CN101983093A - Input device, input method, information recording medium, and program - Google Patents

Input device, input method, information recording medium, and program Download PDF

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Publication number
CN101983093A
CN101983093A CN2009801122022A CN200980112202A CN101983093A CN 101983093 A CN101983093 A CN 101983093A CN 2009801122022 A CN2009801122022 A CN 2009801122022A CN 200980112202 A CN200980112202 A CN 200980112202A CN 101983093 A CN101983093 A CN 101983093A
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CN
China
Prior art keywords
animation
role
begin
selection
play
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Granted
Application number
CN2009801122022A
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Chinese (zh)
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CN101983093B (en
Inventor
浅见祐一
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN101983093A publication Critical patent/CN101983093A/en
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    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics

Abstract

Unselected animations, selected animations, and pose animations are correlated with characters. A display part (202) repeatedly displays the unselected animations for the characters corresponding to the background music on a selected screen. When a receiving part (201) receives an input instructing that selection of a character displayed on the selection screen, the display part (202) plays back a pose animation until the best timing is found. Until the player is notified, however, that a selection instruction has been received, the selected animation is played back repeatedly with the background music. After completion of playback of the pose animation, an output part (203) outputs the fact that a character has been selected.

Description

Input unit, input method, information recording carrier and program
Technical field
Show role and input unit, input method, information recording carrier and the program of notifying the player to select role's the meaning with appearance attractive in appearance when the present invention relates to be suitable for the player and having selected the role.
Background technology
In the past, proposed in a plurality of roles to select oneself to want the recreation that the role that operates plays.This technology for example has been disclosed in the following patent documentation 1.
In patent documentation 1, in the disclosed tennis game, allow the player select any role.The role is based on player's operation control and the game data imported is taken action.In addition, under the fight pattern, other player also selects the role to fight and plays.
Be typically, select under role's the situation player as described above, the role is presented at selection in order with on the picture.Then, the player selects the role at the moment operation control that the role who likes shows.Perhaps, a plurality of roles are simultaneously displayed on the picture of selecting usefulness, and player's operation control is selected desirable role.
In addition, when the role goes out unique skill, also can play expression sometimes and prepare the action of this unique skill and go out the animation of unique skill action.The action that goes out this unique skill also can be called " decision posture ", is equivalent to the attitude among the kabuki.
Patent documentation 1:JP speciallys permit communique No. 3560956
Also want to allow this role depend on the requirement of deciding posture when therefore, having the selection role.
On the other hand, more attractive in appearance for the role is shown, as a rule, make warming-up exercise and depend on that it is better deciding posture afterwards.
Have again, be presented on the picture or a plurality of player selects under role's the situation, want to make posture to show and to become more attractive in appearance requirement also relatively stronger the back synchronously a plurality of roles.
Summary of the invention
The present invention makes in order to solve the above problems, its purpose is, a kind of input unit, input method, information recording carrier and program that is suitable for when the player selects the role showing the role with appearance attractive in appearance and the selecteed meaning of role is notified to the player is provided.
In order to achieve the above object, the input unit that relates to of first viewpoint of the present invention is to allow the player determine whether to be chosen in the input unit that shows the role of animation on the picture.This picture is, for example, selects to carry out the selection picture that the role selects, and show role's animation one by one in the recreation of the mode that the role plays the player.If the player likes the role in the shown display frame, then select indication, if dislike, then input shows the indication of selecting picture, this selects the next role's of screen displayed picture.
At this, animation of this role and expression this role non-selected meaning (below, be called " non-selected animation ") and expression have determined that the animation (below, be called " attitude animation ") of this role's of selection the meaning is corresponding.
According to the situation of accepting of the selection indication input of being undertaken by the portion of accepting described later, role's not selected animation, any animation in the attitude animation are presented to be selected in the picture.
Input unit possesses the portion of accepting, display part, efferent.
At this, the portion that accepts receives the selection indication input that this role's the meaning is selected in expression from this player.That is, operation control waits to import and selects indication if the player likes being shown in the role that selects picture, and then the portion of accepting receives the selecteed meaning of this shown role of expression.
In addition, display part will represent that this role's animation is shown on the picture, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation.
That is, non-selected animation, attitude animation are assigned the moment that can begin to play respectively.And, as mentioned above,, play any in non-selected animation, the attitude animation according to the situation of accepting of selecting the indication input.
That is, display part is till receiving selection indication input, and repeat playing is represented the non-selected animation of non-selected state in selecting picture.Then, when having selection indication input, show that the role determines the attitude animation of posture.Wherein, only all animations all arrive distribute to separately begin to play under constantly the situation, just begin broadcast.
Efferent, when the broadcast of this attitude animation finished, the output expression had determined to select this role's the meaning.That is, when the broadcast of attitude animation finished when receiving selection indication input, the meaning that the broadcast of role's attitude animation finishes was represented in efferent output, meanwhile the selecteed meaning of output this role of expression.This output for example becomes the input of game device etc., and game device utilizes selected role to provide recreation etc. to the player.
According to this input unit, by being set, each animation of expression role can begin to play constantly, and can be engraved in can begin to play the time and select to show on the picture and cooperating bat to take to determine the role's of posture animation according to this.If cooperate to select the begun broadcast moment of each animations of decision such as beat, trifle of the background music of picture, then can realize cooperating the beat of this background music and the role that moves.Therefore, when the player has selected the role, show the role, can notify expression to carry out the meaning of role's selection to the player with appearance attractive in appearance.
In addition, display part (c) when each arrival can begin to play the moment of this non-selected animation, begins the broadcast of this non-selected animation, till arrival can begin to play the moment of this attitude animation after receiving this selection indication input.
In the attitude animation, determine posture in order to make the role, be typically the reproduction time that possesses length to a certain degree.Be typically and be equivalent to reproduction time length or more than it owing to can begin to play interval constantly, therefore, exist till the player imports begun the broadcasts moment of selecting to be indicated to next attitude action and separate spaced situation.Thus, during this period, when each arrival can begin to play the moment of this non-selected animation, also can continue to play non-selected animation.
In addition, this role is also corresponding with the animation of the expression meaning of this role in selection (below, be called " animation in the selection),
Above-mentioned display part also can (c ') after receiving this selection indication input, when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, up to arrive can begin to play the moment of this attitude animation till.
As mentioned above, exist from the player import select to be indicated to next attitude action begin to play constantly till the situation of devices spaced apart.At this moment, produce the uneasiness of whether not receiving indication input, but also can prepare to possess than animation in short reproduction time length of attitude animation and the broadcast start time selection at interval, that be different from non-selected animation in order to prevent the player.And, animation during display part also can repeat to show till the broadcast of beginning attitude animation and select.Therefore, in this case, at first show non-selected animation, when having selection indication input, determine the order of the attitude animation of posture to show according to animation in selecting and role.
In addition, display part shows a plurality of roles' animation on this picture, and each of these a plurality of roles also can be corresponding with animation in non-selected animation, the selection and attitude animation.That is also can not be role one by one, but a plurality of role be presented at and select in the picture.Then, the player also can select oneself to want the role that plays from a plurality of roles.
In addition,, have animation and attitude animation in non-selected animation, the selection, and the reception condition that these animations are imported according to the selection indication of accepting portion shows animation at a plurality of roles each.
In addition, the portion of accepting also can receive which the meaning expression pay close attention to from these a plurality of roles concern indication input.That is, select in the picture because a plurality of roles are presented at, therefore, player's operation control before indication is selected in input waits imports the concern indication input of paying close attention to which role.The portion that accepts is when receiving this concern indication input, and for example according to paying close attention to the indication input, cursor moves on the role who is paid close attention to.
In addition, display part (d) after receiving the concern indication input of paying close attention to this role, when each arrival can begin to play the moment of animation in this selection, begins the broadcast of animation in this selection at each of this a plurality of roles; (e) after receiving the concern indication input of paying close attention to this role role in addition, when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation.
That is, when among the role is paid close attention to by paying close attention to the indication input, be repeated to play with animation in the corresponding selection of this role.Thus, feed back the current meaning of being paid close attention to of this role of expression to the player.In addition, when other role is paid close attention to, in order to feed back the situation that concern has been disengaged to the player, and repeat the broadcast of this role's non-selected animation.In addition, as mentioned above, no matter in animation, the non-selected animation which in selecting, all only constantly begin its broadcast can beginning to play.
In order to achieve the above object, the input unit that other viewpoints of the present invention relate to is to allow a plurality of players decision be chosen in which input unit among a plurality of roles that show animation on the picture, the animation of these a plurality of roles and the non-selected meaning of this role of expression (below, be called " non-selected animation "), represent the meaning of this role in selection animation (below, be called " animation in the selection ") and expression determine to have selected the animation (below, be called " attitude animation ") of this role's the meaning corresponding.
That is, this picture is for selecting picture, and is not that role but a plurality of role are presented on this selection picture one by one.And a plurality of players select oneself to want the role that plays from be shown in a plurality of roles that select on the picture.
At this, input unit possesses the portion of accepting, display part, efferent.
At this moment, accepting portion's each from these a plurality of players receives expression and selects which the selection indication input of the meaning among these a plurality of roles.That is, the player selects oneself to want the role that plays from a plurality of roles on selecting picture.
In addition, display part be for will represent that these a plurality of roles' animation is shown in the display part of picture, and this display part is at each of this a plurality of roles, (a) in moment that each arrival can begin to play this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, in the moment that each arrival can begin to play animation in this selection, begin the broadcast of animation in this selection, till the moment that begins to play that receives all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole; (c) when receiving the moment that begins to play of all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole, begin the broadcast of this attitude animation.
That is, the input unit that relates to first viewpoint of the present invention in selecting picture, shows the animation of non-selected animation for each of a plurality of roles in the same manner.And, among a plurality of roles each, when existing when selecting the indication input, according to the corresponding selection of this role in the order of animation and attitude animation show.In addition,, be assigned respectively and can begin to play constantly, only during the moment, just begin the broadcast of this animation in begun broadcasts that is distributed for all animations.
But what the input unit that relates to first viewpoint of the present invention was different is: only obtain the selection indication from all players, just begin to show the animation of attitude animation.Thus, selecteed role gets decision posture separately together.
When efferent finishes when all broadcasts of this attitude animation,, export player and the expression of having selected this role and select the fixed meaning at selected role each.Promptly, when the broadcast that receives all attitude animations of selecting indication input and selected role from all players finishes, which player efferent for example exports by to have selected which role with the meaning that the broadcast of expression role's attitude animation finishes, so that game machine etc. can utilize selecteed role to provide recreation to the player.
According to this input unit, in showing a plurality of roles' selection picture, even select a plurality of players under role's the situation, can each role is provided be single movement but cooperate the selection picture of beat synchronization action to the player.
In addition, the portion of accepting also can receive which the meaning expression pay close attention to from these a plurality of roles concern indication input.That is, select on the picture owing to a plurality of roles are presented at, therefore, the player is before indication is selected in input, and operation control etc. are imported and paid close attention to indication, so that pay close attention to some roles.The portion that accepts is when receiving this concern indication input, and according to paying close attention to the indication input, for example cursor moves on the role who is paid close attention to.
In addition, display part (d) after receiving the concern indication input of paying close attention to this role, when each arrival can begin to play the moment of animation in this selection, begins the broadcast of animation in this selection at each of this a plurality of roles; (e) after receiving the concern indication input of paying close attention to this role role in addition, when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation.
That is, when the role is paid close attention to by paying close attention to the indication input, be repeated to play with animation in the corresponding selection of this role.Thus, feed back the current meaning of being paid close attention to of this role of expression to the player.In addition, when other role is paid close attention to, in order to feed back the situation that concern has been disengaged to the player and repeat the broadcast of this role's non-selected animation.In addition, as mentioned above, no matter in animation, the non-selected animation which in selecting all only just begins its broadcast in the time can beginning to play constantly.
In addition,, also can there be the identical more than one animation of reproduction time length,, also can has the identical more than one animation of reproduction time length as animation in selecting as non-selected animation.Promptly, non-selected animation possesses a plurality of animations different content, that have identical reproduction time length, also can be by playing continuously these different a plurality of animations, form the animation of reproduction time length of the integral multiple of the reproduction time length that possesses non-selected animation.For animation in selecting also in the same manner, also can possess a plurality of animations different content, that possess identical reproduction time length.Thus, also can be by playing continuously these different a plurality of animations, form the animation of reproduction time length of the integral multiple of the reproduction time length that possesses animation in the selection.
In addition, display part, in the time of also can working as the condition that begins to play that satisfies above-mentioned non-selected animation, in the moment that each arrival can begin to play this non-selected animation, order in accordance with regulations, the broadcast of any in the animation that beginning exists as this non-selected animation, in satisfying above-mentioned selection during the condition that begins to play of animation, when each arrival can begin to play the moment of animation in this selection, order in accordance with regulations, the broadcast of any in the animation that beginning exists as animation in this selection.
That is, when satisfy non-selected animation begin to play condition the time, arrive begun the broadcasts during moment of distributing to non-selected animation each, display part begins to play any in the non-selected animation.The order of the non-selected animation that is played at this moment, is the order of predesignating.When according to the rules order is play non-selected animation continuously, play the animation (after, be called the combination of non-selected animation) of reproduction time length of the integral multiple of reproduction time length as described above with non-selected animation.
Equally, for animation in selecting, when satisfy select in animation begin to play condition the time, in each begun broadcasts constantly the time of distributing to animation in the selection, any in the display part played in order selection according to the rules in the animation of arriving.When order is according to the rules play in the selection animation continuously, with non-selected animation in the same manner, can obtain having the animation (after, be called the combination of animation in the selection) of reproduction time length of integral multiple of the reproduction time length of animation in the selection.
In addition, for the reproduction time length T of this non-selected animation, the moment that can begin to play this non-selected animation be from the stipulated standard elapsed time constantly be 0, the moment of T, 2T, 3T....
That is, the reproduction time length T of non-selected animation for example is equivalent to select the length of a beat of the background music of picture.In addition, at the reproduction time length T of each non-selected animation,, distribute the begun broadcast moment of this non-selected animation promptly at a beat of each this background music.Therefore, if begin to play this non-selected animation when the moment that each arrival can begin to play this non-selected animation, then non-selected animation is played continuously, thereby can make the beat of role's matching background music beat this performance of the bat possibility that becomes.
In addition, can begin to play the moment of animation in this selection, also can be to be any moment among T, 2T, 3T, the 4T... from the afore mentioned rules benchmark elapsed time constantly.
That is,, after the broadcast end of non-selected animation (the perhaps combination of non-selected animation), again, then disconnect just in time if the broadcast of animation is that input is selected after the indication in selecting.At this, as mentioned above, the combination of non-selected animation possesses the length of the integral multiple of reproduction time length T.Therefore, animation is that the reproduction time length time span of the integral multiple of T (under the situation of the combination of non-selected animation for) according to each non-selected animation (the perhaps combination of non-selected animation) is assigned with and can begins to play constantly in the selection.Therefore, the beginning to play constantly of animation in the selection to from the afore mentioned rules benchmark elapsed time constantly being any the moment among T, 2T, 3T, the 4T....
In addition, reproduction time length S at animation in this selection, the moment that can begin to play animation in this selection be from the stipulated standard elapsed time constantly be 0, the moment of S, 2S, 3S..., the moment that can begin to play this attitude animation is to be any moment among S, 2S, 3S, the 4S... from the stipulated standard elapsed time constantly.
That is, the reproduction time length of the combination of animation is the integral multiple of the reproduction time length of animation in selecting in the selection.If begin again after the broadcast of the broadcast of attitude animation animation (animation combination in perhaps selecting) from select finishes, then disconnect just in time.Therefore, the attitude animation is that the reproduction time length S time span of the integral multiple of S (under the situation of the combination of non-selected animation for) of animation (the perhaps combination of non-selected animation) in selecting according to each is assigned with and can begins to play constantly.Therefore, the moment that begins to play of attitude animation is for from the afore mentioned rules benchmark elapsed time constantly being any the moment among S, 2S, 3S, the 4S....
In addition, the long T of the reproduction time of this non-selected animation is consistent with the long S of reproduction time of animation in this selection, for stipulated time R, can begin to play this attitude animation for being the moment of R, 2R, 3R, 4R... from the stipulated standard elapsed time constantly, this stipulated time R can be the integral multiple of the reproduction time length S of animation during this is selected.
Promptly, under the reproduction time length T situation consistent with S, the beginning of attitude animation play constantly any for the time span of the integral multiple of reproduction time length T, and being made as this time span from the stipulated standard elapsed time constantly is the moment of R, 2R, 3R, 4R....That is R=cT=cS (c for positive integer) arbitrarily.
In addition, in order to achieve the above object, the input method that other viewpoints of the present invention relate to is to allow the player determine whether to be chosen in the input method that shows the role of animation on the picture by the input unit that possesses the portion of accepting, display part, efferent.
At this, this role and the animation (hereinafter referred to as " non-selected animation ") of expression this role non-selected meaning, the animation (hereinafter referred to as " animation in the selection ") of representing the meaning of this role in selection, expression determined to select this role's the meaning animation (hereinafter referred to as " and the attitude animation) corresponding.
In addition, accepting in the step in this input method, the portion that accepts receives the selection indication input that this role's the meaning is selected in expression from this player.
In addition, in step display, display part will represent that this role's animation is shown in picture, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication; (b) after receiving this selection indication, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till arrival can begin to play the moment of this attitude animation; (c) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation.
In addition, in the output step, when efferent finished the broadcast of this attitude animation, the output expression had determined to select this role's the meaning.
In addition, in order to achieve the above object, the input method that other viewpoints of the present invention relate to is by possessing the input unit of the portion of accepting, display part, efferent, allows a plurality of players' decisions be chosen in which input method among a plurality of roles that show animation on the picture.
At this, the animation of each of these a plurality of roles and the non-selected meaning of this role of expression (below, be called " non-selected animation "), represent the meaning of this role in selection animation (below, be called " animation in the selection ") and expression determine to have selected the animation (below, be called " attitude animation ") of this role's the meaning corresponding.
In addition, accepting in the step in this input method, the portion that accepts each from these a plurality of players receives expression and selects which the selection indication input of the meaning among these a plurality of roles.
In addition, in step display, display part will represent that these a plurality of roles' animation is shown in picture, at each of this a plurality of roles, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till the moment that begins to play that receives all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole; (c) when receiving the moment that begins to play of all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole, begin the broadcast of this attitude animation.
In addition, in the output step, when all broadcasts of this attitude animation finished, about selected role separately, efferent output had selected this role's player and expression to select the fixed meaning.
In addition, the program that other viewpoints of the present invention relate to constitutes, and computer is worked as above-mentioned input unit.
In addition, program of the present invention can be stored in the information storage medium of embodied on computer readable of CD (compact disk), floppy disk, hard disk, photomagneto disk, digital video disk (Digital Video Disk), tape, semiconductor memory etc.Said procedure is independent of the computer of this program of execution and can issues, sell by computer communication network.In addition, above-mentioned information storage medium can be independent of this computer and issues, sells.
According to the input unit that the present invention relates to, can provide to be suitable for when the player has selected the role, showing and will representing that the selecteed meaning of role is notified to player's input unit, input method, information storage medium and program with role's appearance attractive in appearance.
Description of drawings
Fig. 1 is the block diagram of the summary structure of the typical gaming device realized of the input unit that relates to of expression present embodiment;
Fig. 2 A is the figure of the example of the selection picture that provides of the input unit that relates to of expression present embodiment;
Fig. 2 B is the figure of the example of the selection picture that provides of the input unit that relates to of expression present embodiment;
Fig. 3 is the functional block diagram of the input unit that relates to of present embodiment;
Fig. 4 A is the figure of the example of the non-selected animation of expression;
Fig. 4 B is the figure of the example of animation during expression is selected;
Fig. 4 C is the figure of the example of expression attitude animation;
Fig. 5 is the flow chart that the action of the input unit that relates to of expression present embodiment is handled;
Fig. 6 is the figure of expression for the example in the moment that begins to play separately of animation, attitude action in non-selected animation, the selection;
Fig. 7 is the figure of the example of the selection picture that provides of the input unit that relates to of other embodiments of expression;
Fig. 8 is the flow chart that the action of the input unit that relates to of other embodiments of expression is handled.
Wherein description of reference numerals is as follows:
100 game devices; 101CPU; 102ROM; 103RAM; 104 interfaces; 105 controllers; 106 external memory storages; 107 image processing parts; The 108DVD-ROM driver; 109NIC; 110 acoustic processing portions; 200 input units; 201 accept portion; 202 display parts; 203 efferents.
The specific embodiment
Below, embodiments of the present invention are described.Below, for the ease of understanding, the embodiment that the present invention is applicable to game device being described, still, similarly also the present invention can be applicable in the information processors such as various computers, PDA, mobile phone.That is, the embodiment that the following describes is used to illustrate, is not to be used to limit scope of the present invention.Therefore, so long as those skilled in the art, can adopt the embodiment that these each key elements or all key elements is replaced as identical therewith key element, and these embodiments are also included within the scope of the present invention.
Fig. 1 is the block diagram of the summary structure of the typical gaming device realized of the input unit that relates to of expression present embodiment.Below, describe with reference to this figure.
Game device 100 possesses: CPU (Central Processing Unit: CPU) 101, ROM (Read Only Memory: read-only storage) 102, RAM (Random Access Memory: random access memory) 103, interface 104, controller 105, external memory storage 106, image processing part 107, DVD (Digital Versatile Disk: digital versatile disc)-ROM driver 108, NIC (Network Interface Card: NIC) 109 and sound handling part 110.
Be installed to DVD-ROM driver 108 by storing recreation with the DVD-ROM of software and data, and the power supply of connection game device 100, thereby carry out this program and realize the input unit of present embodiment.
The action of CPU101 control game device 100 integral body, and be connected with each inscape and exchange control signal, data.
The IPL (Intial Program Loader: initial program is packed into) that carries out after the power supply is connected in the ROM102 storage.Carry out this IPL by CPU101, the program that is stored among the DVD-ROM is read out among the RAM103, and beginning is carried out by CPU101.
In addition, required operating system program, the various data of storage game device 100 molar behaviors control in ROM102.
RAM103 is the memory that is used for temporarily storing data, program, and preserves the required data of the carrying out of the program that reads from DVD-ROM, data, other recreation or chat communication etc.
The controller 105 that connects via interface 104 receives the operation input of being carried out when the player carries out recreation.
In the external memory storage 106 that freely is connected via interface 104 dismounting, can store record data of chat communication for example etc. with rewriting.The player indicates input by controller 105, thereby can suitably these data be stored in the external memory storage 106.
Storage is used to realize the program of playing as described above and accompany recreation among the DVD-ROM on being installed on DVD-ROM driver 108 view data, voice data.By the control of CPU101, DVD-ROM driver 108 carries out reading required program and data for the processing of reading that is installed in DVD-ROM on this, and these are temporarily stored among RAM103 etc.
Image processing part 107 is handled after the data that DVD-ROM reads by image operation processor (not shown) processing that CPU101 and image processing part 107 are possessed, and stores these data into frame memory (Frame Memory) (not shown) that image processing part 107 is possessed.The image information that is recorded in the frame memory is converted into vision signal and is output to the display (not shown) that is connected with image processing part 107 at the synchronization point of regulation.Thus, various images show the possibility that becomes.
Coincidence computing, α that the image operation processor can be carried out two dimensional image at a high speed mix (Alpha Blending) and wait through computing, various saturation arithmetic.
In addition, play up (rendering) by Z buffer method (Z-buffer method) and be disposed at the polygon information (polygon information) that various structural informations (textural information) arranged in the imaginary three dimensions, additional, can also carry out at a high speed to obtain and look down the computing that is configured in the polygonal rendering image on the imaginary three dimensions from the regulation viewpoint position.
Have again,,, can be depicted in frame memory as two dimensional image character string or be depicted on each polygon surface according to the font information of definition literal shape by CPU101 and the coordination of image operation processor.Font information is stored among the ROM102, but also can utilize the font information that is stored in the special use among the DVD-ROM.
NIC109 is used for device that game device 100 is connected with the computer communication network (not shown) of internet etc.NIC109 is for example by constituting with the lower part, that is: constitute LAN (Local Area Network: the employed network interface card that meets 10base-T/100BASE-T specification in the time of LAN), utilize telephone line be connected to the internet analog modem, ISDN (Integrated Services Digital Network: ISDN) modem, ADSL (Asymmetric Digital Subscriber Line: asymmetric digital service line) modem, utilize the cable TV circuit to be connected to the cable modem etc. of internet; Between these and CPU101, play the interface (not shown) of bridging effect.
Be connected with SNTP server in the internet via NIC109, and obtain information from here, can obtain current date and time information thus.In addition, also can constitute and be set at the diverse network game server device and play the effect identical with the SNTP server.
Acoustic processing portion 110 will convert analoging sound signal to from the voice data that DVD-ROM reads, and this analoging sound signal is exported from be connected loudspeaker (not shown) with it.In addition, under the control of CPU101, generating recreation needs the effect sound, the music data that produce in carrying out, and corresponding therewith sound is exported from loudspeaker.
In addition, game device 100 also can utilize big volume, external storage device such as hard disk, and constitute play be installed in ROM102, RAM103, DVD-ROM driver 108 on identical effects such as DVD-ROM.
In addition, the input unit that present embodiment relates to is implemented on the above-mentioned typical gaming device, but also can be implemented on the common computer.Common computer and above-mentioned game device 100 possess CPU, RAM, ROM, storage card, DVD-ROM driver and NIC in the same manner, and possesses the image processing part that has than game device 100 simpler functions, have outside the hard disk as external memory, can also utilize floppy disk, magneto-optic disk, tape etc.In addition, keyboard, mouse etc. is used in input.Also have, after installation procedure,, then can work as input unit if carry out this program.
Below, except mark, input unit is illustrated by game device shown in Figure 1 100.As required, input unit suitably can be replaced into common computer key element, these embodiments are also included within the scope of the present invention.
(embodiment 1)
In the present embodiment, illustrate the player and select input unit in the recreation of the mode that the role plays, that be used to select the role.In addition, illustrate in the input unit of present embodiment, to have a plurality of demonstrations selection picture of role's animation one by one, realize showing in order the example of this user interface of this selection picture according to player's indication.If indication is selected in player's input in role's that demonstration is liked selection picture, the role who then is presented on this selection picture is selected.
For example, will select the example of picture to be presented among Fig. 2 A and Fig. 2 B.Like being presented under the situation of the role in the selection picture of Fig. 2 A the player, operation control 105 is indicated the input of selection.If dislike, then show the next indication input of selecting picture.The selection picture that for example, also can on the next one of Fig. 2 A, show Fig. 2 B.The player repeats identical operations, till finding the role who likes.
At this, in selecting picture,, show the different animation corresponding with this role according to whether having selected the role.That is, under the non-selected situation of role, the animation of the non-selected state of demonstration expression (below, be called " non-selected animation ").Then, if by player input selection indication to this role, then show expression select fixed state, harvesting has the animation of U.S. attitude (below, be called " attitude animation ") of role.In the present embodiment, make posture more attractive in appearance in order to make the role, up to select picture in till moment of conforming to of the background music play, do not show the attitude animation.Therefore, show till the attitude animation, in selected, select the animation of undetermined state (below, be called " animation in the selection ") though show expression.
Expression realizes the summary structure of input unit 200 this user interface, that present embodiment relates among Fig. 3.As shown in Figure 3, input unit 200 possesses the portion of accepting 201, display part 202, efferent 203.Below, each inscape of input unit 200 is described with reference to this figure.
Accept the selection indication of portion's 201 receptions, select to indicate selected role by this to display part 202 described later, efferent 203 outputs from the player.For example, controller 105 works as accepting portion 201.
Display part 202 play with accept the corresponding non-selected animation of selection role that portion 201 receives, select in animation and attitude animation, and show and select picture.
In addition, the above-mentioned animation of playing for display part 202 separately, voice data according to the regulation of playing as the background music of selecting picture, the moment that distribution can begin to play, and above-mentioned animation, its moment that can begin to play and voice data etc. are stored in the storage medium of DVD-ROM etc.
The information that is stored among the DVD-ROM is read by DVD-ROM driver 108, and suitably temporarily stores among the RAM103.Therefore, co-operatings such as RAM103, image processing part 107, DVD-ROM driver 108 and CPU101, thus work as display part 202.
The selection input results that efferent 203 input-output devices 200 receive.Be typically, game device 100 is according to being played by the selection result of efferent 203 outputs.CPU101 etc. work as efferent 203.
Then, further describe with the stored accordingly non-selected animation of role, select in animation and attitude animation separately.
In the present embodiment, non-selected animation possesses the reproduction time length T, the length of this reproduction time length T is equivalent to the background music play in selecting picture a beat till the next beat.In addition, during the beat of display part 202 each these background musics of arrival, the non-selected animation of repeat playing.Promptly, the moment that the broadcast with this background music begins be under the benchmark situation constantly (afterwards, if benchmark is play the moment of beginning constantly for background music), the moment that begins to play of non-selected animation for from this benchmark elapsed time constantly be 0, T, 2T, 3T ... the moment.
For example, the example that shows non-selected animation among Fig. 4 A.Among Fig. 4 A, the role puts on single leg to the action of putting down within time T.If when the moment that each arrival can begin to play non-selected animation, begin to play this action, then as the cooperation bat beating this performance of the bat possibility that becomes with pin.
In addition, preferably non-selected cartoon making is become to finish to be connected with beginning.
Then, to animation in selecting distribute the reproduction time length S identical with non-selected animation (=T) and can begin to play constantly (that is, in the selection begun broadcasts of the animation moment be from benchmark passed through 0 constantly, S (=T), 2S (=2T), 3S (=3T) ... the moment).Therefore, with non-selected animation in the same manner, to animation in selecting, also the bat of matching background music arrive 0 at every turn, S (=T), 2S (=2T), 3S (=3T) ... separately the time begin to play, make thus as the bat of the matching background music this performance possibility that becomes of beating time.
But,, therefore 0 can not play animation in the selection constantly owing to play animation in the selection after playing non-selected animation.Therefore, the moment that can begin to play in fact become from constantly S of benchmark (=T), 2S (=2T), 3S (=3T) ... the moment.In addition, for animation in selecting, preferably also with non-selected animation in the same manner, be made as its end and the animation that begins to be connected.Fig. 4 B represents to launch the example of animation in two arms and the selection that put down, reproduction time length S.
At last, the attitude animation is longer than the reproduction time length of animation in non-selected animation or the selection, for example, possesses the reproduction time length R that is equivalent to background music one trifle or two trifles etc.In addition,, therefore, be typically each trifle suitable or be assigned to moment that begins to play of attitude animation across each trifle of predetermined distance with the segmentation of background music because the attitude animation is the animation that the role carries out the most beautiful decision posture.
In the present embodiment, the reproduction time length R of attitude animation is with can to begin to play interval constantly identical.That is, can begin to play constantly be from the stipulated standard elapsed time constantly be 0, the moment of R, 2R, 3R....But, because non-selected animation is play the attitude animation after being played, therefore in fact can begin to play constantly be from the stipulated standard elapsed time constantly be 0, the moment of R, 2R, 3R....
In addition, in that this can begin to play under the situation that constantly begins to play certainly, the bat that the attitude animation is preferably the matching background music carries out the animation of a series of action and this content of assuming a position.The example of the attitude animation that Fig. 4 C assumes a position after representing to jump onto.In the example of Fig. 4, reproduction time length R possesses four times time span of the reproduction time length of animation in non-selected animation and the selection.
In addition, in the example of Fig. 4, show animation in non-selected animation, the selection, and show the attitude animation, but quantity is not limited to this by eight static pictures by two continuous static pictures.In addition, animation and attitude animation can be to take the image that the imaginary space of three-dimensional is projected projection surface from viewpoint to direction of visual lines in non-selected animation, the selection, perhaps, also can be the animation that the static picture that will make of drawing tools couples together, also can be the animation that generates with additive method.
(action is handled)
With reference to Fig. 5, illustrate that the action of the input unit 200 with above structure is handled.
If connect the power supply of the game device 100 that input unit 200 is installed, then CPU101 carries out IPL.Thus, program, the data that are stored among the DVD-ROM are deployed into RAM103 initialization process medium, regulation.Then, if the execution that CPU101 begins to play according to the program of launching in RAM103 then in the stage of regulation, begins to be used for the player as the game device 100 of input unit 200 and selects role's selection to handle.
In select handling, at first display part 202 reads data that the role is correlated with (step S111) a plurality of roles from RAM103, plays also to be presented at the corresponding non-selected animation of this role and selects on the picture (step S112).At this moment, be made as under the situation of T at the bat of the voice data of music and the interval of bat as a setting, as mentioned above, non-selected animation from the stipulated standard elapsed time constantly is being 0, when T, 2T, 3T..., is beginning to play.
Then, CPU101 judge the portion that accepts 201 whether the operation etc. of the controller 105 by the player receive and select indication (step S113).Receiving that not (step S113: "No"), CPU101 judges whether that having imported next (perhaps going up one) by the player selects the demonstration of picture to indicate (step S120) to the situation of selecting indication.At situation (the step S120: "Yes") that has the next one (perhaps going up) to select the demonstration of picture to indicate, display part 202 is read the next one (perhaps going up) player's information (step S121) from RAM103, turn back to step S112, the selection picture of this role's that displays the play non-selected animation.Situation (step S120: "No"), handle turning back to step S113 in the demonstration indication of not receiving the next one (perhaps going up) selection picture.
On the other hand, in step S113, received selection indication (step S113: "Yes") if be judged as, each begun broadcasts that arrives animation in these selection of display part 202 animation during repeat playing is selected constantly the time then, up to arrive with the corresponding attitude action of this role, the next one can begin the broadcast moment till (step S114).Then, if arrive begun the broadcasts moment of attitude animation, then read with the corresponding attitude animation of this role and begin its broadcast (step S115).
At last, if finish the broadcast of attitude animation in step S115, then efferent 203 is exported the meaning (step S116) of selecting these roles to be determined.
With reference to Fig. 6, illustrative examples as Fig. 4 A, Fig. 4 B, Fig. 4 C separately shown in, selected to possess non-selected animation, select in role's the situation of animation, attitude animation.As illustrated in fig. 4, non-selected animation shown in Figure 6, select in animation, attitude animation begin to play constantly be respectively from the stipulated standard elapsed time constantly be 0, the moment of T, 2T, 3T..., S, 2S, 3S..., R, 2R, 3R....In addition, in the example of Fig. 4, T=S, and 4T (=4S)=R.
Non-selected animation can begin to play when constantly being played, be made as from the benchmark of regulation constantly (being made as 0) (T<t1<2T) indication is selected in the back input through t1 time.At this moment, in the selection animation, from the nearer next one of t1 can begin to play constantly for 2S (=24T).In addition, the attitude animation, from the nearer next one of t1 can begin to play constantly for R (=4S=4T).
Therefore, display part 202 is waited until till moment T has begun the broadcast end of the non-selected animation of broadcast for the second time, the broadcast of animation in selecting since moment 2S then.Then, till moment R, animation during repeat playing (in example, playing again at 3S) is selected begins the broadcast of attitude animation during due in R.If finish the broadcast of attitude animation at moment 2R, the meaning that is determined of efferent 203 these roles' of output selection then, and finish to select to handle.
(embodiment 2)
In the above-described embodiment, the role is presented at one by one and selects on the picture, and indication is selected in player's input on the selection picture that shows the role who likes to some extent.In the present embodiment, illustrate be shown in simultaneously a plurality of roles select in the picture, the input unit in the recreation of mode that a plurality of player selects the role.
For example, the example of the selection picture that expression shows in the present embodiment in Fig. 7.As shown in Figure 7, select screen displayed to be used to represent a plurality of roles and current which role be in selectable state (that is, receiving publicity), for example cursor 701, cursor 702.105 couples of roles that pay close attention to separately of player's operation control import and pay close attention to indication.Thus, the role's who represents each player and paid close attention to cursor moves.In the example of Fig. 7, for example, represent two players move separately cursor 701 and 702 appearance.Afterwards, select indication, then import the selecteed meaning of role (that is, by cursor 701 or 702 roles that surround) of this concern if the player imports separately.
In addition, the input unit 200 of present embodiment is owing to possess the structure identical with structure shown in Figure 3, the therefore explanation of omitting each inscape.In addition, input unit 200 store, non-selected animation, select in the reproduction time length of animation, attitude animation, each animation and beginning to play constantly of being assigned with etc. also with first embodiment in illustrated identical.But, accept portion 201 and accept the function of selecting indication except possessing, also possess and accept the function of paying close attention to indication.
(action is handled)
With reference to Fig. 8, illustrate that the action of the input unit 200 with aforesaid user interface is handled.
Input unit 200 carries out step S201 to the processing shown in the S209 separately to a plurality of roles that stored after the initialization process of carrying out the regulation identical with first embodiment.
At first, display part 202 is read character data (step S201) when pre-treatment from RAM103, and is distributing to beginning to play and playing the non-selected animation corresponding with this role constantly and be shown on the selection picture (step S202) of this non-selected animation.
Then, display part 202 is determined these roles whether received publicity (step S203).Promptly, accept the concern indication input of player by the portion of accepting 201 to this role, and pay close attention to the situation do not move to other roles (step S203: "Yes"), display part 202 in distributing to this selections animation begin play the moment and show animation (step S204) in this role's the selection.Thus, feed back the information that this role is received publicity to the player.
On the other hand, at current situation about not paid close attention to (the step S203: "No") of this role, turn back to step S202, and play with the corresponding non-selected animation of this role and be shown in the moment that begins to play of distributing to this non-selected animation and select on the picture.Thus, feed back the situation that this role is in non-selected state once more to the player.
Under the state that this role is paid close attention to, (step 205: "Yes"), then display part 202 makes to handle and enters into step S206 from player's selection indication if receive by the portion of accepting 201.On the other hand, do not receiving the situation (step 205: "No"), handle turning back to step S203 of selecting indication.
If (step S205: "Yes"), then display part 202 judges whether other all players have imported role's selection indication (step S206) equally to receive selection indication input from the player.Do not import situation (the step S206: "No"), turn back to step S206, wait of role's selection indication by the time all players carry out till role's the selection indication other all players.
On the other hand, imported situation (the step S206: "Yes") of role's selection indication other all players, display part 202 is in each moment that begins to play that arrives animation in this selection, animation in continuing to begin play to select is till begun the broadcasts moment of this role's attitude animation (step S207).Then, if arrive the begun broadcast moment of attitude animation, then begin the broadcast (step S208) of attitude animation.Outside, it is all identical that the begun broadcast of attitude animation constantly is preferably a plurality of roles.Thus, all role's matching background music determine posture together.
Perhaps, the moment that begins to play of role's attitude animation also can be different separately.As the moment that can begin to play, the attitude animation is distributed the moment of being convenient to carry out segmentation of trifle etc.Therefore, even play the difference zero hour, also owing to be matched with background music, so each role's decision posture is played with also having certain uniformity.
At last, the meaning and this role that the demonstration of exporting the attitude animations by efferent 203 is through with are by the selecteed information of who player (step S209), and end process.
More than, embodiments of the present invention have been described, but the present invention is not limited to above-mentioned embodiment, can carry out various distortion and application.In addition, each inscape that also can the above-mentioned embodiment of independent assortment.
For example, in the above-described embodiment, be made as receiving and till arriving the moment that the attitude animation can begin to play, show animation in the selection after selecting the indication input.Can be not such yet, till the moment that arrival attitude animation can begin to play, continue to play non-selected animation.
In addition, the reproduction time length of animation is not a beat length of background music in non-selected animation and the selection, for example can be the length till from strong beat to next strong beat yet.For example, be with the reproduction time length of two bats in the time of two bats as non-selected animation, be with the reproduction time length of triple time in the time of triple time as non-selected animation.In addition, according to reproduction time length, also the elapsed time that constantly is made as from the stipulated standard moment that begins to play of animation in non-selected animation and the selection can be each reproduction time length.
In addition, in the above-described embodiment, about animation and attitude animation in non-selected animation, the selection separately, can begin to play constantly is from the moment for each reproduction time length elapsed time of stipulated time length, but also can be set at and be shorter than or be longer than reproduction time length playing interval constantly.Wherein, be preferably can play be set at the zero hour with the beat of background music or trifle etc. synchronously.In addition, be longer than in reproduction time length under the situation that begins to play interval constantly of above-mentioned animation, finish after the broadcast of this animation, can begin to play at the next one and constantly begin to play.
In addition, can prepare a plurality of different animations as animation in non-selected animation, the selection, and in a plurality of non-selected animation of being prepared, selection, show any among the animation.Below, non-selected animation is described, but also is identical animation in selecting.
For example, when condition that the broadcast of satisfying non-selected animation begins, can arrive begun the broadcasts moment that distribute to non-selected animation, any in a plurality of different non-selected animations of played in order in accordance with regulations each.By the different a plurality of non-selected animation of continuous broadcast, can form the animation (combination of non-selected animation) of reproduction time length of the integral multiple of reproduction time length with non-selected animation.
For example, illustrate non-selected animation begin to play constantly for from the stipulated standard elapsed time constantly be 0, T, 2T, 3T ... the moment, and as non-selected animation, exist the role move up and down right crus of diaphragm the reproduction time length T animation and move up and down the situation of animation of the reproduction time length T of left foot.If order in accordance with regulations (for example alternately) is constantly play this two non-selected animations can beginning to play, then can access the combination of non-selected animation with reproduction time length 2T.
In addition, for example, show with assembled state under the situation of a succession of action, have the situation of the broadcast of animation in wanting after the broadcast of all animations of the combination that constitutes non-selected animation by the time finishes, to begin again to select in the combination of non-selected animation.In this case, in the selection animation begin to play constantly can be from stipulated standard pass through constantly each non-selected animation combination reproduction time length the moment (promptly, if the reproduction time length of non-selected animation combination is 2T, it is 2T, 4T, 6T... the moment then) in the stipulated standard elapsed time constantly.
Prepare animation in a plurality of selections, and can form an animation (combination of animation in the selection) of the reproduction time length of the integral multiple that possesses animation in the selection by played in order in accordance with regulations.In addition, the combination of animation shows with assembled state under the situation of a succession of action in selection, and the beginning of attitude animation play the moment that preferably is made as from stipulated standard process constantly the reproduction time length of the combination of animation during each is selected constantly.
In addition, in the above-described 2nd embodiment, if display part is for importing the formation of waiting for the broadcast of attitude animation till selection is indicated up to all players, but also can with first embodiment in the same manner, after selecting indication,, begin the broadcast of attitude animation to the begun broadcast moment of next attitude animation certainly input.
In this case, have following situation, that is: before the player selects indication, the broadcast of the role's who is selected by the player who has carried out before this selecting attitude animation finishes.Therefore, for the player to other notifies the role selecteed situation, also can be after indication be selected in input, the beginning to play and begin the broadcast of attitude animation constantly of next attitude animation, yet can begin to play the broadcast that repeats the attitude animation constantly every reaching.
In addition, mode in the above-described 2nd embodiment, select the role from the selection picture that shows a plurality of roles is not limited to the player for a plurality of situations, also goes for the situation that the player is a people.
In addition, mode in the above-described 2nd embodiment, select the role from the selection picture that shows a plurality of roles for example also goes for the network-type recreation.That is, the portion of accepting also can accept by network and select the indication input.In addition, display part also can show expression role's animation on the display that connects via network etc.
In addition, in the above-described embodiment, when efferent finishes in the broadcast of attitude animation, export the meaning that selected role is determined, but the meaning that also can be determined in the moment output role's who has accepted the selection indication selection.Also can be in show selecting animation, attitude animation during, realize that the game device of input unit carries out other processing side by side, efferent is exported this meaning in the moment that the broadcast of attitude animation finishes.
In addition, among the application with the Japan patent application special be willing to 2008-168242 number serve as that priority is advocated on the basis, and the content of should the basis applying for is fully incorporated among the application.
Utilizability on the industry
As above illustrated, according to the present invention, in the time of can being provided at the player and having selected the role, show the role with appearance attractive in appearance, and notify input unit, input method, information recording carrier and program to the player with the selecteed meaning of role.

Claims (16)

1. an input unit (200), allow the player determine whether to be chosen in the role who shows animation on the picture, this role is that non-selected animation and expression determine that the animation of this role's of selection the meaning is that the attitude animation is corresponding with the animation of the non-selected meaning of this role of expression, wherein
Above-mentioned input unit (200) possesses:
Accept portion (201), it receives the selection indication input that this role's the meaning is selected in expression from this player;
Display part (202), it will represent that this role's animation is shown on the picture, this display part (202) (a) when each arrival can begin to play the moment of this non-selected animation, begins the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation;
Efferent (203), when its broadcast when this attitude animation finished, output had determined to select this role's the meaning.
2. input unit according to claim 1 (200), it is characterized in that, above-mentioned display part (202) is (c) after receiving this selection indication input, when each arrival can begin to play the moment of this non-selected animation, arrival begins the broadcast of this non-selected animation, till can begin to play the moment of this attitude animation.
3. input unit according to claim 1 (200) is characterized in that,
This role is also corresponding with animation during the animation of the expression meaning of this role in selection is promptly selected,
Above-mentioned display part (202) (c ') after receiving this selection indication input, in the moment in that each this non-selected animation of arrival can begin to play, begin the broadcast of this non-selected animation, till arrival can begin to play the moment of this attitude animation.
4. input unit according to claim 3 (200) is characterized in that,
Above-mentioned display part (202) shows a plurality of roles' animation on this picture,
Each of these a plurality of roles and non-selected animation, select in animation and attitude animation corresponding,
The above-mentioned portion (201) that accepts receives the concern indication input that is illustrated in the meaning which pays close attention among these a plurality of roles,
Above-mentioned display part (202) (d) after receiving the concern indication input of paying close attention to this role, when each arrival can begin to play the moment of animation in this selection, begins the broadcast of animation in this selection at each of this a plurality of roles; (e) after receiving the concern indication input of paying close attention to this role role in addition, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of this non-selected animation.
5. an input unit (200), which of a plurality of roles that are used for allowing a plurality of players' decisions be chosen in showing animation on the picture, to have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that each of these a plurality of roles be non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected, and this input unit (200) possesses:
Accept portion (201), its from these a plurality of players each receives expression and selects which the selection indication input of the meaning among these a plurality of roles;
Display part (202), its animation that will represent these a plurality of roles is shown in picture, this display part (202) is at each of this a plurality of roles, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, up to receive the moment that all attitude animations of selecting the indication input and arriving this selected role of a plurality of players can begin to play from this a plurality of players whole till; (c) when receiving the moment that all attitude animations of selecting the indication input and arriving this selected role of a plurality of players can begin to play from this a plurality of players whole, begin the broadcast of this attitude animation,
Efferent (203) when its all broadcast when this attitude animation finishes, at selected role each, is exported player and the expression of having selected this role and is selected the fixed meaning.
6. input unit according to claim 5 (200) is characterized in that,
The above-mentioned portion (201) that accepts receives which the meaning expression pay close attention to from these a plurality of roles concern indication input,
Above-mentioned display part (202) at these a plurality of roles each, (d) after receiving the concern indication input of paying close attention to this role, when each arrival can begin to play the moment of animation in this selection, begins the broadcast of animation in this selection; (e) after receiving the concern indication input of paying close attention to this role role in addition, when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation.
7. input unit according to claim 3 (200) is characterized in that,
As above-mentioned non-selected animation, there is the identical more than one animation of reproduction time length,
As animation in the above-mentioned selection, there is the identical more than one animation of reproduction time length,
Above-mentioned display part (202),
When satisfying the condition of the broadcast that begins above-mentioned non-selected animation, when each arrival can begin to play the moment of this non-selected animation, the broadcast of any in the animation that order in accordance with regulations begins to exist as this non-selected animation,
When satisfying the condition that begins the broadcast of animation in the above-mentioned selection, when each arrival can begin to play the moment of animation in this selection, the broadcast of any in the animation that order in accordance with regulations begins to exist as animation in this selection.
8. input unit according to claim 3 (200) is characterized in that,
For the reproduction time length T of this non-selected animation,
The moment that can begin to play this non-selected animation be from the stipulated standard elapsed time constantly be 0, the moment of T, 2T, 3T...,
The moment that can begin to play animation in this selection be from the afore mentioned rules benchmark elapsed time constantly be among T, 2T, 3T, the 4T... any constantly.
9. input unit according to claim 8 (200) is characterized in that,
For the reproduction time length S of animation in this selection,
The moment that can begin to play animation in this selection be from the afore mentioned rules benchmark elapsed time constantly be 0, the moment of S, 2S, 3S...,
The moment that can begin to play this attitude animation be from the afore mentioned rules benchmark elapsed time constantly be among S, 2S, 3S, the 4S... any constantly.
10. input unit according to claim 9 (200) is characterized in that,
The reproduction time length T of this non-selected animation is consistent with the reproduction time length S of animation in this selection,
For stipulated time R, the moment that can begin to play this attitude animation is for being the moment of R, 2R, 3R, 4R... from the afore mentioned rules benchmark elapsed time constantly,
This stipulated time R is the integral multiple of the reproduction time length S of animation in this selection.
11. input method, by possessing the input unit (200) of the portion of accepting (201), display part (202), efferent (203), allow the player determine whether to be chosen in the role who shows animation on the picture, to have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation, expression during the animation that this role is non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected, this input method is characterised in that to possess:
Accept step, the wherein above-mentioned portion (201) that accepts receives the selection indication input that this role's the meaning is selected in expression from this player;
Step display, the animation that wherein will represent this role is shown in the display part (202) on the picture, (a) when each arrival can begin to play the moment of this non-selected animation, begins to play this non-selected animation, up to receive this selections indicate import till; (b) after receiving this selection indication, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till arrival can begin to play the moment of this attitude animation; (c) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation;
When output step, wherein above-mentioned efferent (203) finished when the broadcast of this attitude animation, output had determined to select this role's the meaning.
12. input method, by possessing the input unit (200) of the portion of accepting (201), display part (202), efferent (203), allow a plurality of players decision be chosen among a plurality of roles that show animation on the picture which, to have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that each of these a plurality of roles be non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected, this input method is characterised in that to possess:
Accept step, wherein above-mentioned portion (201) each from these a plurality of players of accepting receives expression and selects which the selection indication input of the meaning among these a plurality of roles;
Step display, the animation that wherein will represent these a plurality of roles is shown in the display part (202) on the picture, at each of this a plurality of roles, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, up to receive the moment that all attitude animations of selecting the indication input and arriving this selected role of a plurality of players can begin to play from this a plurality of players whole till; (c) when receiving the moment that begins to play of all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole, begin the broadcast of this attitude animation,
The output step, when all broadcast of this attitude animation finished, efferent (203) was at each of selected role, and output has selected this role's player and expression to select the fixed meaning.
13. an information storage medium that has program stored therein makes computer work as input unit (200), this input unit (200) allows the player determine whether to be chosen in the role who shows animation on the picture,
To have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that this role is non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected, wherein,
Said procedure makes computer work as accepting portion (201), display part (202), efferent (203), wherein,
This is accepted portion (201) and receives the selection indication input that this role's the meaning is selected in expression from this player;
This display part (202) will represent that this role's animation is shown on the picture, and this display part (202) (a) when each arrival can begin to play the moment of this non-selected animation, begins the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till arrival can begin to play the moment of this attitude animation; (c) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation;
When this efferent (203) finished when the broadcast of this attitude animation, the output expression had determined to select this role's the meaning.
14. an information storage medium that has program stored therein makes computer work as input unit (200), this input unit (200) allows a plurality of players decision be chosen among a plurality of roles that show animation on the picture which,
To have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that each of these a plurality of roles be non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected,
Said procedure makes computer work as accepting portion (201), display part (202), efferent (203), wherein,
This is accepted portion (201) each from these a plurality of players and receives expression and select which the selection indication input of the meaning among these a plurality of roles;
This display part (202) will represent that these a plurality of roles' animation is shown on the picture, at each of this a plurality of roles, (a) when arriving the moment that can begin to play at every turn this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till the moment that begins to play that receives all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole; (c) when receiving the moment that begins to play of all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole, begin the broadcast of this attitude animation,
When this efferent (203) finishes when all broadcasts of this attitude animation,, export player and the expression of having selected this role and select the fixed meaning at selected role each.
15. a program makes computer work as input unit (200), this input unit (200) allows the player determine whether to be chosen in the role who shows animation on the picture,
To have determined to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that this role is non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected,
Said procedure makes the aforementioned calculation machine work as accepting portion (201), display part (202), efferent (203),
This is accepted portion (201) and receives the selection indication input that this role's the meaning is selected in expression from this player;
This display part (202) will represent that this role's animation is shown on the picture, and this display part (202) (a) when each arrival can begin to play the moment of this non-selected animation, begins the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till arrival can begin to play the moment of this attitude animation; (c) after receiving this selection indication input, when arrival can begin to play the moment of this attitude animation, begin the broadcast of this attitude animation;
This efferent (203) is when the broadcast end of this attitude animation, and the output expression has determined to select this role's the meaning.
16. a program makes computer work as input unit (200), this input unit (200) allows a plurality of players decision whether be chosen among a plurality of roles that show animation on the picture any,
To determine to select the animation of this role's the meaning be that the attitude animation is corresponding for animation and expression during the animation that each of these a plurality of roles be non-selected animation with the animation of expression this role non-selected meaning, represent the meaning of this role in selection was promptly selected,
Said procedure makes the aforementioned calculation machine work as accepting portion (201), display part (202), efferent (203),
This is accepted portion (201) each from these a plurality of players and receives expression and select which the selection indication input of the meaning among these a plurality of roles;
This display part (202) will represent that these a plurality of roles' animation is shown on the picture, at each of this a plurality of roles, (a) when each arrival can begin to play the moment of this non-selected animation, begin the broadcast of this non-selected animation, till receiving this selection indication input; (b) after receiving this selection indication input, when each arrival can begin to play the moment of animation in this selection, begin the broadcast of animation in this selection, till the moment that begins to play that receives all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole; (c) when receiving the moment that begins to play of all attitude animations of selecting the indication input and arriving this selected role of a plurality of players from this a plurality of players whole, begin the broadcast of this attitude animation,
When this efferent (203) finishes when all broadcasts of this attitude animation,, export player and the expression of having selected this role and select the fixed meaning at selected role each.
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CN111179384A (en) * 2019-12-30 2020-05-19 北京金山安全软件有限公司 Method and device for showing main body

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