TWM566353U - Board game device using cloud database scoring - Google Patents

Board game device using cloud database scoring Download PDF

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TWM566353U
TWM566353U TW107204342U TW107204342U TWM566353U TW M566353 U TWM566353 U TW M566353U TW 107204342 U TW107204342 U TW 107204342U TW 107204342 U TW107204342 U TW 107204342U TW M566353 U TWM566353 U TW M566353U
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Taiwan
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game
data
cloud database
game device
rfid tag
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TW107204342U
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Chinese (zh)
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闕家彬
謝郁平
黃明俥
林倍瑜
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財團法人印刷創新科技硏究發展中心
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Priority to TW107204342U priority Critical patent/TWM566353U/en
Publication of TWM566353U publication Critical patent/TWM566353U/en

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Abstract

本創作為有關一種應用雲端資料庫計分之桌上遊戲裝置,係於一桌上遊戲本體,內嵌有至少一第一RFID標籤,該第一RFID標籤至少包括一無線通訊模組;一行動電子裝置,安裝有一桌上遊戲應用程式,並接收該無線通訊模組所傳送一數據後,透過一通訊介面發送該數據;一雲端資料庫,藉由該通訊介面接收該行動電子裝置發送該數據,該數據經由計算後成為一遊戲分數後加以儲存,再將該遊戲分數回傳至該行動電子裝置上加以顯示。 The present invention relates to a desktop game device for applying cloud database scoring, which is a desktop game body, embedded with at least one first RFID tag, the first RFID tag comprising at least one wireless communication module; The electronic device is installed with a desktop game application, and receives a data transmitted by the wireless communication module, and sends the data through a communication interface; a cloud database receives the mobile electronic device to send the data through the communication interface After the data is calculated, it becomes a game score and then stored, and then the game score is transmitted back to the mobile electronic device for display.

Description

應用雲端資料庫計分之桌上遊戲裝置 Table game device using cloud database scoring

本創作係提供一種應用雲端資料庫計分之桌上遊戲裝置,尤指改良傳統桌上遊戲進行節奏緩慢的問題,利用電子化計算取代人工計算,使遊戲公平性及效率獲得長足的提昇,縮短遊戲進行時間但不減少遊戲的樂趣,使得玩桌上遊戲的體驗更加完美。 This creative department provides a tabletop game device that uses cloud database scoring, especially to improve the slow pace of traditional table games. It replaces manual calculation with electronic calculations, which makes the game fairness and efficiency greatly improved and shortened. The game takes time but does not reduce the fun of the game, making the experience of playing table games more perfect.

桌上遊戲相信是許多人童年的回憶,例如:三軍棋、陸軍棋及大富翁等,該些桌上遊戲的樂趣在於可以呼朋引伴地邀請朋友至家中一起遊玩,而一般桌上遊戲之遊玩人數多為2人至4人不等。進行桌上遊戲時(如:大富翁),常需要做遊戲幣增減兌換,該些遊戲幣常常為桌上遊戲勝負計算基準,故不得不進行該遊戲幣兌換動作。但許多人都知道,在與好友兌換遊戲幣時,需要考驗心算能力,對於心算能力不佳者,常發生找換遊戲幣錯誤的情況,造成遊戲的公平性打了折扣。另一方面,找換遊戲幣相當耗時,對於所有玩家而言花了太多時間在做等待,影響遊戲進行的流暢性。 Table games are believed to be memories of many people's childhood, such as: Three Army Chess, Army Chess and Monopoly. The fun of these table games is that they can invite friends to play together at home, and the general table games. The number of players is from 2 to 4 people. When playing table games (such as: Monopoly), it is often necessary to increase or decrease the game currency. These game coins are often used as a benchmark for table games, so the game currency conversion action has to be performed. However, many people know that when they exchange game coins with their friends, they need to test their mental arithmetic skills. For those with poor mental arithmetic ability, it is often the case that the game currency is wrongly changed, which makes the fairness of the game more favorable. On the other hand, changing the game currency is quite time consuming, and it takes too much time for all players to wait, affecting the smoothness of the game.

再一方面,電子遊戲成為今日科技昌盛的主流,不論是電腦遊戲、電視遊樂器及手機遊戲幾乎存在社會每個角落,其不受時間、場地和他人的影響而可隨時進行,起了推波助瀾之效。電子遊戲的特點就是 玩遊戲的計算分數或勝負是即時的,幾乎沒有任何等待的時間,加上聲光的效果炫麗,往往令人廢寢忘食。但其大的缺點就是電子遊戲幾乎是單人遊玩,長期沉溺其中將造成人際關係的疏遠,進一步造成家庭失和、朋友失聯及工作上表現不力的問題。 On the other hand, video games have become the mainstream of today's technological prosperity. Whether it is computer games, video games and mobile games, there are almost every corner of society. It can be carried out at any time without being affected by time, space and others. effect. The characteristics of video games are The calculated scores or wins and losses of playing games are instantaneous, there is almost no waiting time, and the effect of sound and light is dazzling, often making sleepless nights. However, its big disadvantage is that video games are almost single-player. Long-term indulging will cause alienation of interpersonal relationships, further causing problems such as family disharmony, loss of friends, and poor performance at work.

上述的桌上遊戲及電子遊戲,各存在著優缺點。在電子遊戲蔚為流行的風氣下,亦蘊釀桌上遊戲反撲的力量,只是桌上遊戲需要進行一些改革,讓多人進行遊戲的狀態下,利用科學的方法縮短遊戲時間,但又能保有桌上遊戲能促進同儕之間情誼的優點,即為從事此行業之相關廠商所亟欲研究改善之方向所在者。 The above table games and video games have their own advantages and disadvantages. Under the prevailing trend of video games, it also has the power to counter the flutter of table games. It is just that table games need to be reformed, so that many people can play games and use scientific methods to shorten the game time, but they can retain Table games can promote the advantages of friendship between peers, that is, those who are interested in researching and improving the direction of the relevant manufacturers in this industry.

故,創作人有鑑於上述之問題與缺失,乃蒐集相關資料,經由多方評估及考量,並以從事於此行業累積之多年經驗,經由不斷試作及修改,始設計出改良傳統桌上遊戲進行節奏緩慢的問題,利用電子化計算取代人工計算,使遊戲公平性及效率獲得長足的提昇,縮短遊戲進行時間但不減少遊戲的樂趣,使得玩桌上遊戲的體驗更加完美。 Therefore, in view of the above-mentioned problems and deficiencies, the creators have collected relevant information, and through multi-party assessments and considerations, and through years of experience in the industry, through continuous trial and modification, they have designed and improved the rhythm of traditional table games. The slow problem, using electronic computing instead of manual computing, has greatly improved the fairness and efficiency of the game, shortening the game time but not reducing the fun of the game, making the experience of playing table games more perfect.

本創作之主要目的在於一桌上遊戲本體,內嵌有至少一第一RFID標籤,該第一RFID標籤至少包括一無線通訊模組;一行動電子裝置,安裝有一桌上遊戲應用程式,並接收該無線通訊模組所傳送一數據後,透過一通訊介面發送該數據;一雲端資料庫,藉由該通訊介面接收該行動電子裝置發送該數據,該數據經由計算後成為一遊戲分數後加以儲存,再將該遊戲分數回傳至該行動電子裝置上加以顯示。 The main purpose of the present invention is a desktop game body, in which at least one first RFID tag is embedded, the first RFID tag includes at least one wireless communication module, and a mobile electronic device is installed with a desktop game application and receives After transmitting the data, the wireless communication module transmits the data through a communication interface; and the cloud data library receives the mobile electronic device to send the data through the communication interface, and the data is calculated and becomes a game score and then stored. Then, the game score is transmitted back to the mobile electronic device for display.

1‧‧‧桌上遊戲本體 1‧‧‧Table game body

11‧‧‧第一RFID標籤 11‧‧‧First RFID tag

111‧‧‧座標比較模組 111‧‧‧Coordinate comparison module

112‧‧‧微控制單元 112‧‧‧Micro Control Unit

113‧‧‧暫存器 113‧‧‧ register

114‧‧‧無線通訊模組 114‧‧‧Wireless communication module

12‧‧‧卡片 12‧‧‧ cards

121‧‧‧一維條碼 121‧‧‧1D barcode

13‧‧‧卡片 13‧‧‧ cards

131‧‧‧二維條碼 131‧‧‧2D barcode

14‧‧‧卡片 14‧‧‧ cards

141‧‧‧第二RFID標籤 141‧‧‧Second RFID tag

15‧‧‧第一玩家代表物 15‧‧‧First player representative

151‧‧‧第三RFID標籤 151‧‧‧ Third RFID Tag

16‧‧‧第二玩家代表物 16‧‧‧second player representative

161‧‧‧第四RFID標籤 161‧‧‧fourth RFID tag

17‧‧‧第三玩家代表物 17‧‧‧ Third player representative

171‧‧‧第五RFID標籤 171‧‧‧ fifth RFID tag

2‧‧‧行動電子裝置 2‧‧‧Mobile electronic devices

3‧‧‧雲端資料庫 3‧‧‧Cloud database

31‧‧‧資料收發單元 31‧‧‧Data Transceiver Unit

32‧‧‧計算單元 32‧‧‧Computation unit

33‧‧‧儲存單元 33‧‧‧ storage unit

第一圖 係為本創作之應用雲端資料庫計分之桌上遊戲裝置的功能方塊圖。 The first figure is a functional block diagram of the desktop game device that is scored by the application cloud database.

第二A圖 係為本創作之卡片的第一實施例。 The second A diagram is the first embodiment of the card of the creation.

第二B圖 係為本創作之卡片的第二實施例。 The second B diagram is a second embodiment of the card of the creation.

第二C圖 係為本創作之卡片的第三實施例。 The second C diagram is a third embodiment of the card of the creation.

第三圖 係為本創作之桌上遊戲的一實施例。 The third figure is an embodiment of the table game of the creation.

為達成上述目的與功效,本創作所採用之技術手段及其構造、實施之方法等,茲繪圖就本創作之較佳實施例詳加說明其特徵與功能如下,俾利完全瞭解。 In order to achieve the above objectives and effects, the technical means used in the creation, its construction, the method of implementation, etc., are described in detail in the preferred embodiment of the present invention, and the features and functions are as follows.

請參閱第一圖所示,係為本創作之應用雲端資料庫計分之桌上遊戲裝置的功能方塊圖,由圖中所示可以清楚看出,本創作應用雲端資料庫計分之桌上遊戲裝置係包括: Please refer to the figure in the first figure, which is a functional block diagram of the desktop game device that is scored by the application cloud database. It can be clearly seen from the figure that the application is applied to the cloud database scoring table. The game device system includes:

桌上遊戲本體1,內嵌有至少第一RFID標籤(RFID Tag)11,第一RFID標籤11至少包括無線通訊模組114。以大富翁遊戲為例,桌上遊戲本體1即指遊戲地圖之圖紙。 The table game body 1 has at least a first RFID tag 11 embedded therein, and the first RFID tag 11 includes at least a wireless communication module 114. Take the Monopoly game as an example. The table game body 1 refers to the drawing of the game map.

行動電子裝置(Mobile Device)2,安裝有桌上遊戲應用程式(Application,APP),並接收無線通訊模組114所傳送數據後,透過通訊介面(圖中未示)發送數據。數據係包括玩家身份資料(ID)、一座標值及一數據變化值。通訊介面係 指一網際網路(Internet)或一行動通訊網路(Mobile Communications Network)。 The mobile device 2 is installed with a table game application (Application, APP), and receives data transmitted by the wireless communication module 114, and then transmits data through a communication interface (not shown). The data system includes player identity data (ID), a tag value, and a data change value. Communication interface Refers to an Internet or a Mobile Communications Network.

雲端資料庫3,藉由該通訊介面接收該行動電子裝置2發送數據,數據經由計算後成為遊戲分數後加以儲存,再將遊戲分數回傳至行動電子裝置2上加以顯示,本實施例為手機的螢幕,但本案不以此自限,舉凡任何行動電子裝置2具有螢幕者,皆可用以顯示遊戲分數,利用電子化計算取代人工計算,使遊戲公平性及效率獲得長足的提昇。 The cloud database 3 receives the data transmitted by the mobile electronic device 2 through the communication interface, and the data is stored as a game score and stored, and then the game score is transmitted back to the mobile electronic device 2 for display. This embodiment is a mobile phone. The screen, but this case is not self-limiting, any mobile electronic device 2 has a screen, can be used to display the game scores, using electronic calculations instead of manual calculations, so that the game fairness and efficiency have been greatly improved.

無線通訊模組114之介面係為近場通訊(Near-field communication,NFC)、射頻辨識(Radio Frequency Identification,RFID)或藍牙(Bluetooth),在現今的技術中,手機內建的近場通訊模組除了可讀取另一近場通模組之外,亦可讀取射頻辨識模組。至於藍牙技術是成熟的通訊技術,應用上不成任何問題。 The interface of the wireless communication module 114 is Near-field communication (NFC), Radio Frequency Identification (RFID) or Bluetooth. In today's technology, the near-field communication module built into the mobile phone In addition to reading another near-field module, the group can also read the RFID module. As for Bluetooth technology, it is a mature communication technology, and there is no problem in application.

行動電子裝置2係指筆記型電腦(Notebook)、智慧型手機(Smartphone)、平板電腦(Table PC)或個人數位助理(PDA)。 Mobile electronic device 2 refers to a notebook, a smart phone, a tablet PC, or a personal digital assistant (PDA).

第一RFID標籤11更係包括:座標比較模組111,與至少另一RFID標籤做一位置與一距離的一比較值,而另一RFID標籤不限定為一個,複數個RFID標籤之間的相對座標擷取比較,亦為本案之保護範圍;微控制單元(MCU)112,接收該比較值,經由計算處理以獲得另一RFID標籤的一座標值;暫存器113,用以儲存微控制單元112之該座標值;無線通訊模組114,接收暫存器113之 座標值後進行傳送。 The first RFID tag 11 further includes: a coordinate comparison module 111, which compares a position and a distance with at least one other RFID tag, and the other RFID tag is not limited to one, and the relative relationship between the plurality of RFID tags The coordinate extraction comparison is also the protection scope of the present case; the micro control unit (MCU) 112 receives the comparison value, and obtains a standard value of another RFID tag through calculation processing; and the temporary storage unit 113 stores the micro control unit. The coordinate value of 112; the wireless communication module 114 receives the register 113 Transfer after the coordinate value.

請參閱第三圖所示,係為本創作之桌上遊戲的一實施例,另一RFID標籤係內嵌於一玩家代表物內部,玩家代表物係置於桌上遊戲本體(遊戲圖紙)1上方,在本實施例中,分別有第一玩家代表物15、第二玩家代表物16及第三玩家代表物17,其內部各自嵌入第三RFID標籤151、第四RFID標籤161及第五RFID標籤171。且包括複數卡片,該些卡片例如是大富翁中的機會卡片和命運卡片,玩家翻開卡片後,發生的事件對於其遊戲幣會產生增減的變化,且該些卡片(12、13、14)將對遊戲幣增減變化值分別設置於一維條碼121(如第二A圖所示)、二維條碼131(如第二B圖所示)或第二RFID標籤141(如第二C圖所示),一維條碼121、二維條碼131、第二RFID標籤141或擷取卡片上的圖案影像來提供數據變化值(本實施例指遊戲幣之增減),並使該行動電子裝置2掃描讀取,該一、二維條碼(121、131)讀取的方式為藉由行動電子裝置2之鏡頭(圖中未示)擷取影像,再透過一條碼應用程式解讀條碼所隱含的數字或文字,再經編譯後成為一遊戲幣增減變化值。而第二RFID標籤的讀取方式為透過行動電子裝置2中的近場通訊模組加以讀取及解讀遊戲幣增減變化值後,上傳至雲端資料庫3中做一計算及儲存。而直接擷取卡片上的圖案影像後,經由行動電子裝置2之桌上遊戲應用程式(APP)做一即時影像辨識,影像辨識方式為與一圖案資料庫做一比對,圖案符合者則產生遊戲幣增減變化值,再將遊戲幣增減變化值上傳至雲端資料庫3中做一計算及儲存。 Please refer to the third figure, which is an embodiment of the desktop game of the creation. Another RFID tag is embedded in a player representative, and the player representative object is placed on the table game body (game drawing). Above, in this embodiment, there are a first player representative 15, a second player representative 16, and a third player representative 17, respectively, each of which is internally embedded with a third RFID tag 151, a fourth RFID tag 161, and a fifth RFID. Label 171. And including a plurality of cards, such as the opportunity card and the fate card in the Monopoly, after the player opens the card, the event occurs for the game currency to increase or decrease, and the cards (12, 13, 14 The game currency increase and decrease change value is respectively set to the one-dimensional bar code 121 (as shown in the second A picture), the two-dimensional bar code 131 (as shown in the second B picture) or the second RFID tag 141 (such as the second C) As shown in the figure, the one-dimensional barcode 121, the two-dimensional barcode 131, the second RFID label 141 or the pattern image on the captured card provides a data change value (in this embodiment, the increase and decrease of the game currency), and the mobile electronic The device 2 scans and reads the first and second-dimensional barcodes (121, 131) by capturing the image by the lens of the mobile electronic device 2 (not shown), and then interpreting the barcode through a code application. The number or text contained in it will be converted into a game currency. The second RFID tag is read and interpreted by the near field communication module in the mobile electronic device 2, and then uploaded to the cloud database 3 for calculation and storage. After directly capturing the pattern image on the card, an instant image recognition is performed through the desktop game application (APP) of the mobile electronic device 2, and the image recognition mode is compared with a pattern database, and the pattern matching is generated. The value of the game currency is increased or decreased, and the change value of the game currency is uploaded to the cloud database 3 for calculation and storage.

雲端資料庫3更係包括:資料收發單元31,用以接收行動電子裝置2之通訊介面所發送數據,以及回傳遊戲分數;計算單元32,用以將資料收發單元31之數據加以計算,以獲得遊戲分數;儲存單元33,用以儲存遊戲分數,並將遊戲分數回傳至資料收發單元31。 The cloud data base 3 further includes: a data transceiving unit 31 for receiving data sent by the communication interface of the mobile electronic device 2, and a back game score; and a calculating unit 32 for calculating data of the data transceiving unit 31 The game score is obtained; the storage unit 33 is configured to store the game score and transmit the game score back to the data transceiving unit 31.

故,本創作為主要針對應用雲端資料庫計分之桌上遊戲裝置進行設計,係改良傳統桌上遊戲進行節奏緩慢的問題,利用電子化計算取代人工計算,使遊戲公平性及效率獲得長足的提昇,縮短遊戲進行時間但不減少遊戲的樂趣,使得玩桌上遊戲的體驗更加完美,惟,以上所述僅為本創作之較佳實施例而已,非因此即侷限本創作之專利範圍,故舉凡運用本創作說明書及圖式內容所為之簡易修飾及等效結構變化,均應同理包含於本創作之專利範圍內,合予陳明。 Therefore, this creation is designed for the desktop game device that is applied to the cloud database for scoring. It is to improve the slow pace of traditional table games, and replace the manual calculation with electronic calculations to make the game fair and efficient. Enhance, shorten the game play time without reducing the fun of the game, making the experience of playing the table game more perfect, but the above is only the preferred embodiment of the present creation, and thus does not limit the scope of the patent of the creation, therefore All the simple modifications and equivalent structural changes made by the use of this manual and the contents of the drawings shall be included in the scope of the patent of this creation and shall be combined with Chen Ming.

綜上所述,本創作上述應用雲端資料庫計分之桌上遊戲裝置於實際執行、實施時,為確實能達到其功效及目的,故本創作誠為一實用性優異之研發,為符合新型專利之申請要件,爰依法提出申請,盼 審委早日賜准本案,以保障創作人之辛苦研發、創設,倘若 鈞局審委有任何稽疑,請不吝來函指示,創作人定當竭力配合,實感德便。 In summary, the above-mentioned desktop game device that is applied to the cloud database is actually implemented and implemented in order to achieve its efficacy and purpose. Therefore, this creation is a practical and excellent research and development, in line with the new type. The application requirements of the patent, 提出 apply in accordance with the law, and hope that the trial committee will grant the case as soon as possible to protect the creators' hard work in research and development and creation. If there is any doubt in the ruling committee, please do not hesitate to give instructions, the creator will try his best to cooperate, real sense Debian.

Claims (10)

一種應用雲端資料庫計分之桌上遊戲裝置,其包括:一桌上遊戲本體,內嵌有至少一第一RFID標籤,該桌上遊戲本體至少包括一無線通訊模組;一行動電子裝置,安裝有一桌上遊戲應用程式,並接收該無線通訊模組所傳送一數據後,透過一通訊介面發送該數據;以及一雲端資料庫,藉由該通訊介面接收該行動電子裝置發送該數據,該數據經由計算後成為一遊戲分數後加以儲存,再將該遊戲分數回傳至該行動電子裝置上加以顯示。 A desktop game device for applying cloud database scoring includes: a desktop game body having at least one first RFID tag embedded therein, the table game body comprising at least one wireless communication module; and a mobile electronic device; a desktop game application is installed, and after receiving a data transmitted by the wireless communication module, the data is sent through a communication interface; and a cloud database is received by the mobile interface, and the mobile electronic device transmits the data by using the communication interface. After the data is calculated, it becomes a game score and then stored, and the game score is transmitted back to the mobile electronic device for display. 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中該無線通訊模組之介面係為一近場通訊、一射頻辨識或一藍牙。 For example, the desktop game device that applies the cloud database score according to the first aspect of the patent application, wherein the interface of the wireless communication module is a near field communication, a radio frequency identification or a Bluetooth. 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中該行動電子裝置係指一筆記型電腦、一智慧型手機、一平板電腦或一個人數位助理。 The tabletop game device for applying the cloud database score according to the first aspect of the patent application, wherein the mobile electronic device refers to a notebook computer, a smart phone, a tablet computer or a number of position assistants. 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中該通訊介面係指一網際網路或一行動通訊網路。 The tabletop game device for applying the cloud database score according to the first aspect of the patent application, wherein the communication interface refers to an internet network or a mobile communication network. 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中該第一RFID標籤更係包括:一座標比較模組,與至少另一RFID標籤做一位置與一距離的一比較值;一微控制單元,接收該比較值,經由計算處理以獲得該另一RFID標籤的一座標值; 一暫存器,用以儲存該微控制單元之該座標值;以及一無線通訊模組,接收該暫存器之該座標值後進行傳送。 The tabletop game device for applying the cloud database score according to the first aspect of the invention, wherein the first RFID tag further comprises: a standard comparison module, and at least one other distance from the other RFID tag. a comparison value; a micro control unit receiving the comparison value and obtaining a target value of the another RFID tag via a calculation process; a register for storing the coordinate value of the micro control unit; and a wireless communication module for transmitting the coordinate value of the temporary register. 如申請專利範圍第5項所述應用雲端資料庫計分之桌上遊戲裝置,其中該另一RFID標籤係內嵌於一玩家代表物內部,該玩家代表物係置於該桌上遊戲本體上方。 The desktop game device for applying the cloud database score according to claim 5, wherein the other RFID tag is embedded in a player representative, and the player representative system is placed on the table game body. . 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中該雲端資料庫更係包括:一資料收發單元,用以接收該行動電子裝置之該通訊介面所發送該數據,以及回傳該遊戲分數;一計算單元,用以將該資料收發單元之該數據加以計算,以獲得該遊戲分數;以及一儲存單元,用以儲存該遊戲分數,並將該遊戲分數回傳至該資料收發單元。 The desktop game device for applying the cloud database score according to the first aspect of the patent application, wherein the cloud database further comprises: a data transceiver unit, configured to receive the data sent by the communication interface of the mobile electronic device And returning the game score; a calculation unit for calculating the data of the data transceiving unit to obtain the game score; and a storage unit for storing the game score and returning the game score To the data transceiver unit. 如申請專利範圍第1項或第7項所述應用雲端資料庫計分之桌上遊戲裝置,其中該數據係包括一玩家身份資料、一座標值及一數據變化值。 The tabletop game device for applying the cloud database score according to the first or seventh aspect of the patent application, wherein the data includes a player identity data, a flag value, and a data change value. 如申請專利範圍第1項所述應用雲端資料庫計分之桌上遊戲裝置,其中更係包括複數卡片。 The table game device that applies the cloud database scoring according to the first aspect of the patent application, wherein the card game device includes a plurality of cards. 如申請專利範圍第9項所述應用雲端資料庫計分之桌上遊戲裝置,其中該些卡片設置一一維條碼、一二維條碼或一第二RFID標籤,該一維條碼、該二維條碼、該第二RFID標籤或擷取卡片上的圖案影像來提供該數據變化值,並使該行動電子裝置掃描讀取。 The table game device for applying the cloud database score according to claim 9 , wherein the cards are provided with a one-dimensional barcode, a two-dimensional barcode or a second RFID label, the one-dimensional barcode, the two-dimensional barcode The barcode, the second RFID tag or the pattern image on the captured card provides the data change value and causes the mobile electronic device to scan for reading.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI748400B (en) * 2020-04-07 2021-12-01 國立宜蘭大學 Interactive base learning educational tool

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI748400B (en) * 2020-04-07 2021-12-01 國立宜蘭大學 Interactive base learning educational tool

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