WO2024260211A1 - 云游戏的操作控制方法、装置、计算机设备及存储介质 - Google Patents
云游戏的操作控制方法、装置、计算机设备及存储介质 Download PDFInfo
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- WO2024260211A1 WO2024260211A1 PCT/CN2024/095044 CN2024095044W WO2024260211A1 WO 2024260211 A1 WO2024260211 A1 WO 2024260211A1 CN 2024095044 W CN2024095044 W CN 2024095044W WO 2024260211 A1 WO2024260211 A1 WO 2024260211A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/41—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
Definitions
- the present invention relates to a method, device, computer equipment and storage medium for controlling operation of a cloud game.
- gamers can decide which game operations to use in the game according to their own gaming preferences, and complete the game through the selected game operations.
- gamers may also have different game goals.
- gamers cannot predict whether the game goals can be achieved under the selected game operations. Therefore, it is difficult for gamers to decide which game operations to choose in the game, and the game operations selected after the decision may not necessarily achieve the game goals, and the predictability of the interaction results is poor.
- the embodiments of the present disclosure at least provide a method, device, computer equipment and storage medium for controlling operation of a cloud game.
- an embodiment of the present disclosure provides an operation control method for a cloud game, which is applied to a cloud game client, and includes: obtaining a user's expected result description information for the cloud game; displaying an operation list fed back by a cloud game platform based on the expected result description information; indicating at least one operation instruction set in the operation list, each of the operation instruction sets including at least one operation instruction; in response to a confirmation operation on a target operation instruction set in the operation list, indicating the target operation instruction set to the cloud game platform; receiving post-operation game screen data fed back by the cloud game platform after executing the target operation instruction set, and displaying the post-operation game screen based on the post-operation game screen data.
- the obtaining of the user's expected result description information for the cloud game includes: in response to a target trigger operation, displaying a dialog window; receiving expected result description information of at least one information type input by a user through the dialog window; the information type includes at least one of a text type, an audio type, and an image type.
- receiving expected result description information of at least one information type input by a user through the dialog window includes: receiving first result description information of at least one information type input by a user; displaying second result description information, wherein the second result description information is generated based on the first result description information; and in response to receiving confirmation information from the user regarding the second result description information, determining the expected result description information based on the confirmation information.
- the second result description information includes question information; and in response to receiving confirmation information from the user regarding the second result description information, determining the expected result description information based on the confirmation information includes: in response to receiving answer information from the user regarding the question information, determining the expected result description information based on the first result description information and the answer information.
- the question-assisting information before receiving expected result description information of at least one information type input by a user, it also includes: displaying at least one question-assisting information associated with the cloud game in the dialog window; the question-assisting information is determined based on at least one of the game level, game attribute information, and historical records of expected result description information of the current cloud game; in response to receiving confirmation feedback for any of the question-assisting information, determining the expected result description information based on the question-assisting information.
- the operation list of the cloud gaming platform based on the expected result description information feedback includes: each of the operation instruction sets of the cloud gaming platform based on the expected result description information feedback, and the predicted operation result corresponding to each of the operation instruction sets.
- after displaying the operation list of the cloud gaming platform based on the expected result description information feedback it also includes: in response to a preview instruction for any operation instruction set in the operation list, obtaining preview screen data of the cloud gaming platform in response to the preview instruction feedback; and displaying a game preview screen corresponding to the preview screen data outside the current game screen.
- the method further includes: in response to the synchronous preview instructions for multiple operation instruction sets in the operation list, obtaining the preview screen data generated by the cloud gaming platform for the multiple synchronous preview instructions respectively; and synchronously displaying the preview screen data in addition to the current game screen. According to the corresponding game preview screen.
- the preview screen data is obtained according to the following steps: obtaining mixed screen data after the cloud gaming platform performs mixed streaming processing on the preview screen data and the current game screen data; displaying the game preview screen, including: based on the number of game screens corresponding to the mixed screen data, dividing a game display page into multiple display areas, and displaying the current game screen and at least one of the game preview screens in the multiple display areas respectively.
- an embodiment of the present disclosure provides an operation control method for a cloud game, which is applied to a cloud game platform, and includes: receiving expected result description information for the cloud game sent by a cloud game client; generating an operation list according to the current game status of the cloud game and the expected result description information, and feeding back the operation list to the cloud game client; at least one operation instruction set is indicated in the operation list, and each operation instruction set includes at least one operation instruction; based on the target operation instruction set indicated by the cloud game client, generating and feeding back post-operation game screen data, so as to display the post-operation game screen on the cloud game client.
- an operation list is generated based on the current game state of the cloud game and the expected result description information, including: performing semantic recognition on the expected result description information, and determining a game goal for the cloud game based on the semantic recognition result; selecting at least one target historical game record that matches the current game state and achieves the game goal from multiple available historical game records, and using the historical operation instructions indicated under each of the target historical game records to determine a corresponding operation instruction set; and performing deduplication processing on the multiple operation instruction sets obtained under each of the target historical game records to generate the operation list.
- it also includes: for each of the operation instruction sets, based on the preset game gains corresponding to each of the operation instructions in the operation instruction set and/or the combination of each of the operation instructions, determining the predicted operation result corresponding to the operation instruction set.
- the operation list after the operation list is fed back to the cloud gaming client, it also includes: in response to receiving a preview instruction from the cloud gaming client for any operation instruction set in the operation list, determining preview screen data corresponding to the preview instruction; performing mixed stream processing on the preview screen data and the current game screen data, and feeding back the obtained mixed stream data to the cloud gaming client.
- the method further includes: in response to receiving the cloud game client's response to multiple operation instructions in the operation list, A set of synchronous preview instructions are provided to determine the preview screen data corresponding to each of the synchronous preview instructions; multiple preview screen data and current game screen data are mixed stream processed, and the mixed stream screen data obtained after the mixed stream processing is fed back to the cloud game client.
- the embodiments of the present disclosure also provide an operation control device for a cloud game, which is applied to a cloud game client, and includes: an acquisition module, which is used to acquire the user's expected result description information for the cloud game; a first display module, which is used to display an operation list fed back by the cloud game platform based on the expected result description information; at least one operation instruction set is indicated in the operation list, and each operation instruction set includes at least one operation instruction; a first sending module, which is used to indicate the target operation instruction set to the cloud game platform in response to a confirmation operation on the target operation instruction set in the operation list; and a second display module, which is used to receive post-operation game screen data fed back by the cloud game platform after executing the target operation instruction set, and to display the post-operation game screen based on the post-operation game screen data.
- an acquisition module which is used to acquire the user's expected result description information for the cloud game
- a first display module which is used to display an operation list fed back by the cloud game platform based on the expected result description information
- an embodiment of the present disclosure further provides an operation control device for a cloud game, which is applied to a cloud game platform, and includes: a receiving module, which is used to receive expected result description information for a game sent by a cloud game client; a second sending module, which is used to generate an operation list according to the current game status of the cloud game and the expected result description information, and feed back the operation list to the cloud game client; at least one operation instruction set is indicated in the operation list, and each operation instruction set includes at least one operation instruction; a third sending module, which is used to generate and feed back post-operation game screen data based on the target operation instruction set indicated by the cloud game client, so as to display the post-operation game screen on the cloud game client.
- an optional implementation of the present disclosure further provides a computer device, a processor, and a memory, wherein the memory stores machine-readable instructions executable by the processor, and the processor is used to execute the machine-readable instructions stored in the memory, and when the machine-readable instructions are executed by the processor, the machine-readable instructions perform the steps in any possible implementation of the above-mentioned first aspect or the second aspect.
- an optional implementation of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed, the steps of any possible implementation of the first aspect or the second aspect are executed.
- FIG1 is a schematic diagram showing a cloud gaming system architecture provided by an embodiment of the present disclosure
- FIG2 shows a schematic diagram of a specific structure of a cloud gaming system provided by an embodiment of the present disclosure
- FIG3 shows a flow chart of an operation control method for a cloud game provided by an embodiment of the present disclosure
- FIG4a shows a schematic diagram of a dialog window provided by an embodiment of the present disclosure
- FIG4b shows a schematic diagram of a dialog window provided by an embodiment of the present disclosure
- FIG5 is a schematic diagram showing a plurality of operation instruction sets and their corresponding predicted operation results provided by an embodiment of the present disclosure
- FIG6a is a schematic diagram showing a game preview screen under a preview of an operation instruction set provided by an embodiment of the present disclosure
- FIG6b is a schematic diagram showing a game preview screen under a preview of multiple operation instruction sets provided by an embodiment of the present disclosure
- FIG7 shows a flow chart of another cloud game operation control method provided by an embodiment of the present disclosure.
- FIG8 shows a schematic diagram of an operation control device for a cloud game provided by an embodiment of the present disclosure
- FIG9 shows a schematic diagram of another cloud game operation control device provided by an embodiment of the present disclosure.
- FIG. 10 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
- the present disclosure provides an operation control method for cloud games.
- cloud games if the game player has a certain game goal, the expected result description information under the game goal can be fed back to the cloud game client, such as the fastest speed to complete the game.
- the cloud game client can feed back at least one operation instruction set that can achieve the corresponding game goal to the user based on the received expected result description information, so that the user can select the operation instruction for the cloud game from the listed operation instruction set and easily achieve the game goal in the cloud game, which improves the predictability of the interaction results and thus enhances the interaction experience.
- the execution subject of the cloud game operation control method provided in the embodiment of the present disclosure is generally a computer device with certain computing capabilities, and the computer device includes, for example: a terminal device or a server or other processing device.
- the terminal device can be a user equipment (UE), a mobile device, a user terminal, a terminal, a cellular phone, a cordless phone, a personal digital assistant (PDA), a handheld device, a computing device, a vehicle-mounted device, or a computer.
- UE user equipment
- PDA personal digital assistant
- the operation control method of the cloud game can be implemented by a processor calling a computer-readable instruction stored in a memory.
- the cloud game involved in the embodiments of the present disclosure specifically refers to an online game service that does not need to be downloaded and installed locally, and can allow users to use games that are not installed locally across devices without a game console. Users can access the cloud game platform through devices such as TVs, computers, and mobile phones, without downloading or installing games, and can run games by simply maintaining a network connection, thereby breaking through the limitations of game content on different platforms.
- the cloud game system architecture is first briefly described. As shown in Figure 1, it is a schematic diagram of a cloud game system architecture provided in the embodiment of the present disclosure, involving a cloud game client 11, a cloud game platform 12, and a cloud game running terminal 13. Among them, the cloud game client 11 communicates with the cloud game platform 12, and the cloud game platform 12 communicates with the cloud game running terminal 13.
- the carrier can be an application program that can run cloud games, an operating platform, etc.
- the cloud game client can provide players with a visual interface so that players can play cloud games on the visual interface; the cloud game client can establish a connection with the cloud game platform, transmit the operation instructions selected by the user to the cloud game platform, and also receive the game screen data that the cloud game platform needs to render and display to the players.
- a transmission module which is used to connect with the cloud game client (cloud game client SDK) and the cloud game toolkit (GameSDK) in the cloud game running end to transmit game data and operation instructions
- a control module which is used to control the player's operation permissions and can integrate the operation instructions uploaded by the player
- a scheduling module which is used to install, delete, update, put on the shelves, and remove cloud games from the cloud game running end
- a permission management module which is used to obtain and verify the operation permissions of the cloud game client
- a storage module which is used to store the player's user data and game data
- a configuration module which is used to provide a visual interface for configuring games and game play.
- a data processing module is also included, such as an artificial intelligence (AI) module, which is used to process data, information, etc.
- AI artificial intelligence
- it includes but is not limited to completing tasks such as voice recognition, video analysis, labeling, data sorting, and information combination. For details, please refer to the following specific description in the embodiments of the present disclosure.
- the cloud game running end specifically the cloud game running end machine, as the machine that actually runs the cloud game, it can establish a connection with the cloud game platform, transmit data to the cloud game platform, and And it can execute the operation instructions transmitted by the cloud game platform.
- the cloud game running end toolkit is integrated in the cloud game, and performs the interaction of related functions such as command upload, maintenance and replay in the cloud game; and interacts with the cloud game platform for related functions such as command upload, maintenance and replay.
- cloud game platform and cloud game running end in the above-mentioned system, the specific structural diagram is shown in Figure 2. Among them, two different cloud games are listed in the cloud game running end. Under the cloud game client, multiple cloud game clients corresponding to user 1, user 2, etc. are listed by way of example.
- the execution subject is a cloud game client as an example.
- the cloud game client can be a cloud game client corresponding to a new user under the target cloud game, or it can be a cloud game client that has played games under the target cloud game multiple times.
- the corresponding game player under the cloud game client is also the user in the embodiment of the present disclosure.
- FIG. 3 there is shown a flow chart of a method for controlling a cloud game operation provided by an embodiment of the present disclosure.
- the method includes steps S301 to S304, wherein:
- S302 Displaying an operation list of the cloud gaming platform based on the expected result description information feedback; the operation list indicates at least one operation instruction set, each of which includes at least one operation instruction;
- S303 In response to a confirmation operation on a target operation instruction set in the operation list, indicating the target operation instruction set to the cloud gaming platform;
- S304 receiving post-operation game screen data fed back by the cloud gaming platform after executing the target operation instruction set, and displaying the post-operation game screen based on the post-operation game screen data.
- the cloud game client there may be multiple cloud games that can be run, such as the multiple cloud games listed in FIG2.
- the optional cloud games may specifically involve different game types, such as strategy games, such as chess and card games, box-pushing games, elimination games, etc., or combat games, such as monster-killing games, shooting games, or operation games, such as sports games such as billiard games.
- the results achieved when clearing or completing the game are different.
- the game result that can be achieved is to defeat the virtual monster set in the game.
- the game result that can be achieved is to push multiple boxes to designated placement positions respectively.
- the result of the game can be determined as the shortest clearance time, or through the game score dimension, the result of the game can be determined as a high score clearance, or through the game operation number dimension, the result of the game can be determined as completing the game using the least number of operation steps.
- the cloud game client can obtain the expected result description information for the cloud game by feeding back such a game goal.
- the expected result description information input by the user can be obtained through the dialogue window, where the dialogue window is specifically a displayable window for presenting the intelligent dialogue function to the user.
- the expected result description information sent by the user can be received by using the dialogue window.
- the conversation window can be automatically triggered for display, for example, it can be set to automatically open the conversation window after entering the cloud game and keep it open during the cloud game, or it can be semi-hidden through a side icon that can be dragged to display the complete conversation window.
- the dialog window can also be displayed according to the user's specific trigger operation.
- the specific trigger operation here, that is, the target trigger operation described in the embodiment of the present disclosure, can be triggered by inputting specific text, such as entering "Set game goal:” or other characters that express the user's expected requirements for the cloud game in the message box, chat box or barrage content, or it can also be triggered by the user's voice, such as the user verbally describing the expected results of the game, or it can also be through a button set in the cloud game, etc. After the user triggers a specific button, it is considered that the target trigger operation has been performed.
- the above three possible situations can also be combined.
- the user can enter data information such as text, audio, image, etc. that express the expected result description information through the dialog window, that is, the information type of the expected result description information can be at least one of a text type, an audio type, and an image type.
- data information such as text, audio, image, etc. that express the expected result description information through the dialog window
- the information type of the expected result description information can be at least one of a text type, an audio type, and an image type.
- the user when the user conveys the expected result of the cloud game through voice input, the user can input the voice in the dialogue window, and then the voice recognition can be performed on the local side.
- the content of the voice analyzed is "Defeat this monster as quickly as possible”. "Beast”, and then the text result obtained by speech recognition can be used as the expected result description information.
- the text information therein can be directly used as the expected result description information here.
- the expected result description information under the image type can be a screenshot of the cloud game, such as a certain frame of video frame captured from the recorded game video, which may contain specific actions of the virtual game character under some operation instructions, or some fighting special effects displayed.
- the user's expected result of the cloud game can also be obtained, such as a strong attack on the monster in the game. Therefore, the image sent by the user can also be used as the expected result description information.
- FIG4a is a schematic diagram of a dialog window provided in an embodiment of the present disclosure.
- the right side is the information sent by the user, labeled "user".
- the user first sends the expected result description information, such as the voice of the description "defeat this monster as quickly as possible” in the above example, which is displayed in the form of a voice bar in FIG4a, and the recognizable text information can be displayed below the voice bar through voice-to-text recognition.
- the information sent by users may have unclear content or correspond to multiple candidate expected results, in which case further confirmation may be obtained from the user through a dialogue; or, in addition to the game result that the user hopes to achieve, there may be other specific game results that can be selected and achieved, which may also be provided to the user through a dialogue.
- first result description information of at least one information type input by the user can also be received; second result description information can be displayed, and the second result description information is generated based on the first result description information; in response to receiving confirmation information from the user regarding the second result description information, the expected result description information can be determined based on the confirmation information.
- the information sent by the user may be only a screenshot of a game highlight moment, and then by identifying the screenshot, multiple possible game results may be obtained, such as defeating a monster, or completing a level in the shortest time, or completing a game character upgrade, etc. Therefore, it is necessary to further confirm with the user which one or several game results to select as the expected result description information.
- the game screenshots of the highlight moments entered by the user that is, the screenshots under the image type First result description information.
- second result description information can be obtained, such as the second result description information containing the above three different game results: "Based on the information you provided, please confirm the goal you want to achieve in the game. You can choose 1. Defeat the monster, 2. Complete the game in the shortest time, 3. Complete the game character upgrade.”
- the user's confirmation information for the second result description information can continue to be received to determine the expected result description information.
- the second result description information may include question information, such as the question information listed in the above example, so that the user's answer information for the question information is received isomorphically, and the expected result description information can be determined based on the first result description information and the answer information.
- the expected result description information indicates that the game goal of achieving the shortest passing time in the cloud game can be achieved.
- other possible game results can also be selected. For example, if the information sent by the user only indicates that the game result of defeating the monster is achieved, then other possible game results can continue to be provided to the user based on the specific content of the cloud game. For example, the user can also be prompted to select a game result of getting more virtual game coins.
- the first result description information input by the user may specifically refer to the result description information expressing a relatively limited number of game results, such as "defeat the monster" as described in the above example.
- the second result description information is generated using the first result description information
- other game results that can be selected in addition to the game results indicated by the first result description information can be determined in the cloud game, such as getting more game virtual coins as described in the above example, and then it can also be displayed to the user in the form of question information, such as the second result description information specifically being "You can also continue to choose to get more game virtual coins in this game. Do you want to set it up for you synchronously?"
- the user can choose to reply, such as replying "OK” or “OK” to express agreement, or replying "No need” or "As long as I set it myself” to express disagreement.
- reply such as replying "OK” or "OK” to express agreement, or replying "No need” or "As long as I set it myself” to express disagreement.
- the expected result description information can be determined based on the reply information and the first result description information.
- the user's reply information is "OK”
- the second result description information determines that the expected result description information is to defeat the monster and obtain more game virtual coins; if the user's answer information is "not needed”, the expected result description information is determined to be to defeat the monster only through the first result description information.
- some question-assisting information can be provided to assist them in setting the expected results.
- at least one question-assisting information associated with the cloud game can be displayed in the dialog window; the question-assisting information is determined based on at least one of the game level, game attribute information, and the historical record of the expected result description information of the current cloud game; in response to receiving confirmation feedback for any of the question-assisting information, the expected result description information is determined based on the question-assisting information.
- the question-assisting information may be the expected result description information that the user can directly select, and may be presented in the form of a question or recommendation sentence, such as "In the game, would you like to defeat the monster as quickly as possible?" or "It is recommended that you set the expected result of this game: defeat the monster as quickly as possible.”
- auxiliary information In order to help users set the expected results they want to set in cloud games by asking auxiliary information, when determining the auxiliary information, specific reference can be made to the relevant information of the currently selected cloud game. Specifically, reference can be made to the historical records of the game level, game attribute information, and expected result description information of the current cloud game. The following are explained separately.
- the question auxiliary information can be determined according to the specific content of the game level, such as the defeat of monsters described in the above example, and described as "recommended that you select the game goal to complete the task of defeating monsters". It is easy to understand that the specific game content will be different in different game levels, such as facing different game monsters, or passing different tracks in a racing game, so targeted question auxiliary information can be set accordingly.
- the game attribute information may specifically include the score target, gold coin acquisition target, or the requirements for game time and operation steps in the game of whether it can be completed quickly. For example, in chess games, more attention is paid to whether the chess game can be completed with the least number of moves, so the auxiliary information of the question can be related to "the number of moves", such as "You can choose to set the game goal of completing the chess game with the least number of moves".
- the historical records of expected result description information are mainly used to select the expected result description information selected by the majority of users in the previous cloud game feedback to recommend the expected result to the user in the current game.
- Expected result description information Since these historically selected expected result description information are all selected by real game users in the actual game process, they can be closer to the actual needs of players and are more suitable for recommendation to players in the current game.
- question-assisting information a plurality of different question-assisting options may be included in one piece of question-assisting information.
- the question-assisting information may be H0: "You may refer to the following three different game goals: 1. Defeat monsters quickly; 2. Get all the gold coin rewards for this round; 3. Trigger limited hitting special effects in the game", and the contents marked 1, 2, and 3 are question-assisting options.
- question-assisting information may also be displayed continuously. For example, after displaying H1: "You may set the game goal to quickly defeat monsters", if the user does not provide confirmation feedback, H2 may continue to be displayed: “You may set the game goal to get all the gold coin rewards for this round".
- the question auxiliary information As for the question auxiliary information, it specifically plays the role of assisting the user to set the expected result description information, and it cannot be directly used as the expected result description information. Therefore, the expected result description information will be determined based on the question auxiliary information according to the user's confirmation feedback on any question auxiliary information.
- the user can specifically answer one of the question auxiliary options, such as replying "I choose 2", and then specifically through the question auxiliary option "2, get all the gold coin rewards of this round", determine the expected result description information as "get all the gold coin rewards of this round”.
- FIG4b is a schematic diagram of another dialogue window provided in an embodiment of the present disclosure, and the left side is the intelligent reply information, marked as "AI".
- the question-asking auxiliary information H1 is first shown: "You can set the game goal to quickly defeat the monster.” The user gave negative feedback on the question-asking auxiliary information H1, which can be specifically determined based on the semantic expression of "change one" in the text message sent by the user.
- the question-asking auxiliary information H2 "You can set the game goal to get all the gold coin rewards for this round" is displayed, and through the voice message sent by the user "Just choose this", it can be determined that the content expressed therein has been confirmed under the semantics of the expression, and then the expected result description information is determined to be getting all the gold coin rewards for this round.
- the cloud game client can flexibly obtain the user's expected result description information for the cloud game through various possible methods.
- the expected result description information can be passed to the cloud game platform, so that the cloud game platform can feedback to the cloud game client a list of operations that can be selected to achieve the game goals based on the expected result description information.
- the cloud game platform can generate an operation list based on the current game status of the cloud game and the expected result description information, and feed the operation list back to the cloud game client.
- the operation list indicates that there is at least one operation instruction set, and each operation instruction set includes at least one operation instruction.
- the operation instruction is the smallest instruction unit that cannot be further divided, such as the operation instructions of pushing the box forward and pushing the box to the left in the box-pushing game.
- the following describes a specific method for the cloud gaming platform to generate an operation list based on the current game status of the cloud game and the expected result description information.
- semantic recognition can be performed on the expected result description information, and the game goal for the cloud game can be determined based on the semantic recognition result; from the multiple historical game records that can be obtained, at least one target historical game record that matches the current game state and achieves the game goal is selected, and the corresponding operation instruction set is determined using the historical operation instructions indicated under each of the target historical game records; the multiple operation instruction sets obtained under each of the target historical game records are deduplicated to generate the operation list.
- the expected result description information is specifically used to express the game goals that the user hopes to achieve for the current cloud game.
- the specific steps for the cloud game platform to perform semantic recognition on the received expected result description information are determined according to the data format of the expected result description information.
- the cloud game client can directly perform semantic recognition on the converted text information; if the cloud game client directly forwards the voice sent by the user to the cloud game platform, the cloud game platform can first use the voice-to-text conversion processing method, and then perform semantic recognition on the converted text information, or it can also use related technologies to directly obtain the corresponding semantic information from the voice as the semantic recognition result.
- the semantic recognition result actually indicates the game goal of the current cloud game. For example, for the above-mentioned "defeat this monster as quickly as possible", the semantic recognition result can be used to determine that the game goal is to defeat the monster currently in battle, and the time required to defeat the monster is required to be short.
- At least one operation instruction of the game goal when recommending operation instructions to users, the following two aspects are considered: on the one hand, the current game progress in the cloud game is considered, for example, in the process of fighting with monsters, the life value of the monster is different when the game progress is different; on the other hand, considering that the user has different selectable operation instructions in the process of playing the game, for example, different users play different virtual game characters in the game, and the virtual game characters have different game skills in the setting, so the operation instructions that users can use when controlling the virtual game characters are different, or the number of times some operation instructions are used during the game is limited, and then all operation instructions under the virtual game characters that are not played during the game can be selected.
- the operation instructions that can be recommended to the user when matching the current game status will also be selected.
- the current game state is explained.
- the current game state can be expressed through a variety of different game description dimensions. For example, from the perspective of cloud games, which game stage is currently being played, or which game task is being completed, can be used to determine the current game state; from the perspective of the virtual game character selected by the user, which specific virtual game character is currently selected, what are the corresponding operation instructions that can be selected, and how much life value the virtual game character has left can also be used to determine the current game state; from the perspective of the opponent of the virtual game character, such as the game monster character, which game monster character is facing specifically, and how much life value the current game monster character has left can also be used to determine the current game state.
- the current game state can be summarized according to the actual situation, selecting different dimensions to explain the progress of the current cloud game and the status of the virtual characters of the game.
- the degree of detail and the different angles selected during the specific summary can be determined according to the actual situation, and no limitation is made here.
- the game goal can be used as a selection criterion, and a variety of optional operation instructions can be determined based on the current game state. Then, by deducing the various optional operation instructions, it can be determined whether there are any operation instructions that can achieve the game goal, and these operation instructions can be used as the recommended operation instruction set.
- the optional operation instructions can be determined according to the current game state to include operation instruction 1, operation instruction 2, and operation instruction 3, then it can be deduced whether the current monster can be defeated by using operation instruction 1, operation instruction 2, or operation instruction 3.
- the monsters in battle are recorded, and the time required to defeat the monsters is recorded to determine whether the monsters are defeated in a short time.
- the cloud game platform requires a very large computing power and takes a long time. Users will also feel the game stuck during the cloud game.
- the operation instructions may be triggered in parallel, such as triggering operation instruction 1 and operation instruction 2 at the same time. This combination will increase the number of deductions required and is less suitable for determining the operation instruction set using the above method.
- the available historical game records are specifically selected to first screen out the target historical game records that match the current game state and can achieve the game goals, and the historical operation instructions indicated therein are selected as the operation instruction set.
- users in the cloud game can authorize the uploading of game records in the game during the cloud game.
- the game records may specifically include the specific game characters operated, the game opponents faced (such as a monster in the above example, a specific box in the box-pushing cloud game can also be used as a game opponent), the corresponding states of the game characters and game opponents, the selected operation instructions, the game income (including game scores, rewards, etc.), the game time, etc. in each game progress stage or different time period in the cloud game.
- the above historical game records can be specifically stored in a structured manner to facilitate subsequent comparison and search.
- the target historical game record that matches the current game state and the game goal can be determined from the stored multiple historical game records, and the corresponding stored historical operation instructions are used as the corresponding operation instruction set.
- the operation instruction set may include one operation instruction, or multiple operation instructions with a sequential operation order, or an operation combination of multiple operation instructions.
- the game records can be recorded accordingly.
- the user can respond quickly by checking the game records and obtain matching recommended operation instructions at a faster speed.
- only historical game records may be stored, and the current game state and game goal may be used to select matching target historical game records, and then screen recognition may be performed on the target historical game records to determine the operation instructions therein, or the operation instructions selected by the user may be determined through data tracing to obtain an operation instruction set.
- the operation instruction sets that can be determined under these historical game records are the same and do not need to be repeatedly provided to the user, when determining the operation instructions to be delivered to the user, the operation instruction sets can be deduplicated to generate an operation list, and then the operation list can be sent to the cloud game client for the user to select.
- the operation instruction set if the operation instruction set is only provided to the user for selection, such as providing "Option 1: Select operation instruction 1 and operation instruction 2", “Option 2: Select operation instruction 1”, and “Option 3: Select operation instruction 2", it is difficult for the user to select from them. The main reason is that only operation instructions are provided, and too little information is conveyed to the user. The user cannot judge what the game result will be after selecting a certain operation instruction from the limited information.
- the predicted operation result corresponding to the operation instruction set can also be determined based on the preset game gain corresponding to each of the operation instructions in the operation instruction set and/or the combination of each of the operation instructions.
- the predicted operation result can be determined directly based on the result in the historical game record. Since the historical game record is obtained by matching the current game state and the game goal, and the game has been completed in the cloud game, the result of completing the cloud game can be used as the predicted operation result and as a reference.
- the matched historical game record h1 determines to select operation instruction 1 and operation instruction 2, according to the user's game goal, it can be determined that the operation result he cares about is the time to defeat the monster, and a record of defeating the monster in 5 minutes is obtained in the historical game record h1. Then, "5 minutes to defeat the monster" can be used as the corresponding predicted operation result, and sent to the cloud game client together with the operation instruction set corresponding to "Operation Instruction 1 and Operation Instruction 2" in the operation list.
- the preset game gain and /or the combination of operation instructions the predicted operation result is calculated.
- selecting operation instruction 1 can reduce the monster's health by 10 points
- selecting operation instruction 2 can reduce the monster's health by 15 points.
- the damage caused to the monster's health can be judged, and the total time required to defeat the monster can be determined according to the proportion of the health damage to the monster's total health.
- the combination of operation instruction 1 and operation instruction 2 for example, in the cloud game, a large amount of health damage to the monster is set, such as reducing 30 points of health, then specific calculations need to be performed according to the actual combination situation to accumulate the predicted operation results.
- the cloud gaming platform can feed back the obtained operation list to the cloud gaming client, so that the user can select the operation instruction to be used or previewed through the operation instruction set listed in the operation list and the corresponding predicted operation results.
- each of the operation instruction sets fed back by the cloud game platform after receiving the operation list fed back by the cloud game platform, it can be displayed to the user first. Specifically, when displaying, each of the operation instruction sets fed back by the cloud game platform based on the expected result description information and the predicted operation result corresponding to each of the operation instruction sets can be displayed.
- FIG5 a schematic diagram of a plurality of operation instruction sets and their corresponding predicted operation results provided by an embodiment of the present disclosure is shown, in which the main screen shows the virtual game character controlled by the user and the game monster character currently faced.
- optional operation instructions are shown, including control buttons B1, B2 and B3 corresponding to operation instruction 1, operation instruction 2 and operation instruction 3, respectively.
- multiple operation instruction sets are shown, numbered a, b, and c, respectively.
- the operation instruction set corresponding to number a as an example, it specifically includes two recommended instructions, including operation instruction 1 and operation instruction 2, and the corresponding predicted operation result "defeat the monster in 5 minutes" is shown.
- the user's game goal is to defeat the monster quickly, they can be sorted according to the predicted time to defeat the monster, and the shortest time is displayed first.
- selecting the operation instruction set specifically involves two different ways: in one way, the selected operation instruction set is used in the cloud game that the user is currently playing; in another way, the selected operation instruction set is used to enable the user to preview the split-screen game.
- the user can select any operation instruction set from the operation list and use it in the currently ongoing cloud game, which specifically corresponds to the above steps S303 to S304.
- the cloud game client can determine that the selected operation instruction set is the target operation instruction set, and indicate the target operation instruction set to the cloud game platform.
- the selection operation can be set in advance. For example, in the case of a single-click selection operation, it is determined that the target operation instruction set selected by the user acts on the currently running cloud game itself, and in the case of a double-click selection operation, the corresponding operation intention is to preview the result of the operation instruction.
- the target instruction set can be indicated to the cloud game running end; the cloud game running end can determine the instruction execution result in the cloud game according to the target instruction set, and feedback the corresponding post-operation game screen data to the cloud game platform; after the cloud game platform obtains the post-operation game screen data fed back by the cloud game running end, the post-operation game screen data is transmitted back to the cloud game client; the cloud game client displays the post-operation game screen to the user based on the feedback post-operation game screen data.
- the cloud gaming client when it is determined to preview the selected operation instructions of the target operation instruction set, can specifically respond to the preview instructions for the operation instruction set in the operation list, and obtain the preview screen data that the cloud gaming platform responds to the preview instructions; in addition to the current game screen, display the game preview screen corresponding to the preview screen data.
- preview screen data generated by the cloud gaming platform for the multiple synchronous preview instructions are obtained; and in addition to the current game screen, game preview screens corresponding to the multiple preview screen data are synchronously displayed.
- the user when the user selects to preview the game screen affected by the operating instruction set, the user can select one or more to preview.
- the preview screen data may be obtained in the following manner: obtaining mixed stream screen data after the cloud gaming platform performs mixed stream processing on the preview screen data and the current game screen data.
- the cloud gaming platform responds to receiving the cloud gaming client's response to the operation list.
- the preview screen data corresponding to the preview instruction can be determined; the preview screen data and the current game screen data are mixed, and the mixed screen data obtained after the mixed stream processing is fed back to the cloud game client.
- the preview instruction or the set of operation instructions indicated under the preview instruction can be fed back to the cloud game platform, so that the cloud game platform can obtain preview screen data based on it.
- the preview screen data can specifically be the result data fed back by the cloud game running end after the cloud game platform sends the set of operation instructions to the cloud game running end, and the process is similar to the corresponding process of the above-mentioned user when playing cloud games.
- the screen data that can be obtained from the cloud game running end specifically includes the post-operation game screen obtained when the cloud game itself is being played, and the preview screen data obtained for the above-mentioned preview instructions.
- the cloud game platform can specifically choose to mix the preview screen data and the current game screen, and feed back the mixed screen data after the mixing process to the cloud game client.
- the instruction received by the cloud gaming platform is a synchronous preview instruction, that is, the user has specifically selected multiple operation instruction sets in the operation list for synchronous preview
- determine the preview screen data corresponding to each of the synchronous preview instructions in response to receiving the synchronous preview instructions of the cloud gaming client for the multiple operation instruction sets in the operation list, determine the preview screen data corresponding to each of the synchronous preview instructions; mix the multiple preview screen data and the current game screen data, and feed back the mixed screen data after the mixed stream processing to the cloud gaming client.
- the difference from the above embodiment is that, when a plurality of selected operation instruction sets are determined and a preview display is performed, the preview screen data during the mixing process specifically includes a plurality of preview screen data.
- the mixing process different mixing methods can be adopted accordingly because the screen data to be mixed increases.
- the mixed stream described here specifically serves to transmit multiple pictures at the same time when transmitting pictures, rather than transmitting them one by one in sequence, or scheduling multiple interfaces to transmit different pictures respectively. Therefore, it can achieve the beneficial effects of synchronous transmission and reducing interface occupancy.
- the cloud game platform can send the mixed screen data to the cloud game client.
- the cloud game client can display the current game screen and at least one game preview screen.
- the cloud gaming client displays the game preview screen
- the following method can be specifically adopted: based on the number of game screens corresponding to the mixed stream screen data, the game display page is divided into multiple display areas, and the current game screen and at least one of the game preview screens are respectively displayed in the multiple display areas.
- the following is an example.
- there is only one operation instruction set for preview which includes the current game screen
- the mixed stream screen data specifically includes two game screens, that is, the number of game screens is "2".
- the game display page can be divided into an area for displaying the current game screen and an area for displaying the game preview screen, and the two can be displayed separately.
- FIG6a is a schematic diagram of a game preview screen under an operation instruction set provided by an embodiment of the present disclosure.
- an area for displaying the current game screen is included, which is marked as area A; and an area for displaying the game preview screen is also included at its associated position, which is marked as area B.
- the previewed operation instruction set includes multiple, for example, 2, including the current game screen, and the mixed stream screen data specifically includes three game screens, that is, the number of game screens is "3".
- the game display page can be divided into an area for displaying the current game screen and an area for displaying the game preview screen, and the area for displaying the game preview screen is divided according to the number of selected operation instruction sets, and the corresponding game preview screens under each operation instruction set are displayed accordingly.
- FIG. 6b is a schematic diagram of a game preview screen for previewing multiple operation instruction sets provided by an embodiment of the present disclosure.
- an area for displaying the current game screen is included, which is marked as area A; and an area for displaying the game preview screen is also included at its associated position, which is marked as area B.
- area B the game preview screens corresponding to the two selected operation instruction sets are specifically displayed.
- the screens can be specifically distinguished and marked by using the label of the selected operation instruction set.
- the cloud gaming client can display the current game screen and at least one game preview screen.
- the cloud game platform is independent of the cloud game client and the cloud game running end, and plays the role of information transmission.
- the cloud game client receives the user
- the cloud game platform can receive the operation instructions triggered by the user, display the game screen to the user, complete the interaction between the user and the cloud game, and determine the screen data under the operation instructions through the cloud game running end to complete the game operation.
- the cloud game platform can undertake other data processing operations, such as the transmission of operation instructions, screen data, etc., and can also include the organization of recommended operation instructions, or the recognition of operation instructions in the screen, etc., so as to reduce the task burden of the cloud game client and the cloud game running end.
- FIG. 7 there is a flowchart of another cloud game operation control method provided in an embodiment of the present disclosure, which is applied to a cloud game platform.
- the method includes steps S701 to S703, wherein:
- S701 Receive expected result description information for the cloud game sent by the cloud game client;
- S702 Generate an operation list according to the current game state of the cloud game and the expected result description information, and feed the operation list back to the cloud game client;
- the operation list indicates at least one operation instruction set, and each operation instruction set includes at least one operation instruction;
- S703 Based on the target operation instruction set indicated by the cloud game client, generate and feedback the post-operation game screen data to display the post-operation game screen on the cloud game client.
- the cloud game operation control method provided by the embodiment of the present disclosure, in the cloud game, if the game player has a certain game goal, the expected result description information under the game goal can be fed back to the cloud game client, such as the fastest speed to complete the game.
- the cloud game client can feed back to the user at least one operation instruction set that can achieve the corresponding game goal based on the received expected result description information, so that the user can select the operation instruction for the cloud game from the listed operation instruction set and easily achieve the game goal in the cloud game, which improves the predictability of the interaction result and thus enhances the interaction experience.
- an operation control device for a cloud game corresponding to the operation control method for a cloud game is also provided in the embodiment of the present disclosure. Since the principle of solving the problem by the device in the embodiment of the present disclosure is similar to the operation control method for a cloud game in the embodiment of the present disclosure, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.
- the device includes: an acquisition module 81, a first display module 82, a first sending module 83, and a second display module 84; wherein,
- the acquisition module 81 is used to obtain the user's expected result description information for the cloud game
- a first display module 82 is used to display an operation list of the cloud gaming platform based on the expected result description information feedback; the operation list indicates at least one operation instruction set, and each operation instruction set includes at least one operation instruction;
- a first sending module 83 configured to indicate the target operation instruction set to the cloud gaming platform in response to a confirmation operation on the target operation instruction set in the operation list;
- the second display module 84 is used to receive the post-operation game screen data fed back by the cloud game platform after executing the target operation instruction set, and display the post-operation game screen based on the post-operation game screen data.
- the acquisition module 81 when acquiring the user's expected result description information for cloud gaming, is used to: display a dialog window in response to a target trigger operation; and receive expected result description information of at least one information type input by the user through the dialog window; the information type includes at least one of a text type, an audio type, and an image type.
- the acquisition module 81 when the acquisition module 81 receives expected result description information of at least one information type input by the user through the dialog window, it is used to: receive first result description information of at least one information type input by the user; display second result description information, wherein the second result description information is generated based on the first result description information; and in response to receiving confirmation information from the user regarding the second result description information, determine the expected result description information based on the confirmation information.
- the second result description information includes question information; when the acquisition module 81 determines the expected result description information based on the confirmation information in response to receiving confirmation information from the user regarding the second result description information, it is used to: determine the expected result description information based on the first result description information and the answer information in response to receiving answer information from the user regarding the question information.
- the acquisition module 81 before the acquisition module 81 receives the expected result description information of at least one information type input by the user, it is also used to: display at least one question-asking auxiliary information associated with the cloud game in the dialog window; the question-asking auxiliary information is based on at least one of the game level, game attribute information, and historical records of the expected result description information currently being played in the cloud game. In response to receiving a confirmation feedback for any of the questioning auxiliary information, determining the expected result description information based on the questioning auxiliary information.
- the first display module 81 when displaying the operation list of the cloud gaming platform based on the expected result description information feedback, is used to: display each of the operation instruction sets of the cloud gaming platform based on the expected result description information feedback, and the predicted operation result corresponding to each of the operation instruction sets.
- the first display module 82 is also used to: respond to a preview instruction for any operation instruction set in the operation list, obtain preview screen data fed back by the cloud gaming platform in response to the preview instruction; and display a game preview screen corresponding to the preview screen data in addition to the current game screen.
- the first display module 82 is also used to: respond to synchronous preview instructions for multiple operation instruction sets in the operation list, obtain preview screen data generated by the cloud gaming platform for multiple synchronous preview instructions respectively; and synchronously display game preview screens corresponding to the multiple preview screen data respectively in addition to the current game screen.
- the preview screen data is obtained according to the following steps: obtaining mixed screen data after the cloud gaming platform performs mixed streaming processing on the preview screen data and the current game screen data; when displaying the game preview screen, the first display module 82 is used to: divide the game display page into multiple display areas based on the number of game screens corresponding to the mixed screen data, and respectively display the current game screen and at least one of the game preview screens in the multiple display areas.
- an operation control device for a cloud gaming corresponding to the operation control method for a cloud gaming is also provided in the embodiments of the present disclosure. Since the principle of solving the problem by the device in the embodiments of the present disclosure is similar to the operation control method for a cloud gaming mentioned above in the embodiments of the present disclosure, the implementation of the device can refer to the implementation of the method, and repeated parts will not be repeated here.
- FIG. 9 is a schematic diagram of another cloud game operation control device provided in an embodiment of the present disclosure, which is applied to a cloud game platform.
- the device includes: a receiving module 91, a second sending module 92, and a third sending module 93, wherein:
- the receiving module 91 is used to receive the expected result description information for the game sent by the cloud game client. interest;
- a second sending module 92 is used to generate an operation list according to the current game state of the cloud game and the expected result description information, and feed the operation list back to the cloud game client;
- the operation list indicates at least one operation instruction set, and each operation instruction set includes at least one operation instruction;
- the third sending module 93 is used to generate and feedback the post-operation game screen data based on the target operation instruction set indicated by the cloud game client, so as to display the post-operation game screen on the cloud game client.
- the second sending module 92 when the second sending module 92 generates an operation list based on the current game state of the cloud game and the expected result description information, it is used to: perform semantic recognition on the expected result description information, and determine the game goal for the cloud game based on the semantic recognition result; select at least one target historical game record that matches the current game state and achieves the game goal from multiple historical game records that can be obtained, and use the historical operation instructions indicated under each of the target historical game records to determine the corresponding operation instruction set; deduplicate the multiple operation instruction sets obtained under each of the target historical game records to generate the operation list.
- the second sending module 92 may also be used to: for each of the operation instruction sets, determine the predicted operation result corresponding to the operation instruction set based on the preset game gain corresponding to each of the operation instructions in the operation instruction set and/or the combination of each of the operation instructions.
- the second sending module 92 is further used to: in response to receiving a preview instruction from the cloud gaming client for any operation instruction set in the operation list, determine the preview screen data corresponding to the preview instruction; perform mixed stream processing on the preview screen data and the current game screen data, and feed back the obtained mixed stream data to the cloud gaming client.
- the second sending module 92 is further used to: in response to receiving a synchronous preview instruction from the cloud game client for multiple operation instruction sets in the operation list, determine the preview screen data corresponding to each of the synchronous preview instructions; perform mixed stream processing on the multiple preview screen data and the current game screen data, and feed back the obtained mixed stream data after the mixed stream processing to the cloud game client.
- the present disclosure also provides a computer device, as shown in FIG10 , which is a schematic diagram of the structure of the computer device provided by the present disclosure, including:
- a processor 10 and a memory 20 stores machine-readable instructions executable by the processor 10, and the processor 10 is used to execute the machine-readable instructions stored in the memory 20.
- the processor 10 performs the following steps:
- Obtain the user's expected result description information for the cloud game display the operation list fed back by the cloud game platform based on the expected result description information; the operation list indicates at least one operation instruction set, and each operation instruction set includes at least one operation instruction; in response to a confirmation operation on a target operation instruction set in the operation list, indicate the target operation instruction set to the cloud game platform; receive the post-operation game screen data fed back by the cloud game platform after executing the target operation instruction set, and display the post-operation game screen based on the post-operation game screen data.
- the processor 10 executes the following steps:
- Receive expected result description information for the cloud game sent by the cloud game client ; generate an operation list according to the current game status of the cloud game and the expected result description information, and feed the operation list back to the cloud game client; at least one operation instruction set is indicated in the operation list, and each operation instruction set includes at least one operation instruction; based on the target operation instruction set indicated by the cloud game client, generate and feed back post-operation game screen data to display the post-operation game screen on the cloud game client.
- the above-mentioned memory 20 includes an internal memory 210 and an external memory 220; the internal memory 210 here is also called an internal memory, which is used to temporarily store the calculation data in the processor 10, as well as the data exchanged with the external memory 220 such as a hard disk.
- the processor 10 exchanges data with the external memory 220 through the internal memory 210.
- the present disclosure also provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the cloud game operation control method described in the above method embodiment are executed.
- the storage medium can be a volatile or non-volatile computer-readable storage medium.
- the embodiments of the present disclosure also provide a computer program product, which carries a program code.
- the instructions included in the program code can be used to execute the steps of the cloud game operation control method described in the above method embodiment. Please refer to the above method embodiment for details, which will not be repeated here.
- the computer program product may be implemented in hardware, software or a combination thereof.
- the computer program product is embodied as a computer storage medium.
- the computer program product is embodied as a software product, such as a software development kit (SDK).
- SDK software development kit
- the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
- each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
- the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that can be executed by a processor.
- the computer software product is stored in a storage medium, including several instructions for a computer device (which can be a personal computer, server, or network device, etc.) to perform all or part of the steps of the method described in each embodiment of the present disclosure.
- the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, and other media that can store program codes.
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Abstract
本公开提供了一种云游戏的操作控制方法、装置、计算机设备及存储介质,其中,应用于云游戏客户端,包括:获取用户针对云游戏的预期结果描述信息;展示云游戏平台基于预期结果描述信息反馈的操作列表;操作列表中指示有至少一个操作指令集,每个操作指令集包括至少一个操作指令;响应于针对操作列表中目标操作指令集的确认操作,将目标操作指令集指示给云游戏平台;接收云游戏平台执行目标操作指令集后,反馈的操作后游戏画面数据,并基于操作后游戏画面数据展示操作后游戏画面。
Description
本申请要求于2023年6月20日递交的中国专利申请第202310737787.9号的优先权,在此全文引用上述中国专利申请公开的内容以作为本申请的一部分。
本公开涉及一种云游戏的操作控制方法、装置、计算机设备及存储介质。
在游戏过程中,游戏玩家可以根据自己的游戏意愿,决策在游戏中使用的游戏操作,并通过选取的游戏操作控制完成游戏。在游戏中,游戏玩家还可能会具有不同的游戏目标。但在仅展示可选的游戏操作的情况下,游戏玩家并不能预测得到选取的游戏操作下是否能达到游戏目标。因此游戏玩家在游戏中会很难决策选取哪些游戏操作,决策后选取的游戏操作也并不一定能达成游戏目标,对于交互结果的可预期性较差。
发明内容
本公开实施例至少提供一种云游戏的操作控制方法、装置、计算机设备及存储介质。
第一方面,本公开实施例提供了一种云游戏的操作控制方法,应用于云游戏客户端,包括:获取用户针对云游戏的预期结果描述信息;展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
一种可选的实施方式中,所述获取用户针对云游戏的预期结果描述信息,
包括:响应于目标触发操作,展示对话窗口;通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息;所述信息类型包括文本类型、音频类型、以及图像类型中至少一种。
一种可选的实施方式中,所述通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息,包括:接收用户输入的至少一种信息类型下的第一结果描述信息;展示第二结果描述信息,所述第二结果描述信息基于所述第一结果描述信息生成;响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息。
一种可选的实施方式中,所述第二结果描述信息包括提问信息;所述响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息,包括:响应于接收到用户针对所述提问信息的回答信息,基于所述第一结果描述信息和所述回答信息,确定所述预期结果描述信息。
一种可选的实施方式中,接收用户输入的至少一种信息类型下的预期结果描述信息之前,还包括:在所述对话窗口展示与所述云游戏关联的至少一个提问辅助信息;所述提问辅助信息基于所述云游戏当前进行的游戏关卡、游戏属性信息、以及预期结果描述信息的历史记录中至少一种确定;响应于接收到针对任一所述提问辅助信息的确认反馈,基于该提问辅助信息确定所述预期结果描述信息。
一种可选的实施方式中,所述展示云游戏平台基于所述预期结果描述信息反馈的操作列表,包括:展示云游戏平台基于所述预期结果描述信息反馈的各个所述操作指令集,以及每个所述操作指令集对应的预测操作结果。
一种可选的实施方式中,展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还包括:响应于针对所述操作列表中任一操作指令集的预览指令,获取所述云游戏平台响应于所述预览指令反馈的预览画面数据;在当前游戏画面之外,展示与所述预览画面数据对应的游戏预览画面。
一种可选的实施方式中,所述展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还包括:响应于针对所述操作列表中多个操作指令集的同步预览指令,获取所述云游戏平台针对多个所述同步预览指令分别生成的预览画面数据;在当前游戏画面之外,同步展示与多个所述预览画面数
据分别对应的游戏预览画面。
一种可选的实施方式中,根据以下步骤获取所述预览画面数据:获取所述云游戏平台将所述预览画面数据和当前游戏画面数据进行混流处理后的混流画面数据;展示所述游戏预览画面,包括:基于所述混流画面数据对应的游戏画面数量,将游戏展示页面划分为多个展示区域,在所述多个展示区域分别展示所述当前游戏画面,以及至少一个所述游戏预览画面。
第二方面,本公开实施例提供了一种云游戏的操作控制方法,应用于云游戏平台,包括:接收云游戏客户端发送的针对云游戏的预期结果描述信息;根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
一种可选的实施方式中,根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,包括:对所述预期结果描述信息进行语义识别,并根据语义识别结果确定针对所述云游戏的游戏目标;从可获取的多个历史游戏记录中,选取与所述当前游戏状态匹配、且达成所述游戏目标的至少一个目标历史游戏记录,并利用各所述目标历史游戏记录下指示的历史操作指令,确定对应的操作指令集;对各所述目标历史游戏记录下分别得到的多个操作指令集进行去重处理,生成所述操作列表。
一种可选的实施方式中,还包括:针对各所述操作指令集,基于所述操作指令集中的各操作指令分别对应的预设游戏增益和/或各所述操作指令的组合方式,确定所述操作指令集对应的预测操作结果。
一种可选的实施方式中,在将所述操作列表反馈给所述云游戏客户端后,还包括:响应于接收到所述云游戏客户端针对所述操作列表中任一操作指令集的预览指令,确定与所述预览指令对应的预览画面数据;将所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
一种可选的实施方式中,在将所述操作列表反馈给所述云游戏客户端后,还包括:响应于接收到所述云游戏客户端针对所述操作列表中多个操作指令
集的同步预览指令,确定与各所述同步预览指令分别对应的预览画面数据;将多个所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
第三方面,本公开实施例还提供一种云游戏的操作控制装置,应用于云游戏客户端,包括:获取模块,用于获取用户针对云游戏的预期结果描述信息;第一展示模块,用于展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;第一发送模块,用于响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;第二展示模块,用于接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
第四方面,本公开实施例还提供一种云游戏的操作控制装置,应用于云游戏平台,包括:接收模块,用于接收云游戏客户端发送的针对游戏的预期结果描述信息;第二发送模块,用于根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;第三发送模块,用于基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
第五方面,本公开可选实现方式还提供一种计算机设备,处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述机器可读指令被所述处理器执行时执行上述第一方面,或第二方面中任一种可能的实施方式中的步骤。
第六方面,本公开可选实现方式还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被运行时执行上述第一方面,或第二方面中任一种可能的实施方式中的步骤。
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。
图1示出了本公开实施例所提供的一种云游戏系统架构的示意图;
图2示出了本公开实施例所提供的一种云游戏系统的具体结构示意图;
图3示出了本公开实施例所提供的一种云游戏的操作控制方法流程图;
图4a示出了本公开实施例所提供的一种对话窗口的示意图;
图4b示出了本公开实施例所提供的一种对话窗口的示意图;
图5示出了本公开实施例所提供的一种展示出的多个操作指令集,及其对应的预测操作结果的示意图;
图6a示出了本公开实施例所提供的一种预览一个操作指令集下的游戏预览画面的示意图;
图6b示出了本公开实施例所提供的一种预览多个操作指令集下的游戏预览画面的示意图;
图7示出了本公开实施例所提供的另一种云游戏的操作控制方法的流程图;
图8示出了本公开实施例所提供的一种云游戏的操作控制装置的示意图;
图9示出了本公开实施例所提供的另一种云游戏的操作控制装置的示意图;
图10示出了本公开实施例所提供的一种计算机设备的示意图。
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通
常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。
经研究发现,在游戏过程中,游戏玩家可以选取游戏操作进行游戏,也可以具有在游戏中希望实现的游戏目标,比如快速通关或者高分通关,并通过决策选取游戏操作以达成游戏目标。但在游戏中,通常仅展示出可选的游戏操作,用户并不能预测选取何种游戏操作才能达到游戏目标。因此,在游戏中,游戏玩家会很难决策选取哪些游戏操作,决策后选取的游戏操作也并不一定能达成游戏目标,对于交互结果的可预期性较差。
基于上述研究,本公开提供了一种云游戏的操作控制方法,在云游戏中,若游戏玩家具有确定的游戏目标,则可以向云游戏客户端反馈在游戏目标下的预期结果描述信息,比如最快速度通关等。云游戏客户端可以根据接收到的预期结果描述信息,向用户反馈能够达成对应游戏目标的至少一个操作指令集,这样用户可以从列举出的操作指令集中选取进行云游戏的操作指令,并容易地在云游戏中达成游戏目标,提高了交互结果的可预期性,从而提升了交互体验。
针对以上方案所存在的缺陷,均是发明人在经过实践并仔细研究后得出的结果,因此,上述问题的发现过程以及下文中本公开针对上述问题所提出的解决方案,都应该是发明人在本公开过程中对本公开做出的贡献。
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。
为便于对本实施例进行理解,首先对本公开实施例所公开的一种云游戏的操作控制方法进行详细介绍,本公开实施例所提供的云游戏的操作控制方法的执行主体一般为具有一定计算能力的计算机设备,该计算机设备例如包括:终端设备或服务器或其它处理设备,终端设备可以为用户设备(User Equipment,UE)、移动设备、用户终端、终端、蜂窝电话、无绳电话、个人数字助理(Personal Digital Assistant,PDA)、手持设备、计算设备、车载设
备、可穿戴设备等。在一些可能的实现方式中,该云游戏的操作控制方法可以通过处理器调用存储器中存储的计算机可读指令的方式来实现。
本公开实施例中涉及到的云游戏,具体是指无需下载安装到本地的在线游戏服务,可以使用户在没有游戏主机的情况下,跨端使用本地没有安装的游戏。用户可以通过电视、电脑、手机等设备接入云游戏平台,无需进行游戏下载或者安装,只需保持网络连接即可以运行游戏,从而可以突破不同平台游戏内容的限制。
在本公开实施例中,首先对云游戏系统架构做简要说明。如图1所示,为本公开实施例提供的一种云游戏系统架构的示意图,涉及云游戏客户端11、云游戏平台12以及云游戏运行端13。其中,云游戏客户端11与云游戏平台12之间进行通信,云游戏平台12与云游戏运行端13进行通信。
下面首先对系统中的各端可实现的功能进行简要说明。
针对云游戏客户端(云游戏客户端SDK),其载体可以是能够运行云游戏的应用程序、运行平台等。云游戏客户端可以向玩家提供可视化界面,以使玩家可以在可视化界面上进行云游戏;云游戏客户端可以与云游戏平台建立连接,将用户选取的操作指令传输给云游戏平台,也可以接收云游戏平台需要渲染展示给玩家的游戏画面数据。
针对云游戏平台,其具体可以包括下述模块:传输模块,用于与云游戏客户端(云游戏客户端SDK)以及云游戏运行端中的云游戏工具包(GameSDK)分别进行连接,以传输游戏数据和操作指令;控制模块,用于控制玩家操作权限并可以整合玩家上传的操作指令;调度模块,用于安装、删除、更新、上架、下架云游戏到云游戏运行端;权限管理模块,用于获取并核检云游戏客户端的运行权限;存储模块,用于存储玩家的用户数据以及游戏数据;配置模块,用于提供可视化界面对游戏以及游戏玩法进行配置。另外,还包括有数据处理模块,比如具体可以是人工智能(AI)模块,用于对数据、信息等进行处理。在本公开实施例中,包括但不限于完成语音识别、视频分析、标签标注、数据排序、信息组合等任务,具体可以参见本公开实施例中的下述具体说明。
针对云游戏运行端,具体为云游戏运行端机器,作为云游戏实际运行的机器运行云游戏,可以与云游戏平台建立连接,传输数据给云游戏平台,并
且可以执行云游戏平台传输的操作指令。具体包括云游戏工具包和游戏处理逻辑。其中,云游戏运行端工具包集成在云游戏内,并执行云游戏中指令上传、维护与重放等相关功能的交互;以及,与云游戏平台进行指令上传、维护与重放等相关功能的交互。
针对上述说明系统中的云游戏客户端、云游戏平台以及云游戏运行端,具体结构示意图如图2所示。其中,云游戏运行端中列举除了两个不同的云游戏。在云游戏客户端下,则示例性的列举了通过标注用户1、用户2等对应的多个云游戏客户端。
下面对本公开实施例提供的云游戏的操作控制方法加以说明。
首先以执行主体为云游戏客户端为例进行说明。此处,云游戏客户端,具体可以是在目标云游戏下的新用户对应的云游戏客户端,或者也可以是多次在目标云游戏下进行游戏的云游戏客户端。云游戏客户端下对应的游戏玩家,也即本公开实施例中的用户。
参见图3所示,为本公开实施例提供的一种云游戏的操作控制方法流程图,该方法包括步骤S301~S304,其中:
S301:获取用户针对云游戏的预期结果描述信息;
S302:展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;
S303:响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;
S304:接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
针对上述S301,对于云游戏客户端,可以运行的云游戏可以有多个,例如在图2中列举的多个云游戏。可选的云游戏具体可以涉及到不同的游戏类型,比如可以是策略类游戏,比如棋牌游戏、推箱子游戏、消除游戏等,也可以是战斗类游戏,比如打怪游戏、射击游戏,或者也可能是操作类游戏,比如桌球游戏等运动类游戏。
在不同类型的游戏下,在通关游戏或完成游戏时达到的结果不同,比如上述打怪游戏下,可以达到的游戏结果可以是打败游戏中设定的虚拟怪物,
或者在推箱子游戏下,可以达到的游戏结果可以是将多个箱子分别推放至指定摆放位置。
进一步地,对于游戏的结果,除了通过通关、完成等状态进行表述外,还可以通过其他相关的参照维度进行定义,比如通过时间维度,确定游戏的结果为最短时长通关,或者通过游戏分数维度,确定游戏的结果为高分通关,或者通过游戏操作次数维度,确定游戏的结果为使用最少操作步数完成游戏。
因此,对于云游戏客户端而言,若用户在云游戏中具有具体的游戏目标,比如上述列举的最短时长通关,则可以通过反馈这样的游戏目标,使云游戏客户端可以获取针对云游戏的预期结果描述信息。
在具体实施中,可以通过对话窗口获取用户输入的预期结果描述信息,这里的对话窗口具体是用于向用户呈现智能对话功能的可显示窗口。在一种可能的情况下,在对话窗口被触发展示后,可以利用对话窗口接收用户发送的预期结果描述信息。
此处,对话窗口可以是自动触发进行展示的,比如设置在进入云游戏后即自动打开对话窗口,并在云游戏的过程中持续开启,或者通过可拉拽展示完整对话窗口的侧边图标进行半隐藏展示。
对话窗口也可以是根据用户的特定触发操作进行展示的,这里特定的触发操作,也即本公开实施例中说明的目标触发操作,具体可以是输入特定的文字进行触发,比如在留言框、聊天框或弹幕内容中输入包括“设定游戏目标:”或其他表达用户对云游戏预期要求的字符等,或者也可以是通过用户语音触发的,比如用户口述对游戏的预期结果描述,又或者也可以是通过在云游戏中设置的按钮等,在用户触发特定按钮后认为进行了目标触发操作。此处,上述三种可能的情况也可以进行结合。
在触发展示对话窗口后,用户可以通过对话窗口输入表达预期结果描述信息的文本、音频、图像等数据信息,也即预期结果描述信息的信息类型可以为文本类型、音频类型、以及图像类型中至少一种。下面通过列举具体示例的方式进行说明。
示例性的,以音频类型下的预期结果描述信息为例,用户通过语音输入的方式传达对云游戏的预期结果时,可以在对话窗口下输入语音,然后可以在本端侧进行语音识别,比如分析得到语音的内容为“尽可能快打败这个怪
兽”,然后可以将语音识别得到的文字结果作为预期结果描述信息。相似地,对于文本类型的预期结果描述信息,则可以直接将其中的文字信息作为此处的预期结果描述信息。
而对于图像类型下的预期结果描述信息,则具体可以是在云游戏下的截图,比如从录制的游戏视频中截取到的某一帧视频帧图像,其中可能会包含有虚拟游戏角色在一些操作指令下的特定动作等,或者展示出的某些打斗特效,通过对这些信息进行图像的语义分析,也可以得到用户对云游戏的预期结果,比如产生对游戏中怪兽的一次强烈攻击。因此,用户发送的图像也可以作为预期结果描述信息。
示例性的,参见图4a所示,为本公开实施例提供的一种对话窗口的示意图。在示意图中,右侧为用户发送的信息,标注为“用户”。在本示例中,具体由用户先发送预期结果描述信息,比如上述示例中的说明的语音“尽可能快打败这个怪兽”,在图4a中以语音条的形式进行展示,并可以通过语音文字识别的方式,在语音条的下方展示出可以识别得到的文字信息。
另外,针对用户发送的针对云游戏的预期结果描述信息,在一种可能的情况下,用户发送的信息可能会有表述内容不清楚或者对应多种候选预期结果的情况,则可以进一步地通过对话的方式向用户进行确认;或者,在用户希望达成的游戏结果外,具体还可能会有其他可以选取达成的游戏结果,也可以通过对话的方式向用户提供。
在具体实施中,在对话窗口中,还可以接收用户输入的至少一种信息类型下的第一结果描述信息;展示第二结果描述信息,所述第二结果描述信息基于所述第一结果描述信息生成;响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息。
下面针对上述说明的两种示例场景分别进行说明。
对于上述说明的用户发送的信息不清楚的情况,示例性的,用户发送的信息具体可以仅是一张高光时刻的游戏截图,则通过对该游戏截图进行识别,可以得到多种可能的游戏结果,比如达成击败怪兽、或者最短时间通关、又或者是完成游戏角色升级等等。因此,还需要进一步地向用户确认具体选取哪一个或哪几个游戏结果作为预期结果描述信息。
根据上述说明,用户输入的高光时刻的游戏截图,也即在图像类型下的
第一结果描述信息。通过对游戏截图进行图像分析,可以得到第二结果描述信息,比如包含上述三种不同游戏结果的第二结果描述信息“根据您提供的信息,请确认您希望在游戏中达成的目标,可以选择1、达成击败怪兽,2、最短时间通关,3、完成游戏角色升级”。
在该种情况下,可以继续接收用户针对第二结果描述信息的确认信息,以确定预期结果描述信息。具体地,第二结果描述信息可以包括提问信息,比如在上述示例中列举的提问信息,这样同构接收到用户针对提问信息的回答信息,就可以基于第一结果描述信息和回答信息,确定预期结果描述信息。
示例性的,针对上述说明的第二结果描述信息,若用户的回答信息为“选择第2个”,则可以根据第二结果描述信息中指示的第二个游戏目标“2、最短时间通关”,确定预期结果描述信息指示在云游戏中达成通过时间最短的游戏目标。
对于上述说明的在用户希望达成的游戏结果外,还可以选取其他可能达成的游戏结果的情况,示例性的,若用户发送的信息仅指示达成击败怪兽的游戏结果,则可以根据云游戏的具体内容,继续向用户提供可能的其他游戏结果,比如还可以提示用户还可以选取达成拿到更多游戏虚拟金币的游戏结果。
则在该种情况下,用户输入的第一结果描述信息,具体可以是指表达的游戏结果较为有限的结果描述信息,比如上述示例中说明的“击败怪兽”。在获取到该第一结果描述信息时,在利用第一结果描述信息生成第二结果描述信息的情况下,可以在云游戏下确定除第一结果描述信息指示的游戏结果外其他可以选取的游戏结果,比如上述示例中说明的得到更多游戏虚拟金币,然后同样可以通过提问信息的方式向用户进行展示,比如第二结果描述信息具体为“您还可以继续选择在本次游戏中获得更多游戏虚拟金币,是否为您同步设置呢”。
与上述情况相似的,对于通过对话窗口以提问信息的形式提出的第二结果描述信息,用户可以选取进行回复,比如回复表达同意意愿的“好的”、“可以”,或者回复表达不同意意愿的“不需要”、“只要我自己设置的”。这样,根据回答信息和第一结果描述信息,可以确定预期结果描述信息。承接上述示例,若用户的回答信息为“好的”,则可以综合第一结果描述信息和确认的
第二结果描述信息,确定预期结果描述信息为击败怪兽的同时获取更多游戏虚拟金币;若用户的回答信息为“不需要”,则仅通过第一结果描述信息确定预期结果描述信息为击败怪兽。
在另一些可能的情况下,对于初次使用该功能或者是并不知道在云游戏下具体可以设定哪些预期结果的用户,还可以向其提供一些用于辅助其设定预期结果的提问辅助信息。在具体实施中,可以在所述对话窗口展示与所述云游戏关联的至少一个提问辅助信息;所述提问辅助信息基于所述云游戏当前进行的游戏关卡、游戏属性信息、以及预期结果描述信息的历史记录中至少一种确定;响应于接收到针对任一所述提问辅助信息的确认反馈,基于该提问辅助信息确定所述预期结果描述信息。
这里,提问辅助信息可以是用户可以直接选取的预期结果描述信息,并通过问句或推荐句的方式提出,比如“在游戏中您愿意尽可能快的打败怪兽吗”或者“推荐您设置本次游戏的预期结果:尽可能快的打败怪兽”。
为了通过提问辅助信息帮助用户设定希望在云游戏下设置的预期结果,则在确定提问辅助信息时,具体可以针对于当前选取的云游戏相关信息进行参考。具体地,可以参考云游戏当前进行的游戏关卡、游戏属性信息、以及预期结果描述信息的历史记录。下面分别进行说明。
对于当前进行的游戏关卡,比如上述示例中打怪兽的关卡,就可以根据游戏关卡的具体内容确定提问辅助信息,比如涉及上述示例中说明的打败怪兽,并描述为“推荐您选取游戏目标为完成打败怪兽的任务”。容易理解在不同的游戏关卡中具体的游戏内容会有所差别,比如面对不同的游戏怪兽,或者赛车游戏中经过不同的赛道,因此可以依照于此进行有针对性的提问辅助信息的设置。
对于游戏属性信息,则具体可以包括游戏中的积分目标、金币获取目标、或者在考虑是否能快速通关的游戏下对游戏时间、操作步骤等的要求。比如在棋局类游戏下,更关注于是否能以最少的下棋步数下完成棋局,因此提问辅助信息可以与“下棋步数”有关,比如描述为“您可以选取设置最少步数下完成棋局的游戏目标”。
对于预期结果描述信息的历史记录,则更多用于在之前进行云游戏时反馈的多数用户选取的预期结果描述信息中,选取向当前游戏中用户推荐的预
期结果描述信息。由于这些历史选取的预期结果描述信息,均是真实游戏用户在实际游戏过程中选择得到的,因此可以更贴近于玩家的实际需求,也更适合向当前游戏中的玩家进行推荐。
上述仅列举了部分可能的确定提问辅助信息的方式,其他依照相同思路获取提问辅助信息的方式也均在本申请的保护范围内,在此不再逐一说明。
另外,对于提问辅助信息而言,具体可以在一条提问辅助信息中包括多种不同的提问辅助选项,比如提问辅助信息具体为H0:“您可以参考下述三种不同的游戏目标:1、快速打败怪兽;2、拿到本回合的所有金币奖励;3、在游戏中触发限定击打特效”,则其中标注1、2、3的内容为提问辅助选项。另外,提问辅助信息也可以进行连续的展示,比如在展示H1:“您可以设置游戏目标为快速打败怪兽”后,若用户并没有对其进行表达确认的反馈,则可以继续展示H2:“您可以设置游戏目标为拿到本回合的所有金币奖励”。
而对于提问辅助信息,其具体是起到辅助用户设置预期结果描述信息的作用,其并不能直接作为预期结果描述信息。因此,具体会根据用户对任一提问辅助信息的确认反馈,以基于该提问辅助信息确定预期结果描述信息。
下面对多种可能出现的情况分别进行说明。首先,对于上述说明的展示提问辅助信息H0的情况,用户具体可以对其中的一个提问辅助选项进行回答,比如回复“我选择2”,则具体可以通过提问辅助选项“2、拿到本回合的所有金币奖励”,确定预期结果描述信息为“拿到本回合的所有金币奖励”。
其次,对于上述说明的连续进行多次提问辅助信息的展示,示例性的,参见图4b所示,为本公开实施例提供的另一种对话窗口的示意图,左侧为智能回复的信息,标注为“AI”。其中先示出了提问辅助信息H1:“您可以设置游戏目标为快速打败怪兽”。对于提问辅助信息H1,用户反馈了否定的意见,具体可以根据用户发送的文字信息“换一个”的语义表达确定。然后,继续对提问辅助信息H2:“您可以设置游戏目标为拿到本回合的所有金币奖励”进行展示,并通过用户发送的语音信息“就选择这个吧”,在表达的语义下可以确定对其中表述的内容进行了确认,然后确定预期结果描述信息为得到本回合的所有金币奖励。
这样,即可以灵活地通过各种可能的方式,云游戏客户端即可以获取用户针对云游戏的预期结果描述信息。
在云游戏客户端获取到用户针对云游戏的预期结果描述信息后,可以将预期结果描述信息传递至云游戏平台,以使云游戏平台可以根据预期结果描述信息,向云游戏客户端反馈可选取达成游戏目标的操作的列表。
具体地,云游戏平台具体可以根据云游戏的当前游戏状态、以及预期结果描述信息,生成操作列表,并将操作列表反馈给云游戏客户端。其中,操作列表中指示有至少一个操作指令集,每个操作指令集中包括至少一个操作指令。这里,操作指令是不可继续切分的最小指令单元,比如在推箱子游戏中向前推动箱子、向左推动箱子这样的操作指令。
下面对云游戏平台根据云游戏的当前游戏状态、以及预期结果描述信息,生成操作列表的具体方式进行说明。
在具体实施中,可以对所述预期结果描述信息进行语义识别,并根据语义识别结果确定针对所述云游戏的游戏目标;从可获取的多个历史游戏记录中,选取与所述当前游戏状态匹配、且达成所述游戏目标的至少一个目标历史游戏记录,并利用各所述目标历史游戏记录下指示的历史操作指令,确定对应的操作指令集;对各所述目标历史游戏记录下分别得到的多个操作指令集进行去重处理,生成所述操作列表。
下面对当前游戏状态和预期结果描述信息分别进行说明。
首先,预期结果描述信息,具体用于表达用户对当前的云游戏希望达到的游戏目标。云游戏平台对接收到的预期结果描述信息进行语义识别的具体步骤,根据预期结果描述信息的数据形式确定。示例性的,承接上述示例,在用户发送一段语音的情况下,若在云游戏客户端下已经完成了语音文本转换的处理,则云游戏客户端可以直接对转换后的文字信息进行语义识别;若云游戏客户端直接将用户发送的语音转发至云游戏平台,则云游戏平台可以先通过语音文本转换的处理方式,并接着对转换后的文字信息进行语义识别,或者也可以选用相关的技术直接从语音中获取对应的语义信息,作为语义识别结果。
语义识别结果,实际指示在当前进行的云游戏下的游戏目标。比如,对于上述说明的“尽可能快打败这个怪兽”,可以通过语义识别结果确定游戏目标是打败当前正在战斗中的怪兽,且要求打败怪兽所需的时间较短。
在确定游戏目标的情况下,可以为用户推荐可选的用于在云游戏中达成
游戏目标的至少一个操作指令。这里,在向用户推荐操作指令时,考虑下述两方面的影响:一方面,考虑当前在云游戏中的游戏进度,比如在与怪兽战斗的过程中,游戏进度不同时,怪兽的生命值不同;另一方面,考虑到用户在进行游戏的过程中,可选择的操作指令是不同的,比如不同用户在游戏中扮演的虚拟游戏角色不同,虚拟游戏角色在设定上的游戏技能不同,则用户控制虚拟游戏角色时可以使用的操作指令不同,或者在游戏过程中某一些操作指令的使用次数有限,进而在游戏过程中并非扮演的虚拟游戏角色下所有的操作指令均是可以被选取的。
考虑至少上述两方面的影响,在为用户推荐操作列表时,除考虑用户设置希望达到的游戏目标以外,还会选取在匹配当前游戏状态时,可以向用户推荐的操作指令。
这里,对当前游戏状态进行说明。根据上述示例,当前游戏状态可以通过多种不同游戏描述维度进行表达,比如在云游戏的角度上,当前正在进行哪一游戏阶段,或者正在完成何种游戏任务,可以用于确定当前游戏状态;在用户选取扮演的虚拟游戏角色的角度上,当前选取的是哪一具体的虚拟游戏角色,相应地可以选取的操作指令有哪些,虚拟游戏角色的生命值还剩余多少,也可以用于确定当前游戏状态;对于虚拟游戏角色的对手的角度上,比如游戏怪兽角色,具体面对的是哪一游戏怪兽角色,当前游戏怪兽角色的生命值剩余多少,也可以用于确定当前游戏状态。因此,当前游戏状态可以根据实际情况,选取不同的维度进行概括说明,以说明当前云游戏下的进度和游戏各方虚拟角色的状况。具体概括时的详略程度以及选取的不同角度可以根据实际情况确定,在此不做出限定。
在推荐的操作列表时,在一种可能的情况下,可以将游戏目标作为选取标准,并根据当前游戏状态确定可选的多种操作指令,然后通过对可选的多种操作指令进行推演,确定其中是否存在可以达到游戏目标的操作指令,并将这些操作指令作为推荐的操作指令集。
示例性的,延续上述示例,若确定游戏目标是打败当前正在战斗中的怪兽,且要求打败怪兽所需的时间较短,并可以根据当前游戏状态确定可选的操作指令包括操作指令1、操作指令2、以及操作指令3,则可以分别推演使用操作指令1、或者操作指令2、或者操作指令3时,是否可以打败当前正在
战斗中的怪兽,且记录打败怪兽所需的时间,判断是否是短时打败怪兽。
但在该种方式下,可能会存在下述问题:首先,在云游戏的当前游戏状态下,可选的操作指令可能数量较多,而在操作指令数量较多的情况下,若对每一操作指令均对应的进行游戏推演,并确定是否可以达到游戏目标,云游戏平台需要非常大的运算能力,且需要花费较多的时间,用户在云游戏过程中也会感觉到游戏卡顿。其次,对于部分云游戏,操作指令之间可能是并行触发的,比如同时触发操作指令1和操作指令2,这种组合方式会使需要的推演的情况数量更多,也更不适合采用上述方式确定操作指令集。
因此,本公开实施例中具体选取了通过可获取的历史游戏记录,先筛选出与当前游戏状态匹配,且能达成游戏目标的目标历史游戏记录,并将其中指示选取的历史操作指令,选取作为操作指令集。
在一些可选的方式下,在云游戏中的用户,均可以在进行云游戏的过程中,授权上传在游戏中的游戏记录。这里,游戏记录下具体可以包括在云游戏中各游戏进度阶段或者不同时间段下,具体操作的游戏角色、面对的游戏对手(例如上述示例中的某一怪兽,推箱子云游戏中具体的某一个具体的箱子也可以作为游戏对手)、游戏角色和游戏对手分别对应的状态、选取的操作指令、游戏收益(包括游戏分数、奖励等等)、游戏时间等。上述历史游戏记录,具体可以进行结构化存储,以便于后续的比对和查找。
这样,通过当前游戏状态、以及游戏目标,就可以在已存储的多个历史游戏记录中,确定与当前游戏状态、以及游戏目标匹配的目标历史游戏记录,并将相应存储的历史操作指令,作为对应的操作指令集。这里,操作指令集中可以包括一个操作指令,或者有先后操作顺序的多个操作指令,或者多个操作指令的操作组合。
在这种方式下,在历史游戏记录生成后,即可以相应地进行游戏记录,并在云游戏下任一用户具有操作指令推荐需求的情况下,通过查阅游戏记录的方式迅速反应,并以较快的速度得到匹配的推荐操作指令。
或者,在另一些可选的方式下,也可以仅存储历史游戏记录,并利用当前游戏状态和游戏目标,从中选取匹配的目标历史游戏记录,然后再对目标历史游戏记录进行画面识别确定其中的操作指令,或者通过数据追溯的方式确定用户选取的操作指令,以得到操作指令集。
在这种方式下,并不需要预先为每一个历史游戏记录维护对应的游戏记录信息,可以减少对存储空间的占用。
此处,容易理解历史游戏记录的数量可能较多,且在同一云游戏下由于可选取操作指令是有限的,因此可能会出现多个历史游戏记录下,对应记录的信息相似的情况,比如在推箱子游戏中,对于“1号”箱子,大部分用户选取了先向前推进,再向右推进的操作指令,或者对应某一怪兽,均选取了同样的攻击操作指令。
因此,在得到多个目标历史游戏记录的情况下,其中可能存在部分指示使用了相同操作指令的历史游戏记录。由于这些历史游戏记录下可以确定的操作指令集是相同的,并不需要重复提供给用户,因此在确定向用户传递的操作指令时,可以将操作指令集进行去重处理,生成操作列表,再将操作列表发送至云游戏客户端,以供用户选取。
另外,对于操作指令集而言,若仅是将操作指令集提供给用户选取,比如提供“方案1:选取操作指令1和操作指令2”,“方案2:选取操作指令1”、“方案3:选取操作指令2”,用户也难以从中进行选取,其主要原因是仅提供操作指令,向用户传递的信息过少,用户并不能从有限的信息中判断选取某一操作指令后会有什么样的游戏结果。
因此,在本公开实施例中,针对各所述操作指令集,还可以基于所述操作指令集中的各操作指令分别对应的预设游戏增益和/或各所述操作指令的组合方式,确定所述操作指令集对应的预测操作结果。
这里,在一种可能的方式下,预测操作结果可以是直接根据历史游戏记录中的结果确定的。由于历史游戏记录是根据当前游戏状态和游戏目标匹配得到的,且已经在云游戏中完成游戏,因此可以将完成云游戏的结果,作为预测操作结果,并作为参考。延续上述示例,若匹配的历史游戏记录h1下,确定选取操作指令1和操作指令2,根据用户的游戏目标可以确定其关心的操作结果是打败怪兽的时间,并在历史游戏记录h1中得到5分钟打败怪兽的记录,则可以将“5分钟打败怪兽”,作为对应的预测操作结果,与操作列表中“操作指令1和操作指令2”对应的操作指令集一齐发送至云游戏客户端。
在另一种可能的方式下,也可以根据各操作指令对应的预设游戏增益和
/或操作指令的组合方式,计算得到的预测操作结果。比如,在上述打败怪兽的游戏下,选取操作指令1,可以减弱怪兽的10点血量,选取操作指令2,可以减弱怪兽的15点血量,则根据选取的操作指令,可以判断对怪兽血量造成的伤害,并根据血量伤害占据怪兽总血量的占比,确定击败怪兽总需的时间。而在组合选取操作指令1和操作指令2下,例如在云游戏中设置可以对怪兽产生的大幅的血量伤害,比如减弱30点血量,则还需要根据实际的组合情况进行具体的计算,以累计得到预测操作结果。
这样,云游戏平台即可以将得到的操作列表反馈至云游戏客户端,以使用户可以通操作列表中列举的操作指令集和对应的预测操作结果,选取使用或预览的操作指令。
对于云游戏客户端而言,在接收到云游戏平台反馈的操作列表后,可以先向用户进行展示。具体在展示时,可以展示云游戏平台基于所述预期结果描述信息反馈的各个所述操作指令集,以及每个所述操作指令集对应的预测操作结果。
示例性的,参见图5所示,为本公开实施例提供的一种展示出的多个操作指令集,及其对应的预测操作结果的示意图,图中主画面上展示出了用户控制的虚拟游戏角色,和当前面对的游戏怪兽角色。在画面的左下角,展示出了可选的操作指令,包括操作指令1、操作指令2、操作指令3分别对应的控制按钮B1、B2以及B3。在画面的右上角,则展示出了多个操作指令集,分别编号为a、b、c。以编号a对应的操作指令集为例,其中具体包括推荐的两条指令,包括操作指令1和操作指令2,并对应的展示出了预测操作结果“5分钟打败怪兽”。
这里,具体在展示多个操作指令集时,可以先通过游戏目标对其进行排序。比如承接上述示例,用户的游戏目标是快速打败怪兽,则可以根据预测打败怪兽的时间长短进行排序,并将时间最短的靠前展示。
在云游戏客户端展示操作列表之后,用户可以对其中的操作指令集进行选取。这里,选取操作指令集,具体涉及到两种不同的方式:在一种方式下,选取的操作指令集用于用户正在进行的云游戏当中;在另一种方式下,选取的操作指令集用于使用户进行分屏游戏预览。
下面针对上述两种不同的情况分别进行说明。
首先,针对第一种情况,用户可以从操作列表中选取任一操作指令集,并用于当前正在进行的云游戏中。具体对应于上述步骤S303~S304。
则针对上述步骤S303~S304,用户在选取操作指令集后,云游戏客户端可以确定该选取的操作指令集为目标操作指令集,并将目标操作指令集指示给云游戏平台。这里,为了区分两种选取操作指令集的不同情况,可以预先进行选取操作的判别设置,比如单击选取操作下,确定用户选取的目标操作指令集作用于当前进行的云游戏本身,而在双击选取操作下,则对应的操作意图为进行操作指令的结果预览。
在确定将目标操作指令集作用于当前进行的云游戏本身的情况下,对于云游戏平台,则可以将目标指令集指示给云游戏运行端;云游戏运行端可以根据目标指令集,确定在云游戏中的指令执行结果,并将对应的操作后游戏画面数据反馈至云游戏平台;云游戏平台得到云游戏运行端反馈的操作后游戏画面数据后,将操作后游戏画面数据回传至云游戏客户端;云游戏客户端在根据反馈的操作后游戏画面数据,向用户展示操作后游戏画面。
其次,针对第二种情况,在确定对目标操作指令集的选取操作指示进行预览的情况下,云游戏客户端具体可以响应于针对所述操作列表中操作指令集的预览指令,获取所述云游戏平台响应于所述预览指令反馈的预览画面数据;在当前游戏画面之外,展示与所述预览画面数据对应的游戏预览画面。
或者,响应于针对所述操作列表中多个操作指令集的同步预览指令,获取所述云游戏平台针对多个所述同步预览指令分别生成的预览画面数据;在当前游戏画面之外,同步展示与多个所述预览画面数据分别对应的游戏预览画面。
也即,用户在选取对在操作指令集影响的游戏画面进行预览时,可以选取一个或多个进行预览。
在具体实施中,可以采用下述方式获取预览画面数据:获取所述云游戏平台将所述预览画面数据和当前游戏画面数据进行混流处理后的混流画面数据。
下面,对云游戏平台根据用户选取的操作指令集反馈混流画面数据的具体方式进行说明。
首先,云游戏平台在响应于接收到所述云游戏客户端针对所述操作列表
中任一操作指令集的预览指令的情况下,可以确定与所述预览指令对应的预览画面数据;将所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
也即,在云游戏客户端接收到对任一操作指令集的预览指令后,可以将该预览指令或预览指令下指示的操作指令集反馈至云游戏平台,以使云游戏平台可以依据于此获取预览画面数据。这里,预览画面数据具体可以是云游戏平台将操作指令集发送至云游戏运行端后,云游戏运行端反馈的结果数据,其过程与上述用户在进行云游戏时对应的过程相似。
这样,对于云游戏平台而言,可以从云游戏运行端获取的画面数据,具体包括在进行云游戏本身时得到的操作后游戏画面,以及针对上述预览指令得到的预览画面数据。
为了使用户可以同步地观看到云游戏本身的游戏画面,以及选取的操作指令集下对应的预览画面,云游戏平台在将游戏画面发送至云游戏客户端时,具体可以选取将预览画面数据和当前游戏画面进行混流处理,并将得到的混流处理后的混流画面数据反馈至云游戏客户端。
其次,若云游戏平台接收到的指令为同步预览指令,也即用户具体在操作列表中选取了多个操作指令集进行同步预览的情况,响应于接收到所述云游戏客户端针对所述操作列表中多个操作指令集的同步预览指令,确定与各所述同步预览指令分别对应的预览画面数据;将多个所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
与上述实施例的区别在于,在确定具有多个选取的操作指令集,且进行预览展示的情况下,混流时的预览画面数据具体包括多个。在混流处理时,也由于待混流处理的画面数据增多,而相应的可以采取不同的混流方式。
这里说明的混流,具体作用是在传输画面时,可以将多个画面一齐进行传输,而并非是逐一顺序传输,或者是调度多个接口传输分别对不同的画面进行传输。因此,具体可以实现同步传输以及减少接口占用的有益效果。
云游戏平台在将预览画面数据进行混流处理后,可以将混流处理后的混流画面数据发送至云游戏客户端。云游戏客户在接收到混流画面数据后,可以通过对当前游戏画面和至少一个游戏预览画面进行展示。
在具体实施中,云游戏客户端在展示游戏预览画面时,具体可以采用下述方式:基于所述混流画面数据对应的游戏画面数量,将游戏展示页面划分为多个展示区域,在所述多个展示区域分别展示所述当前游戏画面,以及至少一个所述游戏预览画面。
为便于描述,下面通过示例进行说明。对应于上述两种进行操作预览时的情况,在一种可能的情况下,预览的操作指令集仅有一个,则包含当前游戏画面,混流画面数据中具体包括两个游戏画面,也即游戏画面数量为“2”。在该种情况下,可以将游戏展示页面划分出一个展示当前游戏画面的区域和一个展示游戏预览画面的区域,分别对二者进行展示。
示例性的,参见图6a所示,为本公开实施例提供的一种预览一个操作指令集下的游戏预览画面的示意图。在该示意图中,包括展示当前游戏画面的区域,标注为区域A;在其关联位置处,还包括展示游戏预览画面的区域,标注为区域B。
在另一种可能的情况下,预览的操作指令集包括多个,比如2个,则包含当前游戏画面,混流画面数据中具体包括三个游戏画面,也即游戏画面数量为“3”。在该种情况下,可以保持将游戏展示页面划分出一个展示当前游戏画面的区域和一个展示游戏预览画面的区域,并将展示游戏预览画面的区域,根据选取的操作指令集的数量进行划分,并相应的对各个操作指令集下对应的游戏预览画面进行展示。
示例性的,参见图6b所示,为本公开实施例提供的一种预览多个操作指令集下的游戏预览画面的示意图。在该示意图中,包括展示当前游戏画面的区域,标注为区域A;在其关联位置处,还包括展示游戏预览画面的区域,标注为区域B。在区域B中,具体展示出了选取的两个操作指令集对应的游戏预览画面。另外,为便于进行区分,具体可以选取采用选取操作指令集的标号等进行画面的区分标注。
这样,云游戏客户端即可以对当前游戏画面和至少一个游戏预览画面进行展示。
下面以执行主体为云游戏平台为例对本公开实施例提供的云游戏的操作控制方法加以说明。此处,云游戏平台,独立于云游戏客户端和云游戏运行端,起到信息传递的作用。同时,在云游戏中,通过云游戏客户端接收用
户触发的操作指令,并向用户展示游戏画面,完成用户与云游戏的交互,并通过云游戏运行端确定操作指令下的画面数据,完成游戏的运行,而云游戏平台则可以在其中承担其他数据处理的操作,比如操作指令、画面数据等的传输,也可以包括对推荐操作指令的整理,或者对画面中操作指令的识别等等,以减轻云游戏客户端和云游戏运行端的任务负担。
参见图7所示,为本公开实施例提供的另一种云游戏的操作控制方法的流程图,应用于云游戏平台,所述方法包括步骤S701~S703,其中:
S701:接收云游戏客户端发送的针对云游戏的预期结果描述信息;
S702:根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;
S703:基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
上述步骤具体可以参见上述实施例中对应的说明,在此不再重复进行赘述。
利用本公开实施例提供的云游戏的操作控制方法,在云游戏中,若游戏玩家具有确定的游戏目标,则可以向云游戏客户端反馈在游戏目标下的预期结果描述信息,比如最快速度通关等。云游戏客户端可以根据接收到的预期结果描述信息,向用户反馈能够达成对应游戏目标的至少一个操作指令集,这样用户可以从列举出的操作指令集中选取进行云游戏的操作指令,并容易地在云游戏中达成游戏目标,提高了交互结果的可预期性,从而提升了交互体验。
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。
基于同一发明构思,应用于云游戏客户端,本公开实施例中还提供了与云游戏的操作控制方法对应的云游戏的操作控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上述云游戏的操作控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。
参照图8所示,为本公开实施例提供的一种云游戏的操作控制装置的示
意图,应用于云游戏客户端,所述装置包括:获取模块81、第一展示模块82、第一发送模块83、以及第二展示模块84;其中,
获取模块81,用于获取用户针对云游戏的预期结果描述信息;
第一展示模块82,用于展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;
第一发送模块83,用于响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;
第二展示模块84,用于接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
一种可选的实施方式中,获取模块81在获取用户针对云游戏的预期结果描述信息时,用于:响应于目标触发操作,展示对话窗口;通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息;所述信息类型包括文本类型、音频类型、以及图像类型中至少一种。
一种可选的实施方式中,获取模块81在通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息时,用于:接收用户输入的至少一种信息类型下的第一结果描述信息;展示第二结果描述信息,所述第二结果描述信息基于所述第一结果描述信息生成;响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息。
一种可选的实施方式中,所述第二结果描述信息包括提问信息;所述获取模块81在响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息时,用于:响应于接收到用户针对所述提问信息的回答信息,基于所述第一结果描述信息和所述回答信息,确定所述预期结果描述信息。
一种可选的实施方式中,获取模块81接收用户输入的至少一种信息类型下的预期结果描述信息之前,还用于:所述对话窗口展示与所述云游戏关联的至少一个提问辅助信息;所述提问辅助信息基于所述云游戏当前进行的游戏关卡、游戏属性信息、以及预期结果描述信息的历史记录中至少一种确
定;响应于接收到针对任一所述提问辅助信息的确认反馈,基于该提问辅助信息确定所述预期结果描述信息。
一种可选的实施方式中,所述第一展示模块81在展示云游戏平台基于所述预期结果描述信息反馈的操作列表时,用于:展示云游戏平台基于所述预期结果描述信息反馈的各个所述操作指令集,以及每个所述操作指令集对应的预测操作结果。
一种可选的实施方式中,第一展示模块82在展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还用于:响应于针对所述操作列表中任一操作指令集的预览指令,获取所述云游戏平台响应于所述预览指令反馈的预览画面数据;在当前游戏画面之外,展示与所述预览画面数据对应的游戏预览画面。
一种可选的实施方式中,所述第一展示模块82在展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还用于:响应于针对所述操作列表中多个操作指令集的同步预览指令,获取所述云游戏平台针对多个所述同步预览指令分别生成的预览画面数据;在当前游戏画面之外,同步展示与多个所述预览画面数据分别对应的游戏预览画面。
一种可选的实施方式中,根据以下步骤获取所述预览画面数据:获取所述云游戏平台将所述预览画面数据和当前游戏画面数据进行混流处理后的混流画面数据;第一展示模块82在展示所述游戏预览画面时,用于:基于所述混流画面数据对应的游戏画面数量,将游戏展示页面划分为多个展示区域,在所述多个展示区域分别展示所述当前游戏画面,以及至少一个所述游戏预览画面。
另外,应用于云游戏平台,本公开实施例中还提供了与云游戏的操作控制方法对应的云游戏的操作控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上述云游戏的操作控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。
参照图9所示,为本公开实施例提供的另一种云游戏的操作控制装置的示意图,应用于云游戏平台,所述装置包括:接收模块91、第二发送模块92、以及第三发送模块93,其中:
接收模块91,用于接收云游戏客户端发送的针对游戏的预期结果描述信
息;
第二发送模块92,用于根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;
第三发送模块93,用于基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
一种可选的实施方式中,第二发送模块92在根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表时,用于:对所述预期结果描述信息进行语义识别,并根据语义识别结果确定针对所述云游戏的游戏目标;从可获取的多个历史游戏记录中,选取与所述当前游戏状态匹配、且达成所述游戏目标的至少一个目标历史游戏记录,并利用各所述目标历史游戏记录下指示的历史操作指令,确定对应的操作指令集;对各所述目标历史游戏记录下分别得到的多个操作指令集进行去重处理,生成所述操作列表。
一种可选的实施方式中,第二发送模块92还可以用于:针对各所述操作指令集,基于所述操作指令集中的各操作指令分别对应的预设游戏增益和/或各所述操作指令的组合方式,确定所述操作指令集对应的预测操作结果。
一种可选的实施方式中,第二发送模块92在将所述操作列表反馈给所述云游戏客户端后,还用于:响应于接收到所述云游戏客户端针对所述操作列表中任一操作指令集的预览指令,确定与所述预览指令对应的预览画面数据;将所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
一种可选的实施方式中,第二发送模块92在将所述操作列表反馈给所述云游戏客户端后,还用于:响应于接收到所述云游戏客户端针对所述操作列表中多个操作指令集的同步预览指令,确定与各所述同步预览指令分别对应的预览画面数据;将多个所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。
本公开实施例还提供了一种计算机设备,如图10所示,为本公开实施例提供的计算机设备结构示意图,包括:
处理器10和存储器20;所述存储器20存储有处理器10可执行的机器可读指令,处理器10用于执行存储器20中存储的机器可读指令,所述机器可读指令被处理器10执行时,处理器10执行下述步骤:
获取用户针对云游戏的预期结果描述信息;展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
或者,处理器10执行下述步骤:
接收云游戏客户端发送的针对云游戏的预期结果描述信息;根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
上述存储器20包括内存210和外部存储器220;这里的内存210也称内存储器,用于暂时存放处理器10中的运算数据,以及与硬盘等外部存储器220交换的数据,处理器10通过内存210与外部存储器220进行数据交换。
上述指令的具体执行过程可以参考本公开实施例中所述的云游戏的操作控制方法的步骤,此处不再赘述。
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的云游戏的操作控制方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。
本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的云游戏的操作控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以
说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应所述以权利要求的保护范围为准。
Claims (18)
- 一种云游戏的操作控制方法,应用于云游戏客户端,包括:获取用户针对云游戏的预期结果描述信息;展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
- 根据权利要求1所述的操作控制方法,其中,所述获取用户针对云游戏的预期结果描述信息,包括:响应于目标触发操作,展示对话窗口;通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息;所述信息类型包括文本类型、音频类型、以及图像类型中至少一种。
- 根据权利要求2所述的操作控制方法,其中,所述通过所述对话窗口,接收用户输入的至少一种信息类型下的预期结果描述信息,包括:接收用户输入的至少一种信息类型下的第一结果描述信息;展示第二结果描述信息,所述第二结果描述信息基于所述第一结果描述信息生成;响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息。
- 根据权利要求3所述的操作控制方法,其中,所述第二结果描述信息包括提问信息;所述响应于接收到所述用户针对所述第二结果描述信息的确认信息,基于所述确认信息确定所述预期结果描述信息,包括:响应于接收到用户针对所述提问信息的回答信息,基于所述第一结果描述信息和所述回答信息,确定所述预期结果描述信息。
- 根据权利要求2-4任一项所述的操作控制方法,其中,接收用户输入的至少一种信息类型下的预期结果描述信息之前,还包括:在所述对话窗口展示与所述云游戏关联的至少一个提问辅助信息;所述提问辅助信息基于所述云游戏当前进行的游戏关卡、游戏属性信息、以及预期结果描述信息的历史记录中至少一种确定;响应于接收到针对任一所述提问辅助信息的确认反馈,基于所述提问辅助信息确定所述预期结果描述信息。
- 根据权利要求1-5任一项所述的操作控制方法,其中,所述展示云游戏平台基于所述预期结果描述信息反馈的操作列表,包括:展示云游戏平台基于所述预期结果描述信息反馈的各个所述操作指令集,以及每个所述操作指令集对应的预测操作结果。
- 根据权利要求1-6任一项所述的操作控制方法,其中,所述展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还包括:响应于针对所述操作列表中任一操作指令集的预览指令,获取所述云游戏平台响应于所述预览指令反馈的预览画面数据;在当前游戏画面之外,展示与所述预览画面数据对应的游戏预览画面。
- 根据权利要求1-6任一项所述的操作控制方法,其中,所述展示云游戏平台基于所述预期结果描述信息反馈的操作列表之后,还包括:响应于针对所述操作列表中多个操作指令集的同步预览指令,获取所述云游戏平台针对多个所述同步预览指令分别生成的预览画面数据;在当前游戏画面之外,同步展示与多个所述预览画面数据分别对应的游戏预览画面。
- 根据权利要求7或8所述的操作控制方法,其中,根据以下步骤获取所述预览画面数据:获取所述云游戏平台将所述预览画面数据和当前游戏画面数据进行混流处理后的混流画面数据;展示所述游戏预览画面,包括:基于所述混流画面数据对应的游戏画面数量,将游戏展示页面划分为多个展示区域,在所述多个展示区域分别展示所述当前游戏画面,以及至少一个所述游戏预览画面。
- 一种云游戏的操作控制方法,应用于云游戏平台,包括:接收云游戏客户端发送的针对云游戏的预期结果描述信息;根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
- 根据权利要求10所述的方法,其中,根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,包括:对所述预期结果描述信息进行语义识别,并根据语义识别结果确定针对所述云游戏的游戏目标;从可获取的多个历史游戏记录中,选取与所述当前游戏状态匹配、且达成所述游戏目标的至少一个目标历史游戏记录,并利用各所述目标历史游戏记录下指示的历史操作指令,确定对应的操作指令集;对各所述目标历史游戏记录下分别得到的多个操作指令集进行去重处理,生成所述操作列表。
- 根据权利要求11所述的方法,还包括:针对各所述操作指令集,基于所述操作指令集中的各操作指令分别对应的预设游戏增益和/或各所述操作指令的组合方式,确定所述操作指令集对应的预测操作结果。
- 根据权利要求10-12任一项所述的方法,其中,在将所述操作列表反馈给所述云游戏客户端后,还包括:响应于接收到所述云游戏客户端针对所述操作列表中任一操作指令集的预览指令,确定与所述预览指令对应的预览画面数据;将所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
- 根据权利要求10-12任一项所述的方法,其中,在将所述操作列表反馈给所述云游戏客户端后,还包括:响应于接收到所述云游戏客户端针对所述操作列表中多个操作指令集的同步预览指令,确定与各所述同步预览指令分别对应的预览画面数据;将多个所述预览画面数据和当前游戏画面数据进行混流处理,并将得到的混流处理后的混流画面数据反馈至所述云游戏客户端。
- 一种云游戏的操作控制装置,应用于云游戏客户端,包括:获取模块,被配置为获取用户针对云游戏的预期结果描述信息;第一展示模块,被配置为展示云游戏平台基于所述预期结果描述信息反馈的操作列表;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;第一发送模块,被配置为响应于针对所述操作列表中目标操作指令集的确认操作,将所述目标操作指令集指示给所述云游戏平台;第二展示模块,被配置为接收所述云游戏平台执行所述目标操作指令集后,反馈的操作后游戏画面数据,并基于所述操作后游戏画面数据展示操作后游戏画面。
- 一种云游戏的操作控制装置,应用于云游戏平台,包括:接收模块,被配置为接收云游戏客户端发送的针对游戏的预期结果描述信息;第二发送模块,被配置为根据所述云游戏的当前游戏状态、以及所述预期结果描述信息,生成操作列表,并将所述操作列表反馈给所述云游戏客户端;所述操作列表中指示有至少一个操作指令集,每个所述操作指令集包括至少一个操作指令;第三发送模块,被配置为基于所述云游戏客户端指示的目标操作指令集,生成并反馈操作后游戏画面数据,以在所述云游戏客户端展示操作后游戏画面。
- 一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器被配置为执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1-14任一项所述的云游戏的操作控制方法的步骤。
- 一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1-14任一项所述的云游戏的操作控制方法的步骤。
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