WO2002050754A1 - A golf computer game - Google Patents

A golf computer game Download PDF

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Publication number
WO2002050754A1
WO2002050754A1 PCT/SE2001/002731 SE0102731W WO0250754A1 WO 2002050754 A1 WO2002050754 A1 WO 2002050754A1 SE 0102731 W SE0102731 W SE 0102731W WO 0250754 A1 WO0250754 A1 WO 0250754A1
Authority
WO
WIPO (PCT)
Prior art keywords
golf
game
computerised
player
course
Prior art date
Application number
PCT/SE2001/002731
Other languages
French (fr)
Inventor
Göran SUNDSTRÖM
Original Assignee
Carlan Investments Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Carlan Investments Ltd filed Critical Carlan Investments Ltd
Priority to AU2002221243A priority Critical patent/AU2002221243A1/en
Priority to EP01271601A priority patent/EP1344175A1/en
Publication of WO2002050754A1 publication Critical patent/WO2002050754A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2102/00Application of clubs, bats, rackets or the like to the sporting activity ; particular sports involving the use of balls and clubs, bats, rackets, or the like
    • A63B2102/32Golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Definitions

  • the present invention relates to a golf computer game particularly intended for use by active golfers in practising on "existing" golf courses in the computerised game prior to and as a complement to playing on the actual course .
  • Computerised games of golf that include maps of golf courses that exist in reality and where the player himself/herself selects an appropriate club and strikes a golf ball by pressing a key on a keyboard or some corresponding device are known to the art.
  • the player is able to choose the direction of the shot played and the force with which the ball is hit, by appropriate key selection, mouse clicking or some corresponding action.
  • the game is thus more or less sophisticated, although despite these possible variations in the game, the result of the golf stroke is determined by parameters included in the computer program, these parameters being influenced to some extent by the information entered by the player.
  • the golfing expertise and strategic ability of the player can thus influence the results to some degree although the actual prowess of the player on the actual golf course has no influence on the result of the game, which depends solely on the ability of the player to operate the computer program. Consequently, the game gives no actual feedback to the player with respect to how he/she shall strike the ball in order to improve the result.
  • a golf player indicator with which a golfer is able to record his/her strokes during a round of golf.
  • This indicator includes an apparatus that has a map of the golf course concerned and, with the aid of a built-in GPS receiver, is adapted to display the map on its display screen and to store in the apparatus the place where the golf ball has landed, in response to activation of the apparatus by the 5 user in order to show his position on the course and the place where the golf ball has landed.
  • the user is also able to make fine adjustments to the displayed location.
  • the stored results can then be taken out and shown to a trainer or coach, a so-called professional, who is then able to ad- 10 vise the player of how the shot should have been played in order to achieve a better result.
  • Such an apparatus enables the results of many rounds of golf to be saved, so that the trainer or coach is able to see and 15 compare the results and therewith follow the development of the player and give him/her further advice.
  • the apparatus is unable to help the player improve his skills.
  • the object of the present invention is to provide a novel ?o golf computer game that overcomes the aforesaid drawbacks, so as to enable a golfer to practice prior to actually playing on a real golf course, by playing on the same course in the computerised game and therewith obtain a feel for how he/she should play if the game was being played on said real golf •5 course .
  • This object of the invention is achieved with a computerised game of golf that is intended to be played on a computer and that includes information relating to at least one golf o course, wherewith this information can be displayed on a screen in the form of a map of the golf course selected, and wherewith the player is able to select an appropriate golf club and mark where he/she intends to strike the ball, where- after the player carries out a golf stroke.
  • the computerised game may also include statistic information relating to the player's game on actual golf courses, and is adapted to calculate the result of the player's golf stroke on the basis of the statistic information.
  • the computerised golf game therewith enables the player to obtain an idea of what his result would have been if he had played on the actual course instead of playing the computerised game, and therewith enable the player to test other clubs and/or strike directions, so that he can more readily decide which club to use and in which direction the ball shall be hit and, with the aid of the computerised golf game, the distance through which the ball shall be driven on the actual golf course, in order to overcome the hazards and traps that are in play.
  • the inventive computerised golf game is thus designed to enable the actual game of the player stored in the aforesaid apparatus to be entered into the computerised golf game as a statistic basis for the golf computer so that the result of a golf stroke made in the computerised game can be calculated.
  • the entered statistical information is not used "immediately" in the golf game, and the game will preferably include some form of random number function which selects a stroke distance and a stroke direction on the basis of information obtained with respect to a usual stroke distance and a usual stroke direction, and generate a probable stroke for the player concerned in this way. If the player normally has a wide variation in the distance achieved with the club selected, the result in the golf game will also show a wide variation in stroke distance, although in the vicinity the values normal for the player concerned. The same applies to a player who normally has a wide spread in his stroke angle relative to the intended angle. On the other hand, if the 5 player is normally more even with respect to the result in his/her game, the results obtained in the computerised game will also be more even. The results can then be used by the player/golfer to try different clubs, different stroke directions and different distances on one and the same hole, so as 10 to establish which of these parameters would be most suitable for him to reach the hole in the fewest number of strokes.
  • the program may initially r ⁇ include information relating to different golf courses, including maps over respective holes and other information, such as hazards, traps, slopes, surface variations, etc. This information is combined to provide pictures of the golf course and is shown on the display screen of the PC 3.
  • the picture or image of the golf course may be a two-dimensional image, although it will preferably be possible to zoom-in on the area of the course in which the golfer/the game is located at that moment in time.
  • the image of the golf course may be a three-dimensional image that illustrates the appearance of the course from that place in which the game is being played.
  • Such versions require considerably more basic information relating to the course concerned.
  • the player may conventionally make an appropriate club selection, mark the spot on which he intends to strike his ball and then carry out a golf stroke, all with the aid of keys and/or other activating means. Marking pf the spot at which the player intends his ball to land will preferably be marked on the display screen with the aid of the mouse or some other pointer or reference means.
  • the game program then calculates where the ball will land on the basis of the given assump- tions and with the aid of a calculating algorithm, and presents the result of this calculation to the player, who then continues with his next stroke from the calculated landing point, and thereafter continues in a corresponding manner until the ball drops into the cup.
  • the inventive game does not calculate the result of a golf stroke purely on the basis of the information entered by the player and on the basis of other data belonging to the program. Instead, the game program uses data taken from the indicator 2 and relating to earlier rounds of golf played by the player on the actual golf course concerned, when such data is available. If no such data is available, there is used instead data from earlier shots played by the player/golfer with the same club that he has now chosen to use, but on other courses. Calculations are not based solely on the results from earlier play and a certain spread is preferably sought for.
  • the program will conveniently include a computing function in this respect, controlled by a random number generator for instance.
  • Play can be continued in this way until the ball drops into the cup, and then continue with the next hole until all holes on the golf course have been completed.
  • the player may, of course, play the same hole on the course several times and test different club selections and/or different strategies as to how the ball shall be struck, so as to see which modifications can be made to his game on the course in which he may be interested to test his game in reality and to improve the result.
  • the computerised golf game may also be programmed to assign to the player a handicap that differs from his own handicap, in which case the program will be adapted to calculate the result of the golf stroke from the handicap allocated instead, so that the player will obtain an understanding of how his game would appear in reality if he improves his handicap.
  • Data can be transferred from the indicator 2 to the PC 3 via cable connections between said units or by saving data/information from the indicator 2 in the computer owned by the trainer, and by downloading said information onto a disk, via the Internet, or sent as an attached file to the player.
  • the computerised game may also include the game results of established players, so that the player is able to test him- self and his expertise against the expertise of the established players.
  • Golf course data that is required for the computerised game and that is not included in the basic game data can be ob- tained on a disk or possibly downloaded from a server 4 via the Internet or some other suitable network.
  • Information concerning respective golf courses for use in the inventive computerised golf game may, for instance, be obtained from the respective golf courses.
  • the weather data relevant to that day may be entered into the computerised game so that the player will also be influenced by said weather conditions when playing the course on his computer.

Abstract

A computerised golf game designed to be played on a computer and including information relating to at least one golf course, wherein said information can be displayed on a display screen in the form of a map of the golf course, and wherein the player may select an appropriate club and mark where he intends to strike the ball, whereafter the player executes a golf stroke. According to the invention, the computerised golf game (3) may also include statistical information relating to the player's game on actual golf courses (1), and is programmed to calculate the result of the player's strokes on the basis of said statistical information.

Description

A GOLF COMPUTER GAME
The present invention relates to a golf computer game particularly intended for use by active golfers in practising on "existing" golf courses in the computerised game prior to and as a complement to playing on the actual course .
Computerised games of golf that include maps of golf courses that exist in reality and where the player himself/herself selects an appropriate club and strikes a golf ball by pressing a key on a keyboard or some corresponding device are known to the art. In all of these computerised games, the player is able to choose the direction of the shot played and the force with which the ball is hit, by appropriate key selection, mouse clicking or some corresponding action. The game is thus more or less sophisticated, although despite these possible variations in the game, the result of the golf stroke is determined by parameters included in the computer program, these parameters being influenced to some extent by the information entered by the player. The golfing expertise and strategic ability of the player can thus influence the results to some degree although the actual prowess of the player on the actual golf course has no influence on the result of the game, which depends solely on the ability of the player to operate the computer program. Consequently, the game gives no actual feedback to the player with respect to how he/she shall strike the ball in order to improve the result.
There is known, inter alia, from the International Patent Application PCT/SE00/01319 a golf player indicator with which a golfer is able to record his/her strokes during a round of golf. This indicator includes an apparatus that has a map of the golf course concerned and, with the aid of a built-in GPS receiver, is adapted to display the map on its display screen and to store in the apparatus the place where the golf ball has landed, in response to activation of the apparatus by the 5 user in order to show his position on the course and the place where the golf ball has landed. The user is also able to make fine adjustments to the displayed location. The stored results can then be taken out and shown to a trainer or coach, a so-called professional, who is then able to ad- 10 vise the player of how the shot should have been played in order to achieve a better result.
Such an apparatus enables the results of many rounds of golf to be saved, so that the trainer or coach is able to see and 15 compare the results and therewith follow the development of the player and give him/her further advice. However, the apparatus is unable to help the player improve his skills.
The object of the present invention is to provide a novel ?o golf computer game that overcomes the aforesaid drawbacks, so as to enable a golfer to practice prior to actually playing on a real golf course, by playing on the same course in the computerised game and therewith obtain a feel for how he/she should play if the game was being played on said real golf •5 course .
This object of the invention is achieved with a computerised game of golf that is intended to be played on a computer and that includes information relating to at least one golf o course, wherewith this information can be displayed on a screen in the form of a map of the golf course selected, and wherewith the player is able to select an appropriate golf club and mark where he/she intends to strike the ball, where- after the player carries out a golf stroke. According to the invention, the computerised game may also include statistic information relating to the player's game on actual golf courses, and is adapted to calculate the result of the player's golf stroke on the basis of the statistic information.
The computerised golf game therewith enables the player to obtain an idea of what his result would have been if he had played on the actual course instead of playing the computerised game, and therewith enable the player to test other clubs and/or strike directions, so that he can more readily decide which club to use and in which direction the ball shall be hit and, with the aid of the computerised golf game, the distance through which the ball shall be driven on the actual golf course, in order to overcome the hazards and traps that are in play.
The inventive computerised golf game is thus designed to enable the actual game of the player stored in the aforesaid apparatus to be entered into the computerised golf game as a statistic basis for the golf computer so that the result of a golf stroke made in the computerised game can be calculated.
The entered statistical information is not used "immediately" in the golf game, and the game will preferably include some form of random number function which selects a stroke distance and a stroke direction on the basis of information obtained with respect to a usual stroke distance and a usual stroke direction, and generate a probable stroke for the player concerned in this way. If the player normally has a wide variation in the distance achieved with the club selected, the result in the golf game will also show a wide variation in stroke distance, although in the vicinity the values normal for the player concerned. The same applies to a player who normally has a wide spread in his stroke angle relative to the intended angle. On the other hand, if the 5 player is normally more even with respect to the result in his/her game, the results obtained in the computerised game will also be more even. The results can then be used by the player/golfer to try different clubs, different stroke directions and different distances on one and the same hole, so as 10 to establish which of these parameters would be most suitable for him to reach the hole in the fewest number of strokes.
The invention will now be described in more detail with reference to a non-limiting embodiment and with reference to the 15 accompanying drawing which illustrates schematically the various components of the game.
When the player plays a round of golf on the actual golf course 1, he notes each stroke in his indicator 2, said indi-
2o cator suitably being of the kind described in the aforesaid publication PCT/SEOO/01319. The results entered in the indicator can be used conventionally by the trainer/coach to analyse the round played by the golfer, and can, furthermore, be transferred directly from the indicator to a PC 3 belong-
15 ing to the golfer/player, or via another computer owned by the trainer or the like.
Stored in the player's PC 3 is a game program that includes software for playing a golf game. The program may initially rø include information relating to different golf courses, including maps over respective holes and other information, such as hazards, traps, slopes, surface variations, etc. This information is combined to provide pictures of the golf course and is shown on the display screen of the PC 3. In the case of simpler versions, the picture or image of the golf course may be a two-dimensional image, although it will preferably be possible to zoom-in on the area of the course in which the golfer/the game is located at that moment in time. In more advanced versions, the image of the golf course may be a three-dimensional image that illustrates the appearance of the course from that place in which the game is being played. Such versions, however, require considerably more basic information relating to the course concerned.
The player may conventionally make an appropriate club selection, mark the spot on which he intends to strike his ball and then carry out a golf stroke, all with the aid of keys and/or other activating means. Marking pf the spot at which the player intends his ball to land will preferably be marked on the display screen with the aid of the mouse or some other pointer or reference means. The game program then calculates where the ball will land on the basis of the given assump- tions and with the aid of a calculating algorithm, and presents the result of this calculation to the player, who then continues with his next stroke from the calculated landing point, and thereafter continues in a corresponding manner until the ball drops into the cup.
As opposed to computerised golf games known hitherto, the inventive game does not calculate the result of a golf stroke purely on the basis of the information entered by the player and on the basis of other data belonging to the program. Instead, the game program uses data taken from the indicator 2 and relating to earlier rounds of golf played by the player on the actual golf course concerned, when such data is available. If no such data is available, there is used instead data from earlier shots played by the player/golfer with the same club that he has now chosen to use, but on other courses. Calculations are not based solely on the results from earlier play and a certain spread is preferably sought for. The program will conveniently include a computing function in this respect, controlled by a random number generator for instance. The more results the player has on one and the same golf course or with one and the same club, the more these results will influence the result of the stroke that is calculated by the game program, and the more even the earlier results of the player when playing on the actual golf course, the more uniform the result will be when playing on the computerised golf course, and consequently such a computing function will conveniently be included in the computerised game program, so that the skill of the player in his game on the actual golf course will be reflected in the result of his play on the computerised golf game. This results in a probability assessment of where the ball struck by the player would have landed in reality, and place the result of the stroke on this spot.
Play can be continued in this way until the ball drops into the cup, and then continue with the next hole until all holes on the golf course have been completed. As will be under- stood, the player may, of course, play the same hole on the course several times and test different club selections and/or different strategies as to how the ball shall be struck, so as to see which modifications can be made to his game on the course in which he may be interested to test his game in reality and to improve the result.
The computerised golf game may also be programmed to assign to the player a handicap that differs from his own handicap, in which case the program will be adapted to calculate the result of the golf stroke from the handicap allocated instead, so that the player will obtain an understanding of how his game would appear in reality if he improves his handicap.
Data can be transferred from the indicator 2 to the PC 3 via cable connections between said units or by saving data/information from the indicator 2 in the computer owned by the trainer, and by downloading said information onto a disk, via the Internet, or sent as an attached file to the player.
The computerised game may also include the game results of established players, so that the player is able to test him- self and his expertise against the expertise of the established players.
Golf course data that is required for the computerised game and that is not included in the basic game data can be ob- tained on a disk or possibly downloaded from a server 4 via the Internet or some other suitable network. Information concerning respective golf courses for use in the inventive computerised golf game may, for instance, be obtained from the respective golf courses.
It may be particularly advantageous to collect information relating to the appearance of the golf course via the Internet or some other network when the appearance of the golf course can vary from day to day and when information concerning the state of the golf course on a particular day is made available on, e.g., the Internet, therewith enabling the player to download relevant information for a particular day and to test play the golf course in the computerised golf game prior to going out onto the actual course. The weather data relevant to that day may be entered into the computerised game so that the player will also be influenced by said weather conditions when playing the course on his computer.

Claims

1. A computerised golf game designed to be played on a computer and including information relating to at least one golf 5 course, wherewith said information can be displayed on a computer screen in the form of a map of the golf course, and wherewith the player may select an appropriate club and mark where he intends to strike the ball, whereafter the player executes a golf stroke, characterised in that the computer- o ised golf game (3) is also designed to include statistical information concerning the player's game on existing golf courses (1) and also to calculate the result of the player's stroke on the basis of said statistical information.
5 2. A computerised golf game according to Claim 1, characterised in that said game (3) is adapted to receive result data from an apparatus (2) that functions to record results of different strokes made by the player on an existing golf course (1), said result data being used in the computerised 0 game (3) to calculate the result of the strokes executed by the player in the computerised golf game.
3. A computerised golf game according to Claim 1 or 2, characterised in that the game also includes a random number 5 function or the like to obtain a natural spread of the results obtained when calculating the results achieved by the player.
4. A computerised golf game according to any one of the pre- o ceding Claims, characterised in that the game is designed to receive information relating to the handicap of a player; and in that said information is also used to calculate the' result of the golf strokes executed by the player in the computerised golf game (3) .
5. A computerised golf game according to any one of the preceding Claims, characterised in that the game is designed to receive results from other players, for instance elite players; and in that said game is also designed to use these results when calculating the result of strokes executed by the player in the computerised golf game (3) .
6. A computerised golf game according to any one of the preceding Claims, characterised in that the game (3) is designed to receive information relating to different golf courses, so that these courses can be displayed on the display screen.
7. A computerised golf game according to Claim 6, characterised in that golf course data is supplied on diskette, disk or some other data carrier, and entered therefrom into the computerised golf game (3) .
8. A computerised golf game according to Claim 6, characterised in that golf course information is fetched from a server (4) via the Internet or some other network and entered into the computerised golf game (3) .
9. A computerised golf game according to any one of Claims 6- 8, characterised in that the golf course information includes maps of the respective holes on the golf course.
10. A computerised golf game according to Claim 9, characterised in that the maps include three-dimensional images of the golf course.
PCT/SE2001/002731 2000-12-18 2001-12-10 A golf computer game WO2002050754A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2002221243A AU2002221243A1 (en) 2000-12-18 2001-12-10 A golf computer game
EP01271601A EP1344175A1 (en) 2000-12-18 2001-12-10 A golf computer game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
SE0004685-4 2000-12-18
SE0004685A SE520899C2 (en) 2000-12-18 2000-12-18 Golf Computer Game

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WO2002050754A1 true WO2002050754A1 (en) 2002-06-27

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US (1) US20020077164A1 (en)
EP (1) EP1344175A1 (en)
AU (1) AU2002221243A1 (en)
SE (1) SE520899C2 (en)
WO (1) WO2002050754A1 (en)

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US4504055A (en) * 1982-01-13 1985-03-12 Wells Charles D Electronic video game apparatus adapted for use to play a simulated game of golf
US5026058A (en) * 1989-03-29 1991-06-25 Eric Bromley Electronic baseball game apparatus
US5067079A (en) * 1989-02-06 1991-11-19 Smith Engineering Interactive audio baseball game
US5245537A (en) * 1991-11-25 1993-09-14 Barber Andrew T Golf distance tracking, club selection, and player performance statistics apparatus and method
US5860862A (en) * 1996-01-05 1999-01-19 William W. Junkin Trust Interactive system allowing real time participation

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4504055A (en) * 1982-01-13 1985-03-12 Wells Charles D Electronic video game apparatus adapted for use to play a simulated game of golf
US5067079A (en) * 1989-02-06 1991-11-19 Smith Engineering Interactive audio baseball game
US5026058A (en) * 1989-03-29 1991-06-25 Eric Bromley Electronic baseball game apparatus
US5245537A (en) * 1991-11-25 1993-09-14 Barber Andrew T Golf distance tracking, club selection, and player performance statistics apparatus and method
US5860862A (en) * 1996-01-05 1999-01-19 William W. Junkin Trust Interactive system allowing real time participation

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SE520899C2 (en) 2003-09-09
SE0004685L (en) 2002-06-19
SE0004685D0 (en) 2000-12-18
AU2002221243A1 (en) 2002-07-01
US20020077164A1 (en) 2002-06-20
EP1344175A1 (en) 2003-09-17

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