CA2913981A1 - Computer-implemented method for designing an avatar with at least one garment - Google Patents

Computer-implemented method for designing an avatar with at least one garment Download PDF

Info

Publication number
CA2913981A1
CA2913981A1 CA2913981A CA2913981A CA2913981A1 CA 2913981 A1 CA2913981 A1 CA 2913981A1 CA 2913981 A CA2913981 A CA 2913981A CA 2913981 A CA2913981 A CA 2913981A CA 2913981 A1 CA2913981 A1 CA 2913981A1
Authority
CA
Canada
Prior art keywords
garment
avatar
model
vertex
mesh
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA2913981A
Other languages
English (en)
French (fr)
Inventor
Paul De Temmerman
Pinghan Chen
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Dassault Systemes SE
Original Assignee
Dassault Systemes SE
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Dassault Systemes SE filed Critical Dassault Systemes SE
Publication of CA2913981A1 publication Critical patent/CA2913981A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00—Three-dimensional [3D] modelling for computer graphics
    • G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
    • G06T17/205—Re-meshing
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00—Three-dimensional [3D] modelling for computer graphics
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00—Computing arrangements based on biological models
    • G06N3/004—Artificial life, i.e. computing arrangements simulating life
    • G06N3/006—Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/20—Editing of three-dimensional [3D] images, e.g. changing shapes or colours, aligning objects or positioning parts
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00—Indexing scheme for image generation or computer graphics
    • G06T2210/16—Cloth
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00—Indexing scheme for image generation or computer graphics
    • G06T2210/21—Collision detection, intersection
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
    • G06T2219/20—Indexing scheme for editing of 3D models
    • G06T2219/2004—Aligning objects, relative positioning of parts

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Computer Graphics (AREA)
  • General Engineering & Computer Science (AREA)
  • Architecture (AREA)
  • Computer Hardware Design (AREA)
  • Geometry (AREA)
  • Artificial Intelligence (AREA)
  • Evolutionary Computation (AREA)
  • Health & Medical Sciences (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • Mathematical Physics (AREA)
  • Processing Or Creating Images (AREA)
  • Human Computer Interaction (AREA)
CA2913981A 2014-12-05 2015-12-01 Computer-implemented method for designing an avatar with at least one garment Abandoned CA2913981A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP14306954.0A EP3029635B1 (en) 2014-12-05 2014-12-05 Computer-implemented method for designing an avatar with at least one garment
EP14306954.0 2014-12-05

Publications (1)

Publication Number Publication Date
CA2913981A1 true CA2913981A1 (en) 2016-06-05

Family

ID=52282580

Family Applications (1)

Application Number Title Priority Date Filing Date
CA2913981A Abandoned CA2913981A1 (en) 2014-12-05 2015-12-01 Computer-implemented method for designing an avatar with at least one garment

Country Status (6)

Country Link
US (1) US10430999B2 (enExample)
EP (1) EP3029635B1 (enExample)
JP (1) JP6762709B2 (enExample)
KR (1) KR20160068691A (enExample)
CN (1) CN105678838B (enExample)
CA (1) CA2913981A1 (enExample)

Families Citing this family (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP3267397B1 (en) * 2016-07-08 2019-08-21 Dassault Systèmes Computer-implemented method for positioning patterns around an avatar
EP3273367B1 (en) * 2016-07-20 2021-09-01 Dassault Systèmes Computer-implemented method for designing a garment or upholstery by defining sequences of assembly tasks
EP3324366A1 (en) * 2016-11-22 2018-05-23 Dassault Systèmes Computer-implemented method for simulating a body taking a posture
US9754410B2 (en) * 2017-02-15 2017-09-05 StyleMe Limited System and method for three-dimensional garment mesh deformation and layering for garment fit visualization
US11161042B2 (en) * 2017-09-22 2021-11-02 Square Enix Co., Ltd. Video game for changing model based on adjacency condition
KR102005492B1 (ko) * 2017-10-31 2019-07-30 에스케이텔레콤 주식회사 3차원 메쉬 데이터 간소화 방법 및 장치
US10242498B1 (en) 2017-11-07 2019-03-26 StyleMe Limited Physics based garment simulation systems and methods
US10373373B2 (en) 2017-11-07 2019-08-06 StyleMe Limited Systems and methods for reducing the stimulation time of physics based garment simulations
JP6487083B1 (ja) * 2018-03-07 2019-03-20 株式会社スクウェア・エニックス ウェイトマップの局所性を考慮したスキニング分解高速化方法及び同スキニング分解高速化プログラム
US10762682B2 (en) * 2018-03-21 2020-09-01 Electronic Arts Inc. Skinning weights and underlying object suppression of three-dimensional images
US10776979B2 (en) * 2018-05-31 2020-09-15 Microsoft Technology Licensing, Llc Virtual skeleton based on computing device capability profile
HK1253751A2 (zh) * 2018-07-04 2019-06-28 桂滨 用於将附属物对象拟合到化身的方法和装置
CN109395390B (zh) * 2018-10-26 2021-12-21 网易(杭州)网络有限公司 游戏角色脸部模型的处理方法、装置、处理器及终端
CN110827407B (zh) * 2019-10-29 2023-08-29 广州西山居网络科技有限公司 一种自动输出网格资源三角形合适度的方法和系统
EP4158596A1 (en) * 2020-05-29 2023-04-05 Google LLC Geometry-aware augmented reality effects with a real-time depth map
CN111696184B (zh) * 2020-06-10 2023-08-29 上海米哈游天命科技有限公司 骨骼蒙皮融合确定方法、装置、设备和存储介质
CN112184921B (zh) * 2020-10-30 2024-02-06 北京百度网讯科技有限公司 虚拟形象驱动方法、装置、设备和介质
US11615601B2 (en) * 2021-03-15 2023-03-28 Roblox Corporation Layered clothing that conforms to an underlying body and/or clothing layer
US12190427B2 (en) 2021-10-14 2025-01-07 Roblox Corporation Hidden surface removal for layered clothing for an avatar body
JP7654905B2 (ja) 2021-10-14 2025-04-01 ロブロックス・コーポレーション 実用的3dアセットのための推論されたスケルトン構造
WO2023218861A1 (ja) * 2022-05-12 2023-11-16 株式会社Nttドコモ シミュレーション装置
JP2024099908A (ja) * 2023-01-13 2024-07-26 日本電気株式会社 アバター生成システム、アバター生成方法およびアバター生成プログラム
CN121336239A (zh) * 2023-06-28 2026-01-13 罗布乐思公司 自动蒙皮迁移与刚性自动蒙皮
US20250218119A1 (en) * 2023-12-28 2025-07-03 Meta Platforms Technologies, Llc Clothing draping in an extended reality environment
JP7769247B2 (ja) * 2024-03-25 2025-11-13 株式会社カプコン コンピュータプログラムおよびコンピュータ装置
CN122113247A (zh) * 2026-04-28 2026-05-29 博识峰云(湖南)信息技术有限公司 一种建筑结构仿真结果可视化交互系统

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5002103B2 (ja) * 2001-09-28 2012-08-15 株式会社バンダイナムコゲームス 画像生成システム、画像生成方法及びプログラム
JP4473754B2 (ja) * 2005-03-11 2010-06-02 株式会社東芝 仮想試着装置
US20070268293A1 (en) * 2006-05-19 2007-11-22 Erick Miller Musculo-skeletal shape skinning
CN101719284B (zh) * 2009-12-25 2011-08-31 北京航空航天大学 一种基于层次模型的虚拟人皮肤物理变形方法
TWI434227B (zh) * 2009-12-29 2014-04-11 Ind Tech Res Inst 動畫產生系統及方法
CN102332180B (zh) * 2011-10-15 2014-04-09 杭州力孚信息科技有限公司 一种基于立体裁剪的三维服装造型与纸样设计方法

Also Published As

Publication number Publication date
KR20160068691A (ko) 2016-06-15
JP2016110652A (ja) 2016-06-20
US10430999B2 (en) 2019-10-01
CN105678838A (zh) 2016-06-15
US20160163103A1 (en) 2016-06-09
EP3029635A1 (en) 2016-06-08
JP6762709B2 (ja) 2020-09-30
EP3029635B1 (en) 2019-11-13
CN105678838B (zh) 2021-11-09

Similar Documents

Publication Publication Date Title
EP3029635B1 (en) Computer-implemented method for designing an avatar with at least one garment
CN104008557B (zh) 一种服装与人体模型的三维匹配方法
EP3156922B1 (en) Computer-implemented method for designing a manufacturable garment
EP3267397B1 (en) Computer-implemented method for positioning patterns around an avatar
CN109196561B (zh) 用于针对试衣可视化进行三维衣服网格变形和分层的系统和方法
US9978176B2 (en) Simplifying small mesh components with redundant backs
US11348312B2 (en) Method of generating transferred pattern of garment draped on avatar
US20150145859A1 (en) Automatic Generation of 3D Character Animation from 3D Meshes
EP2779106A1 (en) Method and system for directly manipulating the constrained model of a computer-generated character
Turnbull et al. Computing distances between NURBS-defined convex objects
CN114926572B (zh) 一种角色动画中衣物的驱动方法及设备
CN108090953B (zh) 感兴趣区域重建方法、系统以及计算机可读存储介质
Tisserand et al. Automatic 3D garment positioning based on surface metric
CN109542302A (zh) 一种显示对象的数字模型化组件的子集的由计算机实施的方法
US8786609B2 (en) Placement of animated elements using vector fields
JP3973992B2 (ja) 3次元モデル変形システム
Jeon et al. Enhanced FFD-AABB collision algorithm for deformable objects
CN113470150A (zh) 一种基于骨骼驱动还原口型的方法和系统
US20250157154A1 (en) Method and apparatus of patterns for clothing simulation using neural network model
Simnett et al. An Edge-based Approach to Adaptively Refining a Mesh for Cloth Deformation.
Li et al. Hand tracking and animation
Basloom A Survey On Physical Methods For Deformation Modeling
CN121190709A (zh) 一种虚拟穿戴方法以及相关设备
Wang Fast virtual garment dressing on posed human model
JP2023074864A (ja) 着装モデル作成方法、着装モデル作成プログラムおよび着装モデル作成装置

Legal Events

Date Code Title Description
FZDE Discontinued

Effective date: 20220222