CN102722650B - Game speed processing method and device applied in game scene - Google Patents
Game speed processing method and device applied in game scene Download PDFInfo
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Abstract
The invention provides a game speed processing method and device applied in a game scene. The game speed processing method comprises the following steps: A) setting acquiescent logic time of each frame as current logic time of each frame at the time of game starting, and updating game frames according to the current logic time of each frame; B) receiving and caching a speed regulation parameter input by a user when the game speed is required to be regulated, and then continuously updating corresponding game frames receiving the speed regulation parameter according to the current logic time of each frame; and C) regulating the current logic time of each frame according to the speed regulation parameter after the game frame in the step B is updated, and updating other game frames by taking the regulated current logic time of each frame as the logic time of each frame.
Description
Technical field
The present invention relates to computer technology, be particularly applied to method of adjustment and the device of game rate in scene of game.
Background technology
At present, the form of expression of playing is experiencing a various change, slowing down game rate at a certain special time period or accelerate game rate to make the form of expression of game meet the demand of various change, and makes game user more can a certain particular event of special concern.
In prior art, slowing down game rate or accelerating game rate is all realized by the renewal frequency of adjustment game frame, and wherein, in scene of game, a frame is calculated in the renewal of each logic loops, is designated as game frame.But, because game frame can embody the fluency of playing in scene of game, if game frame is slowly updated, game can be caused not smooth.
Summary of the invention
The invention provides the method for adjustment and device that are applied to game rate in scene of game, for realizing the adjustment of game rate.
Technical scheme provided by the invention comprises:
Be applied to a method of adjustment for game rate in scene of game, comprise:
A, when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time;
B, when needs adjustment game rate, receives and the following speed adjustment parameter of cache user input, and continues to upgrade corresponding game frame when receiving described adjustment parameter according to described current every frame logical time;
C, after game frame in stepb terminates, according to every frame logical time current described in described adjustment parameter adjustment, using the current every frame logical time after adjustment as current every frame logical time, upgrades the game frame after the game frame in step B terminates.
Preferably, described speed adjustment parameter comprises: start logical time, end logical time and logical time increment;
Step C comprises:
C1, using first game frame after the game frame in step B terminates as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if this result is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
In the present invention, between step C4 and step C5, comprise further: the described adjustment parameter removing buffer memory.
In the present invention, between current every frame logical time that described beginning logical time adopted before adjustment game rate and described end logical time.
In the present invention, game frame is: in scene of game, each logic loops is updated to a game frame.
The invention also discloses a kind of adjusting device being applied to game rate in scene of game, comprising:
First updating block, for when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time;
Second updating block, for when needs adjustment game rate time, receive and cache user input speed adjustment parameter, and continue according to described current every frame logical time to receive described speed adjustment parameter time corresponding game frame upgrade;
3rd updating block, after game frame for upgrading at described second updating block terminates, according to current every frame logical time described in described speed adjustment parameter adjustment, using the current every frame logical time after adjustment as current every frame logical time, the game frame after the game frame of described second updating block renewal terminates is upgraded.
Wherein, described speed adjustment parameter comprises: start logical time, end logical time and logical time increment;
Described 3rd undated parameter performs renewal by following steps:
C1, using described second updating block upgrade game frame terminate after first game frame as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if this result is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
Wherein, between step C4 and step C5, comprise further: the described adjustment parameter removing buffer memory.
Wherein, described beginning logical time is before adjustment game rate between current every frame logical time of adopting and described end logical time.
Wherein, game frame is: in scene of game, each logic loops is updated to a game frame.
As can be seen from the above technical solutions, the end logical time of input is carried out with not settling at one go in the present invention the renewal of game frame as current every frame logical time, but first using input the start logical time as current every frame logical time, namely the start logical time of this input is first utilized to perform the renewal of going game frame, afterwards, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input.Wherein, the beginning logical time why introducing this input is the renewal avoiding being carried out as current every frame logical time by the end logical time of input with settling at one go game frame on the one hand, it is level and smooth that impact is played, on the other hand, every frame logical time of adopting before distinguishing over adjustment game rate by the beginning logical time of this input, to the effect of game user one speed change immediately.
In addition, in the present invention, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input, be then produce a more level and smooth visual artifacts to game user.For the game rate that slows down, then adopt the present invention, all animations in scene of game can be realized, displacement is all slack-off, but role action still keeps level and smooth.
Accompanying drawing explanation
The method flow diagram that Fig. 1 provides for the embodiment of the present invention;
The structure drawing of device that Fig. 2 provides for the embodiment of the present invention.
Detailed description of the invention
In order to make the object, technical solutions and advantages of the present invention clearly, describe the present invention below in conjunction with the drawings and specific embodiments.
Before description method provided by the invention, first the technical term that the present invention relates to is described:
Every frame logical time, be called logic interval, it is the concept relative to real physical time, if in real physics, n millisecond is spaced apart between every frame, but in scene of game, can be spaced apart m millisecond between the every frame of compelled assumptiion, m and n is not necessarily equal, and in scene of game, use m as the time interval foundation between frame, that is, m is the logic interval between frame.
Usually, in scene of game, the renewal of all animations, the renewal of animation displacement or calculating are all triggered by a time source.Based on this, in the present invention, directly can implant the concept of every frame logical time in game frame, afterwards this time source is redirected to one thus logical time to add up the data obtained, to carry out the renewal of game rate, method flow that specifically can be shown in Figure 1.
See the method flow diagram that Fig. 1, Fig. 1 provide for the embodiment of the present invention.As shown in Figure 1, this flow process can comprise the following steps:
Step 101, when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time.
Step 102, when needs adjustment game rate, receives and the speed adjustment parameter of cache user input, and continues to upgrade corresponding game frame when receiving described adjustment parameter according to described current every frame logical time.
Wherein, described speed adjustment parameter inputs in scene of game by instruction code.
As can be seen from step 102, although this step 102 receives the speed adjustment parameter that user inputs because needing to adjust game rate when a certain game frame, but, this speed is not utilized to adjust the current every frame logical time of parameter adjustment immediately, accordingly, for this game frame, the current every frame logical time before still utilizing upgrades this game frame.This can ensure the level and smooth of scene of game, prevents different due to every frame logical time and picture that is that cause interrupts or fuzzy.
Step 103, after game frame in a step 102 terminates, according to current every frame logical time described in described speed adjustment parameter adjustment, upgrades the current every frame logical time after adjustment game frame afterwards as current every frame logical time.
Particularly, in the present invention, described speed adjustment parameter comprises: start logical time, end logical time and logical time increment; Based on this, step 103 can comprise:
C1, using first game frame after the game frame in step 103 terminates as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
Such as, the current every frame logical time adopted before step 102 adjusts game rate is 15 frames per second, and in step 102, the start logical time of input is 10 frames per second, based on this, the start logical time that this step C2 depends on this input such as 10 frames per second to adjust the renewal of going game frame.
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if this result is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
So far, the flow process shown in Fig. 1 is completed.
As can be seen from the flow process shown in Fig. 1, the end logical time of input is carried out with not settling at one go in the present invention the renewal of game frame as current every frame logical time, but first using input the start logical time as current every frame logical time, namely the start logical time of this input is first utilized to perform the renewal of going game frame, afterwards, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input.
So, based on describing above, can obtain, in the present invention, between every frame logical time that the beginning logical time of described input adopted before adjustment game rate and the end logical time of described input.Wherein, the beginning logical time why introducing this input is the renewal avoiding being carried out as current every frame logical time by the end logical time of input with settling at one go game frame on the one hand, it is level and smooth that impact is played, on the other hand, every frame logical time of adopting before distinguishing over adjustment game rate by the beginning logical time of this input, to the effect of game user one speed change immediately.
In addition, in the present invention, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input, be then produce a more level and smooth visual artifacts to game user.For the game rate that slows down, then adopt the present invention, all animations in scene of game can be realized, displacement is all slack-off, but role action still keeps level and smooth.
For making the flow process shown in Fig. 1 clearly, the flow process below by described in a concrete arthmetic statement Fig. 1:
First, this algorithm defines following parameter: start logical time b, terminates logical time c, physical time t, every frame logical time increment dt, every frame logical time lt;
Afterwards, based on the specific descriptions of step 103, in the present invention, first by lt=b, namely first by b assignment to lt, to make to utilize this b to carry out the renewal of going game frame;
After the renewal of going game frame completes, and before next game frame upgrades, call following formula:
lt=lt+dt;
if(it>e){it=e}
By this algorithm, achieve above-mentioned steps C1 to step C6.
So far, complete method provided by the invention to describe.
Below device provided by the invention is described:
See the structure drawing of device that Fig. 2, Fig. 2 provide for the embodiment of the present invention.As shown in Figure 2, this device comprises:
First updating block, for when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time;
Second updating block, for when needs adjustment game rate time, receive and cache user input speed adjustment parameter, and continue according to described current every frame logical time to receive described speed adjustment parameter time corresponding game frame upgrade;
3rd updating block, after game frame for upgrading at described second updating block terminates, according to current every frame logical time described in described speed adjustment parameter adjustment, the current every frame logical time after adjustment is upgraded as current every frame logical time game frame afterwards.
In the present invention, described speed adjustment parameter comprises: start logical time, end logical time and logical time increment;
Described 3rd undated parameter performs renewal by following steps:
C1, using described second updating block upgrade game frame terminate after first game frame as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if this result is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
Wherein, between step C4 and step C5, comprise further: the described adjustment parameter removing buffer memory.
In the present invention, between current every frame logical time that described beginning logical time adopted before adjustment game rate and described end logical time.
In the present invention, game frame is: in scene of game, each logic loops is updated to a game frame.
So far, the structure drawing of device shown in Fig. 2 is completed.
As can be seen from the above technical solutions, the end logical time of input is carried out with not settling at one go in the present invention the renewal of game frame as current every frame logical time, but first using input the start logical time as current every frame logical time, namely the start logical time of this input is first utilized to perform the renewal of going game frame, afterwards, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input.Wherein, the beginning logical time why introducing this input is the renewal avoiding being carried out as current every frame logical time by the end logical time of input with settling at one go game frame on the one hand, it is level and smooth that impact is played, on the other hand, every frame logical time of adopting before distinguishing over adjustment game rate by the beginning logical time of this input, to the effect of game user one speed change immediately.
In addition, in the present invention, by the current every frame logical time of every frame logical time increasing amount adjustment, until the final end logical time arriving input, be then produce a more level and smooth visual artifacts to game user.For the game rate that slows down, then adopt the present invention, all animations in scene of game can be realized, displacement is all slack-off, but role action still keeps level and smooth.
The foregoing is only preferred embodiment of the present invention, not in order to limit the present invention, within the spirit and principles in the present invention all, any amendment made, equivalent replacement, improvement etc., all should be included within the scope of protection of the invention.
Claims (8)
1. be applied to a method of adjustment for game rate in scene of game, it is characterized in that, the method comprises:
A, when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time;
B, when needs adjustment game rate time, receive and cache user input speed adjustment parameter, and continue according to described current every frame logical time to receive described speed adjustment parameter time corresponding game frame upgrade;
C, after game frame in stepb terminates, according to current every frame logical time described in described speed adjustment parameter adjustment, using the current every frame logical time after adjustment as current every frame logical time, the game frame after the game frame in step B terminates is upgraded; Described speed adjustment parameter comprises: start logical time, end logical time and logical time increment; Step C specifically comprises:
C1, using first game frame after the game frame in step B terminates as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if the result obtained is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
2. method according to claim 1, is characterized in that, between step C4 and step C5, comprises further: the described adjustment parameter removing buffer memory.
3. method according to claim 1, is characterized in that, between current every frame logical time that the described start logical time adopted before adjustment game rate and described end logical time.
4., according to the arbitrary described method of claims 1 to 3, it is characterized in that, game frame is: in scene of game, each logic loops is updated to a game frame.
5. be applied to an adjusting device for game rate in scene of game, it is characterized in that, this device comprises:
First updating block, for when starting game, the every frame logical time arranging acquiescence, as current every frame logical time, upgrades game frame according to current every frame logical time;
Second updating block, for when needs adjustment game rate time, receive and cache user input speed adjustment parameter, and continue according to described current every frame logical time to receive described speed adjustment parameter time corresponding game frame upgrade;
3rd updating block, after game frame for upgrading at described second updating block terminates, according to current every frame logical time described in described speed adjustment parameter adjustment, using the current every frame logical time after adjustment as current every frame logical time, the game frame after the game frame of described second updating block renewal terminates is upgraded; Described speed adjustment parameter comprises: start logical time, end logical time and logical time increment;
Described 3rd updating block performs renewal by following steps:
C1, using described second updating block upgrade game frame terminate after first game frame as going game frame;
C2, is updated to the start logical time by current every frame logical time, upgrades going game frame according to this current every frame logical time;
C3, after going game frame end using next game frame as going game frame;
C4, described current every frame logical time is added described logical time increment, if this result is more than or equal to described end logical time, then using described end logical time as current every frame logical time, perform step C5, otherwise, using the result that obtains as current every frame logical time, and perform step C6;
C5, upgrades going game frame and game frame afterwards according to this current every frame logical time;
C6, upgrades going game frame according to this current every frame logical time, and returns step C3.
6. device according to claim 5, is characterized in that, between step C4 and step C5, comprises further: the described adjustment parameter removing buffer memory.
7. device according to claim 5, is characterized in that, between current every frame logical time that the described start logical time adopted before adjustment game rate and described end logical time.
8., according to the arbitrary described device of claim 5 to 7, it is characterized in that, game frame is: in scene of game, each logic loops is updated to a game frame.
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CN106021092A (en) * | 2016-05-04 | 2016-10-12 | 北京小米移动软件有限公司 | Method and device for determining starting duration of application program |
CN110300327B (en) * | 2019-04-18 | 2021-06-15 | 深圳市腾讯网域计算机网络有限公司 | Game client performance analysis method, device, terminal and storage medium |
CN112546620A (en) * | 2019-09-26 | 2021-03-26 | 伊姆西Ip控股有限责任公司 | Method, apparatus and computer program product for game control |
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US6361440B1 (en) * | 1999-02-04 | 2002-03-26 | Namco Ltd. | Game system, game machine, game data distribution machine, network system and information storage medium |
CN101770795A (en) * | 2009-01-05 | 2010-07-07 | 联想(北京)有限公司 | Computing device and video playing control method |
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JP4319233B2 (en) * | 2007-12-11 | 2009-08-26 | 株式会社コナミデジタルエンタテインメント | Terminal device, game control method, and program |
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US6361440B1 (en) * | 1999-02-04 | 2002-03-26 | Namco Ltd. | Game system, game machine, game data distribution machine, network system and information storage medium |
CN101770795A (en) * | 2009-01-05 | 2010-07-07 | 联想(北京)有限公司 | Computing device and video playing control method |
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