ATA5932002A - Spielgerät und verfahren zur darstellung des laufes der kugel - Google Patents

Spielgerät und verfahren zur darstellung des laufes der kugel

Info

Publication number
ATA5932002A
ATA5932002A AT0059302A AT5932002A ATA5932002A AT A5932002 A ATA5932002 A AT A5932002A AT 0059302 A AT0059302 A AT 0059302A AT 5932002 A AT5932002 A AT 5932002A AT A5932002 A ATA5932002 A AT A5932002A
Authority
AT
Austria
Prior art keywords
player
displaying
ball
run
Prior art date
Application number
AT0059302A
Other languages
English (en)
Other versions
AT413652B (de
Inventor
Siegfried Dattl
Thomas Dieplinger
Wolfgang Krenn
Original Assignee
Siegfried Dattl
Thomas Dieplinger
Wolfgang Krenn
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Siegfried Dattl, Thomas Dieplinger, Wolfgang Krenn filed Critical Siegfried Dattl
Priority to AT0059302A priority Critical patent/AT413652B/de
Priority to PCT/AT2003/000110 priority patent/WO2003086560A1/de
Priority to DE20380229U priority patent/DE20380229U1/de
Priority to AU2003225312A priority patent/AU2003225312A1/en
Publication of ATA5932002A publication Critical patent/ATA5932002A/de
Application granted granted Critical
Publication of AT413652B publication Critical patent/AT413652B/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • User Interface Of Digital Computer (AREA)
AT0059302A 2002-04-17 2002-04-17 Spielgerät und verfahren zur darstellung des laufes der kugel AT413652B (de)

Priority Applications (4)

Application Number Priority Date Filing Date Title
AT0059302A AT413652B (de) 2002-04-17 2002-04-17 Spielgerät und verfahren zur darstellung des laufes der kugel
PCT/AT2003/000110 WO2003086560A1 (de) 2002-04-17 2003-04-15 Spielgerät und verfahren zur darstellung des laufes einer kugel
DE20380229U DE20380229U1 (de) 2002-04-17 2003-04-15 Spielgerät und System zur Darstellung des Laufes einer Kugel
AU2003225312A AU2003225312A1 (en) 2002-04-17 2003-04-15 Game device and method for displaying the motion of a ball

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
AT0059302A AT413652B (de) 2002-04-17 2002-04-17 Spielgerät und verfahren zur darstellung des laufes der kugel

Publications (2)

Publication Number Publication Date
ATA5932002A true ATA5932002A (de) 2005-09-15
AT413652B AT413652B (de) 2006-04-15

Family

ID=29220188

Family Applications (1)

Application Number Title Priority Date Filing Date
AT0059302A AT413652B (de) 2002-04-17 2002-04-17 Spielgerät und verfahren zur darstellung des laufes der kugel

Country Status (4)

Country Link
AT (1) AT413652B (de)
AU (1) AU2003225312A1 (de)
DE (1) DE20380229U1 (de)
WO (1) WO2003086560A1 (de)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR3020280B1 (fr) * 2014-04-29 2022-02-18 E Concept Flipper electronique
EP3859701A1 (de) * 2020-01-31 2021-08-04 Play'n Go Marks Ltd Spielautomat

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2064340B (en) * 1979-12-11 1983-06-02 Tomy Kogyo Co Pin-table
US5435552A (en) * 1993-09-27 1995-07-25 Welback Enterprises Ltd. Electronic game
EP0766853A1 (de) * 1995-04-18 1997-04-09 Koninklijke Philips Electronics N.V. Virtuelles flipper-/video-spiel und element für die benutzerschnittstelle zum gebrauch des spiels
US5611731A (en) * 1995-09-08 1997-03-18 Thrustmaster, Inc. Video pinball machine controller having an optical accelerometer for detecting slide and tilt
DE19712011A1 (de) * 1997-03-13 1998-09-17 Bally Wulff Automaten Gmbh Anordnung für ein Unterhaltungsspielgerät, insebsondere ein Flipperspielgerät
AUPP729398A0 (en) * 1998-11-24 1998-12-17 Aristocrat Leisure Industries Pty Ltd Slot machine pin and ball game
JP3847058B2 (ja) * 1999-10-04 2006-11-15 任天堂株式会社 ゲームシステム及びそれに用いられるゲーム情報記憶媒体

Also Published As

Publication number Publication date
WO2003086560A1 (de) 2003-10-23
DE20380229U1 (de) 2005-02-24
AT413652B (de) 2006-04-15
AU2003225312A1 (en) 2003-10-27

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Legal Events

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ELJ Ceased due to non-payment of the annual fee