CN103083904B - Game server, game device and game program - Google Patents
Game server, game device and game program Download PDFInfo
- Publication number
- CN103083904B CN103083904B CN201210449339.0A CN201210449339A CN103083904B CN 103083904 B CN103083904 B CN 103083904B CN 201210449339 A CN201210449339 A CN 201210449339A CN 103083904 B CN103083904 B CN 103083904B
- Authority
- CN
- China
- Prior art keywords
- game
- player
- data
- mirror image
- battle
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Landscapes
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present invention relates to a game server, a game device and a game program. The game server has a first operational data storage unit for storing a first operational data input by a first game player from a first input operation during a game executed by a first game device; a first data updating unit for updating a first game player data corresponding to the first game player and related to the game; a operation data sending unit for sending the first operational data stored by the first operational data storage unit to a second game device when an opponent player for performing battle games with a second player in a second game apparatus chooses the first player; a game result receiving unit for receiving results of battle games executed according to a first input operation displayed by the first operation data and input operation of the second player in the second game apparatus; and a second date updating unit for updating the first game player data based on the game results received by the game result receiving unit.
Description
Technical field
The present invention relates to a kind of basis performs the game device of game and in the device by the data that touch operation is input into
The games of middle execution.
Background technology
Conventionally, there is known:Push-botton operation is carried out in pre-determined timing by coordinating music, so as to calculate fraction
(point)Game(So-called music game).Perform the game device of the game makes expression push-button fixed according to music
When icon(Object)Move in pre-determined path.User carries out push-botton operation, so as to reach assigned position with icon
Timing it is consistent.Game device is commented the timing that icon reaches assigned position with the dependency relation of push-button timing
Valency, and flash.
For example, in game device described in patent documentation 1, by along regulation path with fixing speed to table
Show that the performance sign for playing incoming timing moves display, so as to indicate to show the performance timing to playing input unit.
Additionally, the game device is mirror image data based on the such performance data for being stored with over the performance input to playing input unit(ghost
data), the identical timing when input was played with the past, with the mobile display speed same speed edge with performance sign
The path for regulation moves display to image banner.
Prior art literature
Patent documentation
Patent documentation 1:2004-No. 201813 publications of Japanese Unexamined Patent Publication.
The invention problem to be solved
Like this, in the prior art, it is based on the such performance data for being stored with over the performance input to playing input unit
Mirror image data, shows image banner, thus reproduces the performance of virtual opponent.
However, the mirror image data used in the conventional game device disclosed in prior art literature is in gaming again
Conventional game play is showed(game play)In produce top score(score)Player timing data.That is, exist
Used in game in the case of mirror image, every time game is performed using identical mirror image data, game result reflection will not be arrived
In mirror image.
The content of the invention
The present invention allows for above-mentioned situation and completes, and its object is to, there is provided one kind has used in gaming mirror image
Game result can be reflected to the game server in mirror image, game device and games in the case of data.
For solving the scheme of problem
In order to solve above-mentioned problem, it is a feature of the present invention that possessing:First operand is stored in use according to memory element
The first operand evidence that the first player passes through the first input operation input in the game that first game device is performed;First data
Updating block, based on the game result of the game, updates first trip related to game corresponding to first player
Play person's data;Peration data transmitting element, perform in as the second game device with the battle game of the second player
Battle opponent and in the case of have selected first player, described in by the first operand according to memory element storage
First operand is according to transmission to second game device;Game result receiving unit, receives in second game device
Performed according to shown first input operation and the input operation of second player according to the first operand
Battle game game result;And second data updating unit, based on what is received by the game result receiving unit
The game result, updates first player data.
Invention effect
According to the present invention, in the case of having used mirror image data in gaming, game result can be reflected in mirror image.
Description of the drawings
Fig. 1 is the block diagram of the structure for representing the games system in present embodiment.
Fig. 2 is the block diagram of the functional structure for representing game server 10.
Fig. 3 is the figure of an example for representing the player data 31b being stored in storage part 31.
Fig. 4 is an example for representing the precedence data 31c and game data 31d being stored in game server 10
Figure.
Fig. 5 is the axonometric chart of game device 20.
Fig. 6 is the front view of game device 20.
Fig. 7 is the side view of game device 20.
Fig. 8 is the axonometric chart of game device 20.
Fig. 9 is the block diagram of the functional structure for representing the game device 20 in present embodiment.
Figure 10 is filled with to the fraction carried out using startup processing unit 70a for explanation(charge)The flow chart of process.
Figure 11 is the figure for representing the show example using card confirmation screen.
Figure 12 is the figure of the show example for representing mirror image military success picture.
Figure 13 is for illustrating that fraction is filled with the flow chart of the process for processing later.
Figure 14 is the figure of the show example for representing main menu.
Figure 15 is to represent that melody selects the figure of the show example of picture.
Figure 16 is the figure of the show example that intermediate scheme selects picture.
Figure 17 is to represent that the player shown by player's matching treatment matches the figure of an example of picture.
Figure 18 is the flow chart for representing player's matching treatment.
Figure 19 is the flow chart for representing game processing.
Figure 20 is the figure of an example of the game picture 120 for representing battle game.
Figure 21 is the figure of the show example of the game picture 120 for representing different from Figure 20.
Figure 22 is the figure of the specific example for representing course and target.
Figure 23 is the figure of the specific example for representing course and target.
Figure 24 is the figure of the specific example for representing course and target.
Figure 25 is the figure of the specific example for representing course and target.
Figure 26 is the figure of the specific example for representing course and target.
Figure 27 is the figure of the specific example for representing course and target.
Figure 28 is the figure of the specific example for representing course and target.
Figure 29 is the figure of the specific example for representing course and target.
Figure 30 is the flow chart for representing synchronous determination processing.
Figure 31 is to represent the flow chart that game result is processed.
Figure 32 is the figure of an example for representing result screen.
Figure 33 is to represent that rank rises(level up)The figure of one example of picture.
Figure 34 is the figure of an example for representing result screen.
Figure 35 is to represent have selected " my space(MY–ROOM)" process in the case of button 84 flow chart.
Figure 36 is the figure of an example for representing " my space " menu.
Figure 37 be represent the player that will be followed as object follow ranking picture an example figure.
Specific embodiment
Hereinafter, embodiments of the present invention are illustrated referring to the drawings.
Fig. 1 is the block diagram of the structure for representing the games system in present embodiment.As shown in figure 1, in present embodiment
In games system, game server 10 via the network 12 comprising the Internet etc., be present in multiple shops 14 in the whole nation-
1st ..., the system connection of 14-X.
For example, it is multiple in shop 14-1(It is in FIG 8)Game device 20 is via LAN(Local Area
Network, LAN)It is connected with each other Deng network.Additionally, multiple game devices 20 are connected via relay 21 with network 12.
Therefore, game device 20 can be communicated with game server 10, and can receive and dispatch various data.Further, game device
20 can also be the structure directly designing by way of network 12 is communicated with game server 10.
Further, in fig. 1 it is shown that be provided with the example of 8 game devices 20 in shop 14-1, but in shop
14-2 ... the game device 20 of more than 1, is provided with 14-x.In the shop 14-1 of multiple game devices 20 is provided with, energy
It is enough that battle game is carried out between game device 20 in shop(Play in shop).
Shop 14-1 ..., the game device 20 of 14-X is by performing game such that it is able to will comprising expression play execution when
The player data of peration data of input operation upload and store into game server 10.
Additionally, game device 20 can be carried out and virtual battle opponent(Mirror image)Battle game(National mirror image trip
Play).Game device 20 is received from other game devices 20 for being arranged at national shop in the case where national mirror image game is performed
To the player data that game server 10 is uploaded(Peration data)As the mirror image data of the mirror image for becoming battle opponent, and base
In the player data(Peration data)Realize battle game.
Further, the game performed by the game device 20 of present embodiment is defeated with the playback of melody by selection melody
Go out the game for performing together.Game device 20 is reset and exports melody when melody is chosen, and is for example showing three dimensions
Game picture in show and coordinate melody and the course that changes(route), make the object determined according to each player(Angle
Color(character))Along the course movement(Flight).And, while object is moved along course, match somebody with somebody
Closing course there is the target of the timing of expression input operation, and based on coordinating, the target is defeated by the user operation to touch screen
The data for entering judging incoming timing, perform picture corresponding with the result of determination show, performance process such as voice output etc., and
And carry out fraction calculating or evaluation.
In the game device 20 of present embodiment, as the input equipment of the input operation for accepting player, it is provided with
Touch screen.Touch screen is made up of the multipoint mode touch panel that can detect the position for being touched in many places simultaneously, can realize making
Target is touched simultaneously input operation with multiple fingers or both hands.Further, with regard to the details of target, being chatted later
State.
Game server 10 manage with by shop 14-1 ..., related each of the game of the execution of game device 20 in 14-X
Plant data.The details of the data with regard to being managed by game server 10, is described later(Fig. 3, Fig. 4).
Portable terminal device 16 is for example by other electricity that touch screen is provided with as the input equipment operated by user
Sub- equipment, such as smart mobile phone, panel computer, portable telephone, pocket game machine etc. are realized.Portable terminal device 16 can be via
Network 12 is communicated with game server 10, receives game data, and performs game.
Fig. 2 is the block diagram of the functional structure for representing game server 10.As shown in Fig. 2 game server 10 has control
Portion 30, storage part 31 and communication interface 32.
Control unit 30 is performed the overall control of game server 10, is deposited based on program, the data being stored in storage part 31
The management of data of the storage in storage part 31, via communication interface 32 and game device 20 or the data transmit-receive of portable terminal device 16
Etc. various process.Control unit 30 utilizes processor(CPU(Central Processing Unit, CPU)Or DSP
(Digital Signal Processor, digital signal processor)), perform the game data management stored in storage part 31
Program 31a, is achieved in various functions.
In the function of being realized by control unit 30, such as comprising player data processing unit 30a, ranking(ranking)Number
According to processing unit 30b and game data processing unit 30c.
Each player ID that player data processing unit 30a is shown according to the player in game device 20, pair with
The various data of the game correlation that player performs are processed.Player data processing unit 30a is performed according to each player
The various data of ID settings(Player manages data)Process, in the case where player is selected as mirror image update data
(Mirror image manages data)Process, from game device 20 receive game result(Performing when playing comprising expression player
The peration data of input operation)Record or renewal, the peration data in the case where mirror image is selected as(Mirror image data)To
The transmission of game device 20, the relatedness with other players based on the implementing result played(Link rate)Differentiation etc. it is various
Process.
Precedence data processing unit 30b is based on and multiple players(Player ID)Corresponding game result(Player fights
Achievement), make various precedence datas.
Game data processing unit 30c is to being used to perform the game data of game in portable terminal device 16, game device 20(It is fixed
Course, target in adopted game picture)Processed, and performed to game device 20 or the game data of portable terminal device 16
The additional record of distribution, the game data uploaded from portable terminal device 16 or game data corresponding with new melody etc..
Storage part 31 stores program, the data for controlling game server 10.In the program of storage part 31 is stored in,
Except base program(OS(Operating System, operating system))Outside, also comprising for in game device 20
Game data management program 31a that the middle various data for performing game are managed.
In game data management program 31a, comprising:For realizing the player data of player data processing unit 30a
Processing routine 31a1, precedence data processing routine 31a2 for realizing precedence data processing unit 30b, for realizing game data
Game data processing routine 31a3 of processing unit 30c.
Additionally, in the data recorded in storage part 31, comprising player data 31b, precedence data 31c, game data
31d。
Fig. 3 is the figure of an example for representing the player data 31b being stored in storage part 31.As shown in figure 3, in trip
In play person's data 31b, the 41 ~ 4m of data comprising each player ID corresponding with each 1 ~ m of player.In figure 3, for example make
It is data 41 corresponding with player 1, shows player's management data 41a, mirror image management data 41b, player's operand
According to 41c.
Player management data 41a be in player's specified player ID and perform game in the case of store number
According to comprising the various data related to the game according to each player ID setting.For example, in player's management data 41a,
Comprising:Player ID(Identification information), shop ID, game area, player's name, custom images(custom image)、
Player's empirical value, classification, rank, title, acquisition project, player's military success, follow player ID, the link number such as player ID
According to.
Player ID is used to recognize player, for example, is blocked from the game that player possesses by game device 20(Storage
Medium)Middle reading is simultaneously notified to game server 10.Shop ID is used for the shop that identification is provided with game device 20, such as with trip
Play person ID is notified together by game device 20.Game area for example represents the area comprising the shop represented by the ID of shop,
For example it is indicated by Dou Daofu counties.Player's name is used to recognize player, such as by using in game
Card(Player ID)New registration when the character string that is arbitrarily designated by player(For example, 8 characters of English digital)Performance.Make by oneself
Adopted image is the image of the expression player made by player(Head portrait, role), such as by background, symbol(Labelling, role)、
Effect(Decoration)Image combine composition.Constituting each several part of custom images can consume fraction to obtain by player
(Buy)Or as the competition game different from common game(event play)Present obtaining.
Each data of player's empirical value, classification, rank, title, acquisition project and player's military success are based on trip
Theatrical costume puts the data that the game result performed in 20 is updated.
Player's empirical value is the parameter for performing game by player and being added.It is right according to game execution number of times
Player's empirical value is added, right with result is fought further according to the battle opponent in the case where battle game has been carried out
Player's empirical value is added.For example, with classification or the mirror image of the classification or rank that are superior to player is fought
And in the case of having won, add more empirical values corresponding with the difference of classification or rank.Further, according to carried out it is right
The synchronized relation of the input operation with other players in the case of war game(" sync rates " described below)And to game
Person's empirical value is added.Further, it is selected as the situation of mirror image in the battle game that other players perform in player
Under, to player's empirical value plus the result according to battle game(Ranking)And the mirror image for obtaining obtains empirical value.Rank is logical
Cross the parameter that player's empirical value rises to the regulation stage and obtains.Classification is the parameter that the rank to player is classified,
For example it is divided into primary classification(BEGINNER CLASS), intermediate classification(MIDDLE CLASS), high-level class(ADVANCED
CLASS), great master's classification(MASTER CLASS).Classification is defined as in the bar determined for the rank according to each player
Part, such as difficulty for specifying(Pattern)Game(Melody), for specify number of tracks, obtained evaluation more than regulation
(RATING)In the case of be promoted.Classification is to carry out by the control of player quilt to limit melody that player can select etc.
Reference.Title is in the case where the game result of specified conditions is met or consumes fraction by player and obtain
Parameter, use specific character string(Such as 15 characters)It is indicated.Title is to recognize trip together with player's name
Play person and used, definition has multiple ranks(Such as 10 ranks).Degree as image height rank title has rare valency
Value, it is difficult to obtain.As the game result for meeting the specified conditions for obtaining title, there is the face of the melody for removing regulation difficulty
Number, total triumph number, a high position for various rankings are rewarded, and definition has title rank corresponding with each condition.Further, in trip
Meet in the case that play person is selected as mirror image in the battle game of other players, in the game result obtained using mirror image
In the case of specified conditions, title can be also obtained.For example, obtain and the first of mirror image title for obtaining the corresponding rank of number of times
Number.
Acquisition project represents the project that player obtains.Project can be obtained according to game result or player disappears
Take fraction and obtain.Further, project can be tied in the case where player is selected as mirror image according to the game of the battle game
Really(Triumph number of mirror image etc.)And obtain.Project is used in game is performed, and can change game content so that according to game
Person and become favourable.For example, exist:By using project in gaming, so as to the input operation change that will be required player
For shirtsleeve operation, make that the judgement of input operation is become to be conducive to player, prompting clue, change the timing that target occurs
Deng.Player's military success is the various data related to each game that player performs, the date and time of execution of for example playing,
The melody selected as game object or difficulty, as ranking obtained from game result, obtain fraction, synchrodata
(Represent the sync rates with the opponent for being fought)Deng history.
Player ID is followed to be that player is appointed as following the player ID of other players of object.Link player ID
It is that relatedness determined based on the implementing result of game by the process of player data processing unit 30a and player is high
Other players player ID.Link player ID includes respectively the player's work that will be for example set identical shop ID
The relatedness determined for object(Shop internal chaining rate)High player and general is whole(The whole nation)Player as object
And the relatedness for determining(National link rate)High player.According to following player ID and linking player ID, record is swum
Play person be specified as to follow/the association of other players of linked object.
Further, link player ID is for example to be updated according to the data of player's smell of powder, processed by player data
The parameter that portion 30a is updated.For example, player data processing unit 30a is by player's military success, the class with each player
The data of not/rank are compared, so as to be extracted in such as selection as player's military success in already recorded data for trip
The melody of play object, music style, selection number of times, evaluation(RATING), player classification or similar other trips such as rank
Play person.Thereby, it is possible to the player that the usage trend of game is similar to is extracted as the high player of relatedness.
Other high players of relatedness are identified as because the usage trend played is similar to, so being suitable as battle trip
The battle opponent of play.Therefore, in the player's matching treatment being described below, link player ID institutes table can be readily selected
The player for showing is used as mirror image.In the case where battle game has been carried out, it is also possible to be set as following in game result process
Object(For details, described later).
Further, with regard to the judgement of relatedness, being not limited only to above-mentioned data, moreover it is possible to appointed according to the setting such as other data or combination
The condition of meaning.
Player's management data 41a show the situation of gamer information in game device 20(For example, battle game is performed
When player matching picture, game result display picture, ranking display picture)Under use.Additionally, player's management data
Follow the player ID, link player ID of 41a is in order to for example in player's matching treatment(It is described below)It is middle to select battle
The battle opponent of game(Mirror image)In the case of specify the alternatively player of object and used.
Mirror image management data 41b are included in player and are selected as mirror image in the battle game of other players(Virtually
Battle opponent)In the case of the data that are updated according to game result.For example, in mirror image management data 41b, comprising mirror
As military success, mirror image select number of times, first data for obtaining number of times, mirror image acquisition empirical value, mirror image acquisition project.
It is selected as mirror image in player(Virtual battle opponent)In the case of, by for the melody and difficulty of battle game
Peration data corresponding to Yi Du is sent to game device 20 as mirror image data.In the present embodiment, player's operand
Such as " newest peration data " according to 41c is used as mirror image data.
Further, the peration data in present embodiment is to represent the input operation carried out by player when game is performed
Data, and be the data that for example would indicate that player to the touch location of touch screen 51(Coordinate data)With the playback time of melody
Between be mapped after seasonal effect in time series data.In the input operation for requiring player in gaming, there are various operations(Example
Such as, rap, flick, keeping, cut, repeatedly impact etc.), show comprising changing the touch location of these various operations with it
It is shown in the data of display.
Mirror image military success is swimming with each battle in the case where player is selected as mirror image in other battle games
The related various data of play, such as ranking, acquisition fraction, synchrodata(Represent the sync rates with the opponent for being fought)'s
History.
Mirror image selects number of times to represent that player is selected as the number of times of mirror image in other battle games.
First acquisition number of times is represented and is selected as in the battle game of mirror image in other battle games in player
Obtain primary number of times.Number of times is obtained by first and reach pre-determined stipulated number, so as to player can obtain
Obtain title corresponding with number of times.
It is to be selected as mirror image in other battle games by player and perform battle that mirror image obtains empirical value
The parameter played and be added.In the same manner as player's empirical value, number of times is performed according to game and empirical value is obtained to mirror image
It is added, further according to the battle opponent in the case where battle game has been carried out(Rank, classification)It is right with result is fought
Mirror image obtains empirical value and is added.
Mirror image obtains the trip that project is the battle game for being selected as mirror image in other battle games according to player
Play result and it is obtained.Mirror image obtains project and can be appended in the acquisition project of player.
Before player starts game in game device 20, mirror image management data 41b are sent to game device 20
Shown.
The mistake of player when player's peration data 41c performs game comprising expression player in game device 20
The peration data of the input operation gone.In player's peration data 41c, such as a melody, for multiple game hardly possiblies
Yi Du(Simply, standard, difficulty, Zhuan Jiaji)Each, the newest peration data being included in when player is finally played
Making date and making date and the time of time, the high score peration data when high score is produced and data with data.
For example, in the case of selecting " standard " of " melody 1 " in game device 20 in player to perform game, in trip
After play terminates, the peration data for representing the input operation in game is sent from game device 20 to game server 10.Player
Data processing division 30a using the peration data received from game device 20 as " standard " of " melody 1 " newest peration data
Stored.Additionally, if producing the situation of high score, then also serve as high score peration data and stored.
Further, in player's peration data 41c illustrated in fig. 3, because player 1 is once for the complete of " melody 1 "
Portion's difficulty(Simply, standard, difficulty, Zhuan Jiaji)Game is performed, so being stored with most according to each difficulty each
New peration data and high score peration data, but do not store with regard to being not carried out the melody of game or the peration data of difficulty.
In the case where player is selected as mirror image in the battle game of other players, will be in player's operand
Used as mirror image data according to the newest peration data included in 41c.Therefore, battle game is performed in game device 20
In the case of, the melody selected from player is recorded in player's operand with the newest peration data corresponding to difficulty
According to selecting mirror image in the player in 41c.
The newest peration data used as mirror image data is sent to the game device 20 for performing battle game.Trip
Theatrical costume puts 20 based on mirror image data, performs with player in the corresponding same process of the input operation that carries out in the past, thus, it is possible to
Enough realize battle game.
Further, in player's peration data 41c illustrated in fig. 3, for 1 difficulty of 1 melody, illustrate only
1 newest peration data, but new multiple peration datas can also be recorded(For example, the peration data of the amount of newest 3 times),
Using it, any one is used as mirror image data.Additionally, mirror image data not only uses newest peration data, high score can also be used
Peration data.
Player data processing unit 30a is also for specified player ID in game device 20 and performs the game of game
Each of 2 ~ m of person, stores with the 42 ~ 4m of identical data of player illustrated in fig. 31 as player data 31b.
Fig. 4(a)Be represent in game server 10 store precedence data 31c an example figure, Fig. 4(b)It is
Represent the figure of an example of the game data 31d stored in game server 10.
Such as Fig. 4(a)It is shown, in precedence data 31c, such as comprising total score ranking, simple score rank, criteria scores row
Name, difficult score rank, expert's level score rank, triumph several months degree ranking, popular bent daily ranking etc..
Data 41 ~ 4ms of the precedence data processing unit 30b based on each 1 ~ m of player included in player data 31b, example
Such as each ranking is counted per the set time or when updating the data every time, and stored as precedence data 31c.
Simple score rank, criteria scores ranking, difficult score rank, expert's level score rank are counted by difficulty
The ranking of the game result of each player, such as from the high-order player for starting store predetermined quantity(Player ID).Total score is arranged
Name is the ranking after the game result to whole difficulties is counted.Additionally, each ranking also can be counted by melody.
Triumph several months degree ranking is the triumph number to each player per 1 month(First acquisition number of times)After being counted
Ranking, popular bent daily ranking is to be selected as the ranking after the number of times of game object is counted to each melody per 1 day.
Further, in precedence data 31c, it is also possible to the data of the various rankings beyond comprising above-mentioned ranking.
Such as Fig. 4(b)It is shown, in game data 31d, for example comprising with multiple melodies 1 ..., each corresponding number of Y
According to 31d1,31d2 ..., 31dY.In Fig. 4(b)In, as example with corresponding data 31d1 of melody 1, show for game
Voice data, game screen data, the target data of game are performed in device 20 or portable terminal device 16.Voice data is for defeated
Go out the data of sound, the effect sound of melody etc..Game screen data is shown comprising the playback for coordinating melody for performance
The data of the performance data in course and three-dimensional background data, game picture etc..Target data is to coordinate row
The data of the target entered route and show.
Further, in game data 31d, for 1 melody, having prepared and multiple difficulty of playing(Simply, standard, tired
Difficult, Zhuan Jiaji)Each corresponding data.
Communication interface 32 is controlled via network 12 and portable terminal device 16, game device 20(Relay 21)Data lead to
Letter.
Fig. 5, Fig. 6 and Fig. 7 are the figures of the surface structure for representing the game device 20 in present embodiment.Fig. 5 shows
The axonometric chart of game device 20, Fig. 6 shows the front view of game device 20, and Fig. 7 shows the side view of game device 20.
As shown in Fig. 5 ~ Fig. 7, in the main body framework 50 of game device 20, front surface stage casing is provided with touch screen 51.Touch
Touch screen 51 and main body framework 50 is obliquely installed in the way of showing operating surface upward, so that player is easily input into
Operation.Touch panel is overlapped and is constituted by touch screen 51 with display, and player can directly select display by touch operation
The various objects for going out(Instruction, labelling, menu etc.).The use of touch screen 51 can detect and meanwhile the position that touched in many places it is many
Point type touch panel.
On the top of main body framework 50, multiple speaker 52a, 52b, 52c, 52d are configured with.Speaker 52a, 52b, 52c,
52d is configured respectively with leaving up and down, the head side of each player stood relative to touch screen 51 with direction
To mode installed.Thus, the player in game can hear the melody sound of high-quality.Further, in game device
In 20, the bottom of main body framework 50 is provided with the speaker 52e of bass(Woofer).
It is being configured on the guidance panel on the right side of touch screen 51, is being provided with card reader 54.Card reader 54 is to fixing what is had
Data(Player ID)The game card for being stored(Storage medium)In, number is read by non-contacting neighbouring radio communication
According to.Player is close to by making game card and card reader 54(Brandish)Such that it is able to read the trip recorded in game card
Play person ID.
It is being configured on the guidance panel in the left side of touch screen 51, is being provided with headphone terminal 55 and volume button 56(To
Upper and 2 downward buttons).By the plug that headphone is assembled in headphone terminal 55 such that it is able to replace speaker
52a, 52b, 52c, 52d, 52e export sound from headphone.Furthermore it is possible to output is adjusted by volume button 56 to head
Wear the volume of the sound of earphone.It is further possible to connect earphone, even speaker in headphone terminal 55.
Multiple lamps 57 are equipped in the left and right of touch screen 51.Lamp 57 is used for the background face of the game picture for for example coordinating execution
Color is changing Show Color and light or light according to game state or flash etc. game performance.
Additionally, the center upper portion in main body framework 50 is provided with LED panel 58.LED panel 58 is equipped can be to showing
Multiple LED that color is changed(Light Emitting Diode, light emitting diode), according to game in the same manner as lamp 57
Practice condition changing Show Color, display pattern, and for performance of playing.Further, being arranged side-by-side multiple stage game device 20
In the case of, battle game is being performed by the multiple stage game device 20(Play in shop)When, combine and be arranged at each game device 20
LED panel 58 changing Show Color, display pattern, thus, it is possible to carry out more effectively game performance.Thereby, it is possible to not
Other users for being played appeal using game.
The front surface bottom of main body framework 50 is provided with coin unit 60.Coin unit 60 is provided with coin slot
61 and coin outlet 62.Player inserts coin from coin slot 61, thus, it is possible to will fraction corresponding with coin piece number
In being filled into game device 20, consumption fraction is played or is obtained to perform(Buy)Project etc..
Further, in Fig. 5 ~ Fig. 7, adopt only carries out being grasped from the input of player by the touch operation to touch screen 51
The structure of work, but it is for example as shown in Figure 8, it is also possible in peripheral part of touch screen 51(It is in fig. 8 right part)Arrange
Multiple buttons 65 physically, from the button 65 input is accepted.In this case, in touch screen 51, button 65 is being coordinated
The position display optionies of configuration.For example, the configuration display of button 65 can be coordinated as the trip of the battle candidate of battle game
The gamer information catalog of play person, and be appointed as the player of relevant position to fight opponent by pressing the button 65.
Further, being not limited to multiple buttons 65 as shown in Figure 8, for example can also arrange can enter in direction up and down
The bar and start button of row operation(start button).In this case, by action bars, so that selecting candidate to move to
The multiple optionies shown in touch screen 51(Gamer information etc.)In any one, be determined with start button.
Fig. 9 is the block diagram of the functional structure for representing the game device 20 in present embodiment.
As shown in figure 9, game device 20 has:Control unit 70, storage part 72, display controller 73, touch panel control
Device processed 74, voice controller 75, lighting controller 76, coin sensor 77 and communication interface 78.
Control unit 70 is responsible for the control of the entirety of game device 20, by performing the base program stored in storage part 72
(OS(Operating System)), various application programs(Comprising games 72a), so as to control each several part.Control unit 70
Using processor(CPU or DSP)The games 72a stored in storage part 72 is performed, is achieved in for performing according to right
The various functions of the game that the touch operation of touch screen 51 is controlled.
In the function of being realized by control unit 70, comprising:Start processing unit 70a, player's matching treatment portion 70b, game
Processing unit 70c(Game picture display processing portion 70c1, operations decision process portion 70c2, synchronization determination processing unit 70c3), game
Result treatment portion 70d(As a result display part 70d1, follow configuration part 70d2)And player data processing unit 70e.
Start startup of the processing unit 70a execution before starting to play to process.In startup is processed, comprising:Show demonstration
(demonstration)The demonstration of game picture is processed, the new registration of game card or the data from game card are read
Go out etc. to process, fraction is filled with process, type of play(play style)Selection is processed(Solitaire game, battle game(Swim in shop
Play, national mirror image game), bent selection process, pattern(Difficulty)Selection is processed.
Player's matching treatment portion 70b is indicating execution battle game by player(Game, national mirror image trip in shop
Play)In the case of, perform the matching treatment for determining battle opponent.In the game device 20 of present embodiment, in battle
The battle of the player of 4 people is performed in game.In the game of national mirror image, by the game that input operation is carried out to game device 20
The mirror image of person and 3 people is fought.In playing in shop, it is input into by 4 game devices 20 to being arranged in same shop
The player of 4 people of operation is fought.
Further, battle game is not limited to 4 people, as long as more than 2 people just can be implemented with arbitrary number.Additionally, also may be used
With by multiple in same shop to being arranged on(More than 2)Game device 20 carry out multiple players and 1 people of input operation
Battle game is implemented in the combination of mirror image above.As long as being loaded in the mirror of the amount of the number needed in battle game under game device 20
As data(The past peration data that other players store in game server 10), and it is right based on peration data execution
War game.
Game processing portion 70c is controlled by swimming based on the game data 72b of each melody received from game server 10
The game of the type of play that play person specifies.In the case of battle game, except performing to being grasped by the input to touch screen 51
Outside the process of the peration data made and be input into, the process of the peration data to fighting opponent is also performed.In game processing portion 70c
In, the work(comprising game picture display processing portion 70c1, operations decision process portion 70c2 and synchronization determination processing unit 70c3
Energy.
Game picture display processing portion 70c1 is included:Based on game data 72b, in three-dimensional gamespace is showed
Course is shown in into the route display function of display 51a;Make the display location of course and the traveling of change of shape
Route control function;The target display function for coordinating course to show the target for representing the timing of input operation;Base
In the result of determination obtained using the decision-making function of operations decision process portion 70c2, the performance such as execution picture shows, voice output
The performance function of process.Additionally, operations decision process portion 70c2 is comprising based on to the input operation of touch panel 51b and target
Display location carries out being input into the decision-making function of judgement.Operations decision process portion 70c2 is for example according to the high order of evaluation with very good
(GREAT), it is cruel(COOL), it is good(GOOD), miss(MISS)This 4 stages are judged.Synchronous determination processing unit 70c3 judges
Input operation and other players of the player to touch screen 51(Mirror image)Input operation synchronized relation.In the trip of national mirror image
In the case of play, peration datas of the synchronous determination processing unit 70c3 based on the mirror image received from game server 10 judges mirror
The input operation of picture and the synchronized relation of the input operation of player.Synchronous determination processing unit 70c3 can determine that as synchronous pass
System for example utilizes the result of determination that the timing of the input operation to target judged(Very well, it is cruel, good, miss)Consistent degree
(Sync rates), carried out to target the position of input operation(Or region)Consistent degree(Sync rates).
Game result processing unit 70d performs the process of the game result to being obtained by game processing portion 70c.In game result
In processing unit 70d, comprising result display part 70d1 and the function of following configuration part 70d2.As a result display part 70d1 is in result screen
It is middle to show the score obtained as the player of game result(Fraction)Or the statistics to the result of determination of input operation, total comment
Valency(RATING)Deng.In the case of battle game, similarly shown with regard to the game result of battle person, and shown
Battle ranking.Configuration part 70d2 is followed in the case of battle game, is added in the display of the game result of battle person and is followed
Button, according to the selection operation that player follows button to this, enters to be about to corresponding battle person and is set as following the game of object
The process of person.
Player data processing unit 70e performs the process pair the various data related to player, and performs in game garment
The reading of player's management data 41a managed in business device 10 or editor, achievement reading, relation in following/linking its
The information of its player(Achievement etc.)Reading etc. process.
Storage part 72 stores program, the data of the game performed in game device 20 for control.It is being stored in storage
In the program in portion 72, in addition to base program, also comprising for performing the games 72a of game in game device 20.
Games 72a, each function thus, it is possible to realize control unit 70 are performed by processor etc..
Additionally, in the data of storage part 72 are stored in, comprising:Game data 72b, player's management data 72c, mirror image
Management data 72d, mirror image player's peration data 72e, precedence data 72f, input operation data 72g, game military success data 72h
(Synchrodata 72h1).
Game data 72b is received from game server 10, game data 72b includes what is can performed by game device 20
Multiple game(Melody)Data.Player's management data 72c are based on the game read out from game card by card reader 54
The data that person ID is received from game server 10.Player manages data 72c equivalent to the game as game server 10
Player's management data 41a for being stored that are mapped with player ID of person's data 31b.Mirror image management data 72d are bases
In the data received from game server 10 from the player ID that game card reads out by card reader 54.Mirror image manages data
The mirror image pipe that 72d being mapped with player ID equivalent to the player data 31b as game server 10 is stored
Reason data 41b.
Mirror image player's peration data 72e is the battle opponent selected when national mirror image game is performed(Mirror image)Number
According to from reception mirror image player's peration data 72e of game server 10.In mirror image player's peration data 72e, comprising mirror
Picture(Other players)Peration data(For example, newest peration data)Data are managed with the player of mirror image(Player's name,
Custom images, title etc.).In the game of national mirror image, due to being fought with the mirror image of 3 people, so from game server
The data of the mirror image 1,2,3 of 10 amounts for receiving 3 people.Precedence data 72f is equivalent to the ranking number stored in game server 10
According to 31c, precedence data 72f is received from game server 10 to show various rankings.
Input operation data 72g are the data for being recorded to the operation of touch screen 51 according to player in gaming,
It is the peration data of the input operation for representing player, would indicate that data of the player to the touch location of touch screen 51(Sit
Mark data)Seasonal effect in time series data after being mapped with the playback duration of melody.After game over, by input operation data
72g is uploaded to game server 10, and is stored as newest peration data corresponding with the melody and difficulty that play out.
Game military success data 72h are the various data related to the game that player performs, for example, be selected to the pleasure of game object
It is bent, as ranking obtained from game result, obtain the data such as fraction.In input operation data 72g, comprising right in gaming
Synchrodata 72h1 of the synchronized relation of input operation is calculated, expression and other players.Synchrodata 72h1 such as table
Show the consistent degree of the result of determination judged using the timing of the input operation to target(Sync rates), target carried out it is defeated
Enter the position of operation(Or region)Consistent degree(Sync rates).After game over, game military success data 72h are uploaded to into game
Server 10, and be appended in the data of player's military success corresponding with player ID.
Display controller 73 controls the display in display 51a under the control of control unit 70.
Touch panel controller 74 is controlled corresponding with the touch operation to touch panel 51b under the control of control unit 70
Data input.Touch operation of the touch panel controller 74 according to user to touch panel 51b, generates and represents touch location
Data, and output this to control unit 70.
Voice controller 75 controls the sound from speaker 52a, 52b, 52c, 52d, 52e under the control of control unit 70
Sound is exported.Additionally, in the case that voice controller 75 is equipped with the plug of headphone in headphone terminal 55, stop from raising
Sound device 52a, 52b, 52c, 52d, 52e export sound.Additionally, voice controller 75 is according to being obtained by the operation of volume button 56
The instruction of rise/fall, adjustment(It is high/low)From the level of the acoustical signal for wearing the output of earphone terminal 55(Volume).
Lighting controller 76 controls multiple lamps 57, the point of LED panel 58 and flashes under the control of control unit 70.Example
Such as, lighting controller 76 coordinates the background color of the game picture for performing to change the Show Color of lamp 57 or according to game
Situation switching lamp 57 is lighted or flashed.Additionally, lighting controller 76 becomes can the display pattern of LED panel 58, color
Change.
Coin sensor 77 senses the coin from the input of coin slot 61, and notifies to control unit 70(Start processing unit
70a).
Communication interface 78 control with shop in other game devices 20 communication, via network 12 and game server 10
Communication.
Then, the work to the game device 20 in present embodiment is illustrated.
Figure 10 is to the flow chart that process is filled with using the fraction for starting processing unit 70a and carrying out for explanation.
Game device 20 passes through to switch on power, so as to start games 72a, and start with startup processing unit 70a
Capable process.
First, start processing unit 70a and perform demonstration process, and in touch screen 51(Display 51a)It is middle to show demonstration picture
(Step A1).In demonstration is processed, such as using the melody of first ~ the 5th of popular bent daily ranking as object, to drilling
Show with game picture only carry out the pre-determined time(Such as 30 seconds)Playback show.Additionally, whenever with regard to 1 melody
At the end of the display of demonstration picture, any one of total score ranking, triumph several months degree ranking, popular bent daily ranking is shown in turn.
Start processing unit 70a and proceed to demonstrate process until having the coin input or touching to touch screen 51 that are carried out by player
Touch operation.
Startup processing unit 70a detects the touch operation to touch screen 51 in the execution that demonstration is processed(Step A3, "Yes"),
Start setting number of coins there is game(For example, 1 piece of coin)Credit above(credit)In the case of(Step A4,
"Yes")Or it is being set with free play(free play)In the case of(Step A5, "Yes"), terminate demonstration and process.Additionally, opening
Dynamic processing unit 70a is sensed by coin sensor 77 and has been put into game startup setting coin number touch operation is not carried out
In the case of the coin of the amount above, also terminate demonstration process(Step A2, "Yes").
Here, in the case where game device 20 is off-line state(Step A6, "No"), start processing unit 70a and show and open
Animation face(Step A7).Afterwards, when in time-out(Such as 30 seconds)When detecting the touch operation of touch screen 51 before, startup is processed
Portion 70a is transferred to fraction and is filled with process, and shows " fraction is filled with picture "(Step A20).Further, in the case of time-out
(Step A8, "Yes"), return to demonstration process.
On the other hand, in the case where game device 20 is in presence(Step A6), start processing unit 70a and show and open
Animation face, and in time-out(For example, 30 seconds)It is before standby, until the touch operation or card reader 54 that carry out touch screen 51 are read
Game blocks.In the case of time-out(Step A11, "Yes"), return to demonstration process.
Here, when touch operation is detected(Step A12, "Yes"), starting processing unit 70a is carried out for true to player
Recognize the card that do not use for not using game to block to confirm to show(Step A22).In not using card to confirm to show, for example, show " no
Played using card.Using card in the case of, please brandish to card reader " message.
Here, in time-out(For example, 30 seconds)In the case of(Step A23, "Yes")Or ought detect to touch screen 51
Touch operation when(Step A24, "Yes"), start processing unit 70a and be determined as performing game in the case where card is not used, and turn
Move to fraction and be filled with process(Step A20).
On the other hand, brandished to card reader 54 by player(It is close to)Game blocks, so as to when using card reader
54 start read in from game block data when(Step A13, "Yes", A14), start processing unit 70a and show for game
Card window in the reading of person's announcement card data(card window).
Startup processing unit 70a from game card using card reader 54 in the case where properly reading data(Step
Rapid A15, "Yes"), carry out the unusable display of card(Step A16).In the unusable display of card, for example, show that " data are read in
Have failed " message.Afterwards, step A22 is returned to, is not used card to confirm to show.In this case, can be changed to another
Outer game blocks and performs again reading.
Startup processing unit 70a from game card using card reader 54 in the case where data have been properly read(Step
A15, "No"), the player ID that this reads to the inquiry of game server 10(Card ID)Whether record.Further, as trip
Theatrical costume puts the 20 player ID for using and blocking registered game(Card ID)In the case of being previously recorded in game device 20,
Do not inquire to game server 10, but the player ID recorded based on this(Card ID)Differentiated and also may be used.
Here, in the case of for the neocaine for not recording player ID(Step A17, "Yes"), start processing unit 70a examples
As shown, " card is the unregistered card in the game device.Start new registration" message, when indicate perform new registration
When, it is transferred to new registration process(Step A21).It is soft to what is shown in touch screen 51 by player in new registration is processed
Part keyboard(software keyboard)Operation come player's name for being input into used in game device 20.Startup is processed
The data is activation of player's name that portion 70a is input into by the player ID read in from neocaine and by player's operation is to trip
Play server 10 is recorded.
In the case where being not neocaine(Step A17, "Yes"), start processing unit 70a requests and send and from game card
The corresponding players of player ID of reading manage data.Start the player that processing unit 70a will send from game server 10
Management data 72c are recorded in storage part 72, and are shown and game card(Player ID)Be mapped the number for being stored
According to, and confirm using card to player(Using the display of card confirmation screen).
Figure 11 is the figure for representing the show example using card confirmation screen.In the example as shown in figure 11, for example except
Outside the custom images and player's name of player, the classification and rank of player is also show.Further, also show simultaneously
Other data included in player's management data 72c also may be used.For example, it is also possible to show acquisition project, finally played
Date and time etc..
Here, do not use card have selected("No")In the case of(Step A18, "No"), start processing unit 70a and used
Confirm to show in confirming not using the card that or not of game card to player(Step A22).
On the other hand, have selected using card("Yes")In the case of(Step A18, "Yes"), start processing unit 70a to trip
The play request of server 10 sends mirror image corresponding with the player ID for using card to read in from playing and manages data.Game server 10
Mirror image corresponding to the player ID received from game device 20 is managed data is activation to trip by player data processing unit 30a
Theatrical costume puts 20.Start processing unit 70a the mirror image sent from game server 10 management data 72d are stored in storage part 72,
And data 72d are managed based on mirror image, mirror image military success is shown(Step A19).
Figure 12 is the figure of the show example for representing mirror image military success picture.In the example shown in figure 12, as " your mirror
The military success of picture ", shows:The number of times of object for appreciation(Mirror image selected number of times in the battle game of other players), become first
Number of times(Mirror image becomes primary number of times in battle game), obtain empirical value(Mirror image is obtained by battle game
Mirror image obtains empirical value), rank rise standard(level up gauge)(Rank corresponding with mirror image acquisition empirical value shows)、
Obtain project Window(The whole projects obtained to the mirror image in battle game carry out catalog and show)Deng.Additionally, in basis
Mirror image obtains empirical value or rank and rises and there is the melody that player can select as game object(Release melody)Situation
Under, it is also possible to the melody to pointing out the melody discharges performance picture and shows.
Input behaviour in the case where player performs in the past game using game with card, when would indicate that game is performed
Peration data of work etc. is uploaded to game server 10 and is stored.Being stored in peration data in the game server 10 can be
Other players perform mirror image data when national mirror image is played as the mirror image of battle opponent and are used.As mirror image data
In the case of by use, mirror image management data are updated according to the result of battle game.Because player does not know the operation of oneself
Data are used in the battle game of other players as mirror image data, so having used the game of game card in execution
When, the active of mirror image can be confirmed in mirror image military success picture.
When indicate from mirror image military success picture when the transfer of next process(It is " next(NEXT)”), start processing unit 70a
It is transferred to fraction and is filled with process(Step A20).
Figure 13 is for illustrating that fraction is filled with the flow chart of the process for processing later.
Start processing unit 70a to be filled with process in fraction(Step B1(A20)), flash and be filled with picture and to player
Urgency inserts coin.Start processing unit 70a when coin input is sensed by coin sensor 77, be filled with and coin input piece
The corresponding fraction of number.For example, become 150 points with 1 piece of coin, become 350 with 2 pieces of coins and grade, collect many pieces of coins of input, by
This can increase and is filled with fraction per 1 piece of coin.Further, being filled with for fraction is not limited to before game starts, can be in game processing
In the regulation stage perform.
When completing fraction and being filled with, starting processing unit 70a makes main menu be shown in touch screen 51.(Step B2).
Figure 14 is the figure of the show example for representing main menu.In main menu illustrated in fig. 14, it is provided with:For selecting
" the game on line of the national mirror image game fought with the mirror image of the player in the whole nation(ONLINE PLAY)" button 80, use
" the local game played in the shop for selecting to be fought with the player in shop(LOCAL PLAY)" button 81, for making
Bought with fraction melody, self-defining term purpose tupe is specified " shopping(SHOP)" button 82, for entering wardrobe
It is " self-defined that the tupe of self-defined, collection the reading of picture or image is specified(CUSTOM)" button 83, be used for
To " my space " button 84 for carrying out the reading of the various data related to player, the tupe of editor is specified.
Further, showing on picture top:It is common with other pictures in game, represent be filled with Residual fraction point
Digital display shows 85, represents that the intervalometer of the remaining time that can carry out input operation shows 86, terminates currently processed exiting
(EXIT)Button 87 etc..But additionally, although it is not shown, can show in game is performed:Game mode(National mirror image trip
Game, solitaire game in play, shop), the quantity that inserts coin, represent game device 20 in presence in wire tag, the shop
Bookmark etc..
Here, when utilizing " game on line " button 80 to indicate that national mirror image is played(Step B3, "Yes"), start processing unit
70a is transferred to bent selection and processes, and shows that melody selects picture(Step B4).
Figure 15 is to represent that melody selects the figure of the show example of picture.As shown in figure 15, arrange in melody selects picture
There is the big envelope image to multiple melodies(jack image)(Or melody title name)Carry out the catalog viewing area that catalog shows
Domain 90(In fig .15, for convenience's sake, it is indicated using blank rectangle frame).Catalog viewing area 90 for example passes through
Player is touched in touch screen 51, and in above-below direction movement such that it is able to the catalog for switching to other melodies shows.
Additionally, selecting to be provided with multiple sequences in picture in melody(sort)Button.For example, " difficulty(DIFFICULTY)”
Button 91 is the button that multiple melodies are entered rearrangement and be displayed in catalog viewing area 90 according to difficulty order, " special
Do not like(FAVORITE)" button 92 is the button for making player preferentially show in the melody for selecting in the past, " popular
(POPULAR)" button 93 be the player for starting to show the whole nation in order from high-order melody selection number of times button, " mark
Topic(TITLE)" button 94 is the button for for example being shown with the order of the title name of melody.Player is using rank button
Operation, the order of melody to showing in catalog viewing area 90 enters rearrangement, desired thus, it is possible to easily specify
Melody.
When any one melody shown in catalog viewing area 90 is selected by the touch operation to touch screen 51,
Start processing unit 70a and be transferred to pattern(Difficulty)Selection is processed, and display pattern selects picture(Step B5).
Figure 16 is the figure of the show example that intermediate scheme selects picture.As shown in figure 16, in mode selection screen, except
The musical composition information 100 that player selects(Big envelope image, title, difficulty, time etc.)In addition, the game also to selecting
Difficulty(Pattern)Carry out catalog to show.In example illustrated in fig. 16, as the optionies of difficulty of playing, prepare
Simple 101, standard 102, difficulty 103, this 4 stages of expert's level 104.Further, also can according to the classification of player or rank,
The difficulty that restriction can be selected.For example, in the case where the classification of player is low, simple 101 and standard 102 can only be selected,
With regard to difficult 103 and expert's level 104 with locking(Not may be selected)State be indicated.
Additionally, being provided with head portrait button 105, Items button 106, skin button 107 in the bottom of mode selection screen.It is logical
Cross and select respectively head portrait button 105, Items button 106 and skin button 107 such that it is able to show player in gaming
Head portrait, project, the catalog of display design that can be used, and selected player.
For example, in the case where have selected Items button 106, the catalog of the project that player obtains is shown.Here, lead to
Cross and select any one project such that it is able to change game content so that being favourable for player.For example, with basic
Game mode(Difficulty)Setting in, the input operation of target call occurred in by game is that multiple spot is rapped(multi
tap)In the case of, by using project such that it is able to rap in single-point(single tap)Middle change game content.Further,
It is not limited to rap operation, the operational approach of input operation is changed by will rap operation and be changed into flicking operation etc., so as to
The difficulty of game can be made becomes easy(Or become difficult).
When selecting game mode by model selection process(Difficulty)When, player's matching treatment portion 70b starts game
Person's matching treatment(Step B6).
Figure 17 is to represent that the player shown by player's matching treatment matches the figure of an example of picture.Figure
18 is the flow chart for representing player's matching treatment.
First, classifications of player's matching treatment portion 70b based on player and the melody for selecting to be game object, to game
The request selecting of server 10 fights opponent(Mirror image).Game server 10 is for example played from the classification identical of classification and player
Having played recently in 100 players selected as the melody of game object in person is randomly chosen 3 players(Mirror image),
And the player of 3 players is managed into data 41a and the newest behaviour corresponding to the melody and difficulty for becoming game object
Make data(Mirror image data)Send to game device 20.Game device 20 is using the data sent from game server 10 as mirror image
Player's peration data 72e is stored in storage part 72(Step C1).
Player's matching treatment portion 70b is based on mirror image player's peration data 72e, shows the candidate to becoming battle opponent
The information of mirror image carry out player's matching picture that catalog shows(Step C2).
As shown in figure 17, player matching picture in, will be selected to be 3 players of mirror image gamer information 111,
112nd, 113 with the gamer information of player(Custom images, player's name, title(Title), classification, rank, game ground
Area etc.)Similarly carry out catalog together to show.
In player's matching picture, the rank button of the mirror image for becoming battle opponent for change is provided with.For example, exist
In Figure 17, it is provided with:Randomly change the " random of currently displaying mirror image(RANDOM)" a button 114, specified rank high position
" the top player of mirror image(TOP PLAYER)" button 115, specified player is set as following " following for the player of object
(FOLLOWING)" button 116.Further, " following " button 116 follows the player of more than 1 people in player(In player's pipe
It is set with reason data 41a and follows player ID)In the case of shown.By selecting these buttons 114,115,116, from
And can change becomes the mirror image of battle opponent.
For example, in the case where have selected " random " button 114(Step C3, "Yes"), 70b pair, player's matching treatment portion
Again similarly request selecting fights opponent to game server 10(Mirror image), and receive 3 players' being randomly chosen out
Data(Step C4).Player's matching treatment portion 70b 3 players' that display is reselected out in player matches picture
Gamer information 111,112,113(Step C2).
Additionally, in the case where have selected " top player " button 115(Step C5, "Yes"), player's matching treatment
Portion 70b is asked game server 10 game server 10, the classification based on player and the melody that selection is game object
Select corresponding melody plays the player that must be divided into first 3(Step C6).Game server 10 is for example based on precedence data
31c, by the newest peration data with the player of 3 before corresponding difficulty and the corresponding ranking of melody(Mirror image data)Send
To game device 20.Game device 20 is deposited the data sent from game server 10 as mirror image player's peration data 72e
Storage is in storage part 72(Step C1).
Additionally, in the case where have selected " following " button 116(Step C7, "Yes"), player's matching treatment portion 70b please
Ask other players for selecting player to follow.Game server 10 manages data 41a with reference to the player of player, will follow
Newest peration data corresponding to the corresponding difficulty and melody of the whole players shown by player ID(Mirror image data)
Send to game device 20.
Game device 20 based on the data that receive from game server 10, from date of formation of newest peration data and when
Between newer data start from the upper amount for showing 3 players in player matches picture in order(Step C2).Further,
In the case of the data received more than 3 players from game server 10, can be rolled according to the touch operation of player
Index glass is as catalog.In this case, 3 players are selected by touch operation from mirror image catalog(Mirror image), thus, it is possible to
It is enough to determine battle opponent.
Further, in the above description, in the case where have selected " following " button 116, the game that player is followed
Person selects to be mirror image, but the game shown by the link player ID set in can also managing data 41a in player
Person selects to be mirror image.Player shown by link player ID is due to the usage trend played(The melody or rank of selection)Class
Seemingly, so being suitable as the battle opponent of battle game.
Additionally, in the above description, in the case where have selected the button 114,115,116 of player's matching picture,
Can inquire to game server 10 every time, but can become the game of battle opponent if received in the lump from game server 10
The data of person are simultaneously stored it in game device 20, then can realize player by the inter-process of game device 20
Renewal with picture(The change of battle opponent).It is further possible to the data storage that game server 10 is managed is in each shop
In interior relay 21, using the inquiry to relay 21 process similar to the above is performed.Thereby, it is possible to mitigate game
The communication load of server 10 and each game device 20.
So, as the decision battle opponent in player's matching picture, and select " to be played(PLAY)!" button
When 117(Step C9, "Yes"), game device 20 is transferred to game processing.
Figure 19 is the flow chart for representing game processing.
Game processing portion 70c when start game processing when, based on the game data of the melody selected, in display 51a
Middle display game picture(Course, target etc.)(Step D1).
Figure 20 is the figure of an example of the game picture 120 for representing battle game.As shown in figure 20, in game picture
Course 121 is shown in 120, the role that player specifies is configured with the course of travel(Head portrait)122 and multiple targets
123.Role 122 moves along course 121, close to the target 123 in course 121.Role 122 is coordinated to reach mesh
The timing of mark 123 carries out touch operation, thus carries out the judgement to the input operation, and shows the word for representing result of determination 124
Symbol string(It is in fig. 20 " cruel ").Further, target illustrated in fig. 20 123 is marked with numeral.Show the digital target 123
Show the quantity of the touch point that player should touch.For example, in the case of the target 123 of numeral 4, role 122 is coordinated
The timing of target 123 is reached, is touched at 4 points, thus obtain high score.Further, with regard to target 123, having prepared multiple kinds
Class, with regard to the details of each, is described later.
Additionally, on the top of game picture 120, showing score 125, the maximum being updated according to the situation of game
(MAX)Chain number 126, groove quantifier(groove gauge)127.Further, the target for occurring in course 121 is shown
123 clue 128.Groove quantifier 127 is according to the evaluation to input operation(Very well, it is cruel, good, miss), melody difficulty, touch
Touch the conditions such as several mistakes and deficiency to be increased and decreased.For example, the time point for terminating in melody, reaches the 70% of quantifier situation
Under, it is purged judgement.The species of the target 123 occurred in the pre-tip of clue 128 melody in commission, for example, show
Occur at 4 points to specify and 10 points of targets 123 specified.Target 123 with regard to being marked with numeral, due to being difficult to word in gaming
Symbol, so using different colors by species, can easily recognize.
Additionally, in the bottom of game picture 120, showing the custom images 131 of player and the mirror image of battle opponent
Custom images 132,133,134.Near custom images 131 ~ 134, show coordinate game carrying out and change
Divide ranking(First(1ST), second(2ND), the 3rd(3RD), the 4th(4TH)).Additionally, the time display for coordinating input operation is made
It is the character string of the result of determination to input operation(Very well, it is cruel, good, miss).Further, current groove quantifier, score is shown.
Therefore, by check ranking show, custom images 131 ~ 134 such that it is able to the situation of real-time confirmation mirror image, and can be higher
The sensation fought with mirror image is experienced strongly.
Additionally, being attached with the position for representing that the mirror image of battle opponent is touched in touch screen 51 in game picture 120
Touch labelling 135.Game picture display processing portion 70c1 touches position based on the expression included in the peration data of each mirror image
The coordinate data put, is shown using double-layer circular etc. and touches labelling 135.Specific color has been allocated in advance to each mirror image(For example,
Blue, red, Huang), and change each mirror image touch labelling 135 color being shown.
Additionally, in game picture 120 input operation of supplemental game person and multiple mirror images synchronized relation(Synchronously sentence
It is fixed)Result of determination, i.e. sync rates show 136.Additionally, adding in course 121 corresponding with the judgement to input operation
Performance show 137.
Performance shows 137 for example in the case where the evaluation of " good " more than has been carried out to input operation, is displayed in and shows
The position of target.Performance show 137 in, can light, occur ripple etc. use various display forms.Performance show 137 with
In the position for showing target, the mode for spending the stipulated time and changing is shown.Additionally, failing to input operation
In the case of(In the case of having carried out " missing " evaluation), perform and show that 137 are not shown, only make target disappear.
Further, performance shows that 137 are not only shown in the way of changing in the position for showing target, and companion
Display location movement is set also may be used as role 122 moves in course 121(With in the flowing of the top of course 121
Mode shown).
Figure 21 is the figure of the show example of the game picture 120 for representing different from Figure 20.
In fig. 20, it is shown that 1 course 121, but in figure 21, except the course 121 of player
Outside, course 121a, 121b, the 121c of mirror image are also concurrently shown with course 121.In course
In 121a, 121b, 121c, the performance corresponding to the judgement of the input operation of the additional peration data to based on each mirror image shows
138.Performance display 138 is shown in the same manner as showing 137 with above-mentioned performance.Therefore, in game picture illustrated in fig. 21
In 120,138 situations that can also hold mirror image are shown using the performance being attached on course 121a, 121b, 121c, entered
And be perceived by role 122 and mirror image and drain, therefore, it is possible to the sensation for more strongly obtaining being fought with other players.
Then, using Figure 22, Figure 23, Figure 24, Figure 25, Figure 26, Figure 27, Figure 28, course illustrated in fig. 29 and mesh
Target specific example, illustrates to game processing.Further, in order to easily illustrate, Figure 22 ~ Figure 29 is exemplified with simple game picture
Face.
Figure 22(a)Show and show linear course(It is represented by dotted lines)Example.In Figure 22(a)In, show
Linear course is shown with, and to represent along course movement(Flight)The mode of role shows game picture.
Further, in Figure 22(a)In, omit role and by it instead of simple arrow.With regard to role, can be using for example in space
The various roles such as bird, aircraft, butterfly, the flower of flight.In the case where any one can be selected from multiple roles, it is also possible to according to
The species of role is changing the BGM for exporting in gaming(Back ground music, background music)(Song, music etc.), evaluate
Determinating reference etc..
In Figure 22(a)In, the target of the timing for representing input operation is configured with the course of travel.Therefore, by role
Move in the course of travel, so as to move closer to target.Player coordinates role to reach the timing of target, and touch screen 51 is carried out
Rap operation(Single-point is rapped).Further, the input operation to touch screen 51 is carried out in any one position of input face.By
This, user can freely carry out input operation in maneuverable position without any restriction ground.Therefore, even not yet done to playing
The abecedarian for knowing waits and also can easily enjoy game.
Game processing portion 70c senses the input operation existed to touch panel 51b by touch panel controller 74(Step
D2, "Yes"), when input represents the data of touch location corresponding with touch operation, based on the data of input, detect in input
Input position in face(Step D3).And, game processing portion 70c by voice controller 75 from speaker 52a, 52b, 52c,
52d, 52e export effect sound corresponding with input position(Step D4).
Then, the display location of role and the position of target when operations decision process portion 70c2 there will be input operation is entered
Row compares, and according to the range estimation input operation.In the case of there is no target near role, operations decision process portion
70c2 is judged to " missing ".Game picture display processing portion 70c1 " will miss " character string display for judging in game picture,
And continue to show game picture(Step D1).
Here, in the case of there is target near role(Step D5, "Yes"), operations decision process portion 70c2 is based on defeated
The data for entering, determine whether to have carried out input operation corresponding with target(Step D6).For example, for being configured in Figure 22(a)Institute
Target in the course for illustrating, needs to utilize and raps the input operation that operation is carried out.Here, when judgement has carried out rapping behaviour
When making and evaluating input operation, synchronous determination processing unit 70c3 performs the input operation to player with the input operation of mirror image
Synchronous determination processing(Step D7).Further, with regard to the details of synchronous determination processing, being described later(With reference to Figure 30).
Game processing portion 70c is added according to evaluation result to input operation etc. to fraction(Step D8).Additionally, trip
Play picture display processing portion 70c1 performs performance corresponding with target and processes(Step D9).At performance corresponding with target
Reason, such as such as Figure 22(b)(c)As shown in, the picture of the performance as target rupture disappearance is made due to rapping operation to performance
Face is shown, and exports effect sound corresponding with display content from speaker 52a, 52b, 52c, 52d, 52e.In Figure 22
(b)(c)In, due to being shown as the disappearance of role and target independently follow-on mission, so the performance that target rupture disappears shows
It is shown as resting on the position for being configured with target originally.
Game picture display processing portion 70c1 continues to be moved in course to showing role(Flight)Situation trip
Play picture is shown(Step D1).Therefore, such as Figure 22(a)It is shown, in the case where continuously target is configured with, coordinate role to arrive
Up to the timing of each target, continuously carry out rapping operation, thus, it is possible to be purged.
Further, Figure 22(a)~(c)Shown course shows the linear part for becoming simple, but basis
Course, such as such as Figure 23(a)(b)As shown in, direction of the role in picture, position change.In Figure 23(a)
In, towards being changed in the way of linear course bending, in Figure 23(b)In, course is drawing curve
Mode changes, and coordinates the change, the direction of role, position to change.
In the case that direction, position in role in picture there occurs change, role is Chong Die with target(Or be close to)'s
Position changes in picture.Therefore, player needs to judge that the role changed in picture reaches the position of target and arrives
The timing for reaching is carrying out input operation.Thus, with the pre-determined position merely watched attentively in display picture being input into
The game of operation is different, can realize the game for changing.
Then, for representing the specific example of target and the input operation to each target of the timing of other input operations,
While with reference to Figure 24 ~ Figure 29 while illustrating.
Figure 24 shows that the target for being marked with numeral is configured to the example of course shape.Mesh with regard to being marked with numeral
Mark, such as Figure 24(a)(b)It is shown, coordinate role to reach the timing of target, carry out rapping operation in the position shown by numeral(It is many
Point is rapped).In Figure 24(a)In shown example, due to being marked with numeral 2 in target, so carrying out rapping operation at 2.
In this case, such as Figure 24(a)As shown in make 2 fingers and meanwhile rap also can, such as Figure 24(b)As shown in using both hands point
Also may not be used with 1 finger tap.Additionally, in the case where being rapped from the digital different position specified by target, plus
The upper fraction lower than generally, and the touch number with not enough amount was shown near the character string of evaluation result.It is marked on target
Numeral specified with any one of such as 1 ~ 10, the digital variety occurred in gaming according to melody or difficulty and quantity
Change.
Figure 25(a)Show the example for being configured with Band object in the course of travel.To Band object, such as Figure 25(b)Institute
Show like that, coordinate role to reach the timing of target, carry out holding operation(Continue the state for keeping being contacted with input face).Carry out
During keeping operation, Band object is eliminated, and such as Figure 25(c)As shown in be indicated carry out keep operation performance show
Show.
Figure 26(a)Show and be configured with the course of travel double-deck dotted line(Spiral)The example of the target of shape.To double-deck empty
Line(Spiral)The target of shape, in Figure 26(b)Arrow shown by direction on, coordinate role reach target timing carry out cut
Operation(Moving direction is set to be changing at the appointed time in prescribed limit in the state of contacting with input face rightabout
Operation).During scoring operation is carried out, for example, carry out double-deck dotted line and unclamp such performance display.
Figure 27(a)Show and be configured with the course of travel connection(It is connected)Multiple targets example.To many of connection
Individual target, such as Figure 27(b)As shown in, coordinate role to reach the timing of the target of connection(By target front-end and back-end it
Between in), carry out beating operation repeatedly(Repeat to rap operation).During beating operation repeatedly is carried out, such as Figure 27(b)Institute
Show and carry out that like that the such performance of the granular disappearance of target shows.
Figure 28(a)Show the example of the target extended out from surrounding towards course.In Figure 28(a)In, target
Extend out from the right side of course, from the direction vertical with course.Target when reach course when, such as Figure 28
(b)As shown in, it is shown as stopping and extends and stop in the course of travel.To the target extended out towards course, match somebody with somebody
Conjunction role reaches the timing of the target in course or such as Figure 28(c)As shown in, coordinate the target and angle for extending out
The close timing of color, carries out flicking operation on the direction that target extends out(It is quick to move in the state of contacting with input face
Operation more than dynamic specific length).In Figure 28(c)In shown example, because target is extended from the right side of course
Come, so carrying out flicking operation as shown by the arrow like that on right direction.
In the case where being judged to carry out flicking operation in the proper direction, such as such as Figure 28(d)As shown in enter
As following performance shows row:The target and line for extending out starts to be disappeared as fireworks from front end.
Further, such as Figure 28(a)~(c)As shown in, not only target extends relative to course from the vertical direction of left and right
Out, and target can be made randomly to be extended from other directions.For example, in Figure 28(e)In shown example, mesh
Mark from the right front of course and extend.In this case, such as Figure 28(f)It is shown, target close to(Or be overlapped in)Angle
The timing of color, the direction for extending out in target like that as shown by the arrow carries out flicking operation, thus, it is possible to eliminate mesh
Mark.
Additionally, in Figure 28(g)In shown example, target extends from the left back of course.In this case, such as
Figure 28(h)It is shown, target close to(Or be overlapped in)The timing of role, as shown by the arrow like that similarly in mesh
Carry out flicking operation on the direction that mark extends out, thus, it is possible to eliminate target.
Further, target does not extend out from specific direction, but such as Figure 28(i)As shown in, multiple targets are from difference
Direction extend out towards course and also may be used.User is being close to each target with role(Or overlap)Timing, with
Each target carries out flicking operation on corresponding direction.
Further, in Figure 28(a)~(i)In, the target extended out from surrounding towards course is shown, but also may be used
Arrow for flicking direction etc. is represented with additional to the target in course.For example, such as Figure 29(a)It is shown, to the additional arrow of target
Head.Player coordinates the timing that role reaches, such as Figure 29(b)Block arrow as shown in carry out in the direction of arrow of target it is light
Spring operation is made, thus, it is possible to eliminate target.
So, to the target for extending out from different directions, ask to flick on direction corresponding with each
Operation, thus, it is possible to realize the game for changing.Further, since be it is simple flick operation, in addition in the input of touch screen 51
Face which at can be carried out operation, even so to the unfamiliar abecedarian etc. that plays, it is also possible to easily grasped
Make.
Further, judge with regard to the input to flicking operation, for example, containing direction that target extends out, i.e. with even
Centered on being connected to the lines of target ,+- 20 ° in the range of be connected to represent by flick operation input it is initial and last
In the case of the direction of the line of the data of touch location, it is judged to correctly carry out input operation.Judge with regard to the input
Benchmark, in project is used etc. by user arbitrarily set also can, changed according to the difficulty of game and also may be used.Further, not
Only it is to flick operation, and for other operational approach are also same.
Further, above-mentioned course and target are an examples, other courses, target can be used.For example,
In the above description, with regard to holding, repeatedly impact, cut etc., touch operation of the employing at the 1 of touch screen 51, but example
Such as input operation can also be carried out by touch location at 2, and carry out multiple spot holding, multiple spot impact repeatedly, multiple spot cut etc..This
Outward, to 1 target, such as at 2 touch location carry out different input operations combination, for example at the same carry out rapping operation with
The input operation for flicking operation also may be used.In this case, in the course of travel configuration indicates the mesh of the combination of above-mentioned input operation
Mark.
Additionally, in the above description, showing a case that to express in the course of travel has target, but is for example advancing
Configure Latent Target on route also may be used.Although Latent Target is not shown, touch operation is carried out well by timing, from
And the judgement evaluated in the same manner as common target and plus fraction.
Further, in the above description, illustrate only 1 course, but can also in gaming be shunted to such as 2
Bar course.In this case, for example using both hands, touch location carries out and is set in each of 2 courses at 2
The corresponding input operation of target of root.
Like this, the multipoint mode touch panel used in touch screen 51, therefore, it is possible to carry out above-mentioned various input operations, and
Game content can be applied to change.
Game processing portion 70c is as described above while update course, the input operation of one side accepted user makes game
Go on.Terminate when music replaying, when role reaches the terminal of course(Step D10, "Yes"), game processing portion 70c
Exit Game process.When Exit Game is processed, game device 20 is transferred to game result process.
Here, for game processing in synchronous determination processing illustrate.Figure 30 is the stream for representing synchronous determination processing
Cheng Tu.
The evaluation of synchronous determination processing unit 70c3 with reference to the input operation to player and the input operation to mirror image are commented
Valency, determines whether all " very good ".Here, in the case where all " very good " is evaluated as(Step E1, "Yes"), it is synchronous to judge
Processing unit 70c3 makes sync rates for just(100/ general objective number × number)%(Step E2).Further, sync rates when game starts are
“0”。
Additionally, synchronization determination processing unit 70c3 personnel be evaluated as more than " good " and personnel are not " to be
In the case of very well "(Step E3), it is just(100/ general objective number × number × 0.25)%(Step E4).
Here, in the case of being evaluated as more than " good " of personnel, synchronous determination processing unit 70c3 judges player
With the touch location of each mirror image(Region comprising touch location)Consistent degree, according to touch location(Region)Consistent player
Quantity is increasing(Step E6).For example, the region that can be touched of touch screen 51 is divided into into up and down 4 parts, differentiates trip
Which region the touch location of play person and mirror image is included in, and judges the consistent degree in the region comprising the touch location.
Further, the division for differentiating the region of touch location is not limited to be divided into 4 parts, can arbitrarily determine, its configuration
Can arbitrarily determine.In addition it is also possible to specified touch location additional to target(Region)Labelling(For example, represent and be divided
Into top left region and lower right area in 4 parts of regions)Deng, and to player to touch the region shown by the labelling in the way of
Urged.But, in order to not damage shirtsleeve operation, even if being touched in the region beyond specifying, also do not enter
Judgement of row " missing " etc..
Additionally, be not comprising the region of touch location, touch location it is consistent in the case of, it is also possible to become higher just
Value.
On the other hand, synchronous determination processing unit 70c3 is in the case where the input operation for being evaluated as personnel is " missing "
(Step E7, "Yes"), it is negative(100/ general objective number × number × 2)%(Step E8).
Additionally, synchronization determination processing unit 70c3 being evaluated as not being personnel but more than 1 people is the situation of " missing "
Under(Step E9, "Yes"), it is negative(The number of 100/ general objective number × " missed ")%(Step E10).
Like this, the consistent degree by judgement to the evaluation of input operation, so that such as upper limit of the sync rates of 4 people
It is worth for 400.00%.Further, the upper limit changes according to the game number of participant(It is 200.00% in the case of 2 people, in 3 people
In the case of be 300.00%).
The sync rates for so seeking out reflection is added or player's empirical value to fraction(Mirror image empirical value)In.Game picture
Face display processing portion 70c1 in the case where sync rates have exceeded 100%, the picture demonstration for being lighted and being flashed etc..
Like this, by asking for and show player and mirror image input operation synchronized relation, and reflected trip
In play result such that it is able to more strongly obtain the sensation fought with other players.
Then, game result process is illustrated.Figure 31 is to represent the flow chart that game result is processed.
The result display part 70d1 of game result processing unit 70d shows according to game result and " removes(CLEAR)" or " failure
(FAILED)”(Step F1).And, follow configuration part 70d2 to show that the result of the game result comprising player and mirror image is drawn
Face(Step F2).
Figure 32 is the figure of an example for representing result screen.As shown in figure 32, in result screen, except as game
Outside the information 120 of the melody of object, the game result 121 for also showing player and the trip for carrying out each mirror image to postwar
Play result 122,123,124.In game result, for example show the evaluation statistics of the input operation to mirror image, maximum chain number,
Point(Fraction), overall evaluation(RATING), battle name it is inferior.Overall evaluation(RATING)For example start profit from low order
It is indicated with E, D, C, B, A, S.Additionally, in the example shown by Figure 32, the battle ranking for showing player is first
Position.
Additionally, in result screen, the game result 122,123,124 of mirror image is attached with respectively and " is followed(FOLLOW)”
Button 122a, 123a, 124a.
Player is thinking the result after carrying out battle game, for example, is wanting to try to carry out battle game again, thinks that reading should
Mirror image(Other players)Military success etc. in the case of etc., by selecting " following " button 122a, 123a, 124a such that it is able to
Corresponding mirror image is set as following object.
Configuration part 70d2 is followed in the case where " following " button 122a, 123a, 124a has been chosen(Step F3,
"Yes"), the player of " following " button will be have selected(Mirror image)Player ID as following object to be stored(Step F4).
The player ID of the storage is sent to game server 10, and is appended to enter in player's management data 41a of player
What row was managed follows in player ID.
Further, in the above description, the game result 122,123,124 of the mirror image of result screen is attached with " following "
Button 122a, 123a, 124a, but " following " button can also be added in other pictures.For example, in battle game(In shop
Game, national mirror image game)Before, can in the matching picture of matching battle opponent specified player, can be various
Divide ranking(Total score ranking etc.)Ranking picture in carry out specify also may be used.Further, it is not only specified by the operation of " following " button
Follow object, moreover it is possible to which for example in game is performed, each player's that touch shows in the bottom of game picture 120 is self-defined
Image 131, is thus appointed as following object.
In thereby, it is possible to the multiple scenes in game processing, it is right to follow that interesting player is simply set up
As.
Additionally, in the case of as shown in Figure 8 using the structure for being provided with button 65, by not being that " following " is pressed
The touch operation of button 122a, 123a, 124a but to the operation of button 65, can be designated as following the player of object.
Then, as a result display part 70d1 display levels rise picture(Step F5).
Figure 33 is to represent that rank rises the figure of an example of picture.As shown in figure 33, rise in picture in rank, show
There is the player's empirical value 131 obtained by performing game.Player's empirical value is pressed into multiple conditions(Reward)Each
It is added, player's empirical value is for example comprising " removing reward(CLEAR BONUS)", " evaluate reward(RATING
BONUS)”(With the corresponding reward of evaluation), " game reward(PLAY BONUS)”(Producing special game result(Without mistake
By mistake etc.)Deng in the case of), " project award(ITEM BONUS)”(In the case where song is removed using project), " ranking reward
(RANK BONUS)”(The ranking of battle game), " synchronous reward(SYNC BONUS)”(With the sync rates in battle game(0~
400%)Corresponding empirical value)Deng.
Additionally, rising in picture in rank, the rank/class changed according to the player's empirical value for obtaining is shown
Other 132.
In rank/classification 132, for example, show current " rank(LEVEL)" rank mark corresponding with " rank "
It is accurate, to remaining empirical value " next one ", the current " classification of next rank(CLASS)" etc..Additionally, shown by Figure 33
In example, " the rank rising for representing that rank rises is attached with(LEVEL UP)!" display.Similarly, rise in classification
In the case of, show that " classification rises in the central authorities of picture(CLASS UP)!”.
But further, although it is not shown, in other result screen, show reached by performing game it is actual into
Achievement and project thus in one's hands(Title, part).
Additionally, picture as a result, for example as shown in figure 34, it is also possible to show the dependency of player and other players
It is high(Link rate is high)Player.For example, in the example shown by Figure 34, can show melody 141 that player performs,
142, the rate that links with other players being updated based on the execution along with the game can respectively be shown to the 3rd
The high player of the high player of such as shop internal chaining rate and national link rate till position.
So, when after various result screens are shown, during Exit Game result treatment, if be filled with fraction deposited
In residue(Step B9, "Yes"), then control unit 70 returns to main menu and shows(Step B2), and perform above-mentioned same place
Reason.
Residue be filled with fraction be not enough to for perform game etc. in the case of(Step B9, "No"), control unit 70 shows
Continue picture, urge fraction to be filled with player(Step B10).Carrying out in the case that fraction is filled with, being back to step B1
Fraction is filled with process.
On the other hand, in the case where not continuing, control unit 70 makes game over(Step B12), store game result
Total data, and it is sent to game server 10(Step B14).Afterwards, control unit 70 is returned to and entered using startup processing unit 70a
Capable demonstration is processed(Step B15).
The player data processing unit 30a of game server 10 when from game device 20 receive game result data when,
Player's management data 41a of more new players(For example, player's empirical value, classification, rank, title, acquisition project, game
Person's military success etc.).
Additionally, player data processing unit 30a updates the mirror image pipe of the player for being selected as mirror image based on game result
Reason data 41b, and along with mirror image manage data 41b change and more new players management data 41a(For example, player
Empirical value, classification, rank, title, acquisition project etc.).That is, by the reflection of the game result of the battle game of mirror image to being selected as
In the data of the player of mirror image.
Further, the step of Figure 13 in B3, have selected in shop in the case of game(Step B3, "No"), with it is above-mentioned
After similarly performing bent selection process, player's matching treatment is performed.In the battle played in shop, show that matching is standby
Picture, wait is matched with the player's played with other game devices 20 in same shop(Step B17).
In the case where matching has been set up, control unit 70 and above-mentioned perform at game in the same manner as the battle game of mirror image
Reason(Step B18), game result process(Step B19).
After game result process finishes, if being filled with fraction has residue(Step B20, "Yes"), then control
Portion 70 returns to main menu and shows(Step B2), perform above-mentioned same process.Additionally, residue be filled with fraction be not enough to for
In the case of performing game etc.(Step B20, "No"), control unit 70 shows and continues picture, and urges fraction to be filled with player
(Step B10).Carrying out in the case that fraction is filled with, the fraction for returning to step B1 is filled with process.
Then, illustrate for the process in the case where have selected " my space " button 84 from main menu.
Figure 35 is the flow chart for representing the process in the case where have selected " my space " button 84.
In the case of have selected in showing from main menu beyond " my space " button 84(Step G1, "No"), control
Portion 70 performs other process corresponding with each button(Step G2).
On the other hand, in the case where have selected " my space " button 84, player data processing unit 70e shows " I
Space " menu(Step G3).
In Figure 36, an example of " my space " menu is shown.It is provided with " my space " menu:" I
Image(MY–IMAGE)" button 150, " title(TITLE)" button 151, " record(RECORD)" button 152, " following " press
Button 153, " rename(RENAME)" button 154.Player data processing unit 70e is in the case where any one button has been chosen
(Step G4, "No"), perform process corresponding with each(My spatial manipulation)(Step G5).Here, eliminate at each
The details of reason.
Here, in the case where have selected " following " button 153, player data processing unit 70e is to game server 10
The precedence data of other players that request player follows.Game server 10 is based on the player from the request of game device 20
Player ID, differentiate corresponding with player ID player management data 41a.And, manage data based in player
The player data for following each player shown by player ID set in 41a, makes ranking, and the precedence data is sent out
Deliver to game device 20.
Game device 20 shows the row of the player with regard to following based on the precedence data received from game server 10
Name picture.
Figure 37 shows the player that will be followed as an example for following ranking picture of object.As shown in figure 37,
In ranking picture is followed, for example, player's letter of other players for following is shown with order corresponding with score or rank
Breath 160,161,162,163,164.Further, using the multiple buttons for being arranged on picture top, can be according to the order of arrangement
The change gamer informations such as condition, triumph number order for example monthly, total score order.
Further, being attached with respectively in gamer information 160,161,162,163,164 for removing from object is followed
Player's " does not follow(UNFOLLOW)" button 160a, 161a, 162a, 163a, 164a.Have selected " not following " button
In the case of 160a ~ 164a, player data processing unit 70e is remove in object corresponding player from following(Player ID)
Mode game server 10 is indicated.Thereby, it is possible to manage data 41a from the player for being stored in game server 10
Follow corresponding player ID deleted in player ID.
Further, in the case of structure illustrated in fig. 8, without carry out to " not following " button 160a, 161a, 162a,
The touch operation of 163a, 164a, but also can be carried out from following the instruction removed in object by the operation to button 65.
So, can be shown by " my space " menu and follow ranking picture, and be deleted as following object
Player.
Further, in the above description, although arrange touch screen 51 in game device 20, but also can be using independently
It is provided with the structure of display 51a and touch panel 51b.I.e., it would however also be possible to employ be separately installed showing the aobvious of game picture
Show device 51a and the structure of the touch panel 51b of input operation is carried out by player.
Additionally, in the above description, although the player data of each player to be stored in game server 10
Row management, but can also be stored in game device 20.In this case, game device 20 is performed and above-mentioned game services
The same data management of device 10 is processed.In the case where have updated the player data being stored in game device 20, as long as right
Other game devices 20 of shared player data notify update content, seek the synchronous of data.
Further, the present invention is not defined in same as before above-mentioned embodiment, in implementation phase, in the scope without departing from its purport
It is interior structural element to be deformed and be embodied.Additionally, using disclosed multiple structures in the above-described embodiment
The appropriate combination of key element, can form various inventions.For example, it is also possible to from the entire infrastructure key element shown by embodiment
Delete several structural elements.Further, it is also possible to the structural element being combined as involved by different embodiments.
Additionally, the scheme described in embodiment is used as the program that perform can computer(Software unit), can store up
There is such as disk(Floppy disk, hard disk etc.), CD(CD-ROM, DVD, MO etc.), semiconductor memory(ROM, RAM, flash storage
Device etc.)In Deng storage medium, also can be transmitted by communication media in addition and be distributed.Further, in the program of side medium storage
In, also it is included in computer and constitutes the software unit for performing computer(Not only also include form, data comprising configuration processor
Construction)Setting program.The computer for realizing this device reads in the program stored in storage medium, utilizes further according to situation
Setting program builds software unit, and using the software unit control work, thus performs above-mentioned process.Further, this explanation
Described storage medium is not limited to distribution use in book, is also included in computer-internal or arranges via in the equipment of network connection
The storage medium such as disk, semiconductor memory.
The explanation of reference:
10 game servers, 16 portable terminal devices, 20 game devices, 51 touch screens, 70a start processing unit, 70b trips
Play person's matching treatment portion, 70c game processings portion, 70d game result processing units, 70e game data processing units.
Claims (7)
1. a kind of game server, it is characterised in that possess:
First operand is stored in the first player in the game performed with the first game device defeated by first according to memory element
Enter the first operand evidence of operation input;
First data updating unit, based on the game result of the game, updates corresponding to first player and game
The first related player data;
Peration data transmitting element, what is performed in as the second game device is right with the battle of the battle game of the second player
Handss and in the case of have selected first player, first behaviour that will be stored according to memory element by the first operand
Make data is activation to second game device;
Game result receiving unit, receives in second game device according to the first operand according to described in shown
The game result of the battle game of the first input operation and the input operation of second player to perform;And
Second data updating unit, based on the game result received by the game result receiving unit, updates described
First player data,
The first operand manages data, institute according to the mirror image that memory element is also stored for being shown in first game device
State mirror image management data to be included in first player and be selected as in battle game as the first operand evidence
The data being updated according to game result in the case of mirror image.
2. game server according to claim 1, it is characterised in that be also equipped with:
Game result memory element, storage is held by what the game result receiving unit was received according to first input operation
The game result of capable battle game;
Identification data receiving unit, receives the identification number of identification first player being input in first game device
According to;And
Game result transmitting element, according to the identification data received by the identification data receiving unit, will be in the game
As a result the game result for storing in memory element is sent to first game device.
3. game server according to claim 1, it is characterised in that
Comprising the empirical value being added according to the performing number of times of game in first player data,
Second data updating unit according to using the first operand according to perform the battle game the game
As a result, the empirical value is added.
4. game server according to claim 1, it is characterised in that the game that performed with first game device and
The battle game performed in second game device is to evaluate the input of the target that the sound to coordinating melody is shown
The game of operation.
5. a kind of game device, it is characterised in that possess:
Input block;
Game unit, based on the first operand evidence being input into from the input block and the second operand of the operation for representing mirror image
According to execution battle game;And
Game result memory element, storage obtained by the game unit with the first operand evidence and second operand evidence
Corresponding game result,
The game device shows mirror image management data, and the player that the mirror image management data are included in the game device exists
The number being updated according to game result in the case of being selected as the mirror image as the operation of the player in battle game
According to.
6. game device according to claim 5, it is characterised in that be also equipped with:
Input block, before game is started using the game unit, input stored by the memory element with described the
The corresponding game result of two peration datas;And
Game result display unit, shows the game result being input into by the input block.
7. game device according to claim 5, it is characterised in that the game unit is carried out to the sound for coordinating melody
The target of display, evaluates the peration data from input block input.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2011-244982 | 2011-11-08 | ||
JP2011244982A JP5982111B2 (en) | 2011-11-08 | 2011-11-08 | Game server, game device, game program |
Publications (2)
Publication Number | Publication Date |
---|---|
CN103083904A CN103083904A (en) | 2013-05-08 |
CN103083904B true CN103083904B (en) | 2017-04-12 |
Family
ID=48197348
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201210449339.0A Expired - Fee Related CN103083904B (en) | 2011-11-08 | 2012-11-08 | Game server, game device and game program |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP5982111B2 (en) |
CN (1) | CN103083904B (en) |
Families Citing this family (22)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5433096B1 (en) * | 2013-06-03 | 2014-03-05 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
CN105188866B (en) * | 2013-03-11 | 2018-01-23 | 喀普康有限公司 | Game device |
JP6377891B2 (en) * | 2013-05-16 | 2018-08-22 | 株式会社タイトー | Game device |
JP6377890B2 (en) * | 2013-05-16 | 2018-08-22 | 株式会社タイトー | Game device |
JP6412305B2 (en) * | 2013-06-24 | 2018-10-24 | 任天堂株式会社 | Information processing system, information processing apparatus, program, and information processing method |
JP5617024B1 (en) * | 2013-10-30 | 2014-10-29 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP5622916B1 (en) * | 2013-10-30 | 2014-11-12 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP5622917B1 (en) * | 2013-10-30 | 2014-11-12 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
JP5600201B1 (en) * | 2013-12-04 | 2014-10-01 | 株式会社カプコン | GAME PROGRAM AND GAME DEVICE |
CN104307174B (en) * | 2014-10-14 | 2016-05-11 | 腾讯科技(深圳)有限公司 | User's game data methods of exhibiting and device |
CN105056529B (en) * | 2015-08-13 | 2018-11-09 | 北京乐动卓越科技有限公司 | A kind of the management system and management method of player's data |
JP6097423B1 (en) * | 2016-01-28 | 2017-03-15 | 株式会社バンダイ | Game device |
CN105749552A (en) * | 2016-02-02 | 2016-07-13 | 湖南盛世龙腾网络科技有限公司 | Method for playing augmented reality (AR) card game |
JP6995285B2 (en) * | 2017-03-30 | 2022-01-14 | 株式会社コナミデジタルエンタテインメント | Game equipment and programs |
JP7053161B2 (en) * | 2017-03-31 | 2022-04-12 | 株式会社バンダイナムコエンターテインメント | Programs, servers and game systems |
CN106993200B (en) * | 2017-04-18 | 2019-05-31 | 腾讯科技(深圳)有限公司 | A kind of live broadcasting method of data, relevant device and system |
CN108159705A (en) * | 2017-12-06 | 2018-06-15 | 腾讯科技(深圳)有限公司 | Matching process, device, storage medium and the electronic device of object |
CN108434745B (en) * | 2018-03-27 | 2021-02-19 | 北京知道创宇信息技术股份有限公司 | Game data processing method and system |
CN110548287B (en) * | 2018-06-01 | 2023-02-28 | 日本聚逸株式会社 | Game processing system, game processing method, and recording medium |
CN108970115A (en) | 2018-07-13 | 2018-12-11 | 腾讯科技(深圳)有限公司 | Information display method, device, equipment and storage medium in battle game |
JP6538942B1 (en) * | 2018-07-26 | 2019-07-03 | 株式会社Cygames | INFORMATION PROCESSING PROGRAM, SERVER, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING APPARATUS |
CN111773684B (en) * | 2020-08-14 | 2024-07-09 | 网易(杭州)网络有限公司 | Game data processing method and device, electronic equipment and storage medium |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1657125A (en) * | 2004-02-19 | 2005-08-24 | 世嘉股份有限公司 | Game device,game control method,program and recording medium |
CN101219278A (en) * | 2007-01-09 | 2008-07-16 | 株式会社万代南梦宫游戏 | Game device, server device, game control method and information store medium |
CN101327375A (en) * | 2007-06-19 | 2008-12-24 | 株式会社理光 | Information processing devices, information processing method, and information processing means |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3977162B2 (en) * | 2002-06-21 | 2007-09-19 | 株式会社バンダイナムコゲームス | Character information management device, program, and information storage medium |
JP3905469B2 (en) * | 2002-12-24 | 2007-04-18 | 株式会社バンダイナムコゲームス | GAME DEVICE, PROGRAM, AND INFORMATION STORAGE MEDIUM |
-
2011
- 2011-11-08 JP JP2011244982A patent/JP5982111B2/en active Active
-
2012
- 2012-11-08 CN CN201210449339.0A patent/CN103083904B/en not_active Expired - Fee Related
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1657125A (en) * | 2004-02-19 | 2005-08-24 | 世嘉股份有限公司 | Game device,game control method,program and recording medium |
CN101219278A (en) * | 2007-01-09 | 2008-07-16 | 株式会社万代南梦宫游戏 | Game device, server device, game control method and information store medium |
CN101327375A (en) * | 2007-06-19 | 2008-12-24 | 株式会社理光 | Information processing devices, information processing method, and information processing means |
Also Published As
Publication number | Publication date |
---|---|
JP2013099439A (en) | 2013-05-23 |
JP5982111B2 (en) | 2016-08-31 |
CN103083904A (en) | 2013-05-08 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN103083904B (en) | Game server, game device and game program | |
JP5993565B2 (en) | Game device, game program | |
JP7302989B2 (en) | Game program, method, and information processing device | |
JP6320707B2 (en) | Game device | |
JP2015043832A (en) | Game device | |
JP5993566B2 (en) | Game device, game program | |
JP6377890B2 (en) | Game device | |
JP7120746B2 (en) | Programs, computer systems, server systems and game systems | |
US10413831B2 (en) | Game system, and control method and storage medium used in same | |
JP2017104575A (en) | Game device, and game program | |
JP5986734B2 (en) | Game device, game program | |
JP6377891B2 (en) | Game device | |
JP6655701B2 (en) | Game device, game program | |
JP6833796B2 (en) | Game device, game program | |
JP6476237B2 (en) | Game device, game program | |
JP6728310B2 (en) | Game device and game program | |
JP6082133B2 (en) | Game device, game program | |
JP6082132B2 (en) | Game device, game program | |
JP6174109B2 (en) | Game device, game program | |
JP5970174B2 (en) | Game device, game program | |
JP6626920B2 (en) | Game equipment | |
JP6522685B2 (en) | Game device and program | |
JP6605088B2 (en) | Game device | |
JP6608012B2 (en) | Game device | |
JP6596462B2 (en) | GAME DEVICE AND PROGRAM |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
GR01 | Patent grant | ||
GR01 | Patent grant | ||
CF01 | Termination of patent right due to non-payment of annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20170412 Termination date: 20181108 |