CN101483757A - Skipping method, system and server for network interactive play-on-demand - Google Patents

Skipping method, system and server for network interactive play-on-demand Download PDF

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Publication number
CN101483757A
CN101483757A CNA2009101048702A CN200910104870A CN101483757A CN 101483757 A CN101483757 A CN 101483757A CN A2009101048702 A CNA2009101048702 A CN A2009101048702A CN 200910104870 A CN200910104870 A CN 200910104870A CN 101483757 A CN101483757 A CN 101483757A
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media data
frames
key frame
group
time point
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CN101483757B (en
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张书成
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Shenzhen Coship Electronics Co Ltd
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Shenzhen Coship Electronics Co Ltd
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Abstract

The invention is appropriate for the field of multimedia data processing technology, where jumping method of network interactive programme on demand, a system and a server for the same are provided. The method comprises the following steps of searching for a key frame similar with a jumping time point required by a user; performing discard processing of starting 2 frames B comprising a picture set of the key frame, filling positions of the starting 2 frames B with empty frames in the picture set; sending media data with the processed picture set as new media data sending position point. According to the invention, with said procedures, media data sent through the network and media data required by the user are more accurate on time, which effectively resolve screen tearing phenomena when jumping broadcast.

Description

A kind of jump method of network interactive play-on-demand, system and server
Technical field
The invention belongs to the multimedia data processing field, relate in particular to a kind of jump method, system and server of network interactive play-on-demand.
Background technology
Along with networks development, the network interactive play-on-demand service has become a kind of popular service.Existing interactive VOD is embodied as: according to the time point of user's request, calculate the Data Position of the image frame of this time point correspondence, the network of ending original media content then sends, and begins to send media content from reposition.Because correlation before and after the frame data of MPEG2 have, the frame decoding mistake may take place owing to can not find the frame data of the front that is associated at the set-top box end in the frame data of new play position point, causes picture flower screen phenomenon.
Summary of the invention
The purpose of the embodiment of the invention is to provide a kind of jump method of network interactive play-on-demand, when being intended to solve set-top box in the prior art to the frame decoding of the new play position point of user's request, mistake occurs, causes the problem that the picture flower shields.
The embodiment of the invention is achieved in that a kind of jump method of network interactive play-on-demand, said method comprising the steps of:
Search the close key frame of redirect time point with user's request;
2 initial B frames that will comprise the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame;
Send location point with processed picture set as new media data and send media data.
Another purpose of the embodiment of the invention is to provide a kind of jump system of network interactive play-on-demand, and described system comprises:
Search module, be used to search the close key frame of redirect time point of asking with the user;
Processing module, 2 the initial B frames that are used for comprising the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame; And
The media data sending module is used for sending location point with processed picture set as new media data and sends media data.
Another purpose of the embodiment of the invention is to provide a kind of server, and described server comprises the jump system of a network interactive play-on-demand, and described system comprises:
Search module, be used to search the close key frame of redirect time point of asking with the user;
Processing module, 2 the initial B frames that are used for comprising the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame; And
The media data sending module is used for sending location point with processed picture set as new media data and sends media data.
In the present invention, search the close key frame of redirect time point with user's request, 2 B frames of original position that will comprise the figure group of this key frame are done discard processing, the position of 2 of original position B frames is filled up with 2 empty frames in the figure group, and be that the transmission location point of new media data sends media data with processed picture set, realized that the media data that sends by network is more accurate in time with the media data of user's request, efficiently solved the picture flower that occurs when redirect is play and shield phenomenon.
Description of drawings
Fig. 1 is the realization flow figure of the jump method of the network interactive play-on-demand that provides of the embodiment of the invention;
Fig. 2 is the jump system block diagram of the network interactive play-on-demand that provides of the embodiment of the invention.
Embodiment
In order to make purpose of the present invention, technical scheme and advantage clearer,, the present invention is further elaborated below in conjunction with drawings and Examples.Should be appreciated that specific embodiment described herein only in order to explanation the present invention, and be not used in qualification the present invention.
In embodiments of the present invention, search the close key frame of redirect time point with user's request, 2 B frames of original position that will comprise the figure group of this key frame are done discard processing, the position of 2 of original position B frames is filled up with 2 empty frames in the figure group, and is that the transmission location point of new media data sends media data with processed picture set.
Fig. 1 shows the realization flow of the jump method of the network interactive play-on-demand that the embodiment of the invention provides, and its detailed step is as described below:
In step S101, receive the redirect time point of user's request.
In step S102, search the close key frame of redirect time point with user's request.
In step S103,2 initial B frames that will comprise the figure group that finds key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame.
In step S104, interrupt the transmission of original media data, send location point with processed picture set as new media data and send media data.
In embodiments of the present invention, client is not decoded to 2 empty frames that the new media data of the conduct that receives sends the figure group of location point, and direct decoding shows the key frame that finds in this figure group.
In embodiments of the present invention, the figure group that sends location point with media data is that example describes, and the form of storage and the figure group that sends by network is: IBBPBBPBBPBB; The form that shows in client decoding back is: BBIBBPBBPBBP, wherein, I is a key frame among the figure.
During the network interactive play-on-demand redirect, two initial among IBBPBBPBBPBB B frames are abandoned, being about to the figure group changes into: I (empty frame) (empty frame) PBBPBBPBB, and when client is decoded to the figure group, because empty frame position is not decoded, then directly the I frame is decoded, and show, be i.e. (empty frame) (empty frame) IBBPBBPBBP.
Fig. 2 shows the jump system structured flowchart of the network interactive play-on-demand that the embodiment of the invention provides, for convenience of explanation, only provided the part relevant among the figure with the embodiment of the invention, wherein, the jump system of network interactive play-on-demand can be software unit, hardware cell or the software and hardware combining unit that is built in server.
Redirect time point receiver module 11 receives the redirect time point of user's request, searches module 12 and searches the close key frame of redirect time point of asking with the user; 2 initial B frames that processing module 13 will comprise the figure group of this key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame; Media data sending module 14 sends location point with processed picture set as new media data and sends media data.
In embodiments of the present invention, client is not decoded the key frame of direct decoding displayed map group to 2 empty frames of the figure group of the transmission location point of the media data of media data sending module 14 transmissions.
In embodiments of the present invention, search the close key frame of redirect time point with user's request, 2 B frames of original position that will comprise the figure group of this key frame are done discard processing, the position of 2 of original position B frames is filled up with 2 empty frames in the figure group, and be that the transmission location point of new media data sends media data with processed picture set, realized that the media data that sends by network is more accurate in time with the media data of user's request, efficiently solved the picture flower that occurs when redirect is play and shield phenomenon.
The above only is preferred embodiment of the present invention, not in order to restriction the present invention, all any modifications of being done within the spirit and principles in the present invention, is equal to and replaces and improvement etc., all should be included within protection scope of the present invention.

Claims (9)

1, a kind of jump method of network interactive play-on-demand is characterized in that, said method comprising the steps of:
Search the close key frame of redirect time point with user's request;
2 initial B frames that will comprise the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame;
Send location point with processed picture set as new media data and send media data.
2, the method for claim 1 is characterized in that, described step of searching the key frame close with the time point of user's request further comprises the steps: before
Receive the redirect time point of user's request.
3, the method for claim 1 is characterized in that, and is described further to comprise the steps: after the step of processed picture set as new media data transmission location point transmission media data
Client is not decoded to 2 empty frames that the new media data of the conduct that receives sends the figure group of location point, and direct decoding shows described key frame.
4, a kind of jump system of network interactive play-on-demand is characterized in that, described system comprises:
Search module, be used to search the close key frame of redirect time point of asking with the user;
Processing module, 2 the initial B frames that are used for comprising the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame; And
The media data sending module is used for sending location point with processed picture set as new media data and sends media data.
5, the system as claimed in claim 1 is characterized in that, described system further comprises:
Redirect time point receiver module is used to receive the redirect time point that the user asks.
6, the system as claimed in claim 1 is characterized in that, client is not decoded to 2 empty frames of the figure group of the transmission location point of the media data of described media data sending module transmission, and direct decoding shows described key frame.
7, a kind of server is characterized in that, described server comprises the jump system of a network interactive play-on-demand, and described system comprises:
Search module, be used to search the close key frame of redirect time point of asking with the user;
Processing module, 2 the initial B frames that are used for comprising the figure group of described key frame carry out discard processing, fill up the position of 2 B frames initial in the figure group with empty frame; And
The media data sending module is used for sending location point with processed picture set as new media data and sends media data.
8, server as claimed in claim 7 is characterized in that, described system further comprises:
Redirect time point receiver module is used to receive the redirect time point that the user asks.
9, server as claimed in claim 7 is characterized in that, client is not decoded to 2 empty frames of the figure group of the transmission location point of the media data of described media data sending module transmission, and direct decoding shows described key frame.
CN2009101048702A 2009-01-09 2009-01-09 Skipping method, system and server for network interactive play-on-demand Expired - Fee Related CN101483757B (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102104623A (en) * 2010-12-20 2011-06-22 广州市动景计算机科技有限公司 Method and system for performing break-point continuous playing of media file through mobile terminal
CN102264004A (en) * 2011-08-05 2011-11-30 Tcl集团股份有限公司 Method and device for preventing deficiency of key frame from causing seek incapability

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2003213466A1 (en) * 2002-07-15 2004-01-29 Canon Kabushiki Kaisha System for Maintaining a Constant Frame Rate in an Image Encoder
CN1615654A (en) * 2002-01-24 2005-05-11 皇家飞利浦电子股份有限公司 Error correction of stream data
CN1946079A (en) * 2006-11-02 2007-04-11 北京大学 Selective frame losing method for network bandwidth self adaptive flow medium transmission
CN101102499A (en) * 2007-08-01 2008-01-09 神州亿品科技有限公司 Proxy server and TV playing network system
CN101163238A (en) * 2007-07-20 2008-04-16 中兴通讯股份有限公司 Stream media service method of implementing smoothly real-time relay broadcasting/living broadcast

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1615654A (en) * 2002-01-24 2005-05-11 皇家飞利浦电子股份有限公司 Error correction of stream data
AU2003213466A1 (en) * 2002-07-15 2004-01-29 Canon Kabushiki Kaisha System for Maintaining a Constant Frame Rate in an Image Encoder
CN1946079A (en) * 2006-11-02 2007-04-11 北京大学 Selective frame losing method for network bandwidth self adaptive flow medium transmission
CN101163238A (en) * 2007-07-20 2008-04-16 中兴通讯股份有限公司 Stream media service method of implementing smoothly real-time relay broadcasting/living broadcast
CN101102499A (en) * 2007-08-01 2008-01-09 神州亿品科技有限公司 Proxy server and TV playing network system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102104623A (en) * 2010-12-20 2011-06-22 广州市动景计算机科技有限公司 Method and system for performing break-point continuous playing of media file through mobile terminal
CN102264004A (en) * 2011-08-05 2011-11-30 Tcl集团股份有限公司 Method and device for preventing deficiency of key frame from causing seek incapability
CN102264004B (en) * 2011-08-05 2014-11-12 Tcl集团股份有限公司 Method and device for preventing deficiency of key frame from causing seek incapability

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