CN100395765C - Method for processing preset event in game system - Google Patents

Method for processing preset event in game system Download PDF

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Publication number
CN100395765C
CN100395765C CNB2005101028486A CN200510102848A CN100395765C CN 100395765 C CN100395765 C CN 100395765C CN B2005101028486 A CNB2005101028486 A CN B2005101028486A CN 200510102848 A CN200510102848 A CN 200510102848A CN 100395765 C CN100395765 C CN 100395765C
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scheduled event
games system
user
notification message
category
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CN1851722A (en
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焦敬敏
刘乾
钟杰萍
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Abstract

The present invention discloses a method for processing preset events in a game system. The first category of each preset event, which needs to be transmitted immediately and does not need to be transmitted immediately, is preset in a game system. When the occurrence of a preset event is detected in the game system by the method, whether the first category of the current preset event needs to be transmitted immediately is tested, if the first category of the current present event needs to be transmitted immediately, the preset event is transmitted to a corresponding user through the game system, and otherwise, the game system temporarily stores the preset event locally which waits for being transmitted. On one hand, the present invention ensures that users are informed of preset events which need to be immediately transmitted in time; on the other hand, part of the preset events which are not needed are not processed temporarily so as to reduce the workload of the game system and alleviate the burdens of the game system; particularly, when the functions of the game system become stronger and stronger, the performance of the entire game system is enhanced, for example, the processing speed is increased, etc.

Description

A kind of method of handling scheduled event in the games system
Technical field
The present invention relates to online game, refer to a kind of method of handling scheduled event in the games system especially.
Background technology
In recent years, MMOG on the network more and more is subjected to people's favor, user or claim the player to participate in same recreation with other players as body one by one or as a Team Member, by cooperation between a plurality of players or competition, infinite recreation experience and enriching experiences have been brought to the player.
In order to enrich and make things convenient for the game experiencing of players, added gradually in the game on line and invited the battle achievement energy, bill is notified function, the alarm notification function, information such as redaction distribution, new function increase are notified function etc.By these functions, strengthened system and player's contact, brought approval and sense of ownership to the player.In order to realize above-mentioned functions, games system is notified the player by the method that detects scheduled event.
In games system, there is diversified incident, different incidents adopts different event identifiers to distinguish, scheduled event is to have predicted in advance to want event, and different scheduled events adopts different scheduled event labels to distinguish, and the corresponding relation between label and scheduled event is stored in the games system in advance.The prior art games system to the disposal route of scheduled event is: when games system has detected the scheduled event generation according to event identifier, immediately according to the scheduled event label, or generate notification message and notify the user of this notice of needs according to the scheduled event label and from the user's who initiates this scheduled event information, this user comprises online user and offline user; Advice method carries out according to order default in the games system, can be the timely message that adopts in the games system, or the E-mail address that is stored in games system when registering by the user is to user's send Email, or sends cellular mobile telephone or other portable communication device that is stored in games system when the user registers to by the mobile network.
For example, the games system recreation A that upgraded, " recreation A has upgraded " this incident is exactly a scheduled event so, after games system detects this scheduled event generation, convert this scheduled event label to information that the user can discern, as " recreation A upgraded ", then according to default advice method with all registered users of this event notice.
From of the processing of above-mentioned prior art to scheduled event the games system, in case having detected scheduled event, games system takes place, just the scheduled event in the games system is responded, be about to this scheduled event and be notified to corresponding user, guaranteed in time, notified the user with scheduled event exactly.
But to games system, performance is an indispensable important indicator, and along with the enhancing day by day of games system function, the performance that promotes games system will become more and more important.At present, because games system will be made timely response to all scheduled events, increased the workload of games system on the one hand, thereby strengthened the burden of games system, particularly the games system function from strength to strength after, can have influence on the performance of whole game system, as reducing processing speed etc.
Summary of the invention
In view of this, fundamental purpose of the present invention is to provide a kind of method of handling scheduled event in the games system, can reduce the burden of games system, strengthens the performance of whole game system.
For achieving the above object, technical scheme of the present invention specifically is achieved in that
A kind of method of handling scheduled event in the games system, the first category of presetting each scheduled event at games system respectively sends immediately or does not need to send immediately for needing, and this method may further comprise the steps:
When A. games system has detected the scheduled event generation, judge whether the first category of current scheduled event is to send immediately, if then enter step B; Otherwise, enter step C;
B. generate the notification message of described scheduled event correspondence and the notification message that generates is sent to respective user;
C. described scheduled event is stored in the games system, and etc. to be sent.
The first kind method for distinguishing of described default each scheduled event is: be used to distinguish the first category attribute of the first category of scheduled event for scheduled event is provided with one, and the corresponding different first category of different first category attribute values is set;
Whether the first category of judging current scheduled event described in the steps A is that the method that need send immediately is:
If the pairing first category of value of first category attribute sends immediately for needing, judge that then the first category of described scheduled event sends immediately for needing;
If the pairing first category of value of first category attribute sends immediately for not needing, judge that then the first category of described scheduled event sends immediately for not needing.
The first kind method for distinguishing of described default each scheduled event is: the corresponding relation that sets in advance the first category of the scheduled event label that is used to identify different scheduled events and scheduled event in games system;
Whether the first category of judging current scheduled event described in the steps A is that the method that need send immediately is:
If it is corresponding that the scheduled event label of described current scheduled event and needs send immediately, the first category of then judging described scheduled event is needs transmissions immediately;
If the scheduled event label of described current scheduled event with do not need to send immediately corresponding, judge that then the first category of described scheduled event sends immediately for not needing.
The method that games system described in the steps A detects the scheduled event generation is: if the detected existing event identifier of the event identifier of different event for the sign scheduled event that be used to identify of games system then detected the scheduled event generation.
Default second classification that does not need the scheduled event that sends immediately sends when logining for the user or system's decision sends;
The method that described in the step C scheduled event is stored in the games system is: games system judges that whether second classification of current scheduled event is that the user sends when logining, if then current scheduled event is stored in preset data table or the buffer zone; Otherwise, current scheduled event is stored in the presetting message formation.
After the step C, this method also comprises: when user's logging in game system, games system has the scheduled event that sends to this user if be checked through in the scheduled event that is stored in preset data table or buffer zone, then generate the notification message of described scheduled event correspondence and the notification message that generates is sent to this user, will be stored in this scheduled event deletion of preset data table or buffer zone afterwards;
Perhaps be not in a hurry or preset timer when overtime when games system, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation.
Default second classification that does not need the scheduled event that sends immediately sends when logining for the user or system's decision sends;
The method that described in the step C scheduled event is stored in the games system is: games system judges that according to the described second default classification whether second classification of current scheduled event is that the user sends when logining, if, then generate the notification message of described current scheduled event correspondence, and the notification message that generates is stored in preset data table or the buffer zone; Otherwise, current scheduled event is stored in the presetting message formation.
After the step C, this method also comprises: when user's logging in game system, games system has the notification message that sends to this user if be checked through in the notification message that is stored in preset data table or buffer zone, then this notification message is sent to this user, will be stored in this notification message deletion of preset data table or buffer zone afterwards;
When games system is not in busy state, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence successively, and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation;
When scheduled event is stored in the presetting message formation when surpassing the default time, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence successively and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation.
The method of the notification message of described generation scheduled event correspondence is: the scheduled event label that will be used to identify different scheduled events is converted to notification message;
The information translation that maybe will be used to identify the scheduled event label of different scheduled events and initiate the user of described scheduled event is a notification message.
Games system stores user's registration information;
The method that described in the step B notification message that generates is sent to respective user is: whether games system detects described user online,
If online, then use the instant message in the games system to send to described user;
If off-line, then games system is checked the contact address that whether has default send mode in the described user's registration information one by one according to the order of default send mode and default send mode, if having, then sends a notification message according to the contact address; Otherwise, enter step C or described notification message abandoned.
As seen from the above technical solution, the present invention rationally is set to the first category of scheduled event need send immediately and does not need to send immediately two classes, when games system has detected the scheduled event generation, judge whether current scheduled event needs to send immediately, the scheduled event that sends immediately for needs, games system is according to detected scheduled event label, or the information that the scheduled event label reaches from the user who initiates this scheduled event generates the notification message of current scheduled event correspondence and sends to the user; And for the scheduled event that does not need to send immediately, games system temporarily is stored in this scheduled event in local data base or the buffer memory, and etc. to be sent.When the user logins or games system send during default timer expiry when not being in a hurry or in the games system.
The inventive method, having guaranteed on the one hand needs the scheduled event of transmission immediately in time to notify the user, on the other hand, owing to there is the part scheduled event temporarily not dealing with when not required, reduced the workload of games system, thereby alleviated the burden of games system, particularly the games system function from strength to strength after, improve the performance of whole game system, as improved processing speed etc.
Description of drawings
Fig. 1 is the process flow diagram that the present invention handles scheduled event in the games system;
Fig. 2 is the process flow diagram that the present invention handles does not need the scheduled event that sends immediately.
Embodiment
Core concept of the present invention is: the first category that sets in advance scheduled event in games system sends immediately or does not need to send immediately for needing, when games system has detected the scheduled event generation, judge whether current scheduled event needs to send immediately, if need to send immediately, then games system generates the notification message of current scheduled event correspondence and sends to the user; If do not need to send immediately, then games system temporarily is stored in this locality with current scheduled event, and etc. to be sent.One aspect of the present invention has guaranteed to need the scheduled event of transmission immediately in time to notify the user, on the other hand, owing to there is the part scheduled event temporarily not dealing with when not required, reduced the workload of games system, thereby alleviated the burden of games system, improved the performance of whole game system.
For making purpose of the present invention, technical scheme and advantage clearer, below with reference to the accompanying drawing preferred embodiment that develops simultaneously, the present invention is described in more detail.
Fig. 1 is the process flow diagram that the present invention handles scheduled event in the games system, supposes that the first category of presetting each scheduled event at games system respectively sends immediately or do not need to send immediately for needing, and this method may further comprise the steps:
Step 100~step 101: when games system has detected the scheduled event generation, judge whether the first category of current scheduled event is to send immediately, if then enter step 102; Otherwise, enter step 103.
Games system detects the prior art that belongs to whether scheduled event is arranged according to event identifier, repeats no more here.
The first kind method for distinguishing that scheduled event is set is a lot, enumerates two kinds of methods here:
(1) for scheduled event increases by a first category attribute, is used to distinguish the first category of scheduled event, and the corresponding different first category of different values is set; The scheduled event first category that as first category attribute value is 0 correspondence sends immediately for needing, and first category attribute value is that the scheduled event first category of 1 correspondence sends immediately for not needing.Being provided with of first category attribute can be fixedly installed in the games system, also can provide the configuration page on games system, by this configuration flexible page the scheduled event first category is configured.
(2) utilize the existing scheduled event label that is used to identify different scheduled events, in games system, set in advance the first category corresponding relation of the first category of different scheduled event labels and scheduled event, when games system has detected the scheduled event generation, according to default first category corresponding relation, whether the first category of judging current scheduled event is to send immediately, if the scheduled event first category of the scheduled event label correspondence of current scheduled event sends immediately for needing, judge that then the first category of current scheduled event sends immediately for needing; If the scheduled event first category of the scheduled event label correspondence of current scheduled event sends immediately for not needing, judge that then the first category of current scheduled event sends immediately for not needing.Such as: scheduled event label value is 0,5,8,9 is corresponding for sending immediately with first category, scheduled event label value is 1,2,3,4,6,7 is corresponding for not needing to send immediately with first category, like this, if the scheduled event label of current scheduled event is 5, then games system judges that according to default first category corresponding relation the first category of current scheduled event is that needs send immediately.The first category corresponding relation can be fixedly installed in the games system, also can provide the configuration page on games system, by this configuration flexible page scheduled event is configured.
Can divide according to urgency level of scheduled event etc. for the division of scheduled event first category:
For example, player A and player B are just playing the recreation of playing chess on network, player A has descended a chess piece, so, when games system detects " player A has descended a chess piece " this scheduled event, then need to notify B immediately, because player B is waiting for the action of player A, so that continue recreation, so the first category of " player A has descended a chess piece " this scheduled event need send immediately.For another example, player A that a certain moment system discovery is being played games is just without gold coin, because whether " player A does not have gold coin " directly influences player A and can also continue to play games, therefore, this incident is the scheduled event that needs are notified player A immediately, after games system detects, need notify the player A immediately, so that carrying out in advance, player A withdraws from recreation, or before being forced to withdraw from, the preparations such as account of saving are so the first category of " player A does not have gold coin " this scheduled event need send immediately.
And increased recreation A newly for games system, the perhaps games system this scheduled event of recreation A of newly having upgraded, then belong to the scheduled event that does not need to notify immediately all registered users, can wait until when systematic comparison is idle, reinform the user, do not need to send immediately so this class scheduled event belongs to.
Step 102: games system finishes after generating the notification message of current scheduled event correspondence and sending to the user.
The notification message that different scheduled events is corresponding different, notification message is exactly the content that will tell the scheduled event of the current generation of user.For games system, the scheduled event that detects generation is a scheduled event label that is used to identify different scheduled events, and games system need be according to this label, or this label and generate notification message from the user's who initiates this scheduled event information.During the notification message of " recreation A upgrades " this scheduled event that sends to all registered users such as, games system, games system converts the notification message " recreation A upgrades " that the user can discern to according to detected scheduled event label and gets final product; And when generating the notification message of " invite participation recreation A " this scheduled event correspondence that user A sends to user B, games system becomes the notification message that the user can discern " user A invite user B attend a game A " get final product according to detected scheduled event label and from the information translation of user A, can comprise the title of user A, the title of user B, the code (ID) of A or the like of playing from the information of user A here.
Below, be example with invite participation recreation scheduled event, specifically describe the notification message structure of invite participation recreation scheduled event, this notification message mainly comprises: expression sends the user's of message the code field of identity, such as user's identification card number etc.; Source user title (srcUserName) field of the user's of expression transmission message title; Purpose user's name (destUserName) field of the user name of expression invited user; Game identification code (serviceID) field of expression game identification code (ID); Game room's code (roomID) field of the expression ID of game room; Table for game code (tableID) field of expression table for game ID; Position code (seatID) field of the user's of this notification message of expression transmission position ID.The user that this notification message content is represented user srcUserName by name opens on the seatID seat of table for game at the tableID of the roomID game room of recreation serviceID, invites one of user destUserName to play games.
When games system sends a notification message,, then use the instant message in the games system to send if destUserName user is online at present; If destUserName user is in off-line state, then the ordering according to current systemic presupposition contact method sends, such as: whether the value of at first checking email address field in this user's the log-on message exists, if exist, then the form with EMAIL sends this notification message to destUserName user; If do not exist, further whether the value of Mobile field exists in this user's of inspection the log-on message, if exist, then the form with short message sends this message to the destUserName customer mobile terminal, otherwise all contact methods all do not exist in registration message, then this notification message is stored in this locality, or abandons.
Need to prove, the user first the logging in game system add certain when recreation, games system can require the user to register, and log-on message generally comprises: user's name, user's contact method: email address and/or user's mobile terminal number and/or user's telephone number, user login code etc.Wherein the user generally will stay a kind of contact method at least in when registration, so that use when having scheduled event to send to the user.Certainly, if games system does not limit the user and must provide contact method and be fine yet, just when scheduled event took place, the user who does not stay contact method just can't in time receive the notification message that need send immediately or not can receive this notification message.
Step 103: games system is stored in this locality with current scheduled event, and etc. to be sent.
It can be to be stored in the database that current scheduled event is stored in local mode, also can be to be stored in the buffer memory.If be stored in the database, in database, the different pieces of information table is set in advance at different scheduled events or different user, then current scheduled event is stored in the corresponding tables of data and get final product; If be stored in the buffer memory, set in advance a message queue (msgQueue), then current scheduled event is deposited among the msgQueue and get final product, the scheduled event that does not need to send immediately can deposit in the presetting message formation according to sequencing, and the principle according to first in first out during transmission sends; Scheduled event also can be stored in the different specify message formations, as different user is set uses corresponding self the scheduled event etc. of different messages queue stores.
When the user logins or games system send the scheduled event that is stored in games system when not being in a hurry or in the games system during default timer expiry.
The specific implementation process of this step as shown in Figure 2, Fig. 2 is the process flow diagram that the present invention handles does not need the scheduled event that sends immediately, suppose games system default respectively each send when not needing second classification of the scheduled event that sends immediately to login or system's decision sends for the user, specifically comprise the steps:
Step 1031: games system judges that whether current second classification that does not need the scheduled event that sends immediately is that the user sends when logining, if then enter step 1032; Otherwise, enter step 1033.
Utilize the scheduled event label, in games system, set in advance the second classification corresponding relation of second classification of different scheduled event labels and scheduled event, when the default second classification corresponding relation of games system basis, whether second classification of judging current scheduled event is that the user sends when logining, if second classification of the scheduled event label correspondence of current scheduled event sent when logining for the user, second classification of then judging current scheduled event sends when logining for the user; Decision sends if second classification of the scheduled event label correspondence of current scheduled event is system, and second classification of then judging current scheduled event is that system's decision sends.Such as: scheduled event label value is 1,2,3,4,6,7 is corresponding for not needing to send immediately with the scheduled event first category, wherein, scheduled event label value is 1,2 and 6 to send when logining for the user with scheduled event second classification correspondingly, and scheduled event label value is 3,4 and 7 with scheduled event second classification to be that system decision sends corresponding, like this, if the scheduled event label of current scheduled event is 6, then games system is judged transmission when second classification of current scheduled event is logined for the user according to the second default classification corresponding relation.The second classification corresponding relation can be fixedly installed in the games system, also can provide the configuration page on games system, by this configuration flexible page scheduled event is configured.
Certainly, also can be used to distinguish second classification of scheduled event for first category increases by one second category attribute for the scheduled event that do not need to send immediately, it is the same that specific implementation and first category attribute are provided with, here detailed description no longer.
Step 1032: games system is stored in this locality with current scheduled event, and etc. to be sent.
At this moment, current scheduled event is not for needing to send immediately, and the scheduled event that sends again when logining for the user, and games system is stored in this class scheduled event in database or the buffer zone.
When certain user logined, games system checked in the scheduled event that database or buffer zone store whether the scheduled event that sends to this user is arranged, if having, sent to the user after then generating the notification message of scheduled event correspondence, deleted this scheduled event then.
The another kind of implementation of step 1032 is, games system generates the notification message of current scheduled event correspondence earlier, then the notification message that generates is kept at this locality, like this, during certain user's login next time, in the notification message that games system inspection database or buffer zone store whether the notification message that sends to this user is arranged, if having, then, delete this notification message then with sending to the user behind the notification message.
Step 1033: games system is stored in current scheduled event in the message queue that sets in advance, and etc. to be sent.
At this moment, current scheduled event is not for needing to send immediately, and is the scheduled event of system decision transmission, and games system is stored in this class scheduled event in the message queue.
The scheduled event that does not need to send immediately and send for system's decision can deposit in the presetting message formation according to sequencing, and the principle according to first in first out during transmission sends.
For the scheduled event that is stored in the message queue, when system's judgement self is not in a hurry, can check in this message queue whether have scheduled event, if have, then, generate the notification message of the scheduled event correspondence that enters at first in the message queue, and this notification message is sent to corresponding user according to the principle of first in first out, with this scheduled event deletion in the message queue, continue then next scheduled event is as above handled afterwards; If do not have, then finish.
In addition, for the scheduled event that is stored in the message queue, gaming platform can be controlled the transmission of scheduled event by preset timer, behind timer expiry, before restarting during this period of time in send scheduled event in the message queue.
The above is preferred embodiment of the present invention only, is not to be used to limit protection scope of the present invention.

Claims (10)

1. a method of handling scheduled event in the games system is characterized in that, the first category of presetting each scheduled event at games system respectively sends immediately or do not need to send immediately for needing, and this method may further comprise the steps:
When A. games system has detected the scheduled event generation, judge whether the first category of current scheduled event is to send immediately, if then enter step B; Otherwise, enter step C;
B. generate the notification message of described scheduled event correspondence and the notification message that generates is sent to respective user;
C. described scheduled event is stored in the games system, and etc. to be sent.
2. method according to claim 1, it is characterized in that, the first kind method for distinguishing of described default each scheduled event is: be used to distinguish the first category attribute of the first category of scheduled event for scheduled event is provided with one, and the corresponding different first category of different first category attribute values is set;
Whether the first category of judging current scheduled event described in the steps A is that the method that need send immediately is:
If the pairing first category of value of first category attribute sends immediately for needing, judge that then the first category of described scheduled event sends immediately for needing;
If the pairing first category of value of first category attribute sends immediately for not needing, judge that then the first category of described scheduled event sends immediately for not needing.
3. method according to claim 1, it is characterized in that the first kind method for distinguishing of described default each scheduled event is: the corresponding relation that in games system, sets in advance the first category of the scheduled event label that is used to identify different scheduled events and scheduled event;
Whether the first category of judging current scheduled event described in the steps A is that the method that need send immediately is:
If it is corresponding that the scheduled event label of described current scheduled event and needs send immediately, the first category of then judging described scheduled event is needs transmissions immediately;
If the scheduled event label of described current scheduled event with do not need to send immediately corresponding, judge that then the first category of described scheduled event sends immediately for not needing.
4. method according to claim 1, it is characterized in that, the method that games system described in the steps A detects the scheduled event generation is: if the detected existing event identifier of the event identifier of different event for the sign scheduled event that be used to identify of games system then detected the scheduled event generation.
5. method according to claim 1 is characterized in that, default second classification that does not need the scheduled event that sends immediately sends when logining for the user or system's decision sends;
The method that described in the step C scheduled event is stored in the games system is: games system judges that whether second classification of current scheduled event is that the user sends when logining, if then current scheduled event is stored in preset data table or the buffer zone; Otherwise, current scheduled event is stored in the presetting message formation.
6. method according to claim 5, it is characterized in that, after the step C, this method also comprises: when user's logging in game system, games system has the scheduled event that sends to this user if be checked through in the scheduled event that is stored in preset data table or buffer zone, then generate the notification message of described scheduled event correspondence and the notification message that generates is sent to this user, will be stored in this scheduled event deletion of preset data table or buffer zone afterwards;
Perhaps be not in a hurry or preset timer when overtime when games system, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation.
7. method according to claim 1 is characterized in that, default second classification that does not need the scheduled event that sends immediately sends when logining for the user or system's decision sends;
The method that described in the step C scheduled event is stored in the games system is: games system judges that according to the described second default classification whether second classification of current scheduled event is that the user sends when logining, if, then generate the notification message of described current scheduled event correspondence, and the notification message that generates is stored in preset data table or the buffer zone; Otherwise, current scheduled event is stored in the presetting message formation.
8. method according to claim 7, it is characterized in that, after the step C, this method also comprises: when user's logging in game system, games system has the notification message that sends to this user if be checked through in the notification message that is stored in preset data table or buffer zone, then this notification message is sent to this user, will be stored in this notification message deletion of preset data table or buffer zone afterwards;
When games system is not in busy state, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence successively, and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation;
When scheduled event is stored in the presetting message formation when surpassing the default time, games system has scheduled event if be checked through in the presetting message formation, then generate the notification message of scheduled event correspondence successively and the notification message that generates is sent to respective user, afterwards with this scheduled event deletion of storing in the presetting message formation.
9. according to claim 1 or 7 described methods, it is characterized in that the method for the notification message of described generation scheduled event correspondence is: the scheduled event label that will be used to identify different scheduled events is converted to notification message;
The information translation that maybe will be used to identify the scheduled event label of different scheduled events and initiate the user of described scheduled event is a notification message.
10. method according to claim 1.It is characterized in that games system stores user's registration information;
The method that described in the step B notification message that generates is sent to respective user is: whether games system detects described user online,
If online, then use the instant message in the games system to send to described user;
If off-line, then games system is checked the contact address that whether has default send mode in the described user's registration information one by one according to the order of default send mode and default send mode, if having, then sends a notification message according to the contact address; Otherwise, enter step C or described notification message abandoned.
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