CN101901295A - Method for realizing large-scale chess and cards game by grouping - Google Patents

Method for realizing large-scale chess and cards game by grouping Download PDF

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Publication number
CN101901295A
CN101901295A CN2009100855738A CN200910085573A CN101901295A CN 101901295 A CN101901295 A CN 101901295A CN 2009100855738 A CN2009100855738 A CN 2009100855738A CN 200910085573 A CN200910085573 A CN 200910085573A CN 101901295 A CN101901295 A CN 101901295A
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CN
China
Prior art keywords
game
users
service
room
tournament
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN2009100855738A
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Chinese (zh)
Inventor
刘立军
王磊
张守文
陶勇胜
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
HUIXIONG (BEIJING) TECHNOLOGY Co Ltd
Original Assignee
HUIXIONG (BEIJING) TECHNOLOGY Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by HUIXIONG (BEIJING) TECHNOLOGY Co Ltd filed Critical HUIXIONG (BEIJING) TECHNOLOGY Co Ltd
Priority to CN2009100855738A priority Critical patent/CN101901295A/en
Publication of CN101901295A publication Critical patent/CN101901295A/en
Pending legal-status Critical Current

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Abstract

The invention discloses a method for realizing a large-scale chess and cards game by grouping. The method comprises the following steps that: before a tournament, a tournament engine of a game hall server checks the number of users applying the tournament at first; if the number of the users is large, the users are grouped to ensure that room servers can provide tournament service for at least one group of users; then the game hall server calls the tournament engine to check which room servers are idle and send a start notice to the room servers, wherein each room server is in charge of one or more groups of game tasks; after receiving the start notice, the room servers call game processors and start the game after grouping the users to desks; after receiving the information that games of each group are over, the room servers send the information to the game hall server; the tournament engine of the game hall server summarizes group game conditions of all the room servers; and if all the group games are ended, the top winners in each group are selected according to tournament configuration and the game in a next round is initiated (repeating steps 1 to 4) till the final rankings required by the tournament configuration are achieved. By the method, a plurality of servers can perform effective cooperation to provide service for a large number of users that one single server can never handle; and the grouping logic only exists in the tournament engine of the hall server: whether the users are grouped or not, the room servers are the same which only receive the start notice from the hall server and notify the hall server of the game results.

Description

A kind of method that realizes large-scale chess and cards game by grouping
Technical field
The present invention relates to a kind of method by grouping realization large-scale chess and cards game, particularly a kind of by group round robin, the method for the chess/card game that then runs off are again carried out in race-entry user grouping earlier.
Background technology
In recent years, in the chess/card game field, new playing method continued to bring out out.Except QQ, connection crowd etc. based on amusement, beyond the chess/card game platform of getting a profit with virtual stage property, also having occurred with athletic competition is the chess/card game of the main pattern platform of racing.For operator, have only abundant user to participate in match and just have profit, and for the user, the participant is many more, can be worth big more by obtainable prize.
In general, the reasonable server of configuration can support and carry out online chess/card game more than 5000 people, play simultaneously more than 5000 people if require, a machine can't support certainly, need a kind of good strategy this moment: allow the user feel that everyone is in recreation, and operator can use multiple servers, adopts distributed strategy that service is provided.
Summary of the invention
Technical matters to be solved by this invention is a kind of method by grouping realization large-scale chess and cards game, and it can provide match sports service for thousands of user simultaneously.
A kind of method of the present invention by grouping realization large-scale chess and cards game, this method comprises following step at least:
Step 1: before really beginning, the number of users that the race engine inspection of game center service has been participated if number of users is many, then is divided into some groups to these users, makes room service to provide Competition Service at least one group of user;
Step 2: game center service call race engine, which of race engine queries room service free time, the notice of beginning is sent to room service, every room service is responsible for handling one or several pool match tasks;
Step 3: room service is called the match processor after receiving the match notice, and the user is carried out launching a competition behind the branch table;
Step 4: after room service learned that pool match finishes, the message that group is finished sent to the game center service;
Step 5: the race engine of game center gathers the pool match situation of all room services, if all pool matches finish, then get every group top according to the race configuration, (repeating step 1 arrives step 4), the ranking that has required in having decided the race configuration to initiate the next round match;
A kind of method that realizes large-scale chess and cards game by grouping that the present invention relates to, it is effectively collaborative to make multiple servers to carry out, for a unaffordable at all a large number of users of independent server provides Competition Service, and the logic of this grouping exists only in the race engine of hall service: no matter group or not, room service all is the same, and it only accepts the notice and result of the match informed hall service of beginning in hall.
Embodiment
Key step of the present invention is as follows:
Step 1: before really beginning, the number of users that the race engine inspection of game center service has been participated if number of users is many, then is divided into some groups to these users, makes room service to provide Competition Service at least one group of user;
Step 2: game center service call race engine, which of race engine queries room service free time, the notice of beginning is sent to room service, every room service is responsible for handling one or several pool match tasks;
Step 3: room service is called the match processor after receiving the match notice, and the user is carried out launching a competition behind the branch table;
Step 4: after room service learned that pool match finishes, the message that group is finished sent to the game center service;
Step 5: the race engine of game center gathers the pool match situation of all room services, if all pool matches finish, then get every group top according to the race configuration, (repeating step 1 arrives step 4), the ranking that has required in having decided the race configuration to initiate the next round match;
When above-mentioned technical scheme is implemented, multiple servers can carry out effectively collaborative, for a unaffordable at all a large number of users of independent server provides Competition Service, and the logic of this grouping exists only in the race engine of hall service: no matter group or not, room service all is the same, and it only accepts the notice and result of the match informed hall service of beginning in hall.When developing new race in the future,, only revise the race engine and get final product like this no matter scale is much.
It should be noted last that above embodiment is only in order to explanation and unrestricted technical scheme described in the invention; Therefore, although this instructions has been described in detail the present invention with reference to the above embodiments,, those of ordinary skill in the art should be appreciated that still and can make amendment or replacement to the present invention with being equal to; And all do not break away from the technical scheme and the improvement thereof of the spirit and scope of the present invention, and it all should be encompassed in the middle of the claim scope of the present invention.

Claims (1)

1. one kind is passed through the method that grouping realizes large-scale chess and cards game, and it is characterized in that: this method comprises following step at least:
Step 1: before really beginning, the number of users that the race engine inspection of game center service has been participated if number of users is many, then is divided into some groups to these users, makes room service to provide Competition Service at least one group of user.
Step 2: game center service call race engine, which of race engine queries room service free time, the notice of beginning is sent to room service, every room service is responsible for handling one or several pool match tasks.
Step 3: room service is called the match processor after receiving the match notice, and the user is carried out launching a competition behind the branch table.
Step 4: after room service learned that pool match finishes, the message that group is finished sent to the game center service.
Step 5: the race engine of game center gathers the pool match situation of all room services, if all pool matches finish, then get every group top according to the race configuration, (repeating step 1 arrives step 4), the ranking that has required in having decided the race configuration to initiate the next round match.
CN2009100855738A 2009-05-25 2009-05-25 Method for realizing large-scale chess and cards game by grouping Pending CN101901295A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN2009100855738A CN101901295A (en) 2009-05-25 2009-05-25 Method for realizing large-scale chess and cards game by grouping

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2009100855738A CN101901295A (en) 2009-05-25 2009-05-25 Method for realizing large-scale chess and cards game by grouping

Publications (1)

Publication Number Publication Date
CN101901295A true CN101901295A (en) 2010-12-01

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN2009100855738A Pending CN101901295A (en) 2009-05-25 2009-05-25 Method for realizing large-scale chess and cards game by grouping

Country Status (1)

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CN (1) CN101901295A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108211351A (en) * 2017-12-26 2018-06-29 淮安掼蛋文化有限公司 A kind of mobile phone whips egg point race games system
CN109718542A (en) * 2018-12-25 2019-05-07 广州华多网络科技有限公司 A kind of method and device that game registration begins
CN111970470A (en) * 2020-06-18 2020-11-20 河北弘通通信有限公司 Intelligent competition platform
CN112044059A (en) * 2020-08-31 2020-12-08 腾讯科技(深圳)有限公司 Game information processing method and device

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108211351A (en) * 2017-12-26 2018-06-29 淮安掼蛋文化有限公司 A kind of mobile phone whips egg point race games system
CN108211351B (en) * 2017-12-26 2021-11-23 淮安掼蛋文化有限公司 Mobile phone inertia egg score match game system
CN109718542A (en) * 2018-12-25 2019-05-07 广州华多网络科技有限公司 A kind of method and device that game registration begins
CN111970470A (en) * 2020-06-18 2020-11-20 河北弘通通信有限公司 Intelligent competition platform
CN112044059A (en) * 2020-08-31 2020-12-08 腾讯科技(深圳)有限公司 Game information processing method and device

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C06 Publication
PB01 Publication
ASS Succession or assignment of patent right

Owner name: CHINA GAMES COMPETITIVE CULTURE CO., LTD.

Free format text: FORMER OWNER: GRIZZLY (BEIJING) TECHNOLOGY CO., LTD.

Effective date: 20111111

C41 Transfer of patent application or patent right or utility model
COR Change of bibliographic data

Free format text: CORRECT: ADDRESS; FROM: 102218 CHANGPING, BEIJING TO: 570215 HAIKOU, HAINAN PROVINCE

TA01 Transfer of patent application right

Effective date of registration: 20111111

Address after: 570215 room 17A, crystal building, Pearl River Plaza, No. 2, Kun Kun Road, Hainan, Haikou

Applicant after: Middle reaches competitive culture Limited by Share Ltd

Address before: 102218, 701, building 39, 2 District, Tiantongyuan north, Beijing, Changping District, 7

Applicant before: Huixiong (Beijing) Technology Co., Ltd.

C02 Deemed withdrawal of patent application after publication (patent law 2001)
WD01 Invention patent application deemed withdrawn after publication

Application publication date: 20101201