WO2020230288A1 - Dispositif de jeu et procédé d'affichage d'image de dispositif de jeu - Google Patents

Dispositif de jeu et procédé d'affichage d'image de dispositif de jeu Download PDF

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Publication number
WO2020230288A1
WO2020230288A1 PCT/JP2019/019291 JP2019019291W WO2020230288A1 WO 2020230288 A1 WO2020230288 A1 WO 2020230288A1 JP 2019019291 W JP2019019291 W JP 2019019291W WO 2020230288 A1 WO2020230288 A1 WO 2020230288A1
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Prior art keywords
display
game device
image
game
area
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PCT/JP2019/019291
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English (en)
Japanese (ja)
Inventor
裕之 宮野
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セガサミークリエイション株式会社
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Priority to PCT/JP2019/019291 priority Critical patent/WO2020230288A1/fr
Publication of WO2020230288A1 publication Critical patent/WO2020230288A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode

Definitions

  • the present invention relates to a game device and an image display method of the game device.
  • Game devices have been developed that assist or simulate traditional game tools such as dice and roulette with computer devices.
  • Patent Document 1 proposes a game device in which three dice are blown up and then dropped, and the game is played according to the outcome of each die.
  • Patent Document 2 proposes a game device for a roulette game that provides a display for decelerating the rotation of a virtual roulette board and stopping it in a stop section.
  • a part of the roulette board including the stop section is enlarged and displayed as the speed is reduced.
  • the time from the end of the bet to the confirmation of the outcome is simply waiting for the outcome to be confirmed.
  • the game device of Patent Document 1 after the bet ends, it is only necessary to wait for the rolls of the three dice blown up at the same time.
  • the trajectory of the sphere is only followed by the eyes as in the actual roulette board.
  • the customer attraction of the game device can be increased.
  • the present invention provides a game device and an image display method of the game device that can raise the mood of the player and improve the customer attraction of the game device during the period until the lottery result is finalized. The purpose.
  • the game device is a game device that dynamically changes a virtual game tool to produce and display a lottery result, and generates a list image for displaying a list of possible ranges of the lottery result.
  • the computer is made to execute the function of differently displaying the display mode in the list image between the option group of 1 and the second option group that cannot be the result of the lottery.
  • the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool, the player is more likely than before even during the period until the lottery result is finalized. Can be entertained. As a result, the customer attraction of the game device can be improved.
  • the image display method of the game device is an image display method of a game device that dynamically changes a virtual game tool to produce and display a lottery result, and lists a range of possible lottery results.
  • the step of dynamically changing the virtual game tool to generate the lottery effect image for displaying the lottery result and the dynamic change of the virtual game tool. It has a step of differentiating the display mode in the list image between the first option group that can be a lottery result that fluctuates and the second option group that cannot be a lottery result.
  • a game device and an image display method of the game device capable of raising the mood of the player and improving the customer attraction of the game device during the period until the lottery result is confirmed. Can be done.
  • FIG. 1 is an external perspective view of the game device of the first embodiment according to the present invention.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • FIG. 3 is an overall explanatory view of a game display image of the game device of the first embodiment.
  • FIG. 4 is a detailed explanatory view of a betting board display area in the game device of the first embodiment.
  • FIG. 5 is an explanatory diagram of a result display example of the first die in the game device of the first embodiment.
  • FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment.
  • FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment.
  • FIG. 1 is an external perspective view of the game device of the first embodiment according to the present invention.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • FIG. 3 is an overall explanatory view of a game display image of the game device of the
  • FIG. 8 is a flowchart showing an image display method of the game device of the first embodiment.
  • FIG. 9A is an explanatory diagram of an image display example of the game device of the roulette game of the second embodiment.
  • FIG. 9B is a detailed explanatory view of the betting board display area.
  • FIG. 10 is an enlarged view and a view of a roulette image of the game device of the roulette game of the second embodiment.
  • FIG. 11A is an explanatory diagram of an example of a first display image in the game device of the roulette game of the second embodiment.
  • FIG. 11B is an explanatory diagram of a second display image example in the game device of the roulette game of the second embodiment.
  • FIG. 12 is a flowchart showing an image processing method of the game device of the roulette game of the second embodiment.
  • Chip A virtual currency used by a player to express a outcome prediction.
  • Chip has a certain amount of credits or points.
  • Betting board A virtual table on which chips are placed to express a player's outcome prediction. Betting boards are prepared according to the type of game.
  • Bet Expressing a player's outcome prediction, specifically placing chips on a betting board.
  • Bet position A position on which chips are placed on the betting board, and different bet positions are set according to the type of game.
  • Bet amount The total value of credits or points of chips placed at the same bet position. The subtotal value of bets made by the same player placed at the same bet position, or the total value of bets made by all players placed at the same bet position.
  • the first embodiment of the present invention relates to a game device capable of playing SICBO, which is a game for predicting the outcome of dice.
  • the dice and the like used in the SICBO are configured as virtual game tools. (Example of hardware configuration of game device)
  • FIG. 1 is an external perspective view of the game device of the first embodiment.
  • the game device 100 illustrated in FIG. 1 is a game device installed in a casino, an amusement facility, or the like. In the present embodiment, it is assumed that the player plays the SICBO using the game device 100.
  • the game device 100 is apparently provided with a speaker 101, a display device 102, an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • the speaker 101 is an acoustic output means for outputting game voice guidance, sound effects, and the like.
  • the display device 102 is a display means for displaying an image (for example, a still image, a moving image, a video, etc.) for expressing or directing a game.
  • the operation input device 103 is configured to include a plurality of operation buttons, and inputs an instruction from the player to the game device via the operation buttons.
  • the operation input device 103 is not limited to such a configuration, and may have any configuration such as a touch panel or an operation stick as long as the player can input instructions.
  • the card reader 104 is a card reader that reads information from a card owned by the player.
  • the bill insertion device 105 is a device that reads the inserted bills and tickets.
  • the ticket payout device 106 is a ticket output means for paying out a card to a player.
  • the card read by the card reading device 104 is a medium in which the player's game information is stored. For example, points acquired depending on the game situation of the player can be added and stored in the card. The player can obtain various services according to the information stored in the card, but the stored contents of the card do not affect the game result.
  • the game device 100 is internally provided with a computing device as a control device for comprehensively controlling the game device 100.
  • FIG. 2 is a block diagram of the game device of the first embodiment.
  • the computing device 200 has a control unit 201, a storage device 204, a voice processing unit 205, an image processing unit 206, a communication unit 207, and a peripheral device interface as main hardware configurations. Includes 208 and.
  • the control unit 201 includes a CPU (Central Processing Unit) 202 and a memory 203.
  • the computing device 200 controls the processing and operation of other hardware configurations by, for example, the CPU 202 executing a predetermined software program (for example, a game software program) stored in the memory 203, the storage device 204, or the like. By doing so, various functions are realized. That is, the computing device 200 realizes the game function in cooperation with other hardware by executing a predetermined program under the control of the control unit 201.
  • FIG. 2 only shows the main configurations included in the computing device 200, and the computing device 200 also includes other configurations included in a general information processing device.
  • the storage device 204 is composed of a hard disk or the like.
  • data is read and written by the control unit 201. That is, data such as a software program required for processing in the computing device 200 is written in the storage device 204, and further, data as a result of the processing is written in the storage device 204.
  • the voice processing unit 205 performs various sound processing under the control of the control unit 201 and outputs the voice to the speaker 101. Under the control of the control unit 201, the image processing unit 206 performs various graphics processing and outputs an image to the display device 102.
  • the communication unit 207 is an interface that enables communication with a server and other game devices.
  • the peripheral device interface 208 is an interface that enables the computing device 200 to communicate with peripheral devices such as an operation input device 103, a card reading device 104, a bill insertion device 105, and a ticket payout device 106.
  • FIG. 3 is a diagram showing an example (first display image) of a game image displayed on the display device 102 under the control of the control unit 201 of the game device 100 of the first embodiment.
  • the first display image includes a betting board display area a1, a dice display area a2, a bet unit switching area a3, a total bet number display area a4, a credit remaining number display area a5, and a denomination setting value display.
  • Each display area of the area a6 is provided.
  • the betting board display area a1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
  • the dice display area a2 is an area for displaying the three drawn dice D, and in the example of FIG. 3, the dice D is covered with a cover and cannot be visually recognized.
  • the lottery dice D are displayed one by one in the order of the left side display unit a2-1, the right side display unit a2-2, and the center display unit a2-3.
  • the display order of the lottery dice D is an example, and is not limited to the present embodiment.
  • the bet unit switching area a3 is an area for displaying chips that can be operated by the player for betting. For example, in this area a3, chips of credit units of "1", "5", “10", “25”, and “100” are displayed side by side. Preferably, each chip is color-coded. For example, “1” is white, “5" is red, “10” is blue, “25” is green, "100” is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user (player) touches any chip (for example, "10") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
  • the total bet number display area a4 is an area for displaying the total credit number of chips bet on the betting board in the game.
  • the remaining credit number display area a5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 100.
  • the denomination set value display area a6 is an area for displaying the number of credits allocated to the unit cash set by the operator or the clerk of the dice game. The higher this denomination setting, the more credits you can earn with the same amount of cash.
  • each operation button of the voice button b1, the help button b2, the call button b3, the double bet button b4, the undo button b5, and the clear button b6 is displayed in the first display image.
  • the voice button b1 is an input icon for adjusting the volume from the speaker 101 of the game device 100.
  • the language switching button b2 is an input icon for switching the language used in the display device 102 or the like.
  • the call button b3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
  • the double bet button b4 is an input icon operated when an additional double bet amount is bet on the bet position bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
  • the undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
  • the clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
  • FIG. 4 is a diagram for explaining in detail the betting board display area a1 displayed on the display device 102 under the control of the control unit 201 of the game device of the first embodiment.
  • the betting board bb corresponds to a real betting board.
  • the betting board display area a1 displayed on the betting board bb defines options for betting. That is, the betting board display area a1 displays a list of possible ranges of lottery results.
  • the betting board display area a1 is a Big / Small area a1-1, a Special Single Dice area a1-2, a Special Double area a1-3, a Special Triple area a1-4, an Any Triple area a1-5, and a Three Dice area. It has 6 and each sub-area of Two Dice Combination area a1-7. Each subarea groups the options for betting.
  • (A1-1) Big / Small area a1-1 is a sub-area for displaying a group of options for the player to predict "large / small” of the total value of the three dice D and bet. For example, if the player expects the total value of the three dice D to be "4-10", he bets on “Small” and expects the total value of the three dice D to be "11-17". In that case, bet on "Big”. If "doublet” (for example, "1, 1, 1", etc.) appears, it is out of order.
  • A1-2 Special Single Dice Area a1-2 is a sub-area that displays a set of options for betting in anticipation of a roll (ie, "single") on one of the three dice D. is there.
  • (A1-3) Special Double Area a1-3 is a sub-area that displays a group of options for betting in anticipation of a roll (that is, "double") of two of the three dice D. ..
  • the Special Triple Area a1-4 is a sub that displays a group of options for betting by predicting the numbers of all three dice D having the same roll (that is, "triple”). The area.
  • Triple area a1-5 is for betting on the expectation that all three dice D will have the same roll (that is, "any triple") regardless of which number is used. This is a sub-area that displays a group of options.
  • Three Dice Total Area a1-6 is a sub-area that displays a group of options for predicting the total value of the three dice D (that is, the "total number") and betting.
  • Two Dice Combination Area a1-7 is a sub-area that displays a group of options for betting on the outcome of two of the three dice D (that is, "combination of two"). Is.
  • the payout in the first betting board display area a1 described above is preset by the control program of the dice game or the like. For example, if you win in the Big / Small area a1-1, the payout is 1: 1 (1 payout for 1 bet; "1 WINS 1"), and you win in the Special Double area a1-3. If so, the dividend will be 1: 5 mag.
  • FIG. 5 is a diagram for explaining a display example of the result of the first die in the game device of the first embodiment.
  • chips E1, E2, E3 are displayed in each of the three areas bet by the player.
  • one of the three dice display units described with reference to FIG. 3 is removed, and the first dice display unit a2-1 on the left side of the dice display area a2 is opened.
  • the first die D1 is displayed.
  • the confirmed result "2" of the first die D1 is displayed.
  • the display mode of the option group for which the winning possibility is lost among the option groups for bets divided in the betting board display area a1 is changed. To.
  • the options included in the Specific Triple area a1-4 are displayed darkly. Further, in the Three Dice Total area a1-6, the total number of "14" to "17" is displayed darkly because it is an option with no possibility of hitting.
  • the options that may be won are displayed brightly. As described above, in the present embodiment, the first option group G1 that can be the lottery result is displayed brightly, and the second option group G2 that cannot be the lottery result is displayed darkly.
  • the player has no chance of winning the bet (E2) in the area of "6, 6, 6", but still bets on the areas of "11" and "13” (E1 and E3). It can be recognized that there is a possibility of winning.
  • FIG. 6 is an explanatory diagram of a result display example of the second die in the game device of the first embodiment.
  • the cover of the second die display unit a2-2 on the right side is removed, and the second die D2 is displayed.
  • the confirmed result "3" of the second die D2 is displayed.
  • FIG. 7 is an explanatory diagram of a result display example of the third die in the game device of the first embodiment.
  • the cover of the third die display unit a2-3 in the center is removed, and the third die is displayed.
  • the dice D3 is displayed.
  • the confirmed result "6" of the third die D3 is displayed.
  • the roll "6" of the third die D3 is displayed, so that many possibilities are eliminated.
  • the display mode of the options in the display area a1 changes. For example, in the Three Dice Total area a1-6, there is no possibility of hitting other than "11", so it is displayed dark. Further, the result display r1 indicating "11" is displayed. Here, the player can recognize that the bet (E1) to the area of "11" has been won.
  • the image display method of the game device of the first embodiment is an image display method in which a virtual game tool (display of a game tool such as a dice used in SICBO) is dynamically changed to produce and display a lottery result.
  • a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated.
  • the display mode in the list image is different between the first option group that can be the lottery result that fluctuates according to the dynamic change of the step and the virtual game tool and the second option group that cannot be the lottery result. It has a step to make it.
  • the image display method will be specifically described.
  • the image display method of the game device of the first embodiment will be described with reference to the flowchart of FIG. 8, when the game is started in the game device 100, first, the control unit 201 of the computing device 200 controls the image processing unit 206 to generate a betboard image, which is listed on the display device 102. A betboard image as an image is displayed (S110).
  • the control unit 201 determines whether or not the bet has been completed at any bet position in the betting board display area a1 (S120). When the control unit 201 determines that the bet has not been completed (S120 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has been completed (S120 / YES), the control unit 201 shifts to the lottery (S130).
  • the first dice display unit a2-1 on the left side of the dice display area a2 is opened (S140).
  • the control unit 201 is elected by the image processing unit 206 by displaying the result of the first die D1.
  • the options in the betting area where the possibility has disappeared are displayed in dark (S150).
  • the control unit 201 opens the second die display unit a2-2 on the right side of the die display area a2 (S160). As shown in FIG. 6, when the roll of the second die D2 is displayed on the second die display unit a2-2, the control unit 201 displays the roll of the second die D2 by the image processing unit 206. Furthermore, the option group in the betting area where the winning possibility is lost is displayed darkly (S170).
  • control unit 201 opens the third die display unit a2-3 in the center of the die display area a2 (S180). As shown in FIG. 7, when the third die display unit a2-3 displays the roll of the third die D3, the image processing unit 206 displays the roll of the third die D3 more often. The choice group in the betting area where the winning possibility of is lost is displayed darkly (S190).
  • the control unit 201 determines whether or not all the dice D1, D2, and D3 in the die display area a2 are displayed (S200). When the control unit 201 determines that all the dice D1, D2, and D3 are not displayed (S200 / NO), the control unit 201 returns to step S140. When the control unit 201 determines that all the dice D1, D2, and D3 are displayed (S220), the control unit 201 displays the winning and performs the payout processing (S230). After processing the payout, the game ends.
  • the option group that can be the lottery result is displayed in a variable manner in response to the dynamic change of the virtual game tool. Specifically, the first die D1, the second die D2, and the third die D3 are opened in order, and the dice rolls are displayed dynamically according to the dice rolls D1, D2, and D3 (that is, the dice rolls are displayed dynamically). (Depending on the change), the display mode is different between the first option group that can be the lottery result and the second option group that cannot be the lottery result. Therefore, according to the game device 100 of the first embodiment, the player can be more entertained and uplifted than before even during the period until the lottery result is finalized. As a result, the customer attraction of the game device 100 can be improved.
  • the choice group of is clarified.
  • the list image is modeled on the betting board of the SICBO game for predicting the lottery result, it is possible to produce a sense of presence and improve the customer attraction of the game device 100.
  • a second embodiment of the present invention relates to a game device capable of playing a roulette game in which a roulette game is configured as a virtual game tool.
  • the game device 300 having the configurations shown in FIGS. 1 and 2 is adopted.
  • FIG. 9A is an explanatory diagram of a display example of an image displayed on the display device 102 of the game device 300 capable of playing the roulette game in the second embodiment.
  • FIG. 9B is a detailed explanatory view of the betting board display area.
  • FIG. 10 is an enlarged view of the roulette image displayed on the display device 102 of the game device 300 in the second embodiment.
  • FIG. 9A shows a state in which the roulette game is not drawn.
  • the second display image is a betting board display area c1, a roulette display area c2, a bet unit switching area c3, a total bet number display area c4, a credit remaining number display area c5, and a denomination set value display area.
  • Each display area of c6 is provided.
  • Betting board display area c1 is an area for displaying a betting board for the player to bet directly. Details of the operation for the area will be described later.
  • Roulette display area c2 is an area for displaying the winning position of the roulette wheel.
  • the roulette wheel image H is enlarged and displayed on the display device 102 during the roulette ball winning lottery period.
  • the bet unit switching area c3 is an area for displaying chips that can be operated by the player for betting. For example, in this area c3, chips of credit units of "1", "5", “10", “25”, and “100” are displayed side by side. Preferably, each chip is color-coded. For example, “1” is white, “5" is red, “10” is blue, “25” is green, "100” is black, and so on so that you can tell at a glance what kind of chip it is. Set. When the user touches one of the chips (for example, "1") to select a chip, the chip is enlarged and displayed. This enlarged display makes it possible for the player to reliably see which chip he / she is selecting.
  • the total bet number display area c4 is an area for displaying the total credit number of chips bet on the betting board in the game.
  • the remaining credit number display area c5 is an area for displaying the total remaining number of credits of the player accumulated in the game device 300.
  • the denomination set value display area c6 is an area for displaying the number of credits allocated to the unit cash set by the roulette game operator or the clerk. The higher this denomination setting, the more credits you can earn with the same amount of cash.
  • the voice button e1 is an input icon for adjusting the volume from the speaker 101 of the game device 300.
  • Language switching button e2 is an input icon for switching the language used in the display device 102 or the like.
  • (E3) Call button e3 is an input icon operated to call a staff member when a problem occurs while the game is in progress.
  • the double bet button e4 is an input icon that is operated when an additional double bet amount is bet on the bet position that has been bet so far. However, if the maximum bet amount displayed in the betable range display area is exceeded by operating the button, the button cannot be operated.
  • the undo button b5 is an input icon to be operated when canceling the operation performed immediately before and returning to the previous operation status.
  • the clear button b6 is an input icon operated when resetting all operations bet in the game during the betting period.
  • Roulette rotation start button e7 is an icon for starting and operating the rotation of the roulette wheel.
  • the lottery button e8 is an icon for stopping the roulette wheel and performing the lottery operation.
  • First bet changeover switch s2 is a switch for switching when the bet speed is increased.
  • the betting board bb1 corresponds to an actual betting board.
  • the betting board display area c1 displayed on the betting board bb1 defines options for betting. That is, the betting board display area c1 displays a list of possible ranges of the lottery results.
  • the betting board bb1 is of InsideBet area c1-1, DozenBet area c1-2, ColumnBet area c1-3, Red-Black area c1-4, High-Low area c1-5 and Odd-Even area c1-6. Each area is displayed.
  • (C1-1) Inside Bet area c1-1 is an area for displaying options for betting using numbers from 1 to 36.
  • the background of the numbers 1 to 36 is colored red or black, and the background of 0 is colored green.
  • Straight-Up is a one-point betting method for betting on one number.
  • SplitBet is a two-point betting method in which two adjacent numbers are bet.
  • StraightBet is a three-point betting method in which bets are placed on three numbers in one vertical column.
  • CornerBet is also known as QuadBet, QuaterBet, and SquareBet, and is a four-point betting method for betting on four numbers.
  • Double Street Bet is also known as Line Bet or Six Bet, and is a 6-bet method in which a total of 6 numbers are bet using two columns.
  • Four NumberBet is a four-betting method in which four numbers 1, 2, 3, and 0 are bet.
  • Dozen Bet area c1-2 is also known as Section Bet, and is used for each group of 1st12 (numbers 1 to 12), 2nd12 (numbers 13 to 24), and 3rd12 (numbers 25 to 36). This area displays options for predicting and betting.
  • (C1-3) VolumeBet area c1-3 is an area where the layout of the roulette is divided into 1 vertical row and 3 horizontal rows, and options for betting on 12 numbers in the upper, middle, and lower rows are displayed. Is.
  • (C1-4) Red-Black area c1-4 is an area for displaying options for betting on either red or black color.
  • High-Low area c1-5 is an area for displaying options for betting on either the High number (19 to 36) or the Low number (1 to 18).
  • Odd-Even area c1-6 is an area for displaying options for betting on odd or even numbers.
  • the payout in the second betting board display area c1 described above is preset by the control program of the roulette game or the like. For example, the payout when winning in the Volume Bet area c1-3 is 2: 1 and the payout when winning in the High-Low area c1-5 is 1: 1 mag.
  • FIG. 11A is an explanatory diagram of an example of a first display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment.
  • the wheel H of the roulette R is enlarged and displayed on the display device 102 as shown in FIG.
  • the wheel H is rotated and displayed at a predetermined initial speed, and is displayed so as to decrease the rotation speed with the passage of time.
  • the display mode of the present embodiment is changed. Will be done. That is, as shown in FIG. 11A, a part of the reel of the roulette R is zoomed to the roulette display area c2, and for example, the areas where there is a possibility of winning are “5”, “10”, “16”, “23”. , "24" is limited to five. These five numbers are displayed brightly because there is a possibility of winning, and the other numbers that are not likely to win are displayed dark. Also, the area of "3RD12" is displayed dark.
  • the first option group G1 that can be a lottery result is displayed brightly, and the second option group G2 that cannot be a lottery result is displayed darkly. That is, the first option group G1 that can be the lottery result and the second option group G2 that cannot be the lottery result are displayed in different modes. Chips (F1, F2, F3) are displayed in each of the three areas bet by the player. At this point, the player has no chance of winning the bet (F3) in the "20" area, but the player has won the bet (F1 and F2) in the "5" and "10" areas. It can be recognized that there is a possibility.
  • FIG. 11B is an explanatory diagram of an example of a second display image displayed on the display device under the control of the control unit of the game device of the roulette game of the second embodiment.
  • FIG. 11B is an image when the sphere object B wins, for example, “5” on the reel R of the roulette display area c2.
  • "5", "1ST12", “1TO18", “RED”, “ODD”, and “2ND CoLUMN” are displayed brightly, and the other areas are displayed darkly.
  • the chip is bet in the "RED” area, and the payout is 1: 1 "WIN2".
  • the player can recognize that the bet (F1) to the area of "5" has been won.
  • the image display method of the game device of the roulette game of the second embodiment is an image that dynamically changes the virtual game tool (display of the game tool such as roulette and balls used in the roulette game) to produce and display the lottery result.
  • This is the display method.
  • a step of generating a list image for displaying a list of possible ranges of the lottery result and a lottery effect image for displaying the lottery result by dynamically changing the virtual game tool are generated.
  • the display mode in the list image is different between the step and the first option group that can be a lottery result that fluctuates according to the dynamic change of the virtual game tool and the second option group that cannot be a lottery result. It has steps and. Hereinafter, the image display method will be specifically described.
  • the image display method of the game device 300 in the roulette play of the second embodiment will be described with reference to the flowchart of FIG. As shown in FIG. 12, when the game is started in the game device 300, the control unit 201 first generates a roulette image, and the image processing unit 206 displays the roulette image on the display device 102 (S310). Next, the control unit 201 generates a bet board image, and the image processing unit 206 displays the bet board image as a list image on the display device 102 (S320).
  • the control unit 201 determines whether or not the bet has ended in the betting board display area c1 (S330). When the control unit 201 determines that the bet is not completed (S330 / NO), the control unit 201 waits until the bet is completed. When the control unit 201 determines that the bet has ended (S330 / YES), the control unit 201 starts the lottery (S340).
  • the control unit 201 starts roulette variation processing (S350). After starting the roulette variation processing, the control unit 201 determines whether or not the rotation speed of the roulette is equal to or less than the threshold value (S360). When the control unit 201 determines that the rotation speed of the roulette exceeds the threshold value (S360 / NO), the control unit 201 continues the fluctuation process until the rotation speed becomes equal to or less than the threshold value. When the control unit 201 determines that the rotation speed of the roulette is equal to or less than the threshold value (S360 / YES), the control unit 201 determines the throwable range of the sphere object (S370).
  • the control unit 201 enlarges and displays the roulette image on the display device 102 by the image processing unit 206 (S380). Then, as shown in FIG. 11A, the control unit 201 highlights the selection group of the betting area in the winning range of the sphere by the image processing unit 206 (S390). In the second embodiment, the option group in the winning range is displayed brightly, and the option group in the other area is displayed darkly.
  • the control unit 201 determines whether or not the roulette has stopped (S400). When the control unit 201 determines that the roulette is not stopped (S400 / No), the control unit 201 waits until the roulette is stopped. When the control unit 201 determines that the roulette wheel has stopped (S400 / YES), the control unit 201 displays the winning and performs the payout processing (S410). After processing the payout, the game ends.
  • the game device 300 of the roulette game of the second embodiment corresponds to the dynamic change of the virtual game tool in the range of the section where the sphere object can enter, which fluctuates according to the deceleration of the rotation of the roulette. It is treated as the first option group that can result in a variable lottery result. That is, the first option group (range where there is a possibility of winning) that can be a lottery result is highlighted (displayed brightly), and the other second option group (range where there is no possibility of winning) is displayed darkly. .. Therefore, according to the game device of the roulette game of the second embodiment, it is possible to entertain and uplift the player more than before even during the period until the lottery result is confirmed. As a result, the customer attraction of the game device 300 can be improved.
  • the range of the section where the ball object can enter is enlarged and displayed, so that the player's expectation can be raised and the customer attraction of the game device 300 can be improved.
  • the list image is modeled on the betting board of the roulette game for predicting the lottery result, it is possible to produce a sense of reality and improve the customer attraction of the game device 300.
  • the configuration of the European style betting board is illustrated, but the present invention is not limited to this, and the configuration of the American style betting board may be adopted.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

L'invention concerne un dispositif de jeu qui peut exciter des joueurs pendant la période jusqu'à ce qu'un résultat de loterie soit finalisé de façon à mieux attirer les clients vers le dispositif de jeu. Le dispositif de jeu amène un ordinateur à exécuter : une fonction pour générer une image de liste pour afficher la plage possible de résultats de loterie sous la forme d'une liste ; une fonction pour générer une image de présentation spéciale de loterie dans laquelle un dispositif de divertissement virtuel est changé de manière dynamique de façon à afficher le résultat de loterie sous la forme d'une présentation spéciale ; et une fonction pour amener l'image de liste à avoir une forme d'affichage différente pour un premier groupe d'options et un second groupe d'options, le premier groupe d'options étant des options qui pourraient devenir le résultat de loterie, qui fluctue en association avec le changement dynamique du dispositif de divertissement virtuel, le second groupe d'options étant des options qui ne peuvent pas devenir le résultat de loterie.
PCT/JP2019/019291 2019-05-15 2019-05-15 Dispositif de jeu et procédé d'affichage d'image de dispositif de jeu WO2020230288A1 (fr)

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09505501A (ja) * 1994-02-07 1997-06-03 トッソ ベスローテン フェンノートシャップ アイ.オー. 運のゲーム
JPH09220366A (ja) * 1996-02-19 1997-08-26 Konami Co Ltd 画像表示ゲーム装置
JP2008212287A (ja) * 2007-03-01 2008-09-18 Aruze Corp ベット数を指定操作することが可能なゲーム装置とゲームのプレイ方法
JP5976767B2 (ja) * 2014-12-15 2016-08-24 株式会社コロプラ ルーレットゲームプログラム
US20190043318A1 (en) * 2017-08-01 2019-02-07 Fresh Idea Global Limited Electronic gamining machine supporting table games

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09505501A (ja) * 1994-02-07 1997-06-03 トッソ ベスローテン フェンノートシャップ アイ.オー. 運のゲーム
JPH09220366A (ja) * 1996-02-19 1997-08-26 Konami Co Ltd 画像表示ゲーム装置
JP2008212287A (ja) * 2007-03-01 2008-09-18 Aruze Corp ベット数を指定操作することが可能なゲーム装置とゲームのプレイ方法
JP5976767B2 (ja) * 2014-12-15 2016-08-24 株式会社コロプラ ルーレットゲームプログラム
US20190043318A1 (en) * 2017-08-01 2019-02-07 Fresh Idea Global Limited Electronic gamining machine supporting table games

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