis is controlled the hit somatosensory device and issues corresponding stimulation, accused by the relative position of user Know that current user is hit by virtual sword-play object.
Further, the hit somatosensory device is that electrostatic stimulates vest;The vest includes densely covered independent quiet Electro photoluminescence patch;Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, Determine that the relative position of currently used person is corresponding according to the position sensor and three-axis gyroscope of user's sword-play helmet and vest Electrostatic stimulate patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As preferred embodiment, the electrostatic in the vest stimulates patch, equipped with different stimulation levels;
When work, the main control unit is acted according to attack in the attack defensive action sequence of current virtual sword-play opponent Type, provide corresponding stimulation levels;
Modular power in vest adjusted according to stimulation levels the electrostatic stimulation patch currently powered for electric strength.
As preferred embodiment, the training sword belt has acceleration transducer;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines future time section Interior, whether instrument reaches the spatial position as trigger point.
As preferred embodiment, hollow out below the radiator grille of the sword-play helmet.
As preferred embodiment, there is video record unit;
It records in training process, the motion image of the virtual sword-play object, is paid a return visit according to user's instruction.
As preferred embodiment, the main control unit is according to currently used person's score, combined full view space video Segment cooperatively forms scene video corresponding with score/match situation.
As preferred embodiment, communication unit and remote server, server are sent for receiving communication unit Result of the match provides the ranking list in system.
Detailed description of the invention
In order to more clearly explain the embodiment of the invention or the technical proposal in the existing technology, to embodiment or will show below There is attached drawing needed in technical description to do simply to introduce, it should be apparent that, the accompanying drawings in the following description is this hair Bright some embodiments for those of ordinary skill in the art without any creative labor, can be with It obtains other drawings based on these drawings.
Fig. 1 is system module figure of the invention.
Fig. 2 is helmet schematic diagram of the invention.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described:
As shown in Figure 1 and Figure 2: a kind of online visual programming and the VR assault at arms of editor make experiencing system, main to wrap It includes following module: visualization sword-play Objects scene edit cell, main control unit based on HTML5 language and wearing for user Wear, carry out the operation feedback unit of scenery control and programming information correction;Visualizing sword-play Objects scene edit cell includes: void Quasi- space editing area;The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is quasi- Close space;Graphics logic block library;The graphics logic block of dynamic element movement in control virtual scene is stored in the library, by dragging Cardon shape logical block, formed by certain rule combination control the dynamic element in virtual scene camera position, the visual field away from The graph block sequence changed from, dynamic element and fitting spatiality;Operation display module;Graphics logic block editing combination zone With Virtual Space editing area, user is patrolled figure from the interface in the graphics logic block library by way of dragging The interface zone that block moves to the unit is collected, combination forms the graph block sequence;Operating feedback unit includes: to be integrated in sword-play The panorama display screen of helmet front mask and the training sword for being integrated with action sensor;The sword-play helmet has position sensing Device and three-axis gyroscope.
Further, it is additionally provided with environment material database, which is stored with the location point and visual field distance as ginseng According to panoramic space video clip;
For example, may be implemented to increase the match psychological quality of user using panorama camera acquisition international tournament Panoramic video, and editing forms segment, such as spectators' cheer at advantage moment, individually saves into segment, the sight at thrilling moment Crowd's reaction, individually saves into segment, is stored in environment material database.
Experience/during the games, main control unit detects the score of currently used person, and the feelings of user are judged according to score Gesture, have the advantage status when, loop play spectators hail video clip.It is in a disadvantageous position, plays the video of spectators' scream Segment gives the most true competition atmosphere of currently used person, increases the psychological quality of user.
In scene generating process, in scene generating process, main control unit records the movement of the helmet, training sword, generates virtual The movement of sword-play object generates virtual sword-play opponent, and by each logical block in the graphics logic block library, editor forms institute State the attack defensive action sequence that virtual sword-play opponent has time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual sword-play opponent; It is incorporated in the virtual environment generated in the environment fitting space, completes the editor of current visible sword-play Objects scene;Sword In art training process, user wears the sword-play helmet and training sword;According in panorama display screen sword-play object it is dynamic Work/or positive action, the main control unit record the spatial position of the trained sword, the touching as attack defensive action sequence Point is sent out, the movement of virtual sword-play object is controlled, completes sword-play assault at arms with the use of person.
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword is concentrated Target records current hit-count and position, provides present score, hit by display screen in the sword-play helmet and loudspeaker The prompt at position;Meanwhile vibrating motor works, and is prompted by tactile to user.
Increase the sense of reality of fistfight as preferred embodiment in order to increase the actual body experience of user, it is described Operation feedback unit in further include hit somatosensory device.
During assault at arms, the main control unit records the space bit for the training sword that currently used person uses in real time It sets, determines whether to trigger next movement in attack defensive action sequence, if training sword does not make movement within the time limit, or When not appearing in spatial position corresponding as current action trigger point, current virtual sword-play object attack success is determined;
After determining virtual fistfight object attack success, main control unit further analyzes the relative position by user, The control hit somatosensory device issues corresponding stimulation, informs that current user is hit by virtual sword-play object.
In order to increase real experiences, while in order to control cost, as preferred embodiment, the hit body-sensing is set It is standby to stimulate vest for electrostatic;The vest includes densely covered independent electrostatic stimulation patch, and each stimulation patch has independent supply lines Road is powered by modular power is unified.Position sensor and three-axis gyroscope are respectively equipped in two shoulders of vest.
The vest in use, is close to user's skin, when the main control unit determines that user is hit, Determine that the relative position of currently used person is corresponding according to the position sensor and three-axis gyroscope of user's sword-play helmet and vest Electrostatic stimulate patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
As other optional embodiments, multistage current strength may also set up, according to the difference of attack movements in martial arts, provide not Same stimulation levels, for example abrade and stab and respectively correspond lower and higher stimulation levels.
In order to enhance the real-time of experience, the possible delayed impact user impression of equipment is reduced, as preferred Embodiment, the training sword belt have acceleration transducer;During assault at arms, main control unit perception user waves device The acceleration that tool generates determines in future time section whether instrument reaches the spatial position as trigger point.
It is considered that user in experience of the process, needs to move back and forth, biggish movement is made, it is preferred real for pretending Mode is applied, the lower section of cover display screen in front is arranged, in assault at arms mistake in hollow out below the radiator grille of the fistfight helmet Cheng Zhong, user's normal visual field head-up, observes the virtual fistfight opponent in display screen and environment of virtually grappling, and is making movement When returning to home position, actual scene is observed by the hollow out of lower section, avoids falling down generation injury gained in sports.
Training process is introspected for the convenience of the users, as preferred embodiment, is also resided in video record unit;Record In training process, the motion image of the virtual fistfight object is paid a return visit according to user's instruction.
Meanwhile as optional embodiment, system can also be provided for a certain suitable reasonable response of attack movements in martial arts, For example provide slow motion and explain, it is shown in the display screen of the fistfight helmet.
System also saves communication unit and remote server, and server is used for the result of the match that receiving communication unit is sent, Provide the ranking list in system.
The foregoing is only a preferred embodiment of the present invention, but scope of protection of the present invention is not limited thereto, Anyone skilled in the art in the technical scope disclosed by the present invention, according to the technique and scheme of the present invention and its Inventive concept is subject to equivalent substitution or change, should be covered by the protection scope of the present invention.

Claims (9)

1. a kind of online visual programming and the VR assault at arms of editor make experiencing system, characterized by comprising:
It visualization sword-play Objects scene edit cell, main control unit based on HTML5 language and worn for user, carry out field The operation feedback unit of scape control and programming information correction;
Visualizing sword-play Objects scene edit cell includes:
Virtual Space editing area;
The environment that camera position point, visual field distance, dynamic element and spherical shape are included at least in the region is fitted space;
Graphics logic block library;
The graphics logic block that dynamic element movement in control virtual scene is stored in the library is pressed by dragging graphics logic block Certain rule combination, which is formed, controls the dynamic element camera position, visual field distance, dynamic element and quasi- in virtual scene Close the graph block sequence that spatiality changes;
Operation display module;
Graphics logic block editing combination zone and Virtual Space editing area, user is by way of dragging, from the figure Graphics logic block is moved to the interface zone of the unit, combination forms the graph block sequence in the interface in shape logical block library;
Operating feedback unit includes:
It is integrated in the panorama display screen of sword-play helmet front mask and is integrated with the training sword of action sensor;The sword-play head Chin strap position sensor and three-axis gyroscope;The training sword includes the position sensor that Jian Jianchu is arranged in, in training Vibrating motor is equipped at sword handle;
In scene generating process, main control unit records the movement of the helmet, training sword, generates the movement of virtual sword-play object, generates Virtual sword-play opponent, by each logical block in the graphics logic block library, editor forms the virtual sword-play opponent and has The attack defensive action sequence of time shaft;
Using the place area of space of the trained sword as the trigger point of next attack defensive action of virtual sword-play opponent;
It is incorporated in the virtual environment generated in the environment fitting space, completes the volume of current visible sword-play Objects scene Volume;
During assault at arms, user wears the sword-play helmet and training sword;According to sword-play pair in panorama display screen The movement/or positive action of elephant, the main control unit record the spatial position of the trained sword, as attack defensive action sequence The trigger point of column controls the movement of virtual sword-play object, completes assault at arms with the use of person;
When the sword point of training sword is in the specific position in virtual environment, the main control unit determines that training sword hits mesh Mark, records current hit-count and position, provides present score, hit portion by display screen in the sword-play helmet and loudspeaker The prompt of position;Meanwhile vibrating motor works, and is prompted by tactile to user.
2. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature Also residing in the operation feedback unit further includes hit somatosensory device;
During assault at arms, the main control unit records the spatial position for the training sword that currently used person uses in real time, sentences The fixed next movement whether triggered in attack defensive action sequence if training sword does not make movement within the time limit, or does not go out Now when spatial position corresponding as current action trigger point, current virtual sword-play object attack success is determined;
Further analysis controls the hit somatosensory device and issues corresponding stimulation, informing is worked as by the relative position of user Preceding user is hit by virtual sword-play object.
3. online visual programming according to claim 2 and the VR assault at arms of editor make experiencing system, feature Also residing in the hit somatosensory device is that electrostatic stimulates vest;The vest includes densely covered independent electrostatic stimulation patch;It is carrying on the back Two shoulders of the heart are respectively equipped with position sensor and three-axis gyroscope;
The vest in use, is close to user's skin, when the main control unit determines that user is hit, according to The position sensor and three-axis gyroscope of user's sword-play helmet and vest determine that the relative position of currently used person is corresponding quiet Electro photoluminescence patch;Patch power supply is stimulated for the electrostatic, user is prompted to be hit.
4. online visual programming according to claim 3 and the VR assault at arms of editor make experiencing system, feature The electrostatic stimulation patch in the vest is also resided in, equipped with different stimulation levels;
When work, the main control unit according in the attack defensive action sequence of current virtual sword-play opponent attack act class Type provides corresponding stimulation levels;
Modular power in vest adjusted according to stimulation levels the electrostatic stimulation patch currently powered for electric strength.
5. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature Also residing in the training sword belt has acceleration transducer;
During assault at arms, main control unit perception user waves the acceleration of instrument generation, determines in future time section, device Whether tool reaches the spatial position as trigger point.
6. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature Also reside in hollow out below the radiator grille of the sword-play helmet.
7. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature It also resides in video record unit;
It records in training process, the motion image of the virtual sword-play object, is paid a return visit according to user's instruction.
8. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature It also resides in:
The main control unit cooperatively forms and score/match according to currently used person's score, combined full view space video segment The corresponding scene video of situation.
9. online visual programming according to claim 1 and the VR assault at arms of editor make experiencing system, feature Communication unit and remote server are also resided in, server is used for the result of the match that receiving communication unit is sent, provides in system Ranking list.
CN201610890769.4A 2016-10-12 2016-10-12 Online visual programming and the VR assault at arms of editor make experiencing system Active CN106621264B (en)

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Inventor before: Dong Peicheng

Inventor before: Duan Huifeng

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