WO2020230288A1 - Game device and game device image display method - Google Patents

Game device and game device image display method Download PDF

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Publication number
WO2020230288A1
WO2020230288A1 PCT/JP2019/019291 JP2019019291W WO2020230288A1 WO 2020230288 A1 WO2020230288 A1 WO 2020230288A1 JP 2019019291 W JP2019019291 W JP 2019019291W WO 2020230288 A1 WO2020230288 A1 WO 2020230288A1
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WO
WIPO (PCT)
Prior art keywords
display
game device
image
game
area
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PCT/JP2019/019291
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French (fr)
Japanese (ja)
Inventor
裕之 宮野
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セガサミークリエイション株式会社
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Publication date
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Priority to PCT/JP2019/019291 priority Critical patent/WO2020230288A1/en
Publication of WO2020230288A1 publication Critical patent/WO2020230288A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to a game device and an image display method of the game device.
  • Game devices have been developed that assist or simulate traditional game tools such as dice and roulette with computer devices.
  • Patent Document 1 proposes a game device in which three dice are blown up and then dropped, and the game is played according to the outcome of each die.
  • Patent Document 2 proposes a game device for a roulette game that provides a display for decelerating the rotation of a virtual roulette board and stopping it in a stop section.
  • a part of the roulette board including the stop section is enlarged and displayed as the speed is reduced.
  • the time from the end of the bet to the confirmation of the outcome is simply waiting for the outcome to be confirmed.
  • the game device of Patent Document 1 after the bet ends, it is only necessary to wait for the rolls of the three dice blown up at the same time.
  • the trajectory of the sphere is only followed by the eyes as in the actual roulette board.
  • the customer attraction of the game device can be increased.
  • the present invention provides a game device and an image display method of the game device that can raise the mood of the player and improve the customer attraction of the game device during the period until the lottery result is finalized. The purpose.
  • the game device is a game device that dynamically changes a virtual game tool to produce and display a lottery result, and generates a list image for displaying a list of possible ranges of the lottery result.
  • the computer is made to execute the function of differently displaying the display mode in the list image between the option group of 1 and the second option group that cannot be the result of the lottery.
  • the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool, the player is more likely than before even during the period until the lottery result is finalized. Can be entertained. As a result, the customer attraction of the game device can be improved.
  • the image display method of the game device is an image display method of a game device that dynamically changes a virtual game tool to produce and display a lottery result, and lists a range of possible lottery results.
  • the step of dynamically changing the virtual game tool to generate the lottery effect image for displaying the lottery result and the dynamic change of the virtual game tool. It has a step of differentiating the display mode in the list image between the first option group that can be a lottery result that fluctuates and the second option group that cannot be a lottery result.
  • a game device and an image display method of the game device capable of raising the mood of the player and improving the customer attraction of the game device during the period until the lottery result is confirmed. Can be done.
  • FIG. 1 is an external perspective view of the game device of the first embodiment according to the present invention.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • FIG. 3 is an overall explanatory view of a game display image of the game device of the first embodiment.
  • FIG. 4 is a detailed explanatory view of a betting board display area in the game device of the first embodiment.
  • FIG. 5 is an explanatory diagram of a result display example of the first die in the game device of the first embodiment.
  • FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment.
  • FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment.
  • FIG. 1 is an external perspective view of the game device of the first embodiment according to the present invention.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • FIG. 3 is an overall explanatory view of a game display image of the game device of the
  • FIG. 8 is a flowchart showing an image display method of the game device of the first embodiment.
  • FIG. 9A is an explanatory diagram of an image display example of the game device of the roulette game of the second embodiment.
  • FIG. 9B is a detailed explanatory view of the betting board display area.
  • FIG. 10 is an enlarged view and a view of a roulette image of the game device of the roulette game of the second embodiment.
  • FIG. 11A is an explanatory diagram of an example of a first display image in the game device of the roulette game of the second embodiment.
  • FIG. 11B is an explanatory diagram of a second display image example in the game device of the roulette game of the second embodiment.
  • FIG. 12 is a flowchart showing an image processing method of the game device of the roulette game of the second embodiment.
  • Chip A virtual currency used by a player to express a outcome prediction.
  • Chip has a certain amount of credits or points.
  • Betting board A virtual table on which chips are placed to express a player's outcome prediction. Betting boards are prepared according to the type of game.
  • Bet Expressing a player's outcome prediction, specifically placing chips on a betting board.
  • Bet position A position on which chips are placed on the betting board, and different bet positions are set according to the type of game.
  • Bet amount The total value of credits or points of chips placed at the same bet position. The subtotal value of bets made by the same player placed at the same bet position, or the total value of bets made by all players placed at the same bet position.
  • the first embodiment of the present invention relates to a game device capable of playing SICBO, which is a game for predicting the outcome of dice.
  • the dice and the like used in the SICBO are configured as virtual game tools. (Example of hardware configuration of game device)
  • FIG. 1 is an external perspective view of the game device of the first embodiment.
  • the game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, it is assumed that the player plays the SICBO using the game device 100.
  • the game device 100 is apparently provided with a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • the speaker 101 is an acoustic output means for outputting game voice guidance, sound effects, and the like.
  • the display device 102 is a display means for displaying an image (for example, a still image, a moving image, a video, etc.) for expressing or directing a game.
  • the operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons.
  • the operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input instructions.
  • the card reader 104 is a card reader that reads information from a card owned by the player.
  • the bill insertion device 105 is a device that reads the inserted bills and tickets.
  • the ticket payout device 106 is a ticket output means for paying out a card to a player.
  • the card read by the card reading device 104 is a medium in which the player's game information is stored. For example, points acquired depending on the game situation of the player can be added and stored in the card. The player can obtain various services according to the information stored in the card, but the stored contents of the card do not affect the game result.
  • the game device 100 is internally provided with a computing device as a control device for comprehensively controlling the game device 100.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • the computing device 200 has a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. Includes 208 and.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the computing device 200 controls the processing and operation of other hardware configurations by, for example, the CPU 202 executing a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like. By doing so, various functions are realized. That is, the computing device 200 realizes the game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only shows the main configurations included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing device.
  • the storage device 204 is composed of a hard disk or the like.
  • data is read and written by the control unit 201. That is, data such as a software program required for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written in the storage device 204.
  • the voice processing unit 205 performs various sound processing under the control of the control unit 201 and outputs the voice to the speaker 101. Under the control of the control unit 201, the image processing unit 206 performs various graphics processing and outputs an image to the display device 102.
  • the communication unit 207 is an interface that enables communication with a server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • FIG. 3 is a diagram showing an example (first display image) of a game image displayed on the display device 102 under the control of the control unit 201 of the game device 100 of the first embodiment.
  • the first display image includes a betting board display area a1, a dice display area a2, a bet unit switching area a3, a total bet number display area a4, a credit remaining number display area a5, and a denomination setting value display.
  • Each display area of the area a6 is provided.
  • the betting board display area a1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
  • the dice display area a2 is an area for displaying the three drawn dice D, and in the example of FIG. 3, the dice D is covered with a cover and cannot be visually recognized.
  • the lottery dice D are displayed one by one in the order of the left side display unit a2-1, the right side display unit a2-2, and the center display unit a2-3.
  • the display order of the lottery dice D is an example, and is not limited to the present embodiment.
  • the bet unit switching area a3 is an area for displaying chips that can be operated by the player for betting. For example, in this area a3, chips of credit units of "1", "5", “10", “25”, and “100” are displayed side by side. Preferably, each chip is color-coded. For example, “1” is white, “5" is red, “10” is blue, “25” is green, "100” is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user (player) touches any chip (for example, "10") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
  • the total bet number display area a4 is an area for displaying the total credit number of chips bet on the betting board in the game.
  • the remaining credit number display area a5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 100.
  • the denomination set value display area a6 is an area for displaying the number of credits allocated to the unit cash set by the operator or the clerk of the dice game. The higher this denomination setting, the more credits you can earn with the same amount of cash.
  • each operation button of the voice button b1, the help button b2, the call button b3, the double bet button b4, the undo button b5, and the clear button b6 is displayed in the first display image.
  • the voice button b1 is an input icon for adjusting the volume from the speaker 101 of the game device 100.
  • the language switching button b2 is an input icon for switching the language used in the display device 102 or the like.
  • the call button b3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
  • the double bet button b4 is an input icon operated when an additional double bet amount is bet on the bet position bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
  • the undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
  • the clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
  • FIG. 4 is a diagram for explaining in detail the betting board display area a1 displayed on the display device 102 under the control of the control unit 201 of the game device of the first embodiment.
  • the betting board bb corresponds to a real betting board.
  • the betting board display area a1 displayed on the betting board bb defines options for betting. That is, the betting board display area a1 displays a list of possible ranges of lottery results.
  • the betting board display area a1 is a Big / Small area a1-1, a Special Single Dice area a1-2, a Special Double area a1-3, a Special Triple area a1-4, an Any Triple area a1-5, and a Three Dice area. It has 6 and each sub-area of Two Dice Combination area a1-7. Each subarea groups the options for betting.
  • (A1-1) Big / Small area a1-1 is a sub-area for displaying a group of options for the player to predict "large / small” of the total value of the three dice D and bet. For example, if the player expects the total value of the three dice D to be "4-10", he bets on “Small” and expects the total value of the three dice D to be "11-17". In that case, bet on "Big”. If "doublet” (for example, "1, 1, 1", etc.) appears, it is out of order.
  • A1-2 Special Single Dice Area a1-2 is a sub-area that displays a set of options for betting in anticipation of a roll (ie, "single") on one of the three dice D. is there.
  • (A1-3) Special Double Area a1-3 is a sub-area that displays a group of options for betting in anticipation of a roll (that is, "double") of two of the three dice D. ..
  • the Special Triple Area a1-4 is a sub that displays a group of options for betting by predicting the numbers of all three dice D having the same roll (that is, "triple”). The area.
  • Triple area a1-5 is for betting on the expectation that all three dice D will have the same roll (that is, "any triple") regardless of which number is used. This is a sub-area that displays a group of options.
  • Three Dice Total Area a1-6 is a sub-area that displays a group of options for predicting the total value of the three dice D (that is, the "total number") and betting.
  • Two Dice Combination Area a1-7 is a sub-area that displays a group of options for betting on the outcome of two of the three dice D (that is, "combination of two"). Is.
  • the payout in the first betting board display area a1 described above is preset by the control program of the dice game or the like. For example, if you win in the Big / Small area a1-1, the payout is 1: 1 (1 payout for 1 bet; "1 WINS 1"), and you win in the Special Double area a1-3. If so, the dividend will be 1: 5 mag.
  • FIG. 5 is a diagram for explaining a display example of the result of the first die in the game device of the first embodiment.
  • chips E1, E2, E3 are displayed in each of the three areas bet by the player.
  • one of the three dice display units described with reference to FIG. 3 is removed, and the first dice display unit a2-1 on the left side of the dice display area a2 is opened.
  • the first die D1 is displayed.
  • the confirmed result "2" of the first die D1 is displayed.
  • the display mode of the option group for which the winning possibility is lost among the option groups for bets divided in the betting board display area a1 is changed. To.
  • the options included in the Specific Triple area a1-4 are displayed darkly. Further, in the Three Dice Total area a1-6, the total number of "14" to "17" is displayed darkly because it is an option with no possibility of hitting.
  • the options that may be won are displayed brightly. As described above, in the present embodiment, the first option group G1 that can be the lottery result is displayed brightly, and the second option group G2 that cannot be the lottery result is displayed darkly.
  • the player has no chance of winning the bet (E2) in the area of "6, 6, 6", but still bets on the areas of "11" and "13” (E1 and E3). It can be recognized that there is a possibility of winning.
  • FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment.
  • the cover of the second die display unit a2-2 on the right side is removed, and the second die D2 is displayed.
  • the confirmed result "3" of the second die D2 is displayed.
  • FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment.
  • the cover of the third die display unit a2-3 in the center is removed, and the third die is displayed.
  • the dice D3 is displayed.
  • the confirmed result "6" of the third die D3 is displayed.
  • the roll "6" of the third die D3 is displayed, so that many possibilities are eliminated.
  • the display mode of the options in the display area a1 changes. For example, in the Three Dice Total area a1-6, there is no possibility of hitting other than "11", so it is displayed dark. Further, the result display r1 indicating "11" is displayed. Here, the player can recognize that the bet (E1) to the area of "11" has been won.
  • the image display method of the game device of the first embodiment is an image display method in which a virtual game tool (display of a game tool such as a dice used in SICBO) is dynamically changed to produce and display a lottery result.
  • a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated.
  • the display mode in the list image is different between the first option group that can be the lottery result that fluctuates according to the dynamic change of the step and the virtual game tool and the second option group that cannot be the lottery result. It has a step to make it.
  • the image display method will be specifically described.
  • the image display method of the game device of the first embodiment will be described with reference to the flowchart of FIG. 8, when the game is started in the game device 100, first, the control unit 201 of the computing device 200 controls the image processing unit 206 to generate a betboard image, which is listed on the display device 102. A betboard image as an image is displayed (S110).
  • the control unit 201 determines whether or not the bet has been completed at any bet position in the betting board display area a1 (S120). When the control unit 201 determines that the bet has not been completed (S120 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has been completed (S120 / YES), the control unit 201 shifts to the lottery (S130).
  • the first dice display unit a2-1 on the left side of the dice display area a2 is opened (S140).
  • the control unit 201 is elected by the image processing unit 206 by displaying the result of the first die D1.
  • the options in the betting area where the possibility has disappeared are displayed in dark (S150).
  • the control unit 201 opens the second die display unit a2-2 on the right side of the die display area a2 (S160). As shown in FIG. 6, when the roll of the second die D2 is displayed on the second die display unit a2-2, the control unit 201 displays the roll of the second die D2 by the image processing unit 206. Furthermore, the option group in the betting area where the winning possibility is lost is displayed darkly (S170).
  • control unit 201 opens the third die display unit a2-3 in the center of the die display area a2 (S180). As shown in FIG. 7, when the third die display unit a2-3 displays the roll of the third die D3, the image processing unit 206 displays the roll of the third die D3 more often. The choice group in the betting area where the winning possibility of is lost is displayed darkly (S190).
  • the control unit 201 determines whether or not all the dice D1, D2, and D3 in the die display area a2 are displayed (S200). When the control unit 201 determines that all the dice D1, D2, and D3 are not displayed (S200 / NO), the control unit 201 returns to step S140. When the control unit 201 determines that all the dice D1, D2, and D3 are displayed (S220), the control unit 201 displays the winning and performs the payout processing (S230). After processing the payout, the game ends.
  • the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool. Specifically, the first die D1, the second die D2, and the third die D3 are opened in order, and the dice rolls are displayed dynamically according to the dice rolls D1, D2, and D3 (that is, the dice rolls are displayed dynamically). (Depending on the change), the display mode is different between the first option group that can be the lottery result and the second option group that cannot be the lottery result. Therefore, according to the game device 100 of the first embodiment, the player can be more entertained and uplifted than before even during the period until the lottery result is finalized. As a result, the customer attraction of the game device 100 can be improved.
  • the choice group of is clarified.
  • the list image is modeled on the betting board of the SICBO game for predicting the lottery result, it is possible to produce a sense of presence and improve the customer attraction of the game device 100.
  • a second embodiment of the present invention relates to a game device capable of playing a roulette game in which a roulette game is configured as a virtual game tool.
  • the game device 300 having the configurations shown in FIGS. 1 and 2 is adopted.
  • FIG. 9A is an explanatory diagram of a display example of an image displayed on the display device 102 of the game device 300 capable of playing the roulette game in the second embodiment.
  • FIG. 9B is a detailed explanatory view of the betting board display area.
  • FIG. 10 is an enlarged view of the roulette image displayed on the display device 102 of the game device 300 in the second embodiment.
  • FIG. 9A shows a state in which the roulette game is not drawn.
  • the second display image is a betting board display area c1, a roulette display area c2, a bet unit switching area c3, a total bet number display area c4, a credit remaining number display area c5, and a denomination set value display area.
  • Each display area of c6 is provided.
  • Betting board display area c1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
  • Roulette display area c2 is an area for displaying the winning position of the roulette wheel.
  • the roulette wheel image H is enlarged and displayed on the display device 102 during the roulette ball winning lottery period.
  • the bet unit switching area c3 is an area for displaying chips that can be operated by the player for betting. For example, in this area c3, chips of credit units of "1", "5", “10", “25”, and “100” are displayed side by side. Preferably, each chip is color-coded. For example, “1” is white, “5" is red, “10” is blue, “25” is green, "100” is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user touches one of the chips (for example, "1") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
  • the total bet number display area c4 is an area for displaying the total credit number of chips bet on the betting board in the game.
  • the remaining credit number display area c5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 300.
  • the denomination set value display area c6 is an area for displaying the number of credits allocated to the unit cash set by the roulette game operator or the clerk. The higher this denomination setting, the more credits you can earn with the same amount of cash.
  • the voice button e1 is an input icon for adjusting the volume from the speaker 101 of the game device 300.
  • Language switching button e2 is an input icon for switching the language used in the display device 102 or the like.
  • (E3) Call button e3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
  • the double bet button e4 is an input icon that is operated when an additional double bet amount is bet on the bet position that has been bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
  • the undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
  • the clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
  • Roulette rotation start button e7 is an icon for starting and operating the rotation of the roulette wheel.
  • the lottery button e8 is an icon for stopping the roulette wheel and performing the lottery operation.
  • First bet changeover switch s2 is a switch for switching when the bet speed is increased.
  • the betting board bb1 corresponds to an actual betting board.
  • the betting board display area c1 displayed on the betting board bb1 defines options for betting. That is, the betting board display area c1 displays a list of possible ranges of the lottery results.
  • the betting board bb1 is of InsideBet area c1-1, DozenBet area c1-2, ColumnBet area c1-3, Red-Black area c1-4, High-Low area c1-5 and Odd-Even area c1-6. Each area is displayed.
  • (C1-1) Inside Bet area c1-1 is an area for displaying options for betting using numbers from 1 to 36.
  • the background of the numbers 1 to 36 is colored red or black, and the background of 0 is colored green.
  • Straight-Up is a one-point betting method for betting on one number.
  • SplitBet is a two-point betting method in which two adjacent numbers are bet.
  • StraightBet is a three-point betting method in which bets are placed on three numbers in one vertical column.
  • CornerBet is also known as QuadBet, QuaterBet, and SquareBet, and is a four-point betting method for betting on four numbers.
  • Double Street Bet is also known as Line Bet or Six Bet, and is a 6-bet method in which a total of 6 numbers are bet using two columns.
  • Four NumberBet is a four-betting method in which four numbers 1, 2, 3, and 0 are bet.
  • Dozen Bet area c1-2 is also known as Section Bet, and is used for each group of 1st12 (numbers 1 to 12), 2nd12 (numbers 13 to 24), and 3rd12 (numbers 25 to 36). This area displays options for predicting and betting.
  • (C1-3) VolumeBet area c1-3 is an area where the layout of the roulette is divided into 1 vertical row and 3 horizontal rows, and options for betting on 12 numbers in the upper, middle, and lower rows are displayed. Is.
  • (C1-4) Red-Black area c1-4 is an area for displaying options for betting on either red or black color.
  • High-Low area c1-5 is an area for displaying options for betting on either the High number (19 to 36) or the Low number (1 to 18).
  • Odd-Even area c1-6 is an area for displaying options for betting on odd or even numbers.
  • the payout in the second betting board display area c1 described above is preset by the control program of the roulette game or the like. For example, the payout when winning in the Volume Bet area c1-3 is 2: 1 and the payout when winning in the High-Low area c1-5 is 1: 1 mag.
  • FIG. 11A is an explanatory diagram of an example of a first display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment.
  • the wheel H of the roulette R is enlarged and displayed on the display device 102 as shown in FIG.
  • the wheel H is rotated and displayed at a predetermined initial speed, and is displayed so as to decrease the rotation speed with the passage of time.
  • the display mode of the present embodiment is changed. Will be done. That is, as shown in FIG. 11A, a part of the reel of the roulette R is zoomed to the roulette display area c2, and for example, the areas where there is a possibility of winning are “5”, “10”, “16”, “23”. , "24" is limited to five. These five numbers are displayed brightly because there is a possibility of winning, and the other numbers that are not likely to win are displayed dark. Also, the area of "3RD12" is displayed dark.
  • the first option group G1 that can be a lottery result is displayed brightly, and the second option group G2 that cannot be a lottery result is displayed darkly. That is, the first option group G1 that can be the lottery result and the second option group G2 that cannot be the lottery result are displayed in different modes. Chips (F1, F2, F3) are displayed in each of the three areas bet by the player. At this point, the player has no chance of winning the bet (F3) in the "20" area, but the player has won the bet (F1 and F2) in the "5" and "10" areas. It can be recognized that there is a possibility.
  • FIG. 11B is an explanatory diagram of an example of a second display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment.
  • FIG. 11B is an image when the sphere object B wins, for example, “5” on the reel R of the roulette display area c2.
  • "5", "1ST12", “1TO18", “RED”, “ODD”, and “2ND CoLUMN” are displayed brightly, and the other areas are displayed darkly.
  • the chip is bet in the "RED” area, and the payout is 1: 1 "WIN2".
  • the player can recognize that the bet (F1) to the area of "5" has been won.
  • the image display method of the game device of the roulette game of the second embodiment is an image that dynamically changes the virtual game tool (display of the game tool such as roulette and balls used in the roulette game) to produce and display the lottery result.
  • This is the display method.
  • a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated.
  • the display mode in the list image is different between the step and the first option group that can be a lottery result that fluctuates according to the dynamic change of the virtual game tool and the second option group that cannot be a lottery result. It has steps and. Hereinafter, the image display method will be specifically described.
  • the image display method of the game device 300 in the roulette play of the second embodiment will be described with reference to the flowchart of FIG. As shown in FIG. 12, when the game is started in the game device 300, the control unit 201 first generates a roulette image, and the image processing unit 206 displays the roulette image on the display device 102 (S310). Next, the control unit 201 generates a bet board image, and the image processing unit 206 displays the bet board image as a list image on the display device 102 (S320).
  • the control unit 201 determines whether or not the bet has ended in the betting board display area c1 (S330). When the control unit 201 determines that the bet is not completed (S330 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has ended (S330 / YES), the control unit 201 starts the lottery (S340).
  • the control unit 201 starts roulette variation processing (S350). After starting the roulette variation processing, the control unit 201 determines whether or not the rotation speed of the roulette is equal to or less than the threshold value (S360). When the control unit 201 determines that the rotation speed of the roulette exceeds the threshold value (S360 / NO), the control unit 201 continues the fluctuation process until the rotation speed becomes equal to or less than the threshold value. When the control unit 201 determines that the rotation speed of the roulette is equal to or less than the threshold value (S360 / YES), the control unit 201 determines the throwable range of the sphere object (S370).
  • the control unit 201 enlarges and displays the roulette image on the display device 102 by the image processing unit 206 (S380). Then, as shown in FIG. 11A, the control unit 201 highlights the selection group of the betting area in the winning range of the sphere by the image processing unit 206 (S390). In the second embodiment, the option group in the winning range is displayed brightly, and the option group in the other area is displayed darkly.
  • the control unit 201 determines whether or not the roulette has stopped (S400). When the control unit 201 determines that the roulette is not stopped (S400 / No), the control unit 201 waits until the roulette is stopped. When the control unit 201 determines that the roulette wheel has stopped (S400 / YES), the control unit 201 displays the winning and performs the payout processing (S410). After processing the payout, the game ends.
  • the game device 300 of the roulette game of the second embodiment corresponds to the dynamic change of the virtual game tool in the range of the section where the sphere object can enter, which fluctuates according to the deceleration of the rotation of the roulette. It is treated as the first option group that can result in a variable lottery result. That is, the first option group (range where there is a possibility of winning) that can be a lottery result is highlighted (displayed brightly), and the other second option group (range where there is no possibility of winning) is displayed darkly. .. Therefore, according to the game device of the roulette game of the second embodiment, it is possible to entertain and uplift the player more than before even during the period until the lottery result is confirmed. As a result, the customer attraction of the game device 300 can be improved.
  • the range of the section where the ball object can enter is enlarged and displayed, so that the player's expectation can be raised and the customer attraction of the game device 300 can be improved.
  • the list image is modeled on the betting board of the roulette game for predicting the lottery result, it is possible to produce a sense of reality and improve the customer attraction of the game device 300.
  • the configuration of the European style betting board is illustrated, but the present invention is not limited to this, and the configuration of the American style betting board may be adopted.

Abstract

Provided is a game device which can excite players in the period up until a lottery outcome is finalized so as to better attract customers to the game device. The game device causes a computer to execute: a function for generating a list image for displaying the possible range of lottery outcomes in the form of a list; a function for generating a lottery special presentation image in which a virtual amusement device is dynamically changed so as to display the lottery outcome in the form of a special presentation; and a function for causing the list image to have a different display form for a first group of options and a second group of options, the first group of options being options that could become the lottery outcome, which fluctuates in association with the dynamic change of the virtual amusement device, the second group of options being options that cannot become the lottery outcome.

Description

ゲーム装置及びゲーム装置の画像表示方法Game device and image display method of game device
 本発明は、ゲーム装置及びゲーム装置の画像表示方法に関する。 The present invention relates to a game device and an image display method of the game device.
 ダイスやルーレットといった伝統的な遊技具をコンピュータ装置でアシストしたり、シミュレートしたりするゲーム装置が開発されている。 Game devices have been developed that assist or simulate traditional game tools such as dice and roulette with computer devices.
 例えば、特許文献1には、3つのダイスを吹き上げてから落とし、それぞれのダイスの出目に応じて遊ぶゲーム装置が提案されている。 For example, Patent Document 1 proposes a game device in which three dice are blown up and then dropped, and the game is played according to the outcome of each die.
 また、特許文献2には、仮想的なルーレット盤の回転を減速させて停止区画に停止させるような表示を提供するルーレットゲームのゲーム装置が提案されている。このルーレットゲームのゲーム装置は、減速するに連れて停止区画を含むルーレット盤の一部は拡大表示されるようになっている。 Further, Patent Document 2 proposes a game device for a roulette game that provides a display for decelerating the rotation of a virtual roulette board and stopping it in a stop section. In the game device of this roulette game, a part of the roulette board including the stop section is enlarged and displayed as the speed is reduced.
特開2012-75622号公報Japanese Unexamined Patent Publication No. 2012-75622 特許第5976767号Patent No. 59767767
 ところで、従来のゲーム装置では、ベット終了時から出目確定までの時間は単に出目が確定するのを待っているだけであった。例えば、特許文献1のゲーム装置では、ベット終了後、同時に吹き上げられた3つのダイスの出目が揃うのを待つだけであった。また、特許文献2のゲーム装置でも、現実のルーレット盤と同じく球の軌道を目で追っていくだけであった。 By the way, in the conventional game device, the time from the end of the bet to the confirmation of the outcome is simply waiting for the outcome to be confirmed. For example, in the game device of Patent Document 1, after the bet ends, it is only necessary to wait for the rolls of the three dice blown up at the same time. Further, even in the game device of Patent Document 2, the trajectory of the sphere is only followed by the eyes as in the actual roulette board.
 しかしながら、抽選結果が確定するまでの期間中にもっとプレイヤを楽しませることができるのであれば、ゲーム装置の顧客吸引力を上昇させることができる。 However, if the player can be more entertained during the period until the lottery result is confirmed, the customer attraction of the game device can be increased.
 そこで、本発明は、抽選結果が確定するまでの期間中にプレイヤの気分を高揚させて、ゲーム装置の顧客吸引力を向上させることができるゲーム装置及びゲーム装置の画像表示方法を提供することを目的とする。 Therefore, the present invention provides a game device and an image display method of the game device that can raise the mood of the player and improve the customer attraction of the game device during the period until the lottery result is finalized. The purpose.
 本発明の一態様に係るゲーム装置は、仮想遊技具を動的に変化させて抽選結果を演出表示するゲーム装置であって、抽選結果のとりうる範囲を一覧表示するための一覧画像を生成する機能と、仮想遊技具を動的に変化させて抽選結果を演出表示するための抽選演出画像を生成する機能と、仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群と抽選結果となりえない第2の選択肢群との間で、一覧画像における表示態様を異ならせる機能と、をコンピュータに実行させる。 The game device according to one aspect of the present invention is a game device that dynamically changes a virtual game tool to produce and display a lottery result, and generates a list image for displaying a list of possible ranges of the lottery result. A function, a function of dynamically changing the virtual game tool to generate a lottery effect image for displaying the lottery result, and a lottery result that can be changed in response to the dynamic change of the virtual game tool. The computer is made to execute the function of differently displaying the display mode in the list image between the option group of 1 and the second option group that cannot be the result of the lottery.
 この態様によれば、仮想遊技具の動的な変化に対応して抽選結果となりうる選択肢群が変動して表示されるので、抽選結果が確定するまでの期間中であっても従来よりもプレイヤを楽しませることができる。これにより、ゲーム装置の顧客吸引力を向上させることができる。 According to this aspect, since the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool, the player is more likely than before even during the period until the lottery result is finalized. Can be entertained. As a result, the customer attraction of the game device can be improved.
 本発明の他の態様に係るゲーム装置の画像表示方法は、仮想遊技具を動的に変化させて抽選結果を演出表示するゲーム装置の画像表示方法であって、抽選結果のとりうる範囲を一覧表示するための一覧画像を生成するステップと、仮想遊技具を動的に変化させて抽選結果を演出表示するための抽選演出画像を生成するステップと、仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群と、抽選結果となりえない第2の選択肢群との間で、一覧画像における表示態様を異ならせるステップと、を有する。 The image display method of the game device according to another aspect of the present invention is an image display method of a game device that dynamically changes a virtual game tool to produce and display a lottery result, and lists a range of possible lottery results. Corresponding to the step of generating a list image to be displayed, the step of dynamically changing the virtual game tool to generate the lottery effect image for displaying the lottery result, and the dynamic change of the virtual game tool. It has a step of differentiating the display mode in the list image between the first option group that can be a lottery result that fluctuates and the second option group that cannot be a lottery result.
 本発明によれば、抽選結果が確定するまでの期間中にプレイヤの気分を高揚させて、ゲーム装置の顧客吸引力を向上させることが可能なゲーム装置及びゲーム装置の画像表示方法を提供することができる。 According to the present invention, there is provided a game device and an image display method of the game device capable of raising the mood of the player and improving the customer attraction of the game device during the period until the lottery result is confirmed. Can be done.
図1は本発明に係る第1実施形態のゲーム装置の外観斜視図である。FIG. 1 is an external perspective view of the game device of the first embodiment according to the present invention. 図2は第1実施形態のゲーム装置のブロック図である。FIG. 2 is a block diagram of the game device of the first embodiment. 図3は第1実施形態のゲーム装置のゲーム表示画像の全体説明図である。FIG. 3 is an overall explanatory view of a game display image of the game device of the first embodiment. 図4は第1実施形態のゲーム装置におけるベッティングボード表示エリアの詳細説明図である。FIG. 4 is a detailed explanatory view of a betting board display area in the game device of the first embodiment. 図5は第1実施形態のゲーム装置における第1ダイスの結果表示例の説明図である。FIG. 5 is an explanatory diagram of a result display example of the first die in the game device of the first embodiment. 図6は第1実施形態のゲーム装置における第2ダイスの結果表示例の説明図である。FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment. 図7は第1実施形態のゲーム装置における第3ダイスの結果表示例の説明図である。FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment. 図8は第1実施形態のゲーム装置の画像表示方法を示すフローチャートである。FIG. 8 is a flowchart showing an image display method of the game device of the first embodiment. 図9Aは第2実施形態のルーレットゲームのゲーム装置の画像表示例の説明図である。FIG. 9A is an explanatory diagram of an image display example of the game device of the roulette game of the second embodiment. 図9Bはベッティングボード表示エリアの詳細説明図である。FIG. 9B is a detailed explanatory view of the betting board display area. 図10は第2実施形態のルーレットゲームのゲーム装置のルーレット画像の拡大図、図である。FIG. 10 is an enlarged view and a view of a roulette image of the game device of the roulette game of the second embodiment. 図11Aは第2実施形態のルーレットゲームのゲーム装置における第1表示画像例の説明図である。FIG. 11A is an explanatory diagram of an example of a first display image in the game device of the roulette game of the second embodiment. 図11Bは第2実施形態のルーレットゲームのゲーム装置における第2表示画像例の説明図である。FIG. 11B is an explanatory diagram of a second display image example in the game device of the roulette game of the second embodiment. 図12は第2実施形態のルーレットゲームのゲーム装置の画像処理方法を示すフローチャートである。FIG. 12 is a flowchart showing an image processing method of the game device of the roulette game of the second embodiment.
 添付図面を参照して、本発明の好適な実施形態について説明する。
 (定義)
 本明細書では、以下のように用語を定義する。
 「チップ」:出目予測を表明するためにプレイヤが使用する仮想的な貨幣をいう。1つの「チップ」は一定額のクレジットまたはポイントを有する。
 「ベッティングボード」:プレイヤの出目予測を表明するためにチップが配置される仮想的なテーブルをいう。ベッティングボードは、ゲームの種類に応じて用意される。
 「ベット」:プレイヤの出目予測を表明することをいい、具体的には、チップをベッティングボードに配置することをいう。
 「ベット位置」:ベッティングボード上でチップを配置する位置をいい、ゲームの種類に応じてそれぞれ異なるベット位置が設定されている。
 「ベット量」:同一のベット位置に配置されたチップのクレジットまたはポイントの合計値をいう。同一のベット位置に配置した同一プレイヤによるベットの小計値、または、同一のベット位置に配置した総てのプレイヤによるベットの総計値をいう。
Preferred embodiments of the present invention will be described with reference to the accompanying drawings.
(Definition)
In the present specification, terms are defined as follows.
"Chip": A virtual currency used by a player to express a outcome prediction. One "chip" has a certain amount of credits or points.
"Betting board": A virtual table on which chips are placed to express a player's outcome prediction. Betting boards are prepared according to the type of game.
"Bet": Expressing a player's outcome prediction, specifically placing chips on a betting board.
"Bet position": A position on which chips are placed on the betting board, and different bet positions are set according to the type of game.
"Bet amount": The total value of credits or points of chips placed at the same bet position. The subtotal value of bets made by the same player placed at the same bet position, or the total value of bets made by all players placed at the same bet position.
 [第1実施形態]
 本発明の第1実施形態は、ダイスの出目を予想するゲームであるSICBOをプレイ可能なゲーム装置に関する。当該ゲーム装置において、SICBOで使用されるダイス等が仮想遊技具として構成される。
(ゲーム装置のハードウェア構成例)
[First Embodiment]
The first embodiment of the present invention relates to a game device capable of playing SICBO, which is a game for predicting the outcome of dice. In the game device, the dice and the like used in the SICBO are configured as virtual game tools.
(Example of hardware configuration of game device)
 図1は、第1実施形態のゲーム装置の外観斜視図である。図1に例示するゲーム装置100は、カジノやアミューズメント施設等に設置されるゲーム装置である。本実施形態では、ゲーム装置100を用いてプレイヤがSICBOをプレイする場合を想定する。 FIG. 1 is an external perspective view of the game device of the first embodiment. The game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, it is assumed that the player plays the SICBO using the game device 100.
 図1に示すように、ゲーム装置100は、外観上、スピーカ101と、表示装置102と、操作入力装置103と、カード読取装置104と、紙幣投入装置105と、チケット払出装置106とを備える。 As shown in FIG. 1, the game device 100 is apparently provided with a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
 スピーカ101は、ゲームの音声案内や効果音等を出力する音響出力手段である。表示装置102は、ゲームを表現あるいは演出するための画像(例えば、静止画、動画、映像等)を表示する表示手段である。操作入力装置103は、複数の操作ボタンを含んで構成されており、ゲーム装置に対するプレイヤからの指示を当該操作ボタンを介して入力する。なお、操作入力装置103は、このような構成に限定せず、タッチパネルや操作スティックなど、プレイヤが指示を入力可能な構成であれば、どのような構成であっても良い。カード読取装置104は、プレイヤが所有するカードから情報を読み取るカードリーダーである。紙幣投入装置105は、投入された紙幣やチケットを読み取る装置である。チケット払出装置106は、プレイヤにカードを払い出すチケット出力手段である。 The speaker 101 is an acoustic output means for outputting game voice guidance, sound effects, and the like. The display device 102 is a display means for displaying an image (for example, a still image, a moving image, a video, etc.) for expressing or directing a game. The operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons. The operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input instructions. The card reader 104 is a card reader that reads information from a card owned by the player. The bill insertion device 105 is a device that reads the inserted bills and tickets. The ticket payout device 106 is a ticket output means for paying out a card to a player.
 カード読取装置104により読み取られるカードは、プレイヤの遊技情報が記憶された媒体である。カードには、例えば、プレイヤの遊技状況によって獲得されたポイント等を追加して記憶することができる。プレイヤは、カードに記憶された情報に応じて様々なサービスが得られるが、カードの記憶内容が、遊技結果に影響を与えるものではない。 The card read by the card reading device 104 is a medium in which the player's game information is stored. For example, points acquired depending on the game situation of the player can be added and stored in the card. The player can obtain various services according to the information stored in the card, but the stored contents of the card do not affect the game result.
 また、ゲーム装置100は、ゲーム装置100を統括的に制御する制御装置として内部にコンピューティング装置を備える。 Further, the game device 100 is internally provided with a computing device as a control device for comprehensively controlling the game device 100.
 次に、図2を参照して、ゲーム装置100の内部に備えるコンピューティング装置200のハードウェア構成の例について説明する。図2は、第1実施形態のゲーム装置のブロック図である。図2に示すように、コンピューティング装置200は、主なハードウェア構成として、制御部201と、記憶装置204と、音声処理部205と、画像処理部206と、通信部207と、周辺装置インタフェース208とを含む。 Next, with reference to FIG. 2, an example of the hardware configuration of the computing device 200 provided inside the game device 100 will be described. FIG. 2 is a block diagram of the game device of the first embodiment. As shown in FIG. 2, the computing device 200 has a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. Includes 208 and.
 制御部201は、CPU(Central Processing Unit)202及びメモリ203を含む。コンピューティング装置200は、例えば、CPU202がメモリ203及び記憶装置204等に格納された所定のソフトウェアプログラム(例えば、ゲームソフトウェアプログラム)を実行することにより、他のハードウェア構成の処理及び動作を制御することにより、各種の機能を実現する。即ち、コンピューティング装置200は、制御部201の制御の下、所定のプログラムを実行することにより、他のハードウェアと協働してゲーム機能を実現する。なお、図2には、コンピューティング装置200が備える主要な構成が示されているにすぎず、コンピューティング装置200は、一般的な情報処理装置が備える他の構成も備える。 The control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203. The computing device 200 controls the processing and operation of other hardware configurations by, for example, the CPU 202 executing a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like. By doing so, various functions are realized. That is, the computing device 200 realizes the game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201. Note that FIG. 2 only shows the main configurations included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing device.
 記憶装置204は、ハードディスク等により構成される。記憶装置204は、制御部201によりデータ読み出し及び書き込みが行われる。即ち、記憶装置204には、コンピューティング装置200における処理に必要なソフトウェアプログラムなどのデータが書き込まれており、さらに、当該処理の結果のデータが書き込まれる。音声処理部205は、制御部201の制御の下、各種のサウンド処理を行い、スピーカ101に音声出力する。画像処理部206は、制御部201の制御の下、各種のグラフィックス処理を行い、表示装置102に画像出力する。通信部207は、サーバや他のゲーム装置との通信を可能にするインタフェースである。周辺装置インタフェース208は、コンピューティング装置200が操作入力装置103、カード読取装置104、紙幣投入装置105およびチケット払出装置106等の周辺機器との間の通信を可能にするインタフェースである。 The storage device 204 is composed of a hard disk or the like. In the storage device 204, data is read and written by the control unit 201. That is, data such as a software program required for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written in the storage device 204. The voice processing unit 205 performs various sound processing under the control of the control unit 201 and outputs the voice to the speaker 101. Under the control of the control unit 201, the image processing unit 206 performs various graphics processing and outputs an image to the display device 102. The communication unit 207 is an interface that enables communication with a server and other game devices. The peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
 図3は、第1実施形態のゲーム装置100の制御部201の制御により表示装置102に表示されるゲーム画像の例(第1の表示画像)を示す図である。図3に示すように、第1の表示画像には、ベッティングボード表示エリアa1、ダイス表示エリアa2、ベット単位切り換えエリアa3、総ベット数表示エリアa4、クレジット残数表示エリアa5及びデノミ設定値表示エリアa6の各表示エリアが設けられている。 FIG. 3 is a diagram showing an example (first display image) of a game image displayed on the display device 102 under the control of the control unit 201 of the game device 100 of the first embodiment. As shown in FIG. 3, the first display image includes a betting board display area a1, a dice display area a2, a bet unit switching area a3, a total bet number display area a4, a credit remaining number display area a5, and a denomination setting value display. Each display area of the area a6 is provided.
 (a1)ベッティングボード表示エリアa1は、プレイヤが直接ベットするためのベッティングボードを表示する領域である。当該エリアに対する操作の詳細については後述する。 (A1) The betting board display area a1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
 (a2)ダイス表示エリアa2は、抽選された3つのダイスDを表示するための領域であり、図3の例において、ダイスDはカバーで覆われており視認できない状態である。本実施形態では、左側表示部a2-1、右側表示部a2-2、中央表示部a2-3の順に1つずつ抽選ダイスDが表示される。抽選ダイスDの表示順序は例示であって、本実施形態に限定されない。 (A2) The dice display area a2 is an area for displaying the three drawn dice D, and in the example of FIG. 3, the dice D is covered with a cover and cannot be visually recognized. In the present embodiment, the lottery dice D are displayed one by one in the order of the left side display unit a2-1, the right side display unit a2-2, and the center display unit a2-3. The display order of the lottery dice D is an example, and is not limited to the present embodiment.
 (a3)ベット単位切り換えエリアa3は、プレイヤがベットのために操作可能なチップを表示するための領域である。例えば、このエリアa3には、「1」、「5」、「10」、「25」、「100」のクレジット単位のチップが並べて表示される。好ましくは、チップごとに色分けする。例えば「1」が白、「5」が赤、「10」が青、「25」が緑、「100」が黒などのように色分けして、どの種類のチップであるか一目で分かるように設定する。なお、ユーザ(プレイヤ)が、いずれかのチップ(例えば、「10」)をタッチしてチップの選択が行われると、そのチップは拡大表示される。この拡大表示により、自分がどのチップを選択しているのかを、プレイヤに確実に視認させることが可能となる。 (A3) The bet unit switching area a3 is an area for displaying chips that can be operated by the player for betting. For example, in this area a3, chips of credit units of "1", "5", "10", "25", and "100" are displayed side by side. Preferably, each chip is color-coded. For example, "1" is white, "5" is red, "10" is blue, "25" is green, "100" is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user (player) touches any chip (for example, "10") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
 (a4)総ベット数表示エリアa4は、当該ゲーム中でベッティングボードにベットしたチップの合計クレジット数を表示する領域である。 (A4) The total bet number display area a4 is an area for displaying the total credit number of chips bet on the betting board in the game.
 (a5)クレジット残数表示エリアa5は、当該ゲーム装置100に蓄積されているプレイヤのクレジットの総残数を表示する領域である。 (A5) The remaining credit number display area a5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 100.
 (a6)デノミ設定値表示エリアa6は、ダイスゲームの運営者や店員が設定した単位現金に対して割り当てたクレジット数を表示する領域である。このデノミ設定値を上げれば上げるほど、同額の現金で多数のクレジットを獲得できる。 (A6) The denomination set value display area a6 is an area for displaying the number of credits allocated to the unit cash set by the operator or the clerk of the dice game. The higher this denomination setting, the more credits you can earn with the same amount of cash.
 また図3に示すように、第1の表示画像には、音声ボタンb1、ヘルプボタンb2、呼び出しボタンb3、ダブルベットボタンb4、アンドゥボタンb5及びクリアボタンb6の各操作ボタンが表示されている。 Further, as shown in FIG. 3, each operation button of the voice button b1, the help button b2, the call button b3, the double bet button b4, the undo button b5, and the clear button b6 is displayed in the first display image.
 (b1)音声ボタンb1は、ゲーム装置100のスピーカ101からの音量を調節するための入力アイコンである。 (B1) The voice button b1 is an input icon for adjusting the volume from the speaker 101 of the game device 100.
 (b2)言語切替ボタンb2は、表示装置102等で使用される言語を切り替えるための入力アイコンである。 (B2) The language switching button b2 is an input icon for switching the language used in the display device 102 or the like.
 (b3)呼び出しボタンb3は、ゲーム進行中に不具合が生じた場合に係員を呼び出すために操作する入力アイコンである。 (B3) The call button b3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
 (b4)ダブルベットボタンb4は、現在までにベットしているベット位置に倍額のベット量を追加でベットする際に操作する入力アイコンである。但し、当該ボタンを操作することで、ベット可能範囲表示エリアに表示されるベット最高額を超えてしまう場合には操作ができなくなるボタンである。 (B4) The double bet button b4 is an input icon operated when an additional double bet amount is bet on the bet position bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
 (b5)アンドゥボタンb5は、直前に行った操作を取り消して、その前の操作状況に戻す際に操作する入力アイコンである。 (B5) The undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
 (b6)クリアボタンb6は、ベット期間中においてそのゲームでベットした総ての操作をリセットする際に操作する入力アイコンである。 (B6) The clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
 図4は、第1実施形態のゲーム装置の制御部201の制御により表示装置102に表示されるベッティングボード表示エリアa1を詳細に説明するための図である。図4に示すように、ベッティングボードbbは、現実のベッティングボードに対応している。ベッティングボードbb上に表示されるベッティングボード表示エリアa1は、ベットのための選択肢を規定する。すなわち、ベッティングボード表示エリアa1は、抽選結果のとりうる範囲を一覧表示する。ベッティングボード表示エリアa1は、Big/Smallエリアa1-1、Specific Single Diceエリアa1-2、Specific Doubleエリアa1-3、Specific Tripleエリアa1-4、Any Tripleエリアa1-5、Three Dice Totalエリアa1-6及びTwo Dice Combinationエリアa1-7の各サブエリアを有する。各サブエリアは、ベットのための選択肢をグループ化している。 FIG. 4 is a diagram for explaining in detail the betting board display area a1 displayed on the display device 102 under the control of the control unit 201 of the game device of the first embodiment. As shown in FIG. 4, the betting board bb corresponds to a real betting board. The betting board display area a1 displayed on the betting board bb defines options for betting. That is, the betting board display area a1 displays a list of possible ranges of lottery results. The betting board display area a1 is a Big / Small area a1-1, a Special Single Dice area a1-2, a Special Double area a1-3, a Special Triple area a1-4, an Any Triple area a1-5, and a Three Dice area. It has 6 and each sub-area of Two Dice Combination area a1-7. Each subarea groups the options for betting.
 (a1-1)Big/Smallエリアa1-1は、プレイヤが3つのダイスDの合計値の「大/小」を予想してベットするための選択肢群を表示するサブエリアである。例えば、プレイヤは3つのダイスDの合計値が「4~10」であると予想した場合には「Small」にベットし、3つのダイスDの合計値が「11~17」であると予想した場合には「Big」にベットする。なお、「ぞろ目」(例えば、「1、1、1」など)が出た場合には、はずれとなる。 (A1-1) Big / Small area a1-1 is a sub-area for displaying a group of options for the player to predict "large / small" of the total value of the three dice D and bet. For example, if the player expects the total value of the three dice D to be "4-10", he bets on "Small" and expects the total value of the three dice D to be "11-17". In that case, bet on "Big". If "doublet" (for example, "1, 1, 1", etc.) appears, it is out of order.
 (a1-2)Specific Single Diceエリアa1-2は、3つのダイスDのうちの1つのダイスDの出目(すなわち「シングル」)を予想してベットするための選択肢群を表示するサブエリアである。 (A1-2) Special Single Dice Area a1-2 is a sub-area that displays a set of options for betting in anticipation of a roll (ie, "single") on one of the three dice D. is there.
 (a1-3)Specific Doubleエリアa1-3は、3つのダイスDのうちの2つのダイスDの出目(すなわち「ダブル」)を予想してベットするための選択肢群を表示するサブエリアである。 (A1-3) Special Double Area a1-3 is a sub-area that displays a group of options for betting in anticipation of a roll (that is, "double") of two of the three dice D. ..
 (a1-4)Specific Tripleエリアa1-4は、3つのダイスDが全て同じ出目であって(すなわち「トリプル」)、かつ、その数字まで予想してベットするための選択肢群を表示するサブエリアである。 (A1-4) The Special Triple Area a1-4 is a sub that displays a group of options for betting by predicting the numbers of all three dice D having the same roll (that is, "triple"). The area.
 (a1-5)Any Tripleエリアa1-5は、いずれの数字であるかを問わず、3つのダイスDが全て同じ出目になること(すなわち「エニートリプル」)を予想してベットするための選択肢群を表示するサブエリアである。 (A1-5) Any Triple area a1-5 is for betting on the expectation that all three dice D will have the same roll (that is, "any triple") regardless of which number is used. This is a sub-area that displays a group of options.
 (a1-6)Three Dice Totalエリアa1-6は、3つのダイスDの合計値(すなわち「合計目」)を予想してベットするための選択肢群を表示するサブエリアである。 (A1-6) Three Dice Total Area a1-6 is a sub-area that displays a group of options for predicting the total value of the three dice D (that is, the "total number") and betting.
 (a1-7)Two Dice Combinationエリアa1-7は、3つのダイスDのうちの2つのダイスの出目(すなわち「2つの組み合わせ」)を予想してベットするための選択肢群を表示するサブエリアである。 (A1-7) Two Dice Combination Area a1-7 is a sub-area that displays a group of options for betting on the outcome of two of the three dice D (that is, "combination of two"). Is.
 以上説明した第1のベッティングボード表示エリアa1における配当は、ダイスゲームの制御プログラム等により予め設定されている。例えば、Big/Smallエリアa1-1で当選した場合の配当は、1:1(1枚のベットに対して1枚の払い出し;「1 WINS 1」)であり、Specific Doubleエリアa1-3で当選した場合の配当は、1:5等である。 The payout in the first betting board display area a1 described above is preset by the control program of the dice game or the like. For example, if you win in the Big / Small area a1-1, the payout is 1: 1 (1 payout for 1 bet; "1 WINS 1"), and you win in the Special Double area a1-3. If so, the dividend will be 1: 5 mag.
 次に、第1実施形態のゲーム装置100の制御部201の制御により表示装置102に表示される抽選演出画像について説明する。図5から図7の結果表示例は抽選演出画像を例示したものである。当該抽選演出画像の例において、仮想遊技具の動的な変化に対応して変動する前記抽選結果となりうる第1の選択肢群と前記抽選結果となりえない第2の選択肢群との間で、前記一覧画像における表示態様を異ならせる。なお、第1実施形態では、プレイヤが「11」、「13」、及び「6・6・6」の3つのエリアにベットしているものとして説明する。
 (第1ダイスの結果表示例)
 図5は、第1実施形態のゲーム装置における第1ダイスの結果の表示例を説明するための図である。図5に示すようにプレイヤがベットした3つのエリアのそれぞれにはチップ(E1、E2、E3)が表示されている。図5に示すように、図3を参照して説明した3つのダイス表示部のうち、一つのカバーが取り除かれ、ダイス表示エリアa2の左側の第1ダイス表示部a2-1がオープンになり、第1ダイスD1が表示されている。第1ダイスD1の結果表示例では、第1ダイスD1の確定した出目「2」が表示されている。第1ダイスD1として出目「2」が表示されることにより、ベッティングボード表示エリアa1に区画されているベットのための選択肢群のうち、当選可能性がなくなった選択肢群の表示態様が変更される。例えば、第1ダイスD1が出目「2」で確定したことにより、「1」のぞろ目、「3」のぞろ目、「4」のぞろ目、「5」のぞろ目及び「6」のぞろ目は当たりの可能性がなくなったので、Specific Tripleエリアa1-4に含まれる選択肢群は暗く表示される。また、Three Dice Totalエリアa1-6において、「14」~「17」の合計目は当たりの可能性がない選択肢であるため、暗く表示されている。一方、当選可能性がある選択肢群は明るく表示されている。このように、本実施形態において、抽選結果となりうる第1の選択肢群G1が明るく表示され、抽選結果となりえない第2の選択肢群G2が暗く表示されている。ここで、プレイヤは、「6・6・6」のエリアのベット(E2)については、当選の可能性が無くなったが、まだ「11」と「13」のエリアへのベット(E1及びE3)については、当選の可能性があると認識することができる。
Next, the lottery effect image displayed on the display device 102 under the control of the control unit 201 of the game device 100 of the first embodiment will be described. The result display examples of FIGS. 5 to 7 exemplify the lottery effect image. In the example of the lottery effect image, between the first option group that can be the lottery result and the second option group that cannot be the lottery result, which fluctuates in response to the dynamic change of the virtual game tool, the said The display mode in the list image is different. In the first embodiment, it is assumed that the player is betting on the three areas of "11", "13", and "6.6.6".
(Example of displaying the result of the first die)
FIG. 5 is a diagram for explaining a display example of the result of the first die in the game device of the first embodiment. As shown in FIG. 5, chips (E1, E2, E3) are displayed in each of the three areas bet by the player. As shown in FIG. 5, one of the three dice display units described with reference to FIG. 3 is removed, and the first dice display unit a2-1 on the left side of the dice display area a2 is opened. The first die D1 is displayed. In the result display example of the first die D1, the confirmed result "2" of the first die D1 is displayed. By displaying the result "2" as the first die D1, the display mode of the option group for which the winning possibility is lost among the option groups for bets divided in the betting board display area a1 is changed. To. For example, since the first die D1 is confirmed with a roll of "2", "1" doublet, "3" doublet, "4" doublet, "5" doublet and Since the doublet of "6" is no longer likely to hit, the options included in the Specific Triple area a1-4 are displayed darkly. Further, in the Three Dice Total area a1-6, the total number of "14" to "17" is displayed darkly because it is an option with no possibility of hitting. On the other hand, the options that may be won are displayed brightly. As described above, in the present embodiment, the first option group G1 that can be the lottery result is displayed brightly, and the second option group G2 that cannot be the lottery result is displayed darkly. Here, the player has no chance of winning the bet (E2) in the area of "6, 6, 6", but still bets on the areas of "11" and "13" (E1 and E3). It can be recognized that there is a possibility of winning.
 (第2ダイスの結果表示例)
 図6は、第1実施形態のゲーム装置における第2ダイスの結果表示例の説明図である。図6に示すように、ダイス表示エリアa2の左側の第1ダイスD1の表示に加え、右側の第2ダイス表示部a2-2のカバーが取り除かれ、第2ダイスD2が表示されている。第2ダイスD2の結果表示例では、第2ダイスD2の確定した出目「3」が表示されている。第1ダイスD1の出目「2」に加え、第2ダイスD2の出目「3」が表示されることにより、ベッティングボード表示エリアa1に表示されている選択肢群のうち、更に当選の可能性のなくなった選択肢群の表示態様が変化する。例えば、Three Dice Totalエリアa1-6において、「4」、「5」、「12」~「17」は当たりの可能性がなくなったので、暗く表示されている。また、「2・2・2」、ANY TRIPLEの可能性が無くなったので、暗く表示されている。ここで、プレイヤは、「13」のエリアへのベット(E3)についても、当選の可能性が無くなったが、まだ「11」のエリアへのベット(E1)については、当選の可能性があると認識することができる。
(Example of displaying the result of the second die)
FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment. As shown in FIG. 6, in addition to the display of the first die D1 on the left side of the die display area a2, the cover of the second die display unit a2-2 on the right side is removed, and the second die D2 is displayed. In the result display example of the second die D2, the confirmed result "3" of the second die D2 is displayed. By displaying the roll "3" of the second die D2 in addition to the roll "2" of the first die D1, there is a possibility of winning further from the option group displayed in the betting board display area a1. The display mode of the option group that has disappeared changes. For example, in the Three Dice Total area a1-6, "4", "5", and "12" to "17" are displayed dark because there is no possibility of hitting. Also, since the possibility of "2.2.2" and ANY TRIPLE has disappeared, it is displayed dark. Here, the player has no possibility of winning the bet (E3) in the area of "13", but there is still a possibility of winning the bet (E1) in the area of "11". Can be recognized.
 (第3ダイスの結果表示例)
 図7は、第1実施形態のゲーム装置における第3ダイスの結果表示例の説明図である。図7に示すように、ダイス表示エリアa2の左側の第1ダイスD1の表示、右側の第2ダイスD2の表示に加え、中央の第3ダイス表示部a2-3のカバーが取り除かれ、第3ダイスD3が表示されている。第3ダイスの結果表示例では、第3ダイスD3の確定した出目「6」が表示されている。第1ダイスD1の出目「2」及び第2ダイスD2の出目「3」に加え、第3ダイスD3の出目「6」が表示されることにより、多くの可能性のなくなったベッティングボード表示エリアa1の選択肢の表示態様が変化する。例えば、Three Dice Totalエリアa1-6において、「11」以外は当たりの可能性がなくなったので、暗く表示されている。さらに、「11」を示す結果表示r1が表示されている。ここで、プレイヤは、「11」のエリアへのベット(E1)が当選したことを認識することができる。
(Example of displaying the result of the third die)
FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment. As shown in FIG. 7, in addition to the display of the first die D1 on the left side of the die display area a2 and the display of the second die D2 on the right side, the cover of the third die display unit a2-3 in the center is removed, and the third die is displayed. The dice D3 is displayed. In the result display example of the third die, the confirmed result "6" of the third die D3 is displayed. In addition to the roll "2" of the first die D1 and the roll "3" of the second die D2, the roll "6" of the third die D3 is displayed, so that many possibilities are eliminated. The display mode of the options in the display area a1 changes. For example, in the Three Dice Total area a1-6, there is no possibility of hitting other than "11", so it is displayed dark. Further, the result display r1 indicating "11" is displayed. Here, the player can recognize that the bet (E1) to the area of "11" has been won.
 (第1実施形態のゲーム装置の作用、画像表示方法)
 次に、図1から図3、図5から図7を参照して、第1実施形態のゲーム装置の作用を説明するとともに、第1実施形態のゲーム装置の画像表示方法について説明する。第1実施形態のゲーム装置の画像表示方法は、仮想遊技具(SICBOで使用されるダイス等の遊技具の表示)を動的に変化させて抽選結果を演出表示する画像表示方法である。この画像表示方法は、抽選結果のとりうる範囲を一覧表示するための一覧画像を生成するステップと、仮想遊技具を動的に変化させて抽選結果を演出表示するための抽選演出画像を生成するステップと、仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群と、抽選結果となりえない第2の選択肢群との間で、一覧画像における表示態様を異ならせるステップと、を有する。以下、画像表示方法を具体的に説明する。
(Operation of the game device of the first embodiment, image display method)
Next, with reference to FIGS. 1 to 3 and 5 to 7, the operation of the game device of the first embodiment will be described, and the image display method of the game device of the first embodiment will be described. The image display method of the game device of the first embodiment is an image display method in which a virtual game tool (display of a game tool such as a dice used in SICBO) is dynamically changed to produce and display a lottery result. In this image display method, a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated. If the display mode in the list image is different between the first option group that can be the lottery result that fluctuates according to the dynamic change of the step and the virtual game tool and the second option group that cannot be the lottery result. It has a step to make it. Hereinafter, the image display method will be specifically described.
 図8のフローチャートを参照して、第1実施形態のゲーム装置の画像表示方法を説明する。図8に示すように、ゲーム装置100においてゲームが開始されると、まず、コンピューティング装置200の制御部201は、画像処理部206を制御してベットボード画像を生成し、表示装置102に一覧画像としてのベットボード画像を表示する(S110)。 The image display method of the game device of the first embodiment will be described with reference to the flowchart of FIG. As shown in FIG. 8, when the game is started in the game device 100, first, the control unit 201 of the computing device 200 controls the image processing unit 206 to generate a betboard image, which is listed on the display device 102. A betboard image as an image is displayed (S110).
 次に、制御部201は、ベッティングボード表示エリアa1のいずれかのベット位置にベットが終了したか否かを判定する(S120)。制御部201は、ベットが終了していないと判定した場合(S120/NO)、ベットが終了するまで待機する。制御部201は、ベットが終了していると判定した場合(S120/YES)、抽選に移行する(S130)。 Next, the control unit 201 determines whether or not the bet has been completed at any bet position in the betting board display area a1 (S120). When the control unit 201 determines that the bet has not been completed (S120 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has been completed (S120 / YES), the control unit 201 shifts to the lottery (S130).
 抽選処理を行った後にダイス表示エリアa2の左側の第1ダイス表示部a2-1をオープンする(S140)。図5に示したように、制御部201は、第1ダイス表示部a2-1に第1ダイスD1の出目が表示されると、画像処理部206により第1ダイスD1の出目表示により当選可能性のなくなったベットエリアにおける選択肢群を暗く表示する(S150)。 After performing the lottery process, the first dice display unit a2-1 on the left side of the dice display area a2 is opened (S140). As shown in FIG. 5, when the result of the first die D1 is displayed on the first die display unit a2-1, the control unit 201 is elected by the image processing unit 206 by displaying the result of the first die D1. The options in the betting area where the possibility has disappeared are displayed in dark (S150).
 次に、制御部201は、ダイス表示エリアa2の右側の第2ダイス表示部a2-2をオープンする(S160)。図6に示したように、制御部201は、第2ダイス表示部a2-2に第2ダイスD2の出目が表示されると、画像処理部206により第2ダイスD2の出目表示により、更に当選可能性のなくなったベットエリアにおける選択肢群を暗く表示する(S170)。 Next, the control unit 201 opens the second die display unit a2-2 on the right side of the die display area a2 (S160). As shown in FIG. 6, when the roll of the second die D2 is displayed on the second die display unit a2-2, the control unit 201 displays the roll of the second die D2 by the image processing unit 206. Furthermore, the option group in the betting area where the winning possibility is lost is displayed darkly (S170).
 次に、制御部201は、ダイス表示エリアa2の中央の第3ダイス表示部a2-3をオープンする(S180)。図7に示すように、制御部201は、第3ダイス表示部a2-3に第3ダイスD3の出目が表示されると、画像処理部206により第3ダイスD3の出目表示により、多くの当選可能性のなくなったベットエリアにおける選択肢群を暗く表示する(S190)。 Next, the control unit 201 opens the third die display unit a2-3 in the center of the die display area a2 (S180). As shown in FIG. 7, when the third die display unit a2-3 displays the roll of the third die D3, the image processing unit 206 displays the roll of the third die D3 more often. The choice group in the betting area where the winning possibility of is lost is displayed darkly (S190).
 制御部201は、ダイス表示エリアa2の全ダイスD1、D2、D3が表示されたか否かを判定する(S200)。制御部201は、全ダイスD1、D2、D3が表示されていないと判定した場合(S200/NO)、ステップS140に戻る。制御部201は、全ダイスD1、D2、D3が表示されていると判定した場合(S220)、当選表示を行うとともに、配当処理を行う(S230)。配当処理を行った後、ゲームは終了する。 The control unit 201 determines whether or not all the dice D1, D2, and D3 in the die display area a2 are displayed (S200). When the control unit 201 determines that all the dice D1, D2, and D3 are not displayed (S200 / NO), the control unit 201 returns to step S140. When the control unit 201 determines that all the dice D1, D2, and D3 are displayed (S220), the control unit 201 displays the winning and performs the payout processing (S230). After processing the payout, the game ends.
 以上説明したように、第1実施形態のゲーム装置100は、仮想遊技具の動的な変化に対応して抽選結果となりうる選択肢群が変動して表示される。具体的には、第1ダイスD1、第2ダイスD2、第3ダイスD3が順にオープンされ、各ダイスD1、D2、D3の出目に応じて(すなわち、ダイスの出目の表示の動的な変化に応じて)、抽選結果となりうる第1の選択肢群と、抽選結果となりえない第2の選択肢群との間の表示態様を異ならせる。したがって、第1実施形態のゲーム装置100によれば、抽選結果が確定するまでの期間中であっても従来よりもプレイヤを楽しませて気持ちを高揚させることができる。その結果、ゲーム装置100の顧客吸引力を向上させることができる。 As described above, in the game device 100 of the first embodiment, the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool. Specifically, the first die D1, the second die D2, and the third die D3 are opened in order, and the dice rolls are displayed dynamically according to the dice rolls D1, D2, and D3 (that is, the dice rolls are displayed dynamically). (Depending on the change), the display mode is different between the first option group that can be the lottery result and the second option group that cannot be the lottery result. Therefore, according to the game device 100 of the first embodiment, the player can be more entertained and uplifted than before even during the period until the lottery result is finalized. As a result, the customer attraction of the game device 100 can be improved.
 仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群に比べて、抽選結果となりえない第2の選択肢群を暗く表示させることにより、抽選結果となりうる第1の選択肢群が明確になる。 A first option group that can be a lottery result by displaying a second option group that cannot be a lottery result darker than a first option group that can be a lottery result that fluctuates according to a dynamic change of a virtual game tool. The choice group of is clarified.
 一つのダイスの出目が確定する毎に表示態様を異ならせるので、当たりの期待感を演出することができる。 Since the display mode is changed each time the roll of one die is confirmed, it is possible to produce a feeling of expectation of hitting.
 さらに、一覧画像は、抽選結果を予測するためのSICBOゲームのベッティングボードをモデルとしているので、臨場感を演出することができ、ゲーム装置100の顧客吸引力を向上させることができる。 Furthermore, since the list image is modeled on the betting board of the SICBO game for predicting the lottery result, it is possible to produce a sense of presence and improve the customer attraction of the game device 100.
 [第2実施形態]
 本発明の第2実施形態は、ルーレットゲームを仮想遊技具として構成したルーレットゲームをプレイ可能なゲーム装置に関する。第2実施形態において、図1及び図2に示した構成のゲーム装置300が採用される。
[Second Embodiment]
A second embodiment of the present invention relates to a game device capable of playing a roulette game in which a roulette game is configured as a virtual game tool. In the second embodiment, the game device 300 having the configurations shown in FIGS. 1 and 2 is adopted.
 図9Aは、第2実施形態においてルーレットゲームをプレイ可能なゲーム装置300の表示装置102に表示される画像の表示例の説明図である。図9Bはベッティングボード表示エリアの詳細説明図である。図10は、第2実施形態においてゲーム装置300の表示装置102に表示されるルーレット画像の拡大図である。図9Aは、ルーレットゲームの抽選を行っていない状態である。 FIG. 9A is an explanatory diagram of a display example of an image displayed on the display device 102 of the game device 300 capable of playing the roulette game in the second embodiment. FIG. 9B is a detailed explanatory view of the betting board display area. FIG. 10 is an enlarged view of the roulette image displayed on the display device 102 of the game device 300 in the second embodiment. FIG. 9A shows a state in which the roulette game is not drawn.
 図9Aに示すように、第2の表示画像は、ベッティングボード表示エリアc1、ルーレット表示エリアc2、ベット単位切り換えエリアc3、総ベット数表示エリアc4、クレジット残数表示エリアc5及びデノミ設定値表示エリアc6の各表示エリアが設けられている。 As shown in FIG. 9A, the second display image is a betting board display area c1, a roulette display area c2, a bet unit switching area c3, a total bet number display area c4, a credit remaining number display area c5, and a denomination set value display area. Each display area of c6 is provided.
 (c1)ベッティングボード表示エリアc1は、プレイヤが直接ベットするためのベッティングボードを表示する領域である。当該エリアに対する操作の詳細については後述する。 (C1) Betting board display area c1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
 (c2)ルーレット表示エリアc2は、ルーレットの入賞位置を表示するための領域である。本実施形態では、ルーレットの球入賞の抽選期間中に、図10に示すように、表示装置102にルーレットのホィール画像Hが拡大表示されるようになっている。 (C2) Roulette display area c2 is an area for displaying the winning position of the roulette wheel. In the present embodiment, as shown in FIG. 10, the roulette wheel image H is enlarged and displayed on the display device 102 during the roulette ball winning lottery period.
 (c3)ベット単位切り換えエリアc3は、プレイヤがベットのために操作可能なチップを表示するための領域である。例えば、このエリアc3には、「1」、「5」、「10」、「25」、「100」のクレジット単位のチップが並べて表示される。好ましくは、チップごとに色分けする。例えば「1」が白、「5」が赤、「10」が青、「25」が緑、「100」が黒などのように色分けして、どの種類のチップであるか一目で分かるように設定する。なお、ユーザが、いずれかのチップ(例えば、「1」)をタッチしてチップの選択が行われると、そのチップは拡大表示される。この拡大表示により、自分がどのチップを選択しているのかを、プレイヤに確実に視認させることが可能となる。 (C3) The bet unit switching area c3 is an area for displaying chips that can be operated by the player for betting. For example, in this area c3, chips of credit units of "1", "5", "10", "25", and "100" are displayed side by side. Preferably, each chip is color-coded. For example, "1" is white, "5" is red, "10" is blue, "25" is green, "100" is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user touches one of the chips (for example, "1") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
 (c4)総ベット数表示エリアc4は、当該ゲーム中でベッティングボードにベットしたチップの合計クレジット数を表示する領域である。 (C4) The total bet number display area c4 is an area for displaying the total credit number of chips bet on the betting board in the game.
 (c5)クレジット残数表示エリアc5は、当該ゲーム装置300に蓄積されているプレイヤのクレジットの総残数を表示する領域である。 (C5) The remaining credit number display area c5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 300.
 (c6)デノミ設定値表示エリアc6は、ルーレットゲームの運営者や店員が設定した単位現金に対して割り当てたクレジット数を表示する領域である。このデノミ設定値を上げれば上げるほど、同額の現金で多数のクレジットを獲得できることになる。 (C6) The denomination set value display area c6 is an area for displaying the number of credits allocated to the unit cash set by the roulette game operator or the clerk. The higher this denomination setting, the more credits you can earn with the same amount of cash.
 また図9Aに示すように、第2の表示画像には、操作ボタンとして、音声ボタンe1、ヘルプボタンe2、呼び出しボタンe3、ダブルベットボタンe4、アンドゥボタンe5及びクリアボタンe6、ルーレット回転開始ボタンe7及び抽選ボタンe8が表示されている。第2の表示画像には、さらに、オートベット切り替えスイッチs1、ファーストベット切り替えスイッチs2が表示されている。 Further, as shown in FIG. 9A, in the second display image, as operation buttons, voice button e1, help button e2, call button e3, double bet button e4, undo button e5 and clear button e6, roulette rotation start button e7 And the lottery button e8 is displayed. In the second display image, the auto bet changeover switch s1 and the first bet changeover switch s2 are further displayed.
 (e1)音声ボタンe1は、ゲーム装置300のスピーカ101からの音量を調節するための入力アイコンである。 (E1) The voice button e1 is an input icon for adjusting the volume from the speaker 101 of the game device 300.
 (e2)言語切替ボタンe2は、表示装置102等で使用される言語を切り替えるための入力アイコンである。 (E2) Language switching button e2 is an input icon for switching the language used in the display device 102 or the like.
 (e3)呼び出しボタンe3は、ゲーム進行中に不具合が生じた場合に係員を呼び出すために操作する入力アイコンである。 (E3) Call button e3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
 (e4)ダブルベットボタンe4は、現在までにベットしているベット位置に倍額のベット量を追加でベットする際に操作する入力アイコンである。但し、当該ボタンを操作することで、ベット可能範囲表示エリアに表示されるベット最高額を超えてしまう場合には操作ができなくなるボタンである。 (E4) The double bet button e4 is an input icon that is operated when an additional double bet amount is bet on the bet position that has been bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
 (e5)アンドゥボタンb5は、直前に行った操作を取り消して、その前の操作状況に戻す際に操作する入力アイコンである。 (E5) The undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
 (e6)クリアボタンb6は、ベット期間中においてそのゲームでベットした総ての操作をリセットする際に操作する入力アイコンである。 (E6) The clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
 (e7)ルーレット回転開始ボタンe7は、ルーレットの回転を開始操作するためのアイコンである。 (E7) Roulette rotation start button e7 is an icon for starting and operating the rotation of the roulette wheel.
 (e8)抽選ボタンe8は、ルーレットを停止させて抽選操作を行うためのアイコンである。 (E8) The lottery button e8 is an icon for stopping the roulette wheel and performing the lottery operation.
 (s1)オートリベット切り替えスイッチs1は、自動的にリベットを行う場合に切り替えるスイッチである。 (S1) Auto rivet changeover switch s1 is a switch that switches when rivets are automatically performed.
 (s2)ファーストベット切り替えスイッチs2は、ベット速度を上げる場合に切り替えるスイッチである。 (S2) First bet changeover switch s2 is a switch for switching when the bet speed is increased.
 図9Bに示すように、ベッティングボードbb1は、現実のベッティングボードに対応している。ベッティングボードbb1上に表示されるベッティングボード表示エリアc1は、ベットのための選択肢を規定する。すなわち、ベッティングボード表示エリアc1は、抽選結果のとりうる範囲を一覧表示する。ベッティングボードbb1は、Inside Betエリアc1-1、Dozen Betエリアc1-2、Column Betエリアc1-3、Red-Blackエリアc1-4、High-Lowエリアc1-5及びOdd-Evenエリアc1-6の各エリアを表示している。 As shown in FIG. 9B, the betting board bb1 corresponds to an actual betting board. The betting board display area c1 displayed on the betting board bb1 defines options for betting. That is, the betting board display area c1 displays a list of possible ranges of the lottery results. The betting board bb1 is of InsideBet area c1-1, DozenBet area c1-2, ColumnBet area c1-3, Red-Black area c1-4, High-Low area c1-5 and Odd-Even area c1-6. Each area is displayed.
 (c1-1)Inside Betエリアc1-1は、1~36までの数字を利用してベットするための選択肢を表示するエリアである。1~36の数字の背景は赤もしくは黒に着色され、0の背景は緑色に着色されている。例えば、Straight-Upは、1つの数字にベットする1点賭け方法である。Split Betは、隣接した2つの数字にベットする2点賭け方法である。Street Betは、縦1列の数字3つにベットする3点賭け方法である。Corner Betは、別名Quad Bet、Quater Bet、Square Betと称され、4つの数字にベットする4点賭け方法である。Double Street Betは、別名Line Bet、Six Betと称され、2列を利用して合計6つの数字にベットする6賭け方法である。Four Number Betは、数字1、2、3、0の4つの数字をベットする4賭け方法である。 (C1-1) Inside Bet area c1-1 is an area for displaying options for betting using numbers from 1 to 36. The background of the numbers 1 to 36 is colored red or black, and the background of 0 is colored green. For example, Straight-Up is a one-point betting method for betting on one number. SplitBet is a two-point betting method in which two adjacent numbers are bet. StraightBet is a three-point betting method in which bets are placed on three numbers in one vertical column. CornerBet is also known as QuadBet, QuaterBet, and SquareBet, and is a four-point betting method for betting on four numbers. Double Street Bet is also known as Line Bet or Six Bet, and is a 6-bet method in which a total of 6 numbers are bet using two columns. Four NumberBet is a four-betting method in which four numbers 1, 2, 3, and 0 are bet.
 (c1-2)Dozen Betエリアc1-2は、別名Section Betと称され、1st12(1~12の数字)、2nd12(13~24の数字)、3rd12(25~36の数字)のグループごとに予想してベットするための選択肢を表示するエリアである。 (C1-2) Dozen Bet area c1-2 is also known as Section Bet, and is used for each group of 1st12 (numbers 1 to 12), 2nd12 (numbers 13 to 24), and 3rd12 (numbers 25 to 36). This area displays options for predicting and betting.
 (c1-3)Column Betエリアc1-3は、ルーレットのレイアウトを縦1列、横3分割にして、上段・中段・下段のそれぞれ12個の数字に対してベットするための選択肢を表示するエリアである。 (C1-3) VolumeBet area c1-3 is an area where the layout of the roulette is divided into 1 vertical row and 3 horizontal rows, and options for betting on 12 numbers in the upper, middle, and lower rows are displayed. Is.
 (c1-4)Red-Blackエリアc1-4は、赤か黒のいずれかの色にベットするための選択肢を表示するエリアである。 (C1-4) Red-Black area c1-4 is an area for displaying options for betting on either red or black color.
 (c1-5)High-Lowエリアc1-5は、Highの数字(19~36)、Lowの数字(1~18)のいずれかにベットするための選択肢を表示するエリアである。 (C1-5) High-Low area c1-5 is an area for displaying options for betting on either the High number (19 to 36) or the Low number (1 to 18).
 (c1-6)Odd-Evenエリアc1-6は、数字の奇数か偶数にベットするための選択肢を表示するエリアである。 (C1-6) Odd-Even area c1-6 is an area for displaying options for betting on odd or even numbers.
 以上説明した第2のベッティングボード表示エリアc1における配当は、ルーレットゲームの制御プログラム等により予め設定されている。例えば、Column Betエリアc1-3で当選した場合の配当は2:1であり、High-Lowエリアc1-5で当選した場合の配当は1:1等である。 The payout in the second betting board display area c1 described above is preset by the control program of the roulette game or the like. For example, the payout when winning in the Volume Bet area c1-3 is 2: 1 and the payout when winning in the High-Low area c1-5 is 1: 1 mag.
 次に、第2実施形態における抽選演出画像について説明する。図11A及び図11Bの画像表示例は抽選演出画像を例示したものである。なお、第2実施形態では、プレイヤが「5」、「9」、及び「20」の3つのエリアにベットしているものとして説明する。
 (第1画像表示例)
 図11Aは、第2実施形態のルーレットゲームのゲーム装置の制御部の制御により表示装置に表示される第1表示画像例の説明図である。ルーレットゲームの抽選が開始されると、図10に示したように、ルーレットRのホィールHが表示装置102に拡大表示される。ホィールHは所定の初速で回動表示され、時間の経過とともに回転速度を落としていくように表示される。ホィールHの回転速度が極めて遅くなって球オブジェクトBの移動範囲が限定的になる、すなわち球オブジェクトBが入賞可能な領域の範囲が限定されるようになると、本実施形態の表示態様の変更が行われる。すなわち、図11Aに示すように、ルーレット表示エリアc2にルーレットRのリールの一部がズームされて、例えば、入賞可能性のある領域が「5」、「10」、「16」、「23」、「24」の5つに限定される。これら5つの数字は入賞の可能性があるので明るく表示され、入賞可能性のないそれ以外の数字は暗く表示される。また、「3RD12」の領域も暗く表示される。本実施形態において、抽選結果となりうる第1の選択肢群G1が明るく表示されており、抽選結果となりえない第2の選択肢群G2が暗く表示されている。すなわち、抽選結果となりうる第1の選択肢群G1と、抽選結果となりえない第2の選択肢群G2は、それぞれ異なる態様で表示される。プレイヤがベットした3つのエリアのそれぞれにはチップ(F1、F2、F3)が表示されている。プレイヤは、この時点で「20」のエリアへのベット(F3)について、当選の可能性は無くなったが、「5」と「10」のエリアへのベット(F1及びF2)については、当選の可能性があると認識することができる。
Next, the lottery effect image in the second embodiment will be described. The image display examples of FIGS. 11A and 11B exemplify the lottery effect image. In the second embodiment, it is assumed that the player is betting on the three areas of "5", "9", and "20".
(First image display example)
FIG. 11A is an explanatory diagram of an example of a first display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment. When the lottery of the roulette game is started, the wheel H of the roulette R is enlarged and displayed on the display device 102 as shown in FIG. The wheel H is rotated and displayed at a predetermined initial speed, and is displayed so as to decrease the rotation speed with the passage of time. When the rotation speed of the wheel H becomes extremely slow and the range of movement of the sphere object B is limited, that is, the range of the area in which the sphere object B can win is limited, the display mode of the present embodiment is changed. Will be done. That is, as shown in FIG. 11A, a part of the reel of the roulette R is zoomed to the roulette display area c2, and for example, the areas where there is a possibility of winning are “5”, “10”, “16”, “23”. , "24" is limited to five. These five numbers are displayed brightly because there is a possibility of winning, and the other numbers that are not likely to win are displayed dark. Also, the area of "3RD12" is displayed dark. In the present embodiment, the first option group G1 that can be a lottery result is displayed brightly, and the second option group G2 that cannot be a lottery result is displayed darkly. That is, the first option group G1 that can be the lottery result and the second option group G2 that cannot be the lottery result are displayed in different modes. Chips (F1, F2, F3) are displayed in each of the three areas bet by the player. At this point, the player has no chance of winning the bet (F3) in the "20" area, but the player has won the bet (F1 and F2) in the "5" and "10" areas. It can be recognized that there is a possibility.
 (第2画像表示例)
 図11Bは、第2実施形態のルーレットゲームのゲーム装置の制御部の制御により表示装置に表示される第2表示画像例の説明図である。図11Bは、ルーレット表示エリアc2のリールRに球オブジェクトBが、例えば、「5」に入賞した場合の画像である。この第2画像表示例では、「5」「1ST12」「1TO18」「RED」「ODD」、「2ND CoLUMN」が明るく表示され、その他の領域は暗く表示されている。第2画像表示例では、「RED」エリアにチップがベットされており、配当は1:1の「WIN2」となる。ここで、プレイヤは、「5」のエリアへのベット(F1)が当選したことを認識することができる。
(Second image display example)
FIG. 11B is an explanatory diagram of an example of a second display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment. FIG. 11B is an image when the sphere object B wins, for example, “5” on the reel R of the roulette display area c2. In this second image display example, "5", "1ST12", "1TO18", "RED", "ODD", and "2ND CoLUMN" are displayed brightly, and the other areas are displayed darkly. In the second image display example, the chip is bet in the "RED" area, and the payout is 1: 1 "WIN2". Here, the player can recognize that the bet (F1) to the area of "5" has been won.
 (第2実施形態のルーレットゲームのゲーム装置の画像表示方法)
 次に、図1、図2、図9Aから図12を参照して、第2実施形態のルーレットゲームのゲーム装置300の作用を説明するとともに、第2実施形態のゲーム装置300の画像表示方法について説明する。第2実施形態のルーレットゲームのゲーム装置の画像表示方法は、仮想遊技具(ルーレットゲームで使用されるルーレット及び玉等の遊技具の表示)を動的に変化させて抽選結果を演出表示する画像表示方法である。この画像表示方法は、抽選結果のとりうる範囲を一覧表示するための一覧画像を生成するステップと、仮想遊技具を動的に変化させて抽選結果を演出表示するための抽選演出画像を生成するステップと、仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群と抽選結果となりえない第2の選択肢群との間で、一覧画像における表示態様を異ならせるステップと、を有する。以下、画像表示方法を具体的に説明する。
(Image display method of the game device of the roulette game of the second embodiment)
Next, with reference to FIGS. 1, 2, 9A to 12, the operation of the game device 300 of the roulette game of the second embodiment will be described, and the image display method of the game device 300 of the second embodiment will be described. explain. The image display method of the game device of the roulette game of the second embodiment is an image that dynamically changes the virtual game tool (display of the game tool such as roulette and balls used in the roulette game) to produce and display the lottery result. This is the display method. In this image display method, a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated. The display mode in the list image is different between the step and the first option group that can be a lottery result that fluctuates according to the dynamic change of the virtual game tool and the second option group that cannot be a lottery result. It has steps and. Hereinafter, the image display method will be specifically described.
 図12のフローチャートを参照して、第2実施形態のルーレットのプレイにおけるゲーム装置300の画像表示方法を説明する。図12に示すように、ゲーム装置300において、ゲームが開始されると、まず、制御部201はルーレット画像を生成し、表示装置102に画像処理部206によりルーレット画像が表示される(S310)。次に、制御部201はベットボード画像を生成し、表示装置102に画像処理部206により、一覧画像としてベットボード画像を表示する(S320)。 The image display method of the game device 300 in the roulette play of the second embodiment will be described with reference to the flowchart of FIG. As shown in FIG. 12, when the game is started in the game device 300, the control unit 201 first generates a roulette image, and the image processing unit 206 displays the roulette image on the display device 102 (S310). Next, the control unit 201 generates a bet board image, and the image processing unit 206 displays the bet board image as a list image on the display device 102 (S320).
 次に、制御部201は、ベッティングボード表示エリアc1にベットが終了したか否かを判定する(S330)。制御部201は、ベットが終了していないと判定した場合(S330/NO)、ベットが終了するまで待機する。制御部201は、ベットが終了したと判定した場合(S330/YES)、抽選を開始する(S340)。 Next, the control unit 201 determines whether or not the bet has ended in the betting board display area c1 (S330). When the control unit 201 determines that the bet is not completed (S330 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has ended (S330 / YES), the control unit 201 starts the lottery (S340).
 制御部201は、抽選が終了すると、ルーレットの変動処理を開始する(S350)。制御部201は、ルーレットの変動処理を開始した後、ルーレットの回転速度が閾値以下であるか否かを判定する(S360)。制御部201は、ルーレットの回転速度が閾値を超えていると判定した場合(S360/NO)、閾値以下になるまで変動処理を継続する。制御部201は、ルーレットの回転速度が閾値以下であると判定した場合(S360/YES)、球オブジェクトの投入可能範囲を決定する(S370)。 When the lottery is completed, the control unit 201 starts roulette variation processing (S350). After starting the roulette variation processing, the control unit 201 determines whether or not the rotation speed of the roulette is equal to or less than the threshold value (S360). When the control unit 201 determines that the rotation speed of the roulette exceeds the threshold value (S360 / NO), the control unit 201 continues the fluctuation process until the rotation speed becomes equal to or less than the threshold value. When the control unit 201 determines that the rotation speed of the roulette is equal to or less than the threshold value (S360 / YES), the control unit 201 determines the throwable range of the sphere object (S370).
 次に、制御部201は、図10に示したように、表示装置102に画像処理部206によりルーレット画像を拡大表示する(S380)。そして、図11Aに示すように、制御部201は、画像処理部206により球の入賞可能範囲のベットエリアの選択肢群を強調表示する(S390)。第2実施形態では、入賞可能範囲の選択肢群が明るく表示され、他の領域の選択肢群が暗く表示される。 Next, as shown in FIG. 10, the control unit 201 enlarges and displays the roulette image on the display device 102 by the image processing unit 206 (S380). Then, as shown in FIG. 11A, the control unit 201 highlights the selection group of the betting area in the winning range of the sphere by the image processing unit 206 (S390). In the second embodiment, the option group in the winning range is displayed brightly, and the option group in the other area is displayed darkly.
 次に、制御部201は、ルーレットが停止したか否かを判定する(S400)。制御部201は、ルーレットが停止していないと判定した場合(S400/No)、ルーレットが停止するまで待機する。制御部201は、ルーレットが停止したと判定した場合(S400/YES)、当選表示を行うとともに、配当処理を行う(S410)。配当処理を行った後、ゲームは終了する。 Next, the control unit 201 determines whether or not the roulette has stopped (S400). When the control unit 201 determines that the roulette is not stopped (S400 / No), the control unit 201 waits until the roulette is stopped. When the control unit 201 determines that the roulette wheel has stopped (S400 / YES), the control unit 201 displays the winning and performs the payout processing (S410). After processing the payout, the game ends.
 以上説明したように、第2実施形態のルーレットゲームのゲーム装置300は、ルーレットの回転の減速に応じて変動する、球オブジェクトが入りうる区画の範囲を仮想遊技具の動的な変化に対応して変動する抽選結果となりうる第1の選択肢群として取り扱っている。即ち、抽選結果となりうる第1の選択肢群(入賞可能性のある範囲)を強調表示(明るく表示)し、それ以外の第2の選択肢群(入賞可能性のない範囲)を暗く表示している。したがって、第2実施形態のルーレットゲームのゲーム装置によれば、抽選結果が確定するまでの期間中であっても従来よりもプレイヤを楽しませて気持ちを高揚させることができる。その結果、ゲーム装置300の顧客吸引力を向上させることができる。 As described above, the game device 300 of the roulette game of the second embodiment corresponds to the dynamic change of the virtual game tool in the range of the section where the sphere object can enter, which fluctuates according to the deceleration of the rotation of the roulette. It is treated as the first option group that can result in a variable lottery result. That is, the first option group (range where there is a possibility of winning) that can be a lottery result is highlighted (displayed brightly), and the other second option group (range where there is no possibility of winning) is displayed darkly. .. Therefore, according to the game device of the roulette game of the second embodiment, it is possible to entertain and uplift the player more than before even during the period until the lottery result is confirmed. As a result, the customer attraction of the game device 300 can be improved.
 また、抽選演出画像において、球オブジェクトが入りうる区画の範囲を拡大表示するので、プレイヤの期待感を高揚させることができ、ゲーム装置300の顧客吸引力を向上させることができる。 Further, in the lottery effect image, the range of the section where the ball object can enter is enlarged and displayed, so that the player's expectation can be raised and the customer attraction of the game device 300 can be improved.
 さらに、一覧画像は、抽選結果を予測するためのルーレットゲームのベッティングボードをモデルとしているので、臨場感を演出することができ、ゲーム装置300の顧客吸引力を向上させることができる。 Furthermore, since the list image is modeled on the betting board of the roulette game for predicting the lottery result, it is possible to produce a sense of reality and improve the customer attraction of the game device 300.
 以上説明した実施形態は、本発明の理解を容易にするためのものであり、本発明を限定して解釈するためのものではない。実施形態が備える各要素並びにその配置、材料、条件、形状及びサイズ等は、例示したものに限定されるわけではなく適宜変更することができる。また、異なる実施形態で示した構成同士を部分的に置換し又は組み合わせることが可能である。 The embodiments described above are for facilitating the understanding of the present invention, and are not for limiting and interpreting the present invention. Each element included in the embodiment and its arrangement, material, condition, shape, size, etc. are not limited to those exemplified, and can be changed as appropriate. In addition, the configurations shown in different embodiments can be partially replaced or combined.
 第2実施形態では、ヨーロピアンスタイルのベッティングボードの構成を例示したが、これに限定されず、アメリカンスタイルのベッティングボードの構成を採用してもよい。 In the second embodiment, the configuration of the European style betting board is illustrated, but the present invention is not limited to this, and the configuration of the American style betting board may be adopted.
 100,300…ゲーム装置、bb…一覧画像(ベッテイングボード)、G1…第1の選択肢群、G2…第2の選択肢群、D…ダイス、R…ルーレット。 100, 300 ... game device, bb ... list image (betting board), G1 ... first option group, G2 ... second option group, D ... dice, R ... roulette.

Claims (7)

  1.  仮想遊技具を動的に変化させて抽選結果を演出表示するゲーム装置であって、制御部及び表示部を備え、前記制御部は、
     抽選結果のとりうる範囲を前記表示部に一覧表示するための一覧画像を生成する機能と、
     仮想遊技具を動的に変化させて前記抽選結果を前記表示部に演出表示するための抽選演出画像を生成する機能と、
     前記仮想遊技具の動的な変化に対応して変動する前記抽選結果となりうる第1の選択肢群と、前記抽選結果となりえない第2の選択肢群との間で、前記一覧画像における表示態様を異ならせる機能と、
    を実行する、ゲーム装置。
    A game device that dynamically changes a virtual game tool to produce and display a lottery result, and includes a control unit and a display unit.
    A function to generate a list image for displaying a list of possible lottery results on the display unit, and
    A function to dynamically change the virtual game tool to generate a lottery effect image for displaying the lottery result on the display unit.
    The display mode in the list image is displayed between the first option group that can be the lottery result that fluctuates in response to the dynamic change of the virtual game tool and the second option group that cannot be the lottery result. The function to make it different and
    A game device that runs.
  2.  前記制御部は、前記第1の選択肢群に比べて、前記第2の選択肢群を前記表示部に暗く表示させる、請求項1に記載のゲーム装置。 The game device according to claim 1, wherein the control unit causes the display unit to display the second option group darker than the first option group.
  3.  前記仮想遊技具は複数のダイスをモデルとしたものであって、
     前記制御部は、一つの前記ダイスの出目が確定する毎に前記表示態様を異ならせる、請求項1に記載のゲーム装置。
    The virtual game tool is modeled on a plurality of dice.
    The game device according to claim 1, wherein the control unit changes the display mode each time the roll of one die is determined.
  4.  前記仮想遊技具はルーレットをモデルとしたものであって、
     前記ルーレットの回転の減速に応じて変動する、球オブジェクトが入りうる区画の範囲を前記第1の選択肢群として取り扱う、請求項1に記載のゲーム装置。
    The virtual game tool is modeled on roulette.
    The game device according to claim 1, wherein a range of compartments in which a sphere object can enter, which fluctuates according to a deceleration of rotation of the roulette wheel, is treated as the first option group.
  5.  前記抽選演出画像において、前記球オブジェクトが入りうる区画の範囲を拡大表示する、請求項4に記載のゲーム装置。 The game device according to claim 4, wherein in the lottery effect image, the range of the section in which the ball object can enter is enlarged and displayed.
  6.  前記一覧画像は、前記抽選結果を予測するためのベッティングボードをモデルとしたものである、請求項1に記載のゲーム装置。 The game device according to claim 1, wherein the list image is modeled on a betting board for predicting the lottery result.
  7.  仮想遊技具を動的に変化させて抽選結果を演出表示するゲーム装置の画像表示方法であって、前記ゲーム装置は、制御部及び表示部を備え、前記画像表示方法は、
     前記制御部が、抽選結果のとりうる範囲を前記表示部に一覧表示するための一覧画像を生成するステップと、
     前記制御部が、仮想遊技具を動的に変化させて前記抽選結果を前記表示部に演出表示するための抽選演出画像を生成するステップと、
     前記制御部が、前記仮想遊技具の動的な変化に対応して変動する前記抽選結果となりうる第1の選択肢群と、前記抽選結果となりえない第2の選択肢群との間で、前記一覧画像における表示態様を異ならせるステップと、
    を有する、ゲーム装置の画像表示方法。
    An image display method of a game device that dynamically changes a virtual game tool to produce and display a lottery result. The game device includes a control unit and a display unit, and the image display method is a method.
    A step in which the control unit generates a list image for displaying a list of possible lottery results on the display unit, and
    A step in which the control unit dynamically changes the virtual game tool to generate a lottery effect image for displaying the lottery result on the display unit.
    The list of the first option group in which the control unit can be the lottery result that fluctuates in response to the dynamic change of the virtual game tool and the second option group that cannot be the lottery result. Steps to change the display mode in the image and
    A method of displaying an image of a game device having.
PCT/JP2019/019291 2019-05-15 2019-05-15 Game device and game device image display method WO2020230288A1 (en)

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JPH09505501A (en) * 1994-02-07 1997-06-03 トッソ ベスローテン フェンノートシャップ アイ.オー. Game of luck
JPH09220366A (en) * 1996-02-19 1997-08-26 Konami Co Ltd Image display game device
JP2008212287A (en) * 2007-03-01 2008-09-18 Aruze Corp Game apparatus capable of specifying number of bets and method for playing game
JP5976767B2 (en) * 2014-12-15 2016-08-24 株式会社コロプラ Roulette game program
US20190043318A1 (en) * 2017-08-01 2019-02-07 Fresh Idea Global Limited Electronic gamining machine supporting table games

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09505501A (en) * 1994-02-07 1997-06-03 トッソ ベスローテン フェンノートシャップ アイ.オー. Game of luck
JPH09220366A (en) * 1996-02-19 1997-08-26 Konami Co Ltd Image display game device
JP2008212287A (en) * 2007-03-01 2008-09-18 Aruze Corp Game apparatus capable of specifying number of bets and method for playing game
JP5976767B2 (en) * 2014-12-15 2016-08-24 株式会社コロプラ Roulette game program
US20190043318A1 (en) * 2017-08-01 2019-02-07 Fresh Idea Global Limited Electronic gamining machine supporting table games

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