CA2886282C - Attribution dynamique de ressources de rendu dans un systeme de jeu en nuage - Google Patents
Attribution dynamique de ressources de rendu dans un systeme de jeu en nuage Download PDFInfo
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- CA2886282C CA2886282C CA2886282A CA2886282A CA2886282C CA 2886282 C CA2886282 C CA 2886282C CA 2886282 A CA2886282 A CA 2886282A CA 2886282 A CA2886282 A CA 2886282A CA 2886282 C CA2886282 C CA 2886282C
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- 238000009877 rendering Methods 0.000 title claims abstract description 727
- 238000000034 method Methods 0.000 claims abstract description 135
- 238000004891 communication Methods 0.000 claims description 57
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5005—Allocation of resources, e.g. of the central processing unit [CPU] to service a request
- G06F9/5027—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/50—Allocation of resources, e.g. of the central processing unit [CPU]
- G06F9/5005—Allocation of resources, e.g. of the central processing unit [CPU] to service a request
- G06F9/5027—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals
- G06F9/505—Allocation of resources, e.g. of the central processing unit [CPU] to service a request the resource being a machine, e.g. CPUs, Servers, Terminals considering the load
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/60—Scheduling or organising the servicing of application requests, e.g. requests for application data transmissions using the analysis and optimisation of the required network resources
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/14—Multichannel or multilink protocols
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2370/00—Aspects of data communication
- G09G2370/02—Networking aspects
- G09G2370/022—Centralised management of display operation, e.g. in a server instead of locally
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L65/00—Network arrangements, protocols or services for supporting real-time applications in data packet communication
- H04L65/60—Network streaming of media packets
- H04L65/75—Media network packet handling
- H04L65/762—Media network packet handling at the source
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/434—Disassembling of a multiplex stream, e.g. demultiplexing audio and video streams, extraction of additional data from a video stream; Remultiplexing of multiplex streams; Extraction or processing of SI; Disassembling of packetised elementary stream
- H04N21/4345—Extraction or processing of SI, e.g. extracting service information from an MPEG stream
-
- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D30/00—Reducing energy consumption in communication networks
- Y02D30/50—Reducing energy consumption in communication networks in wire-line communication networks, e.g. low power modes or reduced link rate
Abstract
La présente invention concerne un procédé consistant à générer des ensembles d'instructions de rendu permettant de rendre un contenu vidéo pour un dispositif client et à diriger chacun des ensembles d'instructions de rendu vers au moins une ressource de rendu parmi un groupe d'au moins deux ressources de rendu, de sorte qu'au moins certains des ensembles d'instructions de rendu soient dirigés vers chacune des ressources de rendu. L'action de direction peut consister à diriger chaque ensemble d'instructions de rendu vers une ressource de rendu, parmi les au moins deux ressources de rendu, qui est désignée en tant que ressource de rendu attribuée pour le dispositif client. Le procédé peut en outre consister à changer la ressource parmi les au moins deux ressources de rendu qui est désignée en tant que ressource de rendu attribuée pour le dispositif client.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
PCT/CA2013/000505 WO2014186858A1 (fr) | 2013-05-23 | 2013-05-23 | Attribution dynamique de ressources de rendu dans un système de jeu en nuage |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2886282A1 CA2886282A1 (fr) | 2014-11-27 |
CA2886282C true CA2886282C (fr) | 2019-07-23 |
Family
ID=51932645
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2886282A Active CA2886282C (fr) | 2013-05-23 | 2013-05-23 | Attribution dynamique de ressources de rendu dans un systeme de jeu en nuage |
Country Status (5)
Country | Link |
---|---|
US (1) | US10092834B2 (fr) |
EP (1) | EP3000232A4 (fr) |
JP (1) | JP6196668B2 (fr) |
CA (1) | CA2886282C (fr) |
WO (1) | WO2014186858A1 (fr) |
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US9652129B1 (en) * | 2014-04-11 | 2017-05-16 | Amazon Technologies, Inc. | Dynamic resource management for cloud-based services |
US10037656B2 (en) * | 2014-12-16 | 2018-07-31 | Igt Canada Solutions Ulc | Techniques of performing cloud-based hosting of shared gaming activities |
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CN108136259B (zh) * | 2015-07-24 | 2021-08-20 | 格瑞拉伯克斯有限公司 | 用于流式传输和用于再现应用的方法和电信网络 |
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US10456672B2 (en) | 2016-05-19 | 2019-10-29 | Google Llc | Methods and systems for facilitating participation in a game session |
EP3507958B1 (fr) | 2016-09-03 | 2020-08-12 | Gorillabox GmbH | Procédé de diffusion en continu et de reproduction d'applications par le biais d'un système de télécommunication déterminé et utilisation |
JP6850884B2 (ja) * | 2017-01-05 | 2021-03-31 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 情報処理方法及び装置 |
US10491666B2 (en) * | 2017-04-03 | 2019-11-26 | Sony Interactive Entertainment America Llc | Systems and methods for using a distributed game engine |
CN110678239B (zh) | 2017-10-10 | 2024-02-09 | 谷歌有限责任公司 | 利用游戏元数据和量度的分布式基于样本的游戏剖析以及支持第三方内容的游戏api平台 |
US11140207B2 (en) | 2017-12-21 | 2021-10-05 | Google Llc | Network impairment simulation framework for verification of real time interactive media streaming systems |
CN108153506B (zh) * | 2018-01-24 | 2021-07-13 | 北京小米移动软件有限公司 | 图像处理方法、装置及终端设备 |
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JP7073526B2 (ja) | 2018-04-02 | 2022-05-23 | グーグル エルエルシー | インタラクティブなクラウドゲームのための方法、デバイス、およびシステム |
CN111886057A (zh) | 2018-04-02 | 2020-11-03 | 谷歌有限责任公司 | 用于电子系统的输入装置 |
US11077364B2 (en) * | 2018-04-02 | 2021-08-03 | Google Llc | Resolution-based scaling of real-time interactive graphics |
KR20230173223A (ko) | 2018-04-10 | 2023-12-26 | 구글 엘엘씨 | 게이밍 렌더링에서의 메모리 관리 |
EP3807766B1 (fr) | 2018-11-16 | 2021-10-27 | Google LLC | Traçage mirroir de simulations d'interaction temps réel pour analyse de système complexe |
GB2583511B (en) * | 2019-05-02 | 2024-01-10 | Sony Interactive Entertainment Inc | Method of and system for controlling the rendering of a video game instance |
CN110433496B (zh) * | 2019-08-14 | 2023-07-07 | 咪咕互动娱乐有限公司 | 云游戏资源配置方法、电子设备和存储介质 |
US11446572B2 (en) | 2019-10-01 | 2022-09-20 | Sony Interactive Entertainment Inc. | Early scan-out of server display buffer at flip-time for cloud gaming applications |
US11539960B2 (en) | 2019-10-01 | 2022-12-27 | Sony Interactive Entertainment Inc. | Game application providing scene change hint for encoding at a cloud gaming server |
US11865434B2 (en) | 2019-10-01 | 2024-01-09 | Sony Interactive Entertainment Inc. | Reducing latency in cloud gaming applications by overlapping receive and decode of video frames and their display at the client |
US11344799B2 (en) | 2019-10-01 | 2022-05-31 | Sony Interactive Entertainment Inc. | Scene change hint and client bandwidth used at encoder for handling video frames after a scene change in cloud gaming applications |
US10974142B1 (en) * | 2019-10-01 | 2021-04-13 | Sony Interactive Entertainment Inc. | Synchronization and offset of VSYNC between cloud gaming server and client |
CN111402353B (zh) * | 2020-03-11 | 2020-12-25 | 浙江大学 | 一种基于自适应虚拟化绘制流水线的云-端绘制计算方法 |
CN111951366B (zh) * | 2020-07-29 | 2021-06-15 | 北京蔚领时代科技有限公司 | 一种云原生3d场景游戏方法和系统 |
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-
2013
- 2013-05-23 US US14/432,046 patent/US10092834B2/en active Active
- 2013-05-23 CA CA2886282A patent/CA2886282C/fr active Active
- 2013-05-23 JP JP2015517561A patent/JP6196668B2/ja active Active
- 2013-05-23 EP EP13885078.9A patent/EP3000232A4/fr not_active Withdrawn
- 2013-05-23 WO PCT/CA2013/000505 patent/WO2014186858A1/fr active Application Filing
Also Published As
Publication number | Publication date |
---|---|
CA2886282A1 (fr) | 2014-11-27 |
EP3000232A4 (fr) | 2017-01-25 |
JP2015523886A (ja) | 2015-08-20 |
WO2014186858A1 (fr) | 2014-11-27 |
JP6196668B2 (ja) | 2017-09-13 |
US20160059125A1 (en) | 2016-03-03 |
US10092834B2 (en) | 2018-10-09 |
EP3000232A1 (fr) | 2016-03-30 |
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EEER | Examination request |
Effective date: 20150504 |