CN111970470A - Intelligent competition platform - Google Patents

Intelligent competition platform Download PDF

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Publication number
CN111970470A
CN111970470A CN202010560258.2A CN202010560258A CN111970470A CN 111970470 A CN111970470 A CN 111970470A CN 202010560258 A CN202010560258 A CN 202010560258A CN 111970470 A CN111970470 A CN 111970470A
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CN
China
Prior art keywords
competition
event
events
intelligent
organization
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010560258.2A
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Chinese (zh)
Inventor
不公告发明人
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hebei Hongtong Communication Co ltd
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Hebei Hongtong Communication Co ltd
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Publication date
Application filed by Hebei Hongtong Communication Co ltd filed Critical Hebei Hongtong Communication Co ltd
Priority to CN202010560258.2A priority Critical patent/CN111970470A/en
Publication of CN111970470A publication Critical patent/CN111970470A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/422Input-only peripherals, i.e. input devices connected to specially adapted client devices, e.g. global positioning system [GPS]
    • H04N21/4223Cameras
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4334Recording operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • H04N21/47202End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content for requesting content on demand, e.g. video on demand
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N7/00Television systems
    • H04N7/14Systems for two-way working
    • H04N7/141Systems for two-way working between two video terminals, e.g. videophone
    • H04N7/142Constructional details of the terminal equipment, e.g. arrangements of the camera and the display

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

An intelligent competitive game platform belongs to the field of internet remote video communication, and is a comprehensive internet interaction platform for video combined competitive games and other related activities. The intelligent competitive game platform solves the problems that: the method reduces the large amount of time and capital cost borne by all the participating parties of the traditional intelligent fortune events; the interactivity among audiences, platforms and events is enhanced; the environmental protection of the event is improved. The technical scheme is as follows: 5G network technology and 4K high-definition video technology are integrated into the intelligent fortune competition organization. 1. The split-hall mode saves the competition cost of the competition players, and also reduces the labor expenditure for the competition organization; 2. the interaction between the events and the audiences and the interaction between the related parties of the events are realized through a live broadcast mode, so that the audiences are really involved in the events, and the high audience rating of the events is ensured; 3. monitoring and recording the video in the competition, so as to ensure the fairness and fairness of the competition; 4. the paperless event organization mode improves the environmental protection of the event to a certain extent.

Description

Intelligent competition platform
Technical Field
The patent belongs to the field of Internet remote video communication, and relates to a comprehensive Internet interaction platform for video combined competitive games and other related activities.
Background
The internet technology is mature in remote video, and especially the coming 5G technology makes the remote video technology get a qualitative leap. Firstly, the network speed is improved, and the remote transmission time cost of an internet user is greatly reduced under the support of a 5G technology; secondly, in the aspect of video, due to the improvement of the network speed, a user can obtain high-quality video experience. The definition of the latest 4K technology can reach 4 times of the existing 1080p high-definition resolution, so that the definition can be expressed after all, and the internet user can be provided with more vivid viewing experience.
The traditional intellectual sports event organization basically adopts the game party system that a host selects a proper holding field and then informs athletes all over the country or all over the world to the holding field to compete. The host needs to be responsible for the renting of the event field and the related large wages and expenses attached to the event, and the athletes need to be responsible for the expenses of eating and drinking the lines and the like. The only place where remote video technology is used is where the event is live. The current situation is the advanced video live broadcast technology and the traditional intelligent event, the relation between the two is the video technology live broadcast event, the event is transmitted to audiences, and the space between event players is not effectively developed and organically fused.
Disclosure of Invention
The speed of communication and the definition of video are guaranteed, and on the premise of the two guarantees, the innovation is carried out on the current traditional intelligent fortune competition mode. 5G +4K + content, and the 'content' is the intellectual sports entertainment platform.
The platforms are divided into in total in design: the game competition system comprises a competition module, a leisure interaction module, a training on-demand module, a chess and card mall module and an intelligent cloud library query module, wherein the competition module, the leisure interaction module, the training on-demand module, the chess and card mall module and the intelligent cloud library query module are 5 modules. The platform improves the user experience of the contestants to the maximum extent through the 5 modules. The innovation point of the platform is the innovation of the presentation form of the competition module:
the innovation of the platform enables the number of participants to break through the site limitation. And the contestants are not gathered to the holding place like the past, the contestants want to participate in the competition and only need to go to the branch meeting place nearest to the contestants, each contestant operates a terminal device (PC), according to the registered competition, the competition platform can automatically match the opponent for the contestants, and the opponent can be in one meeting place with the contestant or in a certain branch meeting place outside. The contestants communicate with related personnel through the video voice input equipment of the computer to and carry out video switching at any time, so that the contestants have more fit actual competitive experience. Although not geographically together, the on-line experience of original taste and flavor can be felt by the contestants through our innovative system.
Through these operations, the time and money of the contestants are greatly saved. Because the competition is carried out by adopting the electronic equipment, the use of consumables such as playing cards and other playing equipment is greatly reduced, and the paperless operation mode ensures that the competition is more environment-friendly;
the interaction between players and the interaction between spectators and the relevant parties such as events and the like are realized through the video platform. The players can communicate with each other, so that the spectators can not simply watch the competition as before, and can also issue individual opinions about the competition and the competition players, thereby realizing the interaction between the spectators and the competition, leading the spectators to participate in the competition really and improving the audience rating of the competition;
personnel such as referees can monitor the match through the panoramic monitoring cameras in each competition venue, and timely process the situation appearing in the match, so that the efficiency and the standardability of the intelligent competition are improved. And the video monitoring in the competition is recorded in time and played back at any time, so that the fairness and fairness of the competition are fully ensured.
In order to ensure the fairness of remote competitions and prevent the competition period of the contestants from being interfered by the outside world, the platform is provided with a pair of anti-interference headsets and a large wide-angle high-definition computer external camera for each contestant. Headsets are used for communication between players or between players and referees during a game; the large wide-angle high-definition camera can ensure high-definition images of the surrounding environment above the opponent table and players during the competition. The defect that all necessary images cannot be taken into consideration when the shooting area of a common household computer camera is too small is overcome. During the competition, the players can realize audio-video communication with the opponents through the two pieces of equipment, simultaneously solve the cheating problem of the online platform, and further improve the competition competitiveness and the appreciation.
Drawings
FIG. 1 is a bridge interface diagram of this patent application:
1. bridge local condition information;
2. dealer information and win-win or loss piers of south, north and east;
3. the rest time of the competition and the accumulated time of the competition parties;
4. function buttons (a tile button used by a dealer, a button for calling a referee to intervene when a problem occurs, a button for looking over the condition of playing a tile on the previous pier, a button for refreshing a page, a button for inquiring scores);
5. the region where the player shows his hand and the information of the head, direction and team of the player;
6. the video image display area is used for carrying out video communication with the corresponding role;
7. a video image display area for displaying the video images of the players;
8. a chat window where a player can communicate with a corresponding player;
9. an advertisement slot;
10. a player playing area;
Detailed Description
The event host side submits event information to the platform management side through the platform competition system to declare the event, the event examination and approval is displayed on an event registration entrance through a back platform competition system official website, and players can enter a registration channel to register. And (4) opening the screen of the event, wherein each branch meeting place watches the main meeting place in a screen opening mode through a remote video live broadcasting system. And (4) ending the game in an open screen mode to enter a game stage, wherein each meeting place can watch the detailed game situation of other meeting places through a meeting place video monitoring system in the game stage. The competition relationship is established among the players through the organization and arrangement of the competition organization system, and the connection is established in a remote video mode, so that the competition players can conveniently carry out audio and video communication according to the relevant rules. During the competition, for the problems of violation, question and the like in the competition, players can establish audio-video communication between the referee and the relevant players by mutually communicating or calling the referee, and remotely solve the problems of competition disputes and the like. During the match, the match content is live broadcast to the audience through the event live broadcast system, the audience can issue opinions to the platform during watching the match, and questions can be raised, and the like, so that high interaction among the audience, the platform and the event is ensured. And after the event is finished, a prize awarding ceremony is played according to the event score, and the prize awarding ceremony is live broadcast to the outside through the event system live broadcast system. After the match is finished, each poker hand and each audience can call up the previous match information and results through the event review or the collection function of the poker hand and the audience.

Claims (3)

1. An event organization system for integrating a 5G network technology and a 4K high-definition video technology into an intelligent fortune event organization is characterized in that the application of the event is combined with the design of a branch meeting place.
2. Software aspect: the intelligent competition platform comprises a complete set of remote video communication system and a competition organization and competition system deeply integrated with the remote video communication system; the terminal comprises a PC terminal and a mobile terminal which are presented in the form of a web page and a related application program; hardware aspect: terminal equipment PC, mobile phone, tablet and the like for the contest selector; a large screen with a certain area is arranged in the meeting place.
3. The event organization system integrated into the intelligent fortune event organization based on the 5G network technology and the 4K high definition video technology as claimed in claim 1, wherein the branch site design comprises: the innovation of the design of the branch meeting place is that the contestants do not need to gather to a competition place to play the competition, and the contestants select the competition place nearby, and because of the addition of the 5G network technology and the 4K high-definition video technology, the simultaneous one-time competition of a plurality of meeting places becomes practical.
CN202010560258.2A 2020-06-18 2020-06-18 Intelligent competition platform Pending CN111970470A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010560258.2A CN111970470A (en) 2020-06-18 2020-06-18 Intelligent competition platform

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010560258.2A CN111970470A (en) 2020-06-18 2020-06-18 Intelligent competition platform

Publications (1)

Publication Number Publication Date
CN111970470A true CN111970470A (en) 2020-11-20

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CN202010560258.2A Pending CN111970470A (en) 2020-06-18 2020-06-18 Intelligent competition platform

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116933138A (en) * 2023-07-26 2023-10-24 广州淦源智能科技有限公司 Intelligent racing product-based athletic control system

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116933138A (en) * 2023-07-26 2023-10-24 广州淦源智能科技有限公司 Intelligent racing product-based athletic control system
CN116933138B (en) * 2023-07-26 2024-03-19 广州淦源智能科技有限公司 Intelligent racing product-based athletic control system

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Application publication date: 20201120