WO2020225878A1 - Game device and game method - Google Patents

Game device and game method Download PDF

Info

Publication number
WO2020225878A1
WO2020225878A1 PCT/JP2019/018427 JP2019018427W WO2020225878A1 WO 2020225878 A1 WO2020225878 A1 WO 2020225878A1 JP 2019018427 W JP2019018427 W JP 2019018427W WO 2020225878 A1 WO2020225878 A1 WO 2020225878A1
Authority
WO
WIPO (PCT)
Prior art keywords
bet
game
control unit
display
unit
Prior art date
Application number
PCT/JP2019/018427
Other languages
French (fr)
Japanese (ja)
Inventor
武史 島
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2019/018427 priority Critical patent/WO2020225878A1/en
Publication of WO2020225878A1 publication Critical patent/WO2020225878A1/en

Links

Images

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means

Definitions

  • the present invention relates to a game device and a game method.
  • ECG electronic table games
  • a player selects numbers, number groups, colors, etc. (hereinafter collectively referred to as "bet position") using a touch panel or the like, and a predetermined game value (coins, etc.).
  • Bet When the bet operation is performed by the player, the roulette starts to rotate, the ball is thrown on the roulette, and the game production is started. After that, when the ball falls into one of the pockets corresponding to each number on the roulette, the number corresponding to the pocket is displayed as the winning number. The player determines whether or not he has won by comparing the winning number with his bet position.
  • the player often uses the history of the lottery results of each game when determining the bet position.
  • the lottery result of the past game that is, the past winning number
  • the winning number of the next game is predicted using the past winning number as a judgment material
  • the bet position is determined.
  • the player cannot enjoy the game because it requires troublesome work such as remembering the past winning numbers.
  • a predetermined number of winning numbers of past games are stored as history data, and all winning numbers that have been won a certain number of times (for example, 3 times) or more are specified based on the history data, and these winning numbers are selected.
  • An electronic roulette game has been proposed in which a bet position corresponding to a number can be automatically selected and bet (see, for example, Patent Document 1).
  • Patent Document 1 has a problem that the player predicts the winning number and determines the bet position, which impairs the original real pleasure of the game and makes the game uninteresting.
  • the present invention has been made in view of the circumstances described above, and provides a technique capable of allowing a player to predict a winning number and freely select a bet position while presenting a history of lottery results to the player.
  • the purpose is.
  • the game device is a game device including a control unit, a storage unit, a first display unit, and a second display unit, and the control unit executes a program stored in the storage unit.
  • the lottery unit that draws the game
  • the first display control unit that displays the bet area where multiple bet positions are set on the first display unit
  • the lottery history of the game on the second display unit along with the production of the game.
  • the second display control unit is configured to realize a second display control unit for displaying, a reception unit for accepting a bet operation to each bet position, and a detection unit for detecting a selection operation for each bet position. When any bet position selection operation is detected, the gist is to highlight the lottery history corresponding to the detected bet position.
  • the game method is a game method performed by a device including a control unit, a storage unit, a first display unit, and a second display unit, and the control unit stores the program in the storage unit.
  • a lottery step for drawing a game a first display control step for displaying a bet area in which a plurality of bet positions are set on the first display unit, and a lottery history for the game are displayed along with the production of the game.
  • the second display includes performing a second display control step to be displayed on the second display unit, a reception step for accepting a bet operation to each bet position, and a detection step to detect a selection operation of each bet position. When a selection operation of any bet position is detected in the control step, the lottery history corresponding to the detected bet position is highlighted.
  • FIG. It is a figure which illustrated the display screen of the 2nd-showing apparatus in modification 1.
  • FIG. It is a figure which illustrated the display screen of the 1st display device in the modification 2.
  • FIG. 3 It is a figure which illustrated the display screen of the 1st display device and the 2nd display device in the modification 3.
  • FIG. 1 is an external perspective view of a game device for an electronic table game according to an embodiment.
  • the game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In this embodiment, the player can play the roulette game using the game device 100.
  • the game device 100 includes a speaker 101, a first display device 102A, a second display device 102B, an operation input device 103, a card reading device 104, and a bill insertion device 105.
  • the ticket payout device 106 is provided.
  • the speaker 101 is an acoustic output means for outputting game voice guidance, sound effects, and the like.
  • the first display device 102A is a display means for displaying an image (for example, a still image, a moving image, a video, etc.) for expressing or directing a game.
  • the first display device 102A is provided with a touch panel TP, and can input instructions from the player to the game device.
  • the second display device 102B is a display means for displaying the history of the lottery results of the game (details will be described later).
  • the operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons.
  • the operation buttons include action buttons (not shown) for instructing game start, skipping the game, and skipping the lottery effect.
  • the operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input instructions.
  • the card reader 104 is a card reader that reads information from a card owned by the player.
  • the bill insertion device 105 is a device that reads the inserted bills and tickets.
  • the ticket payout device 106 is a ticket output means for paying out a card to a player.
  • the card read by the card reading device 104 is a medium in which the player's game information is stored. For example, points acquired depending on the game situation of the player can be added and stored in the card. The player can obtain various services according to the information stored in the card, but the stored contents of the card do not affect the game result.
  • the game device 100 is internally provided with a computing device as a control device for comprehensively controlling the game device 100.
  • the computing device 200 has a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. Includes 208 and.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the computing device 200 controls the processing and operation of other hardware configurations by, for example, the CPU 202 executing a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like. By doing so, various functions are realized. That is, the computing device 200 realizes the game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only shows the main configurations included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing device.
  • the storage device 204 is composed of a hard disk or the like.
  • data is read and written by the control unit 201. That is, data such as a software program required for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written in the storage device 204.
  • the voice processing unit 205 performs various sound processing under the control of the control unit 201.
  • the image processing unit 206 performs various graphics processing under the control of the control unit 201.
  • the communication unit 207 is an interface that enables communication with a server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • FIG. 3 is a block diagram showing a functional configuration of the game device 100 of the present embodiment.
  • the game device 100 mainly includes a database 410, a progress control unit 420, and a display control unit 430 as functional configurations.
  • These functional configurations include, for example, a program (software) included in the game device 100 by the control unit 201 expanding the game software program stored in the storage unit such as the storage device 204 into the memory 203 and executing the program. Realized in collaboration with hardware.
  • the game device 100 has other functions that a general game device has in addition to the functions shown in FIG. 3, but the description thereof will be omitted here for convenience.
  • the database 410 stores various information such as information necessary for the process executed by the game device 100 and information generated by the process.
  • the database 410 relates to, for example, a control software program for controlling the progress of the game, image (for example, still images, moving images, etc.) data and sound data for expressing or directing the game, and the state of the game in progress. Store data (including parameters), etc.
  • the progress control unit 420 executes a process of controlling the progress of the game according to the operation of the game device 100 by the game player and the control software program stored in the database 410. In particular, the progress control unit 420 controls the progress of a game such as a roulette game.
  • the display control unit 430 controls the display of images such as still images and moving images for expressing or directing a game on the first display device 102A and the second display device 102B.
  • the control of the display is performed in response to an instruction from the progress control unit 420 and the player.
  • step S11 the progress control unit 420 outputs a command for displaying the initial screen of the roulette game to the display control unit 430 as initial processing.
  • the display control unit 430 displays images of roulette and betting areas, lottery history of past games (described later), and the like based on the data read from the database 410 in response to the command, in the first display device 102A and the second display device. It is controlled to be displayed on 102B.
  • FIG. 5 is a diagram illustrating a display screen of the first display device 102A when initial processing is performed.
  • the display control unit (first display control unit) 430 displays the effect of the roulette game in progress in the effect area A1 and displays the bet area A2 for the player to bet a predetermined game value.
  • the roulette 60 including the wheel 61, the pocket 62, etc. is displayed in the production area A1.
  • the pocket 62 is one of a plurality of pockets provided corresponding to each number (for example, “0”) on the wheel 61.
  • a ball (not shown) is thrown on the wheel 61, and the ball moves on the wheel 61.
  • the ball then falls into one of the pockets, and the number corresponding to the pocket is confirmed as the winning number.
  • On the wheel 61 for example, 37 pockets corresponding to the numbers "0" to "36" are provided.
  • the number of pockets provided on the wheel 61 is not limited to this, and may be any number.
  • a plurality of selectable bet positions 70 and a game value 80 are displayed.
  • FIG. 5 “0" to “36”, “1ST 12", “2ND 12", “3RD 12” and the like are shown as examples of the bet position 70, and “1” and “5" are shown as examples of the game value 80. , “10", “25”, “100” and the like are shown.
  • the player can select the bet position 70 by touching the desired bet position (bet position) 70 via the touch panel TP.
  • FIG. 6 is a diagram illustrating a display screen of the second display device 102B when the initial processing is performed.
  • the display control unit (second display control unit) 430 lights and displays all the winning numbers (lottery history) of a predetermined number of past games on the second display device 102B.
  • the winning number of the latest game (here, "8") is lit up in the upper left corner, and the previous game winning number (here, "32") is lit up to the right.
  • the winning number of the oldest game (here, "25") is lit in the lower right corner.
  • the number of winnings for each winning number (that is, how many times a predetermined number of past games have been won) is lit and displayed.
  • the number of winnings for each winning number that is, how many times a predetermined number of past games have been won) is lit and displayed.
  • the progress control unit 420 starts accepting the instruction for displaying the history of the lottery result (hereinafter, referred to as the instruction for displaying the specific history) corresponding to the specific bet position, and proceeds to step S12.
  • the progress control unit (detection unit) 420 determines whether or not a player has input a specific history display instruction.
  • the instruction to display the specific history is given by the player touching a specific bet position (for example, "17").
  • step S12 When the display instruction of the specific history is not entered>
  • step S12 When the display instruction of the specific history is not input by the player (step S12; NO), the progress control unit 420 proceeds to step S14.
  • step S12 When a specific history display instruction is entered>
  • the progress control unit 420 tells the display control unit 430 only the winning number corresponding to the selected specific bet position. Instruct the display device 102B to light and display.
  • the display control unit (second display control unit) 430 lights up (highlights) only the winning number corresponding to the selected specific bet position on the second display device 102B according to the instruction, and displays the other winning numbers. The light is turned off (displayed) (step S13; see FIG. 7), and the process proceeds to step S14.
  • the player selects the bet positions corresponding to the six numbers (so-called 6-eye bet; here, “10” to “15”) in two adjacent rows, and these six winnings are made. Only the numbers are lit and displayed on the second display device 102B. On the other hand, in the bottom BL, the number of winnings of the six winning numbers corresponding to the bet positions selected by the player is lit and displayed.
  • 6-eye bet here, “10” to “15”
  • the player can determine how many times the winning number corresponding to the bet position has been won in the past game, the winning cycle, and the like. It becomes possible to grasp intuitively and easily.
  • FIG. 7 shows a case where the bet position corresponding to the sixth bet (six number) is selected by the player.
  • the bet position corresponding to the odd even bet (odd even) (see FIG. 8).
  • Etc. various bet positions can be selected.
  • step S14 determines whether or not the operation instruction for starting the game by the player has been input.
  • the operation instruction for starting the game is input by the player pressing the action button of the operation input device 103.
  • step S14 If the operation instruction for starting the game is not input (step S14; NO), the progress control unit 420 returns to step S12.
  • the progress control unit (lottery unit) 420 determines that the operation instruction for starting the game has been input (step S14; YES)
  • the progress control unit (lottery unit) 420 proceeds to step S15 and executes the lottery process of the game.
  • the "lottery process” refers to a process of determining a winning number such as the number "8".
  • the progress control unit (reception unit) 420 executes the lottery process, it proceeds to step S16 and determines whether or not the bet operation by the player has been accepted. In this embodiment, betting operations can be accepted until, for example, an operation instruction for starting a game is input.
  • step S16 When the progress control unit 420 determines that the bet operation is not input (step S16; NO), the progress control unit 420 proceeds to step S17 and instructs the display control unit 430 to display the lottery result.
  • the display control unit 430 displays the winning number (number “5” or the like) indicating the lottery result on the first display device 102A according to the instruction from the progress control unit 420 (step S17), and ends the process. ..
  • the progress control unit 420 determines that the bet operation has been input (step S16; YES)
  • the progress control unit 420 proceeds to step S18 and starts the lottery effect processing.
  • the lottery effect processing indicates, for example, an effect mode in which a ball is thrown on the wheel 61, the ball moves on the wheel 61, enters one of the pockets 62, and the rotation of the wheel 61 is stopped.
  • the progress control unit 420 sends a display instruction of the lottery effect to the display control unit 430 with the start of the lottery effect process.
  • the display control unit 430 starts displaying the lottery effect on the first display device 102A in accordance with the instruction from the progress control unit 420.
  • the bet operation is input by the player, the history of the lottery result corresponding to the specific bet position is displayed as shown in FIGS. 7 and 8.
  • the progress control unit 420 determines whether or not the skip operation of the lottery effect by the player has been input.
  • the skip operation of the lottery effect is input by the player pressing the action button of the operation input device 103.
  • step S19 If the skip operation of the lottery effect is not input (step S19; NO), the progress control unit 420 proceeds to step S20 and determines whether or not the lottery effect is completed. When the progress control unit 420 determines that the lottery effect has not been completed (step S20; NO), the progress control unit 420 returns to step S18 and continues the lottery effect. On the other hand, when the progress control unit 420 determines that the lottery effect has been completed (step S20; YES), the progress control unit 420 determines that the lottery result (for example, 17 cards are won by "split”) based on the comparison result between the winning number and the user's bet position.
  • the lottery result for example, 17 cards are won by "split
  • step S21 After instructing the display control unit 430 to display (such as paying out the chip) (step S21), the process proceeds to step S22.
  • the display control unit 430 displays the lottery result this time on the second display device 102B in accordance with the instruction from the progress control unit 420.
  • the progress control unit 420 pays out chips to the player (that is, payout processing) based on the lottery result, and ends the processing described above.
  • the progress control unit 420 proceeds to step S23 and executes the skip process (shortening process) of the lottery effect.
  • the skip processing of the lottery effect is an effect mode in which, for example, the effect of skipping the effect of rotating the wheel 61 and moving the ball is skipped, and the ball is accommodated in the pocket 62 of the winning number (such as the number "3"). Shown.
  • the progress control unit 420 sends a display instruction related to the skip process of the lottery effect to the display control unit 430.
  • the progress control unit 420 displays so as to display the lottery result (for example, paying out two chips in the winning by "second dozen") based on the comparison result between the winning number and the user's bet position.
  • the process proceeds to step S22.
  • the display control unit 430 displays the lottery result this time on the second display device 102B in accordance with the instruction from the progress control unit 420.
  • the progress control unit 420 pays out chips to the player (that is, payout processing) based on the lottery result, and ends the processing described above.
  • the winning status of the winning number corresponding to the bet position (that is, how many times the player has won in the past game of a predetermined number of times). Or even the winning cycle, etc.) is displayed on the second display device 102B.
  • the player can predict the winning number based on his / her own analysis and freely select the betting position.
  • the present invention is not limited to the above-described embodiment, and can be implemented by making various other modifications without departing from the gist of the present invention. That is, the above embodiment is merely an example in all respects and is not interpreted in a limited manner, and various modified examples can be adopted.
  • a predetermined number of winning numbers (lottery history) of past games are lit and displayed on the second display device 102B (see FIG. 6), but the present invention is not limited to this.
  • the appearance rate for each betting method may be lit and displayed on the second display device 102B.
  • the betting method of betting on either “red” or “black” (red / black) the betting method of betting on either "odd” or “even” (odd even)
  • the appearance rate of various betting methods such as the betting method (for number) to be applied to "four numbers” is lit and displayed on the second display device 102B.
  • the display of the lottery history of a predetermined number of past games and the display of the appearance rate for each betting method may be switched based on the operation instruction of the player.
  • the bet area A2 shown in FIG. 5 has been illustrated, but the purpose is not limited to this.
  • a sub bet area A3 or the like in which bet positions 70 corresponding to each number are arranged in an elliptical shape may be provided.
  • roulette is illustrated as an example of an electronic table game (ETG), but it can also be applied to card games such as baccarat and blackjack. Furthermore, in games (so-called sic bo) where the player predicts the total number and combination of the three dice rolls and bets on a predetermined betting area (pictures, numbers, etc.) to obtain a payout. Is also applicable.
  • ECG electronic table game
  • sic bo games where the player predicts the total number and combination of the three dice rolls and bets on a predetermined betting area (pictures, numbers, etc.) to obtain a payout.
  • FIG. 11 is a diagram illustrating a display screen when applied to the sic bo, and shows a case where the bet position 70 corresponding to the total number of rolls “10” of the three dice is selected by the player. ..
  • the rolls of each of the three dice are displayed in the effect area A1 of the first display device 102A.
  • a plurality of selectable bet positions 70 and a game value 80 are displayed.
  • Explaining the bet position for example, the bet position to bet by predicting the number of rolls of each die (for example, a combination of two of the three dice) and the total number of rolls of each die are predicted.
  • Bet position to bet (for example, the total number of three dice) Bet position to bet by predicting whether the total of the three dice rolls is "large” or "small” (for example, "large") (11 to 17), "small” (4 to 10)) and the like.
  • the second display device 102B displays a predetermined number of past game lottery histories.
  • the total number of rolls of the three dice is “10”. Only the lottery history at that time is lit and displayed, and the other lottery history is turned off (displayed).
  • the total number of dice rolls “10” and the combination of dice rolls at that time are shown.
  • the mode of lighting display is illustrated, the mode of display can be arbitrarily set and changed.
  • the program for realizing each embodiment of the present invention described above may be stored in a recording medium.
  • the recording medium in which the above program is stored may be a non-transient recording medium.
  • the non-transient recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM.
  • the description has been made based on the examples in which the first display device and the second display device are independent display devices, but the first display unit and the second display unit are displayed by one display device. Areas may be displayed separately.
  • the winning history corresponding to a specific bet position is lit and displayed, but it may be emphasized by, for example, a blinking display.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The present invention provides a game device provided with a control unit, a storage unit, a first display unit, and a second display unit. The control unit is configured to implement, by executing a program stored in a storage unit: a drawing unit for holding a game lottery; a first display control unit for displaying, on the first display unit with effects for a game, a bet area in which a plurality of bet positions are set; a second display control unit for displaying past results of game lottery; an acceptance unit for accepting a bet operation for each bet position; and a detection unit for detecting a selection operation on each bet position. When the selection operation is detected on any of the bet positions, the second display control unit highlights the past lottery results corresponding to the bet position detected.

Description

ゲーム装置及びゲーム方法Game device and game method
 本発明は、ゲーム装置及びゲーム方法に関する。 The present invention relates to a game device and a game method.
 近年、様々な電子テーブルゲーム(Electronic Table Game;ETG)が開発されている。電子ルーレットゲームを例に説明すると、プレイヤは、タッチパネル等を利用して、数字や数字グループ、色など(以下、「ベットポジション」と総称する。)を選択し、所定の遊技価値(コインなど)をベットする。プレイヤによってベット操作がなされると、ルーレットが回転を始めるとともに、ルーレット上にボールが投げられ、ゲーム演出が開始される。その後、ボールがルーレット上の各数字に対応したポケットのいずれかに落ちると、ポケットに対応した数字が当選ナンバとして表示される。プレイヤは、当選ナンバと自身のベットポジションとを比較することで、当選したか否かを判断する。 In recent years, various electronic table games (ETG) have been developed. Taking an electronic roulette game as an example, a player selects numbers, number groups, colors, etc. (hereinafter collectively referred to as "bet position") using a touch panel or the like, and a predetermined game value (coins, etc.). Bet. When the bet operation is performed by the player, the roulette starts to rotate, the ball is thrown on the roulette, and the game production is started. After that, when the ball falls into one of the pockets corresponding to each number on the roulette, the number corresponding to the pocket is displayed as the winning number. The player determines whether or not he has won by comparing the winning number with his bet position.
 ところで、プレイヤは、ベットポジションを決定する際、各ゲームの抽選結果の履歴を利用することが多い。具体的には、過去のゲームの抽選結果(すなわち、過去の当選ナンバ)を覚えておき、過去の当選ナンバを判断材料として次のゲームの当選ナンバを予想し、ベットポジションを決定する。しかしながら、プレイヤは過去の当選ナンバを覚えておく等の面倒な作業が必要となり、ゲームを楽しめないという問題がある。 By the way, the player often uses the history of the lottery results of each game when determining the bet position. Specifically, the lottery result of the past game (that is, the past winning number) is memorized, the winning number of the next game is predicted using the past winning number as a judgment material, and the bet position is determined. However, there is a problem that the player cannot enjoy the game because it requires troublesome work such as remembering the past winning numbers.
 このような問題に鑑み、所定数の過去のゲームの当選ナンバを履歴データとして記憶し、履歴データに基づいて一定回数(例えば3回)以上当選している当選ナンバを全て特定し、これらの当選ナンバに対応するベットポジションを自動で選択してベットすることを可能とした電子ルーレットゲームが提案されている(例えば、特許文献1参照)。 In view of such a problem, a predetermined number of winning numbers of past games are stored as history data, and all winning numbers that have been won a certain number of times (for example, 3 times) or more are specified based on the history data, and these winning numbers are selected. An electronic roulette game has been proposed in which a bet position corresponding to a number can be automatically selected and bet (see, for example, Patent Document 1).
特開2006-122441号公報Japanese Unexamined Patent Publication No. 2006-122441
 しかしながら、特許文献1に開示された方法では、プレイヤが当選ナンバを予想し、ベットポジションを決定するという、ゲーム本来の醍醐味が損なわれ、ゲームの面白みに欠けるという問題があった。 However, the method disclosed in Patent Document 1 has a problem that the player predicts the winning number and determines the bet position, which impairs the original real pleasure of the game and makes the game uninteresting.
 本発明は以上説明した事情を鑑みてなされたものであり、抽選結果の履歴をプレイヤに提示しつつ、プレイヤに当選ナンバを予想させて自由にベットポジションを選択させることが可能な技術を提供することを目的とする。 The present invention has been made in view of the circumstances described above, and provides a technique capable of allowing a player to predict a winning number and freely select a bet position while presenting a history of lottery results to the player. The purpose is.
 本発明の一態様におけるゲーム装置は、制御部、記憶部、第1表示部及び第2表示部を備えたゲーム装置であって、制御部が、記憶部に記憶されたプログラムを実行することにより、ゲームの抽選を行う抽選部と、ゲームの演出とともに、複数のベット位置が設定されたベットエリアを第1表示部に表示する第1表示制御部と、ゲームの抽選履歴を第2表示部に表示する第2表示制御部と、各ベット位置へのベット操作を受け付ける受付部と、各ベット位置の選択操作を検知する検知部と、を実現するように構成され、第2表示制御部は、いずれかのベット位置の選択操作が検知された場合、検知されたベット位置に対応する抽選履歴を強調表示することを要旨とする。 The game device according to one aspect of the present invention is a game device including a control unit, a storage unit, a first display unit, and a second display unit, and the control unit executes a program stored in the storage unit. , The lottery unit that draws the game, the first display control unit that displays the bet area where multiple bet positions are set on the first display unit, and the lottery history of the game on the second display unit along with the production of the game. The second display control unit is configured to realize a second display control unit for displaying, a reception unit for accepting a bet operation to each bet position, and a detection unit for detecting a selection operation for each bet position. When any bet position selection operation is detected, the gist is to highlight the lottery history corresponding to the detected bet position.
 本発明の一態様におけるゲーム方法は、制御部、記憶部、第1表示部及び第2表示部を備えた装置で実施されるゲーム方法であって、制御部が、記憶部に記憶されたプログラムを実行することにより、ゲームの抽選を行う抽選ステップと、ゲームの演出とともに、複数のベット位置が設定されたベットエリアを第1表示部に表示する第1表示制御ステップと、ゲームの抽選履歴を第2表示部に表示する第2表示制御ステップと、各ベット位置へのベット操作を受け付ける受付ステップと、各ベット位置の選択操作を検知する検知ステップと、を実施することを含み、第2表示制御ステップにおいて、いずれかのベット位置の選択操作が検知された場合、検知されたベット位置に対応する抽選履歴を強調表示することを含む。 The game method according to one aspect of the present invention is a game method performed by a device including a control unit, a storage unit, a first display unit, and a second display unit, and the control unit stores the program in the storage unit. By executing, a lottery step for drawing a game, a first display control step for displaying a bet area in which a plurality of bet positions are set on the first display unit, and a lottery history for the game are displayed along with the production of the game. The second display includes performing a second display control step to be displayed on the second display unit, a reception step for accepting a bet operation to each bet position, and a detection step to detect a selection operation of each bet position. When a selection operation of any bet position is detected in the control step, the lottery history corresponding to the detected bet position is highlighted.
 本発明によれば、抽選結果の履歴をプレイヤに提示しつつ、プレイヤに当選ナンバを予想させて自由にベットポジションを選択させることが可能となる。 According to the present invention, it is possible to let the player predict the winning number and freely select the bet position while presenting the history of the lottery result to the player.
一実施形態におけるゲーム装置の外観斜視図である。It is external perspective view of the game apparatus in one Embodiment. 一実施形態におけるゲーム装置の主なハードウェア構成を示すブロック図である。It is a block diagram which shows the main hardware composition of the game apparatus in one Embodiment. 一実施形態におけるゲーム装置の主な機能構成を示すブロック図である。It is a block diagram which shows the main functional structure of the game apparatus in one Embodiment. 一実施形態におけるゲーム装置による処理を説明するためのフローチャートである。It is a flowchart for demonstrating the processing by the game apparatus in one Embodiment. 一実施形態における第1表示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 1st display device in one Embodiment. 一実施形態における第2表示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 2nd display device in one Embodiment. 一実施形態における第1表示装置及び第2表示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 1st display device and the 2nd display device in one Embodiment. 一実施形態における第1表示装置及び第2表示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 1st display device and the 2nd display device in one Embodiment. 変形例1における第2示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 2nd-showing apparatus in modification 1. FIG. 変形例2における第1示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 1st display device in the modification 2. 変形例3における第1表示装置及び第2表示装置の表示画面を例示した図である。It is a figure which illustrated the display screen of the 1st display device and the 2nd display device in the modification 3.
 以下、図面を参照して本発明の実施の形態を説明する。ただし、以下に説明する実施形態は、あくまでも例示であり、以下に明示しない種々の変形や技術の適用を排除する意図はない。即ち、本発明は、その趣旨を逸脱しない範囲で種々変形(各実施例を組み合わせる等)して実施することができる。また、以下の図面の記載において、同一または類似の部分には同一または類似の符号を付して表している。図面は模式的なものであり、必ずしも実際の寸法や比率等とは一致しない。図面相互間においても互いの寸法の関係や比率が異なる部分が含まれていることがある。 Hereinafter, embodiments of the present invention will be described with reference to the drawings. However, the embodiments described below are merely examples, and there is no intention of excluding the application of various modifications and techniques not specified below. That is, the present invention can be implemented with various modifications (combining each embodiment, etc.) within a range that does not deviate from the gist thereof. Further, in the description of the following drawings, the same or similar parts are represented by the same or similar reference numerals. The drawings are schematic and do not necessarily match the actual dimensions and ratios. Even between drawings, parts with different dimensional relationships and ratios may be included.
 以下、本発明の一実施形態におけるゲーム装置及びゲーム方法を、図面を用いて説明する。 Hereinafter, the game device and the game method according to the embodiment of the present invention will be described with reference to the drawings.
[ゲーム装置のハードウェア構成例]
 図1は、一実施形態における電子テーブルゲーム用のゲーム装置の外観斜視図である。図1に例示するゲーム装置100は、カジノやアミューズメント施設等に設置されるゲーム装置である。本実施形態において、プレイヤは、ゲーム装置100を使用してルーレットゲームをプレイ可能である。
[Example of hardware configuration of game device]
FIG. 1 is an external perspective view of a game device for an electronic table game according to an embodiment. The game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In this embodiment, the player can play the roulette game using the game device 100.
 図1に示すように、ゲーム装置100は、外観上、スピーカ101と、第1表示装置102Aと、第2表示装置102Bと、操作入力装置103と、カード読取装置104と、紙幣投入装置105と、チケット払出装置106とを備える。スピーカ101は、ゲームの音声案内や効果音等を出力する音響出力手段である。 As shown in FIG. 1, in appearance, the game device 100 includes a speaker 101, a first display device 102A, a second display device 102B, an operation input device 103, a card reading device 104, and a bill insertion device 105. , The ticket payout device 106 is provided. The speaker 101 is an acoustic output means for outputting game voice guidance, sound effects, and the like.
 第1表示装置102Aは、ゲームを表現あるいは演出するための画像(例えば、静止画、動画、映像等)を表示する表示手段である。第1表示装置102Aには、タッチパネルTPが設けられており、ゲーム装置に対するプレイヤからの指示を入力することができる。 The first display device 102A is a display means for displaying an image (for example, a still image, a moving image, a video, etc.) for expressing or directing a game. The first display device 102A is provided with a touch panel TP, and can input instructions from the player to the game device.
 第2表示装置102Bは、ゲームの抽選結果の履歴などを表示する表示手段である(詳細は後述)。操作入力装置103は、複数の操作ボタンを含んで構成されており、ゲーム装置に対するプレイヤからの指示を当該操作ボタンを介して入力する。操作ボタンには、ゲームスタートやゲームのスキップ、抽選演出のスキップを指示するためのアクションボタン(図示略)が含まれる。なお、操作入力装置103は、このような構成に限定せず、タッチパネルや操作スティックなど、プレイヤが指示を入力可能な構成であれば、どのような構成であっても良い。カード読取装置104は、プレイヤが所有するカードから情報を読み取るカードリーダーである。紙幣投入装置105は、投入された紙幣やチケットを読み取る装置である。チケット払出装置106は、プレイヤにカードを払い出すチケット出力手段である。 The second display device 102B is a display means for displaying the history of the lottery results of the game (details will be described later). The operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons. The operation buttons include action buttons (not shown) for instructing game start, skipping the game, and skipping the lottery effect. The operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input instructions. The card reader 104 is a card reader that reads information from a card owned by the player. The bill insertion device 105 is a device that reads the inserted bills and tickets. The ticket payout device 106 is a ticket output means for paying out a card to a player.
 カード読取装置104により読み取られるカードは、プレイヤの遊技情報が記憶された媒体である。カードには、例えば、プレイヤの遊技状況によって獲得されたポイント等を追加して記憶することができる。プレイヤは、カードに記憶された情報に応じて様々なサービスが得られるが、カードの記憶内容が、遊技結果に影響を与えるものではない。 The card read by the card reading device 104 is a medium in which the player's game information is stored. For example, points acquired depending on the game situation of the player can be added and stored in the card. The player can obtain various services according to the information stored in the card, but the stored contents of the card do not affect the game result.
 また、ゲーム装置100は、ゲーム装置100を統括的に制御する制御装置として内部にコンピューティング装置を備える。 Further, the game device 100 is internally provided with a computing device as a control device for comprehensively controlling the game device 100.
 図2を参照して、ゲーム装置100の内部に備えるコンピューティング装置200のハードウェア構成の例について説明する。図2に示すように、コンピューティング装置200は、主なハードウェア構成として、制御部201と、記憶装置204と、音声処理部205と、画像処理部206と、通信部207と、周辺装置インタフェース208とを含む。 An example of the hardware configuration of the computing device 200 provided inside the game device 100 will be described with reference to FIG. As shown in FIG. 2, the computing device 200 has a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. Includes 208 and.
 制御部201は、CPU(Central Processing Unit)202及びメモリ203を含む。コンピューティング装置200は、例えば、CPU202がメモリ203及び記憶装置204等に格納された所定のソフトウェアプログラム(例えば、ゲームソフトウェアプログラム)を実行することにより、他のハードウェア構成の処理及び動作を制御することにより、各種の機能を実現する。すなわち、コンピューティング装置200は、制御部201の制御の下、所定のプログラムを実行することにより、他のハードウェアと協働してゲーム機能を実現する。なお、図2には、コンピューティング装置200が備える主要な構成が示されているにすぎず、コンピューティング装置200は、一般的な情報処理装置が備える他の構成も備える。 The control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203. The computing device 200 controls the processing and operation of other hardware configurations by, for example, the CPU 202 executing a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like. By doing so, various functions are realized. That is, the computing device 200 realizes the game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201. Note that FIG. 2 only shows the main configurations included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing device.
 記憶装置204は、ハードディスク等により構成される。記憶装置204は、制御部201によりデータ読み出し及び書き込みが行われる。すなわち、記憶装置204には、コンピューティング装置200における処理に必要なソフトウェアプログラムなどのデータが書き込まれており、さらに、当該処理の結果のデータが書き込まれる。音声処理部205は、制御部201の制御の下、各種のサウンド処理を行う。画像処理部206は、制御部201の制御の下、各種のグラフィックス処理を行なう。通信部207は、サーバや他のゲーム装置との通信を可能にするインタフェースである。周辺装置インタフェース208は、コンピューティング装置200が操作入力装置103、カード読取装置104、紙幣投入装置105およびチケット払出装置106等の周辺機器との間の通信を可能にするインタフェースである。 The storage device 204 is composed of a hard disk or the like. In the storage device 204, data is read and written by the control unit 201. That is, data such as a software program required for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written in the storage device 204. The voice processing unit 205 performs various sound processing under the control of the control unit 201. The image processing unit 206 performs various graphics processing under the control of the control unit 201. The communication unit 207 is an interface that enables communication with a server and other game devices. The peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
[ゲーム装置の機能構成例]
 次に、本実施形態のゲーム装置100の機能構成の例を説明する。
[Example of functional configuration of game device]
Next, an example of the functional configuration of the game device 100 of the present embodiment will be described.
 図3は、本実施形態のゲーム装置100の機能構成を示すブロック図である。図3に示すように、ゲーム装置100は、機能構成として主に、データベース410、進行制御部420、及び表示制御部430を備える。これらの機能構成は、例えば、制御部201が、記憶装置204等の記憶部に記憶されたゲームソフトウェアプログラムをメモリ203に展開して実行すること等により、ゲーム装置100が有するプログラム(ソフトウェア)とハードウェアとの協働により実現される。なお、ゲーム装置100は、図3に示す機能以外に、一般的なゲーム装置が有する他の機能を有するが、便宜上、ここでは説明を省略する。 FIG. 3 is a block diagram showing a functional configuration of the game device 100 of the present embodiment. As shown in FIG. 3, the game device 100 mainly includes a database 410, a progress control unit 420, and a display control unit 430 as functional configurations. These functional configurations include, for example, a program (software) included in the game device 100 by the control unit 201 expanding the game software program stored in the storage unit such as the storage device 204 into the memory 203 and executing the program. Realized in collaboration with hardware. The game device 100 has other functions that a general game device has in addition to the functions shown in FIG. 3, but the description thereof will be omitted here for convenience.
 データベース410は、ゲーム装置100において実行される処理に必要な情報、及び当該処理により生成された情報など、各種情報を記憶する。データベース410は、例えば、ゲームの進行を制御するための制御ソフトウェアプログラム、ゲームを表現あるいは演出するための画像(例えば、静止画、及び動画等)データ及びサウンドデータ、並びに進行中のゲームの状態に関するデータ(パラメータを含む)等を記憶する。 The database 410 stores various information such as information necessary for the process executed by the game device 100 and information generated by the process. The database 410 relates to, for example, a control software program for controlling the progress of the game, image (for example, still images, moving images, etc.) data and sound data for expressing or directing the game, and the state of the game in progress. Store data (including parameters), etc.
 進行制御部420は、ゲームのプレイヤによるゲーム装置100に対する操作、及びデータベース410に記憶された制御ソフトウェアプログラムに従って、ゲームの進行を制御する処理を実行する。特に、進行制御部420は、ルーレットゲームなどのゲームの進行を制御する。 The progress control unit 420 executes a process of controlling the progress of the game according to the operation of the game device 100 by the game player and the control software program stored in the database 410. In particular, the progress control unit 420 controls the progress of a game such as a roulette game.
 表示制御部430は、ゲームを表現あるいは演出するための静止画及び動画等の画像の第1表示装置102A及び第2表示装置102Bへの表示を制御する。当該表示の制御は、進行制御部420及びプレイヤからの指示等に応じて実施される。 The display control unit 430 controls the display of images such as still images and moving images for expressing or directing a game on the first display device 102A and the second display device 102B. The control of the display is performed in response to an instruction from the progress control unit 420 and the player.
[処理フロー]
 次に、図4を参照して、ゲーム装置100においてゲームの進行中に実行される処理フローの例を説明する。ここでは、ルーレットゲームの進行中に実行される処理を例に説明する。この処理は、ゲーム装置100がプレイヤからルーレットゲームの開始指示を受けたときに開始する。
[Processing flow]
Next, with reference to FIG. 4, an example of a processing flow executed during the progress of the game in the game device 100 will be described. Here, a process executed while the roulette game is in progress will be described as an example. This process starts when the game device 100 receives an instruction to start the roulette game from the player.
 まず、ステップS11において、進行制御部420は、初期処理としてルーレットゲームの初期画面を表示する命令を表示制御部430に出力する。表示制御部430は、当該命令に応じて、データベース410から読み出したデータに基づいて、ルーレットやベットエリアの画像、過去のゲームの抽選履歴(後述)などを第1表示装置102A及び第2表示装置102Bに表示するように制御する。 First, in step S11, the progress control unit 420 outputs a command for displaying the initial screen of the roulette game to the display control unit 430 as initial processing. The display control unit 430 displays images of roulette and betting areas, lottery history of past games (described later), and the like based on the data read from the database 410 in response to the command, in the first display device 102A and the second display device. It is controlled to be displayed on 102B.
 図5は、初期処理が行われる場合の第1表示装置102Aの表示画面を例示した図である。
 表示制御部(第1表示制御部)430は、進行中のルーレットゲームの演出を演出エリアA1に表示するとともに、プレイヤが所定の遊技価値をベット操作するためのベットエリアA2を表示する。
FIG. 5 is a diagram illustrating a display screen of the first display device 102A when initial processing is performed.
The display control unit (first display control unit) 430 displays the effect of the roulette game in progress in the effect area A1 and displays the bet area A2 for the player to bet a predetermined game value.
 演出エリアA1には、ホイール61、ポケット62などを含むルーレット60が表示される。ポケット62はホイール61上の各数字(例えば、「0」)に対応して設けられた複数のポケットのうちの一つである。ゲームが開始されると、ホイール61上にボール(図示略)が投げられ、ボールがホイール61上を移動する。ボールは、その後、いずれかのポケット内に落ち、ポケットに対応した数字が当選ナンバとして確定する。ホイール61上には、例えば数字「0」から「36」に対応した37個のポケットが設けられている。ホイール61に設けられたポケットの数はこれに限定せず、任意の数とすることができる。 The roulette 60 including the wheel 61, the pocket 62, etc. is displayed in the production area A1. The pocket 62 is one of a plurality of pockets provided corresponding to each number (for example, “0”) on the wheel 61. When the game is started, a ball (not shown) is thrown on the wheel 61, and the ball moves on the wheel 61. The ball then falls into one of the pockets, and the number corresponding to the pocket is confirmed as the winning number. On the wheel 61, for example, 37 pockets corresponding to the numbers "0" to "36" are provided. The number of pockets provided on the wheel 61 is not limited to this, and may be any number.
 ベットエリアA2には、選択可能な複数のベットポジション70及び遊技価値80が表示される。図5では、ベットポジション70の例として「0」から「36」、「1ST 12」、「2ND 12」、「3RD 12」などが示され、遊技価値80の例として「1」、「5」、「10」、「25」、「100」などが示されている。
 プレイヤは、タッチパネルTPを介して所望のベットポジション(ベット位置)70をタッチすることにより、当該ベットポジション70を選択することができる。
In the bet area A2, a plurality of selectable bet positions 70 and a game value 80 are displayed. In FIG. 5, "0" to "36", "1ST 12", "2ND 12", "3RD 12" and the like are shown as examples of the bet position 70, and "1" and "5" are shown as examples of the game value 80. , "10", "25", "100" and the like are shown.
The player can select the bet position 70 by touching the desired bet position (bet position) 70 via the touch panel TP.
 図6は、初期処理が行われる場合の第2表示装置102Bの表示画面を例示した図である。
 表示制御部(第2表示制御部)430は、所定数の過去のゲームの当選ナンバ(抽選履歴)のすべてを、第2表示装置102Bに点灯表示する。
FIG. 6 is a diagram illustrating a display screen of the second display device 102B when the initial processing is performed.
The display control unit (second display control unit) 430 lights and displays all the winning numbers (lottery history) of a predetermined number of past games on the second display device 102B.
 図6では、直近のゲームの当選ナンバ(ここでは「8」)が左上隅に点灯表示され、その1つ前のゲーム当選ナンバ(ここでは、「32」)が右隣りに点灯表示され・・・最も古いゲームの当選ナンバ(ここでは「25」)が右下隅に点灯表示される。さらに、最下段BLには、当選ナンバごとの当選回数(すなわち、所定数の過去のゲームにおいて、何回当選したか)が点灯表示される。さらに、最下段BLには、当選ナンバごとの当選回数(すなわち、所定数の過去のゲームにおいて、何回当選したか)が点灯表示される。 In FIG. 6, the winning number of the latest game (here, "8") is lit up in the upper left corner, and the previous game winning number (here, "32") is lit up to the right. -The winning number of the oldest game (here, "25") is lit in the lower right corner. Further, in the lowermost BL, the number of winnings for each winning number (that is, how many times a predetermined number of past games have been won) is lit and displayed. Further, in the lowermost BL, the number of winnings for each winning number (that is, how many times a predetermined number of past games have been won) is lit and displayed.
 図4の説明に戻る。初期処理を終了すると、進行制御部420は、特定のベットポジションに対応する、抽選結果の履歴表示の指示(以下、特定履歴の表示指示という。)の受け付けを開始し、ステップS12に進む。ステップS12において、進行制御部(検知部)420は、プレイヤによる特定履歴の表示指示が入力されたか否かを判断する。特定履歴の表示指示は、プレイヤが、特定のベットポジション(例えば、「17」)をタッチすることで行われる。 Return to the explanation in Fig. 4. When the initial processing is completed, the progress control unit 420 starts accepting the instruction for displaying the history of the lottery result (hereinafter, referred to as the instruction for displaying the specific history) corresponding to the specific bet position, and proceeds to step S12. In step S12, the progress control unit (detection unit) 420 determines whether or not a player has input a specific history display instruction. The instruction to display the specific history is given by the player touching a specific bet position (for example, "17").
<特定履歴の表示指示が入力されない場合>
 プレイヤによって特定履歴の表示指示が入力されない場合(ステップS12;NO)、進行制御部420は、ステップS14に進む。
<When the display instruction of the specific history is not entered>
When the display instruction of the specific history is not input by the player (step S12; NO), the progress control unit 420 proceeds to step S14.
<特定履歴の表示指示が入力された場合>
 一方、プレイヤによって特定履歴の表示指示が入力されると(ステップS12;YES)、進行制御部420は、表示制御部430に対し、選択された特定のベットポジションに対応する当選ナンバのみ、第2表示装置102Bに点灯表示するように指示する。表示制御部(第2表示制御部)430は、かかる指示に従い、選択された特定のベットポジションに対応する当選ナンバのみ、第2表示装置102Bに点灯表示(強調表示)し、その他の当選ナンバを消灯(表示)し、(ステップS13;図7参照)、ステップS14に進む。
<When a specific history display instruction is entered>
On the other hand, when the display instruction of the specific history is input by the player (step S12; YES), the progress control unit 420 tells the display control unit 430 only the winning number corresponding to the selected specific bet position. Instruct the display device 102B to light and display. The display control unit (second display control unit) 430 lights up (highlights) only the winning number corresponding to the selected specific bet position on the second display device 102B according to the instruction, and displays the other winning numbers. The light is turned off (displayed) (step S13; see FIG. 7), and the process proceeds to step S14.
 図7に示す例では、プレイヤによって隣り合った2行の6つの数字(いわゆる6目賭け;ここでは「10」~「15」)に対応するベットポジションが選択されることで、これら6つの当選ナンバのみが、第2表示装置102Bに点灯表示される。一方、最下段BLには、プレイヤによって選択されたベットポジション対応する6つの当選ナンバの当選回数が点灯表示される。 In the example shown in FIG. 7, the player selects the bet positions corresponding to the six numbers (so-called 6-eye bet; here, “10” to “15”) in two adjacent rows, and these six winnings are made. Only the numbers are lit and displayed on the second display device 102B. On the other hand, in the bottom BL, the number of winnings of the six winning numbers corresponding to the bet positions selected by the player is lit and displayed.
 プレイヤは、ベット操作に先立ち、所望のベットポジションをタッチするという簡易な操作を行うことで、当該ベットポジションに対応する当選ナンバが、過去のゲームにおいて何回当選したか、さらには当選周期などを直感的かつ容易に把握することが可能となる。 By performing a simple operation of touching a desired bet position prior to the bet operation, the player can determine how many times the winning number corresponding to the bet position has been won in the past game, the winning cycle, and the like. It becomes possible to grasp intuitively and easily.
 なお、図7では、プレイヤによって6目賭け(シックス・ナンバ)に対応するベットポジションが選択された場合を示したが、例えば、奇数偶数賭け(オッド・イーブン)に対応するベットポジション(図8参照)など、様々なベットポジションが選択可能となっている。 Note that FIG. 7 shows a case where the bet position corresponding to the sixth bet (six number) is selected by the player. For example, the bet position corresponding to the odd even bet (odd even) (see FIG. 8). ), Etc., various bet positions can be selected.
 図4に戻り、進行制御部420は、ステップS14に進むと、プレイヤによるゲームスタートの操作指示が入力されたか否かを判断する。ゲームスタートの操作指示は、プレイヤが、操作入力装置103のアクションボタンを押下することで入力される。 Returning to FIG. 4, when the progress control unit 420 proceeds to step S14, it determines whether or not the operation instruction for starting the game by the player has been input. The operation instruction for starting the game is input by the player pressing the action button of the operation input device 103.
 ゲームスタートの操作指示が入力されない場合(ステップS14;NO)、進行制御部420は、ステップS12に戻る。一方、進行制御部(抽選部)420は、ゲームスタートの操作指示が入力されたと判断すると(ステップS14;YES)、ステップS15に進み、本ゲームの抽選処理を実行する。ここで、「抽選処理」とは、例えば数字の「8」といった当選ナンバを決定する処理をいう。進行制御部(受付部)420は、抽選処理を実行すると、ステップS16に進み、プレイヤによるベット操作を受け付けたか否かを判断する。なお、本実施例では、例えばゲームスタートの操作指示が入力されるまで、ベット操作の受け付けが可能となっている。 If the operation instruction for starting the game is not input (step S14; NO), the progress control unit 420 returns to step S12. On the other hand, when the progress control unit (lottery unit) 420 determines that the operation instruction for starting the game has been input (step S14; YES), the progress control unit (lottery unit) 420 proceeds to step S15 and executes the lottery process of the game. Here, the "lottery process" refers to a process of determining a winning number such as the number "8". When the progress control unit (reception unit) 420 executes the lottery process, it proceeds to step S16 and determines whether or not the bet operation by the player has been accepted. In this embodiment, betting operations can be accepted until, for example, an operation instruction for starting a game is input.
<ベット操作が入力されない場合>
 進行制御部420は、ベット操作が入力されないと判断すると(ステップS16;NO)、ステップS17に進み、抽選結果を表示するよう、表示制御部430に指示する。表示制御部430は、進行制御部420からの指示に従い、抽選結果を示す当選ナンバ(数字の「5」など)を第1表示装置102Aに表示するなどして(ステップS17)、処理を終了する。
<When no bet operation is entered>
When the progress control unit 420 determines that the bet operation is not input (step S16; NO), the progress control unit 420 proceeds to step S17 and instructs the display control unit 430 to display the lottery result. The display control unit 430 displays the winning number (number “5” or the like) indicating the lottery result on the first display device 102A according to the instruction from the progress control unit 420 (step S17), and ends the process. ..
<ベット操作が入力された場合>
 一方、進行制御部420は、ベット操作が入力されたと判断すると(ステップS16;YES)、ステップS18に進み、抽選演出処理を開始する。ここで、抽選演出処理とは、例えば、ホイール61上にボールが投げられ、ボールがホイール61上を移動し、いずれかのポケット62に入り、ホイール61の回転が停止するといった演出態様を示す。進行制御部420は、抽選演出処理の開始に伴い、表示制御部430に対して抽選演出の表示指示を送る。表示制御部430は、進行制御部420からの指示に従い、第1表示装置102Aに対する抽選演出の表示を開始する。なお、プレイヤによってベット操作が入力される場合、図7及び図8に示すような、特定のベットポジションに対応する、抽選結果の履歴表示が行われる。
<When a bet operation is entered>
On the other hand, when the progress control unit 420 determines that the bet operation has been input (step S16; YES), the progress control unit 420 proceeds to step S18 and starts the lottery effect processing. Here, the lottery effect processing indicates, for example, an effect mode in which a ball is thrown on the wheel 61, the ball moves on the wheel 61, enters one of the pockets 62, and the rotation of the wheel 61 is stopped. The progress control unit 420 sends a display instruction of the lottery effect to the display control unit 430 with the start of the lottery effect process. The display control unit 430 starts displaying the lottery effect on the first display device 102A in accordance with the instruction from the progress control unit 420. When the bet operation is input by the player, the history of the lottery result corresponding to the specific bet position is displayed as shown in FIGS. 7 and 8.
 ステップS19に進むと、進行制御部420は、プレイヤによる抽選演出のスキップ操作が入力されたか否かを判断する。抽選演出のスキップ操作は、プレイヤが、操作入力装置103のアクションボタンを押下することで入力される。 Proceeding to step S19, the progress control unit 420 determines whether or not the skip operation of the lottery effect by the player has been input. The skip operation of the lottery effect is input by the player pressing the action button of the operation input device 103.
<スキップ操作の入力がない場合>
 進行制御部420は、抽選演出のスキップ操作が入力されない場合(ステップS19;NO)、ステップS20に進み、抽選演出が終了したか否かを判断する。進行制御部420は、抽選演出が終了していないと判断すると(ステップS20;NO)、ステップS18に戻り、抽選演出を継続する。一方、進行制御部420は、抽選演出が終了したと判断すると(ステップS20;YES)、当選ナンバとユーザのベットポジションとの比較結果に基づき、抽選結果(例えば、「スプリット」による当選で17枚のチップを払い出すなど)を表示するよう、表示制御部430に指示した後(ステップS21)、ステップS22に進む。表示制御部430は、進行制御部420からの指示に従い、今回の抽選結果を第2表示装置102Bに表示する。一方、進行制御部420は、ステップS22に進むと、抽選結果に基づき、プレイヤに対するチップの払い出し(すなわち、配当処理)を行い、以上説明した処理を終了する。
<When there is no input for skip operation>
If the skip operation of the lottery effect is not input (step S19; NO), the progress control unit 420 proceeds to step S20 and determines whether or not the lottery effect is completed. When the progress control unit 420 determines that the lottery effect has not been completed (step S20; NO), the progress control unit 420 returns to step S18 and continues the lottery effect. On the other hand, when the progress control unit 420 determines that the lottery effect has been completed (step S20; YES), the progress control unit 420 determines that the lottery result (for example, 17 cards are won by "split") based on the comparison result between the winning number and the user's bet position. After instructing the display control unit 430 to display (such as paying out the chip) (step S21), the process proceeds to step S22. The display control unit 430 displays the lottery result this time on the second display device 102B in accordance with the instruction from the progress control unit 420. On the other hand, when the progress control unit 420 proceeds to step S22, the progress control unit 420 pays out chips to the player (that is, payout processing) based on the lottery result, and ends the processing described above.
<スキップ操作の入力がある場合>
 進行制御部420は、抽選演出のスキップ操作が入力された場合(ステップS19;YES)、ステップS23に進み、抽選演出のスキップ処理(短縮処理)を実行する。ここで、抽選演出のスキップ処理とは、例えば、ホイール61の回転及びボールの移動させる演出をスキップして、当選ナンバ(数字の「3」など)のポケット62にボールを収容させるといった演出態様を示す。進行制御部420は、表示制御部430に対して、抽選演出のスキップ処理に係る表示指示を送る。表示制御部430は、進行制御部420からの指示に従い、ホイール61の回転及びボールの移動演出をスキップして、当選ナンバ(数字の「3」など)のポケット62にボールを収容させるような画像を、第1表示装置102Aに表示する。
<When there is an input for skip operation>
When the skip operation of the lottery effect is input (step S19; YES), the progress control unit 420 proceeds to step S23 and executes the skip process (shortening process) of the lottery effect. Here, the skip processing of the lottery effect is an effect mode in which, for example, the effect of skipping the effect of rotating the wheel 61 and moving the ball is skipped, and the ball is accommodated in the pocket 62 of the winning number (such as the number "3"). Shown. The progress control unit 420 sends a display instruction related to the skip process of the lottery effect to the display control unit 430. An image in which the display control unit 430 skips the rotation of the wheel 61 and the movement effect of the ball according to the instruction from the progress control unit 420, and accommodates the ball in the pocket 62 of the winning number (such as the number "3"). Is displayed on the first display device 102A.
 その後、進行制御部420は、当選ナンバとユーザのベットポジションとの比較結果に基づき、抽選結果(例えば、「セカンド・ダズン」による当選で2枚のチップを払い出すなど)を表示するよう、表示制御部430に指示した後(ステップS21)、ステップS22に進む。表示制御部430は、進行制御部420からの指示に従い、今回の抽選結果を第2表示装置102Bに表示する。一方、進行制御部420は、ステップS22に進むと、抽選結果に基づき、プレイヤに対するチップの払い出し(すなわち、配当処理)を行い、以上説明した処理を終了する。 After that, the progress control unit 420 displays so as to display the lottery result (for example, paying out two chips in the winning by "second dozen") based on the comparison result between the winning number and the user's bet position. After instructing the control unit 430 (step S21), the process proceeds to step S22. The display control unit 430 displays the lottery result this time on the second display device 102B in accordance with the instruction from the progress control unit 420. On the other hand, when the progress control unit 420 proceeds to step S22, the progress control unit 420 pays out chips to the player (that is, payout processing) based on the lottery result, and ends the processing described above.
 以上説明したように、本実施形態によれば、プレイヤによって所望のベットポジションがタッチされると、当該ベットポジションに対応する当選ナンバの当選状況(すなわち、所定回数の過去のゲームにおいて何回当選したか、さらには当選周期など)が、第2表示装置102Bに表示される。プレイヤは、これらの当選状況を把握することで、自身の解析に基づいて当選ナンバを予測し、自由にベットポジションを選択することが可能となる。 As described above, according to the present embodiment, when a desired bet position is touched by the player, the winning status of the winning number corresponding to the bet position (that is, how many times the player has won in the past game of a predetermined number of times). Or even the winning cycle, etc.) is displayed on the second display device 102B. By grasping these winning situations, the player can predict the winning number based on his / her own analysis and freely select the betting position.
 本発明は、上記の実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲内において、他の様々な変更を加えて実施することができる。すなわち、上記の実施形態はあらゆる点で単なる例示にすぎず、限定的に解釈されるものではなく、様々な変形例を採用することができる。 The present invention is not limited to the above-described embodiment, and can be implemented by making various other modifications without departing from the gist of the present invention. That is, the above embodiment is merely an example in all respects and is not interpreted in a limited manner, and various modified examples can be adopted.
<変形例1>
 上述した本実施形態では、初期処理として、所定数の過去のゲームの当選ナンバ(抽選履歴)を第2表示装置102Bに点灯表示したが(図6参照)、これに限る趣旨ではない。例えば、図9に示すように、賭け方ごとの出現率を第2表示装置102Bに点灯表示してもよい。
 図9の例であれば、「赤」または「黒」のいずれかに賭ける賭け方(レッド・ブラック)や、「奇数」または「偶数」のいずれかにかける賭け方(オッド・イーブン)、「4つの数字」にかける賭け方(フォー・ナンバ)など、様々な賭け方の出現率が、第2表示装置102Bに点灯表示される。なお、所定数の過去のゲームの抽選履歴の表示と、賭け方ごとの出現率の表示を、プレイヤの操作指示に基づいて切り換え可能としてもよい。
<Modification example 1>
In the above-described embodiment, as an initial process, a predetermined number of winning numbers (lottery history) of past games are lit and displayed on the second display device 102B (see FIG. 6), but the present invention is not limited to this. For example, as shown in FIG. 9, the appearance rate for each betting method may be lit and displayed on the second display device 102B.
In the example of FIG. 9, the betting method of betting on either "red" or "black" (red / black), the betting method of betting on either "odd" or "even" (odd even), " The appearance rate of various betting methods such as the betting method (for number) to be applied to "four numbers" is lit and displayed on the second display device 102B. It should be noted that the display of the lottery history of a predetermined number of past games and the display of the appearance rate for each betting method may be switched based on the operation instruction of the player.
<変形例2>
 また、上述した本実施形態では、図5に示すベットエリアA2を例示したが、これに限定する趣旨ではない。例えば、図10に示すように、通常のベットエリアA2に加えて、各数字に対応したベットポジション70を楕円状に配置したサブ・ベットエリアA3などを設けてもよい。
<Modification 2>
Further, in the above-described embodiment, the bet area A2 shown in FIG. 5 has been illustrated, but the purpose is not limited to this. For example, as shown in FIG. 10, in addition to the normal bet area A2, a sub bet area A3 or the like in which bet positions 70 corresponding to each number are arranged in an elliptical shape may be provided.
<変形例3>
 また、上述した本実施形態では、電子テーブルゲーム(ETG)の一例としてルーレットを例示したが、バカラやブラックジャックなどのカードゲームにも適用可能である。さらには、プレイヤが、3つのダイスの出目の合計数や組み合わせを予想し、所定のベットエリア(絵柄や数字など)にベットして配当を得るダイスを利用したゲーム(いわゆる、シックボー)などにも適用可能である。
<Modification example 3>
Further, in the above-described embodiment, roulette is illustrated as an example of an electronic table game (ETG), but it can also be applied to card games such as baccarat and blackjack. Furthermore, in games (so-called sic bo) where the player predicts the total number and combination of the three dice rolls and bets on a predetermined betting area (pictures, numbers, etc.) to obtain a payout. Is also applicable.
 図11は、シックボーに適用した場合の表示画面を例示した図であり、3つのダイスの出目の合計数「10」に対応するベットポジション70が、プレイヤによって選択されている場合を示している。 FIG. 11 is a diagram illustrating a display screen when applied to the sic bo, and shows a case where the bet position 70 corresponding to the total number of rolls “10” of the three dice is selected by the player. ..
 第1表示装置102Aの演出エリアA1には、3つのダイスのそれぞれの出目が表示される。ベットエリアA2には、選択可能な複数のベットポジション70及び遊技価値80が表示される。ベットポジションについて説明すると、例えば、各ダイスの出目の数を予想してベットするベットポジション(例えば、3つのうちの2つのダイスの組み合わせ)や、各ダイスの出目の合計数を予想してベットするベットポジション(例えば、3つのダイスの合計数)、3つのダイスの出目の合計が「大」であるか「小」であるかを予想してベットするベットポジション(例えば、「大」(11~17)、「小」(4~10))などが挙げられる。 The rolls of each of the three dice are displayed in the effect area A1 of the first display device 102A. In the bet area A2, a plurality of selectable bet positions 70 and a game value 80 are displayed. Explaining the bet position, for example, the bet position to bet by predicting the number of rolls of each die (for example, a combination of two of the three dice) and the total number of rolls of each die are predicted. Bet position to bet (for example, the total number of three dice) Bet position to bet by predicting whether the total of the three dice rolls is "large" or "small" (for example, "large") (11 to 17), "small" (4 to 10)) and the like.
 第2表示装置102Bには、所定数の過去のゲームの抽選履歴が表示される。図11に示す例では、プレイヤによって3つダイスの出目の合計数「10」に対応するベットポジション70が選択されているため、3つのダイスの出目の合計数が「10」となったときの抽選履歴のみが点灯表示され、その他の抽選履歴は消灯(表示)される。なお、図11では、3つのダイスの出目の合計数「10」とともに、その時の各ダイスの出目の組み合わせ(例えば、「5・2・3」や「4・1・5」など)を点灯表示する態様を例示しているが、いかなる態様で表示するかは任意に設定・変更可能である。 The second display device 102B displays a predetermined number of past game lottery histories. In the example shown in FIG. 11, since the bet position 70 corresponding to the total number of rolls “10” of the three dice is selected by the player, the total number of rolls of the three dice is “10”. Only the lottery history at that time is lit and displayed, and the other lottery history is turned off (displayed). In FIG. 11, the total number of dice rolls “10” and the combination of dice rolls at that time (for example, “5 ・ 2 ・ 3”, “4 ・ 1 ・ 5”, etc.) are shown. Although the mode of lighting display is illustrated, the mode of display can be arbitrarily set and changed.
 以上説明した本発明の各実施形態を実現するためのプログラムは、記録媒体に記憶させてもよい。この記録媒体を用いれば、コンピュータに、上記プログラムをインストールすることができる。ここで、上記プログラムを記憶した記録媒体は、非一過性の記録媒体であっても良い。非一過性の記録媒体は特に限定されないが、例えば、CD-ROM等の記録媒体であっても良い。また、上記の実施例では第1表示装置と第2表示装置という独立した表示装置での実施例による説明を行ったが、第1表示部と第2表示部は、一つの表示装置で表示する区域を分けて表示しても良い。また、上記の実施例では特定のベットポジションに対応する当選履歴を点灯表示したが、例えば点滅表示などによって強調するようにしてもよい。
 
The program for realizing each embodiment of the present invention described above may be stored in a recording medium. By using this recording medium, the above program can be installed on a computer. Here, the recording medium in which the above program is stored may be a non-transient recording medium. The non-transient recording medium is not particularly limited, but may be, for example, a recording medium such as a CD-ROM. Further, in the above-described embodiment, the description has been made based on the examples in which the first display device and the second display device are independent display devices, but the first display unit and the second display unit are displayed by one display device. Areas may be displayed separately. Further, in the above embodiment, the winning history corresponding to a specific bet position is lit and displayed, but it may be emphasized by, for example, a blinking display.
 100 ゲーム装置、101 スピーカ、102A 第1表示装置、102B 第2表示装置、103 操作入力装置、104 カード読取装置、105 紙幣投入装置、106 チケット払出装置、201 制御部、202 CPU、203 メモリ、204 記憶装置、205 音声処理部、206 画像処理部、207 通信部、208 周辺装置インタフェース 410 データベース、420 進行制御部、430 表示制御部 100 game device, 101 speaker, 102A first display device, 102B second display device, 103 operation input device, 104 card reader, 105 bill insertion device, 106 ticket payout device, 201 control unit, 202 CPU, 203 memory, 204 Storage device, 205 voice processing unit, 206 image processing unit, 207 communication unit, 208 peripheral device interface 410 database, 420 progress control unit, 430 display control unit

Claims (5)

  1.  制御部、記憶部、第1表示部及び第2表示部を備えたゲーム装置であって、
     前記制御部が、前記記憶部に記憶されたプログラムを実行することにより、
     ゲームの抽選を行う抽選部と、
     前記ゲームの演出とともに、複数のベット位置が設定されたベットエリアを前記第1表示部に表示する第1表示制御部と、
     前記ゲームの抽選履歴を前記第2表示部に表示する第2表示制御部と、
     前記各ベット位置へのベット操作を受け付ける受付部と、
     前記各ベット位置の選択操作を検知する検知部と、を実現するように構成され、
     前記第2表示制御部は、いずれかのベット位置の選択操作が検知された場合、検知された前記ベット位置に対応する抽選履歴を強調表示する、ゲーム装置。
    A game device including a control unit, a storage unit, a first display unit, and a second display unit.
    When the control unit executes a program stored in the storage unit,
    The lottery department that draws games and
    Along with the production of the game, a first display control unit that displays a bet area in which a plurality of bet positions are set on the first display unit,
    A second display control unit that displays the lottery history of the game on the second display unit,
    A reception unit that accepts bet operations at each bet position and
    It is configured to realize the detection unit that detects the selection operation of each bet position.
    The second display control unit is a game device that highlights the lottery history corresponding to the detected bet position when the selection operation of any bet position is detected.
  2.  前記各ベット位置の選択操作には、前記各ベット位置に遊技価値をベットするベット操作が含まれる、請求項1に記載のゲーム装置。 The game device according to claim 1, wherein the selection operation of each bet position includes a bet operation of betting a game value on each bet position.
  3.  前記第2表示制御部は、検知された前記ベット位置に対応する抽選履歴を点灯表示する一方、検知されていない他のベット位置の抽選履歴を消灯する、請求項1または2に記載のゲーム装置。 The game device according to claim 1 or 2, wherein the second display control unit lights and displays the lottery history corresponding to the detected bet position, and turns off the lottery history of another undetected bet position. ..
  4.  前記第2表示制御部は、検知された前記ベット位置の抽選履歴として、所定数の過去のゲームにおける、前記ベット位置での当選状況を表示する、請求項1または2に記載のゲーム装置。 The game device according to claim 1 or 2, wherein the second display control unit displays the winning status at the bet position in a predetermined number of past games as the detected lottery history of the bet position.
  5.  制御部、記憶部、第1表示部及び第2表示部を備えた装置で実施されるゲーム方法であって、
     前記制御部が、前記記憶部に記憶されたプログラムを実行することにより、
     ゲームの抽選を行う抽選ステップと、
     前記ゲームの演出とともに、複数のベット位置が設定されたベットエリアを前記第1表示部に表示する第1表示制御ステップと、
     前記ゲームの抽選履歴を前記第2表示部に表示する第2表示制御ステップと、
     前記各ベット位置へのベット操作を受け付ける受付ステップと、
     前記各ベット位置の選択操作を検知する検知ステップと、を実施することを含み、
     前記第2表示制御ステップにおいて、いずれかのベット位置の選択操作が検知された場合、検知された前記ベット位置に抽選履歴を強調表示する、ゲーム方法。
    It is a game method performed by a device including a control unit, a storage unit, a first display unit, and a second display unit.
    When the control unit executes a program stored in the storage unit,
    The lottery step to draw the game and
    Along with the production of the game, a first display control step of displaying a bet area in which a plurality of bet positions are set on the first display unit, and
    A second display control step for displaying the lottery history of the game on the second display unit, and
    A reception step that accepts a bet operation to each bet position and
    The detection step of detecting the selection operation of each bet position and the execution of the detection step are included.
    A game method in which when a selection operation of any bet position is detected in the second display control step, the lottery history is highlighted at the detected bet position.
PCT/JP2019/018427 2019-05-08 2019-05-08 Game device and game method WO2020225878A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/JP2019/018427 WO2020225878A1 (en) 2019-05-08 2019-05-08 Game device and game method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/JP2019/018427 WO2020225878A1 (en) 2019-05-08 2019-05-08 Game device and game method

Publications (1)

Publication Number Publication Date
WO2020225878A1 true WO2020225878A1 (en) 2020-11-12

Family

ID=73051599

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2019/018427 WO2020225878A1 (en) 2019-05-08 2019-05-08 Game device and game method

Country Status (1)

Country Link
WO (1) WO2020225878A1 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140094244A1 (en) * 2012-09-28 2014-04-03 Shfl Entertainment, Inc. Systems, methods, and devices for displaying historical roulette information
WO2015177848A1 (en) * 2014-05-19 2015-11-26 セガサミークリエイション株式会社 Game device and card game device
WO2017072839A1 (en) * 2015-10-26 2017-05-04 セガサミークリエイション株式会社 Game system and image display method
WO2018070029A1 (en) * 2016-10-13 2018-04-19 セガサミークリエイション株式会社 Gaming device and gaming method

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20140094244A1 (en) * 2012-09-28 2014-04-03 Shfl Entertainment, Inc. Systems, methods, and devices for displaying historical roulette information
WO2015177848A1 (en) * 2014-05-19 2015-11-26 セガサミークリエイション株式会社 Game device and card game device
WO2017072839A1 (en) * 2015-10-26 2017-05-04 セガサミークリエイション株式会社 Game system and image display method
WO2018070029A1 (en) * 2016-10-13 2018-04-19 セガサミークリエイション株式会社 Gaming device and gaming method

Similar Documents

Publication Publication Date Title
US10846990B2 (en) Method of selecting electronic game
AU2008229909B2 (en) Gaming machine
US7824261B2 (en) Gaming machine with second symbols substitutable for first symbols during a feature game
JP6423095B2 (en) GAME DEVICE AND GAME CONTROL METHOD
JP2006043132A (en) Game machine
US20080051188A1 (en) Gaming machine and method for providing game
US20070149276A1 (en) Gaming machine
JP6920148B2 (en) Information processing device, game program, game control method
WO2020234970A1 (en) Game device, game control method, and recording medium
JP2009000458A (en) Game machine
WO2020225878A1 (en) Game device and game method
WO2018070029A1 (en) Gaming device and gaming method
JP2006209306A (en) Control key device, portable information terminal, and game machine
US20070021177A1 (en) Gaming machine
AU2008229919A1 (en) Gaming machine
US10866723B2 (en) Information processor, non-transitory computer-readable medium, and game control method
JP6902444B2 (en) Information processing device, game program, game control method
US10796527B2 (en) Gaming apparatus and gaming method
JP2009201946A (en) Gaming machine
JP7426371B2 (en) Game device and game method
US11100749B2 (en) Gaming device and game control method
JP2008093076A (en) Game machine
JP2006326267A (en) Game machine
JP2015012912A (en) Game machine
WO2020230288A1 (en) Game device and game device image display method

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 19927702

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 19927702

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: JP