CN1913944A - Message output device, message control method, program, and information recording medium - Google Patents

Message output device, message control method, program, and information recording medium Download PDF

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Publication number
CN1913944A
CN1913944A CNA200580002440XA CN200580002440A CN1913944A CN 1913944 A CN1913944 A CN 1913944A CN A200580002440X A CNA200580002440X A CN A200580002440XA CN 200580002440 A CN200580002440 A CN 200580002440A CN 1913944 A CN1913944 A CN 1913944A
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China
Prior art keywords
message
fight
enemy
situation
assistance messages
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Granted
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CNA200580002440XA
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Chinese (zh)
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CN1913944B (en
Inventor
井堀哲志
藤松信也
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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Publication of CN1913944A publication Critical patent/CN1913944A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A war situation detection unit (205) detects a situation of a battle controlled by a battle control unit (204) and superiority of enemy or friend. An audio data acquisition unit (209) acquires audio data specified according to the situation of the battle. Moreover, the audio data acquisition unit (209) detects superiority of enemy or friend at each predetermined timing and acquires corresponding arbitrary audio data according to the superiority state detected. The audio data acquisition unit (209) sends the acquired audio data together with the priority to a queue buffer (210). An audio output unit (212) reads out the audio data according to the priority from the queue buffer (210), synthesizes an audio signal from the audio data which has been read out, and outputs the audio from a predetermined loudspeaker.

Description

Message output device, message control method, program and carrier
Technical field
The present invention relates to be fit to report simply the message output device, message control method of the good and bad situation of enemy and we side, realize their program and the computer-readable information recording medium that write down this program on computers.
Background technology
In the prior art, just developing the various recreation of on video game apparatus etc., carrying out (software etc.).In recent years, the recreation that is divided into flight combat action recreation by type is popular.
The recreation of this flight combat action is for example to handle fighter plane and enemy's fighter plane etc. on one side imaginary world (imaginary space) lining player to fight, Yi Bian finish the recreation of the type of the task of being given.In addition, in flight combat action recreation, a plurality of we fighter plane (our fighter group) and a plurality of enemy's fighter plane (enemy's fighter group) to carry out the situation that group fights a lot.When the fight of such group, utilize other driver's lines (between we personnel or the talk between the enemy personnel etc.) of output such as sound, give and player's sense of reality and presence.
In addition, as an example of this recreation, disclose the aerolog (for example with reference to patent documentation 1) that is used to realize the simulation of flying or the technology of the simulation (for example with reference to patent documentation 2) of the simulation that is used to realize fight.
Patent documentation 1: Japanese patent laid-open 10-137444 communique (4-9 page or leaf, Fig. 1)
Patent documentation 2: the Japan Patent spy opens 2003-19355 communique (5-11 page or leaf, Fig. 6)
Other, in athletic performance recreation that football or baseball etc. carry out with group etc., also utilize other players' of output such as sound lines, give and player's sense of reality and presence.
But, the lines of output in above-mentioned flight combat action recreation etc., usually, in the same content of predesignating of time output, along with the player repeatedly plays, the situation that often has the sense of reality or presence to die down.
In addition, in the recreation of flight combat action, in recreation was carried out, the player was difficult to hold the quality of enemy and we side.This is because they are different with athletic performance recreation etc., because each fighter plane is attacked different enemy or target, so the original situation that just is difficult to hold integral body.In player's game picture, have only the demonstration of photography that radar carries out etc., lack and be used to judge that we is the advantage or the material of inferior position.
Thus, along with the carrying out of recreation, even the situation that the quality of enemy and we side changes as pendulum, the player also can't understand the situation of this variation, can not experience the original enjoyment of flight combat action recreation truly.
Summary of the invention
The present invention In view of the foregoing develops, and its purpose is: a kind of message output device that can report the good and bad situation of enemy and we side simply, message control method are provided, realize their program and the computer-readable information recording medium that write down this program on computers.
The message output device of the 1st viewpoint of the present invention has fight control part, message stores portion, good and bad test section, message obtaining section and message efferent, as constitute followingly.
At first, be divided into role's (for example a plurality of fighter plane) fight each other of enemy and we side in the fight control part imaginary space of indication input control according to the rules.In addition, message stores portion storage is used for a plurality of message (for example lines etc.) of the good and bad situation of corresponding enemy and we side.In addition, good and bad test section detects the quality of the enemy and we side that the carrying out according to controlled fight change by each predetermined timing.
The message obtaining section obtains corresponding to detected message that should quality.Then, the message efferent with the message that obtains for example with outputs such as sound.
Like this, utilize sound etc. for example to export message in proper order corresponding to the good and bad situation of enemy and we side.Its result can report the good and bad situation of enemy and we side simply.Can give and the more sense of reality of player and presence.
The message output device of the 2nd viewpoint of the present invention has fight control part, message stores portion, main message obtaining section, assistance messages obtaining section and message efferent, as constitute followingly.
At first, role's (for example a plurality of fighter plane) fight each other that is divided into enemy and we side in the imaginary space is controlled in the indication input according to the rules of fight control part.Message stores portion storage is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of assistance messages of the good and bad situation of enemy and we side.
Main message obtaining section obtains the main information of determining corresponding to the carrying out of controlled fight.In addition, the assistance messages obtaining section detects the quality of the enemy and we side that the carrying out according to controlled fight change by each predetermined timing, and obtains the assistance messages arbitrarily corresponding to detected quality.Then, message efferent condition is according to the rules utilized for example output such as sound with main message and the assistance messages of obtaining.
Like this, corresponding to the main message of carrying out situation and corresponding to the assistance messages of the quality of enemy and we side for example by outputs in proper order such as sound.That is, the player listens main message to hold the situation of carrying out of fight, in addition, listens assistance messages to hold the good and bad situation of enemy and we side.
Its result can report the good and bad situation that situation and enemy and we side are carried out in fight simply.Can give and the more sense of reality of player and presence.
Above-mentioned message efferent is obtained under the situation of this main message and this assistance messages at the same time, can preferentially export this main message.
Under this situation, compare, can preferentially report the main message of carrying out situation corresponding to prior with assistance messages corresponding to the good and bad situation of enemy and we side.
In above-mentioned message output device, in each main message and each assistance messages, be set with priority respectively, above-mentioned message efferent can be exported this main message and this assistance messages obtained in turn according to priority.
For example, each message deposit that main message obtaining section and assistance messages obtaining section will obtain is in the buffer of regulation, and then, the message efferent is exported the main message and the assistance messages that leave in the buffer in turn according to priority.
Under this situation, utilize outputs such as sound to leave main message and assistance messages in the buffer in according to priority.For example compare, can preferentially report the main message of carrying out situation corresponding to prior with assistance messages corresponding to the good and bad situation of enemy and we side.
In above-mentioned message output device, in each assistance messages, be set with life time at least respectively, above-mentioned message output device can further have information deletion portion, the supplementary of having passed through life time in this assistance messages that deletion obtains.For example, each message deposit that main message obtaining section and assistance messages obtaining section will obtain is in the buffer of regulation, and the supplementary of having passed through life time is deleted by message deletion portion from this buffer.
Under this situation, the assistance messages that has passed through life time is with deleted and can be by voice output.Thus, can prevent the unnecessary delay of assistance messages.
The message control method of the 3rd viewpoint of the present invention is the message control method that utilizes message stores portion, wherein the storage of this message stores portion is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of supplementarys of the good and bad situation of fight, and it is made up of following steps: fight control step, main information obtain step, supplementary obtains step and message output step.
At first, in fight control step, role's (for example a plurality of fighter plane) fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules.Obtain in the step in main information, obtain the main information of determining according to the carrying out of controlled fight.
Obtain in the step in supplementary, detect the quality of the fight that the carrying out according to controlled fight change, and obtain assistance messages arbitrarily corresponding to detected quality by each predetermined timing.In message output step, main information that condition according to the rules will obtain and supplementary are by outputs such as for example sound.
Like this, corresponding to the main information of carrying out situation and corresponding to the supplementary of the good and bad situation of enemy and we side for example by outputs in turn such as sound.That is, the player listens main information to hold the situation of carrying out of fight, and listens output message to hold the good and bad situation of enemy and we side.
Its result can report the good and bad situation of carrying out situation and enemy and we side of fight simply.Can give and the more sense of reality of player or presence.
The program of the 4th viewpoint of the present invention makes computer (comprising electronic equipment) have function as above-mentioned message output device.
This program can be recorded in the computer-readable of mini disc, floppy disk, hard disk, photomagneto disk, digital video disc, tape, semiconductor memory etc. and obtain on the carrier.
Said procedure can be independent of the computer that this program is carried out, and distributes via computer communication network and sells.In addition, above-mentioned carrier can be independent of this computer and distributes and sell.
The effect of invention
According to the present invention, can report the good and bad situation of enemy and we side simply.Therefore, can give the more sense of reality of player and presence.
Description of drawings
Fig. 1 is the ideograph that the summary of the exemplary game device of the expression message output device of having realized embodiment of the present invention constitutes;
Fig. 2 is the ideograph of the example that constitutes of the summary of the message output device of expression embodiment of the present invention;
Fig. 3 is the ideograph of an example of the fight image that generates of expression;
Fig. 4 A is the ideograph of an example of the expression voice data that carries out situation that is used to report fight;
Fig. 4 B is the ideograph of an example of the voice data of the expression good and bad situation that is used to report enemy and we side;
Fig. 5 is the flow chart of the control flow handled of message control that expression is carried out in this message output device;
Fig. 6 is the ideograph of the example that constitutes of the summary of the message output device of another embodiment of expression;
Fig. 7 is that the ideograph of an example corresponding to the fight image of the video data of the sound of output has been synthesized in expression.
Label declaration
100 game devices
101CPU
102ROM
103RAM
104 interfaces
105 controllers
106 external memory storages
The 107DVD-ROM driver
108 image processing parts
109 acoustic processing portions
110NIC
200,400 message output devices
201 fighter plane information storage parts
202 imaginary spatial information storage parts
203 operation input acceptance divisions
204 fight control parts
205 situation test sections
206 image production parts
207 image displaying parts
208 voice data storage parts
209 voice data obtaining sections
210 queue buffer
211 life-span management portions
212 audio output units
401 string data storage parts
402 character pictures synthesize portion
The specific embodiment
The following describes embodiments of the present invention.Below for the ease of understanding, illustrated that the present invention is applicable to the embodiment on the game device, but the present invention goes for too on the information processors such as various computers, PDA, mobile phone.That is, below Shuo Ming embodiment is the usefulness in order to illustrate, does not limit the scope of the invention.So, those skilled in the art can adopt these each key elements or all key element be replaced as the embodiment of the key element that is equal to them, but these embodiments are included within the scope of the present invention.
(embodiment 1)
Fig. 1 is the ideograph that the summary of the exemplary game device of the expression message output device of having realized embodiment of the present invention constitutes, below with reference to this figure explanation.
Game device 100 comprises: CPU (Central Processing Unit: central processing unit) 101; ROM (Read Only Memory: read-only storage) 102; RAM (RandomAccess Memory: random access memory) 103; Interface 104; Controller 105; External memory storage 106; DVD (Digital Versatile Disk: digital universal disc)-ROM driver 107; Image processing part 108; Acoustic processing portion 109; NIC (Network InterfaceCard: NIC) 110.
In addition, be installed on the DVD-ROM driver 107, connect the power supply of game device, carry out this program thus, realize the message output device of present embodiment by the DVD-ROM that will store game program and data.
The action of CPU101 control game device 100 integral body is connected the exchange that realizes control signal or data with each inscape.
In ROM102, record and connect IPL (the Initial ProgramLoader: initial program loader (IPL)),, the program that is recorded among the DVD-ROM is read to begin execution by CPU101 to RAM103 that at once carries out behind the power supply by its operation.In addition, the program of required operating system or various data are controlled in the action that records game device 100 integral body on ROM102.
RAM103 is used for temporary storaging data or program, the carrying out or the required data of chat communication of program that its storage is read from DVD-ROM or data, other recreation.
The controller 105 that connects via interface 104 receives the operation input that the player carries out when recreation is carried out.In addition, comprise directionkeys or options button etc. on the controller 105.
On the external memory storage 106 that can freely connect, can store the data of carrying out state of expression recreation, daily record (record) data of chat communication etc. via interface 104 with loading and unloading with rewriting.The player can suitably be recorded in these data on the external memory storage 106 by indicating input via controller 105.
Among the DVD-ROM on being installed in DVD-ROM driver 107, record and be used to realize the program and the subsidiary view data or the voice data of recreation of playing.By the control of CPU101, DVD-ROM driver 107 is read processing to the DVD-ROM that installs on it, read the program that needs or data and with their blotters on RAM103 etc.
After the image operation processor (not shown) that image processing part 108 has by CPU101 or image processing part 108 is processed processing to the data of reading from DVD-ROM, it is recorded in the frame memory (not shown) that image processing part 108 has.The image information that is recorded in the frame memory is converted to vision signal and exports the monitor (not shown) that is connected with image processing part 108 to the synchronization timing of regulation.Thus, realized the demonstration of various images.
In addition, seeing through that the image operation processor can carry out at high speed that the 2 dimension overlapping calculation of images or α mix etc. calculated, various saturated calculating.
In addition, can have the polygon information of various texture informations (texture information) to play up (rendering) and carry out the calculating of trying to achieve rendering image at a high speed to being arranged on the additional of imaginary 3 dimension spaces by the Z buffer method, this rendering image be to look down the polygonal rendering image that is arranged on imaginary 3 dimension spaces from the viewpoint position of regulation.
Acoustic processing portion 109 will be converted to analog signal from the voice data that DVD-ROM reads, and export from connected loudspeaker (not shown).In addition, under the control of CPU101, effect sound or music data that generation should produce in recreation is carried out are from the loudspeaker output sound corresponding with it.
NIC110 is used for the computer communication network (not shown) of game device 100 with internet etc. is connected, it has: constituting LAN (Local Area Network: the device that meets 10base-T/100BASE-T standard that is utilized in the time of LAN), or be used to the analog modem that utilizes telephone wire to be connected with the internet, ISDN (Integrated ServicesDigital Network: modem ISDN), ADSL (AsymmetricDigital Subscriber Line: the ADSL) modem, be used to utilize wire line MODEM that cable television line is connected with the internet etc., and the interface (not shown) that carries out the intermediary of these devices and CPU101.
In addition, game device 100 utilizes the big volume, external storage device of hard disk etc., and is also passable with realization and ROM102, RAM103, external memory storage 106, the identical functions such as DVD-ROM that are installed on the DVD-ROM driver 107.
In addition, also can adopt and connect the form be used to receive from the keyboard of user's string editing input or be used to the mouse that receives the appointment of all places or select input etc.In addition, except the game device 100 of present embodiment, also can use general PC.
(summary of message output device constitutes)
Fig. 2 is the ideograph that the summary of the message output device 200 of expression present embodiment constitutes.Describe below with reference to this figure.In this message output device 200, the situation that is applicable to the flight combat action recreation of fighter plane (role) fight to each other that is divided into enemy and we side is described as an example.That is, the player handles at least one fighter plane in our fighter group, fights with enemy's fighter group in group.
Message output device 200 has: fighter plane information storage part 201; Imagination spatial information storage part 202; Operation input acceptance division 203; Fight control part 204; Situation test section 205; Image production part 206; Image displaying part 207; Voice data storage part 208; Voice data obtaining section 209; Queue buffer 210; Life-span management portion 211; Audio output unit 212.
At first, fighter plane information storage part 201 storages and we and the relevant information of enemy's fighter plane separately.
For example, fighter plane information storage part 201 is pressed each fighter plane, storing image data (3 dimension models, texture (texture) etc.), Weapons Data (weaponize kind, ammunition quantity, accuracy at target etc.) and flight performance data (maximal rate, minimum radius of gyration etc.).
In addition, be installed in the function that DVD-ROM on the DVD-ROM driver 107, external memory storage 106 etc. can be realized such fight information storage part 201.
202 storages of imagination spatial information storage part constitute the various information in imaginary space.
For example, storage constitutes the information in imaginary space, and imaginary space comprises: the sky dummy section (configuration of cloud, the sun, rainbow etc.) of each fighter flight, (mountain, Plain, river, sea and dispose thereon building etc.) on the ground.
In addition, be installed in the function that DVD-ROM on the DVD-ROM driver 107, external memory storage 106 etc. can be realized so imaginary spatial information storage part 202.
Operation input acceptance division 203 receives allocating the indication input to (or the player is optional) fighter plane of player in advance.
For example, receive the player to the flight indication of fighter plane (highly rising/decline, about circle round, acceleration etc.) or the attack of enemy's fighter plane or target of attack thing (enemy's facility, enemy's vehicle etc.) indicated (emission of guided missile, god of fire's formula antiaircraft gun (vulcan cannon), lay an egg etc.).
In addition, controller 105 can be realized the function of this operation input acceptance division 203.
Fight control part 204 is controlled at our fighter group that flies in the imaginary space and the fight of enemy's fighter group.
Promptly, fight control part 204 makes player's fighter flight (moving) according to the flight indication that receives from operation input acceptance division 203 in imaginary space, and makes other fighter plane (remaining we fighter plane and enemy's fighter plane) flight logic flight according to the rules.And, according to the attack indication that receives from operation inputting part 203 carry out from the attack of player's fighter plane with and the judgement of hitting, and, the attack that attack logic is according to the rules carried out the fighter plane (remaining we fighter plane and enemy's fighter plane) from other with and hit judgement.
In addition, CPU101 can realize the function of this fight control part 204.
Situation test section 205 detects the good and bad situation of carrying out situation (changed condition have or not etc.) and enemy and we side by the fight of fight control part 204 controls.
For example, which fighter plane of situation test section 205 detection enemy and we sides is shot down the variation of carrying out situation of the process of (falling), the destruction of destroying target, the branch unit of predetermined restricted time.In addition, the comparison of situation test section 205 by the remainder of enemy and we side's fighter plane, reinforce relatively the waiting of performance of the having or not of machine, fighter plane, detect balanced so good and bad situation of our advantage (enemy's inferior position), our inferior position (enemy's advantage) and enemy and we side.
In addition, CPU101 can realize the function of situation test section 205.
Image production part 206 is at this end during the fight of fighter group and enemy's fighter group group, generates in real time from player's fighter plane being the image that the viewpoint of benchmark is observed imaginary space.
For example, generate rear assigned position in turn, observe the image in the place ahead (direct of travel of player's fighter plane) of player's fighter plane from player's fighter plane.
Particularly, circle round and pursue and attack under the situation of enemy's fighter plane in a left side on one side at player's fighter plane on one side, image production part 206 generate as shown in Figure 3, be the image in benchmark observation the place ahead with the posture of circling round from the rear of player's fighter plane.
In addition, image processing part 108 can be realized the function of this image production part 206.
Image displaying part 207 shows the image that is generated in turn by image production part 206.
That is, show as shown in Figure 3 from player's fighter plane being the image that the viewpoint of benchmark is observed imaginary space.
In addition, the monitor that is connected with image processing part 108 can be realized the function of such image displaying part 207.
Turn back to Fig. 2,208 storages of voice data storage part are corresponding to a plurality of voice datas of the good and bad situation of carrying out situation or enemy and we side of fight.
For example, the voice data storage part 208 storage voice data or be used to that is used to express the variation of carrying out situation etc. of fight hints the voice data (for example lines etc.) of the good and bad situation of enemy and we side.
Particularly, voice data storage part 208 storage being used to shown in Fig. 4 A expressed the voice data that the voice data of the variation of carrying out situation etc. of fight or being used to shown in Fig. 4 B hint good and bad situation (for example lines etc.).
The value of the relative importance value when in addition, the priority among the figure is expression output.Particularly, a plurality of voice datas are sent under the situation of queue buffer 210 described later, by audio output unit 212 described later, according to the high order of priority (identical value is then by arriving first order) output.In addition, the priority of the more little expression of value of priority is high more here.
If the priority in the voice data of comparison diagram 4A, Fig. 4 B, then the value than the priority among Fig. 4 B of the value of the priority among Fig. 4 A setting is little.That is, be used to express the voice data that carries out situation among Fig. 4 A, priority is than the height that hints that the priority of voice data of good and bad situation is set of being used to of Fig. 4 B.
That is, the relation of the voice data of the voice data of Fig. 4 A and Fig. 4 B can be described as the relation of main voice data and auxiliary sound data.
In addition, the life time among the figure is the value that the regulation voice data can be kept at the time in the queue buffer 210.Particularly, the voice data of having set life time is not output and is kept in the queue buffer 210, and former state has fixedly been crossed after the life time, and this voice data will be by 211 deletions (formation removing) of life-span management described later portion.That is, if life time has been crossed the object that later then this voice data will can not be become voice output from queue buffer 211 deletions.In addition, have only the voice data of Fig. 4 B to be set with the numerical value of life time, the voice data of Fig. 4 A is not set life time.
That is because the voice data of Fig. 4 A is main voice data, so even before output through to a certain degree time, can be not deleted but can be by voice output yet.On the other hand because the voice data of Fig. 4 B is the auxiliary sound data, so passed through behind the life time will be not can be by voice output but can be deleted.
Be installed in DVD-ROM on the DVD-ROM driver 107, external memory storage 106 etc. and can realize the function of voice data storage part 208.
Get back to Fig. 2, voice data obtaining section 209 obtains the voice data of object according to situation test section 205 detected situations from voice data storage part 208.
That is, voice data obtaining section 209 obtains the voice data that situation is determined that carries out according to fight from the voice data of Fig. 4 A.For example, detect under the fallen situation of enemy's fighter plane at situation test section 205, voice data obtaining section 209 obtains from the voice data of Fig. 4 A according to carrying out content that situation is determined for " we shoots down enemy plane! " voice data.
In addition, voice data obtaining section 209 detects the good and bad situation of enemy and we side by each predetermined timing (for example by the time of each fixed circulation or by each time that obtains at random), according to detected good and bad situation, from the voice data of Fig. 4 B, obtain corresponding any voice data.Under situation test section 205 detected situation into our advantage (enemy's inferior position), voice data obtaining section 209 obtained " good, good from the voice data of Fig. 4 B for example! ", " come on the state! ", " training becomes effective! " such any voice data corresponding to our advantage.
The voice data that voice data obtaining section 209 will obtain like this is sent in the queue buffer 210 with priority.In addition, voice data is set with under the situation of life time, with the information providing of life time to life-span management device 211.
In addition, CPU101 can realize the function of such voice data obtaining section 209.
Queue buffer 210 is for example to set the formation zone of priority, the interim voice data that is admitted to from voice data obtaining section 209 together with priority of preserving.Then, the voice data of preserving is offered audio output unit 212.At this moment, if preserve a plurality of voice datas, then queue buffer 210 offers audio output unit 212 according to the high order of priority (identical value is then by arriving first order) with voice data.
In addition, by life-span management portion 211, when the indication of deleting the voice data (formation removing) that has passed through life time was arranged, queue buffer 210 was removed the object voice data of preserving.
In addition, RAM103 etc. can realize the function of this queue buffer 210.
Life-span management device 211 has clocking capability, and the process of the life time that is kept at the voice data in the queue buffer 210 is managed.
For example, as if the information that the life time that is fed to the voice data the queue buffer 210 is provided from sound obtaining section 209, then life-span management device 211 begins the timing of this life time.Do not passed through life time if carry out voice output, then this voice data has been deleted from this queue buffer 210.
In addition, CPU101 etc. can realize the function of this life-span management portion 211.
Audio output unit 212 is according to the voice data output sound.
For example, if audio output unit 212 according to priority from queue buffer 210 sound data of reading aloud, then by the voice data synthetic video signal of reading, from the loudspeaker output sound of regulation.
In addition, acoustic processing portion 109 grades can realize the function of this audio output unit 212.
Fig. 5 is the flow chart that the message of execution in this message output device 200 of expression is controlled the flow process of handling.Below with reference to this figure explanation.In addition, the control of this message is handled for example by player's operation control 105, indicates our fighter group and enemy's fighter group to carry out group to beginning wartime.
When beginning was handled in message control, situation test section 205 detected the situation (step S301) of fight.That is, detect the fight that fight control part 204 controls of having no way of being arranged and carry out the variation etc. of situation and the good and bad situation of enemy and we side.In addition, the detection of the good and bad situation of 205 pairs of enemy and we sides of situation test section is for example undertaken by each predetermined timing.
Situation test section 205 is judged situation whether change (step S302).For example, carry out changing in the situation or detect under the situation that the timing of the good and bad situation of enemy and we side arrives, be judged as situation and change in fight.
(step S302: not), message output device 200 does not carry out the processing of step S304 described later when changing to determine situation.
On the other hand, determine under the situation that situation changes (step S302: be), voice data obtaining section 209 obtains the voice data of object from voice data storage part 208, supplies to queue buffer 210 (step S303).
For example, under situation that situation changed was carried out in fight, voice data obtaining section 209 obtained according to carrying out situation and definite voice data from the voice data shown in Fig. 4 A.
In addition, under the situation that the timing of the good and bad situation that detects enemy and we side arrives, voice data obtaining section 209 obtains corresponding voice data arbitrarily according to detected good and bad situation from the voice data of Fig. 4 B.
Voice data obtaining section 209 is sent to queue buffer 210 with the voice data of obtaining with priority.In addition, be set with at voice data under the situation of life time, the information providing of life time to life-span management portion 211, is carried out the management of life time with trust.
Message output device 200 judges whether queue buffer 210 maintains voice data (step S304).
Message output device 200 determines queue buffer 210 (step S304: not), return step S301 and handle, repeat above-mentioned steps S301~S304 when not keeping voice data.
On the other hand, maintain under the situation of voice data (step S304: be) determining queue buffer 210, message output device 200 judges whether and can carry out new voice output (step S305) with audio output unit 212.
For example, message output device 200 is judged as and can carries out new voice output under audio output unit 212 is not situation in the voice output, on the contrary, its for the situation in the voice output under, be judged as and can not carry out new voice output.
Message output device 200 determines in the time of can not carrying out voice output, enters into the processing of step S307 described later.
On the other hand, can carry out under the situation of voice output determining, audio output unit 212 is from queue buffer 210 sound data of reading aloud, and output is based on the sound (step S306) of voice data.That is, if according to priority from queue buffer 210 sound data of reading aloud, then by the voice data synthetic video signal of reading, and from the loudspeaker output sound of regulation.
Life-span management portion 211 has judged whether to pass through the life time of managing (step S307).That is, life-span management portion 211 judges whether not passed through by voice output the voice data of life time.
Message output device 200 is (step S307: not), carry out the processing of step S309 described later when determining the voice data that has not passed through life time.
On the other hand, under the situation that determines the voice data that has passed through life time (step S307: be), the voice data (step S308) of object is deleted by life-span management portion 211 from queue buffer 210.
Message output device 200 judges whether fight has had result (step S309).For example, message output device 200 at this end fighter group or enemy's fighter group all to have annihilated or passed through the situation of predetermined restricted time inferior, being judged as fight has had the result.
Message output device 200 determines fights when coming to nothing, and turns back to the processing of step S301, repeats above-mentioned steps S301~S309.
Had under result's the situation determining fight, message output device 200 ends control is handled.
Handle by above-mentioned message control, detect the good and bad situation of enemy and we side, and export sound based on the voice data of the good and bad situation of hint by each predetermined timing.
Thus, owing to can export the sound of the good and bad situation of corresponding enemy and we side continuously in turn, so even under the situation the quality of enemy and we side is in variation as pendulum among, the player also can hold the situation of this variation.
In addition, in the same period, taken place under the situation of variation, expressed the sound of the variation of carrying out situation and preferentially export than the sound of the good and bad situation of hint in the situation of carrying out of fighting.Thus, the prior sound of expressing the variation of carrying out situation can be reported to the player.
In addition, former state remains on the voice data that has passed through life time in the queue buffer 210, will can not be output sound but deleted.Therefore, can prevent the unnecessary delay of voice data.
In such present embodiment, can report the good and bad situation of enemy and we side simply.Therefore, can give and the more sense of reality of player and presence.
(other embodiment)
In the above-described embodiment, the situation of utilizing voice data for good and bad situation from enemy and we side to the player that report has been described.But method from good and bad situation to the player that report not only is confined to the output of sound and can is arbitrarily.For example, it is also passable to report good and bad situation by the demonstration of character etc. to the player.
In addition, also can the dual-purpose voice output and the demonstration of character etc. report good and bad situation to the player.
Fig. 6 is the ideograph that the summary of the message output device 400 of another embodiment of expression constitutes.Below, describe with reference to this figure.
Message output device 400 is in the message output device 200 of above-mentioned Fig. 2, adds the formation of the synthetic portion 402 of string data storage part 401 and character picture.That is, fighter plane information storage part 201~audio output unit 212 is identical with the formation of above-mentioned message output device 200.
String data storage part 401 storage be, be stored in voice data storage part 208 in the identical string data of each voice data (words and phrases) content.I.e. storage and the identical string data of voice data (content) shown in above-mentioned Fig. 4 A, Fig. 4 B.
The corresponding string data of voice data of reading from queue buffer 210 with audio output unit 212 is read by the synthetic portion 402 of character picture from string data storage part 401, generate character picture.Then the character picture of generation and the image of image production part 206 generations are synthesized.
For example, the character picture M that the synthetic portion 402 of character picture generates as shown in Figure 7, synthetic with the image that image production part 206 generates.
That is, under the situation of Fig. 7, under situation test section 205 detected situation into our advantage (enemy's inferior position), voice data obtaining section 209 for example obtained " on the state from the voice data shown in Fig. 4 B! " voice data.And, after this voice data is fed to queue buffer 210, if be read out by audio output unit 212, then string data corresponding to this voice data is read from string data storage part 401 by the synthetic portion 402 of character picture, generates character picture M and itself and image that image production part 206 generates are synthesized.Audio output unit 212 is exported " on the state according to the voice data of reading then! " sound.
Like this, message output device 400 dual-purposes the demonstration of the output of sound and character etc., report good and bad situation to the player.Under this situation, also can report the good and bad situation of enemy and we side simply.In addition, can give and the more sense of reality of player and presence.
(other embodiment)
In the above-described embodiment, illustrated that 208 storages of voice data storage part are used to express the voice data of the variation of carrying out situation etc. and are used to hint the situation of the voice data of good and bad situation.But the voice data of voice data storage part 208 storages not only is confined to this and can is arbitrarily.For example, voice data storage part 208 can be stored the voice data that the operation indication (flight indication or attack indication) owing to the player produces.
In the above-described embodiment, illustrated each voice data has been set priority etc., with the situation of the order of adjusting voice output, but also can carry out other setting, to adjust the order of output further to each voice data.For example, each voice data is set block code (groupcode) etc., it is also passable to carry out voice output with the unit of being grouped into.
In the above-described embodiment, the situation that is applicable to flight combat action recreation has been described, but in addition, also can suitably be useful in the athletic performance recreation that football or baseball etc. carry out with collective etc.
For example, in football or baseball etc., the distinct situation of the such position of home and away format can be arranged.For example, if home court recreation, if the output of timing in accordance with regulations then can be given and the more sense of reality of player and presence sound such as visiting team's hiss or abuse sound.
In addition, present patent application requires based on the special priority of being willing to 2004-006707 number of Japan's patent application, and the content of this basis application all is cited in present patent application.
Application possibility on the industry
As described above such, by the present invention, can provide to be suitable for reporting simply the enemy The message output device of our good and bad situation, message control method, realize it on computers Program and the computer-readable information recording medium that recorded this program.

Claims (8)

1. message output device is characterized in that: have:
Fight control part (204), the role's fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules;
Message stores portion (208), storage is corresponding to a plurality of message of the good and bad situation of enemy and we side;
Good and bad test section (205) detects the quality of the enemy and we side that the carrying out according to this controlled fight change by each predetermined timing;
Message obtaining section (209) obtains corresponding to this good and bad message that is detected;
Message efferent (212) is exported this obtained message.
2. message output device is characterized in that: have:
Fight control part (204), the role's fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules;
Message stores portion (208), storage is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of assistance messages of the good and bad situation of enemy and we side;
Main message obtaining section (209) obtains the main message of determining according to the carrying out of this controlled fight;
Assistance messages obtaining section (209) detects the quality of the enemy and we side that the carrying out according to this controlled fight change by each predetermined timing, and obtains the assistance messages arbitrarily corresponding to detected quality;
This main message and this assistance messages that message efferent (212), condition output are according to the rules obtained.
3. message output device as claimed in claim 2 is characterized in that:
Described message efferent (212) is obtained under the situation of this main message and this assistance messages at the same time, preferential this main message of output.
4. message output device as claimed in claim 2 is characterized in that:
Each main message and each assistance messages are set with priority respectively,
Described message efferent (212) is exported this main message and this assistance messages obtained in turn according to priority.
5. the described message output device of claim 4 is characterized in that:
At least each assistance messages is set with life time respectively,
This message output device also has: message deletion portion (211), passed through the assistance messages of life time in this assistance messages that deletion obtains.
6. message control method that utilizes message stores portion (208), wherein the storage of this message stores portion (208) is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of assistance messages of the good and bad situation of enemy and we side, it is characterized in that this method has following steps:
Fight control step (S301), the role's fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules;
Main message obtains step (S303), obtains the main message of determining according to the carrying out of this controlled fight;
Assistance messages is obtained step (S303), detects the quality of the fight that the carrying out according to this controlled fight change by each predetermined timing, and obtains the assistance messages arbitrarily corresponding to detected quality;
Message output step (S306), this main message and this assistance messages that condition output according to the rules obtains.
7. program makes computer have function as following assembly:
Fight control part (204), the role's fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules;
Message stores portion (208), storage is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of assistance messages of the good and bad situation of enemy and we side;
Main message obtaining section (209) obtains the main message of determining according to the carrying out of this controlled fight;
Assistance messages obtaining section (209) detects the quality of the enemy and we side that the carrying out according to this controlled fight change by each predetermined timing, and obtains the assistance messages arbitrarily corresponding to detected quality;
This main message and this assistance messages that message efferent (212), condition output are according to the rules obtained.
8. computer-readable information recording medium that write down program is characterized in that, this program makes computer have function as following assembly:
Fight control part (204), the role's fight each other that is divided into enemy and we side in the imaginary space is controlled in indication input according to the rules;
Message stores portion (208), storage is corresponding to a plurality of main message of carrying out situation of fight and corresponding to a plurality of assistance messages of the good and bad situation of enemy and we side;
Main message obtaining section (209) obtains the main message of determining according to the carrying out of this controlled fight;
Assistance messages obtaining section (209) detects the quality of the enemy and we side that the carrying out according to this controlled fight change by each predetermined timing, and obtains the assistance messages arbitrarily corresponding to detected quality;
This main message and this assistance messages that message efferent (212), condition output are according to the rules obtained.
CN200580002440XA 2004-01-14 2005-01-13 Message output device, message control method, program, and information recording medium Active CN1913944B (en)

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