WO2024144198A1 - Procédé et système de jeu en ligne à base de nft - Google Patents

Procédé et système de jeu en ligne à base de nft Download PDF

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Publication number
WO2024144198A1
WO2024144198A1 PCT/KR2023/021571 KR2023021571W WO2024144198A1 WO 2024144198 A1 WO2024144198 A1 WO 2024144198A1 KR 2023021571 W KR2023021571 W KR 2023021571W WO 2024144198 A1 WO2024144198 A1 WO 2024144198A1
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WO
WIPO (PCT)
Prior art keywords
game
nft
user
goods
competition
Prior art date
Application number
PCT/KR2023/021571
Other languages
English (en)
Korean (ko)
Inventor
변지훈
장준영
송민규
Original Assignee
곰블 주식회사
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 곰블 주식회사 filed Critical 곰블 주식회사
Publication of WO2024144198A1 publication Critical patent/WO2024144198A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/02Payment architectures, schemes or protocols involving a neutral party, e.g. certification authority, notary or trusted third party [TTP]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/04Payment circuits
    • G06Q20/06Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
    • G06Q20/065Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/36Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/36Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes
    • G06Q20/367Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes involving electronic purses or money safes
    • G06Q20/3678Payment architectures, schemes or protocols characterised by the use of specific devices or networks using electronic wallets or electronic money safes involving electronic purses or money safes e-cash details, e.g. blinded, divisible or detecting double spending
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
    • H04L9/32Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials
    • H04L9/321Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials involving a third party or a trusted authority
    • H04L9/3213Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols including means for verifying the identity or authority of a user of the system or for message authentication, e.g. authorization, entity authentication, data integrity or data verification, non-repudiation, key authentication or verification of credentials involving a third party or a trusted authority using tickets or tokens, e.g. Kerberos
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Definitions

  • the following embodiments relate to NFT-based online game methods and systems. More specifically, after acquiring in-game goods through a casual game, the in-game goods are paid as participation fees for competitions held periodically or aperiodically, and It relates to an NFT-based online game method and system that acquires tokens convertible to cash according to the results.
  • game assets managed as ownership items by each game service provider
  • gamers engage in various transaction activities such as acquiring, strengthening, selling, and purchasing game items within the game. can be performed.
  • Block Chain is a distributed data storage technology that stores data in blocks, connects them in the form of a chain, and copies and stores them on numerous computers simultaneously.
  • Blockchain represents a digital ledger in which transaction details that occur between users are shared and stored among network members. Rather than storing transaction records on a centralized server, transaction details are shared with all users participating in the transaction. is sent, and for each transaction, all transaction participants share information and compare it to prevent data forgery or alteration.
  • Embodiments describe an NFT-based online game method and system, and more specifically, after acquiring in-game goods through a casual game, the in-game goods are paid as participation fees for competitions held periodically or aperiodically, and the results of the competition are determined. Accordingly, it provides technology to acquire tokens with cash convertibility.
  • the in-game goods provided through the online game may be provided at different rates depending on the grade or value of the NFT character held by the user.
  • the in-game goods provided through the online game may be provided at different rates as the user equips parts or items that match the home planet of the NFT character.
  • software components may be loaded into the memories 211 and 221 through the communication modules 213 and 223 rather than a computer-readable recording medium.
  • at least one program is installed by files provided through the network 170 by developers or a file distribution system that distributes installation files for applications (e.g., the server 160 described above) It can be loaded into the memories 211 and 221 based on the application described above.
  • the input/output interface 214 may be a means for interfacing with the input/output device 215.
  • an input device may include a device such as a keyboard or mouse
  • an output device may include a device such as a display for displaying an application's communication session.
  • the input/output interface 214 may be a means for interfacing with a device that integrates input and output functions, such as a touch screen.
  • the processor 212 of the first electronic device 110 uses data provided by the server 150 or the second electronic device 120 when processing commands of a computer program loaded in the memory 211.
  • the service screen or content thus constructed may be displayed on the display through the input/output interface 214.
  • the input/output interface 224 can output information composed using data provided by the server 150 when the processor 222 of the server 150 processes commands of a computer program loaded in the memory 221. there is.
  • NFT characters are used in the game, and NFT characters can be purchased by users using an external marketplace. Meanwhile, even if users do not purchase NFT characters, they can enjoy the game by providing basic NFT characters such as egg shapes. However, depending on the grade or value of the NFT character held by the user, there may be differences in the amount/size of in-game goods and/or tokens obtained within the game.
  • the in-game goods providing unit 310 may provide in-game goods provided through online games at different rates depending on the grade or value of the NFT character held by the user.
  • the in-game goods provision unit 310 may allow a user with a high-grade (e.g., level 10) NFT character to play a game, and a user with a low-grade (e.g., level 1) NFT character to play the same game. You can acquire in-game goods at twice the rate.
  • the in-game goods provider 310 may provide in-game goods at a preset rate through online games depending on the grade or value of the NFT character, and the in-game goods provider 310 may provide the in-game goods at a preset rate of the NFT character.
  • In-game goods can be provided at a preset rate through online games depending on the level of range or value section.
  • step S120 if the in-game goods held by the user are more than a preset amount, the competition participation fee payment unit 320 allows the user to participate in the competition by using the in-game goods as the participation fee for a specific competition held periodically or aperiodically in the game. It can be done. For example, if a user has accumulated 500 in-game goods, he or she can participate in the contest by paying a contest participation fee of 100.
  • a contest refers to a form of game provided online, and refers to a different type of game from the game for acquiring in-game goods described above, or the same or similar game held in a different place. At this time, the types of games provided in the competition are not limited.
  • the token may be paid even if the user does not have a personal electronic wallet, but in order to use it, the token can be used after connecting a personal electronic wallet.
  • the token payment unit 330 temporarily gives another in-game good (e.g., diamond) instead of a token to a user who does not have an electronic wallet or depending on the user's selection, and converts it to a token when the electronic wallet is connected later. I can give it.
  • the user collects gold while playing games in the Playground (720), and uses the gold as an entry fee for a tournament called Arena (730) held at a set time once a day.
  • the winning person or team can win tokens that are convertible into cash.
  • the Arena 730 is described as being opened once a day as an example, but this is only an example and is not limited thereto.
  • the user can participate in the game in the Playground (720) and Arena (730) using the NFT character (710) provided by default or the NFT character (710) purchased from a marketplace, etc. .
  • the gold obtained through the results of the casual game is basically the higher the grade/level of the NFT character 710 (i.e., the user character) held by the user, the more the game is played in the playground 720. You get more when you do it.
  • the amount of gold acquired can be increased not only by the grade of the NFT character (710), but also by equipping parts or items that match the planet from which the NFT character (710) is born, and depending on their combination.
  • the planet where the NFT character 710 is from may be divided into five planets.
  • parts can be hats, hand-held weapons, capes, etc.
  • an NFT character (710) is from Earth, and if you equip a weapon with Earth properties as a part, you will receive an additional 30% boost to the amount of gold earned, but if you equip a weapon with Earth properties as a part, you will receive an additional 30% boost to the amount of gold earned.
  • boosting refers to a method of increasing MMR (Matchmaking Rating) by easily winning the game with the help of an expert or cheater in a ranked match of a competitive game.
  • NFTs characters, items, parts, etc.
  • in-game currency Gold that can be purchased with it may change.
  • in-game goods that can be obtained in online games are used as participation fees for online game competitions held periodically or aperiodically, and by participating in the competitions to obtain tokens, which are cryptocurrency, the online game Through this, in-game assets can be realized as real assets.
  • a single processing device may be described as being used; however, those skilled in the art will understand that a processing device includes multiple processing elements and/or multiple types of processing elements. It can be seen that it may include.
  • a processing device may include multiple processors or one processor and one controller. Additionally, other processing configurations, such as parallel processors, are possible.
  • Software may include a computer program, code, instructions, or a combination of one or more of these, which may configure a processing unit to operate as desired, or may be processed independently or collectively. You can command the device.
  • Software and/or data may be used on any type of machine, component, physical device, virtual equipment, computer storage medium or device to be interpreted by or to provide instructions or data to a processing device. It can be embodied in .
  • Software may be distributed over networked computer systems and stored or executed in a distributed manner.
  • Software and data may be stored on one or more computer-readable recording media.

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • Strategic Management (AREA)
  • Finance (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Development Economics (AREA)
  • Signal Processing (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un procédé et un système de jeu en ligne à base de NFT. Un procédé de jeu en ligne à base de NFT réalisé par un système informatique selon un mode de réalisation peut comprendre les étapes consistant à : fournir des marchandises dans le jeu à un utilisateur jouant à un jeu en ligne fourni ; lorsqu'une valeur des marchandises dans le jeu détenues par l'utilisateur est égale ou supérieure à un montant préconfiguré, permettre la participation à une compétition spécifique en utilisant les marchandises dans le jeu en tant que frais de participation pour la compétition, la compétition spécifique étant hébergée périodiquement ou de manière apériodique sur le jeu ; et payer un jeton convertible en espèces, selon un résultat de jeu de l'utilisateur qui a participé à la compétition.
PCT/KR2023/021571 2022-12-26 2023-12-26 Procédé et système de jeu en ligne à base de nft WO2024144198A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020220183947A KR20240102159A (ko) 2022-12-26 2022-12-26 Nft 기반의 온라인 게임 방법 및 시스템
KR10-2022-0183947 2022-12-26

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WO2024144198A1 true WO2024144198A1 (fr) 2024-07-04

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Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20220010701A (ko) * 2020-07-16 2022-01-26 빅 타임 스튜디오스 리미티드 스마트 계약에 의해 관리되는 토큰화된 블록체인 게임 자산들을 보다 효율적으로 저장, 발행 및 트랜잭션하기 위한 컴퓨터 시스템 및 방법

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20220010701A (ko) * 2020-07-16 2022-01-26 빅 타임 스튜디오스 리미티드 스마트 계약에 의해 관리되는 토큰화된 블록체인 게임 자산들을 보다 효율적으로 저장, 발행 및 트랜잭션하기 위한 컴퓨터 시스템 및 방법

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CHEONGBI DAEJE: "How to get Infinite Breakthrough Three Kingdoms Reverse Mudol Coin, New P2E Game", NAVER BLOG, 5 December 2021 (2021-12-05), XP093185510, Retrieved from the Internet <URL:https://blog.naver.com/PostView.naver?blogId=dbsgns2011&logNo=222587508074&parentCategoryNo=&categoryNo=322&viewDate=&isShowPopularPosts=true&from=search> *
CODE ARCHITECT: "[Blockchain / NFT] What is NFT staking and how does it work? ", DFSO2222.TISTORY, 29 January 2022 (2022-01-29), XP093185515, Retrieved from the Internet <URL:https://dfso2222.tistory.com/239> *
GAHYUNGSTUDY: "Let's learn about Exi Infinity! -NFT", BLOCKCHAIN/NFT, 19 July 2021 (2021-07-19), XP093185512, Retrieved from the Internet <URL:https://r-blockchain.tistory.com/m/21> *
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