CN102688596A - Method for controlling game process by utilizing pulling rod - Google Patents

Method for controlling game process by utilizing pulling rod Download PDF

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Publication number
CN102688596A
CN102688596A CN201110076973XA CN201110076973A CN102688596A CN 102688596 A CN102688596 A CN 102688596A CN 201110076973X A CN201110076973X A CN 201110076973XA CN 201110076973 A CN201110076973 A CN 201110076973A CN 102688596 A CN102688596 A CN 102688596A
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China
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pull bar
information
game
button
timing
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CN201110076973XA
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CN102688596B (en
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钟启明
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QINXIANG ELECTRONICS CO Ltd
International Games System Co Ltd
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QINXIANG ELECTRONICS CO Ltd
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Abstract

The invention discloses a method for controlling the game process by utilizing a pulling rod, wherein a pulling rod game machine table can execute one game software, and is provided with a first pulling rod and a second pulling rod; the first pulling rod and the second pulling rod generate the first pulling rod information and the second pulling rod information under the condition that a preset distance is wrenched, and the first pulling rod information and the second pulling rod information are transmitted to the pulling rod game machine table; the first pulling rod information and the second pulling rod information correspond to the first game character and the second game character in the game software; the pulling rod game machine table starts a timing unit for timing after executing the game software and displaying game pictures; within the first preset period when the timing unit times, whether the first pulling rod information or the second pulling rod information is received firstly is determined, if the first pulling rod information is received firstly, the first game character corresponding to the first pulling rod information is set to be an attack party, vice versa. Players can catch the attacking chance of the game character through wrenching the preset distance of the pulling rods on time.

Description

Utilize the method for pull bar control recreation flow process
Technical field
The present invention relates to utilize pull bar to control the method for recreation flow process; Mainly be that two groups of pull bars and button are set on a table of game player; Make two groups of information that pull bar and button produced correspond to game roles different in the Games Software of this table of game player respectively; Let the player can be in the given time; Through pull pull bar to a preset distance start under the launching an attack or defending of game role, and through pushing corresponding button carrying out launch an attack action or defence action to another player's game role, control the recreation flow process for player's intuitive through pulling pull bar.
Background technology
In recent years, along with the lifting of quality of life, people more and more pay attention to stress-relieving activity, and the phase can be satisfied the amusement demand through suitable stress-relieving activity, and then discharge the pressure in the life; Because now large-scale console Daepori is arranged in the size public place of entertainment, various places everywhere, and the variation of game type (as: type of competing for speed, shooting type, type of action or fight the fistfight type) more satisfied the amusement demand of different crowd, makes people to gather a group of friends expediently and together plays; And then reach emotion communication and divert oneself from loneliness or boredom purpose such as time, so receive deeply youthfully to like, wherein especially to fight the recreation of fistfight type; Not only lively rhythm is smooth; And handle simply, let the player only need push a plurality of buttons on the table of game player, the role that can control in the recreation fights fistfight each other with different attack and defense actions; Make the player can see through the phychology of competition each other; Therefore experience the entertainment effect of recreation more consumingly, extensively receive youthfully to like, and luxuriant be main flow in the big game board.
Yet the table of game player of aforesaid fight fistfight type still has some disappearances; For example; The game role of selecting when player manipulating oneself and adversary's game role of another player manipulating are to wartime; Player's sight is many can be rested on the game picture of table of game player, with in response to adversary's game role dynamically, the direct game role carries out the action of launching an attack or defending at any time; So Chang Rongyi causes game role to be defeated because of the mistake of offending and defending because of sight false touch button can't be obtained; For avoiding the false touch button, the player often must divert one's attention to concentrate one's gaze on the tram of confirming button, so will destroy consistency and fluency that recreation is carried out, and reduce the play excitement of player to recreation in the button place; Therefore, as far as the player that is unfamiliar with control mode or the beginner of recreation, the inconvenience design that a plurality of buttons only are set on the table of game player has reduced the enjoyment of fighting FTG on the contrary, has caused the loss of recreation population.
Can know that in sum current fight FTG still has disappearance, and the game environment that can't provide the player to be convenient to control; So,, design a kind of more suitable method for gaming how to traditional problem of fighting FTG; Let the player can be through pulling pull bar; Control game role to intuitive, make player's sight need not leave game picture, promptly sustainable plays; Start launching an attack or defending of game role through pull bar being pulled a preset distance; Avoid the player must divert one's attention to concentrate one's gaze on the problem at button place, and the player be because of the false touch button can't obtain the problem of higher recreation achievement, promptly become present game design dealer and urgently think the key subjects that solve.
Because fight the mode of playing of FTG now, still can't satisfy player's demand, therefore; The inventor is through the permanent research and experiment of making great efforts; Finally development and Design goes out a kind of method of utilizing pull bar control recreation flow process of the present invention, in the hope of through appearance of the present invention, and can effectively solve aforesaid problem; The game environment that makes the dealer can provide the game player to be convenient to control, and then improve dealer's the market competitiveness.
Summary of the invention
A purpose of the present invention provides a kind of method of utilizing pull bar control recreation flow process, and this method is applied to a pull bar table of game player; This pull bar table of game player comprises a board body, one first pull bar, one first button, one second button, one second pull bar, one the 3rd button and one the 4th button; Wherein this board body is provided with a CPU, a storage element, a display unit and a timing unit, and this CPU is electrically connected to this storage element, display unit and timing unit respectively, and this storage element is installed a Games Software; This CPU can be carried out this Games Software; And on this display unit, show game picture, this first pull bar, first button and second button are electrically connected with this board body respectively mutually, and the information that is produced all corresponds to one first game role in this Games Software; This first pull bar can pulled the one first pull bar information that produces under the situation of a preset distance; This first button and second button can produce one first action message and one second action message respectively under situation about being pressed, this second pull bar, the 3rd button and the 4th button are electrically connected with this board body respectively mutually, and the information that is produced all corresponds to one second game role in this Games Software; This second pull bar can pulled the one second pull bar information that produces under the situation of a preset distance; The 3rd button and the 4th button can produce one the 3rd action message and one the 4th action message respectively under situation about being pressed, this method makes this CPU carry out this Games Software, and after showing game picture on this display unit; Start this timing unit and carry out timing; In this one first scheduled period of timing unit timing, this CPU can judge whether to receive earlier this first pull bar information or the second pull bar information, and is judging under the situation of receiving this first pull bar information earlier; This first game role is set at the attacker; And this second game role is set at the defender, again, judges whether to receive this first action message or second action message; And under the situation of receiving this first action message; Make this attacker carry out one first kind of action of launching an attack, and judge whether to receive the 3rd action message, judging under the situation of receiving the 3rd action message; This CPU can make this defender carry out one first kind of defence action; And show that on this game picture launch an attack failure or this defender of this attacker defends information of successful, or judging under the situation of not receiving the 3rd action message, show that on this game picture launch an attack success or this defender of this attacker defends the information of failing; Be set to the attacker at this first game role; This second game role is set to the defender, and receives under the situation of this second action message, and this CPU can make this attacker carry out one second kind of action of launching an attack; And judge whether to receive the 4th action message; Judging under the situation of receiving the 4th action message, making this defender carry out one second kind of defence action, and showing that on this game picture launch an attack failure or this defender of this attacker defends information of successful; Or judging under the situation of not receiving the 4th action message, show that on this game picture launch an attack success or this defender of this attacker defends the information of failing.
Another purpose of the present invention; Be to supply the player to start launching an attack or defending of game role through pulling pull bar; And launch an attack action or defend action to carry out through pushing corresponding button, and launching an attack or defending to obtain under the case of successful higher recreation achievement to another player's game role; Because the player must be through pulling pull bar one preset distance; Can start launching an attack or defending of game role; Therefore easy false touch button in the time of avoiding the player on the traditional game board, to play, and can't obtain the problem of higher recreation achievement, and since this method supply player's intuitive through pulling pull bar control the recreation flow process; Make player's sight need not leave the display unit of this board body; Be sustainable playing, therefore can significantly promote consistency and the fluency that recreation is carried out, and then increase the play excitement of player recreation.
For doing further understanding and understanding to the object of the invention, technical characterictic and effect thereof, lift embodiment now and cooperate graphicly, specify as follows:
Description of drawings
Fig. 1 is the pull bar table of game player sketch map that the present invention disclosed;
Fig. 2 is a block hardware diagram of the present invention;
Fig. 3 is a game picture sketch map of the present invention;
Fig. 4 is another game picture sketch map of the present invention;
Fig. 5 is an another game picture sketch map of the present invention;
Fig. 6 A is the flow chart one of a preferred embodiment of the present invention;
Fig. 6 B is the flowchart 2 of a preferred embodiment of the present invention; And
Fig. 7 is another game picture sketch map again of the present invention.
[main element symbol description]
The pull bar table of game player ... 10
The board body ... 11
First pull bar ... 12
First button ... 13
Second button ... 14
Second pull bar ... 15
The 3rd button ... 16
The 4th button ... 17
CPU ... 111
Storage element ... 112
Display unit ... 113
Timing unit ... 114
Games Software ... 115
First game role ... 116
Second game role ... 117
The specific embodiment
In actual life, boxing or Wushu competition are the fistfight races that the mass society masses are easier to touch, in every fistfight match; The player teeth and nail towards adversary's weakness, such as head, chest, belly or joint attack, wins in the hope of the adversary is knocked down invariably; When the adversary faces player's onslaught, not to try to be the first to attack player's weakness, defend the weakness of self exactly with all strength; Wait for the machine that can win again; Therefore, in real fistfight match, the selection of opportunity, attack pattern and defense mechanism has often determined the victory or defeat between player and adversary; Therefore; Fight FTG is now simulated aforesaid state to game environment fully, but for the recreation beginner or be unfamiliar with the player of control mode, because table of game player only provides a plurality of buttons for controlling recreation; Therefore can't or not understanding fully is in due course presses a plurality of buttons in regular turn and carries out and launch an attack or defend action; And only can disorderly touch the button on an ignorant ground, therefore, the inventor is the game mode to common player; Design a kind of method of utilizing pull bar control recreation flow process of the present invention; Mainly provide one of the game player game environment of hommization more, make the player in fighting the process of FTG, can be through pulling pull bar intuitive control the recreation flow process.
See also Fig. 1 and shown in Figure 2; In a preferred embodiment of the present invention, this method is applied to a pull bar table of game player 10, and this pull bar table of game player 10 comprises a board body 11, one first pull bar 12, one first button 13, one second button 14, one second pull bar 15, one the 3rd button 16 and one the 4th button 17; Wherein this board body 11 is provided with a CPU 111, a storage element 112, a display unit 113 and a timing unit 114; This CPU 111 is electrically connected to this storage element 112, display unit 113 and timing unit 114 respectively, and a Games Software 115 is installed in this storage element 112, is provided with at least two game roles in this Games Software 115; In the present embodiment; Be to be example (as shown in Figure 3), describe that this CPU 111 can be carried out this Games Software 115 with first game role 116 and second game role 117; And on this display unit 113, show game picture; Execute in the work actual, the dealer can be because of different game contents, and this Games Software 115 is designed to be provided with a plurality of game roles.
See also Fig. 1 and shown in Figure 2 again; This first pull bar 12, first button 13 and second button 14 are electrically connected with this board body 11 respectively mutually; And the information that is produced all corresponds to one first game role 116 (as shown in Figure 3) in this Games Software 115; This first pull bar 12 can pulled the one first pull bar information that produces under the situation of a preset distance; This first button 13 and second button 14 can produce one first action message and one second action message respectively under situation about being pressed; This second pull bar 15, the 3rd button 16 and the 4th button 17 are electrically connected with this board body 11 respectively mutually; And the information that is produced all corresponds to one second game role 117 (as shown in Figure 3) in this Games Software 115, and this second pull bar 15 can pulled the one second pull bar information that produces under the situation of a preset distance, and the 3rd button 16 and the 4th button 17 can produce one the 3rd action message and one the 4th action message respectively under situation about being pressed.
See also Fig. 2 and shown in Figure 3; This CPU 111 is after carrying out this Games Software 115; Can on this display unit 113, show game picture and menu (as: game role type menu, scene menu); The scene that supplies the player to select game role that institute desires to control and recreation to carry out, below to play with one first player and one second player be example, describes: when this two player selectes this first game role 116 and second game role 117 (in the present embodiment respectively; This first player controls this first game role 116 through this first pull bar 12, first button 13 and second button 14; This second player controls this second game role 117 through this second pull bar 15, the 3rd button 16 and the 4th button 17), and behind the selected jointly scene of game, this CPU 111 promptly can get into game content; And on display unit 113, demonstrate real-time situation, start this timing unit 114 simultaneously and carry out timing; In the present embodiment; This timing unit 114 carries out timing with the mode of countdowning; But its timing mode is not as limit; At this timing unit in one first scheduled period of 114 timing (as: current zero count be zero during), this two player pulls a preset distance with its first pull bar 12 controlled and second pull bar 15 respectively; This first pull bar 12 and second pull bar 15 can produce the first pull bar information and the second pull bar information respectively; And the information that is produced is sent to this CPU 111; This CPU 111 can be under current zero count be zero situation; Judge whether to receive earlier this first pull bar information or the second pull bar information, and the pairing game role of receiving earlier of pull bar information is set at the attacker, and another game role is set at the defender; For example; If this CPU 111 is judged and is received this first pull bar information earlier; Promptly can be set at the attacker by first game role 116 that this first pull bar information is corresponding; And this second game role 117 is set at the defender, and afterwards, this first player can select to push this first button 13 or second button 14; To produce one first corresponding action message or one second action message and to pass to this CPU 111; Because first game role 116 controlled of this first player is set to the attacker, so this CPU 111 can be according to first action message or second action message received, makes this attacker (first game role 116) carry out launch an attack action (as: strike) or corresponding to one second kind of action (as: shooting) of launching an attack of second action message of corresponding to first action message one first kind; At the same time; This second player also can select to push the 3rd button 16 or the 4th button 17; To produce one the 3rd corresponding action message or one the 4th action message and to pass to this CPU 111; Because second game role 117 that this second player controls is set to the defender; Therefore this CPU 111 can be according to the 3rd action message or the 4th action message received, and this defender (second game role 117) is carried out corresponding to one first kind of defence action (as: the anti-strike) of the 3rd action message or corresponding to one second kind of anti-action (as: anti-shooting) of the 4th action message.
Hold the above, see also Fig. 2 and shown in Figure 4, this timing unit in one second scheduled period of 114 timing (as; Zero count to zero back the 3rd second during); If this CPU 111 is received this first action message; This CPU 111 promptly can make this attacker (first game role 116) carry out first kind of action (as: strike) of launching an attack, and judges whether to receive the 3rd action message; If receive the 3rd action message; This CPU 111 promptly can make this defender (second game role 117) carry out first kind of defence action (as: the anti-strike); Because in the setting of this Games Software; Defend action (anti-strike) can defend firmly first kind of action (strike) of launching an attack for this first kind, when this defender (second game role 117) execution is moved corresponding to first kind of defence of first kind of action of launching an attack, represent this defender (second game role 117) to defend successfully; I.e. this attacker (the first game role 116) failure of launching an attack of meaning; At this moment, this CPU 111 promptly can show the information that this attacker (first game role 116) launches an attack and fails on the game picture of this display unit 113, or this defender (second game role 117) defence information of successful (as shown in Figure 4); In like manner, if this CPU 111 is received this second action message, this CPU 111 promptly can make this attacker (first game role 116) carry out second kind of action (as: shooting) of launching an attack, and judges whether to receive the 4th action message; If receive the 4th action message; This CPU 111 promptly can make this defender (second game role 117) carry out second kind of defence action (as: anti-shooting); Owing in the setting of this Games Software, defend action (the anti-shooting) can defend firmly second kind of action (shooting) of launching an attack for this second kind, when this defender (second game role 117) execution is moved corresponding to second kind of defence of second kind of action of launching an attack; Represent this defender (second game role 117) to defend successfully equally; I.e. this attacker (the first game role 116) failure of launching an attack of meaning, at this moment, this CPU 111 also can show the information that this attacker (first game role 116) launches an attack and fails on the game picture of this display unit 113; Or this defender (second game role 117) defence information of successful, at this not in addition with graphic explanation.
Otherwise, see also Fig. 2 and shown in Figure 5, when this first game role 116 is set to the attacker, this second game role 117 is set to the defender, and in this timing unit one second scheduled period of 114 timing (as; Zero count was to zero back the 3rd second); If this CPU 111 is received this first action message; This CPU 111 promptly can make this attacker (first game role 116) carry out first kind of action (as: strike) of launching an attack, and judges whether to receive the 3rd action message; If do not receive the 3rd action message; Represent this second player possibly have little time in second scheduled period, to press the 3rd button 16; Or wrong by other button, make defender's (second game role 117) can't carry out first kind of defence action (as: the anti-strike), because in the setting of this Games Software; Only there be this first kind defence action (the anti-strike) can defend firmly first kind of action (strike) of launching an attack; Therefore carry out first kind of action of launching an attack as this attacker (first game role 116), and on behalf of this attacker (first game role 116), defender's (second game role 117) launch an attack successfully can't carry out first kind of defence and move the time; I.e. this defender (the second game role 117) defence of meaning failure; At this moment, this CPU 111 promptly can show this attacker (first game role 116) information of successful of launching an attack on the game picture of this display unit 113, or the information of this defender (second game role 117) defence failure; In like manner, if this CPU 111 is received this second action message, this CPU 111 promptly can make this attacker (first game role 116) carry out second kind of action (as: shooting) of launching an attack, and judges whether to receive the 4th action message; If do not receive the 4th action message; Represent this second player possibly have little time in second scheduled period, to press the 4th button 17, or wrong by other button, make defender's (second game role 117) can't carry out second kind of defence action (as: anti-shooting); Because in the setting of this Games Software; Only have this second kind defence action (anti-shooting) can defend firmly second kind of action (shooting) of launching an attack, therefore work as second kind of action of launching an attack of this attacker (first game role 116) execution, and defender's (second game role 117) can't carry out second kind when defending to move; Represent this attacker (first game role 116) to launch an attack successfully equally; I.e. this defender (the second game role 117) defence of meaning failure, at this moment, this CPU 111 can show this attacker (first game role 116) information of successful of launching an attack equally on the game picture of this display unit 113; Or the information of this defender (second game role 117) defence failure, at this not in addition with graphic explanation.
So; See also Fig. 1, Fig. 2 and shown in Figure 3 again; First player with selected this first game role 116 is an example; This first player can start launching an attack or defending of this first game role 116 through pulling this first pull bar 12, and through pushing corresponding first button 13 or second button 14, carries out launch an attack action or defence action with second game role 117 to second player; Make this pull bar table of game player 10 can comply with first operation of player (as: pull first pull bar 12, push first button 13 or second button 14) and game play (as: first game role 116 launch an attack or defend successfully, failure); Corresponding game role is launched an attack successfully, fail or defend successfully, the information of failure and produce in real time, and demonstration display unit 113 on it, makes first player launch an attack or defend the higher recreation achievement of smooth acquisition under the case of successful at first game role 116; Make the phychology that can see through competition between first and second player, experience the entertainment effect of recreation more consumingly.
See also shown in Fig. 2 and Fig. 6 A, Fig. 6 B; For knowing the process step of the method for expressing this case; Be example with the handling procedure of CPU 111 now below; This CPU 111 is being carried out this Games Software 115, and after showing game picture on this display unit 113, promptly can carry out the following step:
(201) start this timing unit 114 and carry out timing, get into step (202);
(202) in one first scheduled period of 114 timing, judge whether to receive earlier this first pull bar information at this timing unit, if, get into step (203), if not, get into step 213;
(203) this first game role 116 is set at the attacker, and this second game role 117 is set at the defender, get into step (204);
(204) in one second scheduled period of 114 timing, judge whether to receive this first action message at this timing unit, if, get into step (205), if not, get into step (208);
(205) make this attacker carry out one first kind of action of launching an attack, and judge whether to receive the 3rd action message, if, get into step (206), if not, get into step (207);
(206) make this defender carry out one first kind of defence action, and show that on this game picture launch an attack failure or this defender of this attacker defends information of successful;
(207) show that on this game picture launch an attack success or this defender of this attacker defends the information of failing;
(208) judge whether to receive this second action message, if, get into step (209), if not, get into step (212);
(209) make this attacker carry out one second kind of action of launching an attack, and judge whether to receive the 4th action message, if, get into step (210), if not, get into step (211);
(210) make this defender carry out one second kind of defence action, and show that on this game picture launch an attack failure or this defender of this attacker defends information of successful;
(211) show that on this game picture launch an attack success or this defender of this attacker defends the information of failing;
(212) show that on this game picture launch an attack failure or this defender of this attacker defends information of successful;
(213) judge whether to receive earlier this second pull bar information, if, get into step (214), if not, get into step (203);
(214) this second game role 117 is set at the attacker, and this first game role 116 is set at the defender, get into step (215);
(215) in one second scheduled period of 114 timing, judge whether to receive the 3rd action message at this timing unit, if, get into step (216), if not, get into step (219);
(216) make this attacker carry out one first kind of action of launching an attack, and judge whether to receive this first action message, if, get into step (217), if not, get into step (218);
(217) make this defender carry out one first kind of defence action, and show that on this game picture launch an attack failure or this defender of this attacker defends information of successful;
(218) show that on this game picture launch an attack success or this defender of this attacker defends the information of failing;
(219) judge whether to receive the 4th action message, if, get into step (220), if not, get into step (223);
(220) make this attacker carry out one second kind of action of launching an attack, and judge whether to receive this second action message, if, get into step (221), if not, get into step (222);
(221) make this defender carry out one second kind of defence action, and show that on this game picture launch an attack failure or this defender of this attacker defends information of successful;
(222) show that on this game picture launch an attack success or this defender of this attacker defends the information of failing; And
(223) show that on this game picture launch an attack failure or this defender of this attacker defends information of successful.
With current first player who plays is example, and through aforementioned flow process, this CPU 111 can be judged first player apace whether at this timing unit in first scheduled period of 114 timing; Exactly this first pull bar 12 is pulled a preset distance, start the attack or the defence (being set at attacker or defender) of this first game role 116 according to this, and judging attacker's the success or not of launching an attack; Perhaps after defender's the defence success or not; Relevant information is presented on the game picture, makes first player not only need not disorderly touch the button the button place of also must not diverting one's attention to concentrate one's gaze in an ignorant ground; Only need this first pull bar 12 is pulled a preset distance; Can control to intuitive this first game role 116, and smoothness plays successfully, and experience the entertainment effect of recreation through the success or failure of first game role, 116 attacking and defendings performance; Only; Aforesaid flow process only is an implementing procedure figure of the present invention, and part steps is not wherein exceeded with person described in this enforcement when changing according to dealer's demand; In addition; In the present embodiment, this CPU 111 still can be in this one first scheduled period of timing unit timing, and the information of informing of promptly sending is given this display unit 113; So; This display unit 113 can show one and inform state on game picture, for example: flash the cresset of countdowning, can learn to the opportunity of pulling pull bar for the player.
Hold the above; In the present embodiment; When this timing unit in one first scheduled period of 114 timing; And this CPU 111 does not receive under the situation of this first pull bar information and the second pull bar information that this CPU 111 can directly be set at the attacker with this first game role 116, and this second game role 117 is set at the defender; Yet, execute in the work actual, this CPU 111 still can be at random with this two game role 116,117 wherein one be set at the attacker, and another game role is set at the defender, to proceed the flow process of playing; In addition, picked up counting before first scheduled period at this timing unit 114, this CPU 111 still can continue to judge whether to receive pull bar information; And under the situation of receiving pull bar information, judge whether pull bar information is this first pull bar information, if; Get into step (214); This CPU 111 can will be set at the defender corresponding to first game role 116 of the first pull bar information, and this second game role 117 is set at the attacker, if not; The pull bar information of representing this CPU 111 to receive is this second pull bar information; And getting into step (203), this CPU 111 can will be set at the defender corresponding to second game role 117 of the second pull bar information, and this second game role 117 is set at the attacker; Through aforementioned flow process; This CPU 111 can promptly be pulled a preset distance (meaning is promptly pulled pull bar too early) with pull bar through continuing to judge whether to receive pull bar information, judge rapidly whether have the player to pick up counting before first scheduled period at this timing unit 114; And according to this game role that this player controlled is set at the defender; Because another player does not pull its pull bar too early, therefore can be set to the attacker through the game role of self controlling and get the mastery, so can increase the stimulation enjoyment of recreation; Make players concentrate in recreation more absorbedly, obtain preferable recreation achievement through pulling pull bar on time.
See also Fig. 2 and shown in Figure 5 again; When this CPU 111 after showing this attacker (first game role 116) information of successful of launching an attack on the game picture of this display unit 113; This CPU 111 promptly can add up to demonstrate on the game picture of this display unit 113 number of times of this attacker (first game role 116) information of successful of launching an attack; And reach a predetermined quantity (as: 3 times) at the demonstration cumulative number of this attacker (first game role 116) information of successful of launching an attack, and in this timing unit the 3rd scheduled period of 114 timing 1 (as; Show on the game picture of this display unit 113 after the information of successful of launching an attack in 3 seconds) situation under; If this CPU 111 is received this first pull bar information; This CPU 111 promptly can be like Fig. 2 and shown in Figure 7; Show that on the game picture of this display unit 113 this attacker (first game role 116) promotes the information of grade; Meaning promptly, after this attacker (first game role 116) promotes grade, its performed corresponding to first action message first kind launch an attack action (as: strike) or corresponding to the power grade of second kind of action (as: shooting) of launching an attack of second action message also will with lifting; To carry out this first kind launch an attack action (as: strike) or second kind of action (as: shooting) of launching an attack once more this attacker (first game role 116); And under this attacker (first game role 116) case of successful of launching an attack, make this first player higher recreation achievement of success that can obtain smoothly more last time to launch an attack, so can increase the stimulation enjoyment of recreation; Make the phychology that can see through competition between first and second player, experience the entertainment effect of recreation more consumingly.
Can know in sum; With first player is example; Because this first player must can start the attack or the defence of this first game role 116 through this first pull bar 12 is pulled a preset distance, easy false touch button in the time of therefore avoiding on the traditional game board, playing; And can't obtain the problem of higher recreation achievement; And because method of the present invention supplies this first player to control the recreation flow process through what pull that these first pull bar, 12 to one preset distances come intuitive, make this first player's sight need not leave the display unit 113 of this board body 11, promptly sustainable plays; Therefore can significantly promote consistency and the fluency that recreation is carried out, and then increase the excitement of playing of this first player recreation.So; Method of the present invention can be applied on the present existing computer hardware, reduces the dealer and changes the cost of hardware, and the game environment of the intimate and hommization of one of player can be provided; Effectively consolidate the loyalty of player, and then can keep dealer's the market competitiveness recreation.
Press, the used vocabulary of embodiments of the invention only supplies the usefulness of narration, should not be regarded as restriction of the present invention, in addition; Though embodiments of the invention and graphic in, just list and lifted simple elements title and annexation, be merely convenient explanation; Let the practitioner of general masses or this skill can understand the essence and the main idea of disclosure of the present invention according to this, and be not, in reality is implemented only for being decided to be above-mentioned hardware system structure; Be familiar with this field skill personage after grasping technical characterictic of the present invention, utilize other type of play, structure, apparatus, system and method to realize, for example timing unit is integrated with CPU mutually; A plurality of timing units perhaps are set, thereby reach the object of the invention, therefore; The interest field that the present invention advocated is not limited thereto, and presses all this skill personages that is familiar with; According to the technology contents that the present invention disclosed, can think easily and equivalence change, all should belong to and not break away from protection category of the present invention.

Claims (4)

1. method of utilizing pull bar control recreation flow process; Be applied to a pull bar table of game player; This pull bar table of game player comprises a board body, one first pull bar, one first button, one second button, one second pull bar, one the 3rd button and one the 4th button; Wherein this board body is provided with a CPU, a storage element, a display unit and a timing unit; This CPU is electrically connected to this storage element, display unit and timing unit respectively, and this storage element is installed a Games Software, and this CPU can be carried out this Games Software; And on this display unit, show game picture; This first pull bar, first button and second button are electrically connected with this CPU respectively mutually, and the information that is produced all corresponds to one first game role in this Games Software, and this first pull bar can pulled the one first pull bar information that produces under the situation of a preset distance; This first button and second button can produce one first action message and one second action message respectively under situation about being pressed; This second pull bar, the 3rd button and the 4th button are electrically connected with this CPU respectively mutually, and the information that is produced all corresponds to one second game role in this Games Software, and this second pull bar can pulled the one second pull bar information that produces under the situation of a preset distance; The 3rd button and the 4th button can produce one the 3rd action message and one the 4th action message respectively under situation about being pressed; This method makes this CPU carry out this Games Software, and after showing game picture on this display unit, carries out the following step:
Start this timing unit and carry out timing;
In this one first scheduled period of timing unit timing, judge whether to receive earlier this first pull bar information or the second pull bar information;
Judging under the situation of receiving this first pull bar information earlier, this first game role is set at the attacker, and this second game role is set at the defender;
In this one second scheduled period of timing unit timing, judge whether to receive this first action message or second action message;
Judging under the situation of receiving this first action message, making this attacker carry out one first kind of action of launching an attack, and judge whether to receive the 3rd action message; And
Judging under the situation of receiving the 3rd action message, making this defender carry out one first kind of defence action, and showing that on this game picture launch an attack failure or this defender of this attacker defends information of successful; Or judging under the situation of not receiving the 3rd action message, show that on this game picture launch an attack success or this defender of this attacker defends the information of failing.
2. the method for claim 1 wherein still comprises the following steps:
In this 3rd scheduled period of timing unit timing 1, judge whether to receive this first pull bar information or the second pull bar information; And
Judging under the situation of receiving this first pull bar information; Show that on this game picture this first game role promotes the information of grade; Or judging under the situation of receiving this second pull bar information, show that on this game picture this second game role promotes the information of grade.
3. according to claim 1 or claim 2 method, wherein this CPU is in this first scheduled period of this timing unit timing, and the information of informing that still can transmit is given this display unit.
4. method as claimed in claim 3, wherein this timing unit is with mode timing reciprocal.
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CN111803960A (en) * 2017-03-03 2020-10-23 网易(杭州)网络有限公司 Method and equipment for starting preset process

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