CN101884204A - 利用移动信息业务的虚拟世界互联 - Google Patents
利用移动信息业务的虚拟世界互联 Download PDFInfo
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- CN101884204A CN101884204A CN2008801099905A CN200880109990A CN101884204A CN 101884204 A CN101884204 A CN 101884204A CN 2008801099905 A CN2008801099905 A CN 2008801099905A CN 200880109990 A CN200880109990 A CN 200880109990A CN 101884204 A CN101884204 A CN 101884204A
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- virtual environment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L61/00—Network arrangements, protocols or services for addressing or naming
- H04L61/09—Mapping addresses
- H04L61/25—Mapping addresses of the same type
- H04L61/2596—Translation of addresses of the same type other than IP, e.g. translation from MAC to MAC addresses
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L61/00—Network arrangements, protocols or services for addressing or naming
- H04L61/45—Network directories; Name-to-address mapping
- H04L61/4547—Network directories; Name-to-address mapping for personal communications, i.e. using a personal identifier
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
Landscapes
- Engineering & Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Power Engineering (AREA)
- Telephonic Communication Services (AREA)
- Mobile Radio Communication Systems (AREA)
- Data Exchanges In Wide-Area Networks (AREA)
- Communication Control (AREA)
Abstract
用于模拟虚拟环境(1)的数据处理装置和/或计算机网络的连接的方法,具有通信业务(3),特别是无线移动网,特别是移动信息业务,特别是SMS、MMS、IM、Email和类似业务,用于实现虚拟环境(1)的用户和/或业务与现实的传统的通信业务(3)的用户和/或业务之间的通信,其中借助于数据处理装置和/或计算机网络的虚拟环境(1)与通信业务(3)之间的接口(2)进行虚拟环境(1)的源地址和/或目标地址与通信业务的源地址和/或目标地址之间的连接和分配,并且实现到通信业务(3)及相反的信息转发。
Description
本发明涉及一种用于模拟虚拟环境的数据处理装置和/或计算机网络的连接的方法,具有通信业务,特别是无线移动网,特别是移动信息业务,特别是SMS、MMS、IM、Email和类似业务,用于实现虚拟环境的用户和/或业务与现实的传统的通信业务的用户和/或业务之间的通信。
根据现有技术,如今可借助于传统的移动通信业务或信息业务(SMS、MMS、IM、Email等)在用户之间交换数据。此外在“虚拟环境”(例如“第二人生”、赛我网、哈宝等)中还可以在虚拟环境的身份之间交换数据。
这样的虚拟世界或虚拟环境在例如网络业务器的数据处理装置上和/或例如因特网的计算机网络上被模拟。数据处理单元和/或计算机网络也应被理解为计算机网络的一部分。
根据现有技术,在“真实”世界中的信息交换是与“虚拟”环境中的信息交换分离的,也就是说,在“虚拟环境”中停留的用户不能与例如MMS、SMS等的真实的移动信息业务的用户交换信息,反之亦然。
本发明的任务在于提供一种方法,使得两个环境(虚拟与真实环境)相互连接,以保证信息交换。
该任务根据本发明通过权利要求1所述的方法来解决。
在用于模拟虚拟环境的数据处理装置和/或计算机网络的连接的方法中具有通信业务,特别是无线移动网,特别是移动信息业务,特别是SMS、MMS、IM、Email和类似业务,用于实现虚拟环境的用户和/或业务与现实的传统的通信业务的用户和/或业务之间的通信,其中特别有利的是,借助于数据处理装置和/或计算机网络的虚拟环境与通信业务之间的接口进行通信业务的源地址和/或目标地址之间的连接和分配,并且实现到通信业务及相反的信息转发。
本发明的基本思想在于提供一种接口,即界面及与之相应的方法,该方法允许实现虚拟个体与信息业务(MMS、IM、SMS、CPM)的真实用户之间的信息交换。对此的关键因素是一个协调功能,该功能将两个世界相互连接,也就是构成上述接口。
本发明其他有利的设计方式在从属权利要求中说明。
优选借助于该接口进行地址匹配,特别是在虚拟环境中的别名与唯一识别通信业务用户的MSISDN之间的匹配。
优选借助于该接口进行协议匹配,特别是虚拟环境的专有协议与在信息业务中使用的标准协议之间的匹配。
此外,可以借助于该接口针对虚拟环境和/或真实环境的用户的存在进行当前信息的匹配。也可以借助于该接口针对虚拟环境和/或真实环境的用户的停留位置进行当前信息的匹配。
在本发明所述的方法的一种优选的实施方式中,借助于该接口进行对于虚拟环境中的业务使用和/或通信业务的使用和/或虚拟环境与通信业务之间的接口功能的使用的计费。
所述接口在这里可根据其逻辑结构被设置在虚拟环境中或者也设置在通信业务的域内。
本发明的一个实施例在图1中示意性示出并在以下描述。
本发明的基本思想在于提供一种界面2、即接口及与之相应的方法,其允许实现虚拟个体(即虚拟世界或虚拟环境1的用户)与信息业务3(即例如MMS、IM、SMS、CPM或者类似业务的通信业务)的真实用户之间的信息交换。对此的关键因素是一个协调功能2,该功能将两个世界1、3,即虚拟环境1和(真实的)通信业务3相互连接。
借助于协调功能2,在虚拟环境1中运动的个体能够使用真实的信息业务3的整个频谱(例如将SMS发送到真实用户、参与真实的聊天、使用CPM交谈等)。此外,虚拟个体1可以从传统的信息业务3的真实用户接收消息等。
协调功能、即接口2的任务在于,执行所有为了连接两个世界或环境1、3所需的匹配。
尤其属于此类的有:
●地址匹配:例如MSISDN→虚拟环境1中的别名
●协议匹配:虚拟环境1的专有协议→在通信业务3中使用的标准协议。
●存在的信息的匹配,即针对虚拟环境1和/或真实环境3的用户的存在对当前信息的匹配和/或分析。
●位置信息的匹配,即针对虚拟环境1和/或真实环境3的用户的停留位置对当前信息的匹配和/或分析。
此外,接口实例还负责对交换和/或请求的信息/业务的可能的计费。
协调功能2不仅可以被逻辑地定位在“虚拟世界”1的环境中而且也可以定位在相应信息业务3的域内。此外协调功能2也可以作为独立的实例而被建立。
Claims (7)
1.用于模拟虚拟环境(1)的数据处理装置和/或计算机网络的连接的方法,具有通信业务(3),特别是无线移动网,特别是移动信息业务,特别是SMS、MMS、IM、Email和类似业务,用于实现虚拟环境(1)的用户和/或业务与现实的传统的通信业务(3)的用户和/或业务之间的通信,其特征在于,借助于数据处理装置和/或计算机网络的虚拟环境(1)与通信业务(3)之间的接口(2)进行虚拟环境(1)的源地址和/或目标地址与通信业务的源地址和/或目标地址之间的连接和分配,并且实现到通信业务(3)及相反的信息转发。
2.按权利要求1所述的方法,其特征在于,借助于所述接口(2)进行地址匹配,特别是虚拟环境(1)中的别名与无线移动网中的MSISDN之间的匹配。
3.按权利要求1或2所述的方法,其特征在于,借助于所述接口(2)进行协议匹配,特别是虚拟环境(1)的专有协议与在通信业务(3)中使用的标准协议之间的匹配。
4.按前述权利要求中任一项所述的方法,其特征在于,借助于所述接口(2)针对虚拟环境(1)和/或真实环境(3)的用户的存在进行当前信息的匹配和/或分析。
5.按前述权利要求中任一项所述的方法,其特征在于,借助于所述接口(2)针对虚拟环境(1)和/或真实环境(3)的用户的停留位置进行当前信息的匹配和/或分析。
6.按前述权利要求中任一项所述的方法,其特征在于,借助于所述接口(2)实现对虚拟环境(1)中的业务使用和/或通信业务(3)的使用和/或虚拟环境(1)与通信业务(3)之间的接口功能的使用的计费。
7.按前述权利要求中任一项所述的方法,其特征在于,接口(2)根据其逻辑结构被设置在虚拟环境(1)中或者通信业务(3)的域内。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
DE102007047632A DE102007047632A1 (de) | 2007-10-04 | 2007-10-04 | Interconnection virtueller Welten mit mobilen Nachrichtendiensten |
DE102007047632.0 | 2007-10-04 | ||
PCT/EP2008/001379 WO2009046772A1 (de) | 2007-10-04 | 2008-02-21 | Interconnection virtueller welten mit mobilen nachrichtendiensten |
Publications (1)
Publication Number | Publication Date |
---|---|
CN101884204A true CN101884204A (zh) | 2010-11-10 |
Family
ID=40260640
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2008801099905A Pending CN101884204A (zh) | 2007-10-04 | 2008-02-21 | 利用移动信息业务的虚拟世界互联 |
Country Status (10)
Country | Link |
---|---|
US (1) | US20100217812A1 (zh) |
EP (1) | EP2198588B1 (zh) |
JP (1) | JP2010541433A (zh) |
KR (1) | KR20100072314A (zh) |
CN (1) | CN101884204A (zh) |
BR (1) | BRPI0817640A2 (zh) |
CA (1) | CA2701734A1 (zh) |
DE (1) | DE102007047632A1 (zh) |
ES (1) | ES2386088T3 (zh) |
WO (1) | WO2009046772A1 (zh) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
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EP1475939A1 (en) * | 2003-05-09 | 2004-11-10 | Microsoft Corporation | Instant messaging embedded games |
WO2005010680A2 (en) * | 2003-07-15 | 2005-02-03 | Wildtangent, Inc. | Multi-session user launching and invitation system and method |
CN1717697A (zh) * | 2001-06-12 | 2006-01-04 | 捷讯研究有限公司 | 压缩安全电子邮件用于与移动通信设备交换的系统和方法 |
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FI102867B (fi) * | 1996-03-20 | 1999-02-26 | Helsingin Puhelin Oyj | Menetelmä ja laitteisto virtuaalitodellisuuden ja reaalimaailman kytke miseksi toisiinsa reaaliaikaisen tietoliikenneyhteyden, kuten esimerki ksi puhelinyhteyden muodostamiseksi |
EP1000500A4 (en) * | 1997-02-03 | 2002-02-05 | Mci Worldcom Inc | COMMUNICATION SYSTEM ARCHITECTURE |
EP1087323A1 (en) * | 1999-09-24 | 2001-03-28 | Nokia Corporation | A wireless system for interacting with a virtual space |
JP2001154966A (ja) * | 1999-11-29 | 2001-06-08 | Sony Corp | コンピュータ・ネットワーク上で構築・提供される共有仮想空間上で複数ユーザが参加可能な仮想会話を支援する会話支援システム及び会話支援方法、並びに、プログラム記憶媒体 |
WO2001067309A2 (en) * | 2000-03-03 | 2001-09-13 | Radiant Logic, Inc. | System and method for providing access to databases via directories and other hierarchical structures and interfaces |
US6977917B2 (en) * | 2000-03-10 | 2005-12-20 | Telefonaktiebolaget Lm Ericsson (Publ) | Method and apparatus for mapping an IP address to an MSISDN number within a service network |
US7036082B1 (en) * | 2000-09-21 | 2006-04-25 | Nortel Networks Limited | Controlling communications through a virtual reality environment |
FR2828970B1 (fr) * | 2001-08-27 | 2003-12-19 | Cit Alcatel | Systeme d'interoperabilite entre messages mms et messages sms/ems et procede d'echange associe |
US20050277472A1 (en) * | 2003-03-26 | 2005-12-15 | William Gillan | Game server system and method for generating revenue therewith |
EP1503538B1 (de) * | 2003-07-31 | 2007-03-07 | Siemens Aktiengesellschaft | Verfahren zum Ermitteln eines Abrechnungstarifs für eine Datenübertragung |
KR100882965B1 (ko) * | 2004-03-17 | 2009-02-13 | 지멘스 악티엔게젤샤프트 | 고정 네트워크 및/또는 이동 네트워크 내에서 서비스 메시지를 전송하기 위한 방법, 단말 및 서버 |
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JP2007089879A (ja) * | 2005-09-29 | 2007-04-12 | Hitachi Ltd | オンラインゲームサービス提供システム、オンラインゲームサービス提供方法、およびオンラインゲームサービス提供プログラム |
US7572187B2 (en) * | 2005-10-14 | 2009-08-11 | Leviathan Entertainment | Video game environment that tracks help and advice provided to other player characters |
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-
2007
- 2007-10-04 DE DE102007047632A patent/DE102007047632A1/de not_active Withdrawn
-
2008
- 2008-02-21 KR KR1020107009272A patent/KR20100072314A/ko not_active Application Discontinuation
- 2008-02-21 CN CN2008801099905A patent/CN101884204A/zh active Pending
- 2008-02-21 BR BRPI0817640 patent/BRPI0817640A2/pt not_active IP Right Cessation
- 2008-02-21 CA CA2701734A patent/CA2701734A1/en not_active Abandoned
- 2008-02-21 ES ES08715936T patent/ES2386088T3/es active Active
- 2008-02-21 WO PCT/EP2008/001379 patent/WO2009046772A1/de active Application Filing
- 2008-02-21 EP EP08715936A patent/EP2198588B1/de not_active Not-in-force
- 2008-02-21 JP JP2010527331A patent/JP2010541433A/ja active Pending
- 2008-02-21 US US12/673,802 patent/US20100217812A1/en not_active Abandoned
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1717697A (zh) * | 2001-06-12 | 2006-01-04 | 捷讯研究有限公司 | 压缩安全电子邮件用于与移动通信设备交换的系统和方法 |
EP1475939A1 (en) * | 2003-05-09 | 2004-11-10 | Microsoft Corporation | Instant messaging embedded games |
WO2005010680A2 (en) * | 2003-07-15 | 2005-02-03 | Wildtangent, Inc. | Multi-session user launching and invitation system and method |
Also Published As
Publication number | Publication date |
---|---|
WO2009046772A1 (de) | 2009-04-16 |
JP2010541433A (ja) | 2010-12-24 |
EP2198588B1 (de) | 2012-05-16 |
KR20100072314A (ko) | 2010-06-30 |
BRPI0817640A2 (pt) | 2015-03-31 |
ES2386088T3 (es) | 2012-08-08 |
DE102007047632A1 (de) | 2009-04-09 |
EP2198588A1 (de) | 2010-06-23 |
US20100217812A1 (en) | 2010-08-26 |
CA2701734A1 (en) | 2009-04-16 |
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