CN107930111A - Exchange method, device, electronic equipment and memory between account number of playing - Google Patents

Exchange method, device, electronic equipment and memory between account number of playing Download PDF

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Publication number
CN107930111A
CN107930111A CN201711101629.5A CN201711101629A CN107930111A CN 107930111 A CN107930111 A CN 107930111A CN 201711101629 A CN201711101629 A CN 201711101629A CN 107930111 A CN107930111 A CN 107930111A
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CN
China
Prior art keywords
account number
event
game
mission objective
innings
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CN201711101629.5A
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Chinese (zh)
Inventor
付源
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Chengdu Co Ltd
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Priority to CN201711101629.5A priority Critical patent/CN107930111A/en
Publication of CN107930111A publication Critical patent/CN107930111A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Pinball Game Machines (AREA)

Abstract

The invention discloses exchange method, device, electronic equipment and the memory between a kind of account number of playing.Wherein, this method includes:Game request instruction is obtained, wherein, game request instruction is used to ask to start one innings of game;During the first account number performs the first Mission Objective and the second account number performs the second Mission Objective, detect whether the obtained operating result of operation that the first account number is carried out when performing the first Mission Objective meets predetermined condition in real time;In the case where operating result meets predetermined condition, object run corresponding with predetermined condition is performed to the second account number when the second account number performs the second Mission Objective.The present invention solves the technical problem that one side cannot disturb an other side when performing same task in the prior art.

Description

Exchange method, device, electronic equipment and memory between account number of playing
Technical field
The present invention relates to data processing field, in particular to the exchange method between a kind of account number of playing, device, Electronic equipment and memory.
Background technology
Existing game includes make a breakthrough class game and battle class game.Class game is fought, can be on same map Mission Objective is performed, can be accused each other between player, but the Mission Objective performed is different.Class of making a breakthrough game is a player Mission Objective is performed, an outpost of the tax office enters back into next outpost of the tax office after and performs task.Multiple players perform phase at the identical outpost of the tax office Same Mission Objective, still, there is no intersection between player, one side cannot do an other side when performing same task Disturb.
For it is above-mentioned the problem of, not yet propose effective solution at present.
The content of the invention
An embodiment of the present invention provides it is a kind of play account number between exchange method, device, electronic equipment and memory, with The technical problem that one side cannot disturb an other side when at least solving to perform same task in the prior art.
One side according to embodiments of the present invention, there is provided the exchange method between a kind of account number of playing, including:Obtain Game request instructs, wherein, the game request instruction is used to ask to start one innings of game, participates in the game of one innings of game Account number includes:First account number and the second account number, first account number are configured as performing the first Mission Objective, second account number It is configured as performing the second Mission Objective;First Mission Objective is performed in first account number and second account number is held During row second Mission Objective, detect what first account number was carried out when performing first Mission Objective in real time Operate whether obtained operating result meets predetermined condition;In the case where the operating result meets the predetermined condition, Mesh corresponding with the predetermined condition is performed to second account number when second account number performs second Mission Objective Mark operation.
Another aspect according to embodiments of the present invention, additionally provides the interactive device between a kind of account number of playing, including:Obtain Unit is taken, for obtaining game request instruction, wherein, the game request instruction is used to ask to start one innings of game, participates in institute Stating the game account number of one innings of game includes:First account number and the second account number, first account number are configured as performing the first game Task, second account number are configured as performing the second Mission Objective;First detection unit, for being performed in first account number During first Mission Objective and second account number perform second Mission Objective, described first is detected in real time Whether the obtained operating result of operation that account number is carried out when performing first Mission Objective meets predetermined condition;Operation is single Member, in the case of meeting the predetermined condition in the operating result, second game is performed in second account number Object run corresponding with the predetermined condition is performed to second account number during task.
Another aspect according to embodiments of the present invention, additionally provides a kind of storage medium, and the storage medium includes storage Program, wherein, described program run when perform above-mentioned method.
Another aspect according to embodiments of the present invention, additionally provides a kind of electronic device, including memory, processor and deposits The computer program that can be run on the memory and on the processor is stored up, the processor passes through the computer journey Sequence performs above-mentioned method.
In embodiments of the present invention, the first account number and the second account number for carrying out one innings of game perform the first Mission Objective respectively With the second Mission Objective, and the first Mission Objective is identical with the second game, between the first account number and the second account number not into Row directly confrontation, but by produced by the first account number the first Mission Objective of execution and the second account number the second Mission Objective of execution Result carry out both sides confrontation, so as to solve player both sides in the prior art, when performing same task, one side cannot be to another The technical problem that an outer side is disturbed, has reached the skill that one side can disturb an other side when performing same task Art effect.
Brief description of the drawings
Attached drawing described herein is used for providing a further understanding of the present invention, forms the part of the application, this hair Bright schematic description and description is used to explain the present invention, does not form inappropriate limitation of the present invention.In the accompanying drawings:
Fig. 1 is the Organization Chart of hardware environment system according to embodiments of the present invention;
Fig. 2 is the flow chart of the exchange method between game account number according to embodiments of the present invention;
Fig. 3 is a kind of schematic diagram of object sequence according to embodiments of the present invention;
Fig. 4 is the schematic diagram of another object sequence according to embodiments of the present invention;
Fig. 5 is the schematic diagram of generation fireball according to embodiments of the present invention;
Fig. 6 is the surface chart of player matches according to embodiments of the present invention;
Fig. 7 is the schematic diagram of player matches according to embodiments of the present invention;
Fig. 8 is player according to embodiments of the present invention by the schematic diagram of content uploading server to be synchronized;
Fig. 9 is the interface figure of a player according to embodiments of the present invention;
Figure 10 is the schematic diagram of the interactive device between a kind of game account number according to embodiments of the present invention;
Figure 11 is a kind of structure diagram of electronic device according to embodiments of the present invention.
Embodiment
In order to make those skilled in the art more fully understand the present invention program, below in conjunction with the embodiment of the present invention Attached drawing, is clearly and completely described the technical solution in the embodiment of the present invention, it is clear that described embodiment is only The embodiment of a part of the invention, instead of all the embodiments.Based on the embodiments of the present invention, ordinary skill people Member's all other embodiments obtained without making creative work, should all belong to the model that the present invention protects Enclose.
It should be noted that term " first " in description and claims of this specification and above-mentioned attached drawing, " Two " etc. be for distinguishing similar object, without for describing specific order or precedence.It should be appreciated that so use Data can exchange in the appropriate case, so as to the embodiment of the present invention described herein can with except illustrating herein or Order beyond those of description is implemented.In addition, term " comprising " and " having " and their any deformation, it is intended that cover Cover it is non-exclusive include, be not necessarily limited to for example, containing the process of series of steps or unit, method, system, product or equipment Those steps or unit clearly listed, but may include not list clearly or for these processes, method, product Or the intrinsic other steps of equipment or unit.
According to embodiments of the present invention, there is provided the exchange method between a kind of account number of playing.Alternatively, in the present embodiment In, the exchange method between above-mentioned game account number can be applied to server 102 as shown in Figure 1, terminal 104 and terminal 106 In the hardware environment formed.As shown in Figure 1, server 102 is attached by network and terminal 104, terminal 106, terminal 104 and terminal 106 be attached also by network, above-mentioned network includes but not limited to:Wide area network, Metropolitan Area Network (MAN) or LAN.
The main operational principle of hardware environment system shown in Fig. 1 is:
Logged in and played by the first account number in terminal 104, logged in and played by the second account number in terminal 106.Service Device 102 records the game data of the first account number and the second account number, and distributes Mission Objective to the first account number and the second account number.The One account number performs the first Mission Objective by terminal 104, and the second account number performs the second Mission Objective by terminal 106.First account Number perform the first Mission Objective when, be that the object in the first Mission Objective is attacked, rather than directly to the second account number into Row attack, still, object in the first Mission Objective is attacked caused by result the second account number can be attacked.Together Reason, is that the object in the second Mission Objective is attacked when the second account number performs the second Mission Objective, rather than directly to the One account number is attacked, still, object in the second Mission Objective is attacked caused by result the first account number can be carried out Attack.That is, it is no between the first account number and the second account number directly to be attacked, but real-time oppositional can be carried out, realize Player both sides carry out real-time oppositional, solve the technology that one side cannot disturb an other side when performing same task and ask Topic.
Fig. 2 is the flow chart of the exchange method between game account number according to embodiments of the present invention.As shown in Fig. 2, the trip Exchange method between play account number includes the following steps:
Step S202, obtains game request instruction, wherein, game request instruction is used to ask to start one innings of game, participates in The game account number of one innings of game includes:First account number and the second account number, the first account number are configured as performing the first Mission Objective, the Two account numbers are configured as performing the second Mission Objective.
After game starts, the first account number and the second account number proceed by game confrontation as two players.The side of confrontation Formula is that the first account number performs the first Mission Objective, and the second account number performs the second Mission Objective.First Mission Objective and the second game Task can be identical Mission Objective, be performed respectively in the terminal each logged in by the first account number and the second account number identical Mission Objective, and the first account number and the second account number are realized during performing in the first account number and the second account number identical task Confrontation.
For example, the first Mission Objective can perform an event, which is to attack an object sequence, second Mission Objective is also one object sequence of attack, and, the object sequence in the first Mission Objective and the second Mission Objective is identical. After game starts, the first account number and the second account number attack identical object sequence, to realize the first account number and the second account Confrontation between number.
Step S204, performs the first Mission Objective in the first account number and the second account number performs the process of the second Mission Objective In, detect whether the obtained operating result of operation that the first account number is carried out when performing the first Mission Objective meets to make a reservation in real time Condition.
First account number, which performs the operation carried out during the first Mission Objective, can perform the first event, can also be execution second Event.An operating result can be obtained by performing the first event, and an operating result can also be obtained by performing second event.Pre- When fixed condition is the first event of successful execution, which is:The first Mission Objective is performed in the first account number and the second account number performs During second Mission Objective, detect whether the first account number obtained result when performing the first event is successfully to hold in real time The first event of row.
For example, it is the attack carried out to the object in an object sequence to perform the first event, i.e., " attack " is as execution The operation carried out during the first Mission Objective.The obtained operating result of the operation can be attack result, i.e. object of attack sequence In object when caused result.The operating result can be success attack or attack failure.For example, attack can be hit Object, then operating result is success attack;Object is not hit in attack, then operating result fails for attack.The first account number is detected to exist Whether obtained result is the first event of successful execution when performing the first event, that is, when detecting the first account number object of attack whether For success attack.So, the first account number performs the result that second event obtains and is just unsatisfactory for predetermined condition.Second event can be The object in non-first event is attacked, even if the event in the first account number successful attack second event, does not also meet predetermined condition.
For example, it is the attack carried out to the object in an object sequence to perform the first event, i.e., " attack " is as execution The operation carried out during the first Mission Objective.The obtained operating result of the operation can be successful attack object after whether to other Object produces operation.If operation is produced to other objects, then it is assumed that meet predetermined condition.That is, predetermined condition is successful attack Operation is produced to other objects after object.
Alternatively, the first Mission Objective includes triggering multiple events, and the first Mission Objective is being performed detecting the first account number Before whether the obtained operating result of operation of Shi Jinhang meets predetermined condition, method further includes:Push in multiple events First event, wherein, the sequences of multiple objects is included in each event;Detect the operation that the first account number performs the first event; After the operation that all objects perform in detecting that the first account number has been completed to the first event, second in multiple events is pushed Event;The operation that the first account number performs second event is detected, wherein, in second event in object's property value and the first event Object's property value is different, and the object's property value is used for the difficulty or ease for indicating that first account number performs the object operation Degree.
Multiple events include the first event and second event, in the first event all objects all disappear (it is dead or Fly out screen) after, then push second event.That is, second event is pushed after having pushed the first event according to the order of event.First Event includes the sequence of multiple objects, and second event also includes the sequence of multiple objects, and the sequence of object can in the two events With difference, including the arrangement mode of the quantity of object and object can be different, and in event each object appearance side Formula can not also be same.Event is pushed with the process of game, second event is later than the first event and is pushed.In second event Object's property value can be less than first higher than object's property value in object's property value, or second event in the first event Object's property value in event.With game carry out push multiple events, object's property value can be with the event of push As push the process of time gradually increases, i.e. object's property value is higher than the attribute of object in the first event in second event During value, the difficulty of game is increasing;Object's property value can gradually be dropped with push the process of time in the event of push It is low, i.e. when object's property value is less than object's property value in the first event in second event, the difficulty of game is less and less; Can also be with the passage of playtime, the difficulty of random adjustment game, for example, event and object properties that object attribute values are high It is worth low event alternately to push.That is, with the passage of game process, the difficulty for pushing event changes.Each Event can represent an outpost of the tax office, and the first event represents the outpost of the tax office first occurred, the outpost of the tax office that second event occurs after representing.Object Property value can represent the complexity at the outpost of the tax office.The difficulty at the outpost of the tax office can be increasingly difficult to, can also difficulty or ease the outpost of the tax office alternately push, For example, after pushing the more difficult outpost of the tax office, then the slightly simple outpost of the tax office is pushed, do not limit herein.
For example, Fig. 3 and Fig. 4 respectively illustrate two events.Wherein, the hexagon in Fig. 3 is object, multiple hexagon groups Into the first event.Hexagon in Fig. 4 is object, and multiple hexagons form second event.It is right in first event and second event The number and arrangement mode of elephant can be different.Triangle in Fig. 3 and Fig. 4 can attack hexagonal object, After all hexagons are all attacked in the hexagon sequence shown in Fig. 3, the hexagon sequence shown in Fig. 4 is pushed.
Object's property value includes the attacking ability and anti-attack ability of object.Such as object when being attacked to nearby its Injury power of his object etc..To other neighbouring hexagonal injury energy after hexagon is attacked in second event shown in Fig. 4 Power attacked higher than hexagon in the first event shown in Fig. 3 after to other neighbouring hexagonal injury abilities.
Alternatively, the first event pushed in multiple events includes:Multiple events are pushed to the first account number and the second account number In the first event, wherein, the grade of the first account number is higher than the grade of the second account number, in the first event pushed to the first account number Object is higher than object in the first event pushed to the second account number for the battle ability of second account number and is directed to described first The battle ability of account number.
First account number and the second account number are two players of one innings of game, and two players are attacked not directly to other side, But to come to attack to other side in a manner of performing the event of push at the same time.The first event is pushed to the first account number and the second account number When, the event shown in Fig. 3 or Fig. 4 can be pushed.The number of object and arrangement mode can be identical in the event of push, still The battle ability of each object can be different.The higher grade of account number, hinders after account number object of attack caused by account number Evil is also bigger.
For example, the battle ability of object includes the attacking ability of object.The grade of first account number higher than the second account number etc. Level, then object is being subject to produce after the attack of the first account number to the attack of the second account number in the first event pushed to the first account number Attacking ability, then the attacking ability be higher than to the second account number push the first event in object attacked be subject to the second account number The attacking ability attacked to the first account number is produced afterwards.That is, the first account number attack the first event in object and to the second account Number produce injury be more than the second account number attack the first event in object and to the first account number produce injury.
Alternatively, during one innings of game running, the first account number of detection is carried out when performing the first Mission Objective Operate whether obtained operating result meets that predetermined condition includes:During one innings of game running, the first account number is detected Whether used operation is the first operation when performing the first Mission Objective;Adopted when the first account number performs the first Mission Objective Operation for the first operation when, whether the first result that the operation object of the operation of detection first produces pair adjacent with operation object Other objects perform predetermined operation, wherein, detect the first result to other objects perform predetermined operation when, determine the first account Number obtained operating result of operation carried out when performing the first Mission Objective meets predetermined condition.
Performing the operation of the first Mission Objective progress includes common attack and stage property attack etc..Common attack is the first account number The basic attack technical ability possessed, the first account number does not use the attack that stage property carries out for stage property attack.For example, collected in object of attack The stage property to drop, is attacked using the stage property of collection.First operation can be the first account number perform the first Mission Objective when into Capable common attack.As shown in figure 5, the circular object 1 of triangle pair carries out the first operation, that is, carry out common attack.Object 1 produces Raw explosion (producing the first result), the explosion of object 1 cause object 2 and object 3 to explode, and produce fireball (i.e. the first result Other objects adjacent to operation object perform predetermined operation).Such as Fig. 5, the explosion of object 2 produces fireball 4, and the explosion of object 3 produces Fireball 5.If player will not trigger explosion with object of attack, objects such as various active technical ability, passive technical ability, stage property attacks.And And the explosion of object 1 can not produce fireball.
With reference to above-mentioned predetermined condition be successful attack object after to other objects produce operation example, predetermined condition be into After work(object of attack 1 makes object 1 explode so that the object 2 and object 3 of annex explode.Caused by object 2 and object 3 explode Fireball 4 and fireball 5 can attack the second account number.
It should be noted that object has a property value, and according to the progress of game and the difference of the grade of player, object Property value is also different.So, the fireball that the object of different attribute value produces also differs, including the attack energy of shape and fireball Power.The attacking ability of fireball strengthens with the growth of object's property value.
Step S206, in the case where operating result meets predetermined condition, when the second account number performs the second Mission Objective Object run corresponding with predetermined condition is performed to the second account number.
Object run corresponding with predetermined condition can be the attack to the second account number.For example, the first account number is to the first thing Object in part is attacked, and the attack to the second account number is performed after success attack.As shown in figure 5, the first account number (three of diagram It is angular) object 1 (circle 1 of diagram) to be attacked so that object 1 explodes and causes object 2 and object 3 to explode, 2 He of object The fireball 4 and fireball 5 that the explosion of object 3 produces attack the second account number, attack, that is, object run of the fireball to the second account number.
In the present embodiment, the first account number and the second account number for carrying out one innings of game perform the first Mission Objective and the respectively Two Mission Objectives, and the first Mission Objective is identical with the second game, it is straight without carrying out between the first account number and the second account number The confrontation connect, but knot caused by the first Mission Objective and the second account number the second Mission Objective of execution is performed by the first account number Fruit carries out the confrontation of both sides, so as to solve player both sides in the prior art, when performing same task, one side cannot be to other one The technical problem of Fang Jinhang interference, has reached the technology effect that one side can disturb an other side when performing same task Fruit.
In the present embodiment, during the first account number and the second account number are resisted, if a side death and nothing When method is brought back to life, a side that is dead and can not bringing back to life fails, and an other side wins, this innings of game over.Alternatively, in order to avoid Game caused by undying go on of playing can not terminate, and after game request instruction is obtained, method further includes:Examining The operation duration of one innings of game is measured when reaching preset duration, the destination object mobile to the first account number and the push of the second account number; When detecting the first account number or the second account number contact target object, terminate one innings of game.
For example, the most long playtime of one innings of game is 20 minutes, then detects that going game operation duration reaches 20 During minute, mobile destination object is pushed at the same time to the first account number and the second account number.First account number or the second account number can hide The destination object of the movement is kept away, when the first account number or the second account number touch destination object, corresponding account number is dead, judges Dead this innings of failure game of account number, and other this innings of game winnings of a side, this innings of game over.
Alternatively, obtaining game request instruction includes:Referred to according to the matching of the match index of the first account number and the second account number It is several that first account number and the second account number are matched, obtain matched as a result, wherein, the match index of the first account number is used to characterize The battle strength of first account number in gaming, the match index of the second account number are used to characterize the battle reality of the first account number in gaming Power, matched result are used to indicate whether the match index deviation between the first account number and the second account number is being configured within section; Match index deviation between matched result the first account number of instruction and the second account number is in the case where configuring within section, really Fixed first account number and the second account number participate in one innings of game.
The interface of first account number and the second account number successful match is as shown in Figure 6.
Matched process is as shown in Figure 7.
Player profile is submitted to server by player A, player B, player C and player D by client.Server is by player Data is put into match-pool.
Every 500 milliseconds to pond in all player be ranked up according to matching point.Separately begin from minimum matching, carry out Match two-by-two.When the matching of a low matching point side and the opposing party divide deviation configuring beyond section without matching, under wait One minor sort.Wherein, matching divides deviation=Gao Fangfen-low side point.If matching divides deviation>Matching range, then without matching. Otherwise successful match, starts one innings of game.Matching point i.e. match index, can indicate the battle strength of player., will by matching The same or similar player of battle strength participates in one innings of game as the both sides of battle, avoids battle capabilities gap excessive.
Alternatively, after game request instruction is obtained, method further includes:The second account number is obtained in real time is performing described the Game data during two Mission Objectives;The game data of second account number is synchronized to first account number, with institute State the game data that second account number is shown on the interface of the first account number.
As shown in figure 8, player A will need synchronous content uploading, to server, the content that server uploads player A is sent out Give player B.Meanwhile player B will need synchronous content uploading to server, the content transmission that server uploads player B Give player A.
Synchronous content is needed to include game data, game data includes:
1, fireball is attacked, includes the size of fireball, position, speed etc..
2, stage property service condition, such as other side discharge nuclear bomb, technical ability etc., will show, can be on status bar Word show or Fig. 9 shown in the surface chart upper right corner small frame.
3, partner state:Bring back to life, it is dead, go offline, reconnection, injury etc..
It should be noted that the small frame in the surface chart upper right corner shown in Fig. 9 can be selected display or be hidden by player. When showing the small frame, the life state and operation data of opposing players can be shown.Life state includes dead, resurrection, remains Remaining blood volume etc., technical ability that operation data includes the use of, the fireball of other side etc..
During the first account number and the second account number are fought, if the second account number goes offline, go offline period second Account number is graying on status bar, while prompt text " other side is offline " occurs.During the second account number goes offline, the second account number is still It can be attacked.Conventional object can continue down to refresh from object sequence when breaking after second account number reconnection.In confrontation pattern In will be about at 15 seconds or so judging that the second account number goes offline.The second account number namely to go offline must return to trip in 15 seconds Play, otherwise decides that this second account number goes offline more than server after this time.The side's local exchange for judging to go offline by server Game can be judged as bearing, and local exchange game over.
Alternatively, after game request instruction is obtained, method further includes:Detect whether the first account number is in trustship shape State;In the case where detecting that the first account number is in trustship state, the vital values of the first account number are reduced according to preset frequency.
Trustship state, that is, player is automatically controlled by machine.Within the trustship period, player is hurt=and enemy causes to hinder Evil+bales catch blood adds up to injure.Such as:
What 1. the fireball of enemy's manufacture, counterattack fireball and system dropped there is the object for attacking technical ability to damage.System It can be other objects in addition to the object in multiple events that drops, which has the object of attack technical ability,.The present embodiment is above-mentioned Hexagon in Fig. 3 and Fig. 4 is a type of object, and what system dropped has shown in the object and hexagon of attack technical ability The different a further type of object of object.For example, hexagon is small monster, what system dropped has the object of attack technical ability can Think a kind of game role with flame technical ability.
100% injury is caused to calculate according to each fireball of enemy, counterattack fireball, wherein the object with attack technical ability Injury be to kill the second.
Enemy damages=(fireball number * fireballs injure+strike back fireball number * fireballs injury+object with attack technical ability Quantity * has the object injury of attack technical ability) * 100%, wherein fireball, counterattack fireball, the object injury ginseng with attack technical ability According to the corresponding injury of one's own side's fighting capacity, residing period calculating when time parameter is returned according to player.
2. per second come to harm automatically.
Injury values=time coefficient per second/1000* fight force coefficients
It is the aggregate-value of button blood per second in the trustship time that bales catch blood, which adds up injury,.
Supplementary notes:Bales catch blood mechanism under trustship state will not trigger the passive technical ability of player.
That is, under trustship state, the injury that player is subject to includes the wound for injuring and being subject to automatically caused by enemy Evil.It may accelerate the end of local exchange game under this pattern, therefore, player can be stimulated to avoid carrying out trustship.
It should be noted that for foregoing each method embodiment, in order to be briefly described, therefore it is all expressed as a series of Combination of actions, but those skilled in the art should know, the present invention and from the limitation of described sequence of movement because According to the present invention, some steps can use other orders or be carried out at the same time.Secondly, those skilled in the art should also know Know, embodiment described in this description belongs to preferred embodiment, and involved action and module are not necessarily of the invention It is necessary.
Through the above description of the embodiments, those skilled in the art can be understood that according to above-mentioned implementation The method of example can add the mode of required general hardware platform to realize by software, naturally it is also possible to by hardware, but very much In the case of the former be more preferably embodiment.Based on such understanding, technical scheme is substantially in other words to existing The part that technology contributes can be embodied in the form of software product, which is stored in a storage In medium (such as ROM/RAM, magnetic disc, CD), including some instructions are used so that a station terminal equipment (can be mobile phone, calculate Machine, server, or network equipment etc.) perform method described in each embodiment of the present invention.
According to embodiments of the present invention, a kind of game for being used to implement the exchange method between above-mentioned game account number is additionally provided Interactive device between account number, as shown in Figure 10, the device include:
Acquiring unit 90 is used to obtain game request instruction, wherein, game request instruction is used to ask to start one innings of game, Participating in the game account number of one innings of game includes:First account number and the second account number, the first account number are configured as performing the first game times Business, the second account number are configured as performing the second Mission Objective;
After game starts, the first account number and the second account number proceed by game confrontation as two players.The side of confrontation Formula is that the first account number performs the first Mission Objective, and the second account number performs the second Mission Objective.First Mission Objective and the second game Task can be identical Mission Objective, be performed respectively in the terminal each logged in by the first account number and the second account number identical Mission Objective, and the first account number and the second account number are realized during performing in the first account number and the second account number identical task Confrontation.
For example, the first Mission Objective can perform an event, which is to attack an object sequence, second Mission Objective is also one object sequence of attack, and, the object sequence in the first Mission Objective and the second Mission Objective is identical. After game starts, the first account number and the second account number attack identical object sequence, to realize the first account number and the second account Number confrontation.
First detection unit 92 is used to perform the first Mission Objective in the first account number and the second account number performs the second game and appoints During business, whether the obtained operating result of operation that the first account number of detection is carried out when performing the first Mission Objective in real time Meet predetermined condition;
First account number, which performs the operation carried out during the first Mission Objective, can perform the first event, can also be execution second Event.An operating result can be obtained by performing the first event, and an operating result can also be obtained by performing second event.Pre- When fixed condition is the first event of successful execution, which is:The first Mission Objective is performed in the first account number and the second account number performs During second Mission Objective, detect whether the first account number obtained result when performing the first event is successfully to hold in real time The first event of row.
For example, it is the attack carried out to the object in an object sequence to perform the first event, i.e., " attack " is as execution The operation carried out during the first Mission Objective.The obtained operating result of the operation can be attack result, i.e. object of attack sequence In object when caused result.The operating result can be success attack or attack failure.For example, attack can be hit Object, then operating result is success attack;Object is not hit in attack, then operating result fails for attack.The first account number is detected to exist Whether obtained result is the first event of successful execution when performing the first event, that is, when detecting the first account number object of attack whether For success attack.So, the first account number performs the result that second event obtains and is just unsatisfactory for predetermined condition.Second event can be The object in non-first event is attacked, even if the event in the first account number successful attack second event, does not also meet predetermined condition.
For example, it is the attack carried out to the object in an object sequence to perform the first event, i.e., " attack " is as execution The operation carried out during the first Mission Objective.The obtained operating result of the operation can be successful attack object after whether to other Object produces operation.If operation is produced to other objects, then it is assumed that meet predetermined condition.That is, predetermined condition is successful attack Operation is produced to other objects after object.
Alternatively, the first Mission Objective includes triggering multiple events, and device further includes:First push unit, for examining Survey before whether the obtained operating result of operation that the first account number is carried out when performing the first Mission Objective meet predetermined condition, The first event in multiple events is pushed, wherein, the sequences of multiple objects is included in each event;Second detection unit, is used for Detect the operation that the first account number performs the first event;Second push unit, for detecting that the first account number completed to After the operation that all objects perform in one event, the second event in multiple events is pushed;3rd detection unit, for detecting The operation that first account number performs second event, wherein, object's property value and the category of object in the first event in second event Property value it is different, the object's property value is used for the complexity for indicating that first account number performs the object operation.
Multiple events include the first event and second event, in the first event all objects all disappear (it is dead or Fly out screen) after, then push second event.That is, second event is pushed after having pushed the first event according to the order of event.First Event includes the sequence of multiple objects, and second event also includes the sequence of multiple objects, and the sequence of object can in the two events With difference, including the arrangement mode of the quantity of object and object can be different, and in event each object appearance side Formula can not also be same.Event is pushed with the process of game, second event is later than the first event and is pushed.In second event Object's property value can be less than first higher than object's property value in object's property value, or second event in the first event Object's property value in event.With game carry out push multiple events, object's property value can be with the event of push As push the process of time gradually increases, i.e. object's property value is higher than the attribute of object in the first event in second event During value, the difficulty of game is increasing;Object's property value can gradually be dropped with push the process of time in the event of push It is low, i.e. when object's property value is less than object's property value in the first event in second event, the difficulty of game is less and less; Can also be with the passage of playtime, the difficulty of random adjustment game, for example, event and object properties that object attribute values are high It is worth low event alternately to push.That is, with the passage of game process, the difficulty for pushing event changes.Each Event can represent an outpost of the tax office, and the first event represents the outpost of the tax office first occurred, the outpost of the tax office that second event occurs after representing.Object Property value can represent the complexity at the outpost of the tax office.The difficulty at the outpost of the tax office can be increasingly difficult to, can also difficulty or ease the outpost of the tax office alternately push, For example, after pushing the more difficult outpost of the tax office, then the slightly simple outpost of the tax office is pushed, do not limit herein.
For example, Fig. 3 and Fig. 4 respectively illustrate two events.Wherein, the hexagon in Fig. 3 is object, multiple hexagon groups Into the first event.Hexagon in Fig. 4 is object, and multiple hexagons form second event.It is right in first event and second event The number and arrangement mode of elephant can be different.Triangle in Fig. 3 and Fig. 4 can attack hexagonal object, After all hexagons are all attacked in the hexagon sequence shown in Fig. 3, the hexagon sequence shown in Fig. 4 is pushed.
Object's property value includes the attacking ability and anti-attack ability of object.Such as object when being attacked to nearby its Injury power of his object etc..To other neighbouring hexagonal injury energy after hexagon is attacked in second event shown in Fig. 4 Power attacked higher than hexagon in the first event shown in Fig. 3 after to other neighbouring hexagonal injury abilities.
Alternatively, the first push unit includes:Pushing module, for pushing multiple events to the first account number and the second account number In the first event, wherein, the grade of the first account number is higher than the grade of the second account number, in the first event pushed to the first account number Object is higher than object in the first event pushed to the second account number for the battle ability of second account number and is directed to described first The battle ability of account number.
First account number and the second account number are two players of one innings of game, and two players are attacked not directly to other side, But to come to attack to other side in a manner of performing the event of push at the same time.The first event is pushed to the first account number and the second account number When, the event shown in Fig. 3 or Fig. 4 can be pushed.The number of object and arrangement mode can be identical in the event of push, still The battle ability of each object can be different.The higher grade of account number, hinders after account number object of attack caused by account number Evil is also bigger.
For example, the battle ability of object includes the attacking ability of object.The grade of first account number higher than the second account number etc. Level, then object is being subject to produce after the attack of the first account number to the attack of the second account number in the first event pushed to the first account number Attacking ability, then the attacking ability be higher than to the second account number push the first event in object attacked be subject to the second account number The attacking ability attacked to the first account number is produced afterwards.That is, the first account number attack the first event in object and to the second account Number produce injury be more than the second account number attack the first event in object and to the first account number produce injury.
Alternatively, first detection unit includes:First detection module, for during one innings of game running, detecting First account number performs whether used operation during the first Mission Objective is the first operation;Second detection module, for first Account number perform during the first Mission Objective used operation for the first operation when, the operation object of the operation of detection first produce the Whether pair other objects adjacent with operation object perform predetermined operation to one result, wherein, detecting, the first result is right to other During as performing predetermined operation, determine that the obtained operating result of operation that the first account number is carried out when performing the first Mission Objective is expired Sufficient predetermined condition.
Performing the operation of the first Mission Objective progress includes common attack and stage property attack etc..Common attack is the first account number The basic attack technical ability possessed, the first account number does not use the attack that stage property carries out for stage property attack.For example, collected in object of attack The stage property to drop, is attacked using the stage property of collection.First operation can be the first account number perform the first Mission Objective when into Capable common attack.As shown in figure 5, the circular object 1 of triangle pair carries out the first operation, that is, carry out common attack.Object 1 produces Raw explosion (producing the first result), the explosion of object 1 cause object 2 and object 3 to explode, and produce fireball (i.e. the first result Other objects adjacent to operation object perform predetermined operation).Such as Fig. 5, the explosion of object 2 produces fireball 4, and the explosion of object 3 produces Fireball 5.If player will not trigger explosion with object of attack, objects such as various active technical ability, passive technical ability, stage property attacks.And And the explosion of object 1 can not produce fireball.
With reference to above-mentioned predetermined condition be successful attack object after to other objects produce operation example, predetermined condition be into After work(object of attack 1 makes object 1 explode so that the object 2 and object 3 of annex explode.Caused by object 2 and object 3 explode Fireball 4 and fireball 5 can attack the second account number.
It should be noted that object has a property value, and according to the progress of game and the difference of the grade of player, object Property value is also different.So, the fireball that the object of different attribute value produces also differs, including the attack energy of shape and fireball Power.The attacking ability of fireball strengthens with the growth of object's property value.
Operating unit 94 is used in the case where operating result meets predetermined condition, and performing the second game in the second account number appoints Object run corresponding with predetermined condition is performed to the second account number during business.
Object run corresponding with predetermined condition can be the attack to the second account number.For example, the first account number is to the first thing Object in part is attacked, and the attack to the second account number is performed after success attack.As shown in figure 5, the first account number (three of diagram It is angular) object 1 (circle 1 of diagram) to be attacked so that object 1 explodes and causes object 2 and object 3 to explode, 2 He of object The fireball 4 and fireball 5 that the explosion of object 3 produces attack the second account number, attack, that is, object run of the fireball to the second account number.
In the present embodiment, the first account number and the second account number for carrying out one innings of game perform the first Mission Objective and the respectively Two Mission Objectives, it is no between the first account number and the second account number directly to be resisted, but pass through the first account number and perform first Mission Objective and the second account number perform the confrontation that result caused by the second Mission Objective carries out both sides, so as to solve existing skill Player both sides cannot carry out the technical problem of real-time oppositional in art, reach the technique effect of real-time oppositional.
, can not if the death of a side during the first account number and the second account number are resisted in the present embodiment During resurrection, a side that is dead and can not bringing back to life fails, and an other side wins, then this innings of game over.Alternatively, in order to avoid Game caused by undying go on of playing can not terminate, i.e., the device further includes:3rd push unit, for obtaining After game request instruction, when the operation duration for detecting one innings of game reaches preset duration, to the first account number and the second account Number mobile destination object of push;Identifying unit, for when detecting the first account number or the second account number contact target object, Terminate one innings of game.
For example, the most long playtime of one innings of game is 20 minutes, then detects that going game operation duration reaches 20 During minute, mobile destination object is pushed at the same time to the first account number and the second account number.First account number or the second account number can hide The destination object of the movement is kept away, when the first account number or the second account number touch destination object, corresponding account number is dead, judges Dead this innings of failure game of account number, and other this innings of game winnings of a side, this innings of game over.
Alternatively, acquiring unit includes:Matching module, for the match index according to the first account number and of the second account number Matched with the first account number of exponent pair and the second account number, obtain matched as a result, wherein, the match index of the first account number is used for The battle strength of the first account number in gaming is characterized, the match index of the second account number is used to characterize pair of the first account number in gaming Fight strength, matched result be used to indicate match index deviation between the first account number and the second account number whether configuration section with It is interior;Determining module, for indicating the match index deviation between the first account number and the second account number in configuring area in matched result Between within the case of, determine that the first account number and the second account number participate in one innings of game.
The interface of first account number and the second account number successful match is as shown in Figure 6.
Matched process is as shown in Figure 7.
Player profile is submitted to server by player A, player B, player C and player D by client.Server is by player Data is put into match-pool.
Every 500 milliseconds to pond in all player be ranked up according to matching point.Separately begin from minimum matching, carry out Match two-by-two.When the matching of a low matching point side and the opposing party divide deviation configuring beyond section without matching, under wait One minor sort.Wherein, matching divides deviation=Gao Fangfen-low side point.If matching divides deviation>Matching range, then without matching. Otherwise successful match, starts one innings of game.Matching point i.e. match index, can indicate the battle strength of player., will by matching The same or similar player of battle strength participates in one innings of game as the both sides of battle, avoids battle capabilities gap excessive.
Alternatively, device further includes:Collector unit, for after game request instruction is obtained, obtaining the first account in real time Number life state data and operation data;Synchronization unit, for the life state data and operation data of the first account number are same Walk to the second account number, to show the life state data of the first account number and operation data on the interface of the second account number.
As shown in figure 8, player A will need synchronous content uploading, to server, the content that server uploads player A is sent out Give player B.Meanwhile player B will need synchronous content uploading to server, the content transmission that server uploads player B Give player A.
Synchronous content is needed to include:
1, fireball is attacked, includes the size of fireball, position, speed etc..
2, stage property service condition, such as other side discharge nuclear bomb, technical ability etc., will show, can be on status bar Word show or Fig. 9 shown in the surface chart upper right corner small frame.
3, partner state:Bring back to life, it is dead, go offline, reconnection, injury etc..
It should be noted that the small frame in the surface chart upper right corner shown in Fig. 9 can be selected display or be hidden by player. When showing the small frame, the life state and operation data of opposing players can be shown.Life state includes dead, resurrection, remains Remaining blood volume etc., technical ability that operation data includes the use of, the fireball of other side etc..
During the first account number and the second account number are fought, if the second account number goes offline, go offline period second Account number is graying on status bar, while prompt text " other side is offline " occurs.During the second account number goes offline, the second account number is still It can be attacked.Conventional object can continue down to refresh from object sequence when breaking after second account number reconnection.In confrontation pattern In will be about at 15 seconds or so judging that the second account number goes offline.The second account number namely to go offline must return to trip in 15 seconds Play, otherwise decides that this second account number goes offline more than server after this time.The side's local exchange for judging to go offline by server Game can be judged as bearing, and local exchange game over.
Alternatively, device further includes:4th detection unit, for after game request instruction is obtained, detecting the first account Number whether it is in trustship state;Control unit, in the case where detecting that the first account number is in trustship state, according to predetermined Frequency reduces the vital values of the first account number.
Trustship state, that is, player is automatically controlled by machine.Within the trustship period, player is hurt=and enemy causes to hinder Evil+bales catch blood adds up to injure.Such as:
What 1. the fireball of enemy's manufacture, counterattack fireball and system dropped there is the object for attacking technical ability to damage.System It can be other objects in addition to the object in multiple events that drops, which has the object of attack technical ability,.The present embodiment is above-mentioned Hexagon in Fig. 3 and Fig. 4 is a type of object, and what system dropped has shown in the object and hexagon of attack technical ability The different a further type of object of object.For example, hexagon is small monster, what system dropped has the object of attack technical ability can Think a kind of game role with flame technical ability.
100% injury is caused to calculate according to each fireball of enemy, counterattack fireball, wherein the object with attack technical ability Injury be to kill the second.
Enemy damages=(fireball number * fireballs injure+strike back fireball number * fireballs injury+object with attack technical ability Quantity * has the object injury of attack technical ability) * 100%, wherein fireball, counterattack fireball, the object injury ginseng with attack technical ability According to the corresponding injury of one's own side's fighting capacity, residing period calculating when time parameter is returned according to player.
2. per second come to harm automatically.
Injury values=time coefficient per second/1000* fight force coefficients
It is the aggregate-value of button blood per second in the trustship time that bales catch blood, which adds up injury,.
Supplementary notes:Bales catch blood mechanism under trustship state will not trigger the passive technical ability of player.
That is, under trustship state, the injury that player is subject to includes the wound for injuring and being subject to automatically caused by enemy Evil.It may accelerate the end of local exchange game under this pattern, therefore, player can be stimulated to avoid carrying out trustship.
According to embodiments of the present invention, a kind of electronics for being used to implement the exchange method between above-mentioned game account number is additionally provided Device, as shown in figure 11, the electronic device include:
1) processor
2) memory
Alternatively, the specific example in the present embodiment may be referred to the example described in above-described embodiment, the present embodiment Details are not described herein.
Alternatively, in the present embodiment, above-mentioned electronic device can be located in multiple network equipments of computer network At least one network equipment.
Alternatively, Figure 11 is a kind of structure diagram of electronic device according to embodiments of the present invention.As shown in figure 11, the electricity Sub-device can include:One or more (one is only shown in figure) processors 111, at least one communication bus 112, Yong Hujie Mouth 113, at least one transmitting device 114 and memory 115.Wherein, communication bus 112 is used for realization the company between these components Connect letter.Wherein, user interface 113 can include display 116 and keyboard 117.Transmitting device 114 can optionally include mark Accurate wireline interface and wave point.
Wherein, memory 115 can be used for storage software program and module, as the game account number in the embodiment of the present invention it Between the corresponding programmed instruction/module of exchange method and device, processor 111 by operation be stored in it is soft in memory 115 Part program and module, so as to perform various functions application and data processing, that is, realize the friendship between above-mentioned game account number Mutual method.Memory 115 may include high speed random access memory, can also include nonvolatile memory, such as one or more Magnetic storage device, flash memory or other non-volatile solid state memories.In some instances, memory 115 can be wrapped further Network connection to terminal A can be passed through relative to the remotely located memory of processor 111, these remote memories by including.It is above-mentioned The example of network includes but not limited to internet, intranet, LAN, mobile radio communication and combinations thereof.
Above-mentioned transmitting device 114 is used to data are received or sent via a network.Above-mentioned network instantiation It may include cable network and wireless network.In an example, transmitting device 114 includes a network adapter (Network Interface Controller, NIC), its can be connected by cable with other network equipments with router so as to interconnection Net or LAN are communicated.In an example, transmitting device 114 is radio frequency (Radio Frequency, RF) module, its For wirelessly being communicated with internet.
Wherein, specifically, memory 115 is used to store game data and status data.
Processor 111 can call the information and application program that memory 115 stores by transmitting device, following to perform Step:Game request instruction is obtained, wherein, the game request instruction is used to ask to start one innings of game, participates in described one innings The game account number of game includes:First account number and the second account number, first account number are configured as performing the first Mission Objective, institute The second account number is stated to be configured as performing the second Mission Objective;First Mission Objective and described is performed in first account number During second account number performs second Mission Objective, first account number is detected in real time and is performing first game times Whether the obtained operating result of operation carried out during business meets predetermined condition;Meet the predetermined condition in the operating result In the case of, second account number is performed and the predetermined condition when second account number performs second Mission Objective Corresponding object run.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Institute is performed in first account number During stating the first Mission Objective and second account number execution, second Mission Objective, detect first account number and hold Whether used operation is the first operation during row first Mission Objective;First game is performed in first account number During task it is used operation for described first operation when, detection it is described first operation operation object produce first the result is that No pair of other objects adjacent with the operation object perform predetermined operation, wherein, detect first result to it is described its When his object performs predetermined operation, obtained by determining the operation that first account number is carried out when performing first Mission Objective Operating result meet the predetermined condition.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Push in the multiple event First event, wherein, the sequences of multiple objects is included in each event;First account number is detected to perform first event Operation;After the operation that all objects perform in detecting that first account number has been completed to first event, push Second event in the multiple event;The operation that first account number performs the second event is detected, wherein, described Object's property value is higher than object's property value in first event in two events.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Push in the multiple event First event includes:First event in the multiple event is pushed to first account number and second account number, its In, wherein, object's property value is different from object's property value in first event in the second event, the object Property value is used for the complexity for indicating that first account number performs the object operation.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Detecting one innings of game Operation duration when reaching preset duration, the destination object mobile to first account number and second account number push;Examining When measuring first account number or second account number contact destination object, terminate one innings of game.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:According to of first account number Match index with index and second account number matches first account number and second account number, obtains described It is matching somebody with somebody as a result, wherein, the match index of first account number is used to characterize the battle strength of first account number in gaming, institute The match index for stating the second account number is used to characterize the battle strength of first account number in gaming, and the matched result is used for Indicate whether the match index deviation between first account number and second account number is being configured within section;In the matching Result indicate match index deviation between first account number and second account number in the case where configuring within section, Determine that first account number and second account number participate in one innings of game.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Second account number is obtained in real time Game data when performing second Mission Objective;The game data of second account number is synchronized to described first Account number, to show the game data of second account number on the interface of first account number.
Optionally, above-mentioned processor 111 can also carry out the program code of following steps:Whether detect first account number In trustship state;In the case where detecting that first account number is in the trustship state, institute is reduced according to preset frequency State the vital values of the first account number.
It will appreciated by the skilled person that the structure shown in Figure 11 is only to illustrate, electronic device can also be intelligence Can mobile phone (such as Android phone, iOS mobile phones), tablet computer, applause computer and mobile internet device (Mobile Internet Devices, MID), the terminal device such as PAD.Figure 11 it does not cause to limit to the structure of above-mentioned electronic device.Example Such as, electronic device may also include than shown in Figure 11 more either less components (such as network interface, display device) or With the configuration different from shown in Figure 11.
One of ordinary skill in the art will appreciate that all or part of step in the various methods of above-described embodiment is can To be completed by program come command terminal device-dependent hardware, which can be stored in a computer-readable recording medium In, storage medium can include:Flash disk, read-only storage (Read-Only Memory, ROM), random access device (Random Access Memory, RAM), disk or CD etc..
The embodiment of the present invention additionally provides a kind of storage medium.Alternatively, in the present embodiment, above-mentioned storage medium can With at least one network equipment in multiple network equipments in network.
Alternatively, in the present embodiment, storage medium is arranged to the program code that storage is used to perform following steps:
S1, obtains game request instruction, wherein, the game request instruction is used to ask to start one innings of game, participates in institute Stating the game account number of one innings of game includes:First account number and the second account number, first account number are configured as performing the first game Task, second account number are configured as performing the second Mission Objective;
S2, performs first Mission Objective in first account number and second account number performs second game During task, the obtained operation knot of operation that first account number is carried out when performing first Mission Objective is detected Whether fruit meets predetermined condition;
S3, in the case where the operating result meets the predetermined condition, described second is performed in second account number Object run corresponding with the predetermined condition is performed to second account number during Mission Objective.
Alternatively, storage medium is also configured to the program code that storage is used to perform following steps:
S1, during one innings of game running, when detecting the first account number execution first Mission Objective Whether used operation is the first operation;
S2, when when first account number performs first Mission Objective, used operation operates for described first, Detect it is described first operation operation object produce the first result whether pair other objects adjacent with the operation object are held Row predetermined operation, wherein, when detecting first result to the execution predetermined operation of other described objects, determine first account Number obtained operating result of operation carried out when performing first Mission Objective meets the predetermined condition.
Alternatively, storage medium is also configured to step included in method of the storage for performing above-described embodiment Program code, repeats no more this in the present embodiment.
Alternatively, in the present embodiment, above-mentioned storage medium can include but is not limited to:USB flash disk, read-only storage (ROM, Read-Only Memory), random access memory (RAM, Random Access Memory), mobile hard disk, magnetic disc or CD etc. is various can be with the medium of store program codes.
Alternatively, the specific example in the present embodiment may be referred to the example described in above-described embodiment, the present embodiment Details are not described herein.
If the integrated unit in above-described embodiment is realized in the form of SFU software functional unit and is used as independent product Sale or in use, the storage medium that above computer can be read can be stored in.Based on such understanding, skill of the invention The part or all or part of the technical solution that art scheme substantially in other words contributes the prior art can be with soft The form of part product embodies, which is stored in storage medium, including some instructions are used so that one Platform or multiple stage computers equipment (can be personal computer, server or network equipment etc.) perform each embodiment institute of the present invention State all or part of step of method.
In the above embodiment of the present invention, the description to each embodiment all emphasizes particularly on different fields, and does not have in some embodiment The part of detailed description, may refer to the associated description of other embodiment.
In several embodiments provided herein, it should be understood that disclosed client, can be by others side Formula is realized.Wherein, device embodiment described above is only schematical, such as the division of the unit, is only one Kind of division of logic function, can there is an other dividing mode when actually realizing, for example, multiple units or component can combine or Another system is desirably integrated into, or some features can be ignored, or do not perform.It is another, it is shown or discussed it is mutual it Between coupling, direct-coupling or communication connection can be INDIRECT COUPLING or communication link by some interfaces, unit or module Connect, can be electrical or other forms.
The unit illustrated as separating component may or may not be physically separate, be shown as unit The component shown may or may not be physical location, you can with positioned at a place, or can also be distributed to multiple In network unit.Some or all of unit therein can be selected to realize the mesh of this embodiment scheme according to the actual needs 's.
In addition, each functional unit in each embodiment of the present invention can be integrated in a processing unit, can also That unit is individually physically present, can also two or more units integrate in a unit.Above-mentioned integrated list Member can both be realized in the form of hardware, can also be realized in the form of SFU software functional unit.
The above is only the preferred embodiment of the present invention, it is noted that for the ordinary skill people of the art For member, various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications also should It is considered as protection scope of the present invention.

Claims (18)

  1. A kind of 1. exchange method between account number of playing, it is characterised in that including:
    Game request instruction is obtained, wherein, the game request instruction is used to ask to start one innings of game, participates in one innings of trip The game account number of play includes:First account number and the second account number, first account number is configured as performing the first Mission Objective, described Second account number is configured as performing the second Mission Objective;
    First Mission Objective is performed in first account number and second account number performs the mistake of second Mission Objective Cheng Zhong, detecting the obtained operating result of operation that first account number is carried out when performing first Mission Objective in real time is It is no to meet predetermined condition;
    In the case where the operating result meets the predetermined condition, second Mission Objective is performed in second account number When corresponding with predetermined condition object run is performed to second account number.
  2. 2. according to the method described in claim 1, it is characterized in that, first account number perform first Mission Objective, And during second account number performs second Mission Objective, first account number is detected in real time and is performing described first Whether the obtained operating result of operation carried out during Mission Objective meets that predetermined condition includes:
    First Mission Objective is performed in first account number and second account number performs the mistake of second Mission Objective Cheng Zhong, detects first account number and performs whether used operation during first Mission Objective is the first operation;
    When first account number performs first Mission Objective, used operation operates for described first, described in detection Whether pair other objects adjacent with the operation object perform predetermined behaviour to the first result that the operation object of first operation produces Make, wherein, when detecting first result to the execution predetermined operation of other described objects, determine that first account number is performing The obtained operating result of operation carried out during first Mission Objective meets the predetermined condition.
  3. 3. according to the method described in claim 1, it is characterized in that, first Mission Objective includes triggering multiple events, Detect the obtained operating result of operation that first account number is carried out when performing first Mission Objective whether meet it is pre- Before fixed condition, the method further includes:
    The first event in the multiple event is pushed, wherein, the sequences of multiple objects is included in each event;
    Detect the operation that first account number performs first event;
    After the operation that all objects perform in detecting that first account number has been completed to first event, described in push Second event in multiple events;
    The operation that first account number performs the second event is detected, wherein, object's property value in the second event Different from object's property value in first event, the object's property value is used to indicate first account number to described right Complexity as performing operation.
  4. 4. according to the method described in claim 3, it is characterized in that, the first event pushed in the multiple event includes:
    First event in the multiple event is pushed to first account number and second account number, wherein, described the The grade of one account number is higher than the grade of second account number, and object is directed in first event pushed to first account number The battle ability of second account number is higher than object in first event pushed to second account number and is directed to described first The battle ability of account number.
  5. 5. according to the method described in claim 1, it is characterized in that, after game request instruction is obtained, the method is also wrapped Include:
    When the operation duration for detecting one innings of game reaches preset duration, to first account number and second account number Push mobile destination object;
    When detecting that first account number or second account number contact the destination object, terminate one innings of game.
  6. 6. according to the method described in claim 1, it is characterized in that, the acquisition game request instruction includes:
    According to the match index of first account number and the match index of second account number to first account number and described Two account numbers are matched, and obtain matched as a result, wherein, the match index of first account number is used to characterize first account number Battle strength in gaming, the match index of second account number are used to characterize the battle reality of first account number in gaming Power, the matched result be used to indicating match index deviation between first account number and second account number whether with Put within section;
    Match index deviation between matched result instruction first account number and second account number is in configuring area Between within the case of, determine that first account number and second account number participate in one innings of game.
  7. 7. according to the method described in claim 1, it is characterized in that, after game request instruction is obtained, the method is also wrapped Include:
    Game data of second account number when performing second Mission Objective is obtained in real time;By the institute of second account number State game data and be synchronized to first account number, to show the institute of second account number on the interface of first account number State game data.
  8. 8. according to the method described in claim 1, it is characterized in that, after game request instruction is obtained, the method is also wrapped Include:
    Detect whether first account number is in trustship state;
    In the case where detecting that first account number is in the trustship state, first account number is reduced according to preset frequency Vital values.
  9. A kind of 9. interactive device between account number of playing, it is characterised in that including:
    Acquiring unit, for obtaining game request instruction, wherein, the game request instruction is used to ask to start one innings of game, Participating in the game account number of one innings of game includes:First account number and the second account number, first account number are configured as execution One Mission Objective, second account number are configured as performing the second Mission Objective;
    First detection unit, for performing first Mission Objective and second account number execution institute in first account number During stating the second Mission Objective, the operation that first account number is carried out when performing first Mission Objective is detected in real time Whether obtained operating result meets predetermined condition;
    Operating unit, in the case of meeting the predetermined condition in the operating result, institute is performed in second account number Object run corresponding with the predetermined condition is performed to second account number when stating the second Mission Objective.
  10. 10. device according to claim 9, it is characterised in that the first detection unit includes:
    First detection module, for performing first Mission Objective and second account number execution institute in first account number During stating the second Mission Objective, detect whether first account number performs during first Mission Objective used operation For the first operation;
    Second detection module, for when first account number performs first Mission Objective used operation be described the During one operation, whether pair adjacent with the operation object its of the first result that the operation object of detection first operation produces He performs predetermined operation by object, wherein, when detecting first result to the execution predetermined operation of other described objects, determine institute State the obtained operating result of operation that the first account number is carried out when performing first Mission Objective and meet the predetermined condition.
  11. 11. device according to claim 9, it is characterised in that first Mission Objective includes triggering multiple events, institute Device is stated to further include:
    First push unit, for obtained by the operation that is being carried out when detecting first account number and performing first Mission Objective To operating result whether meet predetermined condition before, push the first event in the multiple event, wherein, in each event Include the sequence of multiple objects;
    Second detection unit, the operation performed for detecting first account number to first event;
    Second push unit, for all object execution in detecting that first account number has been completed to first event After operation, the second event in the multiple event is pushed;
    3rd detection unit, the operation performed for detecting first account number to the second event, wherein, second thing Object's property value is different from object's property value in first event in part, and the object's property value is used to indicate described First account number performs the object complexity of operation.
  12. 12. according to the devices described in claim 11, it is characterised in that first push unit includes:
    Pushing module, for pushing first thing in the multiple event to first account number and second account number Part, wherein, the grade of first account number is higher than the grade of second account number, described first pushed to first account number Object is higher than right in first event pushed to second account number for the battle ability of second account number in event As the battle ability for first account number.
  13. 13. device according to claim 9, it is characterised in that described device further includes:
    3rd push unit, for after game request instruction is obtained, being reached in the operation duration for detecting one innings of game During to preset duration, the destination object mobile to first account number and second account number push;
    Identifying unit, for when detecting that first account number or second account number contact the destination object, terminating One innings of game.
  14. 14. device according to claim 9, it is characterised in that the acquiring unit includes:
    Matching module, for the match index according to first account number and the match index of second account number to described first Account number and second account number are matched, and obtain matched as a result, wherein, the match index of first account number is used to characterize The battle strength of first account number in gaming, the match index of second account number are being swum for characterizing first account number Battle strength in play, the matched result are used to indicate the match index between first account number and second account number Whether deviation is being configured within section;
    Determining module, for indicating the match index between first account number and second account number in the matched result Deviation determines that first account number and second account number participate in one innings of game in the case where configuring within section.
  15. 15. device according to claim 9, it is characterised in that described device further includes:
    Collector unit, second trip is being performed for after game request instruction is obtained, obtaining second account number in real time Game data during play task;
    Synchronization unit, for the game data of second account number to be synchronized to first account number, with described first The game data of second account number is shown on the interface of account number.
  16. 16. device according to claim 9, it is characterised in that described device further includes:
    4th detection unit, for after game request instruction is obtained, detecting whether first account number is in trustship state;
    Control unit, in the case where detecting that first account number is in the trustship state, subtracting according to preset frequency The vital values of few first account number.
  17. A kind of 17. storage medium, it is characterised in that the storage medium includes the program of storage, wherein, when described program is run Perform the method described in any one of claim 1 to 8.
  18. 18. a kind of electronic device, including memory, processor and it is stored on the memory and can transports on the processor Capable computer program, it is characterised in that the processor performs the claim 1 to 8 times by the computer program Method described in one.
CN201711101629.5A 2017-11-09 2017-11-09 Exchange method, device, electronic equipment and memory between account number of playing Pending CN107930111A (en)

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Application Number Priority Date Filing Date Title
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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109316753A (en) * 2018-09-18 2019-02-12 珠海金山网络游戏科技有限公司 A kind of method, apparatus formed a team and electronic equipment
CN110215710A (en) * 2019-06-05 2019-09-10 网易(杭州)网络有限公司 Event determines method and device, electronic equipment and storage medium in game
CN111013142A (en) * 2019-11-19 2020-04-17 腾讯科技(深圳)有限公司 Interactive effect display method and device, computer equipment and storage medium

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109316753A (en) * 2018-09-18 2019-02-12 珠海金山网络游戏科技有限公司 A kind of method, apparatus formed a team and electronic equipment
CN109316753B (en) * 2018-09-18 2021-09-03 珠海金山网络游戏科技有限公司 Team forming method and device and electronic equipment
CN110215710A (en) * 2019-06-05 2019-09-10 网易(杭州)网络有限公司 Event determines method and device, electronic equipment and storage medium in game
CN110215710B (en) * 2019-06-05 2023-04-14 网易(杭州)网络有限公司 In-game event determination method and device, electronic equipment and storage medium
CN111013142A (en) * 2019-11-19 2020-04-17 腾讯科技(深圳)有限公司 Interactive effect display method and device, computer equipment and storage medium
CN111013142B (en) * 2019-11-19 2021-10-12 腾讯科技(深圳)有限公司 Interactive effect display method and device, computer equipment and storage medium

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