CN103049628A - Accelerating method and system of online game - Google Patents

Accelerating method and system of online game Download PDF

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Publication number
CN103049628A
CN103049628A CN2011103129114A CN201110312911A CN103049628A CN 103049628 A CN103049628 A CN 103049628A CN 2011103129114 A CN2011103129114 A CN 2011103129114A CN 201110312911 A CN201110312911 A CN 201110312911A CN 103049628 A CN103049628 A CN 103049628A
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time
function
obtains
online game
return
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CN103049628B (en
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陈宝辉
王欣
钟智将
夏成聪
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Shenzhen City Cloud Fun Network Polytron Technologies Inc
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Shenzhen QVOD Technology Co Ltd
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Abstract

The invention discloses an accelerating method and system of an online game. The accelerating method includes intercepting a time function in online game application programming interface functions, and modifying a returned value of the time function according to the accelerating multiple input by a user. According to the accelerating method and system of the online game, the returned value of the time function is modified to cheat an application program so that speeds of an online game application program seem changed, accelerating of online games is achieved, and user experience is improved.

Description

A kind of accelerated method of online game and system
Technical field
The present invention relates to online game, relate in particular to a kind of accelerated method and system of online game.
Background technology
Network game industry is an emerging sunrise industry, and the initial stage of experiencing for 20 end of the centurys forms stage phase, and fast development in recent years, and the network game industry of China is in the growth stage now, and the stage of the phase that moves to maturity fast.In the whole network economy evolution of China, grow out of nothing, develop into the important component part that becomes at present Internet Economy in China.
Some online game is slow in one's movements, and the client of browser and online game all game accelerate function, and existing accelerating gear and accelerate smart when game is accelerated to operate too complex again, be not easy to be used by the player, can't satisfy the demand of some player's acceleration, it is good not that the user experiences.
Summary of the invention
The technical problem to be solved in the present invention is, can't satisfy the demand that the player accelerates for the above-mentioned online game of prior art, the imperfect defective of user experience provides a kind of accelerated method of online game, can satisfy the demand that the player accelerates, improve user experience.
The technical solution adopted for the present invention to solve the technical problems is: construct a kind of accelerated method of online game, comprising:
A. tackle the function of time in the network game application DLL (dynamic link library) function;
B. according to the rreturn value of the acceleration multiple modification time function of user input.
In the accelerated method of online game of the present invention, in described steps A, the function of time of tackling comprises and obtains system's millisecond value function of time;
Described step B comprises:
B1. determine the time interval of figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
B2. a self-defined system time function, and replace the system that the obtains millisecond value function of time tackled with self-defining system time function, and the time of return of described self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval.
In the accelerated method of online game of the present invention, in described steps A, the function of time of tackling comprises and obtains system's millisecond value function of time and timing function;
Described step B comprises:
B1. determine the time interval of figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
B3. with the acceleration multiple of the determined time interval divided by user input, and with the merchant of the gained time of return as timing function.
In the accelerated method of online game of the present invention, in steps A, realize the interception of the function of time by CAPIHook.
The present invention also constructs a kind of accelerating system of online game, comprising:
Blocking module is for the function of time of interception network game application DLL (dynamic link library) function;
The rreturn value modified module is used for the rreturn value according to the acceleration multiple modification time function of user's input.
In the accelerating system of online game of the present invention, the described function of time comprises and obtains system's millisecond value function of time;
Described rreturn value modified module comprises:
Time interval determining unit is for the time interval of determining figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
The first time of return determining unit is used for a self-defined system time function, and the system that the obtains millisecond value function of time of tackling with self-defining system time function replacement, and the time of return of described self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval.
In the accelerating system of online game of the present invention, the function of time of tackling comprises and obtains system's millisecond value function of time and timing function;
Described rreturn value modified module comprises:
Time interval determining unit is for the time interval of determining figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
The second time of return determining unit is used for the acceleration multiple of the determined time interval divided by user's input, and with the merchant of the gained time of return as timing function.
In the accelerating system of online game of the present invention, realize the interception of the function of time by CAPIHook.
Implement technical scheme of the present invention, by the rreturn value of the modification time function application program of out-tricking, so that the speed of online game application program seems to be changed, thereby realize the acceleration of online game, improved user experience.
Description of drawings
The invention will be further described below in conjunction with drawings and Examples, in the accompanying drawing:
Fig. 1 is the process flow diagram of the accelerated method embodiment one of online game of the present invention;
Fig. 2 is the process flow diagram of step S200 preferred embodiment among Fig. 1;
Fig. 3 is the logical diagram of the accelerating system embodiment one of online game of the present invention;
Fig. 4 is the logical diagram of the accelerating system preferred embodiment of online game of the present invention.
Embodiment
As shown in Figure 1, in the accelerated method embodiment of online game of the present invention, the accelerated method of this online game may further comprise the steps:
S100. tackle the function of time in the network game application DLL (dynamic link library) function, in this step, the application programming interface function also is API(Application Programming Interface) function, in addition, can realize by CAPIHook the interception of the function of time;
S200. according to the rreturn value of the acceleration multiple modification time function of user input.
Implement this technical scheme, by the rreturn value of the modification time function application program of out-tricking, so that the speed of online game application program seems to be changed, thereby realize the acceleration of online game.
In another embodiment, the function of time of tackling can comprise and obtains system's millisecond value function of time, timing function, wherein, obtain system's millisecond value function of time and can be timeGetTime () or GetTickTime (), be used for obtaining system's millisecond value time, and should the time for to count institute's elapsed time from system initialization (unlatching), and calculate with millisecond.Timing function can be SetTimer () or timeSetEvent ().Illustrate that below in conjunction with Fig. 2 this accelerated method is rreturn value how to revise above-mentioned two functions of time, step S200 specifically may further comprise the steps:
S201. determine the time interval of figure action or scene change according to the system that the obtains millisecond value function of time of tackling, in this step, because what the system that the obtains millisecond value function of time of tackling returned is the system time of a Millisecond, can calculate by the system time that obtains two somes the time interval between twice action or the scene change;
S202. a self-defined system time function, for example, the defined function of time is: my_timeGetTime () and my_GetTickTime (), and replace the system that the obtains millisecond value function of time tackled with self-defining system time function, and the time of return of self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval;
S203. with the acceleration multiple of the determined time interval divided by user input, and with the merchant of the gained time of return as timing function.
Note that step S202 and S203 be two kinds can be mutually accelerated mode independently, can select one of them or both are in conjunction with accelerating according to real needs during realization.
The below illustrates with a concrete example, if during initialization, the time of return of timeGetTime () is 16000ms, use self-defining my_timeGetTime () function to replace timeGetTime () function after, the time of returning is 1000ms.Herein, the time that former timeGetTime () function returns is the time from system initialization to current accumulative total, is the time that is opened to current accumulative total from game and self-defining my_timeGetTime () function returns.After a period of time, such as 1000ms, in the situation (normal condition) of not accelerating, the time of return of timeGetTime () function is 17000ms.State in the use accelerated method, and the acceleration multiple of user input is at 2 o'clock, then the time of return of self-defining my_timeGetTime () function is 3000ms, that is, (17000ms-16000ms) * 2+1000ms, at this moment, the time interval is 2000ms, rather than 1000ms.So so that the online game application program runs to system time is the 18000ms place, rather than the 17000ms place, thereby reach the effect of acceleration.In addition, timing function is the cycle with timer to shorten corresponding multiple, and the actual time interval is diminished, and reaches the effect of acceleration.
Fig. 3 is the logical diagram of the accelerating system embodiment one of online game of the present invention, the accelerating system of this online game comprises continuous blocking module 100 and rreturn value modified module 200, wherein, blocking module 100 is used for the function of time of interception network game application DLL (dynamic link library) function; Rreturn value modified module 200 is used for the rreturn value according to the acceleration multiple modification time function of user's input.
In the logical diagram of the accelerating system preferred embodiment of online game of the present invention shown in Figure 4, the accelerating system of this online game comprises continuous blocking module 100 and rreturn value modified module 200, wherein, this blocking module 100 is used for the function of time of interception network game application DLL (dynamic link library) function, for example, realize the interception of the function of time by CAPIHook, the function of time of tackling comprises and obtains system's millisecond value function of time and timing function.Rreturn value modified module 200 specifically comprises time interval determining unit 201, the first time of return determining unit 202 and the second time of return determining unit 203.In this rreturn value modified module 200, time interval determining unit 201 is used for determining according to the system that the obtains millisecond value function of time of tackling the time interval of figure action or scene change.The first time of return determining unit 202 is used for a self-defined system time function, and replace the system that the obtains millisecond value function of time tackled with self-defining system time function, and the time of return of described self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval.The second time of return determining unit 203 is used for the acceleration multiple of the determined time interval divided by user's input, and with the merchant of the gained time of return as timing function.
Note that in the first time of return determining unit 202 and the second time of return determining unit 203 carry out be two kinds can be mutually accelerated mode independently, can select one of them or both are in conjunction with accelerating according to real needs during realization.
The above is the preferred embodiments of the present invention only, is not limited to the present invention, and for a person skilled in the art, the present invention can have various modifications and variations.Within the spirit and principles in the present invention all, any modification of doing, be equal to replacement, improvement etc., all should be included within the claim scope of the present invention.

Claims (8)

1. the accelerated method of an online game is characterized in that, comprising:
A. tackle the function of time in the network game application DLL (dynamic link library) function;
B. according to the rreturn value of the acceleration multiple modification time function of user input.
2. the accelerated method of online game according to claim 1 is characterized in that,
In described steps A, the function of time of tackling comprises and obtains system's millisecond value function of time;
Described step B comprises:
B1. determine the time interval of figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
B2. a self-defined system time function, and replace the system that the obtains millisecond value function of time tackled with self-defining system time function, and the time of return of described self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval.
3. the accelerated method of online game according to claim 1 is characterized in that, in described steps A, the function of time of tackling comprises and obtains system's millisecond value function of time and timing function;
Described step B comprises:
B1. determine the time interval of figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
B3. with the acceleration multiple of the determined time interval divided by user input, and with the merchant of the gained time of return as timing function.
4. the accelerated method of each described online game is characterized in that according to claim 1-3, in steps A, realizes the interception of the function of time by CAPIHook.
5. the accelerating system of an online game is characterized in that, comprising:
Blocking module is for the function of time of interception network game application DLL (dynamic link library) function;
The rreturn value modified module is used for the rreturn value according to the acceleration multiple modification time function of user's input.
6. the accelerating system of online game according to claim 5 is characterized in that, the described function of time comprises and obtains system's millisecond value function of time;
Described rreturn value modified module comprises:
Time interval determining unit is for the time interval of determining figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
The first time of return determining unit is used for a self-defined system time function, and the system that the obtains millisecond value function of time of tackling with self-defining system time function replacement, and the time of return of described self-defining system time function obtains according to following formula:
T=(t1-t0)*N+t2
Wherein, T is the time of return of self-defining system time function, and t1 is real system time, and the system time when t0 is initialization, N are the acceleration multiple of the user input that receives, and t2 is the time interval.
7. the accelerating system of online game according to claim 5 is characterized in that, the function of time of tackling comprises and obtains system's millisecond value function of time and timing function;
Described rreturn value modified module comprises:
Time interval determining unit is for the time interval of determining figure action or scene change according to the system that the obtains millisecond value function of time of tackling;
The second time of return determining unit is used for the acceleration multiple of the determined time interval divided by user's input, and with the merchant of the gained time of return as timing function.
8. the accelerating system of each described online game is characterized in that according to claim 5-7, realizes the interception of the function of time by CAPIHook.
CN201110312911.4A 2011-10-14 2011-10-14 A kind of accelerated method of online game and system Expired - Fee Related CN103049628B (en)

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CN105224294A (en) * 2014-06-06 2016-01-06 深圳市天趣网络科技有限公司 A kind of game accelerated method and device
CN105354143A (en) * 2015-12-02 2016-02-24 北京奇虎科技有限公司 Test method and device for application programs
CN106230644A (en) * 2016-08-31 2016-12-14 北京像素软件科技股份有限公司 The detection method that a kind of client is accelerated
WO2017041604A1 (en) * 2015-09-09 2017-03-16 腾讯科技(深圳)有限公司 Application acceleration method and device
CN107247611A (en) * 2017-07-06 2017-10-13 广州威道网络科技有限公司 A kind of acceleration method and system of web game
CN109753322A (en) * 2017-08-29 2019-05-14 武汉斗鱼网络科技有限公司 To the acceleration method and device of application program on a kind of ios platform
CN109885487A (en) * 2019-01-29 2019-06-14 深圳市极致汇仪科技有限公司 A kind of method and system improving the test program speed of service
CN112416473A (en) * 2020-11-19 2021-02-26 广州橙行智动汽车科技有限公司 Time migration method and device

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Cited By (15)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105224294A (en) * 2014-06-06 2016-01-06 深圳市天趣网络科技有限公司 A kind of game accelerated method and device
KR20170138525A (en) * 2015-09-09 2017-12-15 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Application Acceleration Methods and Devices
KR101981885B1 (en) 2015-09-09 2019-05-23 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 Application Acceleration Methods and Devices
WO2017041604A1 (en) * 2015-09-09 2017-03-16 腾讯科技(深圳)有限公司 Application acceleration method and device
CN106528188A (en) * 2015-09-09 2017-03-22 腾讯科技(深圳)有限公司 Application acceleration method and apparatus
US10664436B2 (en) 2015-09-09 2020-05-26 Tencent Technology (Shenzhen) Company Limited Application acceleration method and application acceleration device
CN106528188B (en) * 2015-09-09 2019-08-30 腾讯科技(深圳)有限公司 It is a kind of to apply accelerating method and device
CN105354143A (en) * 2015-12-02 2016-02-24 北京奇虎科技有限公司 Test method and device for application programs
CN106230644B (en) * 2016-08-31 2020-01-21 北京像素软件科技股份有限公司 Client acceleration detection method
CN106230644A (en) * 2016-08-31 2016-12-14 北京像素软件科技股份有限公司 The detection method that a kind of client is accelerated
CN107247611A (en) * 2017-07-06 2017-10-13 广州威道网络科技有限公司 A kind of acceleration method and system of web game
CN109753322A (en) * 2017-08-29 2019-05-14 武汉斗鱼网络科技有限公司 To the acceleration method and device of application program on a kind of ios platform
CN109753322B (en) * 2017-08-29 2022-04-15 武汉斗鱼网络科技有限公司 Method and device for accelerating application program on IOS platform
CN109885487A (en) * 2019-01-29 2019-06-14 深圳市极致汇仪科技有限公司 A kind of method and system improving the test program speed of service
CN112416473A (en) * 2020-11-19 2021-02-26 广州橙行智动汽车科技有限公司 Time migration method and device

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