CN105983230B - Distributed digital game card playing state identification method - Google Patents

Distributed digital game card playing state identification method Download PDF

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CN105983230B
CN105983230B CN201510094336.3A CN201510094336A CN105983230B CN 105983230 B CN105983230 B CN 105983230B CN 201510094336 A CN201510094336 A CN 201510094336A CN 105983230 B CN105983230 B CN 105983230B
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CN105983230A (en
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杨顺
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Abstract

The invention belongs to the technical field of electronic entertainment, and particularly relates to a method for identifying a playing state of a distributed digital playing card. The distributed digital game cards are composed of a plurality of digital terminals with a Central Processing Unit (CPU) and a ZigBee wireless network communication function, and the digital cards can be digital mahjong, digital poker cards and the like; the state and the progress data of each digital card can be shared by the whole game system in real time through a wireless network; in order to detect and identify the digital cards played by the current player in real time, a rubber magnetic cushion is arranged on the game table, a sensor for sensing a magnetic field is arranged on the back surface or the side surface of each digital card, when the player places the played digital cards on the rubber magnetic cushion, the sensor detects the magnetic field and transmits information to the CPU through an interface, the CPU determines that the digital cards enter a playing state according to the information, and then the CPU informs playing information to a game center or all the digital cards through a wireless network.

Description

Distributed digital game card playing state identification method
Technical Field
The invention belongs to the technical field of electronic entertainment and entertainment products, and particularly relates to a method for identifying a playing state of a distributed digital playing card.
Background
The traditional electronic game machines, computer games and the game systems of smart phones all belong to field single-terminal systems, namely, each player uses a single game terminal, the terminal bears all data information of the game terminal, and the game systems can be called as field centralized game systems; and the live distributed game system means: a plurality of digital terminals with CPU in the scene are connected to form a game system through wireless, usually each player uses a plurality of the digital terminals, all data of the scene game process are carried by the digital terminals in the system together; the chinese patent "54 standard electronic mahjong" (publication number CN103768793A) is a typical distributed digital game system, and the data such as the state and progress of each digital card are part of the whole game system, and are subjected to unified scheduling and management of the system. This type of distributed digital game system is still in the theoretical stage at present and no product is on the market.
In the game system, the system is required to accurately detect and identify which card is played by a game player currently in real time, and the common technology is to distinguish the cards through network addresses or individual numbers; however, there are many different technical schemes for detecting and identifying the playing state of each card, and one of the methods adopted by the chinese patent "54 standard electronic mahjong" is a method of analyzing the change of the horizontal/vertical posture of the card body with time parameters to identify whether the card body is played; although the method can identify the playing state of the digital cards, the method needs to be provided with a horizontal/vertical state detection circuit of the card body, and the horizontal cards which are not played are also distinguished in software design, so that the software workload is large, and the robustness of the method is not ideal.
Disclosure of Invention
The invention aims to provide a simple, reliable and efficient distributed digital playing card playing state identification method.
The method is provided for detecting and identifying the cards played by players in a distributed digital game system, wherein the distributed digital game cards refer to: the game system of the game scene is composed of a plurality of digital terminals with CPU and wireless network communication function, each digital terminal is called a digital card, the digital card can be digital mahjong, digital poker, digital military chess, etc., the display component of the digital terminal can display the card flower of the current card; a plurality of digital cards are subjected to networking communication through a wireless network, and the state and process data of each digital card can be shared by the whole game system in real time; in order to detect and identify the digital cards played by the current player in real time, a magnetic area is arranged on the game table or a magnetic pad is used, a sensor for sensing a magnetic field is arranged on the surface of each digital card or a position close to the surface of each digital card, and a sensor circuit is connected with a CPU interface of the digital card; the identification process of the playing state of the number card comprises the following steps: the player puts the played digital cards on a magnetic area or a magnetic pad on a desktop, the sensor detects the magnetic field of the magnetic area or the magnetic pad and then transmits the magnetic state information to the CPU through the interface, the CPU obtains the change from the non-magnetic state to the magnetic state of the current sensor, namely, the CPU determines that the digital cards enter the playing state, and then the CPU of the digital cards informs the playing information to a game center or all the digital cards through a wireless network; the method comprises the modification of a distributed digital game card-playing rule, wherein the traditional card-playing rule is the action behavior of putting cards in the central approximate area of a table top by a player and playing the cards, and the card-playing rule is approved by all players.
Advantageous effects
Compared with the prior method, the invention has the following innovation points:
1. a magnetic pad in a magnetic area is arranged on the game table;
2. the number plate uses a magnetic detection sensor.
Compared with the prior art, the invention has the following remarkable advantages:
1. the method for defining whether the digital card is printed or not by using the space characteristics is more reliable;
2. the identification method of the invention simplifies the hardware and software of the equipment and reduces the cost.
Drawings
The invention is further illustrated by the following examples in conjunction with the accompanying drawings
FIG. 1 is a schematic view of the present invention;
FIG. 2 is a schematic view of example 1;
FIG. 3 is a schematic view of example 2;
Detailed Description
In the distributed digital game system shown in fig. 1, the local system comprises a plurality of digital cards (1) with wireless network communication function, all the digital cards (1) form a unified wireless game system after being networked in a wireless communication mode, a magnetization area or a magnetic pad (2) is arranged on a game table, a sensor (3) for sensing a magnetic field is arranged in the digital cards (1) close to the surface, a CPU central processing unit (4) is arranged in the digital cards (1), and the output end of the sensor (3) is connected with the CPU (4) interface; the identification method of the playing state of the digital card comprises the following steps: the cards which are not played are positioned in the magnetized area or outside the magnetic pad (2), and the sensor (3) of the digital card (1) outputs high level to the CPU (4) to indicate that the digital cards are not played; when a player plays a digital card and places the digital card on the magnetic field or the magnetic pad (2), the sensor (3) of the digital card detects the N pole or the S pole of the magnetic field and outputs a low level to the CPU (4) to show that the digital card is in a playing state, and the CPU (4) reports the playing state to the game system through a wireless network.
Example 1: digital mahjong playing state recognition
In embodiment 1 of fig. 2, the digital mahjong game system has a plurality of digital mahjong tiles (1), the digital mahjong game system uses a ZigBee wireless network, each digital mahjong tile (1) has a ZigBee wireless networking communication function, a rubber magnetic pad (2) made of rubber magnet is arranged in the center of the mahjong table, the rubber magnetic pad (2) has a definite boundary, the area of the rubber magnetic pad (2) is larger than the tile surface area of 2 digital mahjong tiles (1), hall sensors (3) for detecting the existence of a magnetic field are mounted on the back of each digital mahjong tile (1), and the number of hall sensors (3) on the back of each digital mahjong tile (1) is more than one in consideration of the reliability of detection; a CPU central processing unit (4) is also arranged in each digital mahjong tile; in the game process, the digital mahjong tiles (1) held in the hands of the players are positioned outside the rubber magnetic cushion (2), the Hall sensor (3) cannot detect the existence of the magnetic field, and when the players play one digital mahjong tile (1), the system detection and identification method comprises the following steps: firstly, the digital mahjong tiles (1) are played, the back of the digital mahjong tiles is downwards placed on the rubber magnetic pad (2), after the Hall sensor (3) in the digital mahjong tiles (1) detects the magnetic field of the rubber magnetic pad (2), a low level is output to the CPU (4), the CPU (4) recognizes the digital mahjong tiles (1) as the tiles played by a player according to the low level, and then the CPU (4) reports the information to the digital mahjong game system through the ZigBee wireless network. The method comprises the modification of a digital mahjong game playing rule, the traditional mahjong playing rule is the action of putting mahjong tiles in the approximate center area of a table top by a player and playing the mahjong tiles, the mahjong playing is approved by all players, in order to match with the implementation of the detection method, the traditional mahjong playing rule is modified into the mahjong playing rule that the player puts the back of the played digital mahjong tiles (1) downwards on a rubber magnetic pad (2) consistent with the detection method, only the back of the digital mahjong tiles (1) downwards on the rubber magnetic pad (2) is approved by four players, the mahjong playing rule of the definite area is combined with a distributed detection technology, and the rule is a precondition for the implementation of the technical detection method.
Example 2: card size identification in playing method of digital military chess and dark chess
The embodiment 2 of fig. 3 is an application of a digital military chess, a digital military chess game system is provided with a plurality of digital military chess pieces (1), the game system uses a ZigBee wireless network, each digital military chess piece (1) has a ZigBee wireless networking communication function, a magnetic area, namely a magnetization area (2), is arranged on a tabletop for placing a chessboard, a hall sensor (3) for detecting the existence of a magnetic field is arranged on the side surface of each digital military chess piece (1), and a CPU central processing unit (4) is arranged inside each digital military chess piece (1); in the game process, all the digital military chess pieces (1) held by the player are positioned outside the magnetization region (2), and the Hall sensor (3) cannot detect the existence of a magnetic field; in the dark chess playing method of military chess, when two players need to hit chess pieces for a relatively large time, namely each player takes out one chess piece (1) for comparison, a system is needed to judge which chess piece the two players take out, and the system detection and identification method is as follows: two players respectively take one digital military chess piece (1) from the chess piece queue of the player, the side surface with a Hall sensor (3) is downwards placed on a magnetization area (2), the Hall sensors (3) in the two digital military chess pieces (1) respectively detect the magnetic field of the magnetization area (2) and then output low level to respective CPUs (4), the respective CPUs (4) confirm the digital military chess pieces (1) as the pieces played by the players according to the low level, the two chess pieces (1) respectively report the information to a digital military chess game system through a wireless network, the system judges the sizes of the military chess pieces and then publishes the result to the players in a certain mode.

Claims (5)

1. A distributed digital game card playing state identification method is characterized in that a game card (1) is a digital mahjong card (1), each digital mahjong card (1) comprises a display, a CPU (4) with a wireless network function and a sensor (3), and the method comprises the following steps:
1) the game table is provided with a magnetic pad (2) with magnetism, and the magnetic pad (2) has a definite boundary and is used for defining whether the digital mahjong tiles are played;
2) a sensor (3) for sensing a magnetic field is arranged on the surface or a place close to the surface of each digital mahjong tile (1);
3) the digital mahjong tiles (1) are placed on the magnetic pad (2), the sensor (3) detects a magnetic field and transmits the magnetic field state information to the CPU (4) through the interface, and the CPU (4) determines that the digital mahjong tiles (1) are in a playing state;
4) the CPU (4) reports the card-out information to the game center or the whole number cards (1) through a wireless network.
2. The distributed digital game card play status recognition method according to claim 1, wherein: the sensor (3) is a Hall sensor.
3. The distributed digital game card play status recognition method according to claim 1, wherein: the wireless network is a zigbee wireless network.
4. The distributed digital game card play status recognition method according to claim 1, wherein: the magnetic pad (2) is a rubber magnetic pad.
5. The distributed digital game card play status recognition method according to claim 1, wherein: the playing cards (1) are digital military chess.
CN201510094336.3A 2015-02-28 2015-02-28 Distributed digital game card playing state identification method Active CN105983230B (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107297071B (en) * 2017-08-24 2023-06-30 成都博煜科技有限公司 Mahjong machine
TWI701067B (en) * 2019-03-05 2020-08-11 仁寶電腦工業股份有限公司 Gaming system and gaming table

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1126624A (en) * 1995-01-11 1996-07-17 株式会社喜乐 Mah-jongg table, mah-jongg tile and method for reading mah-jongg tile
CN201375807Y (en) * 2009-02-23 2010-01-06 李国平 Novel automatic mah-jong table
KR20110015970A (en) * 2009-08-10 2011-02-17 김용철 Playing panel
CN201997091U (en) * 2010-11-02 2011-10-05 周正全 Chess
CN202061351U (en) * 2011-03-14 2011-12-07 上海正艺信息科技有限公司 Automatic Kifu-remembering checkboard for Magnetic-sensing go
CN102270040A (en) * 2010-06-02 2011-12-07 索尼电脑娱乐公司 Magnetic input for computer device
CN203149701U (en) * 2013-02-07 2013-08-21 陈喻新 Chess with rollable information chessboard
CN103768793A (en) * 2014-01-25 2014-05-07 杨顺 54-system type electronic mah-jongg

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1126624A (en) * 1995-01-11 1996-07-17 株式会社喜乐 Mah-jongg table, mah-jongg tile and method for reading mah-jongg tile
CN201375807Y (en) * 2009-02-23 2010-01-06 李国平 Novel automatic mah-jong table
KR20110015970A (en) * 2009-08-10 2011-02-17 김용철 Playing panel
CN102270040A (en) * 2010-06-02 2011-12-07 索尼电脑娱乐公司 Magnetic input for computer device
CN201997091U (en) * 2010-11-02 2011-10-05 周正全 Chess
CN202061351U (en) * 2011-03-14 2011-12-07 上海正艺信息科技有限公司 Automatic Kifu-remembering checkboard for Magnetic-sensing go
CN203149701U (en) * 2013-02-07 2013-08-21 陈喻新 Chess with rollable information chessboard
CN103768793A (en) * 2014-01-25 2014-05-07 杨顺 54-system type electronic mah-jongg

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