CN101066501A - Fencing game system and system software - Google Patents

Fencing game system and system software Download PDF

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Publication number
CN101066501A
CN101066501A CN 200710037551 CN200710037551A CN101066501A CN 101066501 A CN101066501 A CN 101066501A CN 200710037551 CN200710037551 CN 200710037551 CN 200710037551 A CN200710037551 A CN 200710037551A CN 101066501 A CN101066501 A CN 101066501A
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sword
foil
nothing
wireless
virtual
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俞晓雁
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Abstract

The fencing game system includes the items of live players' fencing game, live player-to-model fencing game and computerized virtual fencing game. In the live players' fencing game, contact sensors, rather than wires, are utilized to connect the both parties integrally, and non-metal swords and non-metal face masks with less harm are utilized. The fencing game system has 3D software and barrier designed and thus high players' participating performance.

Description

The software approach of fencing games system and this system
Technical field
The present invention relates to a kind of games system, and relate to the method for this system controlling software program, and described control system is used software program.Program is such as the adversary's that replaces with the anthropomorphic dummy fencing program.Specifically, the present invention relates to a kind of like this games system.This system forms simulation fencing people program.Anthropomorphic dummy and game machine STB are wireless or the wire communication program, and game machine STB and host computer linker method.More particularly.The present invention relates to the method for a kind of control system and introducing software program.Described system the main software that relies on hardware configuration and with the software program of the irrelevant combined formation of software layer of hardware configuration.The present invention makes games system depend on the software layer of hardware and the method for system application combination by dynamic pilot process also with computer video technology and the method that the fencing game rule combines.The operation of control whole system.
Technical background
Mention fencing, people can associate A Lan naturally. the chivalrous person that the moral dragon plays the part of " Zuro ".The sword-play of his exquisiteness, quick strong and vigorous body and for the people except that sudden and violent chivalrous behavior, make the people be difficult to forget.The sword shape that ancient times, the swordsman used is similar to modern duelling sword, and play and side arm are identical, and different is that Gu Jian three faces put the first edge on a knife or a pair of scissors, and today is if the sword cut people will occur with this sword match.Modern fencing match is to carry out on long 14 meters, a wide metal planche of 1.8 meters-2 meters.The toasting fork in ancient times is then not limited.The sportsman adds at clothing and wears the conducting metal clothing when foil, saber; The metal face shield covers all fragile parts of head.Fencing match divides foil, side arm, duelling sword.
Foil: 110 centimetres of foil length overalls, 90 centimetres of metal sword heights, weight is no more than 500 grams, and sword body cross section is a rectangle, and the metal hand guard is little.Electric typewriter is adopted in match.The end of sword is equipped with push button, and the sportsman can only sting in play, can not split and beat.The strength of stinging out as the sportsman is during greater than 500 grams, and the switch of sword head is just connected, and can show signal on the referee machine.Referee machine just can show red or green light when hitting active component trunk (just athletic metallic vest), and foul touch then shows white lamp.A sword active component can be got a point in every thorn.When if the sportsman hits active component mutually, the sportsman that the referee then declares initiatively attack wins a sword.
Duelling sword: duelling sword length is identical with foil, weight 770 grams, and metal sword body cross section is a prismatic, hand guard is big.Electric typewriter is adopted in match, and the sportsman can only sting in play, can not split and beat, and whole body all is active component (removing hindbrain).The sword point has spring head equally, and when the sportsman hit strength above 750 grams, referee machine was just understood the signal of display color lamp, and score is identical with foil.But after a side sportsman hits the other side, the other side during the opposing party stings again, referee machine only shows the lamp of a side in elder generation's thorn.If both sides in 1/20 ~ 1/25 second simultaneously in the thorn, bright lamp simultaneously then, in mutually, each loses a sword.
Side arm: 105 centimetres of side arm length overalls, 88 centimetres of metal sword heights, weight 500 grams, sword body cross section is trapezoidal, hand guard is a month chain wheel.The sword point is circular, does not have spring head, and side arm can sting and can split, and this is the difference with foil, duelling sword maximum.Comprise more than the waist that upper limbs (removing hindbrain) is active component.Referee machine display color lamp during the other side's active component in every thorn or in splitting, the position of stinging, fail does not then have any signal and shows.Score is identical with foil.
From above statement as can be seen, in order to reach the rule of match, by the metal kendo, the metal sword in swordsman's hand, swordsman's lead has after one's death constituted an electric loop, so that can judge the different parts with a kind of metal.And sports and game and body-building are inseparable.The metal sword has hindered the development of this motion just.For this ancient sports events is radiated the vigour of youth, the present invention has invented the use swordsman and has not had the line of dragging match, and used this method of nonmetal sword by modern technologies.Make fencing have more Entertainment.
Summary of the invention
The present invention In view of the foregoing its objective is the software approach that a kind of wireless (nothing is dragged line) fencing games system and this system are provided.
The present invention has obtained the software approach of wireless (nothing is dragged line) fencing games system and this system.Core of the present invention is the judging robot control system that proposed of inventor and the software approach of this system, and based on this invention, by changing its software code, has produced new software content.The weapon of the present fencing of using: sword is as manufactured materials with high-intensity metallic steel material, using effect the most basic of metal material is for swordsman both sides are connected into the integral body of a common-battery to adapt to the requirement of laws of the game by the metal sword with them, in this integral body, can distinguish and detect different metal positions, to reach score judge's purpose, and the present invention has changed the metal material of present use, replace metal material with nonmetallic plastics, this revolutionary variation, from COMPUTER DETECTION in theory, change is impossible.By the application that the present invention uses high performance sensor and computer software, make the motion of this high-risk safety that becomes, also can use nonmetallic transparent face mask simultaneously, make this motor play have more sight.
Two people concerning non-professional personage, are the restriction of both dangerous also existence condition to the fencing of hitting.The present invention adds two anthropomorphic dummies with two fencings of people to hitting, and makes true man and an anthropomorphic dummy to hitting, another true man and an anthropomorphic dummy are to hitting, and their process inserts judging robot, has avoided the people to contact with the direct of sword like this, makes this motion safety that becomes.Simultaneously also can one people oneself and the simulation people's game of fencing, make this recreation more personalized.
The introducing of 3D virtual program adds the design at the outpost of the tax office, and the application of network makes this ancient project of fencing, and more fashion can become more and more popular.
The present invention has invented the fencing training system by changing its monitoring programme, makes the sportsman under high-precision ccd video camera cooperates, and has write down the overall process of training athlete.
Description of drawings
Fig. 1, the true man games system schematic diagram of fencing
Fig. 2, virtual fencing recreation divide closes route map
Fig. 3, fencing anthropomorphic dummy game structure schematic diagram
Fig. 4, duelling sword game structure schematic diagram
Fig. 5, foil game structure schematic diagram
Fig. 6, side arm game structure schematic diagram
Fig. 7, nonmetal sword body structure schematic diagram
Fig. 8, nonmetal sword body structure schematic diagram
Fig. 9, fencing training system block diagram
Figure 10, fencing games system software flow pattern.
Figure 11, fencing games system interface operation system concept figure.
Figure 12, fencing network of game systems program flow diagram.
The specific embodiment
The specific embodiment of the present invention below is described with reference to the accompanying drawings
Be the games system of fencing according to the present invention as shown in Figure 1, it forms in the following way, reference number A represents true man's game player's first of fencing, reference number B represents true man's game player's second of fencing, during first, second is hit mutually, is stung by reference number 13 swordsman's swords and reference number 14 swordsman's sword, split middle match, and the result in hitting each other, stinging, in splitting is by reference number 81,71, and wireless launcher is transmitted into and carries out result of determination in the judging robot.Reference number 81,71 its structures are electronic circuit boards.Forming has CPU, microprocessor, main memory circuit, I/O circuit, mould/number conversion circuit, sensor.And these circuit by Fig. 8, Fig. 7, shown in the mechanical type of sword and photoelectric sensor formed and substituted the old-fashioned swordsman device of lead after one's death, and the signal that sends is delivered in the judging robot and is handled.The processing signals sub video signal, the induced signal of swordsman's weapon sword.Vision signal is discerned the fencing environment that uses ccd video camera to carry out according to the vision signal that obtains from ccd video camera.Video processing part from the vision signal of ccd video camera, is carried out predetermined signal processing simultaneously, and the vision signal that is obtained is stored in internal storage under controller circuit board control.In reference number 81,71, the main memory circuit, fixed-storage device.Fixed storage be fixed to reference number 81,71, in electronic circuit board in non-removable nonvolatile memory.Fixed-storage device can be formed by non-volatile memory unit of flash memory etc.It is operation and the application program of thinking and the pilot process procedure code of hardware operation that writes the read-only storage of byte (Write Bit) programming by application.The softwares relevant with hardware configuration such as middleware are stored in the removable memory, provide operating environment pilot process and application program to form to the used hardware configuration of application program, and carry out the driving radiating circuit, detect the sensor of weapon sword.
In the present invention, come the position of detected object, and the position of object is distinguished effectively to hit with invalid and is hit by reference number 14 and reference number 13.The key of distinguishing is the different magnitudes of voltage of its different parts.
Fence shown in the recreation classification as Fig. 2.Reference number 23 is divided into the foil recreation with recreation, duelling sword recreation and side arm recreation.Reference number 22 is a main memory circuit.Reference number 21 is D/A switch and mould/number conversion circuit.Reference number 25 is the host CPU circuit.Reference number 26 is many CPU device.Reference number 24 is the I/O circuit.Wherein reference number is more than 26 in the cpu circuit, CPU1 be responsible for the fencing communication of game machine STB and main frame.CPU2 be responsible for the fencing demonstration of recreation.CPU3 is responsible for outpost of the tax office function.
At first narrate the outpost of the tax office method for designing of reference number 29 foils recreation.The a lot of contents of swordsman are virtual, at random, the pattern combination is multiple, and will fence to play and synthesize the polylith combination in the virtual fencing recreation outpost of the tax office, also can come combine component with special instrument, and it is pre-set them, this outpost of the tax office is made up of standard package, controlled the setting of these assemblies simultaneously fully by outpost of the tax office plotter, and the base unit of assembly is a module, module is decomposed three dimensions, is divided into comprising the space that border (assembly) and border surround.There is various ways in border here and space with regard to concrete foil, and swordsman's profile is exactly the border.Judging robot effectively judge's scope is exactly the space.Further the weapon sword that hits of swordsman both sides also is the border.Therefore, be that base unit is that the pattern of base unit can produce combination more at random than with the space with the assembly.When these assemblies can closely be pieced together a time-out, the pattern that combination is come out is also just quite complicated, and interesting.
The strategy of virtual fencing recreation, in order to use the function that the fencing recreation more has riddle, the present invention strategy game outpost of the tax office design, the outpost of the tax office of strategy game needs very big zone to leave enough development spaces to each side usually, so just is unlikely to have exposed each other strategic plan.With regard to the instantiation duelling sword.The strategy game card is hit in creation, comprises to place those resources that can be found and gather, and can be used to the white space building and develop so that place some, and these zones all keep fair to the fencing both sides, consider balance simultaneously.
The defence and the attack of virtual fencing recreation are outpost of the tax office bright spots, and when the player was under attack, be open to the custom speed and direction of its judgement was crucial, takes the counterattack action then.Specifically with regard to side arm, some numerical value and the attribute of judging just, as size, move mode, these classification of attack pattern are used for constructing the zones of different at the outpost of the tax office, then they are placed different environment.
Shown in Fig. 4 duelling sword anthropomorphic dummy game structure schematic diagram, reference number 41 nonmetal transparent face masks, reference number 42, reference number 43, reference number 44 is the duelling sword active component.Reference number 45 duelling sword sword hand saver setting sticks.Reference number 46 nonmetal duelling swords.Shown in Fig. 5 foil anthropomorphic dummy game structure schematic diagram; reference number 51 foil invalid targets; reference number 52 foil invalid targets; reference number 53 fencing targets; reference number 54 foil invalid targets, reference number 55 nonmetal foil swords, reference number 56 foil guards; reference number 57 foil invalid targets, reference number 58 foil invalid targets.Shown in Fig. 6 side arm anthropomorphic dummy game structure schematic diagram, reference number 61 nonmetal side arm transparent face masks, reference number 62 side arm active components, reference number 63 nonmetal side arm swords, reference number 64 side arm invalid targets are shown in fencing anthropomorphic dummy shown in Figure 3.Reference number 31, reference number 33, reference number 34, scoring area, reference number 32 shows scoring position, has formed true man swordsman player and simulation swordsman games system.The hardware approach of this system has been formed hardware system for true man's epee fencing hand and fencing anthropomorphic dummy and judging robot (judge's STB+computer); when player; reference number 31; reference number 33; reference number 34 shows that scoring area true man swordsman energy score; hit when effective when scoring area shows in official hour, the true man swordsman must hit effective score fast, otherwise loses points invalid.Therefore can reach the effect of two mutual competition games of true man by two true man and two anthropomorphic dummies' match.Existing fencing match sword is that high-intensity steel is made, and is abnormally dangerous concerning non-professional fencing player.Therefore the present invention adopts the method for two true man and two anthropomorphic dummy's matches, has avoided the interpersonal directly danger of contact, also reaches the effect of recreation, body-building match simultaneously.Certainly also can true man and an anthropomorphic dummy's game.
Nonmetallic materials sword structure chart is divided into reference number 75 sword handles as shown in Figure 7, reference number 74 sword hand guards, reference number 73 nonmetal sword sword bodies, reference number 72 sword sensors.Nonmetallic materials sword structure chart is divided into reference number 85 sword handles as shown in Figure 8, reference number 84 sword hand guards, reference number 83 nonmetal sword sword bodies, reference number 82 sword sensors.The material that its handle, hand guard, sword body use is plastics, and the method for its manufacturing is the mould autofrettage.Use sword in order to meet existing fencing match rule in the use that makes sword, therefore, when making the sword body, embeds metal wire in the central authorities of its sword body, the shape that makes sword with meet the requirement of fencing match rule with rigidity, be unlikely to have influence on its using strength simultaneously.The nonmetal transparent face mask that cooperates reference number 12 of the present invention has been formed one and has been had modern fencing weapons equipment.Reference number 72 sword sensors are to be applicable to the side arm recreation, and reference number 82 sword sensors are to be applicable to duelling sword recreation and foil recreation.
As the fence block diagram of training system of Fig. 9.Reference number 91 fencing training games systems, the main composition of its hardware is the fencing judging robot, fencing is individual event individual's game motion, in individual training, hitting, stinging, split in score be crucial.The a large amount of at ordinary times training of sportsman is in hitting, stinging, split middle content, reference number 92 foil training aids, reference number 93 duelling sword training aids, reference number 94 side arm training aids cooperate Fig. 3 to simulate fencing people and high-precision ccd video camera, and training datas such as athletic training time, content, intensity are recorded in the computer hard disc of judging robot.The coach can adjust training content by these record data analyses, improves quality of training.A coach can train several fencers to improve the efficient of training simultaneously simultaneously,
The present invention can also be by IP judging robot Long-distance Control training fencer.By the monitoring software of system's change fencing training system, producing easy fencing player does not have wire pulling device.Its method is the simulation fencing people that three-dimensional simulation fencing people makes the plane, by fencing game machine top box, links on the personal computer terminal.Make the individual also can amusement in recreation at home, body-building in amusement, brain tonic.Make this ancient sports events shine the vigor that generation occurs.
The fence software flow pattern of games system of Figure 10 comprises key-course, boundary layer and application layer.Configuration is the control of the hardware and software of fencing games system as the said key-course S3 of Figure 10, and other data that initial data such as the reception of key-course such as view data, language data and sensor detect, and handle these data paragraphs.According to some passage of information of input, carry out image canvas identification, attitude detection, position-finding etc., thus obtain recognition result, by the control program interface, recognition result is reported in application program, be used for working method and determine.Application layer is the access interface system, comprises three sub-application layers, and application layer A represents foil recreation application layer, and application layer B represents duelling sword recreation application layer, and application layer C represents side arm recreation application layer.Whether application layer is to handle interlude code from primary input/output circuit module by signal and fixed storage apparatus EPROM by the CPU that carries, judge regular.ROM is identical with the fixed storage apparatus, changeable storage device E 2But PROM is the mnemonic that electricity is installed to judging robot with dismantling, and this device is a boxlike storage medium, as memory bar (stick), and in use, installs in the predetermined accumulator groove, so use changeable storage E 2PROM supplies with the software program that upgrades, and the softwares relevant with hardware configuration such as centre are stored in removable storage arrangement E 2On the PROM, so that make its version set the hardware configuration (default settings) of delivering goods, or the standard hardware configuration is compatible with system.Ideal is that the pilot process and the application combination of operating environment are provided to the used hardware configuration of application program, and stores changeable storage device E subsequently into 2On the PROM.Application layer A, application layer B, application layer C handle from primary input/output circuit module by signal by the CPU that carries, and mould/number circuit, digital/analog circuitry signal, microprocessor (MCU), memory (ROM, E 2PROM).And application layer code modules processing signals source is current amplification circuit (AMP), voltage signal comparison circuit (VCP), mould/number circuit, digital/analog circuitry.
Reference number S5 is that recreation is selected, and the recreation Mathematical Modeling Boolean matrix of setting by Mathematical Modeling during recreation is set.In the micro computer that carries, set up the recreation flag bit, introduced pilot process A, introduced pilot process B, introduce pilot process C according to flag bit, wherein, the corresponding application A of pilot process A, the corresponding application program B of pilot process B.The corresponding application program C of pilot process C.By the application of these corresponding programs, drawn introducing application A steady job mode, introduce application program B optimum Match working method, introduce the compatible working method of application program C.
Figure 11 states as fencing games system and extraneous tie of getting in touch, and 11A application layer program is according to the game rule procedural model, writes the application layer program code, makes rule have game attributes.11B monitors BIOS, makes games system have memory function, signaling module, information module.The 11D interactive program(me), it has and the extraneous attribute that exchanges, and a kind of close friend's interface is the key that the fencing games system is understood, is familiar with by the people.
The pairing application A game rule of pilot process A method: judge that the foil fencing hand hits active component or invalid target, active component is a metastomium of removing four limbs and head, and all the other are invalid target foil fencing hand both sides.
Hitting active component still is that invalid target is judged:
1, both sides hit active component simultaneously.
2, Green hits effective component R ed foul touch.
3, Red hits active component Green foul touch.
4, both sides' while foul touch.
Piste ﹠amp is hit in the judgement of foil fencing hand foul touch; Armguard is invalid,
Foil fencing hand both sides hit the active component time rule: Time for double hit within 275 to 325ms,
Foil Green hits effective component R ed foul touch time rule: Red hit Green>325ms is invalid,
Foil Red hits active component Green foul touch time rule: Green hit Red>325ms is invalid,
The pairing application program B game rule of pilot process B method: judge that the epee fencing hand hits active component or invalid target; active component comprises the whole health of sportsman; PISTE is an invalid target, and it still is that invalid target is judged that epee fencing hand both sides hit active component:
1, both sides hit active component simultaneously.
2, Green hits effective component R ed foul touch.
3, Red hits active component Green foul touch.
Epee fencing hand foul touch is judged: hit Piste ﹠amp; Armguard is invalid.
Epee fencing hand both sides hit the active component time rule: Time for double hit within 40ms.
Duelling sword Green hits effective component R ed foul touch time rule: Red hit Green>40ms is invalid.
Duelling sword Red hits active component Green foul touch time rule: Green hit Red>40ms is invalid.
The pairing application program C game rule of pilot process C method: judge that the saber fencing hand hits active component or invalid target, active component is a metastomium of removing the lower part of the body, and all the other are invalid target.
It still is that invalid target is judged that saber fencing hand both sides hit active component:
1, both sides hit active component simultaneously.
2, Green hits effective component R ed foul touch.
3, Red hits active component Green foul touch.
Piste ﹠amp is hit in the judgement of saber fencing hand foul touch; Armguard is invalid.
Saber fencing hand both sides hit the active component time rule: Time for double hit within 110 to 130ms.
Side arm Green hits effective component R ed foul touch time rule: Red hit Green>130ms is invalid.
Side arm Red hits active component Green foul touch time rule: Green hit Red>130ms is invalid.
The method of reference number 11C software is a numerical controller, and its part is by main memory circuit, modulus circuit, and many cpu circuits and I/O circuit are formed.Wherein the application program execution is based on ROM and RAM, and the method for operating of software is ROM circuit of game rule design, has determined ROM software address in whole fencing games system according to the ROM circuit.Fencing games system ROM operational order of the present invention is to instruct based on the MOV class, method is the input instruction, latch PCL with the ALE latch signal, each machine in each CPU (Central Processing Unit) is with interim latch address ALE, when trailing edge, latch PCL, the frequency of ale signal is 1/6 of a frequency of oscillation, can be used to do external clock or commutator pulse, when carrying out MOV, the S state in uniform machinery cycle, the port address that ALE latchs no longer is the least-significant byte of memory under program (stick), but the data-storing address.For data memory RAM, mainly as the internal memory of on-the-spot game rule, its operational order is mainly based on the MOV instruction, effect is to deposit various on-the-spot player's data in, as the position of fencing games system, the operating process of game rule etc., ROM deposits parameter of regularity, rule request.The I/O circuit provides an I/O passage in the application of system, mainly is to instruct based on Input and output.
It mainly is in order to improve the deal with data ability of fencing games system that the inventor adopts many CPU.Specifically as follows with 3 CPU processing methods, host CPU begins to be provided with the address load mode.Beginning to send No. 1 slave from initial address shakes hands successfully.Beginning and No. 1 slave swap data can be set then from data mode.After if main frame sends slave addresses, receives back address code and the transmission address code does not wait, then the slave of the address code failure of shaking hands therewith.Beginning to send No. 2 slaves from the starting point from initial address shakes hands successfully.Beginning and No. 2 slave swap datas can be set then from data mode.After if main frame sends slave addresses, receives back address code and the transmission address code does not wait, then the slave of the address code failure of shaking hands therewith.Beginning to send No. 3 slaves from initial address shakes hands successfully.Beginning and No. 3 slave swap datas can be set then from data mode.After if main frame sends slave addresses, receives back address code and the transmission address code does not wait, then the slave of the address code failure of shaking hands therewith.
The tissue of system is divided into 1, no control person system, and 2, single control person system, 3, many controls person system.1, in the no control person system, interactive program(me) is that the immediate data that is limited to from a speaker to one or more hearers transmits.These transmit by manually placing " only send " or " only get " working method: their constitute a very no control person system of basic fixed.
At this moment, monitoring BIOS is in datamation mode (ANT=vacation) always." send " device has a source side and hangs structure function and a send function in its interface, " get " device then has recipient's function in certain interface, and other ability is impossible exist.
2, single control person system:
In this system, possible interactive program(me) mode has: (1) directly transmits data (datamation mode) between a speaker who receives a mandate and one or more hearer who receives a mandate.(2) send control person to from a device, once and status information working method in search sequence or the status information working method in serial search sequence.(3) send a device data working method to from control: data byte or programmed instruction, the working method of order: order and address.(4) between the control person of system and other device, transmit interface management information.To each device addressing, then controlling function must act on CPU before making aforesaid operations.VSCL requirement system control in this locality can be used for making the control person of system to enter its active state.Just might produce an interface clear (IFC) message by system control function then, the control function of device then also will become and be in active state, and therefore the control person in single control person system must be a control person of system.
3, many controls person system:
In many controls person system, the interactive program(me) mode is the same with having only a control person system, and system makes system's control powers and functions be given to another control person from a control person.Wherein must there be a control person to be designated as the control person of system.So the control person of this system is exactly unique in system can make interface line REN (far may) and IFC (interface clear) device that works.In many controls person system, that the CPU control is as follows from the process that A control person is given to B control person:
(1) A control person is in effect, and all other control persons (comprising B) person is inoperative.
(2) A control person makes it to receive a mandate to B control person addressing and is control person (command job mode).
(3) A control person provides bus order TCT (getting control) (command job mode).
(4) A control person makes ATN=vacation (datamation mode).Become true time as ATN now, B control person is with regard to effect and all other control persons are then all inoperative.
IFC order of monitoring BISO outbreak, then all devices all will be received a mandate, and the control person of system then obtains the control of system once more.
Have 2 kinds of service request inquiries in the application program, in the fencing games system, when a Mission Objective begins after, when finish that this is ignorant often, so CPU must have the ability that service request is inquired about, and this task is divided two kinds of modes: 1, serial inquiry, 2, parallel query.
1, serial inquiry: a device will just must have the service request function by the service request of BISO in port, and in order to participate in a serial search sequence, it also must have a decoding part.During a serial search sequence, its main incident is as follows: (1) represents that to control person it is asking service when BISO monitoring is worked.(2) control person finds out and a service request occurred as " send "=very, then control person can begin an interruption subroutine.The characteristic of control person's device function (software) is then depended in the processing of interrupting.(3) if there are many instruments can produce a request in this system, then control person just must check in fact which device is in the request service.For this purpose, control makes system place serial inquiry working method by bus order SPE (serial inquiry possibility).This just makes each device prepare to participate in serial inquiry.(4) control person checks device singly, finds out the device of request service, and control person makes it to receive a mandate to a certain device addressing and is the speaker, checks the state (state Bit) of each data wire then in the datamation mode, comes this device inquiry by such mode.If a device has been asked service, it will make DIO place true state to respond, and other each condition line also can place true state to represent service request character.(5) when all devices have been inquired about, then control person makes action with each device of bus service request, and the character of these action will depend on the characteristic of sending the service request device.
2, parallel query: the method for parallel query is for checking 8 devices simultaneously, to determine a certain state of these devices.This state is " service request " normally, but it also can be used for " recreation is ready to " or " warning " etc.The operator is assigned to a data wire (DI to each device 01To DI 08), during the parallel query program, if device needs service, it just puts the corresponding data line is true state.One may need to ask the device of serving by parallel query, and it has the function of parallel query.Before control person begins once parallel each sequence of point, must meet the following conditions:
(1) device must place the state that can respond parallel query.(2) device assigns a DIO line to respond parallel query; (3) detect reference number S6 recreation Mathematical Modeling Boolean matrix, and correspondingly give a value.Arrange device A and device B, so that carry out parallel query.The inquiry of its fencing games system is based on parallel query in the present invention.
The network attribute of fencing games system improves the fence function of games system of the present invention greatly.The play place mostly is discrete areas, and makes the staff can understand working condition and working result in real time by Net, also can make the staff understand the course of work by network remote in real time.As Figure 12, A2 formatting, setting IP address by A3 network main program, make information for the game, are sent to server, the A4 of interface operation system, and the A3 that is sent to recreation reaches network function.
The fencing games system has and can be subjected to far to control and can be subjected to local control function.This relates to and some or all control of recreation need be converted to far or local control, the present invention to device be equipped with one far/the local interface function.Here function allows device to make one's options between two kinds of control data sources.If place " this locality ", then this recreation just itself receives control data from playing, and when it places " far ", then receives control data according to the IP address.
Far/local function can be controlled with bus order GTL (entering this locality) and LLO (the local blockade) by control person, and be controlled with general-purpose interface message REN (control possibility far away) by the control person of system.When the REN=fictitious time, device always places local state.Some device have on its panel at this one far/local switch, to produce local message RT1 (returning this locality).
Such device by receiving a mandate to the hearer and making the true and RT1=vacation of REN=, makes this device switch to far from this locality and controls.
When RT1=is true, or when it has been received a mandate to the hearer and has received bus order GTL, then can turn back to local state of a control.RT1 remains very, and then this device can not switch to far with said method and control.Yet local command RT1 can make it hand by bus order LLO and imitate.Order LLO at first takes place, and makes system receive a mandate then and is the hearer.REN=is true simultaneously, so just can reach far state of a control.
Conclusion
The present invention can be applied in multiple sports by the change of monitoring programme as a kind of revolutionary games system, makes sports have game attributes.
The reference number explanation
The nonmetal transparent shroud of 11-, the nonmetal transparent shroud of 12-, 13-swordsman sword, 14-swordsman sword, 21-number The classification of playing of circuit, 22-main memory circuit, 23-, 24-I/O circuit, 25-host CPU circuit, the many CUP of 26-Circuit, the game of 27-side arm, 28-duelling sword game light, 29-foil game year. The 31-scoring area, the 32-number Code shows scoring position, 33-scoring area, 34-scoring area. The nonmetal transparent face mask of 41-, the 42-duelling sword is effective The position, 43-duelling sword active component, 44-duelling sword active component, 45-sword hand guard, the nonmetal duelling sword sword of 46-. 51-foil invalid target, 52-foil invalid target, the 53-fencing target, 54-foil invalid target, The nonmetal foil sword of 55-, 56-foil guard, 57-foil invalid target, 58-foil invalid target year. The nonmetal side arm transparent face mask of 61-, 62-side arm active component, the nonmetal side arm sword of 63-, the invalid section of 64-side arm Position year. 94,97-side arm, 93, the 96-duelling sword, 92, the 95-foil, 91-fences game training system's year. S1-beginning, S2 initializes setting, S3-key-course, S4-access interface system, the S5-selection of playing, S6-game Mathematical Modeling Boolean matrix is set year. The 11A-application program, the configuration of 11C-hardware, 11B monitors BIOS, 11D-interactive program(me) year. The A1-initial setting up, A2-formatting, A3-network main program, A4-interface Operating system, A5-selects network system, and A6-waits for.

Claims (10)

1, true man both sides are to the fencing games system.Comprise wireless (nothing is dragged line) individual foil tournament game system, wireless (nothing is dragged line) individual epee tournament game system, wireless (nothing is dragged line) individual sabre tournament game system.Wherein system is by cpu circuit; main memory circuit; the I/O circuit; D/A and mould/number circuit; ray machine electric transducer, high accuracy CCD camera, the stereo Micro Phone of binary channels, the digital emulation people of multichannel loudspeaker are formed, and the non-metallic material sword of foil use and nonmetal transparency protected face shield, the non-metallic material sword of duelling sword use and non-metallic material sword and the nonmetal transparency protected face shield that nonmetal transparency protected face shield, side arm use.
2, true man and anthropomorphic dummy are to hitting competition game.Comprise wireless (nothing is dragged line) true man and anthropomorphic dummy's foil recreation, wireless (nothing is dragged line) true man and anthropomorphic dummy's epee recreation, wireless (nothing is dragged line) true man and anthropomorphic dummy's saber recreation.Wherein system is by cpu circuit, main memory circuit, I/O circuit, D/A and mould/number circuit, ray machine electric transducer, high accuracy CCD camera, the stereo Micro Phone of binary channels, the digital emulation people of multichannel loudspeaker.
3, the virtual game system comprises: the virtual foil of computer is to hitting game, the virtual duelling sword of computer to hitting game, the virtual side arm of computer to hitting game.Wherein virtual foil 3D program is connected the competition method recreation with network, virtual epee is that the 3D program is connected tournament gaming method with network, virtual saber 3D program is connected tournament gaming method with network.
4, as claim 1, described wireless (nothing is dragged line) individual foil tournament game system control system software approach, wireless (nothing is dragged line) individual epee tournament game system control system software approach, wireless (nothing is dragged line) individual sabre tournament game system control system software approach.
5, as claim 2, described wireless (nothing is dragged line) true man and anthropomorphic dummy's foil Gamecontrol system software approach, wireless (nothing is dragged line) true man and anthropomorphic dummy's epee Gamecontrol system software approach, wireless (nothing is dragged line) true man and anthropomorphic dummy's saber Gamecontrol system software approach.
6, the virtual foil of computer is to hitting game, wherein virtual foil monitoring programme is connected competition method, the virtual duelling sword of computer to hitting game with network, wherein virtual epee monitoring programme is connected competition method with network, the virtual side arm of computer is to hitting game, and wherein virtual saber monitoring programme is connected competition method with network.
7, as claim 1, described wireless (nothing is dragged line) individual foil tournament game system monitoring programme and method for connecting network, wireless (nothing is dragged line) individual epee tournament game system monitoring programme and method for connecting network, wireless (nothing is dragged line) individual sabre tournament game system monitoring programme and method for connecting network.
8, as claim 1, as described in swords for fencing.Wherein, use nonmetallic materials as the method for foil blade material, use the method for nonmetallic materials as duelling sword sword stature material, use the method for nonmetallic materials as the saber blade material.
9, as claim 1, as described in match with the protection transparent face mask, use nonmetallic materials as the method for foil face shield material, use nonmetallic materials as the method for duelling sword face shield material, use the method for nonmetallic materials as side arm face shield material.
10, as claim 1,2, as described in, match is with foil sword head two-position two-way sensor, the single channel sensor is put by side arm unit, the method for two-way sensor is put by duelling sword unit.
CN 200710037551 2007-02-14 2007-02-14 Fencing game system and system software Pending CN101066501A (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101648067B (en) * 2009-06-01 2011-04-13 朱嘉斌 Interaction system of armed fight and wireless scoring with electromechanical simulation animal as carrier
CN103285585A (en) * 2012-09-24 2013-09-11 天津思博科科技发展有限公司 Motion sensing fencing interaction device based on internet framework
CN108888939A (en) * 2018-08-22 2018-11-27 南京魔盒信息科技有限公司 A kind of fencing judgment system
CN113786590A (en) * 2021-08-26 2021-12-14 温州理工学院 Training equipment for martial arts long soldier confrontation movement
CN114712830A (en) * 2021-01-06 2022-07-08 武汉康亿顺体育有限公司 Score determination method suitable for cold weapon fighting sports
CN115869608A (en) * 2022-11-29 2023-03-31 京东方科技集团股份有限公司 Referee method, device and system for fencing competition and computer readable storage medium

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101648067B (en) * 2009-06-01 2011-04-13 朱嘉斌 Interaction system of armed fight and wireless scoring with electromechanical simulation animal as carrier
CN103285585A (en) * 2012-09-24 2013-09-11 天津思博科科技发展有限公司 Motion sensing fencing interaction device based on internet framework
CN108888939A (en) * 2018-08-22 2018-11-27 南京魔盒信息科技有限公司 A kind of fencing judgment system
CN114712830A (en) * 2021-01-06 2022-07-08 武汉康亿顺体育有限公司 Score determination method suitable for cold weapon fighting sports
CN113786590A (en) * 2021-08-26 2021-12-14 温州理工学院 Training equipment for martial arts long soldier confrontation movement
CN115869608A (en) * 2022-11-29 2023-03-31 京东方科技集团股份有限公司 Referee method, device and system for fencing competition and computer readable storage medium

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