CN101296735A - Game system and game machine - Google Patents

Game system and game machine Download PDF

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Publication number
CN101296735A
CN101296735A CNA2006800403449A CN200680040344A CN101296735A CN 101296735 A CN101296735 A CN 101296735A CN A2006800403449 A CNA2006800403449 A CN A2006800403449A CN 200680040344 A CN200680040344 A CN 200680040344A CN 101296735 A CN101296735 A CN 101296735A
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CN
China
Prior art keywords
player
information
win
equipment
target
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Granted
Application number
CNA2006800403449A
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Chinese (zh)
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CN101296735B (en
Inventor
武笠重仁
多田光广
养老乃介
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN101296735A publication Critical patent/CN101296735A/en
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Publication of CN101296735B publication Critical patent/CN101296735B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0204Targets therefor
    • A63F9/0243Movable targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0096Reaction time games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/027Miscellaneous game characteristics having an effect on the human senses generating a sound without electric means

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Game Rules And Presentations Of Slot Machines (AREA)

Abstract

A present invention provides a game system in which a battle game according to a game skill of a player is realized in a target hitting game. In the game system, the target hitting game is played with a game machine. The game system includes a criterial strength determination device for determining criterial strength of the player, win-loss influence information control device for changing the information having the influence on win or loss of the opponent based on measurement strength measured for the hit in the game, the win-loss influence information control device changing the information having the influence on win or loss of the player based on the criterial strength when the target is not hit, and a win-loss judgment device for judging the win or loss of the game based on the information having the influence on win or loss of the player and the opponent.

Description

Games system and game machine
Technical field
The present invention relates to a kind of games system and game machine that contest impacts a plurality of targets that be used for.
Background technology
Known so-called target impacts recreation, wherein: in the plate surface of game machine, made a plurality of openings, and impact from the opening object appearing, with with other people's contest target numbers (for example, issuing No. 683088 and Japanese Patent Application Publication 11-226238 number) referring to Japanese Utility Model.The also known target of wherein preparing a plurality of difficulty levels impacts recreation (for example, referring to Japanese Patent Application Publication 2002-200330 number).
Summary of the invention
Yet, also do not have the conduct and the target of the combat game of another player's contest same target to hit recreation.Usually, only a player plays target and hits recreation.When player and other player's competition game, the player only with other player's contest digital value, such as impacting the speed that number and target are impacted.Therefore, target impacts to play and has relatively poor fight sensation.This player can't enjoy target to the full and impact recreation as combat game, unless the adversary has the game tips that is similar to this player.Yet the player is difficult in the moment and place that is fit to and the adversary's competition game with the game tips that is similar to the player that the player is fit to.
Consider foregoing problems, target of the present invention is to provide a kind of system and game machine, wherein: hit the combat game that has realized in the recreation according to player's game tips in target.
As the games system of playing games, first games system of the present invention has solved the problems referred to above, wherein: at least one target is from each frequent appearance of a plurality of openings of being provided with the plate surface of game machine, to cause that the player impacts target, this games system comprises: force measurement equipment, be used to survey strike, to measure the strength of hitting to target; The other side's player information memory device is wherein being stored many other side's player information, and each the other side's player information is indicated the ability information of relevant target strike, and becomes the other side's player information of player; Standard strength is determined equipment, is used for the strength by causing that the player strikes target and hits in order to the force measurement device measuring, determines player's standard strength; The other side's player information is selected equipment, is used for selecting the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength; With the game control equipment that is used to control recreation, wherein: at player's adversary place, the other side's player information that setting is selected by the other side's player information selection equipment, wherein: this game control equipment comprises: win-defeatedly influence information equipment is set, be used in when beginning recreation, win of each or the defeated information of influencing among player and the selected adversary is set; Hit judgment device, be used to judge whether target is hit during playing; Winning-failing influences information control apparatus, is used for based on the measurement strength by the force measurement device measuring, changing adversary's win or the defeated information of influencing when the judgement of strike judgment device hits home; With when target is missed target in the judgement of strike judgment device,, change player's win or the defeated information of influencing based on standard strength; And win-defeated judgment device, be used for based on win that influence player or defeated information and influence adversary's win or defeated information, judge the win of playing or fail.
According to the present invention, determine that by standard strength the definite standard strength of equipment is definite by player's force de frappe; Utilize the other side's player information selection equipment to select the other side's player information, show about ability information corresponding to the strike of standard strength; And game control equipment control recreation, wherein: selected the other side's player information is set to the adversary.Therefore, selection has the adversary about the similar capabilities of hitting.In addition, be different from the situation that wherein player and actual adversary play games, the place of recreation and time are not limited by adversary's convenience.
When beginning recreation, utilize to win-defeatedly influence information equipment is set, influence is won or defeated information is arranged on each place among player and the adversary; When the player hit the mark, based on measuring strength, win-defeated information control apparatus that influences changed adversary's win or the defeated information of influencing; When the player missed the objective, based on measuring strength, win-defeated information control apparatus that influences changed player's win or the defeated information of influencing; And win or defeated last information based on influencing both, win-defeated judgment device judgement is won or is defeated.Correspondingly, the win of the strength of strike influence recreation or defeated.In the present invention, this standard strength is used for obtaining the information of the strength that the recreation adversary hits, though player's reality not with adversary's contest, it makes the state as player and adversary's contest of producing.
For example, utilize player's strike to obtain standard strength, and select the adversary based on standard strength, so that: can think that adversary and player have standard strength much at one.Correspondingly, this standard strength is considered to adversary's standard strength, and can use standard strength as measuring strength.Strength information corresponding to standard strength is included in based in the ability information about strike in the other side's player information of standard strength selection, and can use this strength information.Therefore, the player can realize the combat game with selected adversary, need not actual and selected adversary's contest.Correspondingly, the present invention can provide games system, wherein: in time that the player is fit to and the place that is fit to, realized the combat game according to player's game tips.In addition, owing to win or defeated number judgement of not only hitting by calculating, the interest of recreation can be improved.
By the strength information corresponding to ability information is included in the ability information, can be the strength information that equals standard strength corresponding to the ability information of normal intensity; Or be used for correspondence table and the computational methods of standard strength corresponding to the ability information that is fit to standard strength by preparing, can be strength information by correspondence table or computational methods regulation.The performance canned data that the other side's player information of storing in the other side's player information memory device can be based on another player when playing games maybe can be direct-recording information.
Influence is won or defeated information can be confirmed as constant information in advance in beginning to play, or can determine based on predetermined information.Influence is won or defeated information is to be used to judge player and adversary's win or defeated information; And influence is won or defeated information comprises digital value, character, mark and analogue.The variation of being somebody's turn to do " based on measuring strength " should comprise: only by the variation of measuring strength; Variation by another information that increases and measurement strength; With by by use ergometry measure another change in information.Variation that should " based on standard strength " should comprise: only by the variation of standard strength; By another information that increases and the variation of standard strength; With by by use proof force measure another change in information.The judgement of winning or failing should comprise: only judge win or defeated situation by influence win or defeated information; With the information by considering except that influencing the information of winning or failing, to increase, the score point that for example hits number or obtain, judge win or defeated situation by striking target.
This win-defeated influences information and the muscle power value of muscle power that equipment is provided with numeral player and adversary respectively is set as the information about standard muscle power,
This game control equipment also comprises: the standards change amount is determined equipment, is used for based on standard strength, and the variable quantity of muscle power value of determining the player is as the standards change amount; With measure variable quantity and determine equipment, be used for based on measuring strength, the decrease of muscle power value of determining the adversary is as measuring variable quantity,
When judging that target is hit, this wins-fail standard value measure of the change change amount that information control apparatus can make the adversary that influences; And when judging that target is not hit, can make player's muscle power value change standard change amount; And should win-defeated judgment device can be based on muscle power value judgement win or defeated.
Therefore, influence win or defeated information can be handled as digital value.When the player hit the mark, this adversary's muscle power value can change the measurement variable quantity; And when the player missed the objective, this player's muscle power value can change the standards change amount.This player and adversary change opponent's muscle power value, and judge win or defeated based on the muscle power value.For example, combat game, wherein the player strikes target so that early than player's muscle power value the time, adversary's muscle power value is reduced to predetermined value.
When judging that target is hit, this wins-fail influences information control apparatus can make adversary's muscle power value reduce to measure variable quantity; And when judging that target is not hit, can make player's muscle power value reduce the standards change amount.Therefore, can realize recreation, wherein: along with the player hits the mark, adversary's muscle power value reduces, and along with the player misses the objective, player's muscle power value reduces.
Based on standard strength, this win-defeated influences information each that equipment can be provided with the win that influence player or defeated information and the win that influences the adversary or defeated information is set.Therefore, in beginning recreation, this standard strength can be reflected in the information that influence is won or failed.Correspondingly, for example, if influence is won or defeated information is provided so that: standard strength is low more, and the enjoyment that recreation provides is low more, can prevent that the player deliberately is provided with low standard strength." based on standard strength " should comprise: the situation of standard strength only; Increase the situation of another information and standard strength; With by use proof force measure the situation of another information.
This games system can comprise: speed measuring equipment is used to measure the speed that hits the mark; Determine equipment with standard speed, be used for by causing that the player strikes target to utilize speed measuring equipment to measure the speed of hitting, determine player's standard speed, wherein: the other side's player information selects equipment to select the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength and standard speed.In addition in this case, this table or computational methods can be prepared in advance to be used for corresponding between standard speed and the ability information.In table or utilize computational methods, this standard speed is corresponding to the ability information that is fit to standard speed.Therefore, game tips utilizes two parameters of force de frappe and blow speed to judge, and according to player's game tips, can select the adversary.
This game control equipment can have appearance-nonvolatile mode equipment is set, and is used for according to determined the standard speed that equipment is determined by standard speed, is arranged in the recreation frequently appearance-the nonvolatile mode of each target that occurs from each opening.Because standard speed is considered to the skill about player's blow speed, the present invention can realize having the recreation of the appearance-nonvolatile mode that is fit to this skill.This appearance-nonvolatile mode is each target pattern of occurring and disappear and enter opening from each opening wherein.The timing in the moment when for example, this appearance-nonvolatile mode occurs by target, target keep the cycle of present condition and target to occur determining with the movement velocity that disappears.
Server and game machine can be connected to each other to transmit and receive data between them, and this server comprises: the other side's player information memory device; Select equipment with the other side's player information, this game machine comprises: force measurement equipment; Standard strength is determined equipment; Speed measuring equipment; Standard speed is determined equipment; With game control equipment.Therefore, this server can be used by a plurality of game machines, and the other side's player information memory device can adopt the centralized system management, even there are a plurality of game machines.When the other side's player information is set to the information that the game result from each game machine is obtained, can obtain information about national the other side player.
As the game machine of playing games, game machine of the present invention has solved the problems referred to above, wherein: at least one target is from each frequent appearance of a plurality of openings of being provided with the plate surface of game machine, to cause that the player impacts target, this game machine is connected with server, so that: data can send between them and receive, server has many other side's player information, every ability information that information indicates relevant target to hit, and become the other side's player information of player, this games system comprises: force measurement equipment is used for the strength that impacts when measurement target is hit; Standard strength is determined equipment, is used for the strength by causing that the player strikes target and hits in order to the force measurement device measuring, determines player's standard strength; The other side's player information obtains equipment, is used for obtaining the other side's player information from server, and the indication of the other side's player information is corresponding to the ability information of standard strength; The game control equipment of control recreation usefulness, wherein: the other side's player information obtains the adversary that the other side's player information that equipment obtains is set to the player, wherein: this game control equipment comprises: win-defeatedly influence information equipment is set, be used in when beginning recreation, win of each or the defeated information of influencing among player and the selected adversary is set; Hit judgment device, be used to judge whether target is hit during playing; Win-the defeated information control apparatus that influences, be used for when the judgement of strike judgment device hits home, based on measurement strength by the force measurement device measuring, change adversary's win or the defeated information of influencing, with when target is missed target in the judgement of strike judgment device, based on standard strength, change player's win or the defeated information of influencing; And win-defeated judgment device, be used for based on win that influence player or defeated information and influence adversary's win or defeated information, judge the win of playing or fail.This game machine can be realized games system of the present invention, wherein: and server admin the other side player information memory device, and select the other side's player information.
As the games system of playing games, second games system of the present invention has solved the problems referred to above, wherein: at least one target is from each frequent appearance of a plurality of openings of being provided with the plate surface of game machine, to cause that the player impacts target, this games system comprises: speed measuring equipment is used to measure the speed that hits the mark; The other side's player information memory device is wherein being stored many other side's player information, and every the other side's player information is indicated the ability information of relevant target strike, and becomes the other side's player information of player; Standard speed is determined equipment, is used for by causing that the player strikes target to utilize the speed measuring equipment measuring speed, determines player's standard speed; The other side's player information is selected equipment, is used for selecting the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength; With the game control equipment that is used to control recreation, wherein: the adversary who is set to the player by the other side's player information of the other side's player information selection equipment selection, wherein: this game control equipment comprises: appearance-nonvolatile mode is provided with equipment, be used for according to determine the standard speed that equipment is determined by standard speed, be arranged on during the recreation appearance-nonvolatile mode from each opening object appearing; Win-defeatedly influence information equipment is set, be used for when the recreation beginning, the win that influences each player and adversary or defeated information are set; Hit judgment device, be used to judge whether target is hit, target adopts the appearance-nonvolatile mode that is provided with by appearance-nonvolatile mode equipment to occur; Winning-failing influences information control apparatus, and being used for influences adversary's win or defeated information with predetermined variation when the judgement of strike judgment device hits home; With when target is missed target in the judgement of strike judgment device, predetermined variation is influenced player's win or defeated information; And win-defeated judgment device, be used for based on the win that influence player or defeated information with based on win that influence adversary or defeated information, judge the win of playing or fail.
According to second games system of the present invention, to become the player standard speed of the standard blow speed of target will be determined that by standard speed equipment is definite, and utilize the other side's player information selection equipment to select the other side player information of demonstration according to the ability information of player's standard strength; And the object for appreciation combat game, wherein: selected the other side's player information is set to the adversary.Therefore, this standard speed is set to player's game tips, and selects the adversary according to game tips.Accordingly, in the present invention, be different from the situation that wherein player and actual adversary play games, the place of recreation and time are not limited by adversary's convenience.
In recreation, at every turn when the player successfully hits the mark, this win-defeated influences information control apparatus can influence adversary's win or defeated information with predetermined variation.When the player missed the objective, this win-defeated influenced information control apparatus and thinks that the adversary hits the mark; When the player does not successfully hit the mark, this win-fail influences information control apparatus can influence player's win or defeated information with predetermined variation with each.Win or defeated information based on influencing both, this win-defeated judgment device is judged win or defeated.According to standard speed, this appearance-nonvolatile mode is provided with appearance-nonvolatile mode that equipment is provided with the target in the recreation.Therefore, for example, along with player's standard speed is high more, promptly the game tips along with the player is high more, and it is more complicated that appearance-nonvolatile mode can become.When appearance-nonvolatile mode became complexity, the difficulty that hits the mark increased.Therefore, this recreation can provide according to player's game tips.
Correspondingly, the present invention can provide games system, and wherein: standard speed is set to player's game tips, and is selected as the adversary corresponding to the other side's player information of standard speed; Appearance-the nonvolatile mode of target is set according to standard speed; Thereby and realize combat game in suitable time of player and suitable place according to player's game tips.
Blow speed can be the speed when indicating the player to hit the mark.The example of this blow speed comprises: hit the time that a target takies; The number that in constant target, hits the mark; How long take with the target of hitting constant number.Ability information corresponding to standard speed can be the velocity information that equals player's standard speed, and velocity information is corresponding to standard speed and be included in the ability information.Alternatively, by standard speed and basis being fit to the ability information correspondence table and the computational methods associated with each other of standard speed, can stipulate ability information corresponding to standard speed.This appearance-nonvolatile mode, the other side's player information memory device and influence are won or the notion of defeated information is similar to those of first games system.
As mentioned above, the present invention can provide games system, has: standard strength is determined equipment, is used for determining player's standard strength, and wherein: the other side's player information according to standard strength is selected as the adversary; When the player hits the mark, influence adversary's win-defeated information and change based on force de frappe; When the player misses the objective, influence player's win-defeated information and change based on standard strength as adversary's strength; Judge win or defeated based on influence win or defeated information; Thereby and hit in the recreation in target according to the combat game of player's game tips and to realize.
Description of drawings
Fig. 1 has shown the example according to games system of the present invention;
Fig. 2 has shown the example of player's table;
Fig. 3 has shown the example of the game machine in the games system shown in Fig. 1;
Fig. 4 is the block diagram that shows the hardware configuration of the game machine shown in Fig. 3;
Fig. 5 is the cross sectional view that shows the target mechanism of the game machine shown in Fig. 3;
Fig. 6 is the cross sectional view of the target mechanism shown in Fig. 5 when the direction W from Fig. 5 watches;
Fig. 7 A has shown that target shown in Fig. 5 and 6 wherein is hidden in the state in the opening; And Fig. 7 B has shown that wherein the target shown in Fig. 5 and 6 is from the state of opening appearance;
Fig. 8 is the figure that shows the signal process of carrying out in the games system;
Fig. 9 is the flow chart that shows the training mode process;
Figure 10 is the flow chart that shows adversary's deterministic process;
Figure 11 is the flow chart that shows the combat game process;
Figure 12 is the flow chart that shows initial set-up procedure;
Figure 13 shows the flow chart that successfully impacts process;
Figure 14 is the flow chart that shows terminal procedure;
Figure 15 is the flow chart of display server terminal procedure;
Figure 16 has shown the example of fight screen;
Figure 17 A has shown the example of the curve of the velocity stage of determining each standard speed; Shown the example of the pattern list that occurs with Figure 17 B;
Figure 18 has shown the example of the curve of the muscle power value that is used to settle the standard; With
Figure 19 A has shown the example of the curve that is used for definite intensity power level; Shown the example that reduces schedule of quantities with Figure 19 B.
The specific embodiment
Fig. 1 has shown the example according to the first games system GS of the present invention.This first games system GS comprises: server 1; Server storage unit 2; With the game machine 3 that is installed among the X of shop.This game machine 3 and server 1 are connected to each other by communication network 4, so that: data can send and receive.Perhaps special line or common wire can be used as communication network 4.Any traditional method of attachment can be used as method of attachment.In the games system of current embodiment, the game machine 3 that is connected to server 1 also is provided at each of other shop Y and Z.
Based on the data that obtain from game machine 3, this server 1 is main as the other side's player information selection equipment.This server 1 can be formed by the existing hardware configuration of server.This server 1 comprises: the control module of the operation of Control Server 1; Unit of transmission and reception, it sends to data game machine 3 and receives data from game machine 3; And memory device, wherein storing the required polytype data of these operations.The player shows PT and is stored in the server storage unit 2; And the player shows PT and comprises many player's data 10 as many other side's player information.Therefore, this server storage unit 2 is as the other side's player information memory device.
As shown in Figure 2, in game data 10, storing store name 11, player's name 12 and recreation and dividing 13, corresponding to each other simultaneously.These player's data 10 are to play as the player that the game result be installed in shop X, Y and the Z game machine 3 in any one produces and the data of storage.Fig. 2 has shown example, and wherein: player A utilizes the game machine 3 among the X of shop to play games, and the recreation that player A obtains " 55 " divides 13.
Fraction levels table ST, total degree table of grading KT and maximum intensity (strength) table of grading FT also are stored in the server storage unit 2.This fraction levels table ST is the table that shows the national grade of game point 13 with firm name 11 and player name 12.This total degree (time) table of grading KT is with firm name 11 and player name 12, shows the table of the national grade of total degree SK.This maximum intensity (strength) table of grading is with firm name 11 and player name 12, shows the table of the domestic grade of maximum intensity (strength) MF.This game point 13, total degree SK and maximum intensity (strength) MF will be described later.
The configuration of game machine 3 is described with reference to Fig. 3 to Fig. 7.The outward appearance of this game machine 3 is described with reference to Fig. 3.This game machine 3 comprises: recreation base 20; Be arranged in the plate surface 21 on the recreation base 20; With the display 24 that is positioned at the front surface place that aims at the player.Seven openings 22 ..., 22 are set in the plate surface 21, and are set in each opening 22 through the target 23 that opening 22 can appearing and subsiding.So-called target impacts recreation and plays in game machine 3.Impact in the recreation in target, utilize the hammer (not shown), player and his/her adversary's contest impact the target 23 through opening 22 appearing and subsidings.
Fig. 4 has shown the main hardware configuration of game machine 3.This game machine 3 comprises: display 24; Loudspeaker 25; Game machine memory cell 26; Send and receiving element 27; With seven target mechanisms 28; Control module 29 with each unit operations of control.Various types of information and image are presented on the display 24, and player's message, sound effect and analogue are exported from loudspeaker 25.Control module 29 is carried out required many data and a plurality of table of various controls and is stored in the game machine memory cell 26.The back will be described in the table of storage in the game machine memory cell 26.
This transmission and receiving element 27 send to data server 1 and receive data from server 1.This target mechanism 28 comprises: target 23; The motor 30 that target 23 is moved both vertically; With strike sensor unit 31, survey about the information that impacts to target 23.This target mechanism 28 is set in each of seven target 23...23, and each target mechanism 28 has identical configuration.Detailed target mechanism 28 will be described in the back.This control module 29 comprises: CPU; And peripheral circuits, such as required RAM 29a, the ROM 29b of CPU operation.
Below, with reference to Fig. 5 to Fig. 7 detailed target mechanism 28 is described.The operation of these control module 29 control target mechanisms 28.This target mechanism 28 comprises: target 23; Motor 30; Impact sensor unit 31; Clutch 32; Roller 33; With arm 34.This impacts sensor unit 31 and comprises: slotted plate 40; Sensor 41; With sensor 42.The operation control rotation that this motor 30 is carried out according to control module 29.The moment of torsion of motor 30 transmits through clutch 32, thus and vibratory drive arm 34 these rollers 33 of rotation.This target 23 is utilized the rotary manipulation of roller 33, so that move both vertically.The direction of motion of this target 23 is determined by the torque direction of motor 30.Therefore, shown in Fig. 7 A, when the bottom that is positioned at scope of activities when (hereinafter being called " bottom "), this target 23 is hidden in the opening 22; And shown in Fig. 7 B, when the upper end that is positioned at scope of activities when (hereinafter being called " upper end "), this target 23 occurs from opening 22.
When target 23 arrived the upper end, this clutch 32 is broken away from reached the scheduled time to stop target 23, and target 23 is lowered by then.Moving both vertically of these control module 29 control targets 23.In an embodiment, during playing, the multiple appearance-nonvolatile mode of target 23 is stored in the recreation memory cell 26.In every kind of appearance-nonvolatile mode, the timing of target 23 when opening 22 occurs, time that target 23 stops at the upper end, be set for each target 23 as the appearance-disappearance speed and the analogue of the movement velocity of appearing and subsiding.When selecting predetermined appearances-nonvolatile mode from recreation memory cell 26, according to appearances-disappearances, this control module 29 is controlled the operation of the motor 30 in target mechanisms 28, makes appearance-nonvolatile mode that seven targets, 23 bases select through opening 22 appearing and subsidings.Correspondingly, can realize multiple appearance-nonvolatile mode, such as the pattern of wherein target 23 continuous short time appearing and subsidings and the pattern of each target 23 slow appearing and subsiding wherein.
Control module 29 utilizations impact the mechanism that sensor unit 31 detections impact with describing wherein.This impacts sensor unit 31 and control module 29 is used as intensity measuring apparatus.In current embodiment, when the target 23 that is parked in upper end is impacted, detect and impact.Be parked in the upper end simultaneously in target 23, this sensor 41 and 42 that impacts sensor unit 31 is caused and becomes operating condition.Wherein form the slot portion 45 of a plurality of slits and wherein do not form the non-slot portion 46 of slit along the circumferencial direction setting of slotted plate 40 with constant interval.
This sensor 41 and 42 is light-sensitive elements, when sensor 41 detections are passed the slit of sensor 41 corresponding to the rotation of slotted plate 40, and its output slit detectable signal.This slot portion 45 is formed this length, so that: even during slotted plate 40 rotation, sensor 41 can detect slit all the time.By the count slits detectable signal, these control module 29 countings pass the number of the slit of sensor 41, and control module 29 is based on count number calculating strength (strength).To specifically describe the method for calculating strength (strength) below.When the target 23 that stops in upper end was successfully hit, this target 23 descended under the impact that impacts, rotation roller 33.This slotted plate 40 is also utilized the rotation of roller 33 and is rotated.
During rotation, the number of the slit that these control module 29 sensor for countering 41 are surveyed reaches the scheduled time, and control module 29 calculates acceleration alpha based on count number.This control module 29 is judged the digital value that multiplies each other and obtain as corresponding to the strength F that impacts by degree of will speed up α and predetermined quality m.Survey in the slits at two sensors that utilize to constitute sensor 41, poor by the switching times between ON state and the OFF state (switching times or switch time), can judge target 23 along upward to or downward direction move.In current embodiment, when the slit count number arrives predetermined number, can judge existence impacting to target 23.Hereinafter, sometimes, 23 the judgement of successfully hitting the mark during combat game is called " success ".
Utilizing game machine 3 among the X of shop to play combat games with player wherein is example, will be described in each process of carrying out among the games system GS.With reference to the flow chart shown in Fig. 8, the process of carrying out when playing combat game will be described in schematically in games system GS.At step S100,, carry out login process according to player's register.The example of register comprises that coin inserts and the input of player name.The example of login process comprises record input player name and points out relevant game information to the player.Prompting to the player utilizes display 24 or loudspeaker 25 to provide.Hereinafter, utilize display 24 or loudspeaker 25 transmission predetermined informations or predetermined instruction to be called " notifying the player " or " providing instruction " to the player to the player.
At step S200, carry out the training mode process.Player's standard strength and standard speed are set in the training mode process.Below with description standard strength and standard speed.At step S300, carry out adversary's deterministic process.In adversary's deterministic process, the adversary determines based on player's standard strength and standard speed.In step S400, carry out and be provided with the combat game process that the adversary plays combat game.
In combat game, as shown in Figure 16, fight screen display of prompting adversary B and physical specification (gauge) TG is on display 24 on it.This standard muscle power specification TG comprises player's specification TG1 and adversary's specification TG2.This player's specification TG1 indication is as the standard muscle power value of the information that influences the defeated of player or win; With the standard muscle power value of this adversary's specification TG2 indication as the information that influences the defeated of adversary B or win.Figure 16 has shown the fight screen when player A and adversary B fight each other.
The scheduled time (being called " playtime " hereinafter) is played in the combat game of current embodiment; Each judgement player hits the mark 23, and the muscle power value of being indicated by adversary's specification TG2 increases little; And each adversary B hits the mark 23, is reduced by the physical value of the standard of player's specification TG1 indication.In playtime, more early make that adversary's muscle power value makes zero or player A or adversary B are the victor.When after playtime disappears, when both muscle power values all remain, have big muscle power value or player A or adversary B become the winner.
Flow chart with reference to Fig. 9 will be described the training mode process.Control module 29 control training mode processes in game machine 3.In step S210, for the strength that sets up standard, when when opening 22 occurs, any one of target 23 stops, and control module 29 provides 23 the instruction of striking target for the player.In step S220, can judge whether to produce mistake.For example, can judge, produce mistake when behind the scheduled measurement efflux, not existing when hitting.In step S220, when judging that generation is wrong, flow process turns back to step S210.When judging that generation is not wrong, flow process turns back to step S230.In step S230, calculate the force de frappe F that the player impacts target 23 usefulness by said method, and the force de frappe F that calculates is with player's standard strength setting.Therefore, this control module 29 is determined equipment as standard strength.A plurality of values of strength F obtain for more than 23 time by causing the player to strike target, and peak power F can be set to standard strength, or average strength can be set to standard strength.
In step S240, all seven targets 23 stop at upper end, and control module 29 provides the instruction of hitting all targets 23 for the player at scheduled measurement in the time as soon as possible.In step S250, after control module 29 provides instruction, can judge whether to produce mistake.For example, when the player when scheduled measurement missed the objective in the time, judge to produce mistake.In step S250, when judging that generation is wrong, flow process turns back to step S240.When judging that generation is not wrong, flow process turns back to step S260.
Measurement comprises with the parameter of basis of calculation speed: the number that the target 23 that is just being impacted in Measuring Time is hit; With the remaining time when all targets 23 impact in Measuring Time.These control module 29 countings impact number and remaining time, and this allows control module 29 as speed measuring equipment.In step S260, this control module 29 hits number and Measuring Time computational speed based on what measure, and the speed that control module 29 calculates is set to standard speed.For example, this speed can be calculated as the time that a target 23 takies that impacts.Therefore, this control module 29 is determined equipment as standard speed.Being similar to standard strength, repeatedly obtaining multiple speed, and maximal rate can be set to standard speed, or average speed can be set to standard speed by carry out measuring.
In step S270, utilize the predetermined computation method, based on standard strength and standard speed, basis of calculation branch.This standard branch is to have the predicted value that the player as the standard strength of game tips and standard speed will obtain in combat game.The method that recreation divides of calculating will be described in the back.Hereinafter, divide and recreation divides when not needing to be distinguished from each other when standard, recreation divides and the standard branch is called " mark " simply.Therefore, the training mode process finishes.
Then, with reference to the precedence diagram of Figure 10, adversary's deterministic process will be described.This adversary's deterministic process is carried out by server 1 and game machine 3; Control by the control module of server 1 by the process that server 1 is carried out; With control module 29 controls of the process of carrying out by game machine 3 by game machine 3.In step 310, this game machine 3 sends the adversary's information applications that comprise that the basis of calculation is divided.In step S320, this server 1 receives adversary's information applications.In step S330, the player of this server 1 search server memory cell 2 shows PT, thereby and, server 1 is selected to have and is equaled or divide player's data 10 of 13 near the recreation that the standard that receives is divided.Therefore, the control module of this server 1 is selected equipment as the other side's player information.
In step S340, as adversary's information, this server 1 sends to game machine 3 with selected player's data 10.In step S350, adversary's information that this game machine 3 receives as relevant player adversary's information.In step S360, the player name 12 that is included in adversary's information is set to the adversary.Therefore, adversary's deterministic process finishes.
In game machine 3, the recreation combat game, wherein: the player who is provided as the adversary in adversary's deterministic process is regarded as the adversary.Correspondingly, adversary's operation reality is based on the various types of information that comprises adversary's information.Yet purpose for the purpose of simplifying the description thinks that player adversary's player abbreviates as " adversary ".Hereinafter, the player and the adversary of execution register are called player A and adversary B respectively.
With reference to the flow chart of Figure 11, the process of utilizing games system 3 in the combat game process, to carry out description.Unless specifically note in addition, each process of carrying out in the combat game process is subjected to control module 29 controls of game machine 3.Therefore, this control module 29 is as game control equipment.At step S405, carry out initial set-up procedure.Flow chart with reference to Figure 12 will be described initial set-up procedure.In initial set-up procedure, all parameters initialization in step S600 of in recreation, using.Comprise peak power MF, total degree SK and total strength SF with being used in the examples of parameters of using in the recreation.
In step S610, appearance-nonvolatile mode is determined based on standard speed.In current embodiment, in determining appearance-nonvolatile mode, at first, the speed class of the speed that settles the standard.For example, based on the curve shown in Figure 17 A, can determine the speed class of each standard speed.Then, with reference to the appearance shown in Figure 17 B-nonvolatile mode table, corresponding predetermined speed grade is selected appearance-nonvolatile mode, and selected appearance-disappearance pattern is set to the appearance-nonvolatile mode of the target 23 in the combat game.This target 23 is based on the appearance-nonvolatile mode appearing and subsiding that is provided with.Therefore, according to speed class, can realize the appearance-nonvolatile mode of target 23.Therefore, this control module 29 is provided with equipment as appearance-nonvolatile mode.This appearance-nonvolatile mode table is the table of the appearance-nonvolatile mode of wherein each target 23 corresponding to speed class.For example, this appearance-nonvolatile mode table is stored in the game machine memory cell 26.
In step S620, be provided with initial muscle power value.In initial muscle power value is set, the muscle power value of this player A and the muscle power value of adversary B are set respectively.Therefore, this control module 29 as win-defeatedly influence information equipment be set.Divide the initial muscle power value of determining player A as value by standard based on standard strength; And the recreation by adversary's information divides 13 to determine that the primary standard muscle power value of adversary B is as the value based on standard strength.In current embodiment, can be set to initial muscle power value based on curve shown in Figure 18 corresponding to the muscle power value of each mark.
In step S630, be provided with the standard decrease.This standard decrease is for the hitting of adversary B, the muscle power value of player A reduce value.In current embodiment, this standard decrease is determined by standard strength.For example, determine based on the curve shown in Figure 19 A as the power grade (power rank) of the grade of standard strength; And the scale that reduces with reference to shown in Figure 19 B can be provided with the decrease corresponding to the deterministic force grade.This reduce scale be wherein each power grade corresponding to table according to the decrease of power grade.For example, this reduces scale and is stored in the game machine memory cell 26.Therefore, initial set-up procedure finishes.
When initial setting up procedure finishes, turn back to Figure 11, in step S410, this fight screen display is in display.As mentioned above, this player TG1, adversary's specification TG2, adversary B and analogue are presented on the fight screen.According to the muscle power value of player A, TG1 is by Length Indication for this player's specification; And this adversary's specification TG2 is by the Length Indication according to the muscle power value of adversary B.In step S415, this player A be prompted to play signal of beginning, and the recreation timer picks up counting, and combat game begins then.This game timer is the timer that is used to keep playtime.In step S420, control the appearance-obliteration procedure of each target 23 according to appearance-nonvolatile mode.In step S425, can judge that whether target 23 achieve success.Therefore, this control module 29 is as hitting judgment device.When achieving success, flow process is to step S430, and the process that runs succeeded.In successful process, the main process of carrying out the muscle power value that reduces adversary B.Detailed successful process will be described in the back.
When not achieving success, flow process is to step S435, and the muscle power value of player A reduces the standard decrease, and the length of player's specification TG1 according to the muscle power value of player A reduce upgrade.By step S430 and S435, this control module 29 is as winning-the defeated information control apparatus that influences.At step S440, can judge whether the muscle power value of player A or adversary B arrives 0.When or the muscle power value of player A or adversary B when arriving 0, flow process arrives step S450.When the muscle power value of player A and adversary B all is not 0, in step S445, judge whether playtime finishes.When playtime finished, flow process arrived step S450.When playtime did not finish, flow process arrived step S420.In step S450, carry out the win of judgement recreation or defeated terminal procedure, and the combat game process finishes.Detailed terminal procedure will be described in the back.
Flow chart with reference to Figure 13 will be described in successfully the process of carrying out in the process.Each target 23 that the player is successfully hit process that runs succeeded.In step S700, force de frappe F is determined by said method.Hereinafter, during combat game, the force de frappe F of player A is called " measurement strength ".In step S710, upgrade opponent's muscle power value.For example, along with when measure from proof force the standard decrease, can determine to measure the power grade of strength from the curve shown in Figure 19 A, and determine value corresponding to the decrease of the power grade of determining by the scale that reduces shown in reference Figure 19 B.Hereinafter, based on ergometry measure decrease be called " measurement decrease ".After determine measuring decrease, adversary's muscle power value reduces to measure decrease, and the length of adversary's specification TG2 according to adversary's muscle power value reduce upgrade.
In step S720, can judge whether measure strength surpasses peak power MF.When measuring strength above peak power MF, flow process arrives step S730, and peak power MF utilizes measurement strength to upgrade.When measurement strength can not surpass peak power MF, flow process entered step S740.This peak power MF is the peaked parameter of the measurement strength of the player A in the indication combat game.In step S740, total strength SF upgrades.This total strength SF is the parameter of the total value of the measurement strength in the indication combat game.In step S750, total degree SK is updated.This total degree SK is that the parameter of number of hits purpose total value of combat game success is thought in indication.Therefore, successful process finishes.
With reference to the flow chart of Figure 14, the process of carrying out in the terminal procedure will be described in.Except control module 29 controls of each process of the terminal procedure of server terminal procedure by game machine 3.In terminal procedure, in S800, can judge that player A wins or failed recreation, and the notified result of player A.As mentioned above,, make that adversary muscle power value makes zero or player A or adversary B be the winner according to the win of recreation or defeated standard, perhaps have greatly physical value or player A or adversary B be the winner.Therefore, this control module 29 is as winning-defeated judgment device.In step S810, the recreation of calculating player A divides 13.Based on total strength SF, total degree SK and remaining time NH, utilize the predetermined computation method to determine that recreation divides 13.Remaining time, NH was the indication combat game parameter of remaining time; And when combat game finished after playtime stops, remaining time, NH was 0.
Then, flow process arrives step S820 comprises calculating recreation branch 13 with generation player's data 10.The player name of importing in login can be set to player name 12.For example, firm name X is stored in ROM 29b, and firm name X can be used as firm name 11 and obtains and be provided with.In step S830, comprise that the game result information of player's data 13, peak power MF and total degree SK is sent to server 1.
At step S840, in server 1, carry out the server terminal procedure.The recreation of definite player A divides 13 domestic grade in the server terminal procedure.Detailed server terminal procedure will be described in the back.In step S850, the recreation of the player A that game machine 3 is obtained from server 1 divides 13 national grade, and game machine 3 has shown the result on display 24.Therefore, terminal procedure finishes.
With reference to flow chart shown in Figure 15 the process of carrying out in the server terminal procedure will be described.Each process by the control module Control Server terminal procedure of server 1.When in step S900, when control module is obtained from the game result information that game machine 3 sends, this control module will be included in the player that player's data 10 in the game result information are increased to server storage unit 2 and show PT.In step S920, based on the information that comprises in game result information, this control module is updated in table of grading ST, KT and the FT of storage in the server storage unit 2.
Or rather, by reference fraction levels table ST, this control module determines that the recreation of player A divides 13 national grade, and control module upgrades fraction levels table ST.Similarly, determine the national grade of the peak power MF of player A, and maximum, force scale FT is updated, and determines the national grade of the total degree SK of player A, and total degree table KT obtains upgrading by reference total degree table KT by reference maximum, force scale FT.At last, in step S930, will the play national grade of branch 13 of this control module sends to game machine 3 as the source host of game result information.Therefore, this server terminal procedure finishes.
Below will describe according to the second games system GS of the present invention.This second games system GS is only based on the games system GS of standard speed, and it only is the target of game tips.With the difference of describing between this second games system and first games system.In second games system, may not carry out about the process that impacts strength in first game mode.Correspondingly, can survey or do not have the traditional sensors that hits and can be used as and impact sensor unit.In adversary's deterministic process, select to be similar to appearances-nonvolatile mode is set in adversary's information by the control module of server 1, divide 13 to determine corresponding to the recreation of standard speed, to select to have player's data 10 of recreation branch 13 by table or computational methods.
In the initial muscle power value assignment procedure of combat game process, identical predetermined muscle power value is set to the initial muscle power value of player A and adversary B respectively.When judgement was achieved success in the combat game process, in successful process, adversary's muscle power value reduced predetermined value; When judging that player's muscle power value reduces predetermined value when not achieving success; And recreation is finishing with the similar condition of first games system.As a result, in successful process, adversary's muscle power value is reduced (number of the target that predetermined value * judgement is adopted successfully), and player's muscle power value reduces (number of the target that predetermined value * judgement is not achieved success).This win or defeated judgement can be similar to first games system.
The present invention is not limited to the foregoing description, and can adopt implemented in many forms.For example, player's data 10 of imaginary player can be registered as player's data 10 that the player shows PT in advance.The recreation of these player's data 10 divides 13 can access renewal.This player's initial muscle power value and adversary's initial physical value can be determined by the value that standard is divided.Muscle power value as the triumph target can not be " 0 ".
The operation control on this plate surface 21 can be independent of the operation control of target 23 and carry out.In this case, be similar to appearance-nonvolatile mode, the operator scheme on plate surface 21 is divided into some patterns, and pattern can be corresponding to speed class.The traditional sensors of surveying the degree of impacting can be used as the sensor that impacts sensor unit 31.The number of target 23 can not be 7, and as long as at least one game machine 3 is installed, the number of game machine 3 really is not a problem.
In first games system, this standard speed is not measured, and only selects the other side's player information corresponding to the ability information of standard strength, and in initial set-up procedure, can select the appearance-nonvolatile mode corresponding to standard strength.Games system GS of the present invention can be realized by a game machine 3.In this case, the table PT of storage in server storage unit 2, ST, KT and FT are stored in the game machine memory cell 26, and select the function of the other side's player information can be added to control module 29.Each grade is not national grade, but the grade in the game machine 3.

Claims (9)

1. games system of playing games, wherein: at least one target impacts target from each frequent appearance of a plurality of openings of being provided with to cause the player the plate surface of game machine,
Described games system comprises:
Force measurement equipment is used to survey the strike to target, to measure the strength of hitting;
The other side's player information memory device is wherein being stored many other side's player information, and each the other side's player information is indicated the ability information of relevant target strike, and becomes the other side's player information of player;
Standard strength is determined equipment, is used for the strength by causing that the player strikes target and hits in order to the force measurement device measuring, determines player's standard strength;
The other side's player information is selected equipment, is used for selecting the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength; With
The game control equipment of control recreation usefulness, wherein: the other side's player information of being selected by the other side's player information selection equipment is arranged on player's adversary place,
Wherein: described game control equipment comprises:
Win-defeatedly influence information equipment is set, be used for when the recreation beginning, the win that influences each player and selected adversary or defeated information are set;
Hit judgment device, be used to judge whether target is hit during playing;
Win-the defeated information control apparatus that influences, be used for when the judgement of strike judgment device hits home, based on measurement strength by the force measurement device measuring, change adversary's win or the defeated information of influencing, with when target is missed target in the judgement of strike judgment device, based on standard strength, change player's win or the defeated information of influencing; With
Win-defeated judgment device, be used for based on win that influence player or defeated information and influence adversary's win or defeated information, judge the win of playing or fail.
2. games system according to claim 1, wherein: described win-defeated influences information and equipment is set represents digitally that respectively the muscle power value of player and adversary's muscle power is set to the information about muscle power,
Described game control equipment also comprises: the standards change amount is determined equipment, is used for based on standard strength, and the variable quantity of muscle power value of determining the player is as the standards change amount; With measure variable quantity and determine equipment, be used for based on measuring strength, the decrease of muscle power value of determining the adversary is as measuring variable quantity;
When judging that target is hit, described win-defeated information control apparatus that influences makes adversary's muscle power value change measure variable quantity; And when judging that target is not hit, make player's muscle power value change the standards change amount and
Described win-defeated judgment device is judged win or defeated based on the muscle power value.
3. games system according to claim 1 and 2, wherein: when judging that target is hit, described win-defeated influences information control apparatus makes adversary's muscle power value reduce to measure variable quantity; And when judging that target is not hit, make player's muscle power value reduce the standards change amount.
4. according to any described games system in the claim 1 to 3, wherein: described win-defeated influences information and equipment is set based on standard strength in the win that influence player or defeated information and the win that influences the adversary or the defeated information each is set.
5. according to any described games system in the claim 1 to 4, comprising:
Speed measuring equipment is used to measure the speed that hits the mark; With
Standard speed is determined equipment, is used for determining player's standard speed by causing that the player strikes target to utilize speed measuring equipment to measure the speed of hitting,
Wherein: the other side's player information selects equipment to select the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength and standard speed.
6. games system according to claim 5, wherein: described game control equipment has appearance-nonvolatile mode equipment is set, be used for the standard speed that equipment is determined being arranged on appearance-nonvolatile mode that each target frequently occurs from each opening in the recreation according to determining by standard speed.
7. according to any described games system in the claim 1 to 6, wherein: server and game machine are connected to each other to transmit and receive data between them, and described server comprises: the other side's player information memory device; Select equipment with the other side's player information, described game machine comprises: force measurement equipment; Standard strength is determined equipment; Speed measuring equipment; Standard speed is determined equipment; With game control equipment.
8. game machine of playing games, wherein: at least one target is from each frequent appearance of a plurality of openings of being provided with the plate surface of game machine, to cause that the player impacts target, described game machine is connected with server, so that: data can send between them and receive, and server has many other side's player information, every ability information that information indicates relevant target to hit, and become the other side's player information of player
Described games system comprises:
Force measurement equipment is used for the strength that impacts when measurement target is hit;
Standard strength is determined equipment, is used for the strength by causing that the player strikes target and hits in order to the force measurement device measuring, determines player's standard strength;
The other side's player information obtains equipment, is used for obtaining the other side's player information from server, and the indication of the other side's player information is corresponding to the ability information of standard strength;
The game control equipment of control recreation usefulness, wherein: obtain the adversary that the other side's player information that equipment obtains is set to the player by the other side's player information,
Wherein: described game control equipment comprises:
Win-defeatedly influence information equipment is set, be used for when the recreation beginning, win of each or the defeated information of influencing among player and the selected adversary is set;
Hit judgment device, be used to judge whether target is hit during playing;
Win-the defeated information control apparatus that influences, be used for when the judgement of strike judgment device hits home, based on measurement strength by the force measurement device measuring, change adversary's win or the defeated information of influencing, with when target is missed target in the judgement of strike judgment device, based on standard strength, change player's win or the defeated information of influencing; With
Win-defeated judgment device, be used for based on win that influence player or defeated information and influence adversary's win or defeated information, judge the win of playing or fail.
9. games system of playing games, wherein: at least one target impacts target from each frequent appearance of a plurality of openings of being provided with to cause the player the plate surface of game machine,
Described games system comprises:
Speed measuring equipment is used to measure the speed that hits the mark;
The other side's player information memory device is wherein being stored many other side's player information, and every the other side's player information is indicated the ability information of relevant target strike, and becomes the other side's player information of player;
Standard speed is determined equipment, is used for by causing that the player strikes target to utilize the speed measuring equipment measuring speed, determines player's standard speed;
The other side's player information is selected equipment, is used for selecting the other side's player information from the other side's player information memory device, and the indication of the other side's player information is corresponding to the ability information of standard strength; With
The game control equipment of control recreation usefulness, wherein the other side's player information of being selected by the other side's player information selection equipment is set to player's adversary,
Wherein: described game control equipment comprises:
Appearance-nonvolatile mode is provided with equipment, is used for according to determined the standard speed that equipment is determined by standard speed, is arranged on during the recreation appearance-nonvolatile mode from each opening object appearing;
Win-defeatedly influence information equipment is set, be used for when the recreation beginning, win of each or the defeated information of influencing among player and the adversary is set;
Hit judgment device, be used to judge whether target is hit, described target is provided with the set appearance of equipment-nonvolatile mode with appearance-nonvolatile mode and occurs;
Winning-failing influences information control apparatus, and being used for influences adversary's win or defeated information with predetermined variation when the judgement of strike judgment device hits home; With when target is missed target in the judgement of strike judgment device, predetermined variation is influenced player's win or defeated information; With
Win-defeated judgment device, be used for, judge the win of recreation or fail based on the win that influence player or defeated information with based on the win of influence recreation or defeated information.
CN2006800403449A 2005-10-28 2006-10-25 Game system and game machine Expired - Fee Related CN101296735B (en)

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US4266776A (en) * 1979-02-12 1981-05-12 Goldfarb Adolph E Multi target-shooter game apparatus
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JPH08224361A (en) * 1995-02-21 1996-09-03 Sega Enterp Ltd Game machine
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US20040251631A1 (en) * 2003-06-13 2004-12-16 Ai-Hua Chou Hammer striking game
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