CN101874926A - The games that the object that circles in the air is circled in the air - Google Patents

The games that the object that circles in the air is circled in the air Download PDF

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Publication number
CN101874926A
CN101874926A CN2010101554425A CN201010155442A CN101874926A CN 101874926 A CN101874926 A CN 101874926A CN 2010101554425 A CN2010101554425 A CN 2010101554425A CN 201010155442 A CN201010155442 A CN 201010155442A CN 101874926 A CN101874926 A CN 101874926A
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China
Prior art keywords
air
circles
aforementioned
games
recreation
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CN2010101554425A
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Chinese (zh)
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CN101874926B (en
Inventor
丹泽勇太
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Taito Co Ltd
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Taito Co Ltd
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Abstract

The invention relates to a kind of games that the object that circles in the air is circled in the air, input action that utilizes new model and the games that can carry out the recreation corresponding with the input action of this new model are provided.It makes games system bring into play the function of following member: display shows tabular component surface image and the object that circles in the air that is disposed in this tabular component surface image; Control part is carried out in recreation, according to the input of input unit, shows that at display tables move to overturned position from the horizontal level rotation; The rotation status detection unit, the judgement tables are the rotation status to overturned position from horizontal level; The state operational part that circles in the air is according to the configuration of the object that circles in the air of tabular component surface image and the output of rotation status detection unit, according to the circle in the air state that circles in the air of object of physical laws computing; Further, make recreation carry out the object that circles in the air that control part performance will circle in the air and be shown in the function of display to play.

Description

The games that the object that circles in the air is circled in the air
Technical field
The present invention relates to a kind of games that the object that circles in the air that is shown in the demonstration means is circled in the air.
Background technology
In the past, existing action of beaing input unit etc., and beat the game machine that action is played according to this.
Yet, be full of the input action that beats etc. in the existing known game machine, the also non-novelty of the content of its recreation.
[patent documentation 1] TOHKEMY 2002-85804 communique
Summary of the invention
The objective of the invention is to, a kind of new games system that the object that circles in the air is circled in the air is provided, technical problem to be solved is the recreation that makes its input action that utilizes new model and can carry out the content corresponding with the input action of this new model.
The object of the invention to solve the technical problems realizes by the following technical solutions.A kind of games that the object that circles in the air is circled in the air according to the present invention's the 1st invention proposition, it makes computer bring into play the function of following means: the demonstration means are to show that the image of tabular component surface is tabular component surface image and the object that circles in the air that is disposed at aforementioned tabular component surface image; Input medium is to receive input; Tabular component rotation display control means, it is input according to aforementioned input medium, aforementioned tabular component surface image is shown as aforementioned tabular component surface image in aforementioned demonstration means be the horizontal level of level, lift from front side toward rear side and rotate and move to the overturned position of aforementioned surfaces for inclination or vertical state from its surface; Rotation status is judged control device, be judge the aforementioned tabular component surface image that rotated from the aforementioned levels position to the rotation status of aforementioned overturned position; The state computing means of circling in the air are according to the configuration of the aforementioned object that circles in the air of aforementioned tabular component surface image and the output that aforementioned rotation status is judged control device, according to the state that circles in the air of the aforementioned object that circles in the air of physical laws computing; And play and carry out control device, according to the operation result of the aforementioned state computing means of circling in the air, the aforementioned object that circles in the air that circles in the air is shown in aforementioned display to play.
The object of the invention to solve the technical problems also can be applied to the following technical measures to achieve further.
The present invention's the 2nd invention, be the making in the games that the object that circles in the air circles in the air of the 1st invention, make the wherein said state computing means of circling in the air bring into play following function: collide in the shown set object of aforementioned demonstration means or the mobile status of the aforementioned object that circles in the air after falling according to the aforementioned object that circles in the air of physical laws computing.
The present invention the 3rd invention is the making in the games that the object that circles in the air circles in the air of the 1st or the 2nd invention, and makes wherein said demonstration means performance show the function of target; Make aforementioned recreation carry out control device and bring into play following function:, judge whether the aforementioned object that circles in the air that circles in the air has hit aforementioned target according to the operation result of the aforementioned state computing means of circling in the air.
The present invention the 4th invention is the making in the games that the object that circles in the air circles in the air of the 3rd invention, and makes wherein said recreation carry out control device and brings into play following function: whether hit the result of determination of aforementioned target according to the aforementioned object that circles in the air, given mark to the player.
The present invention the 5th invention is the making in the games that the object that circles in the air circles in the air of arbitrary invention in the 1st to the 4th invention, makes wherein said recreation carry out the control device performance is given mark according to the state that circles in the air of the aforementioned object that circles in the air to the player function.
The present invention the 6th invention is the making in the games that the object that circles in the air circles in the air of arbitrary invention in the 1st to the 5th invention, makes wherein said recreation carry out the function that the control device performance is given mark according to the distance of circling in the air of the aforementioned object that circles in the air to the player.
The present invention the 7th invention is to make in the games that the object that circles in the air circles in the air the function that makes wherein said demonstration means performance make aforementioned target move and show in the 3rd or the 4th invention; Make aforementioned input medium performance make the action variation of aforementioned target or the function that stops according to player's operation.
The present invention's the 8th invention, be the making in the games that the object that circles in the air circles in the air of arbitrary invention in the 1st to the 7th invention, make wherein said input medium performance make the function of configuration variation of the aforementioned object that circles in the air of aforementioned tabular component surface image according to player's operation.
According to the present invention, can bring into play following effect.
(1) the present invention, owing to be input according to input medium, show that in the demonstration means tabular component moves to overturned position from the horizontal level rotation, computing is disposed at the state that circles in the air of the object that circles in the air of tabular component surface image, and the object that circles in the air that will circle in the air is shown in the demonstration means, therefore can show the actual state that circles in the air of the object that circles in the air that be disposed at tabular component in the demonstration means.Because the state of circling in the air of this object that circles in the air is according to the physical laws computing, therefore can perform the object that circles in the air as truly circling in the air again.And then, the novel game that can provide the input action of the new model that utilizes the overturning tabular component that the object that circles in the air is circled in the air.
(2) the present invention owing to be to collide in set object or the mobile status after falling according to the physical laws computing object that circles in the air, therefore can show in detail that the object that circles in the air collides in set object or the mobile status after falling to ground.
(3) the present invention is owing to be tabular component can be provided according to circling in the air the operation result of state computing means, judge whether the object that circles in the air that circles in the air has hit target, therefore can providing the object that circles in the air is circled in the air and make it to hit the novel game of target.
(4) the present invention owing to be whether to hit target and give mark to the player according to the object that circles in the air, therefore can provide to make it to hit the recreation of target with the match score.
(5) the present invention owing to being gives mark according to the state of circling in the air of object of circling in the air, therefore can provide the recreation of state variation with the match score of circling in the air that makes the object that circles in the air according to the operation of tabular component.
(6) the present invention owing to being that circling in the air distance according to the object that circles in the air is given mark, therefore can provide the recreation of variable in distance with the match score of circling in the air that makes the object that circles in the air according to the operation of tabular component.
(7) the present invention, owing to be that operation according to the player changes the action of target or stops, so the player can make target move to circle in the air object with the position of hitting.
(8) the present invention is the configuration variation that makes the object that circles in the air of tabular component surface image according to player's operation.The circle in the air state that circles in the air of object, owing to be to come computing by the physics computing, therefore can be according to the configuration variation of the object that circles in the air of tabular component surface image.So the present invention can make the state variation of circling in the air of the object that circles in the air according to player's the action of beaing.
Description of drawings
Fig. 1 is the stereogram of the games system of the 1st example.
Fig. 2 is the side view (figure that watches from right side X1) of formation that shows the games system of the 1st example.
Fig. 3 is the block diagram of the games system of the 1st example.
Fig. 4 is the flow chart of action that shows the games system of the 1st example.
Fig. 5 is the figure of display frame that shows the display of the 1st example.
Fig. 6 a-Fig. 6 b is the figure of display frame that shows the display of the 1st example.
Fig. 7 is the figure of display frame that shows the display of the 1st example.
Fig. 8 is the side view of formation that shows the games system of the 2nd example.
Fig. 9 is the block diagram of the games system of the 3rd example.
Figure 10 a-Figure 10 b is the figure of display frame that shows the display of the 3rd example.
1,201,301: games system 10: input unit
11: button 12: tables
12a: surperficial 12b: edge portion
12c: table pin 12d, 212d: rotating shaft
13: damper 14: encoder
15: pressure sensor 20: game ontology
21: damper 30,330: display
31: indoor image 31a: wall
31b: tatami 31c: sliding door
31d: TV 32,332: tables' image
32a, 332a: tables' surface image 33: object circles in the air
33a: teacup 33b: fish
33c: plate 34: role
34a: the heavy 34b of child: cat
35a~35f: room 35: picture is selected at the outpost of the tax office
36: display frame 36a~36d as a result: mark
36e: summation score 40: vibration weakening portion
50,350: storage portion 351: games storage portion
52,352: table storage portion 60,360: control part
61,361: rotation status detection unit 62,362: the state operational part circles in the air
63,363: control part 310 is carried out in recreation: mouse
315: button 320: the computer body
335: arrow 364: tabular component rotation display control unit
521a: quality 521b: rolling coefficient
522a: rebound coefficient 522b: the amount of money
522c: mark 523a: the distance of circling in the air
523c: mark 524c: mark
525a: the aspect of circling in the air 525c: mark
H, 2H, 3H: horizontal level P: player
V, 2V, 3V: overturned position
The specific embodiment
(the 1st example)
Graphic explanation the 1st example of the present invention that waits of following reference.
Fig. 1 is the stereogram of the games system of the 1st example.
Fig. 2 is the side view (figure that watches from right side X1) of formation that shows the games system of the 1st example.
As shown in Figure 1, games system 1 is that the width of left and right directions X is the 1.5m degree, and the length of fore-and-aft direction Y is the 2m degree, and the height of vertical direction Z is the large-scale plant of 1.5m degree, mainly is to be arranged at shops such as game center.
Games system 1 is one can play and turn over the device of desk recreation, as player P practically during the tables 12 (tabular component) of the imitative proud desk of overturning operation, the object 33 that circles in the air is circled in the air in imaginary space.By this, but player P pseudo-experience turns over table.Games system 1 is given mark by the result of circling in the air according to the object 33 that circles in the air to player P again, and can make player P match turn over the skill of table recreation.
Games system 1 possesses input unit 10 and game ontology 20.
As shown in Figure 2, input unit 10 possesses button 11, tables 12, damper 13 (rotary speed deceleration means), encoder 14 (rotation detection means), pressure sensor 15 (beaing detection means).
Button 11 is when when beginning recreation or recreation are carried out etc., looks necessary operated button by player P.Button 11 is about to signal and exports control part 60 (consulting Fig. 3) to when being operated.
Tables 12 are members of imitative proud desk, possess the disk and the table pin 12c that supports it of diameter 1m degree.Tables 12, are supported for to rotate between surperficial 12a is the overturned position V of the horizontal level H of level and plumbness, and its rotating shaft 12d is a level at left and right directions, and are set in root than the table pin 12c of rear side Y2 more by downside Z1 place.Lift the 12b of edge portion of front side Y1 that is carry out as turning over the operation as the table by player P, and can make tables 12 move to overturned position V from the state rotation of horizontal level H.
Tables 12 when by with strength from horizontal level H behind overturned position V rotary manipulation, promptly be connected to the damper 21 that is located at game ontology 20 and be disposed at overturned position V.Thereafter, tables 12 promptly are supported for from overturned position V and rotate mobile returning naturally toward horizontal level H.For as above-mentioned as support tables 12, as long as be in the center of gravity that makes tables 12 itself under the state of overturned position V tables 12 than the fulcrum position of side Y1 more on the front.Perhaps, also drive unit can be set, with tables 12 till overturned position V is urged to tables 12 toward horizontal level H rotation and can be back to the degree of horizontal level H with its deadweight.
Damper 13, be one tables 12 in the process that overturned position V moves according to its deadweight rotation toward horizontal level H, tables 12 are applied load in direction of rotation, so that the reducer that tables 12 rotary speed is slowed down.Damper 13 in the process that horizontal level H moves toward overturned position V rotation, can not apply load to tables 12 tables 12.That is damper 13 is rotary dampers of unidirectional.Damper 13 also can utilize and make up from horizontal level H toward overturned position V for idle running and can't produce the damper of moment with making two direction of rotation by the one-way clutch toward horizontal level H rotation from overturned position V.
By this, input unit 10 in the process that overturned position V moves toward horizontal level H rotation, can prevent that tables 12 are back to horizontal level H hastily tables 12.
Encoder 14 is the optical rotary coders that detect tables 12 rotation status.Encoder 14 is arranged at tables 12 rotating shaft 12d, to detect tables 12 position of rotation and rotary speed (angular speed).Encoder 14 is to export detection signal to game ontology 20.
Pressure sensor 15 is that being arranged at tables 12 is the dynamometer on the ground that its pin 12c is contacted under the state of level.Pressure sensor 15 is to detect the load-carrying that table pin 12c is applied, and converts electric signal to, exports detection signal to game ontology 20.The surperficial 12a that pressure sensor 15 can detect tables 12 by the variation of detection load-carrying is beaten by player P.
In addition, can be pressure sensor 15 also with encoder 14 dual-purposes.At this moment, as long as according to the output of encoder 14, the output that the right side in the figure of being judged the tables 12 that are disposed at horizontal level H by control part 60 (consulting Fig. 3) rotates θ 1 gets final product.
Input unit 10 can move toward overturned position V rotation from horizontal level H by above-mentioned formation, and the tables' 12 of output rotation moving process rotation status.By this, input unit 10 can be corresponding as turns over the operation that the table recreation makes the player P of tables' 12 overturnings.
As shown in Figure 2, game ontology 20 possesses display 30 (demonstration means) and vibration weakening portion 40.
Display 30 is display unit such as liquid crystal indicator.Display 30 is the large-scale plants (for example left and right directions X is more than the 0.8m, and vertical direction Z is more than the 0.4m) that utilize to a certain degree, can show the state that mounting is circled in the air in imaginary space in tables 12 the object 33 that circles in the air in mode as described later.
As shown in Figure 1, display 30 is images 31 in the display room, is disposed at its indoor tables' image 32, the object 33 that circles in the air, role 34 (target).
Indoor image 31 is the indoor images (being the indoor image in Japanese house among Fig. 1) in a house, is made of the image of objects such as wall 31a, tatami 31b.
Tables' image 32 is and tables' 12 corresponding image that tables' surface image 32a (tabular component surface image) of its surface image is and surperficial 12a corresponding image of the tables 12, is shown as the surperficial 12a approximate same size with tables 12.
The object 33 that circles in the air is disposed in tables' surface image 32a, is shown as object 33 mountings of circling in the air in tables 12.Under this scene, the object 33 that circles in the air is the images and the image that is disposed at the fish 33b of plate 33c that show teacup 33a.
The role 34, normally are shown as in indoor image 31 to move.Under this scene, role 34 is images of showing the child 34a in the X2 walking of turning right and the image of cat 34b in the X1 walking of left side.
Vibration weakening portion 40 is the devices that weaken the vibration of the display 30 that produces by tables 12 are operated.Vibration weakening portion 40 is the vibration weakening devices that are made of damper and coil spring, is arranged at left and right directions X, rear direction Y, the vertical direction Z (the vibration weakening device of left and right directions X is not shown) of display 30 respectively, to weaken the vibration of all directions.
Fig. 3 is the block diagram of the games system of the 1st example.
As shown in Figure 3, games system 1 still possesses storage portion 50 and control part 60 except above-mentioned hardware.
In addition, computer of the present invention, be meant possess storage device, the information processor of control part etc., games system 1 is the information processor that possesses storage portion 50, control part 60 etc., is contained in the notion of computer of the present invention.
Storage portion 50 is the hardware in order to the required program of the action of stores games system 1, information etc., is storage devices such as semiconductor memory component.Storage portion 50 possesses games storage portion 51 and table storage portion 52.
Games storage portion 51 is to store the storage area that this turns over the games of table recreation.In games, comprise in order to for example the circle in the air arithmetic expression etc. of the state that circles in the air of object 33, the distance of circling in the air etc. of computing.
Table storage portion 52 is the storage areas that store circle in the air object table 1, object table 2, circle in the air distance table 3, role's table 4 and the state table 5 that circles in the air.
Object table 1 circles in the air
Object 33 circles in the air Quality (g) 521a Rolling coefficient 521b
Fish
33b ??300 ??0.2
Teacup 33a ??200 ??0.1
Object 33 circles in the air Quality (g) 521a Rolling coefficient 521b
Plate
33c ??300 ??0
The object table that circles in the air is to store after the object 33 that respectively circles in the air is set up corresponding relation with its quality 521a and rolling coefficient 521b.Rolling coefficient 521b is as described later, is used for the coefficient of computing action thereafter when the object 33 that circles in the air falls to ground.
Object table 2
Object Rebound coefficient 522a The amount of money (unit) 522b Mark 522c
Wall
31a ??0.1 ??10000 ??1
Tatami 31b ??0.2 ??30000 ??3
Sliding door 31c ??0 ??20000 ??2
TV 31d ??0 ??40000 ??4
The object table is to store after each object 31a~31d in the imaginary space that the object 33 that circles in the air is collided and its rebound coefficient 522a set up corresponding relation.Rebound coefficient 522a is that the expression object 33 that circles in the air collides in each object 31a~31d or can rebound to the coefficient of which kind of degree when falling.
The object table is again to store after each object 31a~31d and its amount of money 522b and mark 522c are set up corresponding relation.
Distance table 3 circles in the air
The distance of circling in the air (m) 523a Mark 523c
??0~5 ??1
??5~10 ??2
??10~15 ??3
??15~20 ??4
More than 20 ??5
The distance table that circles in the air is to store after circling in the air of the object 33 that circles in the air set up corresponding relation apart from 523a and mark 523c.
Role's table 4
The role 34 Mark 524c
Child
34a ??2
The role 34 Mark 524c
Cat
34b ??4
Role's table is to store after each role 34 is set up corresponding relation with mark 524c.
State table 5 circles in the air
State 525a circles in the air Mark 525c
Once rotation ??1
Twice rotation ??2
Three rotations ??3
More than four rotations ??4
The state table that circles in the air is to store after the state that the circles in the air 525a of the object 33 that circles in the air and mark 525c are set up corresponding relation.
In addition, the state that utilizes of each table is waited until aftermentioned.
As shown in Figure 3, control part 60 is in order to plan as a whole the control part of control games system 1, for example by CPU formations such as (central processing units).Control part 60 is by suitably reading the various programs that are stored in storage portion 50 and carry out, and with aforementioned hardware interlock, realize various function of the present invention.Control part 60 possesses rotation status detection unit 61, the state operational part 62 that circles in the air, recreation carry out control part 63 and look the necessary bus of transmitting information between these control parts.
Rotation status detection unit 61 is control parts of judging tables 12 rotation status according to the output of the encoder 14 of input unit 10.Rotation status detection unit 61 is that the state that surperficial 12a with tables 12 is positioned at horizontal level H is the anglec of rotation, rotary speed, the angular speed that benchmark is judged tables 12.
The state operational part 62 that circles in the air is the output according to rotation status detection unit 61, according to the arithmetic expression of games and according to the circle in the air control part of the state that circles in the air of object 33 of physical laws computing.The state operational part 62 that circles in the air when the result after the object 33 that circles in the air circles in the air is judged to be the wall 31a that collides in display 30 etc., is the mobile status of the object 33 that circles in the air after colliding according to the arithmetic expression of games and according to the physical laws computing.
Control part 63 is carried out in recreation, is the control part of planning as a whole the carrying out of control recreation.Control part 63 is carried out in recreation, is the games according to games storage portion 51, carry out for example the game picture image being exported to the control of display 30, with the audio voice output to the control of loudspeaker (not shown) etc.
Fig. 4 is the flow chart of action that shows the games system of the 1st example.
Fig. 5, Fig. 6 a-Fig. 6 b, Fig. 7 are the figure of display frame that shows the display of the 1st example.
As shown in Figure 4, at first in step S (being called " S " to place an order) 10, player P is that control part 60 promptly begins to handle by this with the coin input port (not shown) that inserts coin.
In S20, control part 63 is carried out in recreation, selects picture 35 (consulting Fig. 5) to be shown in display 30 at the outpost of the tax office.In this recreation, six outposts of the tax office of having prepared the room 35a~35f of various countries' different shapes such as Japan, China, the U.S. altogether are disposed at circle in the air object 33 and the equal difference of combination thereof of tables' surface image 32a in each outpost of the tax office.When player P action button 11 and after determining the outpost of the tax office, control part 63 is carried out in recreation, promptly begins the recreation at this outpost of the tax office.Below, the room of having selected Japanese house that is and the situation of chamber 35a are described.
In S30, control part 63 is carried out in recreation, and the state that will move in this indoor walking with the role 34 of the indoor image 31 of chamber and child 34a, cat 34b is shown in display 30 (consulting Fig. 1).
In S40, control part 63 is carried out in recreation, according to the output of pressure sensor 15, judges whether player P has beaten tables 12.Control part 63 is carried out in recreation, when judging that player P has beaten tables 12 (S40:YES), promptly proceeds to S50, on the other hand, when judging that player P does not beat tables 12 (S40:NO), promptly proceeds to S60.
In S50, control part 63 is carried out in recreation, and role 34 action is stopped.
In Fig. 6 a, be to beat tables 12, and performance is stared front side Y1 as child 34a, cat 34b and be directed to the situation of player P by player P, and the scene that the action of child 34a, cat 34b is stopped.
By this, when the situation that player P circles in the air the object 33 that circles in the air, role 34 is stopped at circle in the air object 33 position of hitting.
Return Fig. 4, in S60, rotation status detection unit 61 is to carry out control part 63 by recreation tables 12 are lifted operation, and judges the output whether encoder 14 is arranged.Rotation status detection unit 61 when being judged to be the output of encoder 14 (S60:YES), promptly proceeds to S70, on the other hand, when being judged to be the output of encoderless 14 (S60:NO), i.e. the processing that begins from S30 repeatedly.
In S70, rotation status detection unit 61 according to the output of encoder 14, is judged tables 12 the anglec of rotation, rotary speed, angular speed.Then, state operational part 62 circles in the air, when the actual mounting in position corresponding with the configuration of the object 33 that circles in the air of tables' surface image 32a among the surperficial 12a tables 12 has this to circle in the air object, the state that circles in the air of the object that circles in the air during promptly according to the actual mounting of output computing of rotation status detection unit 61.
For example, in Fig. 6 a, tables 12 are at preoperative state, dispose fish 33b at the front side of tables' surface image 32a, dispose teacup 33a at the rear side of tables' surface image 32a.The state operational part 62 that circles in the air is promptly supposed among surperficial 12a of the tables 12, the front side Y1 mounting of surperficial 12a of the tables 12 has fish, and rear side Y2 mounting has teacup.
Then, state operational part 62 circles in the air, when fish, the actual mounting of teacup during in tables 12, promptly according to the operation of player P to tables 12, according to tables 12 the anglec of rotation, rotary speed, angular speed, state that circles in the air that how to circle in the air according to arithmetic expression computing fish, teacup that is circle in the air distance, the state that circles in the air (skyborne rotation status) etc. in imaginary space.
The state operational part 62 that circles in the air is the circle in the air angle that object 33 leaves from surperficial 12a of the tables 12, the speed when this surface is left certainly of computing critically.Therefore, tables 12 rotary speed from the situation of quickening slowly and slowly, with and its situation slowly faster and inchmeal at first on the contrary, the state that the circles in the air difference that it is obtained by computing.
State operational part 62 circles in the air, when the judgement result of object 33 after circling in the air of circling in the air is when colliding in wall 31a etc., be the mobile status of the object 33 that circles in the air after the rebound coefficient 522a computing of the rolling coefficient 521b of the arithmetic expression according to games, the object table 1 that circles in the air and object table 2 collides.
For example, when fish 33b fell (collision) in tatami 31b, the state operational part 62 that circles in the air was " 0.2 " of extracting the rebound coefficient 522a of tatami 31b from object table 2 out.Then, the state operational part 62 that circles in the air is to add 0.2 and calculate the speed of fish 33b when tatami 31b upsprings (bounce-back) in the speed of circling in the air that falls eve.
When fish 33b when tatami 31b rolls, the state operational part 62 that circles in the air is " 0.1 " of extracting the rolling coefficient 521b of fish 33b out from the above-mentioned object table 1 that circles in the air.The state operational part 62 that circles in the air is to calculate in the mode of per second accumulation 0.1 at the rolling speed of fish 33b to make it slack-off inchmeal.
Return Fig. 4, in S80, control part 63 (tabular component rotation display control unit) is carried out in recreation, be according to rotation status detection unit 61, rotation at display 30 demonstration tables images 32 according to the operation result of the state operational part 62 that circles in the air, is shown in display 30 with the object 33 that circles in the air that circles in the air again.
Under the scene shown in Fig. 6 b, fish 33b and the plate 33c that is placed with fish 33b are to be shown as respectively to circle in the air.The state operational part 62 that circles in the air is that to become to converge whole originally according to arithmetic expression computing critically be that the state that circles in the air of one fish 33b and plate 33c is for circling in the air respectively as above-mentioned.As above-mentioned accurate computing, carry out similarly with the liquid such as tea 33d that flow into teacup 33a at teacup 33a.
So, games system 1 can be performed the situation of circling in the air as the object 33 that circles in the air in reality.
Recreation is carried out control part 63 owing to be to collide mobile status behind set object according to the physical laws computing object 33 that circles in the air, and for example therefore can at length show when the object 33 that circles in the air collides set object 31a in image~31d moving afterwards such as (for example fall to tatami 31b or collide in the situation of wall 31a).
By this, player P can turn over table by pseudo-experience, obtains frank sense.
In addition, recreation is carried out control part 63 and also can be changed the ruined degree of object 31a~31d that this object 33 that circles in the air is collided according to the quality size of the object 33 that circles in the air.
For example, fish 33b can not destroy TV 31d even therefore collide in TV 31d, on the other hand because quality is little so amount of exercise is little and elastic force is big yet, teacup 33a is because the big therefore amount of exercise of quality is big and be hard, so collides in TV 31d and can destroy TV 31d.Above-mentioned situation, object 33 is set up corresponding relation with these object 33 destructible object 31a~31d that circle in the air and is stored in advance with the form of showing as long as will respectively circle in the air, when the object 33 that respectively circles in the air collided in object 31a~31d, recreation was carried out control part 63 and can be shown to confirm whether can destroy with reference to this.
Control part 63 is carried out in recreation also can be in order to react the amount of exercise of the object 33 that circles in the air, and the quality of the object 33 that not only circles in the air, the ruined degree of speed change object 31a~31d of also can correspondence circling in the air.
By this, games system 1 not only can be performed the state that circles in the air of the object 33 that circles in the air, and the result of circling in the air of the object 33 that circles in the air also can at length perform.
Return Fig. 4, in S90, the operation result of control part 63 according to the state operational part 62 that circles in the air carried out in recreation, the role 34 whether object 33 that circles in the air that judgement is circled in the air has hit in picture.Control part 63 is carried out in recreation, when judging (S90:YES) when having hit role 34, promptly proceeds to S100, on the other hand, when judging miss role 34 (S90:NO), promptly proceeds to S110.
In S100, control part 63 is carried out in recreation, and meeting is judged the mark of giving player P according to the role's 34 that the object 33 that circles in the air is hit kind.For example, when hitting cat 34b, control part 63 is carried out in recreation, can extract the mark " 2 " corresponding with cat 34b out from above-mentioned role's table 4.
In S110, control part 63 is carried out in recreation, can judge the mark of giving player P according to object 31a~31d that the object 33 that circles in the air is collided.For example, when teacup 33a collided in sliding door 31c, control part 63 was carried out in recreation, extracted the corresponding mark " 2 " with sliding door 31c out from above-mentioned object table 2.
In S120, control part 63 is carried out in recreation, gives the mark of player P according to the condition judgement that circles in the air of the object 33 that circles in the air.For example, judging the result of institutes' computing when the state operational part 62 of circling in the air is teacup 33a when having rotated three times when circling in the air in imaginary space, and control part 63 is carried out in recreation, promptly extracts out with three times from the above-mentioned state table 5 that circles in the air and rotates corresponding marks " 3 ".
In S130, control part 63 is carried out in recreation, gives the mark of player P according to the range estimation of circling in the air of the object 33 that circles in the air.For example, when the state operational part 62 that circles in the air judged that teacup 33a has circled in the air 12m in imaginary space, control part 63 was carried out in recreation, promptly extracted out and the corresponding mark " 3 " of distance 10~15m that circles in the air from the above-mentioned distance table 3 that circles in the air.
In S140, control part 63 is carried out in recreation, and the game result of being judged that must grade is shown in display 30.
Fig. 7 is display frame as a result 36, be guide look show the mark 36a corresponding with the total value of being injured, with circle in the air apart from corresponding mark 36b, with each scene detailed and summation score 36e corresponding to hitting of role 34 and the mark 36d that the state that circles in the air is corresponding.
As previously discussed, games system 1 is given mark according to playing once by multiple project.By this, player P can be that target obtains mark and plays with the project of oneself hobby, makes recreation not dull, and can clearly show this point.By this, player P can or add up to score according to each score of the total value of being injured, circle in the air distance, role's the state that hits, circles in the air, comes to turn over other players' matches the skill of table.
Return Fig. 4, control part 63 is carried out in recreation, proceeds to S150 and finishes a succession of processing.Thereafter, control part 63 is carried out in recreation, also can begin the recreation at the different outposts of the tax office, or can show that also the coin in order to begin to continue to play drops into picture.
As described above, the games system 1 of this example can provide the input action of the new model that utilizes overturning tables 12 to make the recreation of the new shape that the object 33 that circles in the air circles in the air.
(the 2nd example)
Secondly, the 2nd example that has been suitable for games system of the present invention is described.
In addition, following explanation and graphic in, the performance and the part of aforementioned the 1st example identical functions are given prosign or are given prosign at its end, suitably the repetitive description thereof will be omitted.
Fig. 8 is the side view of formation that shows the games system of the 2nd example.
The tables 212 of games system 201, its rotating shaft 212d are arranged at the 1st example more shown in Figure 2 side Y1 and more by downside Z1 more on the front.Therefore, because tables 212 are disposed at than the 1st example more to depend on downside Z1, therefore the scope of the display of being hidden 30 is more dwindled than the 1st example.
By this, even games system 201 is disposed at tables 212 under the state of overturned position 2V, also can know viewing display area 51.
(the 3rd example)
Secondly, the 3rd example that has been suitable for games system of the present invention is described.
Fig. 9 is the block diagram of the games system of the 3rd example.
Figure 10 a-Figure 10 b is the figure of display frame that shows the display of the 3rd example.
As shown in Figure 9, games system 301 for example is PC (hereinafter referred to as " computer "), and it possesses as the mouse 310 of input unit and computer with display 330 and as the computer body 320 of game ontology.
Mouse 310 be the input that receives the player, in order to the shown indoor image 331 of display 330 (with reference to Figure 10 a) in by player P point out desire the sensing element of position.Mouse 310 operations are shown in tables' surface image 332a of display 330.
In display 330,, also show the image of the arrow 335 of the position that mouse 310 is indicated except showing the indoor image 31 of the 1st example.
Computer body 320 possesses the control part 360 that is made of CPU etc. and the storage portion 350 that is made of hard disk etc.
Control part 360 possesses rotation status detection unit 361, tabular component rotation display control unit 364.
Rotation status detection unit 361 is control parts of judging the rotation status of tables' image 332 according to the output of mouse 310.
Tabular component rotation display control unit 364, it is result of determination according to rotation status detection unit 361, show the horizontal level 3H (state of Figure 10 a) of tables' surface image 332a of tables' images 332 at display 330, lift from front side toward rear side and rotate and move to the overturned position V (state of Figure 10 b) that tables' surface image 332a is vertical state from level.
Games storage portion 351 in storage portion 350 stores games, stores each table in table storage portion 352.These games and each table can utilize communication network (not shown) downloads such as network from server (not shown), or utilize CD-ROM drive (not shown) to install from CD-ROM.
Secondly, the action of games system 301 is described.
Shown in Figure 10 a, be positioned at tables' image 332 under the state of horizontal level 3H, when arrow 335 was contacted with the edge portion of tables' image 332, tables' image 332 had been caught in 361 judgements of rotation status detection unit.
Shown in Figure 10 b, then, after the operation by player's mouse 310 made arrow 335 move to upside Z2, rotation status detection unit 361 was judged the anglec of rotation, rotary speed, the angular speed of the tables image 332 corresponding with the translational speed of arrow 335.
Tabular component rotation display control unit 364 is to show that at display 330 tables' surface image 332a moves to overturned position 3V from horizontal level 3H rotation.
When the button 315 of mouse 310 is operated, recreation carry out control part 363 carry out with the 1st example in player P identical processing when beaing tables 32.
With the result of determination of rotation status detection unit 361 and tables' surface image 332a to beat that the corresponding recreation of action handles be identical with the 1st example.
As previously discussed, even games system 301 does not utilize imitative proud tables' device, also can turn over the table recreation by utilizing computer to play.In addition, games system 301 is not limited to computer, also can utilize for example home-use game machine.
More than, though understand example of the present invention, the present invention is not limited to aforesaid example, also carries out various distortion or change as the deformation form as described later, these changes also are in the technical scope of the present invention.Again, the effect that example is put down in writing, but be to enumerate the optimum efficiency that produces from the present invention, effect of the present invention is not limited to the effect that example is put down in writing.In addition, aforementioned example and aftermentioned deformation form, though but also appropriate combination use, detailed explanation is omitted.
(deformation form)
(1) in above example,, is not limited thereto though illustration tables its surface in overturned position becomes the example of vertical direction.For example, also tables' its surface tilt state till the volant degree of the object that circles in the air in overturned position.
(2) in above example, though illustration games system be the action of beaing according to the player, the example according to the output of pressure sensor stops the role being not limited thereto.For example, role's action is quickened or slack-off.This moment, the player also can make the role move the object that circles in the air is hit.
(3) in above example, though illustration games system be the example that the output according to pressure sensor stops the role, be not limited thereto.Games system also can make the configuration variation of the object that circles in the air of tables' surface image according to the output of pressure sensor.By this, because games system is by physics computing computing the circle in the air state corresponding with the configuration of the object that circles in the air, so the player can move the state variation of circling in the air that makes the object that circles in the air by beaing.
(4) in above example, though illustration tables at the example that when horizontal level rotation moves to overturned position, can not be applied in load, be not limited thereto.For example, also can apply different loads to tables according to the combination of the object that circles in the air that is disposed at tables' surface image.By this, mounting can react on operation in the weight (quality) of tables' the object that circles in the air.

Claims (8)

1. the games that the object that circles in the air is circled in the air is characterized in that, are to make computer bring into play the function of following means:
The demonstration means are to show that the image of tabular component surface is tabular component surface image and the object that circles in the air that is disposed at aforementioned tabular component surface image;
Input medium receives input;
Tabular component rotation display control means, it is input according to aforementioned input medium, aforementioned tabular component surface image is shown as aforementioned tabular component surface image in aforementioned demonstration means be the horizontal level of level, lift from front side toward rear side and rotate and move to the overturned position of aforementioned surfaces for inclination or vertical state from its surface;
Rotation status is judged control device, be judge the aforementioned tabular component surface image that rotated from the aforementioned levels position to the rotation status of aforementioned overturned position;
The state computing means of circling in the air are according to the configuration of the aforementioned object that circles in the air of aforementioned tabular component surface image and the output that aforementioned rotation status is judged control device, according to the state that circles in the air of the aforementioned object that circles in the air of physical laws computing; And
Control device is carried out in recreation, according to the operation result of the aforementioned state computing means of circling in the air, the aforementioned object that circles in the air that circles in the air is shown in aforementioned demonstration means to play.
2. the games that the object that circles in the air is circled in the air according to claim 1 is characterized in that the wherein said state computing means of circling in the air bring into play following function: collide in the shown set object of aforementioned demonstration means or the mobile status of the aforementioned object that circles in the air after falling according to the aforementioned object that circles in the air of physical laws computing.
3. the games that the object that circles in the air is circled in the air according to claim 1 and 2 is characterized in that wherein said demonstration means performance shows the function of target;
Make aforementioned recreation carry out control device and bring into play following function:, judge whether the aforementioned object that circles in the air that circles in the air has hit aforementioned target according to the operation result of the aforementioned state computing of circling in the air.
4. the games that the object that circles in the air is circled in the air according to claim 3 is characterized in that wherein said recreation carries out control device and bring into play following function: whether hit the result of determination of aforementioned target according to the aforementioned object that circles in the air, given mark to the player.
5. the games that the object that circles in the air is circled in the air according to claim 1 and 2 is characterized in that wherein said recreation carries out control device performance is given mark according to the state that circles in the air of the aforementioned object that circles in the air to the player function.
6. the games that the object that circles in the air is circled in the air according to claim 1 and 2 is characterized in that wherein said recreation carries out the function that control device performance is given mark according to the distance of circling in the air of the aforementioned object that circles in the air to the player.
7. the games that the object that circles in the air is circled in the air according to claim 3 is characterized in that the function that wherein said demonstration means performance makes aforementioned target move and show;
Make aforementioned input medium performance make the action variation of aforementioned target or the function that stops according to player's operation.
8. the games that the object that circles in the air is circled in the air according to claim 1 and 2 is characterized in that the performance of wherein said input medium makes the function of configuration variation of the aforementioned object that circles in the air of aforementioned tabular component surface image according to player's operation.
CN201010155442.5A 2009-05-01 2010-04-23 Game program capable of making a flying object fly Expired - Fee Related CN101874926B (en)

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JP2010259583A (en) 2010-11-18

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