CN101154250A - Identification device for starting network game - Google Patents

Identification device for starting network game Download PDF

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Publication number
CN101154250A
CN101154250A CNA2006101526359A CN200610152635A CN101154250A CN 101154250 A CN101154250 A CN 101154250A CN A2006101526359 A CNA2006101526359 A CN A2006101526359A CN 200610152635 A CN200610152635 A CN 200610152635A CN 101154250 A CN101154250 A CN 101154250A
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CN
China
Prior art keywords
game
virtual
identification code
role
identification device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2006101526359A
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Chinese (zh)
Inventor
王青方
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Individual
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Individual
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Publication date
Application filed by Individual filed Critical Individual
Priority to CNA2006101526359A priority Critical patent/CN101154250A/en
Publication of CN101154250A publication Critical patent/CN101154250A/en
Pending legal-status Critical Current

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Abstract

The present invention relates to an identification device of network game, which comprises a data identification device, a reader, a game server and a client device. In order that a virtual game role or a virtual game object represented by the data identification device of an entity can enter into a virtual gaming world provided by the game server, the reader is required to read the identifier of the data identification device and the verification of the identifier is completed through the client device. After verification, the game role or the game object of the original entity can enter into the virtual world to become a virtual game role or a virtual game object in the virtual world and relative transaction data (such as level ) are taken out from the game server.

Description

Start the device for identifying of online game
Technical field
The invention relates to a kind of device for identifying, especially refer to start the device for identifying of online game.
Background technology
As long as being meant, the online game of broad sense definition can see through the recreation that the Internet or LAN are carried out.The development of online game can trace back to for the 1970's, need relatively large computing and network transmission capacity in online game at that time, therefore early stage online game usually with the pure words message as presentation mode, heavily see the interaction between player and player, but not as present sound and light program.
Along with the progress of computer hardware and software engineering, network game server engenders at small-sized workstation servers, and is subjected to the welcome of student group, and is wherein the most representative with MUD especially.Meanwhile, traditional single-play game also begins to occur utilizing LAN to carry out the form of online (2-8 people) on a small scale, but mostly based on shooting or RTS recreation.When this type network recreation is carried out, need the surprising synchronous message of exchange quantity, therefore be fit to LAN at a high speed usually, be difficult to the online game that realizes that the number scale is huger.
To nineteen ninety for mid-term, the recreation industry begins to adopt the technical development online game of similar MUD framework.This type of framework is different from online shooting of dependence high-speed local area network network or RTS recreation, the substitute is to rely on optimized communications protocol and complicated prediction type algorithm, reaches the required information synchronization of online game.This class recreation is the same with MUD, needs the game server of computing placed in the middle, but can realize the scale that the above concurrent connections of ten thousand people is played.Such recreation was collectively referred to as " MMOG, (Massively Multiplayer Online Game, MMOG) " afterwards.Therefore MMOG can be described as Massively Multiplayer Online Role Playing Game or MMORPG again because player's number and relation in large scale belong to the RPG (Role-playing game) type usually.
Along with the online game development has arrived almost is ultimate attainment performance, and people are for the conversion in virtual and the entity world, and beginning has slowly had new demand.This demand, not in merely acousto-optic, interactive demand, but a kind of demand of compossibility.For instance, the double-edged sword that obtains on network also can only be present on the network, also can't exist in the world of entity, and the people feels sorry in addition all the time.Based on above-mentioned transformational demand, the inventor goes through to think hard and invents out the mechanism that can do conversion between virtual world, entity world finally, and virtual double-edged sword also can be present in the entity world, no longer includes sorry.
Summary of the invention
Fundamental purpose of the present invention is providing a kind of device for identifying that starts online game, in external form is store identification sign indicating number in the Identification Data device of for example double-edged sword, and after passing through checking, make the game role or the object of original entity, just can enter virtual world becomes wherein virtual game role or object, and takes out relative incremental data (for example grade of double-edged sword) from game server.
Based on above-mentioned purpose, the device for identifying that the present invention starts online game comprises Identification Data device, reader, game server, client terminal device.In order to allow the virtual game role or the object of Identification Data device representative of entity, can enter in the virtual gaming world that game server provides, need utilize reader to read the identification code of Identification Data device, and see through the checking that client terminal device is finished this identification code.After by checking, the game role of original entity or object, just can enter virtual world becomes wherein virtual game role or object, and from the relative incremental data (for example grade) of game server taking-up.
Can be about the advantages and spirit of the present invention according to following detailed Description Of The Invention and appended graphic being further understood.
Description of drawings
Fig. 1 is the synoptic diagram that the present invention starts the device for identifying of online game.
The symbol description of primary clustering shown in the figure
10 Identification Data devices
12 readers
14 client terminal devices
16 game servers
Embodiment
According to Fig. 1, Fig. 1 starts the synoptic diagram of the device for identifying of online game for the present invention.As shown in Figure 1, the present invention's device for identifying of starting online game mainly comprises Identification Data device 10, reader 12, client terminal device 14, game server 16.
Simple, for role or object in virtual world, the entity world can be converted, in external form is the identification code (it has uniqueness) that stores in the Identification Data device 10 of for example double-edged sword, can see through reader 12 read and after by this identification code of checking, make the game role or the object of original entity, just can see through client terminal device 14 and enter the virtual world that goes out by 16 frameworks of game server, and become wherein virtual game role or object, and take out relative incremental data (for example grade of double-edged sword) from game server 16.
In the process of identification code distinguishing, need three parts, i.e. the recreation end program of operation in Identification Data device 10, reader 12, the client terminal device 14.Because in game server 16, it adopts identification code one of them incremental data of stores games role and object accordingly, therefore can by judging whether identification code is present in the The built-in database eventually, and verify whether identification code is legal.
When if empirical tests is legal, one of them identification code of game representation role and object, just can take out incremental data from game server 16 earlier, utilize its metwork game functions that virtual gaming world is provided, become virtual game role or object with special pattern.
Above-mentioned Identification Data device 10 can be inserted into IC chip card and physical objects (for example object of double-edged sword moulding) one of them.When if Identification Data device 10 is the IC chip card, reader 12 also just must can contact its contact, and this card is done to link up, operate.Because the IC chip card has the ability that stores more data, make Identification Data device 10 also can adopt identification code one of them incremental data of stores games role and object accordingly.The Identification Data device 10 of this type of card-like also can have the antenna of Wound-rotor type, and with wireless induction (for example RFID) and reader 12 do to link up, running.
If avoid Identification Data device 10 to be cracked, also can utilize DNA chip card with height antifalsification, utilize molecular biotechnology and micro-electromechanical technology, whole ciphering process can't be cracked at all, ensure the reliability in entity, the virtual transfer process.
In sum, utilize virtual, entity provided by the present invention to change the mechanism, just can open game role or object in the online game by the identification code in the Identification Data device 10, and then imaging, interaction, growth in virtual world.If in the virtual world away from keyboard, just be returned to moulding objects such as double-edged sword in the entity world or personage again.
Below will cooperate the graphic embodiments of the present invention that further specify; following cited embodiment is used for illustrating the present invention; be not to be used for limiting scope of the present invention; anyly be familiar with the person skilled in art; without departing from the spirit and scope of the present invention; revise and improve when making some, so protection scope of the present invention is when being as the criterion according to the accompanying claim that defines.

Claims (3)

1. device for identifying that starts online game, this device for identifying comprises:
One Identification Data device is used to store and represents one of them a identification code of a game role and object, and this identification code has uniqueness;
One reader is used for reading this identification code of this Identification Data device;
One game server is used to the gaming world that provides virtual, and stores one of them a incremental data of this game role and object accordingly by this identification code, verifies whether this identification code is legal; And
One client terminal device is used for relying on this reader to obtain this identification code, and when this game server was verified this identification code, start become this game role and this object one of them and exist in this gaming world.
2. the device for identifying of startup online game according to claim 1 is characterised in that, wherein this Identification Data device can be inserted into IC chip card and physical objects one of them.
3. the device for identifying of startup online game according to claim 1 is characterised in that, wherein this Identification Data device can be adopted this identification code and store one of them this incremental data of this game role and object accordingly.
CNA2006101526359A 2006-09-25 2006-09-25 Identification device for starting network game Pending CN101154250A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA2006101526359A CN101154250A (en) 2006-09-25 2006-09-25 Identification device for starting network game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNA2006101526359A CN101154250A (en) 2006-09-25 2006-09-25 Identification device for starting network game

Publications (1)

Publication Number Publication Date
CN101154250A true CN101154250A (en) 2008-04-02

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CNA2006101526359A Pending CN101154250A (en) 2006-09-25 2006-09-25 Identification device for starting network game

Country Status (1)

Country Link
CN (1) CN101154250A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104917756A (en) * 2015-05-08 2015-09-16 四川天上友嘉网络科技有限公司 Login authentication method for network games

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104917756A (en) * 2015-05-08 2015-09-16 四川天上友嘉网络科技有限公司 Login authentication method for network games

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