CN104917756A - Login authentication method for network games - Google Patents

Login authentication method for network games Download PDF

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Publication number
CN104917756A
CN104917756A CN201510230953.1A CN201510230953A CN104917756A CN 104917756 A CN104917756 A CN 104917756A CN 201510230953 A CN201510230953 A CN 201510230953A CN 104917756 A CN104917756 A CN 104917756A
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CN
China
Prior art keywords
game
address
gid
answer
user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201510230953.1A
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Chinese (zh)
Inventor
刘自明
何啸威
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sichuan You Jia Network Technology In Sky Co Ltd
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Sichuan You Jia Network Technology In Sky Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sichuan You Jia Network Technology In Sky Co Ltd filed Critical Sichuan You Jia Network Technology In Sky Co Ltd
Priority to CN201510230953.1A priority Critical patent/CN104917756A/en
Publication of CN104917756A publication Critical patent/CN104917756A/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0815Network architectures or network communication protocols for network security for authentication of entities providing single-sign-on or federations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/08Network architectures or network communication protocols for network security for authentication of entities
    • H04L63/0876Network architectures or network communication protocols for network security for authentication of entities based on the identity of the terminal or configuration, e.g. MAC address, hardware or software configuration or device fingerprint
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Power Engineering (AREA)
  • Storage Device Security (AREA)

Abstract

The invention provides a login authentication method for network games. A login queuing method for network games comprises the following steps: S1, receiving a login request sent by a user on a game client, wherein the login request includes the game account and password and the current IP address of the game client; S2, judging whether the current IP address is a commonly used IP address if the game account and password are correct; S3, generating an authentication question according to the role information of the game role corresponding to the game account and sending the authentication question to the game client for the user to answer if the current IP address is not a commonly used IP address; S4, receiving the answer to the authentication question submitted by the user at the game client, and judging whether the answer is correct; and S5, entering a game normally if the answer is correct. By adopting the method, the game account can be protected effectively.

Description

The Sign-On authentication method of online game
Technical field
The present invention relates to technical field of network information, particularly relate to a kind of Sign-On authentication method of online game.
Background technology
Along with the development of network technology, game industry is able to high speed development.Owing to there is property safety in game, therefore, the GID of user must be protected safely.At present, the GID protection of gaming operators to user is perfect not, as long as the password that illegal user input meets certain GID can enter game, thus causes any property loss to this GID.
Summary of the invention
The technical problem that the present invention mainly solves is to provide a kind of Sign-On authentication method of online game, can carry out available protecting to GID.
For solving the problems of the technologies described above, the technical scheme that the present invention adopts is: a kind of Sign-On authentication method providing online game, described Sign-On authentication method comprises: S1: receive the log on request that user sends on game client, described log on request comprises the current IP address of GID, password and described game client; S2: if described GID and password are correctly, judge whether described current IP address is common IP address; S3: if described current IP address is not common IP address, the Role Information according to game role corresponding to described GID generates validation problem, and is sent to described game client and answers for user; S4: the answer receiving the described validation problem that user submits at described game client, and judge that whether described answer is correct; S5: if described answer is correct, then normally enter game.
Preferably, described S5 step also comprises: if described answer mistake, be then prohibited from entering game, and again generates validation problem according to the Role Information of game role corresponding to described GID.
Preferably, described S2 step also comprises: if described GID and password bad, be then prohibited from entering game.
The invention has the beneficial effects as follows: the situation being different from prior art; the Sign-On authentication method of online game of the present invention is when user inputs correct GID and password; also to judge the IP address of user; if IP address is not common IP address; Role Information according to game role corresponding to GID generates validation problem; even if steal-number person steals the Role Information of game role do not known by the GID of user and password yet like this; also cannot answer out validation problem, thus available protecting can be carried out to GID.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of the Sign-On authentication method of embodiment of the present invention online game.
Embodiment
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only a part of embodiment of the present invention, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
See Fig. 1, it is the schematic flow sheet of the Sign-On authentication method of embodiment of the present invention online game.The Sign-On authentication method of the online game of the embodiment of the present invention comprises:
S1: receive the log on request that user sends on game client, log on request comprises the current IP address of GID, password and game client.
Wherein, game client has the frame of GID and Password Input, user inputs GID and password and clicks when logging in game in corresponding frame, and game client obtains the current IP address of computer, and generates the log on request comprising GID, password and current IP address.
S2: if GID and password are correctly, judge whether current IP address is common IP address.
Wherein, if receive the log on request of game client transmission, from log on request, extract GID, password and current IP address, and detect GID and password.
S3: if current IP address is not common IP address, the Role Information according to game role corresponding to GID generates validation problem, and is sent to game client and answers for user.
Wherein, during common IP address the IP address of the frequent debarkation point of user, and frequent debarkation point is such as in family.Current IP address is the IP address of the current debarkation point of user.If current IP address is not common IP address, likely the GID of user is stolen.
The Role Information of game role such as game role the pet name, grade, place server name, hold the information such as amount of funds.Validation problem such as " what the pet name is? ", " grade is how many " etc.
S4: the answer receiving the validation problem that user submits at game client, and judge that whether answer is correct.
S5: if answer is correct, then normally enter game.
Wherein, if the answer that user submits to is correct, then think that user normally logs in game in occasionally debarkation point, GID does not have stolen, therefore allows to enter game.
In the present embodiment, S5 step also comprises: if answer mistake, be then prohibited from entering game, and again generates validation problem according to the Role Information of game role corresponding to GID.Wherein, if the answer that user submits to is correct, then thinks that the GID of user may be stolen, also may be that user misremembers answer, therefore regenerate validation problem, again answer for user.
In the present embodiment, S2 step also comprises: if GID and password bad, be then prohibited from entering game.
The foregoing is only embodiments of the invention; not thereby the scope of the claims of the present invention is limited; every utilize specification of the present invention and accompanying drawing content to do equivalent structure or equivalent flow process conversion; or be directly or indirectly used in other relevant technical fields, be all in like manner included in scope of patent protection of the present invention.

Claims (3)

1. a Sign-On authentication method for online game, is characterized in that, described Sign-On authentication method comprises:
S1: receive the log on request that user sends on game client, described log on request comprises the current IP address of GID, password and described game client;
S2: if described GID and password are correctly, judge whether described current IP address is common IP address;
S3: if described current IP address is not common IP address, the Role Information according to game role corresponding to described GID generates validation problem, and is sent to described game client and answers for user;
S4: the answer receiving the described validation problem that user submits at described game client, and judge that whether described answer is correct;
S5: if described answer is correct, then normally enter game.
2. Sign-On authentication method according to claim 1, is characterized in that, described S5 step also comprises:
If described answer mistake, be then prohibited from entering game, and again generate validation problem according to the Role Information of game role corresponding to described GID.
3. Sign-On authentication method according to claim 1, is characterized in that, described S2 step also comprises:
If described GID and password bad, be then prohibited from entering game.
CN201510230953.1A 2015-05-08 2015-05-08 Login authentication method for network games Pending CN104917756A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201510230953.1A CN104917756A (en) 2015-05-08 2015-05-08 Login authentication method for network games

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510230953.1A CN104917756A (en) 2015-05-08 2015-05-08 Login authentication method for network games

Publications (1)

Publication Number Publication Date
CN104917756A true CN104917756A (en) 2015-09-16

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN201510230953.1A Pending CN104917756A (en) 2015-05-08 2015-05-08 Login authentication method for network games

Country Status (1)

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CN (1) CN104917756A (en)

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105678548A (en) * 2015-12-28 2016-06-15 心动网络股份有限公司 Method for preventing malicious recharging of network game
CN106161463A (en) * 2016-08-30 2016-11-23 江苏名通信息科技有限公司 A kind of online game account login method
CN106411864A (en) * 2016-09-14 2017-02-15 广东欧珀移动通信有限公司 Information synchronization method, and terminals
CN107819746A (en) * 2017-10-25 2018-03-20 珠海金山网络游戏科技有限公司 A kind of database server reads the method and device that account form control user logs in
CN108377231A (en) * 2018-01-26 2018-08-07 珠海金山网络游戏科技有限公司 A kind of online game security administrative system apparatus and its method
CN108449367A (en) * 2018-06-25 2018-08-24 北京京东尚科信息技术有限公司 Manage method, apparatus, electronic equipment and the readable medium of user's login security
CN108551451A (en) * 2018-04-18 2018-09-18 何小林 A kind of multiple-authentication method and system of protection application system permission
CN108600347A (en) * 2018-04-10 2018-09-28 王大江 A kind of distributed computational data synchronous method and device
CN108965294A (en) * 2018-07-16 2018-12-07 安徽信尔联信息科技有限公司 A kind of user name and cipher protection system
CN112054999A (en) * 2020-08-11 2020-12-08 广州点云科技有限公司 Method and system for detecting state of Steam platform account
CN113472746A (en) * 2021-05-31 2021-10-01 珠海大横琴科技发展有限公司 Data processing method and device
WO2022105424A1 (en) * 2020-11-19 2022-05-27 上海幻电信息科技有限公司 Game login method and device

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CN101154250A (en) * 2006-09-25 2008-04-02 王青方 Identification device for starting network game
CN102255913A (en) * 2011-07-14 2011-11-23 北京百度网讯科技有限公司 Verification-security-level-based audio verification code provision method and equipment
CN102857388A (en) * 2012-07-12 2013-01-02 上海云辰信息科技有限公司 Cloud detection safety management auditing system
CN102970360A (en) * 2012-11-13 2013-03-13 北京奇虎科技有限公司 System for controlling browser user login
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CN104243458A (en) * 2014-09-01 2014-12-24 广州博冠信息科技有限公司 Secure online game logging-in method and system

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105678548A (en) * 2015-12-28 2016-06-15 心动网络股份有限公司 Method for preventing malicious recharging of network game
CN106161463A (en) * 2016-08-30 2016-11-23 江苏名通信息科技有限公司 A kind of online game account login method
CN106411864A (en) * 2016-09-14 2017-02-15 广东欧珀移动通信有限公司 Information synchronization method, and terminals
CN107819746A (en) * 2017-10-25 2018-03-20 珠海金山网络游戏科技有限公司 A kind of database server reads the method and device that account form control user logs in
CN108377231A (en) * 2018-01-26 2018-08-07 珠海金山网络游戏科技有限公司 A kind of online game security administrative system apparatus and its method
CN108600347A (en) * 2018-04-10 2018-09-28 王大江 A kind of distributed computational data synchronous method and device
CN108551451A (en) * 2018-04-18 2018-09-18 何小林 A kind of multiple-authentication method and system of protection application system permission
CN108449367A (en) * 2018-06-25 2018-08-24 北京京东尚科信息技术有限公司 Manage method, apparatus, electronic equipment and the readable medium of user's login security
CN108449367B (en) * 2018-06-25 2021-03-30 北京京东尚科信息技术有限公司 Method and device for managing user login security, electronic equipment and readable medium
CN108965294A (en) * 2018-07-16 2018-12-07 安徽信尔联信息科技有限公司 A kind of user name and cipher protection system
CN112054999A (en) * 2020-08-11 2020-12-08 广州点云科技有限公司 Method and system for detecting state of Steam platform account
CN112054999B (en) * 2020-08-11 2022-10-25 广州点云科技有限公司 Method and system for detecting state of Steam platform account
WO2022105424A1 (en) * 2020-11-19 2022-05-27 上海幻电信息科技有限公司 Game login method and device
CN113472746A (en) * 2021-05-31 2021-10-01 珠海大横琴科技发展有限公司 Data processing method and device

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Application publication date: 20150916

RJ01 Rejection of invention patent application after publication