CN102088473A - Implementation method of multi-user mobile interaction - Google Patents
Implementation method of multi-user mobile interaction Download PDFInfo
- Publication number
- CN102088473A CN102088473A CN2010105483556A CN201010548355A CN102088473A CN 102088473 A CN102088473 A CN 102088473A CN 2010105483556 A CN2010105483556 A CN 2010105483556A CN 201010548355 A CN201010548355 A CN 201010548355A CN 102088473 A CN102088473 A CN 102088473A
- Authority
- CN
- China
- Prior art keywords
- user
- server
- virtual
- mobile
- mobile device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Landscapes
- Information Transfer Between Computers (AREA)
Abstract
The invention provides an implementation method of multi-user mobile interaction, and relates to the technical field of wireless communications. The method comprises the following steps: 1, acquiring mobile directions and physical movement information of users; 2, building a connection between a mobile equipment client-side and a system server; 3, analyzing changed position information of the multiple users, and triggering a virtual social interactive relation; and 4, judging an execution result of virtual interaction and feeding the execution result back to the users. In the implementation method, a virtual social relation is generated by real distances of real-time changes between multi-user outdoor exercises and multiple players, thus realizing virtual social interactive experiences, increasing social interaction among mobile users, and intensifying the physical interaction and social interaction effects of mobile application entertainments.
Description
Technical field
The present invention relates to the wireless communication technique field, is a kind of method of the people's of realization virtual interacting.
Background technology
Location based service be utilize orientation tool such as the GPS technology for the mobile subscriber provides information service based on spatial geographical locations, be the mobile applications that a kind of wireless location technology combines with the wireless communication networks technology.In this type of application program system, portable terminal is by embedded GPS locating module, instant geographic position data of catching the terminal use, again by built-in wireless communication networks function, this positional information is sent to service centre, provides the mobile information service relevant in real time according to terminal use's spatial geographical locations with this positional information by service centre.The service of present this position-based information has been penetrated into industry service fields such as medical aid, auto navigation, intelligent transportation, tourism inquiry, regional advertisement, bank finance, personal security, logistics management; Particularly in recreation and public entertainment field, also development is very fast in recent years in the location recreation.The operating mechanism of some location games system is subjected to the restriction of special time, and some then can interiorly at any time start recreation; The function of some system is subjected to the restriction in geographical position, and some then can allow the player to play whenever and wherever possible.
The implementation the most close with the present invention is " virtual objects " patented invention, international patent is WO2004/109321A1, the domestic patent No. is 200480015330.2, is a technical patent of openly being applied in China in 2006 by U.S. Motorola Inc..This patent disclosure " a kind of system and method for special characteristics of the electronic game that is used to enable on the mobile device and is played.Mobile device receives GPS information with definite its position, and sends positional information to server.Server use location information changes the electronic game on the mobile device ".
This technology has utilized the residing physical location of player to change the electronic game content that influences on the mobile terminal device.Concrete grammar is to install to start on wireless device to carry out client gaming program, by wireless communication networks positional information is real-time transmitted to server, server is from wireless device receiving equipment position, and at least one preposition in this position and the database compared, when wireless device is in the scope of certain appointed place, just send and enable signal to wireless device, games will be opened some special characteristics automatically.This step continues to carry out when the user carries out games, and promptly server is in monitoring mode all the time.Wireless device continues to calculate the physical location of himself from the gps system received signal, and sends the input information of user's operation and positional information constantly to server, and receives the information on services that upgrades from server, finishes this games up to the user.This technical method can be used for physical location by the user to be influenced the software document that the user using and improves user interactive experience.
More than this basis to the perception of user's actual physical location and the technology of real-time update application content has been applied in some location games system.Such as Japanese commercial game " Mogi " is that a many people locate recreation.Games system is based on the framework of cell-phone customer terminal and game server, server is distributed on virtual objects on each corner, Tokyo city or the street in a certain amount of time and place, players need be utilized the mobile phone of supporting the GPS location technology, at these virtual objects of city ferret about.The device of system's self-sufficiency is embodied in the real-time geographic position of server according to each player, and their position on the game virtual map upgrades in time; When mobile phone that certain player carries the running game program entered in the preset range in a certain precalculated position, server will send the message that the player obtains virtual objects, and revises the characteristic information of this player in the games simultaneously simultaneously.
In these Location based service or game process, the geographical position that unique user can change himself wittingly influences the execution content or the operation result of application program.But all these realize that all there is certain limitation to some extent in the technical method of running fix application service, is summarized as following 4 points:
(1) though some system can upgrade application message and content according to user's physical location, can't provide or upgrade many people's social interactive function according to the variation of multi-user's physical location.Though some system can utilize user's physical location to influence interaction between the user, often can only can't realize social interactive relation truly based on two people's action behavior based on the motion of many people entity.
(2) some system allows the multi-user to carry out virtual interacting in the executive utility process.But this interactive relation does not combine with programmed logic mechanism just based on the friend-making chat instrument.Therefore the virtual society between the user is only limited to note or dialogue alternately, just as the expanding system of application program, can't directly influence the operation result of game logic program.
(3) some movable positioning system supports that many people are mutual, but this interactive relation is often based on official website or virtual community, the user outside application program is carried out, can carry out exchanging on the line with other users or line under directly meet.Therefore this many people interactive experience and application program are nonsynchronous, are not that real many people move interactive mode.
(4) a lot of systems do not possess the method for explicit user virtual location in application program.Server or can only describe user's self positional information by sending abstract word message, perhaps show relative position between each user by simple map grid, also do not possess with the corresponding electronic chart in real world street on show the method for each user movement information.
Therefore key issue is, no matter be many people running fix games system or Location based service system, in the application program implementation, does not all utilize a plurality of users' geographical location information to generate the technology of virtual society interactive relation between the user.For example application system can be utilized the different information interchange mode of each mobile device according to user's real-time geographic change in location, and the function of real-time, interactive is provided to a plurality of users.This technology is if be applied to recreation mechanism, can be set at when the actual range between any two mobile devices reaches in the certain limit, system can generate certain virtual society interactive relation automatically, and act on application program for mobile terminal, thereby influence terminal use's physical behavio(u)r or virtual state.Also can realize this application system at present, also not have to generate according to user's physical motion information separately the technology of many people virtual interacting experience content without any a kind of technology.If a Location based service or entertainment systems will be realized truly many people interactive function and location service function, just need utilize locating information that the user changes at any time as the instrument that triggers instrument mutual between the user and control service routine process.And the present invention promptly provides the technical scheme that addresses this problem.
3. summary of the invention
The present invention proposes many people and move mutual implementation method.
The invention provides the many people running fix interaction technique system of a cover realization based on GPS location technology and wireless communication networks technology.Thereby which kind of physical behavio(u)r the user carries out in which kind of place to produce the mutual effect of which kind of virtual society be the movable positioning system developer technical issues that need to address.The present invention has provided the technical scheme that addresses this problem, and can be used for designing and developing many people positioning interaction system of any form or service content for the personnel of designing and developing.
The present invention includes following steps:
1. obtain user's moving direction and physical motion information;
2. set up being connected of mobile device client and system server;
3. analyze the positional information that the multi-user changes, trigger the virtual society interactive relation;
4. judge the virtual interacting execution result, feed back to the user.
Concrete technical scheme of the present invention is finished by following steps:
1, the user logins by mobile device;
2, mobile device connects GPS (Global Position System), obtains the geographical location information of self;
3, mobile device connects network, sends geographical location information to server;
4, server obtains the geographical location information of all login users and converts the two-dimensional coordinate position to, generates corresponding electronic chart simultaneously;
5, server sends the electronic chart that shows all customer locations to the mobile device of all login users;
6, be equipped with mobile device the user and upgrade under the condition of geographical position, repeat the 2nd, 3,4,5 steps;
7, the condition that triggers the virtual interacting behavior is satisfied in the new geographical position of user, finishes interbehavior.
The condition of the described satisfied triggering virtual interacting of step 7 behavior can be that the user that moves and the distance between the interactive object user are less than the predefined distance of server.
This system has solved the identification and the seizure of user's physical motion behavior in the real world, and sets up in the virtual world technical barrier of social interactive relation between the user thus.The innovative point of present technique invention is by the technical program, and the running fix application system can utilize in real time move direct controlling application program mechanism and the dynamic real-time of user in real world to generate in the virtual interacting perhaps digital service content.And the technology of this real-time generation virtual interacting content does not rely on any predetermined program notions such as traditional artificial intelligence technology or picture static virtual object, but the user's that places one's entire reliance upon physical motion is moved and the virtual interacting behavior of triggering by user's entity separately.This also is the significant contribution of present technique invention for the many people positioning service system under application of GPS location technology and the application of wireless communication networks technology.
Since the present invention be one about in many people running fix application system according to the user separately the real-time change in geographical position set up the technology of virtual interactive relationship between the user, therefore for a many people application system, can sum up the universal method of summarizing for the individual user of N (N>2) based on two users' case study.Technical scheme described in the invention is not only limited to two users' interaction, and function of the present invention is not subjected to the illustrated technology contents and the restriction of purposes yet.This specification just is used for the particular content of detailed explanation present technique invention.
Description of drawings:
Fig. 1. many people locate the games system Organization Chart;
Fig. 2. the execution in step figure of system;
Fig. 3. the systems technology Organization Chart;
Fig. 4. the application client flow chart;
Fig. 5. client is obtained the map sequence chart according to locating information;
Fig. 6. server flow process figure.
Embodiment:
In order to explain technical scheme of the present invention better, be described in detail below in conjunction with accompanying drawing.
In this specification, " Wireless Telecom Equipment ", " wireless device ", " mobile terminal device ", " mobile device " and " mobile phone " these terms can exchange use." mobile applications ", " end application ", " service software ", " application software " also can be exchanged with " recreation " term, and they have comprised software program and the data code that can carry out and can not carry out.
Fig. 1 has described the integral body setting of present technique system.Be installed in the application software on the mobile terminal device 1, continue to receive the latitude and longitude information in this mobile device geographical position of living in from gps satellite navigation system 2 by locating module embedded in the equipment, connect by wireless transport module that is had in the equipment and the wireless communication networks base stations of closing on 3 such as wireless transmission tower, information and data are sent on the Application Logic Server 4 through the Internet; Server 4 sends to mobile terminal device 1 with the system decision-making by the Internet according to the exercise data from the multi-user.End application produces the virtual interacting behavior according to lastest imformation of being fed back and data, acts on the terminal use.
Below be that example describes just with two user P1 and P2, two employed mobile terminal devices of user are respectively M1 and M2, two residing actual geographical position of user are respectively L1 and L2, two interbehaviors that the player produced are respectively I1 and I2.
Precondition is on each user's the wireless telecommunications system client application to be housed all, and set up the application network server (Web server) that directly to visit from the Internet at least, be used for receiving the information of client, and can send information to all clients.
When the user held the client application startup on the wireless telecommunications system and carries out, P1 entered place L1, and P2 also enters place L2 simultaneously.From geographical attribute, the place L1 here needs the position identical or located adjacent one another with L2.
Mobile device M1 and M2 possess its communication ability, can communicate by sending binary data packets to the service equipment based on the Internet, also can communicate by using GPRS or 3G or any similar data transmission method and other mobile devices.M1 and M2 also possess the function of location simultaneously.Operate in the geographical position that the application program on M1 and the M2 equipment need be obtained this equipment in real time by the locating module in this equipment, then the positional information that the write down data communication system by this equipment is sent to Web server.
Web server and mobile client device connect, and the data that come from mobile device M1 and M2 by reception can be determined P1 at place L1, and P2 is at place L2.The Web server data of will making a strategic decision are returned M1 and M2, and two interactive functions that the user carried out not only can be provided, and the related datas such as location coordinate information in application software as each user can also be provided.
According to from data in server, the application software on mobile client real-time prompting user is automatically carried out some physical action and is realized some virtual interactive operation.Server calculates the physical distance between L1 and the L2 by analysis, when feeding back to user P1 and whether can carry out interbehavior I1 by M1, also feeds back to user P2 by M2 and whether can carry out interbehavior I2.Server also can be to the public electronic chart of each application transfer, " at the P1 of place L1 " is outputed on the display screen of terminal equipment M2 of P2, simultaneously " at the P2 of place L2 " is outputed on the display screen of terminal equipment M1 of P1.Like this, the application program on all mobile clients realizes same output result " P1 at place L1 and P2 at place L2 ".
If P1 wants virtual interacting behavior I1 is implemented on P2, must move promptly from L1 to L by himself position in real world ' 1, and then trigger action I1.M1 obtains location updating message (such as the gps data of navigation system acquisition via satellite) by locating module, sends a piece of news by radio communication function to server again, moving direction and the change in location information of notice P1.Calculate the relative distance between L ' 1 and the L2 after server receives this message, whether the virtual effect of I1 in recreation of can determining to move be successful.Whether successful server is again according to this decision, send I1 virtual interacting behavior message to the equipment M2 of P2, and the while also sends the message of similar content to the equipment M1 of P1.When P2 want that virtual interacting behavior I2 is implemented on masters P1, application system will be carried out same flow process.
Leave place L1 and enter one under the situation with the place (not being L ' 1) of virtual interacting behavior I1 binding at M1, mobile client program (application program of moving on M1) needs to send to server once more the variation in message informing P1 geographical position.Server is according to the more new data of running fix, physical distance between judgement P1 and P2 is not in the regional extent that the virtual interacting behavior is effectively carried out, promptly on the M1 of P1 and P2 and M2 equipment, send the lastest imformation that shows the geographical position, and forbid that P1 and P2 implement virtual interacting behavior I1 and I2 to the other side separately again.Same mode, when P2 left place L2, the equipment M2 of P2 sent message to server, thereby forbade the generation of I1 and the behavior of I2 virtual interacting.
Under some application scenarios, the characteristics that virtual interacting behavior I1 that system generates automatically and I2 have mutual conflict, can not set up simultaneously each other when carrying out.Move when making M1 meet the place condition can to carry out I1 by the position such as P1, P2 is just moving by the position and is making M2 meet the place condition can to carry out I2, the time that is I1 and I2 generation, server must determine which interbehavior can successful execution almost at synchronization.The difference of this class exclusiveness can utilize time parameter to realize, promptly when P1 by equipment M1 successful execution during virtual behavior I1, P2 must waiting n before carrying out virtual behavior I2 by equipment M2 second.The accuracy of this time parameter and system event time of origin is all decided by the developer of application system, under the situation that takes place for the I1 interbehavior and run succeeded, forbid it to be nonvolatil by what equipment M2 carried out virtual interacting behavior I2 at place L2.
If two mutual technical schemes of user's running fix of above-mentioned described realization are expanded to a plurality of users, can consider to have n user P1, P2 ..., Pn.Each user Pi is furnished with a mobile terminal device Mi, requires this equipment not only to have positioning function but also possess the network function of realizing the binary data transmission.
The application system development personnel can design n dynamically place L1, L2 ..., Ln.Each dynamic place Li all with virtual interacting behavior Ii binding (i ∈ 1, n]).This arbitrary locality Li that dynamically puts in the set can be occupied by arbitrary equipment Mi, and user Pi can utilize Mi to occupying other L1, L2 ..., arbitrary user in Ln place carries out virtual interacting behavior Ii.
Server provides executable interbehavior Ii by the display interface that Mi goes up the terminal application software of operation to Pi; Client-side program is made a strategic decision by the execution that user interface obtains Pi, utilizes the wireless communication system among the terminal equipment Mi to give server with this message feedback again.
After server receives this message, judge whether successful execution of Ii according to information such as relative distances between the collected dynamic place of each user of system, and notice all player P ' 1 of influenced by the Ii execution result,, P ' m, wherein [P ' 1, P ' m] be [P1, Pn] (subclass of m<n).Server sends two classes notice, and a class is the updating message that sends Ii to the Mi equipment of behavior promoter Pi, and a class is that the mobile device M ' i (i ∈ [M ' 1, M ' m]) to other player P ' i sends the corresponding results messages of execution Ii.
Fig. 2 has illustrated the concrete steps of the technical program.For convenience of description, we are called the masters of enforcement behavior with P1, P2 are called the passive side of the behavior of acceptance.This illustrated precondition is that game logic web startup of server and operation are normal, and masters and passive side's logging in game enter game state.
Step 1: be installed in the client application software on masters and passive side's mobile terminal device M1, the M2, by embedded locating module in this equipment of routine call, reception comes from the gps data of GPS (Global Position System), and determine the geographical position longitude and latitude of equipment thus, it is the geographical coordinate (longitude, dimension) of M1 and M2.
Step 2: client application software is by the wireless communication module among routine call mobile device M1, the M2, and the positional information (geographical coordinate of M1 and M2 (longitude, dimension)) of equipment is sent to game logic web server by the Internet.
Step 3:Web server by utilizing coordinates transformation method obtains two-dimensional coordinate (xi, yi), send electronic chart and show masters and the particular location of passive side on map to mobile device M1 and M2 by the Internet, the dynamic place Li that each two-dimensional coordinate corresponding with service device can be discerned, L1..Lm.
Step 4: masters is seen the passive side by the electronic chart on the terminal equipment M1, initiatively carries out physical displacement, and promptly M1 enters place L ' 1 from place L1, thereby near the passive side.
Step 5: client application software is embedded locating module among the invocation facility M1 once more, receives to come from the gps data that GPS (Global Position System) is upgraded, the i.e. new geographical coordinate of M1 (longitude, dimension).
Step 6: equipment M1 sends to the web server in real time with new longitude and latitude coordinate, and server determines that through the two-dimensional transformations algorithm geographical position of masters is updated to L ' 1.
Step 7: server carries out the system decision-making, sends message trigger virtual interacting behavior Ii to client M1.
Step 8: whether check Ii successful execution.
The passive side sees the masters forward by the electronic chart on the terminal equipment M2, and it is close, and two kinds of results are arranged:
The passive side carries out physical displacement equally, causes virtual interacting behavior Ii to carry out failure, and server sends failure information to client M1, and masters is apprised of the execution failure of Ii.
The passive side does not carry out physical displacement, promptly remain in original position range, cause virtual interacting behavior Ii to run succeeded, server is to the message of client M1 and the relevant Ii success of M2 (mobile terminal device that influenced by Ii) transmission, and masters and passive side are apprised of Ii and run succeeded.
Fig. 2. the execution in step figure of system, showed how this system carries out the step of above a series of orders.By the unique control of user be the actual displacement of himself, promptly the 4th the step: masters moves on to place L ' 1 from place L1.
4. application example
Technical scheme provided by the invention can be used to realize any based on many people mutual Location based service or public recreation system.Such as utilizing present technique to realize the augmented reality version of Chinese traditional go, promptly traditional Chinese weiqi is changed over outdoor public's recreation.Entire city becomes game board, and the player is exactly the go chess piece, and game paddle is exactly player's a mobile phone.The player is divided into black and white two teams and carries out " fight ".Mission Objective promptly with the player of team cooperates, and in the time of oneself's defence, besieges and block the player of enemy team.Games system operation rule under this application scenarios just need utilize the conversion of relative distance between a plurality of players' mobile message and player to generate result of the match in real time, reaches the purpose of multiplayer, social interactive experience.To describe in detail below and how use technical scheme described in the invention and realize this embodiment.Need to prove; embodiment disclosed herein and disclosed concrete structure and function detail only are examples; not as the technology limiting condition, not in protection scope of the present invention, just as the basis of understanding technical description of the present invention and claim of the present invention.
In the example, the customer terminal equipment of games system can use the GSM/GPRS mobile phone or the third generation 3G mobile of second generation mechanics of communication specification standards.Fig. 3 has showed the application tool example of technical solution of the present invention.The embedded mobile client program of running game logic system can use the J2ME language to realize, and can utilize MIDP 2.0 to make this application program be applicable to all J2ME cell phone apparatus.The Games Software that moves on the mobile phone can use JSR179 standard (locating interface of J2ME) to provide standardized access as the locating module in the mobile phone.If this locating module is not to be built in the mobile phone hardware, but outside standalone module, mobile phone can use short distance communication technology such as bluetooth to connect with locating module hardware, and use JSR82 standard is set up data transmission interface.For this mobile device of PDA palmtop PC, that can utilize also that PDA has is similar to specific functions such as JSR75 system operation.The employed http protocol of mobile phone terminal routine access game logic web server also can use J2ME to realize.
Game logic web server can use the Tomcat application server, so that the system development personnel use Java language to develop and load themselves application program (Servlet, the java application of server end).This Servlet can use XML configuration file assurance application program normally to move.User profile and log-on message can be stored in the MySQL database, and game logic web server just can use JDBC (connection of Java database) and C3PO (connection pool technology) to visit, upgrade or revise these data from Servlet like this.
Fig. 4 is the flow chart of mobile phone client terminal.In step 401, arbitrary player starts after the Games Software Applet on the mobile phone, selects to begin recreation, and cell phone apparatus sends the client recreation by the Internet and " begins request " to game logic web server.Mobile phone A pplet receives game data and user profile in step 402,403,404,408 from server, and the display result on mobile phone screen of upgrading in time.
Games Software Applet on the mobile phone is in the monitoring state always, but that is to say step 407 repetitive cycling, cell phone apparatus repeated to send the information that the geographical position changes to server in per 1 to 3 second, server is according to all players' that collect from each mobile phone terminal equipment positional information, execution graph 5 described sequence responses send to public chessboard (electronic chart) and the occupied coordinate position of each virtual scapegoat on each player's the cell phone apparatus.Pass through mobile phone screen, the player not only can see the position of virtual scapegoat on game board of oneself, also can see the virtual scapegoat's of other players position, and according to the real-time change situation of each player's virtual location on the map, adjust the physical motion circuit of self, change tactics of the game, carry out " jointly attack " or " defence ".
In step 408, mobile phone terminal Applet application program and server carry out communication, show recreation at mobile phone terminal, Fig. 5 describes a mobile client in detail and how to realize according to the longitude and latitude of its geographic location sequence to the request of server access electronic chart.The Applet application program is started and execution (step 501) by the user, the user carries out actual geographical displacement, the Applet application program is to the GPS of the cell phone apparatus module request of sending (step 502 and 503), and this module is returned the actual geographical location information (step 504) of cell phone apparatus.The 502-504 step is asynchronous recurrent state, continuous updating user's geographical position.Run on the customer end A pplet application program on the cell phone apparatus, utilize the Internet to send a such map requests (step 506 and 507) to the game logic Web server, server can return the pairing cartographic information in this area (step 508 and 509), and send to client application (step 510) on the mobile device, server is in the monitoring state all the time, and the 506-510 step that regularly circulates is to reply the such map requests (step 511) of client.
In step 414, the player finishes or interrupts recreation, sends " ending request " to server, and game information and user's last information all can be stored on the server so that next user extracts.
Fig. 6 is the flow chart that is used for game logic server.Carry out 603 to 610 step by server, virtual with it scapegoat of physics mobile message that can realize each player is in the corresponding purpose of game board top offset.In step 611, server obtains the new geographical position of cell phone apparatus from the user.In step 612, whether check three players on the same group and the actual physics distance between the hostile player reach the condition of server reservation simultaneously, such as in 20 meters scopes, just whether server check satisfies the game rule defined terms, if condition satisfies, just enable the game logic rule automatically and check whether successful execution (step 613) of virtual interacting behavior.At last in step 614 to affected subscriber equipment output operation result, such as, subtracted branch by that player of three players " besieging ", the also corresponding branch that subtracts of forming a team of his representative, and three players bonus point separately, the also corresponding bonus point of forming a team of their representative.So just reached the purpose that the body kinematics that utilizes a plurality of player's reality generates virtual interaction relationships such as competition or cooperation.In step 615, server is according to from the input information of client, whether checks Exit Game, if the request of customer in response end is preserved game data and user profile in step 617, so that next user extracts use.
Effect, realize purpose
Emphasis of the present invention provide a kind of based on the user separately geographical location information change and trigger the technology of virtual society interactive relation.Technical scheme of the present invention has realized utilizing many people mobile application system and location technology to provide purpose with the completely different experience of Location based service in the past for the multi-user, and promptly the actual motion information according to each user generates the purpose that perhaps triggers the development of virtual society relation in the digital service automatically.
The present invention can be used for realizing personalized more Location based service or moving game experience.Current many people movable positioning system also never has to the user provides the technology of coming its social relationships of perception to develop by many people's entity geo-location in virtual world.At present the audient user of Location based service is in the virtual world or digitized service content that mobile device supported, unique experience just have only virtual static object or some artificial smart objects.Other users in the navigation system just are taken as in the system entity that is moving, and can't provide any social interactive function in virtual world that system provides or service content.Any many people movable positioning system is used technical scheme of the present invention, not only can improve the feeling of immersion and the confidence level of virtual world, and the user only needs a mobile device as human-computer interaction interface, move by body's natural, just can realize with (/ to) system virtualization world in mutual (/ the operation) of static pointing object, even with real world in the purpose of other user interactions.These are different with present somatic sensation television game, and the somatic sensation television game that moves based on entity is by seizure or discerns single player or a plurality of players' health original place action and the purpose that state is realized virtual entertainment or virtual interacting; And technical scheme provided by the present invention, the actual distance of real-time change generates a kind of virtual society relation between outdoor exercises by many people and a plurality of player, realized the virtual society interactive experience, increase the social interaction between the mobile subscriber, strengthened the mutual and mutual effect of society of physics of mobile application amusement.
Claims (3)
1. the people moves mutual implementation method more than one kind, it is characterized in that being finished by following steps:
(1) obtains user's moving direction and physical motion information;
(2) set up being connected of mobile device client and system server;
(3) analyze the positional information that the multi-user changes, trigger the virtual society interactive relation;
(4) judge the virtual interacting execution result, feed back to the user.
2. implementation method according to claim 1 is characterized in that being finished by following steps:
(1) user logins by mobile device;
(2) mobile device connects GPS (Global Position System), obtains the geographical location information of self;
(3) mobile device connects network, sends geographical location information to server;
(4) server obtains the geographical location information of all login users and converts the two-dimensional coordinate position to, generates corresponding electronic chart simultaneously;
(5) server sends the electronic chart that shows all customer locations to the mobile device of all login users;
(6) be equipped with mobile device the user and upgrade under the condition of geographical position repetition (2), (3), (4), (5) step;
(7) condition that triggers the virtual interacting behavior is satisfied in the new geographical position of user, finishes interbehavior.
3. implementation method according to claim 2 is characterized in that: the condition that satisfy to trigger the virtual interacting behavior is that the user that moves and the distance between the interactive object user are less than the predefined distance of server.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010105483556A CN102088473A (en) | 2010-11-18 | 2010-11-18 | Implementation method of multi-user mobile interaction |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN2010105483556A CN102088473A (en) | 2010-11-18 | 2010-11-18 | Implementation method of multi-user mobile interaction |
Publications (1)
Publication Number | Publication Date |
---|---|
CN102088473A true CN102088473A (en) | 2011-06-08 |
Family
ID=44100085
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2010105483556A Pending CN102088473A (en) | 2010-11-18 | 2010-11-18 | Implementation method of multi-user mobile interaction |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN102088473A (en) |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103116451A (en) * | 2013-01-25 | 2013-05-22 | 腾讯科技(深圳)有限公司 | Virtual character interactive method, device and system of intelligent terminal |
CN103327099A (en) * | 2013-06-21 | 2013-09-25 | 刘宇 | Social interaction equipment based on network and manipulation method thereof |
CN103516768A (en) * | 2012-06-27 | 2014-01-15 | 广达电脑股份有限公司 | interactive system |
CN104601710A (en) * | 2015-01-27 | 2015-05-06 | 趣动信息科技(苏州)有限公司 | Virtual field sport broadcast method based on mobile intelligent terminal |
CN104994125A (en) * | 2015-05-14 | 2015-10-21 | 小米科技有限责任公司 | Information sending method and device and information displaying method and device |
CN106096001A (en) * | 2011-06-13 | 2016-11-09 | 索尼公司 | Information processor, information processing method and computer program |
CN106125903A (en) * | 2016-04-24 | 2016-11-16 | 林云帆 | Many people interactive system and method |
CN107077575A (en) * | 2014-10-23 | 2017-08-18 | 诺基亚技术有限公司 | Method and apparatus for providing privacy policy generation based on behavioral data in game |
CN110568927A (en) * | 2019-08-30 | 2019-12-13 | 深圳市商汤科技有限公司 | Augmented reality information interaction method and device, electronic equipment and storage medium |
CN112950711A (en) * | 2021-02-25 | 2021-06-11 | 深圳市慧鲤科技有限公司 | Object control method and device, electronic equipment and storage medium |
CN114489326A (en) * | 2021-12-30 | 2022-05-13 | 南京七奇智能科技有限公司 | Crowd-oriented gesture control device and method driven by virtual human interaction attention |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060010256A1 (en) * | 2002-09-28 | 2006-01-12 | Koninklijke Philips Electronics N.V. | Data processing system and method of operation |
CN1798984A (en) * | 2003-06-05 | 2006-07-05 | 摩托罗拉公司 | Virtual objects |
CN101841910A (en) * | 2010-02-26 | 2010-09-22 | 中国联合网络通信集团有限公司 | Positioning method and system as well as server |
-
2010
- 2010-11-18 CN CN2010105483556A patent/CN102088473A/en active Pending
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060010256A1 (en) * | 2002-09-28 | 2006-01-12 | Koninklijke Philips Electronics N.V. | Data processing system and method of operation |
CN1798984A (en) * | 2003-06-05 | 2006-07-05 | 摩托罗拉公司 | Virtual objects |
CN101841910A (en) * | 2010-02-26 | 2010-09-22 | 中国联合网络通信集团有限公司 | Positioning method and system as well as server |
Cited By (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106096001A (en) * | 2011-06-13 | 2016-11-09 | 索尼公司 | Information processor, information processing method and computer program |
CN103516768A (en) * | 2012-06-27 | 2014-01-15 | 广达电脑股份有限公司 | interactive system |
CN103116451A (en) * | 2013-01-25 | 2013-05-22 | 腾讯科技(深圳)有限公司 | Virtual character interactive method, device and system of intelligent terminal |
CN103116451B (en) * | 2013-01-25 | 2018-10-26 | 腾讯科技(深圳)有限公司 | A kind of virtual character interactive of intelligent terminal, device and system |
CN103327099A (en) * | 2013-06-21 | 2013-09-25 | 刘宇 | Social interaction equipment based on network and manipulation method thereof |
WO2014201591A1 (en) * | 2013-06-21 | 2014-12-24 | Liu Yu | Network-based social interaction device and operation method therefor |
CN103327099B (en) * | 2013-06-21 | 2019-06-21 | 刘宇 | A kind of network-based social interaction equipment and its control method |
CN107077575A (en) * | 2014-10-23 | 2017-08-18 | 诺基亚技术有限公司 | Method and apparatus for providing privacy policy generation based on behavioral data in game |
CN104601710B (en) * | 2015-01-27 | 2018-01-02 | 趣动信息科技(苏州)有限公司 | Virtual track events broadcasting method based on mobile intelligent terminal |
CN104601710A (en) * | 2015-01-27 | 2015-05-06 | 趣动信息科技(苏州)有限公司 | Virtual field sport broadcast method based on mobile intelligent terminal |
CN104994125A (en) * | 2015-05-14 | 2015-10-21 | 小米科技有限责任公司 | Information sending method and device and information displaying method and device |
CN104994125B (en) * | 2015-05-14 | 2019-03-08 | 小米科技有限责任公司 | Method for sending information, information display method and device |
CN106125903A (en) * | 2016-04-24 | 2016-11-16 | 林云帆 | Many people interactive system and method |
CN106125903B (en) * | 2016-04-24 | 2021-11-16 | 林云帆 | Multi-person interaction system and method |
CN110568927A (en) * | 2019-08-30 | 2019-12-13 | 深圳市商汤科技有限公司 | Augmented reality information interaction method and device, electronic equipment and storage medium |
CN112950711A (en) * | 2021-02-25 | 2021-06-11 | 深圳市慧鲤科技有限公司 | Object control method and device, electronic equipment and storage medium |
CN112950711B (en) * | 2021-02-25 | 2024-08-09 | 深圳市慧鲤科技有限公司 | Object control method and device, electronic equipment and storage medium |
CN114489326A (en) * | 2021-12-30 | 2022-05-13 | 南京七奇智能科技有限公司 | Crowd-oriented gesture control device and method driven by virtual human interaction attention |
CN114489326B (en) * | 2021-12-30 | 2023-12-15 | 南京七奇智能科技有限公司 | Crowd-oriented virtual human interaction attention driven gesture control device and method |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN102088473A (en) | Implementation method of multi-user mobile interaction | |
US10798155B2 (en) | Interactive method, user terminal, server and system, computer storage medium | |
US8675017B2 (en) | Real world gaming framework | |
US20200324196A1 (en) | Input interface system and location-based game system | |
KR20200029534A (en) | Verifying the player's real-world location using activities in a parallel reality game | |
CN111221416B (en) | Virtual prop distribution method, server and terminal equipment | |
CN103929412B (en) | Method for constructing interactive situation in network environment | |
US20130111367A1 (en) | Virtual world-based virtual object identification system supporting method and system supporting the same | |
Segatto et al. | Mobio threat: A mobile game based on the integration of wireless technologies | |
CN102750335A (en) | Position-based information sharing system and implementation method thereof | |
KR101045989B1 (en) | System for realizing online/offline pervasive game | |
Lonthoff et al. | Mobile location-based gaming as driver for location-based services (LBS)-exemplified by mobile hunters | |
CN114733209A (en) | City pool upgrading method, device, equipment and storage medium in game scene | |
JP6778344B1 (en) | User participation type game system | |
Klein et al. | Social acceptance and usage experiences from a mobile location-aware service environment | |
Östman | A study of Location-Based Services including design and implementation of an enhanced Friend Finder Client with mapping capabilities | |
CN109621399A (en) | Orientation based on cultural heritage region is looked for something game implementation method and storage medium | |
Jeong et al. | A real-time location-based SNS smartphone application for the disabled population | |
Tarumi et al. | Design and evaluation of a location-based virtual city system for mobile phones | |
US20020082936A1 (en) | Simulated speed-of-light delay for recreational benefit applications | |
KR20140147316A (en) | Virtual fence service system, method and apparatus for setting dynamic virtual fence in the system | |
Zhao et al. | Research on the Development of Convoy Mobile App | |
CN114840795A (en) | Resource pushing method, device, equipment and storage medium | |
KR20230161280A (en) | Automatic game execution system, method and program through user authentication | |
CN114187025A (en) | Data processing method and device, electronic equipment and computer storage medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
C02 | Deemed withdrawal of patent application after publication (patent law 2001) | ||
WD01 | Invention patent application deemed withdrawn after publication |
Application publication date: 20110608 |