WO2024069332A1 - Computer implemented method and system for converting chance based board games into a skill based game - Google Patents
Computer implemented method and system for converting chance based board games into a skill based game Download PDFInfo
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- WO2024069332A1 WO2024069332A1 PCT/IB2023/059396 IB2023059396W WO2024069332A1 WO 2024069332 A1 WO2024069332 A1 WO 2024069332A1 IB 2023059396 W IB2023059396 W IB 2023059396W WO 2024069332 A1 WO2024069332 A1 WO 2024069332A1
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- 238000000034 method Methods 0.000 title claims abstract description 58
- 238000004891 communication Methods 0.000 claims abstract description 18
- 230000000977 initiatory effect Effects 0.000 claims abstract description 7
- 241000270295 Serpentes Species 0.000 claims description 17
- 239000011159 matrix material Substances 0.000 claims description 7
- 230000006870 function Effects 0.000 claims description 5
- 230000008569 process Effects 0.000 claims description 3
- 230000008901 benefit Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 229920001690 polydopamine Polymers 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 238000006467 substitution reaction Methods 0.000 description 3
- 238000004590 computer program Methods 0.000 description 2
- 230000001419 dependent effect Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- KRQUFUKTQHISJB-YYADALCUSA-N 2-[(E)-N-[2-(4-chlorophenoxy)propoxy]-C-propylcarbonimidoyl]-3-hydroxy-5-(thian-3-yl)cyclohex-2-en-1-one Chemical compound CCC\C(=N/OCC(C)OC1=CC=C(Cl)C=C1)C1=C(O)CC(CC1=O)C1CCCSC1 KRQUFUKTQHISJB-YYADALCUSA-N 0.000 description 1
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F7/00—Methods or arrangements for processing data by operating upon the order or content of the data handled
- G06F7/58—Random or pseudo-random number generators
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
Definitions
- the present invention relates to online board games. More specifically, the present invention discloses a computer implemented method and a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game.
- the random numbers generated including by way of using dice is a critical component in gameplay, wherein the strategy of a player and the game outcome is highly dependent on the outcome of the dice.
- the said patent 165’ discloses a method of playing a video dice game that has a plurality of stages to be wagered against, each stage representing a roll of the dice.
- the game may be over, or there may be an operation of a second stage, and depending on the outcome of the second stage, the game may be over or there may be an operation of another stage.
- a computer implemented method and a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game is disclosed.
- the method involves registering one or more players for playing one of the said board games via a registration module.
- the method further involves initiating the said board game via a playing module.
- the method involves providing a number reel each player participating in the said game.
- the said “number reel” is a collection of ‘N’ numbers, which is distributed to the players in a predefined order for playing the said game.
- the said number reel for the said one or more players, is generated via a number reel generation module. Further, the said number reel generation module generates the said number reels based on a predefined algorithm.
- the numbers 1 to n in each of the said number reel is such that the numbers 1 to n in the number reel and the sum of these numbers remains the same for each of the one or more players.
- each number reel includes same ‘N’ numbers which run in random order and are distributed to the players participating in the said game.
- live running sequence of number reel is provided to one player is different from running sequence of number reel of another player.
- the computer implemented method further involves allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel.
- the method involves assigning and evaluating score of each of the one or more player, via a score module, based on their strategic movements in the game.
- the number reels are generated via a number reel generation module of the said system.
- the number reels are generated by using predefined algorithm.
- the predefined algorithm generates the random sequence of numbers in the number reels on a predetermined basis.
- the said random number between 1 to n is generated based on a predefined probability for each number.
- each number calls a number generator function for ‘N’ times with the predefined probability matrix to generate the entire number reel.
- the players have fixed equal number of moves in the game which is based on the number reel.
- the numbers in the reel and the sum of these numbers shall remain the same for all players.
- each player has the visibility to view their own number reel throughout the game. [0036] More specifically, the visibility of their number reel, allows the players to take charge of the game strategy, since the player knows the future numbers ahead of time.
- one player may not view the number reel of another player.
- the players may be aware of the opponent's numbers probabilistically throughout the game, and deterministically towards the end of the game. This is possible because the sum of numbers of both players is the same.
- a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game played over a wide area network, such as the internet, is disclosed.
- the said system comprises one or more computing device, at least one server and a communication module.
- the said computing device includes a user interface module that allows the players to view the game on a display of the computing device.
- the said user interface module comprises various icons to, select a board game displayed on the screen, select tokens, track the position of the one or more players, view live scorecard, view own number reel, current player, win ratio, prize amount, total number of teams, spots left in the game, prize pool and breakup or the like.
- the user interface module allows to perform various actions via various tabs provided in the application.
- the said at least one server is wirelessly connected to said one or more computing device.
- said server comprising a memory storing at least one instruction and a processor configured for registering one or more players for playing one of the said board games via registration module.
- the said at least one instruction and a processor are configured for initiating the said board game via a playing module.
- the said at least one instruction and a processor are further configured for providing a number reel to each player participating in the said game, wherein, the said number reel provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game, and wherein, the said number reels for the said one or more players are generated via a number reel generation module which generates the said number reels based on predefined algorithm.
- the said at least one instruction and a processor are further configured for allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel, wherein, the numbers 1 to n in each of the said number reel is such that the numbers 1 to n, in the number reel and the sum of these numbers shall remain the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based.
- the said at least one instruction and a processor are further configured for assigning and evaluating score of each of the one or more player, via a score module, based on their strategic token movements.
- the said communication module is configured to connect the said server and one or more computing devices to a network via a communication medium.
- the said communication module is configured to allow one or more players to play the board game with other players over the network.
- the said system comprises a database adapted to store information related to the said game and one or more players.
- the said computing device further comprises, an input module, wherein the said input module receives a trigger signals from the one or more players, a processing module, wherein the said processing module stores and processes the received trigger signals from one or more players, thereby moving the plurality of tokens corresponding to random numbers 1 to n generated in the said number reel and an output module.
- FIG. 1 illustrates a flowchart representing a computer implemented method for converting chance based board games, such as ludo and snakes & ladders, into a skill based game , according to various embodiments of the present invention
- FIG. 2 illustrates a computer implemented system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game , according to various embodiments of the present invention
- FIG. 3 illustrates a computing device depicted in Fig. 2, according to various embodiments of the present invention
- FIG. 3 illustrates a flowchart representing an algorithm for generating a number reel, according to various embodiments of the present invention
- Fig. 4 illustrates a schematic diagram representing an algorithm for generating the number reel depicted in Fig. 1, according to various embodiments of the present invention
- Fig. 5a-5c illustrates generation of number reel, according to various embodiments of the present invention.
- FIG. 6 illustrates a snapshot of a user interface module of an exemplary game Ludo, according to various embodiments of the present invention
- FIG. 7 illustrates a snapshot of a user interface module of an exemplary game Snakes & Ladders, according to various embodiments of the present invention
- FIG. 8a illustrates a snapshot of a user interface module viewed from player side; according to various embodiments of the present invention.
- Fig. 8b illustrates a snapshot of a user interface module viewed from opponent player side of Fig. 8a; according to various embodiments of the present invention.
- FIG. 9 illustrates a block diagram of internal and external components of computing device depicted in Fig. 3, according to various embodiments of the present invention.
- the present invention relates to online board games. More specifically, the present invention discloses a computer implemented method (50) and a system (100) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game.
- FIG. 1 illustrates a flowchart depicting a method (50) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game in the computer implemented system (100).
- the said method (50) is explained by taking Ludo game as an example.
- the games that could be played are not limited to Ludo.
- the computer implemented method could be employed for converting any board game which is playable via a dice, such as snakes and ladder etc.
- the method (50), at step (10) involves registering one or more players for playing one of the said board games via a registration module (32) (Refer Figs. 1 & 3).
- the said players compete against each other in the said game.
- the players may team up and compete against other players in the said game.
- the method (50) involves initiating the said board game via a playing module (36).
- the method (50) involves providing a number reel (42) to each player participating in the said game.
- the said “number reel (42)” is a collection of ‘N’ numbers, which is distributed to the players in a predefined order for playing the said game.
- the said number reel (42) for the said one or more players is generated via a number reel generation module (40).
- the said number reel generation module (40) generates the said number reels (42) based on predefined algorithm (14) (Refer Fig 3).
- the numbers 1 to n in each of the said number reel (42) is such that the numbers 1 to n in the number reel (42) and the sum of these numbers remains the same for each of the one or more players.
- each number reel (42) includes same ‘N’ numbers which run in random order and are distributed to the players participating in the said game.
- live running sequence of number reel (42) provided to one player is different from running sequence of number reel (42) of another player (Refer Fig. 8a-8b).
- the method (50) involves allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel.
- the method (50) involves assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic game play, such as by determining their token movements.
- the number reels are generated via a number reel generation module (40) of the said system (100) (Refer Fig. 3).
- the number reels (42) are generated by using predefined algorithm (14) (refer Fig. 4).
- the predefined algorithm (14) generates the random sequence of numbers in the number reels (42) on a predetermined basis.
- the said number reels (42) are generated by following the steps discussed in the below description (Refer Fig. 4).
- Fig. 4 illustrates a schematic diagram representing an algorithm for generating a number reel in the computer implemented system (100).
- a random number between 1 to n is generated, wherein the said random number is generated one at a time at step (14a) (Refer Fig. 4).
- the said random number between 1 to n is generated based on a predefined probability for each number.
- the said numbers run in random predefined manner (Refer Fig. 5a).
- each number from 1 to 6 has a predefined probability of being surfaced.
- the computer implemented method calls a number generator function for ‘N’ times with the predefined probability matrix to generate the entire number reel at step (14b) (Refer Fig. 4).
- step (14c) these random numbers are then shuffled into “m” distinct sequences based on the predefined probability matrix, thereby generating the number reel of ‘m’ distinct sequence (Refer Fig. 4 and Fig. 5c).
- the players have fixed equal number of moves in the game which is based on the number reel (42).
- each player may have 24 (twenty-four) moves during the duration of one game (Refer. Fig 5b-5c).
- each player has 24 moves during the duration of one game, the number reel (42) (Refer Fig. 5b).
- each player has an opportunity to make movements the same total number of steps ahead, wherein each player may get one turn at a time.
- each player may also get more than one turn at a time.
- each player may have 18 (eighteen) moves during the duration of one game.
- the numbers 1-6 run a chance of appearing anywhere between 0 and 7 times during a single game.
- no number may appear more than predefined fixed times during the single game.
- no number may appear more than 7 (seven) times during the single game.
- each number has the predefined probability during the game.
- each player has the visibility to view their own number reel (42) throughout the game, as shown in Fig. 8a.
- one player may not view the number reel (42) of another player which is shown in Fig. 8b.
- the players may be aware of the opponent's numbers probabilistically throughout the game, and deterministically towards the end of the game. This is possible because the sum of numbers of both players is the same.
- the Player A would be able to gauge the probability of number “6” throughout the game. More specifically, if 3 out of 5 “6” s has gone, the user would be able to assess the probability of the next number being a “6”.
- the players may also decide where to place the tokens in the board game depending on the probability of the opponent being able to capture the token. For example, if probability of the opponent getting a “3” is high, the player should make sure his or her token is not placed “3” positions ahead of the opponent’s token.
- a system (100) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game played over a wide area network, such as the internet, is disclosed (Refer Figs. 2 & 3).
- the said system (100) comprises one or more computing device (20), at least one server (21) and a communication module (70) (Refer Fig. 2).
- the said one or more computing device (20) is installed with a game application (30) to play online games such as strategic board games, such as Ludo and Snakes & Ladders, amongst others. (Refer Fig. 3).
- the said games may also be played over a game website.
- the said computing device (20) includes a user interface module (34) that allows the players to view the game on a display of the computing device (20). (Refer Fig. 3).
- the said user interface module (34) comprises various icons to, select a board game displayed on the screen, select tokens, track the position of the one or more players, view live scorecard, view own number reel, current player, win ratio, prize amount, total number of teams, spots left in the game, prize pool and breakup or the like (Refer Fig. 3).
- the user interface module (34) allows to perform various actions via various tabs provided in the application (30).
- the tabs may include but not limited to Games format screen, Contest detail screen, Game play screen or the like.
- the said at least one server (21) is wirelessly connected to said one or more computing device (20) (Refer Fig. 2).
- said server (21) comprising a memory (28) storing at least one instruction and a processor (26) configured for registering one or more players for playing one of the said board games via registration module (Refer Fig.2).
- the said at least one instruction and a processor (26) are configured for initiating the said board game via a playing module (36) (Refer Fig. 3).
- the said at least one instruction and a processor (26) are further configured for providing a number reel (42) to each player participating in the said game, wherein, the said number reel (42) provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game and wherein, the said number reels (42) for the said one or more players are generated via a number reel generation module (40) which generates the said number reels (42) based on predefined algorithm (14).
- the said at least one instruction and a processor (26) are further configured for allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel (42), wherein, the numbers 1 to n in each of the said number reel (42) is such that the numbers Ito n, in the number reel (42) and the sum of these numbers shall remain the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based.
- the said at least one instruction and a processor (26) are further configured for assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic token movements.
- the said communication module (70) is configured to connect the said server (21) and one or more computing devices (20) to a network via a communication medium (Refer Figs. 2 & 3). [00139] Moreover, the said communication module (70) is configured to allow one or more players to play the board game with other players over the network.
- the said system (100) comprises a database (60) adapted to store information related to the said game and one or more players (Refer Fig. 3).
- the said computing device (20) further comprises, an input module, wherein the said input module receives a trigger signals from the one or more players, a processing module, wherein the said processing module stores and processes the received trigger signals from one or more players, thereby moving the plurality of tokens corresponding to random numbers 1 to n generated in the said number reel (42) and an output module.
- the method (50), as described in the disclosed teachings or any of its components, may be embodied in the form of a computer implemented method.
- Typical examples of a computer included in the computer implemented method include a general-purpose computer, a PDA, a cell phone, a programmed microprocessor, a microcontroller, a peripheral integrated circuit element, and other devices or arrangements of devices that are capable of implementing the steps that constitute the method of the disclosed teachings.
- computing device (20) include, but are not limited to, laptop computers, desktop computers, tablet computers, handheld and/or portable computers, PDAs, cellular phones, smartphones, video game systems, digital audio players, remote controls, watches, televisions, and the like.
- the computing device (20) works in conjunction with the server system (21). (Refer Fig. 2).
- the computing device (20) and the server system (21) comprises respective sets of internal components (80) and external components (90) (Refer Fig. 9).
- a computer-implemented method using the general-purpose computer (81) can include external components (80) such as an input device such as a keyboard, a mouse, a trackball, a touchpad, a microphone, or a camera.
- the computer can include a display unit (82), such as a projector, a monitor, or a touch screen.
- a touch screen can also be used as an input device.
- the computer (81) of the computer-implemented method can comprise a hardware microprocessor, where the microprocessor is connected to a communication bus (Refer Fig. 9).
- the computer-implemented method can also include internal components (90) such as the processors (26), a device driver (92), a memory; the memory can include Random Access Memory (RAM) (93) and Read Only Memory (ROM) (94) (Refer Fig. 9).
- internal components such as the processors (26), a device driver (92), a memory; the memory can include Random Access Memory (RAM) (93) and Read Only Memory (ROM) (94) (Refer Fig. 9).
- the computer of the computer-implemented method can further comprise a non-transitory computer-readable medium such as a storage device (95), which can be a hard disk drive or a removable storage drive (R/W drive) (96) such as a portable tangible storage device (97) flash drive, optical disk drive, and the like.
- a storage device can also comprise other similar means for loading computer programs or other instructions into the computer of the computer-implemented method (Refer Fig. 9).
- the computer of the computer-implemented method may comprise a communication device to communicate with a remote computer through a network.
- the communication device can include a wireless communication port, a data cable connecting the computer of the computer-implemented method with the network, or the like.
- the network can be a Local Area Network (LAN) or a Wide Area Network (WAN) such as the internet and the like (Refer Fig. 9).
- the server system (21) that is connected to the communication module (70) can be a general -purpose computer, a server, a PDA, and the like. Further, the computer of the computer-implemented method can access information from the server system (21) through the communication module (70).
- the sets of instructions stored on the computer-readable medium include various commands that instruct the computer of the computer-implemented method to perform specific tasks such as the steps that comprise the methods of the disclosed teachings.
- the sets of instructions may be embodied in the form of a transitory medium, such as a software program.
- the software may be in various forms such as method software or application software. Further, the software might be in the form of a collection of separate programs, a program module with a larger program, or a portion of a program module. The software might also include modular programming in the form of object-oriented programming.
- the software program or programs may be provided as a computer program product, such as in the form of a computer-readable medium with the program or programs containing the set of instructions embodied therein.
- the processing of input data by the computer of the computer-implemented method may be in response to user commands or in response to the results of previous processing or in response to a request made by another computer.
- the computer implemented system of the present invention serves as a control the numbers in circulation, sequence, timing, defined probabilities, demonstration of skill.
- the number reel provided in the present invention enables the players to better analyze and strategize the movements in the games such as Ludo and Snakes & Ladders amongst others.
- the present invention focuses on demonstration of greater skill with usage of a fixed number of moves in each opportunity for each player rather than the typical skill demonstrated through regular games such as Ludo amongst others.
- the present invention also allows the players to view their win ratio generated through the game mechanism.
- the number reel of the present invention enables the players to engage with the system for playing the said games.
- the number reel of the present invention replaces the random number generator or dice as a mechanic in games.
- the present invention may be extended by randomizing the shapes/ blocks in puzzle games such as Tetris, or the like.
- the number reel may also be put in games such as Bingo, or the like, where numbers are shown to the players in certain predefined order.
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Abstract
The present invention discloses a computer implemented method (50) and a system (100) for converting chance based board games into a skill based game. The method comprising: registering players, initiating the board game, providing a number reel (42), is a collection of 'N' numbers, allowing the players to play the board game based on the numbers 1 to n in the number reel (42) and assigning and evaluating score based on the strategic token movements. The number reels (42) are generated via a reel generation module (40) based on predefined algorithm (14). Further, the numbers 1 to n in the reel (42) and the sum of these numbers shall remain the same for each of the players, thereby allowing the players to predict opponent's numbers probabilistically. The system (100) comprises a computing device (20), a server (21) and a communication module (70).
Description
COMPUTER IMPLEMENTED METHOD AND SYSTEM FOR CONVERTING CHANCE BASED BOARD GAMES INTO A SKILL BASED GAME
This application claims benefit of Indian application number IN 202211055578 filed on 28th September, 2022
FIELD OF THE INVENTION
[0001] The present invention relates to online board games. More specifically, the present invention discloses a computer implemented method and a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game.
BACKGROUND OF THE INVENTION
[0002] Digital versions of many games like Ludo, Snakes & Ladders, amongst others, uses one or more dice to be rolled to obtain a random number.
[0003] Many games including most existing board and online games (like Ludo, Snakes & Ladders) in the offline or online world depend on using random numbers generated by dice for gameplay.
[0004] The random numbers generated including by way of using dice is a critical component in gameplay, wherein the strategy of a player and the game outcome is highly dependent on the outcome of the dice.
[0005] However, in the conventional games, in offline or online mode, players are completely unaware of the random number generated and hence the players strategy is dependent on the random number that generates during the gameplay.
[0006] Further, in the existing games there may be lesser demonstration of skill in games as, by the use of random numbers generated, winning or losing of a player is completely by chance. The inventors of the present invention described herein identify this particular aspect as a problem in such games.
[0007] One invention which uses dice element in games is disclosed in the WIPO patent publication number 2008052271.
[0008] The said publication 271’ claims a method of playing game where each player’s token is placed at start position and player who has thrown the highest score of the dice will take the first turn of play.
[0009] Another such invention which uses dice element in games is disclosed in United States patent number 7811165.
[0010] The said patent 165’ discloses a method of playing a video dice game that has a plurality of stages to be wagered against, each stage representing a roll of the dice.
[0011] Thereafter, depending on the outcome of the first stage the game may be over, or there may be an operation of a second stage, and depending on the outcome of the second stage, the game may be over or there may be an operation of another stage.
[0012] Therefore, a method and system for playing online games such as board games is needed, where the players may strategize their moves more skillfully.
[0013] Further, there is a need to develop a method and system for playing online games such as strategic board games, where players may probabilistically assess the opponent’s moves.
[0014] Furthermore, there is a need to develop a game in which “skill” and “chance” may be balanced by minimizing or completely eliminating the presence of elements of chance in the said games.
[0015] In addition, a method of playing online games such as board games in a computer implement system is required, wherein players may engage with the platform by demonstrating gameplay skills and ensure a healthy gameplay and win ratio.
[0016] In nutshell, a method and computer implemented system for playing online games such as strategic board games, is required which may overcome above
discussed drawbacks and provides easy and effective way of playing the said games.
SUMMARY OF THE INVENTION
[0017] In an aspect of the present invention, a computer implemented method and a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game, is disclosed.
[0018] The method involves registering one or more players for playing one of the said board games via a registration module. The method further involves initiating the said board game via a playing module.
[0019] In the embodiment of the present invention, the method involves providing a number reel each player participating in the said game.
[0020] In various embodiments of the present invention, the said “number reel” is a collection of ‘N’ numbers, which is distributed to the players in a predefined order for playing the said game.
[0021] More specifically, the said number reel, for the said one or more players, is generated via a number reel generation module. Further, the said number reel generation module generates the said number reels based on a predefined algorithm.
[0022] More specifically, the numbers 1 to n in each of the said number reel is such that the numbers 1 to n in the number reel and the sum of these numbers remains the same for each of the one or more players.
[0023] More specifically, each number reel includes same ‘N’ numbers which run in random order and are distributed to the players participating in the said game.
[0024] In an exemplary embodiment of the present invention, live running sequence of number reel is provided to one player is different from running sequence of number reel of another player.
[0025] The computer implemented method further involves allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel. Followed by, the method involves assigning and evaluating
score of each of the one or more player, via a score module, based on their strategic movements in the game.
[0026] In various embodiment of the present invention, the number reels are generated via a number reel generation module of the said system. In the embodiment of the present invention, the number reels are generated by using predefined algorithm.
[0027] More particularly, the predefined algorithm generates the random sequence of numbers in the number reels on a predetermined basis.
[0028] In the embodiment of the present invention, in the said algorithm, firstly, a random number between 1 to n is generated, wherein the said random number is generated one at a time.
[0029] More specifically, the said random number between 1 to n is generated based on a predefined probability for each number.
[0030] After that, each number calls a number generator function for ‘N’ times with the predefined probability matrix to generate the entire number reel.
[0031] Thereafter, these random numbers are then shuffled into “m” distinct sequences based on the predefined probability matrix, thereby generating the number reel of ‘m’ distinct sequence.
[0032] In the embodiment of the present invention, these number reels of “m” distinct sequences are then distributed among the players participating in the game.
[0033] In an exemplary embodiment of the present invention, the players have fixed equal number of moves in the game which is based on the number reel.
[0034] In one embodiment of the present invention, the numbers in the reel and the sum of these numbers shall remain the same for all players.
[0035] In one embodiment of the present invention, each player has the visibility to view their own number reel throughout the game.
[0036] More specifically, the visibility of their number reel, allows the players to take charge of the game strategy, since the player knows the future numbers ahead of time.
[0037] In one embodiment of the present invention, one player may not view the number reel of another player. However, the players may be aware of the opponent's numbers probabilistically throughout the game, and deterministically towards the end of the game. This is possible because the sum of numbers of both players is the same.
[0038] Also, towards the end of moves in the game, the players would also be able to deterministically know the remaining numbers.
[0039] In one embodiment of the present invention, a system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game played over a wide area network, such as the internet, is disclosed.
[0040] In another embodiment of the present invention, the said system comprises one or more computing device, at least one server and a communication module.
[0041] In one embodiment of the present invention, the said computing device includes a user interface module that allows the players to view the game on a display of the computing device.
[0042] More specifically, the said user interface module comprises various icons to, select a board game displayed on the screen, select tokens, track the position of the one or more players, view live scorecard, view own number reel, current player, win ratio, prize amount, total number of teams, spots left in the game, prize pool and breakup or the like.
[0043] In the embodiment of the present invention, the user interface module allows to perform various actions via various tabs provided in the application.
[0044] In another embodiment of the present invention, the said at least one server is wirelessly connected to said one or more computing device.
[0045] Moreover, said server comprising a memory storing at least one instruction and a processor configured for registering one or more players for playing one of the said board games via registration module.
[0046] In the embodiment of the present invention, the said at least one instruction and a processor are configured for initiating the said board game via a playing module.
[0047] In another embodiment of the present invention, the said at least one instruction and a processor are further configured for providing a number reel to each player participating in the said game, wherein, the said number reel provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game, and wherein, the said number reels for the said one or more players are generated via a number reel generation module which generates the said number reels based on predefined algorithm.
[0048] In the embodiment of the present invention, the said at least one instruction and a processor are further configured for allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel, wherein, the numbers 1 to n in each of the said number reel is such that the numbers 1 to n, in the number reel and the sum of these numbers shall remain the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based.
[0049] In the embodiment of the present invention, the said at least one instruction and a processor are further configured for assigning and evaluating score of each of the one or more player, via a score module, based on their strategic token movements.
[0050] In another embodiment of the present invention, the said communication module is configured to connect the said server and one or more computing devices to a network via a communication medium.
[0051] Moreover, the said communication module is configured to allow one or more players to play the board game with other players over the network.
[0052] In another embodiment of the present invention, the said system comprises a database adapted to store information related to the said game and one or more players.
[0053] In the embodiment of the present invention, the said computing device further comprises, an input module, wherein the said input module receives a trigger signals from the one or more players, a processing module, wherein the said processing module stores and processes the received trigger signals from one or more players, thereby moving the plurality of tokens corresponding to random numbers 1 to n generated in the said number reel and an output module.
[0054] This together with the other aspects of the present invention along with the various features of novelty that characterize the present disclosure is pointed out with particularity. For better understanding of the present disclosure, its operating advantages, and the specified objective attained by its uses, reference should be made to the accompanying descriptive matter in which there are illustrated exemplary embodiments of the present invention.
DESCRIPTION OF THE DRAWINGS
[0055] The advantages and features of the present invention will become better understood with reference to the following detailed description taken in conjunction with the accompanying drawings, in which:
[0056] Fig. 1 illustrates a flowchart representing a computer implemented method for converting chance based board games, such as ludo and snakes & ladders, into a skill based game , according to various embodiments of the present invention;
[0057] Fig. 2 illustrates a computer implemented system for converting chance based board games, such as ludo and snakes & ladders, into a skill based game , according to various embodiments of the present invention;
[0058] Fig. 3 illustrates a computing device depicted in Fig. 2, according to various embodiments of the present invention;
[0059] Fig. 3 illustrates a flowchart representing an algorithm for generating a number reel, according to various embodiments of the present invention;
[0060] Fig. 4 illustrates a schematic diagram representing an algorithm for generating the number reel depicted in Fig. 1, according to various embodiments of the present invention;
[0061] Fig. 5a-5c illustrates generation of number reel, according to various embodiments of the present invention;
[0062] Fig. 6 illustrates a snapshot of a user interface module of an exemplary game Ludo, according to various embodiments of the present invention;
[0063] Fig. 7 illustrates a snapshot of a user interface module of an exemplary game Snakes & Ladders, according to various embodiments of the present invention;
[0064] Fig. 8a illustrates a snapshot of a user interface module viewed from player side; according to various embodiments of the present invention; and
[0065] Fig. 8b illustrates a snapshot of a user interface module viewed from opponent player side of Fig. 8a; according to various embodiments of the present invention.
[0066] Fig. 9 illustrates a block diagram of internal and external components of computing device depicted in Fig. 3, according to various embodiments of the present invention.
[0067] Like numerals denote like elements throughout the figures.
DESCRIPTION OF THE INVENTION
[0068] The exemplary embodiments described herein detail for illustrative purposes are subjected to many variations. It should be emphasized, however, that the present invention is not limited to a as disclosed. It is understood that various omissions and substitutions of equivalents are contemplated as circumstances may suggest or render expedient, but these are intended to cover the application or implementation without departing from the spirit or scope of the present invention.
[0069] Specifically, the following terms have the meanings indicated below.
[0070] The terms “a” and “an” herein do not denote a limitation of quantity, but rather denote the presence of at least one of the referenced items.
[0071] The terms “having”, “comprising”, “including”, and variations thereof signify the presence of a component.
[0072] The present invention relates to online board games. More specifically, the present invention discloses a computer implemented method (50) and a system (100) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game.
[0073] The inventive aspects of the invention along with various components and engineering involved will now be explained with reference to Figs. 1-9 herein.
[0074] Fig. 1 illustrates a flowchart depicting a method (50) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game in the computer implemented system (100).
[0075] Referring to Fig. 1, the computer implemented method (50) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game in the computer implemented system (100) is explained in detail in below description.
[0076] In an exemplary embodiment of the present invention, the said method (50) is explained by taking Ludo game as an example. However, it should be understood that the games that could be played are not limited to Ludo. The computer implemented method could be employed for converting any board game which is playable via a dice, such as snakes and ladder etc.
[0077] The method (50), at step (10) involves registering one or more players for playing one of the said board games via a registration module (32) (Refer Figs. 1 & 3).
[0078] In an exemplary embodiment of the present invention, the said players compete against each other in the said game.
[0079] In another exemplary embodiment of the present invention, the players may team up and compete against other players in the said game.
[0080] Again, referring to Fig. 1, at step (12), the method (50) involves initiating the said board game via a playing module (36).
[0081] Again, referring to Fig. 1, at step (14), the method (50) involves providing a number reel (42) to each player participating in the said game.
[0082] In various embodiments of the present invention, the said “number reel (42)” is a collection of ‘N’ numbers, which is distributed to the players in a predefined order for playing the said game.
[0083] More specifically, the said number reel (42) for the said one or more players is generated via a number reel generation module (40).
[0084] Further, the said number reel generation module (40) generates the said number reels (42) based on predefined algorithm (14) (Refer Fig 3).
[0085] More specifically, the numbers 1 to n in each of the said number reel (42) is such that the numbers 1 to n in the number reel (42) and the sum of these numbers remains the same for each of the one or more players.
[0086] More specifically, each number reel (42) includes same ‘N’ numbers which run in random order and are distributed to the players participating in the said game.
[0087] In an exemplary embodiment of the present invention, live running sequence of number reel (42) provided to one player is different from running sequence of number reel (42) of another player (Refer Fig. 8a-8b).
[0088] Referring to Fig. 1, at step (16), the method (50) involves allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel.
[0089] Thereafter, referring to Fig. 1, at step (17), the method (50) involves assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic game play, such as by determining their token movements.
[0090] In various embodiment of the present invention, the number reels are generated via a number reel generation module (40) of the said system (100) (Refer Fig. 3).
[0091] In the embodiment of the present invention, the number reels (42) are generated by using predefined algorithm (14) (refer Fig. 4).
[0092] More particularly, the predefined algorithm (14) generates the random sequence of numbers in the number reels (42) on a predetermined basis.
[0093] In the embodiment of the present invention, the said number reels (42) are generated by following the steps discussed in the below description (Refer Fig. 4).
[0094] Fig. 4 illustrates a schematic diagram representing an algorithm for generating a number reel in the computer implemented system (100).
[0095] Firstly, a random number between 1 to n is generated, wherein the said random number is generated one at a time at step (14a) (Refer Fig. 4).
[0096] More specifically, the said random number between 1 to n is generated based on a predefined probability for each number.
[0097] In an exemplary embodiment of the present invention, the number reel (42) have 6 numbers (n =6), i.e., from 1 to 6. The said numbers run in random predefined manner (Refer Fig. 5a).
[0098] In the said embodiment of the present invention, each number from 1 to 6 has a predefined probability of being surfaced.
[0099] The exemplary illustration of probabilities of the numbers are as follows:
- P(l) = 15%
- P(2) = 15%
- P(3) = 15%
- P(4) = 19%
- P(5) = I8%
- P(6) = I8%
[00100] After that, the computer implemented method calls a number generator function for ‘N’ times with the predefined probability matrix to generate the entire number reel at step (14b) (Refer Fig. 4).
[00101] In the exemplary embodiment of the present invention, the number reel (42) has a number generator function which is called 24 times (N=24) (Refer Fig. 5b).
[00102] At step (14c), these random numbers are then shuffled into “m” distinct sequences based on the predefined probability matrix, thereby generating the number reel of ‘m’ distinct sequence (Refer Fig. 4 and Fig. 5c).
[00103] In the embodiment of the present invention, these number reels of “m” distinct sequences are then distributed among the players participating in the game (Refer Fig. 5c).
[00104] In an exemplary embodiment of the present invention, the players have fixed equal number of moves in the game which is based on the number reel (42).
[00105] In an exemplary embodiment of the present invention, in a 1 vs 1 game, each player may have 24 (twenty-four) moves during the duration of one game (Refer. Fig 5b-5c).
[00106] In the said exemplary embodiment of the present invention, each player has 24 moves during the duration of one game, the number reel (42) (Refer Fig. 5b).
[00107] In the embodiment of the present invention, each player has an opportunity to make movements the same total number of steps ahead, wherein each player may get one turn at a time.
[00108] However, in another embodiment of the present invention, each player may also get more than one turn at a time.
[00109] In another exemplary embodiment of the present invention, in a 1 vs 2 or 1 vs 3 game, each player may have 18 (eighteen) moves during the duration of one game.
[00110] In an exemplary embodiment of the present invention, the numbers 1-6 run a chance of appearing anywhere between 0 and 7 times during a single game.
[00111] In an embodiment of the present invention, no number may appear more than predefined fixed times during the single game.
[00112] In the exemplary embodiment of the present invention, no number may appear more than 7 (seven) times during the single game.
[00113] In an embodiment of the present invention, each number has the predefined probability during the game.
[00114] The exemplary illustration of the probabilities during first N/2 moves and last N/2 moves of the numbers are as follows:
[00115] In one embodiment of the present invention, the numbers in the reel (42) and the sum of these numbers shall remain the same for all players (Refer Figs. 5a- 5c).
[00116] In one embodiment of the present invention, each player has the visibility to view their own number reel (42) throughout the game, as shown in Fig. 8a.
[00117] More specifically, the visibility of their number reel, allows the players to take charge of the game strategy, since the player knows the future numbers ahead of time.
[00118] In one embodiment of the present invention, one player may not view the number reel (42) of another player which is shown in Fig. 8b.
[00119] However, the players may be aware of the opponent's numbers probabilistically throughout the game, and deterministically towards the end of the game. This is possible because the sum of numbers of both players is the same.
[00120] In an exemplary embodiment of the present invention, in a Ludo game, if Player A knows that the number “6” appears 5 times in the player’s reel, this would mean that “6” also appears 5 times in the opponent’s reel.
[00121] In the embodiment of the present invention, the Player A would be able to gauge the probability of number “6” throughout the game. More specifically, if 3 out of 5 “6” s has gone, the user would be able to assess the probability of the next number being a “6”.
[00122] Furthermore, the players may also decide where to place the tokens in the board game depending on the probability of the opponent being able to capture the token. For example, if probability of the opponent getting a “3” is high, the player should make sure his or her token is not placed “3” positions ahead of the opponent’s token.
[00123] Also, towards the end of moves in the game, the players would also be able to deterministically know the remaining numbers.
[00124] In one embodiment of the present invention, a system (100) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game played over a wide area network, such as the internet, is disclosed (Refer Figs. 2 & 3).
[00125] In another embodiment of the present invention, the said system (100) comprises one or more computing device (20), at least one server (21) and a communication module (70) (Refer Fig. 2).
[00126] In an embodiment of the present invention, the said one or more computing device (20) is installed with a game application (30) to play online games such as strategic board games, such as Ludo and Snakes & Ladders, amongst others. (Refer Fig. 3).
[00127] In the embodiment of the present invention, the said games may also be played over a game website.
[00128] In one embodiment of the present invention, the said computing device (20) includes a user interface module (34) that allows the players to view the game on a display of the computing device (20). (Refer Fig. 3).
[00129] More specifically, the said user interface module (34) comprises various icons to, select a board game displayed on the screen, select tokens, track the position of the one or more players, view live scorecard, view own number reel, current player, win ratio, prize amount, total number of teams, spots left in the game, prize pool and breakup or the like (Refer Fig. 3).
[00130] In the embodiment of the present invention, the user interface module (34) allows to perform various actions via various tabs provided in the application (30).
[00131] In the embodiment of the present invention, the tabs may include but not limited to Games format screen, Contest detail screen, Game play screen or the like.
[00132] In another embodiment of the present invention, the said at least one server (21) is wirelessly connected to said one or more computing device (20) (Refer Fig. 2).
[00133] Moreover, said server (21) comprising a memory (28) storing at least one instruction and a processor (26) configured for registering one or more players for playing one of the said board games via registration module (Refer Fig.2).
[00134] In the embodiment of the present invention, the said at least one instruction and a processor (26) are configured for initiating the said board game via a playing module (36) (Refer Fig. 3).
[00135] In another embodiment of the present invention, the said at least one instruction and a processor (26) are further configured for providing a number reel (42) to each player participating in the said game, wherein, the said number reel (42) provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game and wherein, the said number reels (42) for the said one or more players are generated via a number reel generation module (40) which generates the said number reels (42) based on predefined algorithm (14).
[00136] In the embodiment of the present invention, the said at least one instruction and a processor (26) are further configured for allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel (42), wherein, the numbers 1 to n in each of the said number reel (42) is such that the numbers Ito n, in the number reel (42) and the sum of these numbers shall remain the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based.
[00137] In the embodiment of the present invention, the said at least one instruction and a processor (26) are further configured for assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic token movements.
[00138] In another embodiment of the present invention, the said communication module (70) is configured to connect the said server (21) and one or more computing devices (20) to a network via a communication medium (Refer Figs. 2 & 3).
[00139] Moreover, the said communication module (70) is configured to allow one or more players to play the board game with other players over the network.
[00140] In another embodiment of the present invention, the said system (100) comprises a database (60) adapted to store information related to the said game and one or more players (Refer Fig. 3).
[00141] In the embodiment of the present invention, the said computing device (20) further comprises, an input module, wherein the said input module receives a trigger signals from the one or more players, a processing module, wherein the said processing module stores and processes the received trigger signals from one or more players, thereby moving the plurality of tokens corresponding to random numbers 1 to n generated in the said number reel (42) and an output module.
[00142] The method (50), as described in the disclosed teachings or any of its components, may be embodied in the form of a computer implemented method. Typical examples of a computer included in the computer implemented method include a general-purpose computer, a PDA, a cell phone, a programmed microprocessor, a microcontroller, a peripheral integrated circuit element, and other devices or arrangements of devices that are capable of implementing the steps that constitute the method of the disclosed teachings.
[00143] In an exemplary embodiment of the present invention, computing device (20) include, but are not limited to, laptop computers, desktop computers, tablet computers, handheld and/or portable computers, PDAs, cellular phones, smartphones, video game systems, digital audio players, remote controls, watches, televisions, and the like.
[00144] In the embodiment of the present invention, the computing device (20) works in conjunction with the server system (21). (Refer Fig. 2).
[00145] In the embodiment of the present invention, the computing device (20) and the server system (21) comprises respective sets of internal components (80) and external components (90) (Refer Fig. 9).
[00146] In a computer-implemented method using the general-purpose computer (81) can include external components (80) such as an input device such as a
keyboard, a mouse, a trackball, a touchpad, a microphone, or a camera. The computer can include a display unit (82), such as a projector, a monitor, or a touch screen. A touch screen can also be used as an input device. Specifically, the computer (81) of the computer-implemented method can comprise a hardware microprocessor, where the microprocessor is connected to a communication bus (Refer Fig. 9).
[00147] The computer-implemented method can also include internal components (90) such as the processors (26), a device driver (92), a memory; the memory can include Random Access Memory (RAM) (93) and Read Only Memory (ROM) (94) (Refer Fig. 9).
[00148] The computer of the computer-implemented method can further comprise a non-transitory computer-readable medium such as a storage device (95), which can be a hard disk drive or a removable storage drive (R/W drive) (96) such as a portable tangible storage device (97) flash drive, optical disk drive, and the like. The storage device can also comprise other similar means for loading computer programs or other instructions into the computer of the computer-implemented method (Refer Fig. 9).
[00149] The computer of the computer-implemented method may comprise a communication device to communicate with a remote computer through a network. The communication device can include a wireless communication port, a data cable connecting the computer of the computer-implemented method with the network, or the like. The network can be a Local Area Network (LAN) or a Wide Area Network (WAN) such as the internet and the like (Refer Fig. 9).
[00150] The server system (21) that is connected to the communication module (70) can be a general -purpose computer, a server, a PDA, and the like. Further, the computer of the computer-implemented method can access information from the server system (21) through the communication module (70).
[00151] The sets of instructions stored on the computer-readable medium include various commands that instruct the computer of the computer-implemented method to perform specific tasks such as the steps that comprise the methods of the disclosed teachings.
[00152] The sets of instructions may be embodied in the form of a transitory medium, such as a software program.
[00153] The software may be in various forms such as method software or application software. Further, the software might be in the form of a collection of separate programs, a program module with a larger program, or a portion of a program module. The software might also include modular programming in the form of object-oriented programming.
[00154] The software program or programs may be provided as a computer program product, such as in the form of a computer-readable medium with the program or programs containing the set of instructions embodied therein. The processing of input data by the computer of the computer-implemented method may be in response to user commands or in response to the results of previous processing or in response to a request made by another computer.
[00155] The foregoing descriptions of specific embodiments of the present invention have been presented for purposes of description. They are not intended to be exhaustive or to limit the present invention to the precise forms disclosed, and obviously, many modifications and variations are possible in light of the above teaching.
[00156] Further, the embodiments were chosen and described in order to best explain the principles of the present invention and its practical application, and thereby enable others skilled in the art to best utilize the present invention and various embodiments with various modifications as are suited to the particular use contemplated.
[00157] It is understood that various omissions and substitutions of equivalents are contemplated as circumstances may suggest or render expedient, but such omissions and substitutions are intended to cover the application or implementation without departing from the spirit or scope of the present invention.
Advantageous effects of the present invention
[00158] In one embodiment of the present invention, the computer implemented system of the present invention serves as a control the numbers in circulation, sequence, timing, defined probabilities, demonstration of skill.
[00159] Further, the number reel provided in the present invention, enables the players to better analyze and strategize the movements in the games such as Ludo and Snakes & Ladders amongst others.
[00160] Furthermore, the present invention focuses on demonstration of greater skill with usage of a fixed number of moves in each opportunity for each player rather than the typical skill demonstrated through regular games such as Ludo amongst others.
[00161] The present invention also allows the players to view their win ratio generated through the game mechanism.
[00162] In addition, the number reel of the present invention, enables the players to engage with the system for playing the said games.
[00163] In a nutshell, the method and computer implemented system of the present invention, overcome the above discussed drawbacks and provide an easy and effective way of playing strategic online and board games.
Industrial Applicability of the present invention
[00164] The number reel of the present invention replaces the random number generator or dice as a mechanic in games.
[00165] In one embodiment of the present invention, the present invention may be extended by randomizing the shapes/ blocks in puzzle games such as Tetris, or the like.
[00166] In one embodiment of the present invention, the number reel may also be put in games such as Bingo, or the like, where numbers are shown to the players in certain predefined order.
LIST OF REFERENCE NUMERALS
- Computing Device
- Server
- Processor
- Memory
- Game application
- Registration module
- User interface module
- Playing module
- Score module
- Number reel generator module
- Database
- Communication Module
- External Components
- general-purpose computer
- Internal Components
- Device Driver (s)
- RAM(s)
- ROM(s)
- Tangible storage devices
- R/W Drive or Interface
- Portable Tangible Storage Device(s)
- Network Adapter or Interface
Claims
1. A computer implemented method (50) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game, the method comprising set of instructions comprising: registering one or more players for playing one of the said board games via a registration module (32); initiating the said board game via a playing module (36); providing a number reel (42) to each player participating in the said game, wherein, the said number reel (42) provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game, and wherein, the said number reels (42) for the said one or more players are generated via a number reel generation module (40) which generates the said number reels based on a predefined algorithm (14); allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel (42), wherein, the numbers 1 to n in each of the said number reel (42) is such that the numbers 1 to n in the number reel (42) and the sum of these numbers remains the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based; and assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic token movements.
2. The method as claimed in claim 1, wherein the generation of the said number reel (14) based on said predefined algorithm (14) comprises steps of: generating a random number between 1 to n, wherein the said random number is generated one at a time;
calling of a number generator function for ‘N’ times by each number to generate the entire number reel (42), and shuffling of generated numbers into “m” distinct sequences, thereby generating the number reel (42) of ‘m’ distinct sequence, wherein the said ‘m’ distinct sequences are allotted to each of the one or more players.
3. The method as claimed in claim 2, wherein the said generation of random number between 1 to n is based on a predefined probability matrix for each number.
4. The method as claimed in claim 3, wherein the said calling of a number generator function for ‘N’ times by each number is based on the predefined probability matrix to generate the number reel (42).
5. The method as claimed in claim 2 to 4, wherein the said shuffling of generated numbers into “m” distinct sequences is based on a predefined probability matrix.
6. The method as claimed in claim 2 to 5, wherein the said number reel (42) is a live running sequence of same ‘N’ numbers which run in random order and are distributed to the players participating in the said game.
7. The method as claimed in claim 2 to 6, wherein the method comprises providing pre-defined equal number of moves for each one or more player in the game, based on the said number reel (42).
8. The method as claimed in claim 2 to 7, wherein the winner is determined on the basis of highest score amongst the one or more player at end of last move of predefined equal number of moves for each one or more player in the game.
9. A system (100) for converting chance based board games, such as ludo and snakes & ladders, into a skill based game played over a wide area network, such as the internet, wherein the said system (100) comprises: one or more computing device (20); at least one server (21), wirelessly connected to said one or more computing device (20), the said server (21) comprising a memory (28) storing at least one instruction and a processor (26) configured for:
registering one or more players for playing one of the said board games via a registration module (32); initiating the said board game via a playing module (36); providing a number reel (42) to each player participating in the said game, wherein, the said number reel (42) provided to the said player is a collection of ‘N’ numbers which is distributed to the players in a predefined order for playing the said game, and wherein, the said number reel (42) for the said one or more players are generated via a number reel generation module (40) which generates the said number reels (42) based on predefined algorithm (14); allowing the one more players to play the said board game based on the numbers 1 to n given to them in the said number reel (42), wherein, the numbers 1 to n in each of the said number reel (42) is such that the numbers 1 to n, in the number reel (42) and the sum of these numbers remains the same for each of the one or more players, thereby allowing the players to predict opponent's numbers probabilistically throughout the game for making the said board game skill based; and assigning and evaluating score of each of the one or more player, via a score module (38), based on their strategic token movements; and a communication module (70), configured to: connect the said server (21) and one or more computing devices (20) to a network via a communication medium; and allow one or more players to play the board game with other players over the network.
10. The system (100) as claimed in claim 9, wherein the said computing device (20) comprises a user interface module (34) comprising various icons to, select a board game displayed on the screen, select tokens, track the position of the one or more players, view live scorecard, view own number reel, current player, win ratio, prize amount, total number of teams, spots left in the game, prize pool and breakup.
11. The system (100) as claimed in claim 9, wherein the said computing device (20) comprises;
an input module, wherein the said input module receives a trigger signals from the one or more players; a processing module, wherein the said processing module stores and processes the received trigger signals from one or more players, thereby moving the plurality of tokens corresponding to random numbers 1 to n generated in the said number reel; and an output module.
12. The system as claimed in claim 9, comprises a database (60) wherein the said database is adapted to store information related to the said game and one or more players.
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JP2014008240A (en) * | 2012-06-29 | 2014-01-20 | Konami Digital Entertainment Co Ltd | Game system, terminal device, game control method and program |
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JP2014008240A (en) * | 2012-06-29 | 2014-01-20 | Konami Digital Entertainment Co Ltd | Game system, terminal device, game control method and program |
KR20160038909A (en) * | 2014-09-29 | 2016-04-08 | 엔에이치엔엔터테인먼트 주식회사 | Game service method and system for providing online board game using character |
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