AU3952697A - Portable game machine for simulating growth of virtual living creature - Google Patents

Portable game machine for simulating growth of virtual living creature

Info

Publication number
AU3952697A
AU3952697A AU39526/97A AU3952697A AU3952697A AU 3952697 A AU3952697 A AU 3952697A AU 39526/97 A AU39526/97 A AU 39526/97A AU 3952697 A AU3952697 A AU 3952697A AU 3952697 A AU3952697 A AU 3952697A
Authority
AU
Australia
Prior art keywords
game machine
portable game
living creature
virtual living
simulating growth
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU39526/97A
Inventor
Hiroshi Ichigaya
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Seft Development Laboratory Co Ltd
Original Assignee
Seft Development Laboratory Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Seft Development Laboratory Co Ltd filed Critical Seft Development Laboratory Co Ltd
Publication of AU3952697A publication Critical patent/AU3952697A/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computing arrangements based on biological models
    • G06N3/004Artificial life, i.e. computing arrangements simulating life
    • G06N3/006Artificial life, i.e. computing arrangements simulating life based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO]
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • G09B23/281Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for pregnancy, birth or obstetrics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Physics (AREA)
  • General Health & Medical Sciences (AREA)
  • Pure & Applied Mathematics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Algebra (AREA)
  • Computational Mathematics (AREA)
  • Medical Informatics (AREA)
  • Mathematical Analysis (AREA)
  • Mathematical Optimization (AREA)
  • Chemical & Material Sciences (AREA)
  • Reproductive Health (AREA)
  • Business, Economics & Management (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • Pregnancy & Childbirth (AREA)
  • Medicinal Chemistry (AREA)
  • Artificial Intelligence (AREA)
  • Biomedical Technology (AREA)
  • Biophysics (AREA)
  • Computational Linguistics (AREA)
  • Data Mining & Analysis (AREA)
  • Evolutionary Computation (AREA)
  • Molecular Biology (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Gynecology & Obstetrics (AREA)
  • Toys (AREA)
AU39526/97A 1997-03-14 1997-08-25 Portable game machine for simulating growth of virtual living creature Abandoned AU3952697A (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP6151397 1997-03-14
JP9-61513 1997-03-14
JP9-178022 1997-07-03
JP17802297 1997-07-03
PCT/JP1997/002932 WO1998041299A1 (en) 1997-03-14 1997-08-25 Portable game machine for simulating growth of virtual living creature

Publications (1)

Publication Number Publication Date
AU3952697A true AU3952697A (en) 1998-10-12

Family

ID=26402555

Family Applications (1)

Application Number Title Priority Date Filing Date
AU39526/97A Abandoned AU3952697A (en) 1997-03-14 1997-08-25 Portable game machine for simulating growth of virtual living creature

Country Status (2)

Country Link
AU (1) AU3952697A (en)
WO (1) WO1998041299A1 (en)

Families Citing this family (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2356151A (en) * 1997-01-22 2001-05-16 Tomy Co Ltd Connection-fighting type game machine
EP1085440A3 (en) * 1999-09-20 2003-11-26 Ncr International Inc. Information gathering and personalisation techniques
KR20020061961A (en) * 2001-01-19 2002-07-25 사성동 Intelligent pet robot
US20040043373A1 (en) * 2002-09-04 2004-03-04 Kaiserman Jeffrey M. System for providing computer-assisted development
JP4320303B2 (en) * 2005-06-03 2009-08-26 富士フイルム株式会社 Positioning device for disc manufacturing
JP4825015B2 (en) * 2006-02-01 2011-11-30 株式会社コナミデジタルエンタテインメント Virtual creature character training device
JP4837390B2 (en) * 2006-02-01 2011-12-14 株式会社コナミデジタルエンタテインメント Virtual creature character training device
KR101537640B1 (en) * 2008-12-02 2015-07-20 삼성전자 주식회사 Pet robot and control method thereof
JP5238090B1 (en) * 2012-08-31 2013-07-17 株式会社バンダイ GAME DEVICE, CONTROL METHOD, AND PROGRAM
KR101542693B1 (en) * 2014-05-28 2015-08-06 김병태 Multi-Learning Incubator

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH07146750A (en) * 1993-11-25 1995-06-06 Casio Comput Co Ltd Switch device
JP2848270B2 (en) * 1995-05-22 1999-01-20 カシオ計算機株式会社 Display control device and display control method

Also Published As

Publication number Publication date
WO1998041299A1 (en) 1998-09-24

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