ATE243345T1 - Schattierung von 3-dimensionalen rechner- erzeugten bildern - Google Patents
Schattierung von 3-dimensionalen rechner- erzeugten bildernInfo
- Publication number
- ATE243345T1 ATE243345T1 AT99954168T AT99954168T ATE243345T1 AT E243345 T1 ATE243345 T1 AT E243345T1 AT 99954168 T AT99954168 T AT 99954168T AT 99954168 T AT99954168 T AT 99954168T AT E243345 T1 ATE243345 T1 AT E243345T1
- Authority
- AT
- Austria
- Prior art keywords
- polygon
- data
- shading
- generated images
- dimensional computer
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Graphics (AREA)
- Image Generation (AREA)
- Apparatus For Radiation Diagnosis (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB9824412A GB2343602B (en) | 1998-11-06 | 1998-11-06 | Shading 3-dimensional computer generated images |
PCT/GB1999/003704 WO2000028480A1 (en) | 1998-11-06 | 1999-11-08 | Shading 3-dimensional computer generated images |
Publications (1)
Publication Number | Publication Date |
---|---|
ATE243345T1 true ATE243345T1 (de) | 2003-07-15 |
Family
ID=10842016
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AT99954168T ATE243345T1 (de) | 1998-11-06 | 1999-11-08 | Schattierung von 3-dimensionalen rechner- erzeugten bildern |
Country Status (7)
Country | Link |
---|---|
US (1) | US6741247B1 (de) |
EP (1) | EP1127337B2 (de) |
JP (1) | JP4576050B2 (de) |
AT (1) | ATE243345T1 (de) |
DE (1) | DE69908966T3 (de) |
GB (1) | GB2343602B (de) |
WO (1) | WO2000028480A1 (de) |
Families Citing this family (39)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8692844B1 (en) | 2000-09-28 | 2014-04-08 | Nvidia Corporation | Method and system for efficient antialiased rendering |
JP2004531784A (ja) * | 2000-11-07 | 2004-10-14 | ホログラフイツク・イメージング・エル・エル・シー | コンピュータ生成ホログラムディスプレイシステム |
GB2378108B (en) * | 2001-07-24 | 2005-08-17 | Imagination Tech Ltd | Three dimensional graphics system |
US7800631B2 (en) * | 2003-03-18 | 2010-09-21 | Qualcomm Incorporated | Triangle rendering using direct evaluation |
US8775997B2 (en) * | 2003-09-15 | 2014-07-08 | Nvidia Corporation | System and method for testing and configuring semiconductor functional circuits |
US8732644B1 (en) | 2003-09-15 | 2014-05-20 | Nvidia Corporation | Micro electro mechanical switch system and method for testing and configuring semiconductor functional circuits |
US8788996B2 (en) | 2003-09-15 | 2014-07-22 | Nvidia Corporation | System and method for configuring semiconductor functional circuits |
US8711161B1 (en) | 2003-12-18 | 2014-04-29 | Nvidia Corporation | Functional component compensation reconfiguration system and method |
US7567248B1 (en) * | 2004-04-28 | 2009-07-28 | Mark William R | System and method for computing intersections between rays and surfaces |
WO2005116930A1 (en) | 2004-05-24 | 2005-12-08 | Koninklijke Philips Electronics N.V. | Tile based graphics rendering |
US8723231B1 (en) | 2004-09-15 | 2014-05-13 | Nvidia Corporation | Semiconductor die micro electro-mechanical switch management system and method |
US8711156B1 (en) | 2004-09-30 | 2014-04-29 | Nvidia Corporation | Method and system for remapping processing elements in a pipeline of a graphics processing unit |
US8427496B1 (en) | 2005-05-13 | 2013-04-23 | Nvidia Corporation | Method and system for implementing compression across a graphics bus interconnect |
US8698811B1 (en) | 2005-12-15 | 2014-04-15 | Nvidia Corporation | Nested boustrophedonic patterns for rasterization |
US8390645B1 (en) | 2005-12-19 | 2013-03-05 | Nvidia Corporation | Method and system for rendering connecting antialiased line segments |
US9117309B1 (en) | 2005-12-19 | 2015-08-25 | Nvidia Corporation | Method and system for rendering polygons with a bounding box in a graphics processor unit |
US8928676B2 (en) * | 2006-06-23 | 2015-01-06 | Nvidia Corporation | Method for parallel fine rasterization in a raster stage of a graphics pipeline |
US8477134B1 (en) | 2006-06-30 | 2013-07-02 | Nvidia Corporation | Conservative triage of polygon status using low precision edge evaluation and high precision edge evaluation |
US7737986B2 (en) * | 2006-08-29 | 2010-06-15 | Texas Instruments Incorporated | Methods and systems for tiling video or still image data |
US8427487B1 (en) | 2006-11-02 | 2013-04-23 | Nvidia Corporation | Multiple tile output using interface compression in a raster stage |
US8482567B1 (en) | 2006-11-03 | 2013-07-09 | Nvidia Corporation | Line rasterization techniques |
GB2461821B (en) * | 2007-09-12 | 2010-06-30 | Imagination Tech Ltd | Methods and systems for generating 3-dimensional computer images |
US8724483B2 (en) | 2007-10-22 | 2014-05-13 | Nvidia Corporation | Loopback configuration for bi-directional interfaces |
US8063903B2 (en) * | 2007-11-09 | 2011-11-22 | Nvidia Corporation | Edge evaluation techniques for graphics hardware |
US8780123B2 (en) | 2007-12-17 | 2014-07-15 | Nvidia Corporation | Interrupt handling techniques in the rasterizer of a GPU |
US9064333B2 (en) | 2007-12-17 | 2015-06-23 | Nvidia Corporation | Interrupt handling techniques in the rasterizer of a GPU |
US8923385B2 (en) | 2008-05-01 | 2014-12-30 | Nvidia Corporation | Rewind-enabled hardware encoder |
US8681861B2 (en) | 2008-05-01 | 2014-03-25 | Nvidia Corporation | Multistandard hardware video encoder |
GB0823468D0 (en) | 2008-12-23 | 2009-01-28 | Imagination Tech Ltd | Display list control stream grouping in tile based 3D computer graphics systems |
US20110063309A1 (en) | 2009-09-16 | 2011-03-17 | Nvidia Corporation | User interface for co-processing techniques on heterogeneous graphics processing units |
US9530189B2 (en) | 2009-12-31 | 2016-12-27 | Nvidia Corporation | Alternate reduction ratios and threshold mechanisms for framebuffer compression |
US9331869B2 (en) | 2010-03-04 | 2016-05-03 | Nvidia Corporation | Input/output request packet handling techniques by a device specific kernel mode driver |
US9171350B2 (en) | 2010-10-28 | 2015-10-27 | Nvidia Corporation | Adaptive resolution DGPU rendering to provide constant framerate with free IGPU scale up |
US9591309B2 (en) | 2012-12-31 | 2017-03-07 | Nvidia Corporation | Progressive lossy memory compression |
US9607407B2 (en) | 2012-12-31 | 2017-03-28 | Nvidia Corporation | Variable-width differential memory compression |
US9710894B2 (en) | 2013-06-04 | 2017-07-18 | Nvidia Corporation | System and method for enhanced multi-sample anti-aliasing |
US9832388B2 (en) | 2014-08-04 | 2017-11-28 | Nvidia Corporation | Deinterleaving interleaved high dynamic range image by using YUV interpolation |
US10249092B2 (en) * | 2016-11-23 | 2019-04-02 | Simbionix Ltd. | System and method for rendering complex data in a virtual reality or augmented reality environment |
US10430983B2 (en) | 2017-06-05 | 2019-10-01 | Microsoft Technology Licensing, Llc | Vertex pixel buffer |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0821085B2 (ja) * | 1989-06-05 | 1996-03-04 | 松下電器産業株式会社 | クリッピング回路 |
CA2026527A1 (en) * | 1989-10-11 | 1991-04-12 | Douglas A. Fischer | Parallel polygon/pixel rendering engine |
JP3092131B2 (ja) * | 1989-12-28 | 2000-09-25 | 日本電気株式会社 | 画像生成装置 |
JPH04152483A (ja) * | 1990-10-17 | 1992-05-26 | Nec Corp | 図形切り出し境界の抽出装置および抽出方法 |
DE69233060T2 (de) * | 1991-12-23 | 2004-04-08 | General Electric Co. | System zur Anzeige von räumlichen Einschnitten für Festkörpermodellflächen |
JPH064679A (ja) * | 1992-06-24 | 1994-01-14 | Toshiba Corp | イメージ処理装置 |
US5729672A (en) * | 1993-07-30 | 1998-03-17 | Videologic Limited | Ray tracing method and apparatus for projecting rays through an object represented by a set of infinite surfaces |
GB9315852D0 (en) † | 1993-07-30 | 1993-09-15 | Video Logic Ltd | Shading three-dimensional images |
US5559937A (en) * | 1993-08-28 | 1996-09-24 | Namco Ltd. | Clipping processing device, three-dimensional simulator device, and clipping processing method |
AUPM704494A0 (en) * | 1994-07-25 | 1994-08-18 | Canon Information Systems Research Australia Pty Ltd | Efficient methods for the interpretation of a graphical programming language |
JP3203160B2 (ja) * | 1995-08-09 | 2001-08-27 | 三菱電機株式会社 | ボリューム・レンダリング装置及び方法 |
-
1998
- 1998-11-06 GB GB9824412A patent/GB2343602B/en not_active Expired - Lifetime
-
1999
- 1999-11-08 AT AT99954168T patent/ATE243345T1/de not_active IP Right Cessation
- 1999-11-08 US US09/831,239 patent/US6741247B1/en not_active Expired - Lifetime
- 1999-11-08 DE DE69908966.2T patent/DE69908966T3/de not_active Expired - Lifetime
- 1999-11-08 EP EP99954168.3A patent/EP1127337B2/de not_active Expired - Lifetime
- 1999-11-08 JP JP2000581595A patent/JP4576050B2/ja not_active Expired - Lifetime
- 1999-11-08 WO PCT/GB1999/003704 patent/WO2000028480A1/en active IP Right Grant
Also Published As
Publication number | Publication date |
---|---|
EP1127337B2 (de) | 2014-03-26 |
EP1127337A1 (de) | 2001-08-29 |
DE69908966D1 (de) | 2003-07-24 |
DE69908966T2 (de) | 2004-05-19 |
US6741247B1 (en) | 2004-05-25 |
WO2000028480A1 (en) | 2000-05-18 |
JP4576050B2 (ja) | 2010-11-04 |
EP1127337B1 (de) | 2003-06-18 |
GB2343602B (en) | 2003-03-19 |
DE69908966T3 (de) | 2014-09-04 |
JP2002529868A (ja) | 2002-09-10 |
GB2343602A (en) | 2000-05-10 |
GB9824412D0 (en) | 1998-12-30 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
ATE243345T1 (de) | Schattierung von 3-dimensionalen rechner- erzeugten bildern | |
ATE265074T1 (de) | Schattierung von 3-dimensionalen rechner- erzeugten bildern | |
JP2002529868A5 (de) | ||
Olano et al. | Triangle scan conversion using 2D homogeneous coordinates | |
Hertzmann | Fast paint texture | |
JP2002529871A5 (de) | ||
CA2038426A1 (en) | Method and apparatus for generating a texture mapped perspective view | |
ATE128568T1 (de) | Zeichengraphiksystem. | |
EP2410492A2 (de) | Optimale Punktdichte mithilfe der Kameranähe für punktbasierte globale Beleuchtung | |
DE69905483D1 (de) | Schattierung und texturierung von 3-dimensionalen rechner-erzeugten bildern | |
KR20060052042A (ko) | 3d에서의 하드웨어 가속화된 안티-엘리어싱 방법 및시스템 | |
KR20180071767A (ko) | 큐브 맵을 텍스쳐링하기 위한 LOD(level of detail)를 결정하는 방법 및 장치 | |
Woo | The shadow depth map revisited | |
WO2001048692A3 (en) | Method and apparatus for creating motion illusion | |
US7061501B1 (en) | Rendering a pencil-sketch image | |
Rössl et al. | Line art rendering of triangulated surfaces using discrete lines of curvatures | |
US20020118212A1 (en) | Shading polygons from a three-dimensional model | |
Nienhaus et al. | Sketchy drawings | |
US6762759B1 (en) | Rendering a two-dimensional image | |
KR100454070B1 (ko) | 컴퓨터를 이용한 그림자를 포함한 실시간 툰 렌더링 방법 | |
Yu | Efficient visibility processing for projective texture mapping | |
Lane et al. | An algorithm for filling regions on graphics display devices | |
JPH11149566A (ja) | 曲面ディスプレイ用3次元cg描画装置 | |
Jansen et al. | A shadow algorithm for CSG | |
Verwichte et al. | On the visualization of three-dimensional datasets |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
RER | Ceased as to paragraph 5 lit. 3 law introducing patent treaties |