BR112018073898A2 - preâmbulo por-shader para processamento gráfico - Google Patents
preâmbulo por-shader para processamento gráficoInfo
- Publication number
- BR112018073898A2 BR112018073898A2 BR112018073898-0A BR112018073898A BR112018073898A2 BR 112018073898 A2 BR112018073898 A2 BR 112018073898A2 BR 112018073898 A BR112018073898 A BR 112018073898A BR 112018073898 A2 BR112018073898 A2 BR 112018073898A2
- Authority
- BR
- Brazil
- Prior art keywords
- shader
- thread groups
- common
- result
- instruction code
- Prior art date
Links
- 238000000034 method Methods 0.000 abstract 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/20—Processor architectures; Processor configuration, e.g. pipelining
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
- G06T1/60—Memory management
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
- G06T2200/28—Indexing scheme for image data processing or generation, in general involving image processing hardware
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Image Generation (AREA)
- Advance Control (AREA)
- Image Processing (AREA)
- Complex Calculations (AREA)
Abstract
um método para processar dados em uma uni dade de processamento gráfico incluindo receber um bloco de código de instruções comuns a uma pluralidade de grupos de threads de um shader, executar o bloco de código de instruções comuns à pluralidade de grupos de threads do shader criando um resultado por um grupo de threads da pluralidade de grupos de threads, armazenar o resultado do bloco de código de instruções comuns à pluralidade de grupos de threads do shader em memória de acesso aleatório (ram) em chip acessível por cada da pluralidade de grupos de threads, e após uma determinação de que a armazenagem do resultado do bloco de código de instruções comuns à pluralidade de grupos de threads do shader foi concluída, retornar o resultado do bloco de códigos de instruções comuns à pluralidade de grupos de threads do shader a partir da ram em-chip.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US15/162,272 | 2016-05-23 | ||
US15/162,272 US9799089B1 (en) | 2016-05-23 | 2016-05-23 | Per-shader preamble for graphics processing |
PCT/US2017/026835 WO2017204909A1 (en) | 2016-05-23 | 2017-04-10 | Per-shader preamble for graphics processing |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112018073898A2 true BR112018073898A2 (pt) | 2019-02-26 |
Family
ID=58664778
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112018073898-0A BR112018073898A2 (pt) | 2016-05-23 | 2017-04-10 | preâmbulo por-shader para processamento gráfico |
Country Status (9)
Country | Link |
---|---|
US (1) | US9799089B1 (pt) |
EP (1) | EP3465606A1 (pt) |
JP (2) | JP6911055B2 (pt) |
KR (1) | KR101973924B1 (pt) |
CN (1) | CN109074625B (pt) |
BR (1) | BR112018073898A2 (pt) |
HK (1) | HK1258710A1 (pt) |
SG (1) | SG11201808972SA (pt) |
WO (1) | WO2017204909A1 (pt) |
Families Citing this family (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10186069B2 (en) * | 2017-02-15 | 2019-01-22 | Arm Limited | Methods and systems for grouping and executing initial pilot shader programs |
KR102683415B1 (ko) * | 2018-12-31 | 2024-07-10 | 삼성전자주식회사 | 런타임 수행특성을 도출하는 그래픽스 프로세싱 유닛 및 이의 동작방법 |
GB2579112B (en) * | 2019-05-31 | 2021-04-21 | Imagination Tech Ltd | Graphics processing units and methods using render progression checks |
US10891708B1 (en) | 2019-11-25 | 2021-01-12 | Arm Limited | Shader program execution in graphics processing |
US12111789B2 (en) * | 2020-04-22 | 2024-10-08 | Micron Technology, Inc. | Distributed graphics processor unit architecture |
US12033275B2 (en) | 2021-09-29 | 2024-07-09 | Advanced Micro Devices, Inc. | System and methods for efficient execution of a collaborative task in a shader system |
US11966726B2 (en) * | 2022-02-25 | 2024-04-23 | International Business Machines Corporation | Operating system (OS) scheduler and compiler for code generation optimization in a (simultaneous multi-threading) SMT enabled CPU |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6885374B2 (en) | 2001-06-29 | 2005-04-26 | Intel Corporation | Apparatus, method and system with a graphics-rendering engine having a time allocator |
JP4202033B2 (ja) * | 2001-09-05 | 2008-12-24 | 三菱電機株式会社 | 並列画像処理装置および並列画像処理方法 |
JP4335516B2 (ja) * | 2001-12-04 | 2009-09-30 | パナソニック株式会社 | 複数のプロセッサを用いた動画像符号化装置およびその方法 |
US7394464B2 (en) | 2005-01-28 | 2008-07-01 | Microsoft Corporation | Preshaders: optimization of GPU programs |
US8154554B1 (en) * | 2006-07-28 | 2012-04-10 | Nvidia Corporation | Unified assembly instruction set for graphics processing |
US8325177B2 (en) | 2008-12-29 | 2012-12-04 | Microsoft Corporation | Leveraging graphics processors to optimize rendering 2-D objects |
US9256915B2 (en) * | 2012-01-27 | 2016-02-09 | Qualcomm Incorporated | Graphics processing unit buffer management |
US9019289B2 (en) * | 2012-03-07 | 2015-04-28 | Qualcomm Incorporated | Execution of graphics and non-graphics applications on a graphics processing unit |
US10002021B2 (en) | 2012-07-20 | 2018-06-19 | Qualcomm Incorporated | Deferred preemption techniques for scheduling graphics processing unit command streams |
US9123167B2 (en) | 2012-09-29 | 2015-09-01 | Intel Corporation | Shader serialization and instance unrolling |
US9189881B2 (en) | 2013-05-30 | 2015-11-17 | Arm Limited | Graphics processing |
US10134102B2 (en) | 2013-06-10 | 2018-11-20 | Sony Interactive Entertainment Inc. | Graphics processing hardware for using compute shaders as front end for vertex shaders |
US10114755B2 (en) | 2013-06-14 | 2018-10-30 | Nvidia Corporation | System, method, and computer program product for warming a cache for a task launch |
US9754342B2 (en) | 2014-05-30 | 2017-09-05 | Intel Corporation | Method and apparatus for parallel pixel shading |
GB2527822B (en) * | 2014-07-03 | 2020-10-07 | Advanced Risc Mach Ltd | Graphics processing |
US9665370B2 (en) * | 2014-08-19 | 2017-05-30 | Qualcomm Incorporated | Skipping of data storage |
-
2016
- 2016-05-23 US US15/162,272 patent/US9799089B1/en active Active
-
2017
- 2017-04-10 WO PCT/US2017/026835 patent/WO2017204909A1/en unknown
- 2017-04-10 JP JP2018561212A patent/JP6911055B2/ja active Active
- 2017-04-10 KR KR1020187033353A patent/KR101973924B1/ko active IP Right Grant
- 2017-04-10 EP EP17720913.7A patent/EP3465606A1/en active Pending
- 2017-04-10 BR BR112018073898-0A patent/BR112018073898A2/pt not_active Application Discontinuation
- 2017-04-10 CN CN201780028782.1A patent/CN109074625B/zh active Active
- 2017-04-10 SG SG11201808972SA patent/SG11201808972SA/en unknown
-
2019
- 2019-01-22 HK HK19101110.2A patent/HK1258710A1/zh unknown
- 2019-09-30 JP JP2019179317A patent/JP6848028B2/ja active Active
Also Published As
Publication number | Publication date |
---|---|
EP3465606A1 (en) | 2019-04-10 |
KR101973924B1 (ko) | 2019-04-29 |
CN109074625B (zh) | 2020-04-24 |
CN109074625A (zh) | 2018-12-21 |
HK1258710A1 (zh) | 2019-11-15 |
JP2020024716A (ja) | 2020-02-13 |
JP6848028B2 (ja) | 2021-03-24 |
KR20180128075A (ko) | 2018-11-30 |
US9799089B1 (en) | 2017-10-24 |
SG11201808972SA (en) | 2018-12-28 |
JP6911055B2 (ja) | 2021-07-28 |
WO2017204909A1 (en) | 2017-11-30 |
JP2019517078A (ja) | 2019-06-20 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
B350 | Update of information on the portal [chapter 15.35 patent gazette] | ||
B06W | Patent application suspended after preliminary examination (for patents with searches from other patent authorities) chapter 6.23 patent gazette] | ||
B07A | Application suspended after technical examination (opinion) [chapter 7.1 patent gazette] | ||
B09B | Patent application refused [chapter 9.2 patent gazette] | ||
B12B | Appeal against refusal [chapter 12.2 patent gazette] |