CN105983230A - Distributed digital game card playing state identification method - Google Patents
Distributed digital game card playing state identification method Download PDFInfo
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- CN105983230A CN105983230A CN201510094336.3A CN201510094336A CN105983230A CN 105983230 A CN105983230 A CN 105983230A CN 201510094336 A CN201510094336 A CN 201510094336A CN 105983230 A CN105983230 A CN 105983230A
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Abstract
The invention belongs to the technical field of electronic games, particularly relates to a distributed digital game card playing state identification method. Each distributed digital game card consists of multiple digital terminals having a ZigBee wireless network communication function and provided with a CPU, the digital game cards can be digital mahjong, digital pokers and the like. The state and progress data of each digital card can be shared by a whole-game system through a wireless network in real time. A rubber magnetic pad is arranged on a game desk top for detecting and identifying the digital game cards played by a current player in real time, a sensor for sensing a magnetic field is installed on the back face or the side face of each digital card. When the digital game cards played by the player are put on the rubber magnetic pad, the sensor detects the magnetic field and transmits information to the CPU through the interface, and the CPU determines that the digital game cards are in a played state and then reports the information of the played cards to a game center or all digital cards through the wireless network.
Description
Technical field
The invention belongs to electronic game and amusement article technical field, be specifically related to a kind of distributed digital game board and get state knowledge
Other method.
Background technology
The games system of conditional electronic game machine, computer game and smart mobile phone broadly falls into on-the-spot unit/terminal system, i.e. every game
Person uses single game terminal machine, and this terminating machine carries the total data information of this game end, can be claimed by this kind of games system
For on-the-spot centralized games system;And distrbuted games system refers to: in scene, the digital terminal of multiple band CPU passes through nothing
A kind of games system of line networking composition, usual game player everyone use multiple this digital terminal, on-the-spot game process complete
Portion's data are carried jointly by the digital terminal in system;Chinese patent " electronic mahjongs of 54 standards " (publication No.
CN103768793A) being exactly a kind of typical distributed digital game system, the data such as the state of every digit plate, process are all
A part for full games system, accepts United Dispatching and the management of system.Current such distributed digital game system is also
It is in theory stage, does not has product to appear on the market.
Distributed digital game board is except being designed to digital mahjong, it is also possible to be designed to digital bridge, digital military chess etc.,
Which board the board in this kind of games system, need system to detect real-time and accurately, recognizing game player and currently being got is,
Common technique is by the network address or individual distributional of numbering area;But the state of getting that detection identifies every board can have multiple
Different technical schemes, one of method that Chinese patent " electronic mahjongs of 54 standards " uses be analyze board body sleeping/standing position state with
The method of time parameter situation of change comes whether identifying plate body is got;Although what this method was capable of identify that digital card gets shape
State, but use the method to need to arrange the sleeping/standing position state testing circuit of board body, and also " sleeping by do not get in software design
Formula " board distinguishes, and software work amount is relatively big, and the robustness of method is undesirable.
Summary of the invention
The purpose of the present invention is to propose to a kind of distributed digital game board simple, reliable, efficient and get state identification method.
This method is how the board got for player in distributed digital game system detects and identify proposition, mentioned here
Distributed digital game board refers to: the games system at game scene is by the number of multiple band CPU with wireless communication function
Code terminal composition, each digital terminal is referred to as digit plate, and this digit plate can be digital mahjong, digital playing card, digital military chess
Deng, the display unit of digital terminal can show the board flower of current board;Multiple digit plates carry out group-net communication by wireless network,
The state of every digit plate and process data can be by full games system real-time sharings;In order to detect in real time and recognize current player
The digital card got, is provided with one piece of magnetic region in game table, or uses one piece of magnetic pad, every digit plate
Surface or the place near surface are provided with the sensor in perception magnetic field, and sensor circuit is connected with the cpu i/f of digit plate;Number
Code board is got the identification process of state and is: on magnetic area that the digit plate got is put on desktop by player or magnetic pad, sensor
After the magnetic field of magnetic area or magnetic pad being detected, send this magnetic state information to CPU, CPU by interface and obtain current sensor
By the change of non-magnetic state to magnetic state, i.e. assert it is that state is got in the entrance of this digit plate, the then CPU of this digit plate
Board communication will be got to game center or all digit plates by wireless network.
Beneficial effect
The present invention contrasts existing method and has a following innovative point:
1. magnetic regions magnetic pad is set in game table;
2. digit plate uses magnetism detecting sensor.
The present invention contrasts prior art and has a significant advantage that
1. define, with space characteristics, the method whether digital card get more reliable;
2. the recognition methods introducing the present invention simplifies the hardware and software of equipment, reduces cost.
Accompanying drawing explanation
The present invention is further described with embodiment below in conjunction with the accompanying drawings
Fig. 1 is the schematic diagram of the present invention;
Fig. 2 is embodiment 1 schematic diagram;
Fig. 3 is embodiment 2 schematic diagram;
Detailed description of the invention
In the distributed digital game system of Fig. 1, this locality includes multiple digit plate (1) with wireless communication function,
All digit plates (1) form unified wireless game system after being networked by communication, and game table is provided with magnetized area
Or magnetic pad (2), in digit plate (1), the place on close surface is provided with the sensor (3) in perception magnetic field, digit plate (1)
Inside has cpu central processing unit (4), the outfan of sensor (3) to be connected with CPU (4) interface;Digit plate gets state
Recognition methods be: the memorial tablet do not got outside magnetized area or magnetic pad (2) region, the sensor (3) of digit plate (1)
Output high level, to CPU (4), represents that this digit plate is not got;When a digit plate is got by player, put into magnetized area
Or on magnetic pad (2), the sensor (3) of this digit plate the N pole in magnetic field or S pole detected and output low level to
CPU (4), represent this digit plate currently for getting state, CPU (4) is notified to games system by wireless network.
Embodiment 1: digital mahjong get state recognition
In the embodiment 1 of Fig. 2, digital mahjong game system has multiple digital mah-jong pieces (1), and digital mahjong game system uses
ZigBee wireless network, every number code mah-jong pieces (1) all has the function of ZigBee wireless networking communication, mahjong table central authorities
Being provided with the rubber magnet pad (2) made by rubber magnet, every number code mah-jong pieces (1) back side is fitted with detecting the Hall that magnetic field exists
Sensor (3), the reliability for detection considers, the quantity of the Hall element (3) at every number code mahjong (1) back side is many
In one;It is additionally provided with cpu central processing unit (4) inside every number code mah-jong pieces;In game process, player's hands is held
Digital mah-jong pieces (1) are positioned at rubber magnet pad (2) outward, and Hall element (3) can't detect the existence in magnetic field, beats when there being player
When going out number code mah-jong pieces (1), system detection recognition methods is: first digital mah-jong pieces (1) are got, and the back side is to transferring
On rubber magnet pad (2), the Hall element (3) in this number code mah-jong pieces (1) detects the magnetic of rubber magnet pad (2)
After Chang, according to this low level, output low level assert that this number code mah-jong pieces (1) is that player beats to CPU (4), CPU (4)
The board gone out, then CPU (4) passes through ZigBee wireless network by this information reporting to digital mahjong game system.
Embodiment 2: the card size identification in digital military chess dark chess playing method
The embodiment 2 of Fig. 3 is the application of digital military chess, and digital kriegspiel system has multiple digital armiesies chess piece (1), game
System employs ZigBee wireless network, and every number code army's chess piece (1) all has the function of ZigBee wireless networking communication, puts
Setting the i.e. magnetized area in a magnetic region (2) on the desktop of chessboard, every number code army chess piece (1) side is fitted with detecting magnetic field
The Hall element (3) existed, every number code army's chess piece (1) is internal is additionally provided with cpu central processing unit (4);Playing
Cheng Zhong, digital army chess piece (1) held in player's hands is entirely located in magnetized area (2) outward, and Hall element (3) can't detect
The existence in magnetic field;In the dark chess playing method of military chess, when two players need to touch son compare size time, respectively take out a chess piece (1)
When comparing, needing system to differentiate, two players take out is which chess piece, and now system detection recognition methods is: two play
Family picks up digital army chess piece (1) respectively from the queue of this square chess, will have the side of Hall element (3) to transferring to magnetic
Changing in district (2), the Hall element (3) in this two number code army's chess piece (1) detects the magnetic field of magnetized area (2) respectively
After, output low level assert this number code army's chess piece (1) according to this low level to respective CPU (4), respective CPU (4)
The son got for player, this information reporting is given digital kriegspiel system by wireless network, by being by two chess pieces (1) respectively
System judges their size, and then result is published to player in some way.
Claims (5)
1. state identification method got by a distributed digital game board, it is characterised in that:
1) game table is provided with one piece of magnetic region or magnetic pad (2);
2) every digit plate (1) surface or the place near surface are provided with the sensor (3) in perception magnetic field;
3) digit plate (1) is put on magnetic area or magnetic pad (2), and sensor (3) detects magnetic field and by interface by this magnetic
Status information sends CPU (4), CPU (4) to and i.e. assert that this digit plate (1) is for getting state;
4) CPU (4) will get board information and be notified to game center or all digit plates (1) by wireless network.
2. get state identification method according to the one distributed digital game board described in claim (1), it is characterised in that in game
Magnetic regions or magnetic pad (2) use rubber magnet pad.
3. get state identification method according to the one distributed digital game board described in claim (1), it is characterised in that sensor
(3) Hall element is used.
4. get state identification method according to the one distributed digital game board described in claim (1), it is characterised in that in game
The wireless network that digit plate uses is ZigBee wireless network.
Sensor the most according to claim 3 (3), it is characterised in that the quantity of sensor (3) is more than one.
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CN201510094336.3A CN105983230B (en) | 2015-02-28 | 2015-02-28 | Distributed digital game card playing state identification method |
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CN201510094336.3A CN105983230B (en) | 2015-02-28 | 2015-02-28 | Distributed digital game card playing state identification method |
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CN105983230A true CN105983230A (en) | 2016-10-05 |
CN105983230B CN105983230B (en) | 2019-12-31 |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107297071A (en) * | 2017-08-24 | 2017-10-27 | 成都博煜科技有限公司 | A kind of mahjong machine |
CN111659111A (en) * | 2019-03-05 | 2020-09-15 | 仁宝电脑工业股份有限公司 | Game system and game table |
Citations (8)
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CN1126624A (en) * | 1995-01-11 | 1996-07-17 | 株式会社喜乐 | Mah-jongg table, mah-jongg tile and method for reading mah-jongg tile |
CN201375807Y (en) * | 2009-02-23 | 2010-01-06 | 李国平 | Novel automatic mah-jong table |
KR20110015970A (en) * | 2009-08-10 | 2011-02-17 | 김용철 | Playing panel |
CN201997091U (en) * | 2010-11-02 | 2011-10-05 | 周正全 | Chess |
CN202061351U (en) * | 2011-03-14 | 2011-12-07 | 上海正艺信息科技有限公司 | Automatic Kifu-remembering checkboard for Magnetic-sensing go |
CN102270040A (en) * | 2010-06-02 | 2011-12-07 | 索尼电脑娱乐公司 | Magnetic input for computer device |
CN203149701U (en) * | 2013-02-07 | 2013-08-21 | 陈喻新 | Chess with rollable information chessboard |
CN103768793A (en) * | 2014-01-25 | 2014-05-07 | 杨顺 | 54-system type electronic mah-jongg |
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2015
- 2015-02-28 CN CN201510094336.3A patent/CN105983230B/en active Active
Patent Citations (8)
Publication number | Priority date | Publication date | Assignee | Title |
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CN1126624A (en) * | 1995-01-11 | 1996-07-17 | 株式会社喜乐 | Mah-jongg table, mah-jongg tile and method for reading mah-jongg tile |
CN201375807Y (en) * | 2009-02-23 | 2010-01-06 | 李国平 | Novel automatic mah-jong table |
KR20110015970A (en) * | 2009-08-10 | 2011-02-17 | 김용철 | Playing panel |
CN102270040A (en) * | 2010-06-02 | 2011-12-07 | 索尼电脑娱乐公司 | Magnetic input for computer device |
CN201997091U (en) * | 2010-11-02 | 2011-10-05 | 周正全 | Chess |
CN202061351U (en) * | 2011-03-14 | 2011-12-07 | 上海正艺信息科技有限公司 | Automatic Kifu-remembering checkboard for Magnetic-sensing go |
CN203149701U (en) * | 2013-02-07 | 2013-08-21 | 陈喻新 | Chess with rollable information chessboard |
CN103768793A (en) * | 2014-01-25 | 2014-05-07 | 杨顺 | 54-system type electronic mah-jongg |
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107297071A (en) * | 2017-08-24 | 2017-10-27 | 成都博煜科技有限公司 | A kind of mahjong machine |
CN111659111A (en) * | 2019-03-05 | 2020-09-15 | 仁宝电脑工业股份有限公司 | Game system and game table |
CN111659111B (en) * | 2019-03-05 | 2023-08-29 | 仁宝电脑工业股份有限公司 | Game system and game table |
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CN105983230B (en) | 2019-12-31 |
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